RU Roserade

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#NotMySRank
[OVERVIEW]

Powerful STAB moves, potent coverage, and high versatility make Roserade RU's premier Spiker. Said versatility gives Roserade the means to potentially beat almost any entry hazard remover, including the best spinner in Mega Blastoise, and its offensive prowess forces many switches that further ease setting Spikes. Sludge Bomb and Technician-boosted Hidden Power can cover almost anything that could hope to take Leaf Storm, including Flying-types, Fire-types, and Steel-types; this makes Roserade a problem for frail, offensive teams and slow, bulky teams alike. A Grass / Poison typing gives Roserade the resistances to switch into Water-types and check a fair number of foes in a pinch as well. With Hidden Power Fire, Sleep Powder, and multiple items to choose from, Roserade can be tough to predict and consistently switch into. However, relative frailty keeps Roserade from switching in on many foes that aren't passive or Water type, and even then, it needs Synthesis to consistently answer Water-types. Poor bulk also makes Roserade easy to pick off or revenge kill, and though its Speed is decent, it falls short of major threats such as Ninetales. Roserade experiences moveslot issues, as it wants both Sludge Bomb and Hidden Power to hit as many foes as possible and Synthesis to stick around longer, not to mention Sleep Powder, but can only fit two of these moves. It faces some competition from fellow Grass-types Shaymin and Virizion, which boast a Ground resistance as well as greater Speed and bulk. Unique access to Spikes and Technician Hidden Power keeps Roserade relevant, though.

[SET]
name: Offensive Spikes
move 1: Spikes
move 2: Leaf Storm
move 3: Sludge Bomb
move 4: Synthesis / Hidden Power Fire
item: Life Orb
ability: Natural Cure / Technician
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Roserade's ability to force switches gives it plenty of chances to use Spikes. Leaf Storm's power is necessary for threatening most relevant Water-types with an OHKO. It also deals hefty damage to anything that isn't both bulky and Grass resistant. Sludge Bomb is a reliable and decently strong STAB move that pressures Leaf Storm switch-ins like Mandibuzz, Noivern, and Goodra. Synthesis allows Roserade to switch into Water-types more freely and get multiple Spikes layers against passive walls like Registeel but limits it to two attacks. Technician-boosted Hidden Power Fire hits Steel-types for major damage. Sleep Powder is an option to make setting Spikes against slower foes even easier and can create setup opportunities for teammates, but it's difficult to fit and misses often.

Set Details
========

Roserade's offensive nature makes maximum Special Attack and Speed investment optimal. It needs a Timid nature to stay ahead of the common Speed tiers just below it. Life Orb gives Roserade's attacks even greater potency, an the recoil doesn't matter much thanks to Roserade's already lacking bulk. Poisonium Z can be used to nuke common switch-ins and give Roserade a bit more staying power, but teammates will often want a Z-Crystal more. Technician should always be used when running Hidden Power to strengthen it; otherwise, Natural Cure is optimal for removing Scald burns and other occasional status.

Usage Tips
========

Roserade's chances to switch in come from Water-types, walls it can threaten or set Spikes against like Florges, and predicted switches to Pokemon it checks. However, be careful when directly switching Roserade into Water-types; Mega Blastoise 2HKOes it with Dark Pulse or Ice Beam, making aggressive use of Spikes risky. Slowbro can OHKO Roserade on the switch with Psyshock, and Ice Beam Milotic likely 2HKOes. Making double switches is the best way to get Roserade into battle unharmed and is particularly important if it lacks Synthesis. Setting Spikes should be your default action when a foe is forced out, especially if that foe is a spinner or Defogger, but if the opponent is relying on shaky offensive answers to Roserade like Fire-types, smacking them with an attack to limit their switches will lower the pressure they exert. Don't use Leaf Storm recklessly, though; some Pokemon can set up on -2 Roserade, including Ninetales, Zygarde-10%, and Linoone. Roserade's main job is to set Spikes and punch holes early-game; once it's done so, you're generally free to let it get revenge killed so you don't lose momentum. Keep it around if it's running Synthesis and is a major threat to your opponent's bulky core, though.

Team Options
========

Roserade is best suited for particularly offensive teams, which benefit most from entry hazards and don't mind Roserade's lack of defensive value. Sweepers such as Barbaracle, Dragon Dance Zygarde-10%, and Linoone like having Spikes to make OHKOing foes easier. For example, Spikes damage is necessary for Zygarde-10% and Linoone to possibly OHKO Milotic with their boosted attacks. Defoggers contradict using an offensive Spikes setter, so you'll need a spinner or Magic Bounce user like Mega Blastoise, Donphan, or Espeon if you want entry hazard control. The only Defoggers that Roserade struggles against are Flying-types like Mandibuzz and Mantine, so Pokemon that can punish them like Raikou and Tyrantrum are advised. Roserade gets forced out easily; you can use the likes of Noivern and Goodra to switch into Fire-types and try bulky blanket checks like Cresselia and Porygon2 to absorb Zygarde-10%'s Thousand Arrows. Choice Scarf or priority users such as Gardevoir and Golisopod can minimize the damage dealt by foes exploiting Roserade.

[STRATEGY COMMENTS]
Other Options
=============

A Focus Sash set guarantees a use of Spikes, eliminates the need for Synthesis, and makes running Sleep Powder easier, but it reduces Roserade's offensive potential. Roserade's decent attack options and average Speed make it sound like an effective Choice Scarf user, but it suffers from extremely exploitable STAB moves. Grassium Z Roserade can throw out a powerful Grass-type attack without lowering its Special Attack, but it fails to hit as many potential checks as Poisonium Z sets. Other attack options include Grass Knot, which lets Roserade pressure Mantine and avoid Special Attack drops at the expense of consistent damage, and Hidden Power Ice, which threatens many of Acid Downpour's targets without requiring a Z-Crystal but is useless against Steel-types, unlike Hidden Power Fire.

Checks and Counters
===================

**Specially Bulky Pokemon**: Mantine and specially defensive Mandibuzz can remove Spikes and easily take any of Roserade's attacks outside of Acid Downpour. Cresselia and Porygon2 are also too bulky for Roserade to beat single-handedly. None of them like getting poisoned by Sludge Bomb, though, and Mantine struggles with Sleep Powder variants.

**Dragon-types**: Dragalge and Goodra take Roserade's attacks pretty comfortably, though they can get worn down quickly. Noivern can switch into the standard Life Orb set and threaten an easy KO but is OHKOed by Acid Downpour.

**Fire-types**: Salazzle can switch into any attack and force Roserade out. It's too frail to switch in more than twice and takes major damage from Acid Downpour, however. Alolan Marowak is slower but resists all of Roserade's common moves.

**Offensive Pokemon**: Most attackers with priority moves or higher Speed, including Golisopod, Zygarde-10%, and Ninetales, have no trouble OHKOing or 2HKOing Roserade.

