*wroom-wroom*
Rotom-C
Status: Done || written || awaits QC
    [Overview]
<p>Out of all the Pokemon, probably the biggest change from 4th to 5th generation was 
for the five Rotom forms. From now on, their secondary type is influenced by the appliance they took control of. For our cute mower this means 
that it now has the unique type combination Electric / Grass. This brings a few advantages with it, like a total of 4 resistances including Water, Grass and Steel which, in addition, are topped by its typical ground immunity. Also Leaf Storm now got STAB making it one of the most devastating Grass type moves in the game. Luckily, Rotom-C didn’t become weak to Stealth Rock with its new typing
; this ability is only shared with Rotom-W. On the other hand, however, Rotom-C now has a total of 4 weaknesses. Besides the uncommon Poison type it includes Fire, Ice and Bug, which are all very common and mostly have high base power 
attacks, making it a major drawback for Rotom-C. At least it hasn’t lost its great natural bulk, though, so you might get over it. The real problem for Rotom-C is that its rivalry pool now changes from 'Rotom-A' to 'Rotom-A and every Grass type Pokemon’ making it really hard to get a spot in a team.</p>
[SET]
name: Choice Scarf
move 1: Leaf Storm
move 2: Thunderbolt / Thunder
move 3: Hidden Power Ice / Volt Switch
move 4: Trick / Volt Switch
item: Choice Scarf
nature: Modest
EVs: 112 HP / 252 SpA / 144 Spe
[SET COMMENTS]
<p>Wielding 
a ridiculously powerful Leaf Storm is what 
sets Rotom-C apart from its other variations. It’s even stronger than most other common users thanks to its high base SpA. With it, it found a unique niche to nail 
the common Water/Ground dual types, while resisting both their STAB moves. 4th gen showed that this was already needed to deal with only Swampert. Now there are some more threats around with that typing, however. Unaware Quagsire became a very potent wall for example; Quagsire has access to Curse, Stockpile and high defensive stats. To show Rotoms absurd power, even Bold 252 HP / 0 SpD Quagsire sitting at +4 SpD is easily OHKOed from full health. Besides
, it’s Rotom-Cs strongest move now, so everything neutral to Grass has to fear being easily eaten by it. Even an Excadrill takes at least 77% which just shows again how strong this move is.</p>
 
  <p>With the introduction of Drizzle Politoed in OU you are free to 
choose whether to run Thunderbolt or Thunder. While Thunderbolt seems to be more reliable most of the time, the high amount of Rain teams gives you a good reason to run Thunder to abuse its perfect accuracy now but also offering a vital 30% chance to spread paralysis around the opponents team, which helps most against possible Swift Swim abusers and makes a fantasic check to most of them 
except for those who have access to a strong Ice Beam, most likely 
Gorebyss and Ludicolo. There’s actually not the usual question between power and accuracy but more if you think you will face many Rain Teams. It also fits really well in most Rain teams as it resists both Electric and Grass, the only weaknesses Water types have – apart from possible other ones due to a dual type.</p>
   
<p>Electric and Grass offer respectable coverage and now both even got STAB. The downside is 
that they are resisted by almost any Dragon and Grass type but also Magneton, Magnezone, Shedinja
, Rotom-H and Galvantula to name the most important. This means 
that Hidden Power Ice is almost a must have on the third slot to have something that hits the majority of them as hard as possible. Keep in mind Rotoms
' Speed isn’t the best so Dragons that sit 
at +1 Speed from a Scarf or Dragon Dance will most likely outspeed you and 
hit you with Outrage, 
an attack that Rotom-C will almost never survive.</p>
<p>Trick is a viable option on the last slot for 
a Choiced Rotom. Thanks to the new mechanics, you don’t have to fear getting another Choice Item as you can freely use any other attack you have. Still you should not use it at first chance. Team preview does help to scout 
the special walls your opponent 
may have and effectively stop 
or cripple them.</p>
<p>On either of the last slots, Volt Switch can be used. It gives Rotom a typical hit and run move which is often seen since 4th gen U-Turn. Thanks to STAB it deals nice damage and helps to scout your opponents style of battling; it also saves Rotom-C from bad match ups as well.</p>
[ADDITIONAL COMMENTS]
<p>Instead of running a plain 252/252 spread, the given one is preferred for several reasons. With 
the nature, item and EVs, Rotom hits 366 Speed in total which is fast enough to outspeed positive natured base 116’s, including Whimsicott, as well as ScarfTar. Everything which is faster than that is just too big for Rotom-C to deal with. Scarfed Heatran isn’t even 2HKOed by Thunderbolt, even with Stealth Rock support. Additionally, there aren’t many opponents with a higher base Speed in standard OU. Aerodactyl, Jolteon, Alakazam, Weavile and most others can be KOed by either STAB move but it’s 
usually not worth running more speed just for them as they are 
rather rare.</p>
<p>With the loss of its old Ghost type, Rotom lost its ability to work as a Spinblocker, but in exchange it’s not weak to 
Pursuit anymore. Tyranitar, Scizor and some others are still common users 
of the move, which you can flee from with a good chance to avoid the OHKO.</p>
<p>Another small niche Rotom-C has is that it now can 
be used to stop any sort of Leech Seed strategy thanks to being immune to 
it. This gives most users some problems 
when dealing with Rotom if they don’t run Hidden Power Fire. The only users that might cause problems are Sceptile and Serperior as they are both faster than Scarfed Rotom with the given EVs. Nattorei in contrast is completely screwed, as Rotom-C resists both STAB moves and has immunity against Spikes and Leech Seed making Thunder Wave the only thing Nattorei can do to you before it’s forced to switch. Other users are slower making them easy prey for Hidden Power Ice.</p>
  
