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Salamence @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
– Hyper Voice
– Double Edge
– Tailwind
– Protect

Pretty standard Salamence. Picked Tailwind over Draco Meteor/Sub to help win mirrors and take advantage of Kyogre. Didn't invest into defense because Mence's base stats are fair enough.

Thundurus @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 220 HP / 80 Def / 36 SDef / 172 Spd
Timid Nature
IVs: 0 Atk / 30 Def / 30 SAtk
– Thunderbolt
– Hidden Power Water
– Thunder Wave
– Taunt

Enough to outspeed Yveltal and base 100s. Use HP Water to threaten Groudon in Thundurus + Mawile leads. The four moves I chose are very important and for this I had to skip out on Protect. HP Water is too important against Yveltal/Groudon teams so I had to take that over Protect. Bulky enough to survive most attacks from Kyogre and +2 Dazzling Gleam from Xerneas and a Fire Punch from Groudon.

Kyogre @ Blue Orb
Ability: Drizzle
Level: 50
EVs: 172 HP / 212 Def / 76 SAtk / 4 SDef / 44 Spd
Modest Nature
IVs: 0 Atk
– Water Spout
– Scald
– Ice Beam
– Protect

Bulk allows to survive 2 Thunderbolts from low investment SpA Thundurus, Choice Band Mega Rayquaza's Dragon Ascent, and two Precipice Blades from Jolly Groudon. Enough speed to win mirrors against Trick Room teams. Picked Water Spout and Scald over Origin Pulse and Thunder just for accuracy.

Groudon @ Red Orb
Ability: Drought
Level: 50
EVs: 204 HP / 156 Atk / 4 Def / 92 SDef / 52 Spd
Adamant Nature
– Precipice Blades
– Fire Punch
– Rock Slide
– Protect

Enough attack investment to combine with Kyogre or Salamence to take out opposing Groudon. Enough bulk to survive Earth Power from Timid Groudon and enough speed to creep and outspeed Kyogre so that the rain is up when both Kyogre and Groudon are sent out at the same time, and permits some knowledge on possible speed battles against other Pokemon of similar speeds (Dialga, for example). Picked Rock Slide over Substitute so that Groudon can hit flying types in the rain and picked Rock Slide over Stone Edge for accuracy.

Bronzong @ Lum Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 12 Def / 244 SDef
Sassy Nature
IVs: 0 Spd
– Gyro Ball
– Trick Room
– Skill Swap
– Safeguard

Bronzong handles Xerneas very well. Instead of being just a Trick Room bot, with the help of Safeguard Bronzong can counter slow Smeargles and render them useless. Enough bulk to survive a Jolly Groudon's Fire Punch.

Mawile @ Mawilite
Ability: Intimidate
Level: 50
EVs: 236 HP / 116 Atk / 4 Def / 140 SDef / 12 Spd
Adamant Nature
– Play Rough
– Iron Head
– Sucker Punch
– Protect

Handles Trick Room teams well and synergizes with Thundurus to handle most Yveltals. Mawile's incredible Attack stat along with Adamant allows investment in other stats instead of maxing Attack. Enough bulk to survive all attacks from Kyogre except Water Spout and the speed is just to outspeed other Mawile.

Most Common Leads

Salamence + Thundurus

Most common lead, Salamence's intimidate along with Thundurus' Taunt and Thunder Wave serve as the most useful utility to begin a battle.

Mawile + Thundurus

Whenever Mawile is brought to the battle, this is usually the lead, with Kyogre and Groudon in the back. Mawile's intimidate is helpful and scares off Pokemon that are countered by Mawile.

Salamence + Bronzong / Bronzong + Thundurus / Groudon + Thundurus / Groudon + Salamence

Leads against "Big 6" teams of Xerneas teams. Mence and Bronzong is the best duo to set up Trick Room or switch out Bronzong for a primal to counter Kangaskhan, Talonflame and Groudon. Bronzong and Thundurus are the best lead against Trick Room teams with Taunt or Kangaskhan + Smeargle leads. Groudon and Thundurus is a safe start against Xerneas teams with uncommon Pokemon, and Groudon + Salamence is the pick for Xerneas teams with Amoonguss.

Kyogre + Salamence

Alternative lead to Salamence + Thundurus when going off against a RayOgre team.
 
So I brought basically this team to Madison Regionals and Kansas City Regionals but with Cresselia over Bronzong.

On Mega Salamence I did run Substitute over Tailwind, though that was a personal preference.