[CREDITS]
- Written by: [[CryoGyro, 331519]]
- Quality checked by: [[roman, 396169], [zizalith, 410251], [Chrisloud1, 332202]]
- Grammar checked by: [[The Dutch Pumberjack, 232216], [Kris, 241023]]
 
Last edited:
#NotMySRank
[OVERVIEW]
  • Powerful STAB moves, potent coverage, and high versatility make Roserade RU's premier Spiker.
  • Its STAB Leaf Storm is excellent at forcing out Water-types, including the most common entry hazard remover in Mega Blastoise, creating opportunities to get Spikes up freely.
  • Sludge Bomb and Technician-boosted Hidden Power can cover almost anything that could hope to take Leaf Storm, including Flying-types, Fire-types, and Steel-types; this makes Roserade a problem for frail, offensive teams and slow, bulky teams alike.
  • With multiple Hidden Power types, support moves, and items to choose from, Roserade can be tough to predict and consistently switch into.
  • Roserade's Speed is decent, but falls short of major threats that easily KO such as Ninetales and Arcanine; if they get a free switch from Spikes or a fainted teammate, Roserade's team is likely in trouble.
  • Relative frailty keeps Roserade from switching in on many foes that aren't passive or Water-type, and even then, it needs Synthesis to consistently answer Water-types. Poor bulk also makes Roserade easy to pick off or revenge kill.
  • Roserade experiences moveslot issues, as it wants Sludge Bomb and Hidden Power to hit as much as possible and Synthesis to stick around longer, not to mention utility moves such as Sleep Powder, but can only fit two.
  • It faces some competition from fellow Grass-types Shaymin and Virizion, which boast a Ground resistance as well as greater Speed and bulk. Unique access to Spikes and Technician Hidden Power keeps Roserade relevant, though.
* "grass stab forces out water types" not really useful information. delete what you have and dedicate the bullet towards why it's such a good spiker ex. how its versatility gives it the potential to beat like all hazard removal. you can add in a bit of what you have already about forcing switches for spikes but none of the first part
* add sleep powder mention (just replace "support moves" with it, synthesis doesn't make it hard to switch into) and remove "multiple" hidden power types on bullet 4, hp fire is all you should be using
* confusing fluff in bullet 5, i get what you're saying with the part about spikes but it's hard to understand and those pokemon don't come into z poison anyway. just say that roserade's speed stat leaves a bit to be desired w ninetales etc running around

the rest is fine, good job



[SET]
name: Offensive Spikes
move 1: Leaf Storm
move 2: Spikes
move 3: Sludge Bomb / Hidden Power Fire
move 4: Synthesis / Hidden Power Fire
item: Life Orb
ability: Natural Cure / Technician
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

drop hp fire as slashed w sludge bomb, walled by steels is perfectly fine on synthesis because the defensive ones give you free spikes and offensive steels like metagross can 1v1 you anyway. you can pick the order of the last slash, it doesn't matter to me because the one you pick typically depends on the team

[SET COMMENTS]
Moves
========
  • Leaf Storm's power is necessary for threatening most relevant Water-types with an OHKO. It also deals hefty damage to anything that isn't both bulky and Grass-resistant.
  • Roserade's ability to force switches gives it plenty of chances to use Spikes.
  • Sludge Bomb is a reliable and decently strong STAB move that pressures Leaf Storm switch-ins like Mandibuzz, Noivern, and Goodra.
  • Technician-boosted Hidden Power Fire hits Steel-types for major damage.
  • Synthesis allows Roserade to switch into Water-types more freely and get multiple Spikes layers against passive walls like Registeel, but limits it to two attacks.
  • Hidden Power Ground is an option to surprise Poison-types like Salazzle and Dragalge while maintaining coverage against Steel, but can't threaten Grass-types or Bronzong.
  • Sleep Powder makes setting Spikes against slower foes even easier and can create setup opportunites for teammates, but it's difficult to fit and misses often.
* trading your ability to do stuff like hit some steels and 1v1 opposing rose OR run synthesis to hit some stuff on * switch in only * is not worth it, leave hp ground out of the analysis unless you feel strongly enough about it to keep it in OO, rest is good

Set Details
========
  • Roserade's offensive nature makes maximum Special Attack and Speed optimal. It needs a Timid nature to stay ahead of the common Speed tiers just below it.
  • LIfe Orb gives Roserade's attacks even greater potency. The recoil doesn't matter much thanks to Roserade's already lacking bulk.
  • Poisonium Z can be used to nuke common switch-ins and give Roserade a bit more staying power, but teammates will often want a Z-Crystal more.
  • Technician should always be used when running Hidden Power to strengthen it; otherwise, Natural Cure is optimal.
good

Usage Tips
========
  • Roserade's chances to switch in come from Water-types, walls it can threaten or set Spikes against like Florges, and predicted switches to Pokemon it checks. However, be careful when directly switching Roserade into Water-types; Mega Blastoise 2HKOes it with Dark Pulse or Ice Beam, making aggressive uses of Spikes risky. Slowbro can OHKO on the switch with Psyshock, and Ice Beam Milotic likely 2HKOes.
  • Setting Spikes should be your default action when a foe is forced out, especially if that foe is a spinner or Defogger, but if the opponent is relying on shaky offensive answers to Roserade like Fire-types, smacking them with an attack to limit their switches will lower the pressure they exert.
  • Be careful when directly switching Roserade into Water-types; Mega Blastoise 2HKOes it with Dark Pulse or Ice Beam, making aggressive uses of Spikes risky. Slowbro can OHKO on the switch with Psyshock, and Ice Beam Milotic likely 2HKOes. moved to right under the first bullet because how it's ordered right now just makes it look like you're contradicting yourself. in this way it's just clarification
  • Roserade's main job is to set Spikes and punch holes early-game; once it's done so, you're generally free to let it get revenge killed so you don't lose momentum. Keep it around if it's running Synthesis and is a major threat to your opponent's bulky core, though.
Team Options
========
  • Roserade is best suited for particularly offensive teams, which benefit most from entry hazards and don't mind Roserade's lack of defensive value.
  • Sweepers such as Barbaracle, Dragon Dance Zygarde-10%, and Linoone like having Spikes to make OHKOing foes easier. this bullet is useless because quite literally every pokemon likes having spikes to make killing stuff easier, if you have a specific example of where spikes bring a pokemon into range of their boosted attacks then it's fine, otherwise just get rid of it
  • Defoggers contradict using an offensive Spikes setter, so you'll need a spinner or Magic Bounce user like Mega Blastoise, Donphan, or Espeon if you want entry hazard control.
  • The only Defoggers that stop Roserade are Flying-types like Mandibuzz and Mantine, so Pokemon that can punish them like Raikou and Tyrantrum are advised. change to "The only Defoggers that Roserade struggles with are etc" because sludge bomb poison / z poison / sleep powder make mandi and mantine shaky checks especially if rocks are up. stop implies that rose has no way around them which just isn't true
  • Roserade gets forced out easily; you can use the likes of Noivern and Goodra to switch into Fire-types and try bulky blanket checks like Cresselia and Porygon2 to absorb Zygarde-10%'s Thousand Arrows. Choice Scarf or priority users such as Gardevoir and Golisopod can minimize the damage dealt by foes exploiting Roserade.
[STRATEGY COMMENTS]
Other Options
=============