<p>Rotom-C can stop Rotom-W rather easily; thanks to its typing it resists both STAB moves and has a good chance to also take random 
Shadow Balls and even Hidden Power Fire while scaring it with its STAB Leaf Storm.</p>
[Team Options]
<p>Rotom-C doesn’t need much support from your team. It’s a simple revenge killer, whose only wish is some prior damage, so Spikes and Stealth Rock but also Toxic are always appreciated.</p>
<p> You also would like to have strong physical attackers around to stop annoying special walls stopping Rotom. Terrakion resists both Fire and Bug type moves and is neutral to ice. Combined with its acceptable 91/90/90 Defenses, it makes a viable option to pair up with Rotom-C. You might wish to use Jellicent as well because it can take care of almost every type those both are weak to and leaves you neutral to only Flying, Psychic, Ghost and Dragon. A Pokemon that deals with all of them is for example Heatran, which would also complete a very strong Water/Grass/Fire core with 
interesting dual types.</p>
  
<p>Rotom-C
's unique typing 
lets it fit into Drizzle teams. Thanks to 
it's typing, it 
can take common moves aimed at its Water type teammates 
and it also loses it
's own annoying Fire weakness in Rain which is a huge plus. Also, it’s ability to hit almost every Water type in the game for super effective damage 
,bar Kingdra and Ludicolo, makes it a very strong option to 
use against Rain base teams.</p>
  
<p>Sadly, Rotom-C shares its Ice weakness with any Dragon and its Fire weakness is seen on almost any Steel type. You should be very careful using any of them in your team as it makes your team 
have a main weakness rather 
easily. This makes it harder to build a defensive core around those types.</p> 
[Optional Changes]
<p>Any set that does not run Leaf Storm is usually done better by Rotom-W; simply because of 
it's way better defensive typing and fewer weaknesses. Still every Rotom can run the same sets and it's up to you to 
choose whose typing is best for team synergy. Both RestTalk and SubSplit are acceptable ways to recover health and prevent being statused. Discharge can be used for its solid 30% chance to paralyze the opponent but Thunder is probably the better option with 
the many Rain teams 
that are out there now. Rotom still offers a great disposal 
of status moves, including Will-o-Wisp, Thunder Wave and Toxic. The only other moves it could use are Shadow Ball and Eleci Ball but both don’t offer as much damage output as you get from the given three. Charge Beam can be used for a boosting sweeper and makes up the SpA drops by Leaf Storm at least a bit, but Rotom-C usually lacks the time to set up due to its incredibly common weaknesses.</p>
[Counters]
<p>Every Fire type Pokemon has a STAB Fire move which hurts Rotom-C hard. Same goes for every Ice type, especially Abomasnow which can take most moves you have and hit back with a 
100% accurate STAB Blizzard. If you decided to not use Hidden Power Ice, Grass types 
stop it pretty 
easily as well but it results more in a stallwar as most of the time they can’t do much to Rotom 
either. Ferrothorn 
also makes a bad match up with Hidden Power Ice as it has great natural bulk and is hit only 
neutrally by it.</p>
<p>Rotom-C also has another huge problem; it’s weak to U-Turn. Just too many different Pokemon have access to it, making them all some sort of check for Rotom-C to see what it decides to go for, then U-Turn for super effective damage and bring in a counter for your move of choice.</p>
[Dream World]
<p>Rotom does not have a Dream World ability.</p>