I feel like your Thundurus is a very awkward mix between bulky and speed that doesn't quite cut it. It'd lose to fast Thundurus all the time because it isn't speed tying them (so it can get taunted) and its bulk doesn't seem to be big enough to take hits reliably even with a Sitrus. So I'd recommend changing the EV spread to something either bulky or fast, I recommend one of these two:
thundurus.png

Thundurus @ Focus Sash
Ability: Prankster
Level: 51
EVs: 12 HP / 16 Def / 224 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Thunderbolt
- Thunder Wave
- Taunt
- Hidden Power [Water]

These EVs allow it to survive a -1 Jolly Mega Kangaskhan Double Edge with everything else dropped into SpA after Spe is maxed out.

Edit: I forgot to mention that this is only true after the Kangaskhan is Intimidated. My bad.

thundurus.png

Thundurus @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 252 HP / 24 Def / 164 SpD / 68 Spe
Calm
Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Thunderbolt
- Thunder Wave
- Taunt
- Hidden Power [Water]

This Thundurus is a much more bulkier variant, similar to the one above it survives a Mega Kangaskhan Double Edge, but without it being at -1. The Spe EVs put it at 140, 1 point above Smeargle. The rest of the EVs were put into SpD for nice bulk.

Your Primal Kyogre set seems fine, but I don't get the part where you're saying that it has "enough speed to win mirrors against Trick Room teams" because teams invested into Trick Room often find their primals at a minimum Speed of 85 which would always move faster under Trick Room. You wouldn't need any Speed investment to outspeed these Primals if the Trick Room variants outside of Trick Room were a big enough issue.

groudon-primal.png

@ Red Orb
Ability: Drought
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly
Nature
– Precipice Blades
– Fire Punch
– Rock Slide/Substitute/Swords Dance
– Protect

Your Primal Groudon moveset seems alright, though its EV spread seems odd. You said that is has "enough attack investment to combine with Kyogre or Salamence to take out opposing Groudon" which may be fine though you need to keep in mind that many Primal Groudons are max Speed these days and they'll be able to hit your Groudon before you can hit it back which can be problematic. You do have Tailwind and Trick Room to help against these, which certainly helps, although in a lot of mirrors they'll have forms of Speed control of their own like their own Tailwind to in a sense "cancel out" your own Tailwind. I'm also seeing few Earth Power Primal Groudon these days, so I don't think the defensive EVs are extremely worth it, especially when you already have 3 things on the team that are immune to Ground type attacks. So I would recommend a basic 4HP/252Atk/252Spe Jolly spread. I tabbed Substitute even though you mentioned it because you'll still have ways to hit Flying types without Rock Slide. Swords Dance is another option to consider.

Your Bronzong set seems fine, though I just want to make a comment that Protect could be beneficial in more scenarios than Safeguard can be so consider that option, though I wouldn't say Safeguard is bad.

mawile-mega.png

Mawile @ Mawilite
Ability: Intimidate
Level: 50
EVs: 252 HP / 148 Atk / 108 Spe
Adamant Nature
– Play Rough
– Iron Head
– Sucker Punch
– Protect

This spread was the one that I used on my team. It hits the speed of 84 which underspeeds minimum speed Primals by 1, so it moves before them in Trick Room, and moves faster than a paralyzed +2 max speed Xerneas. Some people take the HP off in order to invest in to more speed rather than Attack though I didn't notice a drop in power when I did that and I enjoyed the bulk that the 252 HP EVs gave me. Generally speaking I try to position myself when I use Mega Mawile so that it isn't facing either of the Primals, since that's not what it's good for. As a result I did not bother trying to EV to survive either one of them. Mega Mawile is good for its matchup against Xerneas and Yveltal, and I wanted to EV taking those two into account primarily since those two are who Mawile was suppose to be dealing with primarily.

Hope I've helped. :)
 
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Salamence @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
– Hyper Voice
– Double Edge
– Tailwind
– Protect

Pretty standard Salamence. Picked Tailwind over Draco Meteor/Sub to help win mirrors and take advantage of Kyogre. Didn't invest into defense because Mence's base stats are fair enough.