  • A Focus Sash set guarantees a use of Spikes, eliminates the need for Synthesis, and makes running Sleep Powder easier, but reduces Roserade's offensive potential.
  • Roserade's decent attack options and mediocre Speed make it sound like a decent Choice Scarf user, but it suffers from extremely exploitable STAB moves.
  • Access to Aromatherapy makes a defensive support set seem possible, but poor bulk and limited power keep it unviable. (enough scrubs try it to where i think it's worth addressing) no
add grassium

Checks and Counters
===================
**Special Bulk**: Mandibuzz and Mantine can remove Spikes and easily take any of Roserade's attacks outside of specific, niche Hidden Power types. Cresselia and Porygon2 are also too bulky for Rosreade to beat singlehandedly. None of them likes getting poisoned by Sludge Bomb, though.

rephrase sentence one because both of the examples given can still be overwhelmed - pdef mandi loses to poison / has to win rolls to beat z poison, mantine struggles with sleep powder etc

**Dragon-types**: Dragalge and Goodra take Roserade's attacks pretty comfortably, though they can get worn down quickly. Noivern can switch into the standard Life Orb set and threaten an easy KO but is OHKOed by Acid Downpour.

**Fire-types**: Arcanine, Ninetales, and Salazzle can switch into Leaf Storm and Hidden Power Fire, then force Roserade out. They're pressured by Sludge Bomb and repeated attacks, however. Alolan Marowak is slower, but resists all of Roserade's common moves.

arc ninetales drop to z poison

**Offense**: Most attackers with priority moves or higher Speed have no trouble OHKOing or 2HKOing Roserade. Every time Roserade uses Spikes is a chance to send out an offensive check like Zygarde-10%.

is the 2nd sentence supposed to imply that you can switch into rose on predicted spikes? if so, just delete it and say that common faster, offensive pokemon like x x and x all beat roserade. if there's a different meaning behind it pm me about it

[CREDITS]
- Written by: [[CryoGyro, 331519]]
- Quality checked by: [[,], [,], [,]]
- Grammar checked by: [[,], [,]]
tag me after implementing and i'll qc 1/3
 
* usage tips
- talk about being wary of using leaf storm because of the spa drop, as it gives some pokemon free set up (usage tips)
- talk about making double switches to get up more spikes / punch holes, as it doesn't have that many opportunities to come in freely, especially if it lacks synthesis

QC 1/3
 
#NotMySRank
[OVERVIEW]
  • Powerful STAB moves, potent coverage, and high versatility make Roserade RU's premier Spiker.
  • Said versatility gives Roserade the means to potentially beat almost any entry hazard remover, and its offensive prowess forces many switches that further ease setting Spikes.
  • Sludge Bomb and Technician-boosted Hidden Power can cover almost anything that could hope to take Leaf Storm, including Flying-types, Fire-types, and Steel-types; this makes Roserade a problem for frail, offensive teams and slow, bulky teams alike.
  • With Hidden Power Fire, Sleep Powder, and mulitple items to choose from, Roserade can be tough to predict and consistently switch into.
  • Roserade's Speed is decent, but falls short of major threats such as Ninetales.
  • Relative frailty keeps Roserade from switching in on many foes that aren't passive or Water-type, and even then, it needs Synthesis to consistently answer Water-types. Poor bulk also makes Roserade easy to pick off or revenge kill.
  • Roserade experiences moveslot issues, as it wants Sludge Bomb and Hidden Power to hit as much as possible and Synthesis to stick around longer, not to mention utility moves such as Sleep Powder, but can only fit two.
  • It faces some competition from fellow Grass-types Shaymin and Virizion, which boast a Ground resistance as well as greater Speed and bulk. Unique access to Spikes and Technician Hidden Power keeps Roserade relevant, though.
add a bullet on its typing - how it helps it come in vs waters and how it can check stuff in a pinch

[SET]
name: Offensive Spikes
move 1: Leaf Storm
move 2: Spikes
move 3: Sludge Bomb
move 4: Synthesis / Hidden Power Fire
item: Life Orb
ability: Natural Cure / Technician
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
  • Leaf Storm's power is necessary for threatening most relevant Water-types with an OHKO. It also deals hefty damage to anything that isn't both bulky and Grass-resistant.
  • Roserade's ability to force switches gives it plenty of chances to use Spikes.
  • Sludge Bomb is a reliable and decently strong STAB move that pressures Leaf Storm switch-ins like Mandibuzz, Noivern, and Goodra.
  • Technician-boosted Hidden Power Fire hits Steel-types for major damage.
  • Synthesis allows Roserade to switch into Water-types more freely and get multiple Spikes layers against passive walls like Registeel, but limits it to two attacks.
  • Sleep Powder makes setting Spikes against slower foes even easier and can create setup opportunities for teammates, but it's difficult to fit and misses often.
Set Details
========
  • Roserade's offensive nature makes maximum Special Attack and Speed optimal. It needs a Timid nature to stay ahead of the common Speed tiers just below it.
  • LIfe Orb gives Roserade's attacks even greater potency. The recoil doesn't matter much thanks to Roserade's already lacking bulk.
  • Poisonium Z can be used to nuke common switch-ins and give Roserade a bit more staying power, but teammates will often want a Z-Crystal more.
  • Technician should always be used when running Hidden Power to strengthen it; otherwise, Natural Cure is optimal. mention in what instances natcure is useful like shrugging off scald burns
Usage Tips
========
  • Roserade's chances to switch in come from Water-types, walls it can threaten or set Spikes against like Florges, and predicted switches to Pokemon it checks. However, be careful when directly switching Roserade into Water-types; Mega Blastoise 2HKOes it with Dark Pulse or Ice Beam, making aggressive uses of Spikes risky. Slowbro can OHKO on the switch with Psyshock, and Ice Beam Milotic likely 2HKOes.
  • Making double switches is the best way to get Roserade into battle unharmed and is particularly important if it lacks Synthesis.
  • Setting Spikes should be your default action when a foe is forced out, especially if that foe is a spinner or Defogger, but if the opponent is relying on shaky offensive answers to Roserade like Fire-types, smacking them with an attack to limit their switches will lower the pressure they exert.
  • Don't use Leaf Storm recklessly; some Pokemon can set up on -2 Roserade, including Ninetales, Zygarde-10%, and Linoone.
  • Roserade's main job is to set Spikes and punch holes early-game; once it's done so, you're generally free to let it get revenge killed so you don't lose momentum. Keep it around if it's running Synthesis and is a major threat to your opponent's bulky core, though.
Team Options
========
  • Roserade is best suited for particularly offensive teams, which benefit most from entry hazards and don't mind Roserade's lack of defensive value.
  • Sweepers such as Barbaracle, Dragon Dance Zygarde-10%, and Linoone like having Spikes to make OHKOing foes easier. For example, Spikes damage is necessary for Zygarde-10% and Linoone to possibly OHKO Milotic with their boosted attacks.
  • Defoggers contradict using an offensive Spikes setter, so you'll need a spinner or Magic Bounce user like Mega Blastoise, Donphan, or Espeon if you want entry hazard control.
  • The only Defoggers that Roserade stuggles with are Flying-types like Mandibuzz and Mantine, so Pokemon that can punish them like Raikou and Tyrantrum are advised.
  • Roserade gets forced out easily; you can use the likes of Noivern and Goodra to switch into Fire-types and try bulky blanket checks like Cresselia and Porygon2 to absorb Zygarde-10%'s Thousand Arrows. Choice Scarf or priority users such as Gardevoir and Golisopod can minimize the damage dealt by foes exploiting Roserade.
[STRATEGY COMMENTS]
Other Options
=============

  • A Focus Sash set guarantees a use of Spikes, eliminates the need for Synthesis, and makes running Sleep Powder easier, but reduces Roserade's offensive potential.
  • Roserade's decent attack options and mediocre Speed make it sound like an effective Choice Scarf user, but it suffers from extremely exploitable STAB moves.
  • Grassium Z Roserade can throw out a powerful Grass-type attack without lowering Special Attack, but it fails to hit as many potential checks as Poisonium Z.
  • mention grass knot, it lets u beat mantine and not getting -2 every time u attack is pretty neat, but obv its worse vs lighter stuff like uxie or p2
  • also add hp ice, it basically nails every poison z target except mantine if you cant fit the z move but u cant touch steels if u run it
Checks and Counters
===================
**Special Bulk**: Mantine and specially defensive Mandibuzz can remove Spikes and easily take any of Roserade's attacks outside of Acid Downpour. Cresselia and Porygon2 are also too bulky for Rosreade to beat singlehandedly. None of them likes getting poisoned by Sludge Bomb, though, and Mantine struggles with Sleep Powder variants.

**Dragon-types**: Dragalge and Goodra take Roserade's attacks pretty comfortably, though they can get worn down quickly. Noivern can switch into the standard Life Orb set and threaten an easy KO but is OHKOed by Acid Downpour.

**Fire-types**: Salazzle can switch into any attack, then force Roserade out. It's too frail to switch in more than twice and takes a lot from Acid Downpour, however. Alolan Marowak is slower, but resists all of Roserade's common moves.

**Offense**: Most attackers with priority moves or higher Speed, including Golisopod, Zygarde-10%, and Ninetales, have no trouble OHKOing or 2HKOing Roserade.

[CREDITS]
- Written by: [[CryoGyro, 331519]]
- Quality checked by: [[roman, 396169], [,], [,]]
- Grammar checked by: [[,], [,]]

qc 2/3
 

BarakaMispaka

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#NotMySRank
[OVERVIEW]

Powerful STAB moves, potent coverage, and high versatility make Roserade RU's premier Spiker. Said versatility gives Roserade the means to potentially beat almost any entry hazard remover, including the best spinner in Mega Blastoise, and its offensive prowess forces many switches that further ease setting Spikes, including from the best spinner in Mega Blastoise. Sludge Bomb and Technician-boosted Hidden Power can cover almost anything that could hope to take Leaf Storm, including Flying-types, Fire-types, and Steel-types; this makes Roserade a problem for frail, offensive teams and slow, bulky teams alike. A Its Grass / Poison typing gives Roserade the resistances to switch into Water-types and check a fair number of foes in a pinch as well. With Hidden Power Fire, Sleep Powder, and mulitple multiple items to choose from, Roserade can be tough to predict and consistently switch into. However, relative frailty keeps Roserade from switching in on many foes that aren't passive or Water-type, and even then, it needs Synthesis to consistently answer Water-types. Poor bulk also makes Roserade easy to pick off or revenge kill, and though its Speed is decent, it falls short of major threats such as Ninetales. Roserade experiences moveslot issues, as it wants Sludge Bomb and Hidden Power to hit as much as possible and Synthesis to stick around longer, not to mention Sleep Powder, but can only fit two of these moves. It faces some competition from fellow Grass-types Shaymin and Virizion, which boast a Ground resistance as well as greater Speed and bulk. Unique access to Spikes and Technician Hidden Power keeps Roserade relevant, though.

[SET]
name: Offensive Spikes
move 1: Spikes
move 2: Leaf Storm
move 3: Sludge Bomb
move 4: Synthesis / Hidden Power Fire
item: Life Orb
ability: Natural Cure / Technician
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Roserade's ability to force switches gives it plenty of chances to use Spikes. Leaf Storm's power is necessary for threatening most relevant Water-types with an OHKO. It also deals hefty damage to anything that isn't both bulky and Grass-resistant. Sludge Bomb is a reliable and decently strong STAB move that pressures Leaf Storm switch-ins like such as Mandibuzz, Noivern, and Goodra. Technician-boosted Hidden Power Fire hits Steel-types for major damage. Synthesis allows Roserade to switch into Water-types more freely and get multiple Spikes layers of Spikes against passive walls like such as Registeel, but limits it to two attacks. Sleep Powder makes setting up Spikes against slower foes even easier and can create setup opportunities for teammates, but it's difficult to fit and misses often.

Set Details
========

Roserade's offensive nature makes maximum Special Attack and Speed optimal. It needs a Timid nature to stay ahead of the common Speed tiers just below it. LIfe Life Orb gives Roserade's attacks even greater potency. The recoil doesn't matter much thanks due to Roserade's already lacking bulk. Poisonium Z can be used to nuke common switch-ins and give Roserade a bit more staying power, but teammates will often want a Z-Crystal more. Technician should always be used when running Hidden Power to strengthen it; otherwise, Natural Cure is optimal for removing Scald burns and other occasional status.

Usage Tips
========

Roserade's chances to switch in come from Water-types, walls it can threaten or set Spikes against like such as Florges, and predicted switches to into Pokemon it checks. However, be careful when directly switching Roserade into Water-types; Mega Blastoise 2HKOes it with Dark Pulse or Ice Beam, making aggressive uses use of Spikes risky. Slowbro can OHKO on the switch with Psyshock, and Ice Beam Milotic likely has a good chance of 2HKOinges. Making double switches is the overall best way to get Roserade into battle unharmed and is particularly important if it lacks Synthesis. Setting Spikes should be your default action when a foe is forced out, especially if that foe is a spinner or Defogger, but if the opponent is relying on shaky offensive answers to Roserade like Fire-types, smacking them with an attack to limit their switches will lower the pressure they exert. Don't use Leaf Storm recklessly, though; some Pokemon can set up on -2 Roserade, including Ninetales, Zygarde-10%, and Linoone. Roserade's main job is to set Spikes and punch holes early-game; once it's done so, you're generally free to let it get revenge killed so you don't lose momentum. Keep it around if it's running Synthesis and is a major threat to your opponent's bulky core, though.