Thundurus @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 220 HP / 80 Def / 36 SDef / 172 Spd
Timid Nature
IVs: 0 Atk / 30 Def / 30 SAtk
– Thunderbolt
– Hidden Power Water
– Thunder Wave
– Taunt

Enough to outspeed Yveltal and base 100s. Use HP Water to threaten Groudon in Thundurus + Mawile leads. The four moves I chose are very important and for this I had to skip out on Protect. HP Water is too important against Yveltal/Groudon teams so I had to take that over Protect. Bulky enough to survive most attacks from Kyogre and +2 Dazzling Gleam from Xerneas and a Fire Punch from Groudon.

Kyogre @ Blue Orb
Ability: Drizzle
Level: 50
EVs: 172 HP / 212 Def / 76 SAtk / 4 SDef / 44 Spd
Modest Nature
IVs: 0 Atk
– Water Spout
– Scald
– Ice Beam
– Protect

Bulk allows to survive 2 Thunderbolts from low investment SpA Thundurus, Choice Band Mega Rayquaza's Dragon Ascent, and two Precipice Blades from Jolly Groudon. Enough speed to win mirrors against Trick Room teams. Picked Water Spout and Scald over Origin Pulse and Thunder just for accuracy.

Groudon @ Red Orb
Ability: Drought
Level: 50
EVs: 204 HP / 156 Atk / 4 Def / 92 SDef / 52 Spd
Adamant Nature
– Precipice Blades
– Fire Punch
– Rock Slide
– Protect

Enough attack investment to combine with Kyogre or Salamence to take out opposing Groudon. Enough bulk to survive Earth Power from Timid Groudon and enough speed to creep and outspeed Kyogre so that the rain is up when both Kyogre and Groudon are sent out at the same time, and permits some knowledge on possible speed battles against other Pokemon of similar speeds (Dialga, for example). Picked Rock Slide over Substitute so that Groudon can hit flying types in the rain and picked Rock Slide over Stone Edge for accuracy.

Bronzong @ Lum Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 12 Def / 244 SDef
Sassy Nature
IVs: 0 Spd
– Gyro Ball
– Trick Room
– Skill Swap
– Safeguard

Bronzong handles Xerneas very well. Instead of being just a Trick Room bot, with the help of Safeguard Bronzong can counter slow Smeargles and render them useless. Enough bulk to survive a Jolly Groudon's Fire Punch.

Mawile @ Mawilite
Ability: Intimidate
Level: 50
EVs: 236 HP / 116 Atk / 4 Def / 140 SDef / 12 Spd
Adamant Nature
– Play Rough
– Iron Head
– Sucker Punch
– Protect

Handles Trick Room teams well and synergizes with Thundurus to handle most Yveltals. Mawile's incredible Attack stat along with Adamant allows investment in other stats instead of maxing Attack. Enough bulk to survive all attacks from Kyogre except Water Spout and the speed is just to outspeed other Mawile.

Most Common Leads

Salamence + Thundurus

Most common lead, Salamence's intimidate along with Thundurus' Taunt and Thunder Wave serve as the most useful utility to begin a battle.

Mawile + Thundurus

Whenever Mawile is brought to the battle, this is usually the lead, with Kyogre and Groudon in the back. Mawile's intimidate is helpful and scares off Pokemon that are countered by Mawile.

Salamence + Bronzong / Bronzong + Thundurus / Groudon + Thundurus / Groudon + Salamence
Leads against "Big 6" teams of Xerneas teams. Mence and Bronzong is the best duo to set up Trick Room or switch out Bronzong for a primal to counter Kangaskhan, Talonflame and Groudon. Bronzong and Thundurus are the best lead against Trick Room teams with Taunt or Kangaskhan + Smeargle leads. Groudon and Thundurus is a safe start against Xerneas teams with uncommon Pokemon, and Groudon + Salamence is the pick for Xerneas teams with Amoonguss.

Kyogre + Salamence

Alternative lead to Salamence + Thundurus when going off against a RayOgre team.
Hi there! I think you need to elaborate a bit more about your team, but it's enough to work with.
So I noticed if your Groudon goes down, you don't have much to beat Ferrothorn. I recommend a Talonflame somewhere in there. It also improves your non-trick room mode.
Adjust your spreads as bright size says, and I think you'll be good to go!
 