Team Options
========

Roserade is best suited for particularly offensive teams, which benefit most from entry hazards and don't mind Roserade's lack of defensive value. Sweepers such as Barbaracle, Dragon Dance Zygarde-10%, and Linoone like having Spikes to make OHKOing foes easier. For example, Spikes damage is necessary for Zygarde-10% and Linoone to possibly OHKO Milotic with their boosted attacks. Defoggers contradict using an offensive Spikes setter conflict with Roserade, so you'll need a spinner or Magic Bounce user like such as Mega Blastoise, Donphan, or Espeon if you want entry hazard control. The only Defoggers that Roserade stuggles with struggles against are Flying-types like such as Mandibuzz and Mantine, so Pokemon that can punish them like such as Raikou and Tyrantrum are advised. Roserade gets forced out easily; yYou can use the likes of Noivern and Goodra to switch into Fire-types and try bulky blanket checks like such as Cresselia and Porygon2 to absorb Zygarde-10%'s Thousand Arrows. Choice Scarf or priority users such as Gardevoir and Golisopod can minimize the damage dealt by foes exploiting Roserade.

[STRATEGY COMMENTS]
Other Options
=============

A Focus Sash set guarantees a use layer of Spikes, eliminates the need for Synthesis, and makes running Sleep Powder easier, but it reduces Roserade's offensive potential. Roserade's decent attack options and average Speed make it sound like an effective Choice Scarf user, but it suffers from extremely exploitable STAB moves. Grassium Z Roserade can throw out a powerful Grass-type attack without lowering its Special Attack, but it fails to hit as many potential checks as Poisonium Z sets. Other attack options include Grass Knot, which lets Roserade pressure Mantine and avoid Special Attack drops at the expense of consistent damage, and Hidden Power Ice, which threatens many of Acid Downpour's targets without requiring a Z-Crystal but is useless against Steel-types. (I think you meant to include Acid Downpour as a move in this section. If so, put a sentence about Acid Downpour as the second-to-last sentence in this paragraph.)

Checks and Counters
===================
**Special Bulk**: Mantine and specially defensive Mandibuzz can remove Spikes and easily take any of Roserade's attacks outside of Acid Downpour. Cresselia and Porygon2 are also too bulky for Rosreade Roserade to beat singlehandedly. None of them likes like getting poisoned by Sludge Bomb, though, and Mantine struggles with Sleep Powder variants.

**Dragon-types**: Dragalge and Goodra take Roserade's attacks pretty comfortably, though they can get worn down quickly. Noivern can switch into the standard Life Orb set and threaten an easy KO but is OHKOed by Acid Downpour.

**Fire-types**: Salazzle can switch into any attack, then force Roserade out. IHowever, it's too frail to switch in more than twice and takes major damage from Acid Downpour, however. Alolan Marowak is slower, but resists all of Roserade's common moves.

**Offense Offensive Pokemon**: Most attackers with priority moves or higher Speed, including Golisopod, Zygarde-10%, and Ninetales, have no trouble OHKOing or 2HKOing Roserade.

[CREDITS]
- Written by: [[CryoGyro, 331519]]
- Quality checked by: [[roman, 396169], [zizalith, 410251], [Chrisloud1, 332202]]
- Grammar checked by: [[,], [,]]
 
Partially implemented, including typo fixes and some phrasing improvement. There's nothing wrong with using 'like' over 'such as;' their difference is very slight and largely irrelevant. I like to mix both in my writing to keep Team Options from sounding monotonous. Many of your other changes are also subjective rewording: 'Its Grass / Poison typing,' 'a good change of 2HKOing,' 'conflict with Roserade." None of those has a clear advantage over the original, so they should be justified with comments or reconsidered. Also, Acid Downpour is discussed in Set Details.

In the future, make checks by pasting the analysis into a hide box (hide and /hide in square brackets). A check in a reply can't be quoted, making it much more difficult to implement.
 

BarakaMispaka

Banned deucer.
Partially implemented, including typo fixes and some phrasing improvement. There's nothing wrong with using 'like' over 'such as;' their difference is very slight and largely irrelevant. I like to mix both in my writing to keep Team Options from sounding monotonous. Many of your other changes are also subjective rewording: 'Its Grass / Poison typing,' 'a good change of 2HKOing,' 'conflict with Roserade." None of those has a clear advantage over the original, so they should be justified with comments or reconsidered. Also, Acid Downpour is discussed in Set Details.

In the future, make checks by pasting the analysis into a hide box (hide and /hide in square brackets). A check in a reply can't be quoted, making it much more difficult to implement.
Yeah, I thought you always had to change "like" to "such as", but I realized later today (after doing the am check) that they were exchangeable. My bad. I'll also do better next time with justifying subjective wording changes or removing them.

I didn't know about pasting the analysis into a hide box, will do that next time.

Thank you for the advice.
 
add / fix remove (comments)
#NotMySRank defo not mine either
[OVERVIEW]

Powerful STAB moves, potent coverage, and high versatility make Roserade RU's premier Spiker. Said versatility gives Roserade the means to potentially beat almost any entry hazard remover, including the best spinner in Mega Blastoise, and its offensive prowess forces many switches that further ease setting Spikes. Sludge Bomb and Technician-boosted Hidden Power can cover almost anything that could hope to take Leaf Storm, including Flying-types, Fire-types, and Steel-types; this makes Roserade a problem for both frail, offensive teams and slow, bulky teams alike. A Grass / Poison typing gives Roserade the resistances ability (resistances to switch into Water-types sounded weird to me, because what it meant to me when i read it was more like "it resists from switching into water-types" rather than what you were originally trying to say) to switch into Water-types and check a fair number of foes in a pinch as well. With Hidden Power Fire, Sleep Powder, and multiple items to choose from, Roserade can be tough to predict and consistently switch into. However, relative frailty keeps Roserade from switching in on many foes that aren't passive or Water-type, and even then, it needs Synthesis to consistently answer Water-types. Poor bulk This (this seems kinda unnecessary, but you already have "relative frailty" in the sentence before. when u start this sentence with "poor bulk" it makes it seem like a new point rather than an elaboration" also makes Roserade easy to pick off or revenge kill, and though its Speed is decent, it falls short of major threats such as Ninetales. Roserade experiences moveslot issues, as it wants Sludge Bomb and Hidden Power to hit as much as possible and Synthesis to stick around longer, not to mention Sleep Powder, but can only fit two of these moves. It faces some competition from fellow Grass-types Shaymin and Virizion, which boast a Ground resistance as well as greater Speed and bulk. Unique access to Spikes and Technician Hidden Power keeps Roserade relevant, though.

[SET]
name: Offensive Spikes
move 1: Spikes
move 2: Leaf Storm
move 3: Sludge Bomb
move 4: Synthesis / Hidden Power Fire (see below)
item: Life Orb
ability: Natural Cure / Technician
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Roserade's ability to force switches gives it plenty of chances to use Spikes. Leaf Storm's power is necessary for threatening most relevant Water-types with an OHKO. It also deals hefty damage to anything that isn't both bulky and Grass-resistant. Sludge Bomb is a reliable and decently strong STAB move that pressures Leaf Storm switch-ins like Mandibuzz, Noivern, and Goodra. Technician-boosted Hidden Power Fire hits Steel-types for major damage. Synthesis allows Roserade to switch into Water-types more freely and get multiple Spikes layers against passive walls like Registeel, but limits it to two attacks. (shouldn't these two sentences be swapped? you have synthesis first, then hidden power fire in the moveset) Sleep Powder makes setting Spikes against slower foes even easier and can create setup opportunities for teammates, but it's difficult to fit and misses often.

Set Details
========

Roserade's offensive nature makes maximum Special Attack and Speed optimal. It needs a Timid nature to stay ahead of the common Speed tiers just below it. Life Orb gives Roserade's attacks even greater potency. The recoil doesn't matter much thanks due to Roserade's already lacking bulk. Poisonium Z can be used to nuke common switch-ins and give Roserade a bit more staying power, but teammates will often want a Z-Crystal more. Technician should always be used when running Hidden Power to strengthen it; otherwise, Natural Cure is optimal for removing Scald burns and other occasional status.

Usage Tips
========

Roserade's chances to switch in come from Water-types, walls it can threaten or set Spikes against like Florges, and predicted switches to Pokemon it checks. However, be careful when directly switching Roserade into Water-types; Mega Blastoise 2HKOes it with Dark Pulse or Ice Beam, making aggressive use of Spikes risky. Slowbro can OHKO on the switch with Psyshock, and Ice Beam Milotic likely 2HKOes. Making double switches is the best way to get Roserade into battle unharmed and is particularly important if it lacks Synthesis. Setting Spikes should be your default action when a foe is forced out, especially if that foe is a spinner or Defogger, but if the opponent is relying on shaky offensive answers to Roserade like Fire-types, smacking them with an attack to limit their switches will lower the pressure they exert. Don't use Leaf Storm recklessly, though; some Pokemon can set up on -2 Roserade, including Ninetales, Zygarde-10%, and Linoone. Roserade's main job is to set Spikes and punch holes early-game; once it's done so, you're generally free to let it get revenge killed so you don't lose momentum. Keep it around if it's running Synthesis and is a major threat to your opponent's bulky core, though.

Team Options
========

Roserade is best suited for particularly offensive teams, which benefit most from entry hazards and don't mind Roserade's lack of defensive value. Sweepers such as Barbaracle, Dragon Dance Zygarde-10%, and Linoone (perhaps add Setup in front of sweepers and remove Dragon Dance from in front of Zygarde-10%, since if you say setup sweepers at the beginning everyone will know its ss barb, dd zyg and bdrum linoone) like having Spikes to make OHKOing foes easier. For example, Spikes damage is necessary for Zygarde-10% and Linoone to possibly OHKO Milotic with their boosted attacks. Defoggers contradict using an offensive Spikes setter, so you'll need a spinner or Magic Bounce user like Mega Blastoise, Donphan, or Espeon if you want entry hazard control. The only Defoggers that Roserade struggles against are Flying-types like Mandibuzz and Mantine, so Pokemon that can punish them like Raikou and Tyrantrum are advised. Roserade gets forced out easily; you can use the likes of Noivern and Goodra to switch into Fire-types and try bulky blanket checks like Cresselia and Porygon2 to absorb Zygarde-10%'s Thousand Arrows. Choice Scarf or priority users such as Gardevoir and Golisopod can minimize the damage dealt by foes exploiting Roserade.

[STRATEGY COMMENTS]
Other Options
=============

A Focus Sash set guarantees a use of Spikes, eliminates the need for Synthesis, and makes running Sleep Powder easier, but it reduces Roserade's offensive potential. Roserade's decent attack options and average Speed make it sound like an effective Choice Scarf user, but it suffers from extremely exploitable STAB moves. Grassium Z Roserade can throw out a powerful Grass-type attack without lowering its Special Attack, but it fails to hit as many potential checks as Poisonium Z sets. Other attack options include Grass Knot, which lets Roserade pressure Mantine and avoid Special Attack drops at the expense of consistent damage, and Hidden Power Ice, which threatens many of Acid Downpour's targets without requiring a Z-Crystal but is useless against Steel-types.

Checks and Counters
===================
**Special Bulk**: Mantine and specially defensive Mandibuzz can remove Spikes and easily take any of Roserade's attacks outside of Acid Downpour. Cresselia and Porygon2 are also too bulky for Roserade to beat single-handedly (add hyphen). None of them like getting poisoned by Sludge Bomb, though, and Mantine struggles with Sleep Powder variants.

**Dragon-types**: Dragalge and Goodra take Roserade's attacks pretty comfortably, though they can get worn down quickly. Noivern can switch into the standard Life Orb set and threaten an easy KO but is OHKOed by Acid Downpour.

**Fire-types**: Salazzle can switch into any attack, then force Roserade out. It's too frail to switch in more than twice and takes major damage from Acid Downpour, however. Alolan Marowak is slower, but resists all of Roserade's common moves.

**Offensive Pokemon**: Most attackers with priority moves or higher Speed, including Golisopod, Zygarde-10%, and Ninetales, have no trouble OHKOing or 2HKOing Roserade.