@ Red Orb
Ability: Drought
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly
Nature
– Precipice Blades
– Fire Punch
– Rock Slide/Substitute/Swords Dance
– Protect

Your Primal Groudon moveset seems alright, though its EV spread seems odd. You said that is has "enough attack investment to combine with Kyogre or Salamence to take out opposing Groudon" which may be fine though you need to keep in mind that many Primal Groudons are max Speed these days and they'll be able to hit your Groudon before you can hit it back which can be problematic. You do have Tailwind and Trick Room to help against these, which certainly helps, although in a lot of mirrors they'll have forms of Speed control of their own like their own Tailwind to in a sense "cancel out" your own Tailwind. I'm also seeing few Earth Power Primal Groudon these days, so I don't think the defensive EVs are extremely worth it, especially when you already have 3 things on the team that are immune to Ground type attacks. So I would recommend a basic 4HP/252Atk/252Spe Jolly spread. I tabbed Substitute even though you mentioned it because you'll still have ways to hit Flying types without Rock Slide. Swords Dance is another option to consider.
Solid rate all round man :) Just want to cover a couple of points that you may have missed:
The groudon spread that caccialli is currently using takes advantage of a couple of great benchmarks that were not previously specified:
- 156+ Atk hits an '11n number', giving groudon an extra point in attack
- The bulk also allows groudon to survive a single target precipice blades from 252 Atk jolly groudon most of the time (12.5% chance to OHKO), as well as a dragon ascent from +1 LO rayquaza

I do agree on Bright Size's switch to a faster groudon on some levels, however there would be a few issues with the overall team composition that I want to quickly address if you do decide to make this switch:
- Using a TR setter on a team with exclusively fast pokemon, aside from Mawile and Kyogre (who are both relatively fast), means that you will be put at a distinct disadvantage against a lot of opponents using a stronger, and more importantly slower TR structure (especially with a switch to a faster groudon)
- This means it would be wise to seek out some other forms of speed control, such as icy wind (if you agree that this is a potential problem to the previous suggestions)
- 52 Spe on Groudon will allow it to outspeed kangaskhan by 5 points after an icy wind, which is a pretty crucial benchmark that strongly supports the use of the move on this team
- Another point that can be raised to support this statement is that if both groudon and kyogre are sent out whilst under trick room, then kyogre will be in sun, which puts you at a disadvantage when utilizing a trick room mode

If you want to use icy wind on the team:
Kyogre
is able to learn icy wind, and by doing so can not just benefit itself and groudon, but also the rest of the team. To support this argument, looking at the flip side, salamence and thundurus do not benefit from TR if they are required to take out certain slower threats, such as opposing kyogre or groudon. Kyogre's current EV spread would suit this role perfectly, although if you want to outspeed salamence then investing 132 Spe will allow this. This investment would also mean that groudon's spread would have to change to the faster spread, which is one of the main advantages that I can see to using a faster groudon.

If you want to explore icy wind over TR further, then I would suggest switching bronzong to cresselia, who provides similar support for the team but is able to utilize icy wind support instead (you will still have both groudon and mawile - and even thundurus/cresselia as shaky checks - to handle xerneas):

cresselia.gif


Cresselia (F) @ Lum Berry
Ability: Levitate
Level: 50
EVs: 236 HP / 116 Def / 4 SpA / 52 SpD / 100 Spe
Bold Nature
IVs: 0 Atk
- Icy Wind
- Thunder Wave / Gravity
- Skill Swap
- Safeguard / Helping Hand

Having both icy wind and thunder wave will enable cresselia to handle different threats in more optimal ways:
Icy wind is a more general speed control move, and should target pokemon who your primals are comfortable with outspeeding. Thunder Wave should be reserved for targeting threats that are much faster than your side of the field, such as a +2 Xerneas. Gravity and Helping Hand are listed as viable alternatives if you do not want to run the initial move suggestions, although I would still recommend the primary moves. The 100 Speed may stand out in this set, and all this does is allow cresselia to outspeed your current groudon and kyogre spreads by 1 and 2 points (respectively) so that it can skill swap with ease and with relative safety. The rest of the defensive investment allows it to survive a Knock Off from 252 Atk Black Glasses Yveltal which is pretty crucial, with the rest in special defense.