[CREDITS]
- Written by: [[CryoGyro, 331519]]
- Quality checked by: [[roman, 396169], [zizalith, 410251], [Chrisloud1, 332202]]
- Grammar checked by: [[,], [,]]
 

The Dutch Plumberjack

ace of wands
is a member of the Site Staffis a Top Smogon Social Media Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator
C&C & TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Powerful STAB moves, potent coverage, and high versatility make Roserade RU's premier Spiker. Said versatility gives Roserade the means to potentially beat almost any entry hazard remover, including the best spinner in Mega Blastoise, and its offensive prowess forces many switches that further ease setting Spikes. Sludge Bomb and Technician-boosted Hidden Power can cover almost anything that could hope to take Leaf Storm, including Flying-types, Fire-types, and Steel-types; this makes Roserade a problem for frail, offensive teams and slow, bulky teams alike. A Grass / Poison typing gives Roserade the resistances to switch into Water-types and check a fair number of foes in a pinch as well. With Hidden Power Fire, Sleep Powder, and multiple items to choose from, Roserade can be tough to predict and consistently switch into. However, relative frailty keeps Roserade from switching in on many foes that aren't passive or Water type, (RH) and even then, it needs Synthesis to consistently answer Water-types. Poor bulk also makes Roserade easy to pick off or revenge kill, and though its Speed is decent, it falls short of major threats such as Ninetales. Roserade experiences moveslot issues, as it wants both Sludge Bomb and Hidden Power to hit as much many foes as possible and Synthesis to stick around longer, not to mention Sleep Powder, but can only fit two of these moves. It faces some competition from fellow Grass-types Shaymin and Virizion, which boast a Ground resistance as well as greater Speed and bulk. Unique access to Spikes and Technician Hidden Power keeps Roserade relevant, though.

[SET]
name: Offensive Spikes
move 1: Spikes
move 2: Leaf Storm
move 3: Sludge Bomb
move 4: Synthesis / Hidden Power Fire
item: Life Orb
ability: Natural Cure / Technician
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Roserade's ability to force switches gives it plenty of chances to use Spikes. Leaf Storm's power is necessary for threatening most relevant Water-types with an OHKO. It also deals hefty damage to anything that isn't both bulky and Grass resistant. (RH) Sludge Bomb is a reliable and decently strong STAB move that pressures Leaf Storm switch-ins like Mandibuzz, Noivern, and Goodra. Technician-boosted Hidden Power Fire hits Steel-types for major damage. Synthesis allows Roserade to switch into Water-types more freely and get multiple Spikes layers against passive walls like Registeel (RC) but limits it to two attacks. (doesn't reflect order in slashing) Sleep Powder makes is an option to make setting Spikes against slower foes even easier and can create setup opportunities for teammates, but it's difficult to fit and misses often.

Set Details
========

Roserade's offensive nature makes maximum Special Attack and Speed investment optimal. It needs a Timid nature to stay ahead of the common Speed tiers just below it. Life Orb gives Roserade's attacks even greater potency. The recoil doesn't matter much thanks to Roserade's already lacking bulk. Poisonium Z can be used to nuke common switch-ins and give Roserade a bit more staying power, but teammates will often want a Z-Crystal more. Technician should always be used when running Hidden Power to strengthen it; otherwise, Natural Cure is optimal for removing Scald burns and other occasional status.

Usage Tips
========

Roserade's chances to switch in come from Water-types, walls it can threaten or set Spikes against like Florges, and predicted switches to Pokemon it checks. However, be careful when directly switching Roserade into Water-types; Mega Blastoise 2HKOes it with Dark Pulse or Ice Beam, making aggressive use of Spikes risky. Slowbro can OHKO Roserade on the switch with Psyshock, and Ice Beam Milotic likely 2HKOes. Making double switches is the best way to get Roserade into battle unharmed and is particularly important if it lacks Synthesis. Setting Spikes should be your default action when a foe is forced out, especially if that foe is a spinner or Defogger, but if the opponent is relying on shaky offensive answers to Roserade like Fire-types, smacking them with an attack to limit their switches will lower the pressure they exert. Don't use Leaf Storm recklessly, though; some Pokemon can set up on -2 Roserade, including Ninetales, Zygarde-10%, and Linoone. Roserade's main job is to set Spikes and punch holes early-game; once it's done so, you're generally free to let it get revenge killed so you don't lose momentum. Keep it around if it's running Synthesis and is a major threat to your opponent's bulky core, though.

Team Options
========

Roserade is best suited for particularly offensive teams, which benefit most from entry hazards and don't mind Roserade's lack of defensive value. Sweepers such as Barbaracle, Dragon Dance Zygarde-10%, and Linoone like having Spikes to make OHKOing foes easier. For example, Spikes damage is necessary for Zygarde-10% and Linoone to possibly OHKO Milotic with their boosted attacks. Defoggers contradict using an offensive Spikes setter, so you'll need a spinner or Magic Bounce user like Mega Blastoise, Donphan, or Espeon if you want entry hazard control. The only Defoggers that Roserade struggles against are Flying-types like Mandibuzz and Mantine, so Pokemon that can punish them like Raikou and Tyrantrum are advised. Roserade gets forced out easily; you can use the likes of Noivern and Goodra to switch into Fire-types and try bulky blanket checks like Cresselia and Porygon2 to absorb Zygarde-10%'s Thousand Arrows. Choice Scarf or priority users such as Gardevoir and Golisopod can minimize the damage dealt by foes exploiting Roserade.

[STRATEGY COMMENTS]
Other Options
=============

A Focus Sash set guarantees a use of Spikes, eliminates the need for Synthesis, and makes running Sleep Powder easier, but it reduces Roserade's offensive potential. Roserade's decent attack options and average Speed make it sound like an effective Choice Scarf user, but it suffers from extremely exploitable STAB moves. Grassium Z Roserade can throw out a powerful Grass-type attack without lowering its Special Attack, but it fails to hit as many potential checks as Poisonium Z sets. Other attack options include Grass Knot, which lets Roserade pressure Mantine and avoid Special Attack drops at the expense of consistent damage, and Hidden Power Ice, which threatens many of Acid Downpour's targets without requiring a Z-Crystal but is useless against Steel-types, unlike Hidden Power Fire. (optional, but relevant implication + for a second i thought you were saying AD hits steels)

Checks and Counters
===================
**Specially Bulky Pokemon**: Mantine and specially defensive Mandibuzz can remove Spikes and easily take any of Roserade's attacks outside of Acid Downpour. Cresselia and Porygon2 are also too bulky for Roserade to beat singlehandedly. None of them like getting poisoned by Sludge Bomb, though, and Mantine struggles with Sleep Powder variants.

**Dragon-types**: Dragalge and Goodra take Roserade's attacks pretty comfortably, though they can get worn down quickly. Noivern can switch into the standard Life Orb set and threaten an easy KO but is OHKOed by Acid Downpour.

**Fire-types**: Salazzle can switch into any attack, then and force Roserade out. It's too frail to switch in more than twice and takes major damage from Acid Downpour, however. Alolan Marowak is slower (RC) but resists all of Roserade's common moves.

**Offensive Pokemon**: Most attackers with priority moves or higher Speed, including Golisopod, Zygarde-10%, and Ninetales, have no trouble OHKOing or 2HKOing Roserade.

[CREDITS]
- Written by: [[CryoGyro, 331519]]
- Quality checked by: [[roman, 396169], [zizalith, 410251], [Chrisloud1, 332202]]
- Grammar checked by: [[,], [,]]
 
[OVERVIEW]

Powerful STAB moves, potent coverage, and high versatility make Roserade RU's premier Spiker. Said versatility gives Roserade the means to potentially beat almost any entry hazard remover, including the best spinner in Mega Blastoise, and its offensive prowess forces many switches that further ease setting Spikes. Sludge Bomb and Technician-boosted Hidden Power can cover almost anything that could hope to take Leaf Storm, including Flying-types, Fire-types, and Steel-types; this makes Roserade a problem for frail, offensive teams and slow, bulky teams alike. A Grass / Poison typing gives Roserade the resistances to switch into Water-types and check a fair number of foes in a pinch as well. With Hidden Power Fire, Sleep Powder, and multiple items to choose from, Roserade can be tough to predict and consistently switch into. However, relative frailty keeps Roserade from switching in on many foes that aren't passive or Water type, and even then, it needs Synthesis to consistently answer Water-types. Poor bulk also makes Roserade easy to pick off or revenge kill, and though its Speed is decent, it falls short of major threats such as Ninetales. Roserade experiences moveslot issues, as it wants both Sludge Bomb and Hidden Power to hit as many foes as possible and Synthesis to stick around longer, not to mention Sleep Powder, but can only fit two of these moves. It faces some competition from fellow Grass-types Shaymin and Virizion, which boast a Ground resistance as well as greater Speed and bulk. Unique access to Spikes and Technician Hidden Power keeps Roserade relevant, though.

[SET]
name: Offensive Spikes
move 1: Spikes
move 2: Leaf Storm
move 3: Sludge Bomb
move 4: Synthesis / Hidden Power Fire
item: Life Orb
ability: Natural Cure / Technician
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Roserade's ability to force switches gives it plenty of chances to use Spikes. Leaf Storm's power is necessary for threatening most relevant Water-types with an OHKO. It also deals hefty damage to anything that isn't both bulky and Grass resistant. Sludge Bomb is a reliable and decently strong STAB move that pressures Leaf Storm switch-ins like Mandibuzz, Noivern, and Goodra. Synthesis allows Roserade to switch into Water-types more freely and get multiple Spikes layers against passive walls like Registeel but limits it to two attacks. Technician-boosted Hidden Power Fire hits Steel-types for major damage. Sleep Powder is an option to make setting Spikes against slower foes even easier and can create setup opportunities for teammates, but it's difficult to fit and misses often.

Set Details
========

Roserade's offensive nature makes maximum Special Attack and Speed investment optimal. It needs a Timid nature to stay ahead of the common Speed tiers just below it. Life Orb gives Roserade's attacks even greater potency, (period -> comma) and the (turned this into one sentence to improve flow; it otherwise just sounds like a very abrupt stop to further explain Life Orb) recoil doesn't matter much thanks to Roserade's already lacking bulk. Poisonium Z can be used to nuke common switch-ins and give Roserade a bit more staying power, but teammates will often want a Z-Crystal more. Technician should always be used when running Hidden Power to strengthen it; otherwise, Natural Cure is optimal for removing Scald burns and other occasional status.

Usage Tips
========

Roserade's chances to switch in come from Water-types, walls it can threaten or set Spikes against like Florges, and predicted switches to Pokemon it checks. However, be careful when directly switching Roserade into Water-types; Mega Blastoise 2HKOes it with Dark Pulse or Ice Beam, making aggressive use of Spikes risky. Slowbro can OHKO Roserade on the switch with Psyshock, and Ice Beam Milotic likely 2HKOes. Making double switches is the best way to get Roserade into battle unharmed and is particularly important if it lacks Synthesis. Setting Spikes should be your default action when a foe is forced out, especially if that foe is a spinner or Defogger, but if the opponent is relying on shaky offensive answers to Roserade like Fire-types, smacking them with an attack to limit their switches will lower the pressure they exert. Don't use Leaf Storm recklessly, though; some Pokemon can set up on -2 Roserade, including Ninetales, Zygarde-10%, and Linoone. Roserade's main job is to set Spikes and punch holes early-game; once it's done so, you're generally free to let it get revenge killed so you don't lose momentum. Keep it around if it's running Synthesis and is a major threat to your opponent's bulky core, though.

Team Options
========

Roserade is best suited for particularly offensive teams, which benefit most from entry hazards and don't mind Roserade's lack of defensive value. Sweepers such as Barbaracle, Dragon Dance Zygarde-10%, and Linoone like having Spikes to make OHKOing foes easier. For example, Spikes damage is necessary for Zygarde-10% and Linoone to possibly OHKO Milotic with their boosted attacks. Defoggers contradict using an offensive Spikes setter, so you'll need a spinner or Magic Bounce user like Mega Blastoise, Donphan, or Espeon if you want entry hazard control. The only Defoggers that Roserade struggles against are Flying-types like Mandibuzz and Mantine, so Pokemon that can punish them like Raikou and Tyrantrum are advised. Roserade gets forced out easily; you can use the likes of Noivern and Goodra to switch into Fire-types and try bulky blanket checks like Cresselia and Porygon2 to absorb Zygarde-10%'s Thousand Arrows. Choice Scarf or priority users such as Gardevoir and Golisopod can minimize the damage dealt by foes exploiting Roserade.

[STRATEGY COMMENTS]
Other Options
=============

A Focus Sash set guarantees a use of Spikes, eliminates the need for Synthesis, and makes running Sleep Powder easier, but it reduces Roserade's offensive potential. Roserade's decent attack options and average Speed make it sound like an effective Choice Scarf user, but it suffers from extremely exploitable STAB moves. Grassium Z Roserade can throw out a powerful Grass-type attack without lowering its Special Attack, but it fails to hit as many potential checks as Poisonium Z sets. Other attack options include Grass Knot, which lets Roserade pressure Mantine and avoid Special Attack drops at the expense of consistent damage, and Hidden Power Ice, which threatens many of Acid Downpour's targets without requiring a Z-Crystal but is useless against Steel-types, unlike Hidden Power Fire.

Checks and Counters
===================
(add line break)
**Specially Bulky Pokemon**: Mantine and specially defensive Mandibuzz can remove Spikes and easily take any of Roserade's attacks outside of Acid Downpour. Cresselia and Porygon2 are also too bulky for Roserade to beat single-handedly (AH). None of them like getting poisoned by Sludge Bomb, though, and Mantine struggles with Sleep Powder variants.

**Dragon-types**: Dragalge and Goodra take Roserade's attacks pretty comfortably, though they can get worn down quickly. Noivern can switch into the standard Life Orb set and threaten an easy KO but is OHKOed by Acid Downpour.

**Fire-types**: Salazzle can switch into any attack and force Roserade out. It's too frail to switch in more than twice and takes major damage from Acid Downpour, however. Alolan Marowak is slower but resists all of Roserade's common moves.

**Offensive Pokemon**: Most attackers with priority moves or higher Speed, including Golisopod, Zygarde-10%, and Ninetales, have no trouble OHKOing or 2HKOing Roserade.
GP 2/2
 
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