Moreover, if you want to run icy wind then I would suggest trying out the following team:

Code:
Groudon-Primal @ Red Orb 
Ability: Drought 
Level: 50 
EVs: 204 HP / 156 Atk / 4 Def / 92 SpD / 52 Spe 
Adamant Nature 
- Precipice Blades 
- Rock Slide 
- Fire Punch 
- Protect 

Kyogre-Primal @ Blue Orb 
Ability: Drizzle 
Level: 50 
EVs: 172 HP / 212 Def / 76 SpA / 4 SpD / 44 Spe 
Modest Nature 
IVs: 0 Atk 
- Water Spout 
- Scald 
- Icy Wind 
- Protect 

Salamence-Mega @ Salamencite 
Ability: Intimidate 
Level: 50 
EVs: 4 Atk / 252 SpA / 252 Spe 
Naive Nature 
- Hyper Voice 
- Double-Edge 
- Tailwind 
- Protect 

Thundurus @ Focus Sash 
Ability: Prankster 
Level: 51 
EVs: 12 HP / 16 Def / 224 SpA / 4 SpD / 252 Spe 
Timid Nature 
IVs: 0 Atk / 30 Def / 30 SpA 
- Thunderbolt 
- Thunder Wave 
- Taunt 
- Hidden Power [Water] 

Cresselia (F) @ Lum Berry 
Ability: Levitate 
Level: 50 
EVs: 236 HP / 116 Def / 4 SpA / 52 SpD / 100 Spe 
Bold Nature 
IVs: 0 Atk 
- Icy Wind 
- Thunder Wave 
- Skill Swap 
- Safeguard 

Mawile-Mega @ Mawilite 
Ability: Intimidate 
Level: 50 
EVs: 236 HP / 44 Atk / 52 Def / 68 SpD / 108 Spe 
Adamant Nature 
- Play Rough 
- Iron Head 
- Sucker Punch 
- Protect

The mawile set included in the importable is a little more bulky than the one Bright Size listed, and is just something that I just wanted to mention if you would like to try out a more bulky variant:

mawile-mega.gif


Mawile-Mega @ Mawilite
Ability: Intimidate
Level: 50
EVs: 236 HP / 44 Atk / 52 Def / 68 SpD / 108 Spe
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Protect

Mawile with 44+ attack will still OHKO the relevant threats that it checks, whilst still 2HKOing most other pokemon that do not resist its STABs, and will continue to do this with pretty much any attack investment, so reaching important defensive benchmarks instead on offensive benchmarks on a mawile EV spread is quite necessary in my opinion. Of course Bright Size makes a very valid point that mawile should not face the primals, although if the situation in battle does present this problem, then the following benchmarks will be appreciated:

Defensive
  • 252 SpA Primal Kyogre Origin Pulse vs. 236 HP / 68 SpD Mega Mawile in Heavy Rain: 130-154 (83.8 - 99.3%) -- guaranteed 2HKO
  • 76+ SpA Primal Kyogre Origin Pulse vs. 236 HP / 68 SpD Mega Mawile in Heavy Rain: 130-154 (83.8 - 99.3%) -- guaranteed 2HKO
  • -1 252 Atk Primal Groudon Fire Punch vs. 236 HP / 52 Def Mega Mawile in Harsh Sun: 132-156 (85.1 - 100.6%) -- 6.3% chance to OHKO
  • 252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 236 HP / 52 Def Mega Mawile: 66-79 (42.5 - 50.9%) -- 5.9% chance to 2HKO
  • 252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 236 HP / 52 Def Mega Mawile: 64-77 (41.2 - 49.6%) -- guaranteed 3HKO
  • +2 252 SpA Fairy Aura Xerneas Dazzling Gleam vs. 236 HP / 68 SpD Mega Mawile: 66-78 (42.5 - 50.3%) -- 1.2% chance to 2HKO
  • -1 252+ Atk Choice Band Talonflame Flare Blitz vs. 236 HP / 52 Def Mega Mawile: 132-156 (85.1 - 100.6%) -- 6.3% chance to OHKO
Offensive
  • 44+ Atk Huge Power Mega Mawile Iron Head vs. 4 HP / 0 Def Xerneas: 228-270 (112.8 - 133.6%) -- guaranteed OHKO
  • 44+ Atk Huge Power Mega Mawile Play Rough vs. 4 HP / 0 Def Yveltal: 254-302 (125.7 - 149.5%) -- guaranteed OHKO
  • 44+ Atk Huge Power Mega Mawile Play Rough vs. 4 HP / 0 Def Mega Rayquaza: 246-290 (135.9 - 160.2%) -- guaranteed OHKO
Of course if you want to use Bright Size's Mawile spread, it is perfectly viable and works just as well as the above spread; it would suit a more offensive playstyle as opposed to the more 'balanced' playstyle that the above set achieves, so it's totally up to you.

Overall, Bright Size you've done a fantastic job of rating the team, and I hope what we have both said has contributed to your decisions on teambuilding.
Best of luck with the team!
 
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