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Rotom-C (Analysis)

Rotom-C with enough SpD to take odd HP Fires is one of the most reliable counters to Rotom-W (2x Water resistance and 4x electric resistance). This should be mentioned somewhere within the analysis.
 
Rain came really short in my analysis, now that you tell me.. I'll write an additional passage for it.
The fact, that Rotom-C counters Rotom-W perfectly is well known. If I haven't mentioned that, I'll do it.
Oh.. and Rotom-C won't appreciate losing anything of its Speed or Special Attack, as it's the only thing it needs. Investing HP or SpD EVs is more a waste of points keeping in mind it's weak to it anyways so high damage is expected either way. Better leave taking Fire type moves to a teammate.
 
Rotom-C with enough SpD to take odd HP Fires is one of the most reliable counters to Rotom-W (2x Water resistance and 4x electric resistance). This should be mentioned somewhere within the analysis.

Specially bulky Rotom-C is a pretty decent counter to any bulky water, come to think of it, and that's a niche where it could possibly outperform Rotom-W. Rotom-W handles random Ice Beams and Fire Blasts better than -C does, but -C beats Gastrodon/Quagsire/DW Gamageroge (and does a better job of threatening Swampert).

It would just be a matter of finding a spread that's bulky enough to take an Ice Beam from Milotic or a Fire Blast from Slowbro, while still hitting hard enough to prevent Burungeru, Vaporeon, and Milotic from stalling you out. Of course, Toxic is also an option.

This is admittedly all theorymon.
 
Hey Husky, I've a few suggestions for you.

I'd make the Choice set look like this:

[SET]
name: Choice
move 1: Volt Switch / Thunderbolt
move 2: Leaf Storm
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Trick
item: Choice Scarf / Choice Specs
ability: Levitate
nature: Modest
evs: 112 HP / 252 SpA / 144 Spe

Here's what I did:

  • Slashed Choice Specs alongside Choice Scarf: Rotom-C is a perfectly viable Choice Specs user; it has a strong Leaf Storm in its arsenal with Thunderbolt / Volt Switch for extra coverage. Additionally, Grass is an excellent typing in this metagame, since it allows him to switch in on the ever-so-common Water- and Electric-type attacks thrown around everywhere nowadays. The ability to switch in on various moves is great for a Choice Specs Pokemon, and as such, see no reason for Rotom-C not to have Specs slashes on the choice set! Just talk about how Rotom-C functions in your analysis if you make this change.
  • Re-named the set to 'Choice': Obvious change since I suggested slashing Choice Specs!
  • De-slashed Thunder and replaced it with Volt Switch: Thunder's good in rain, but outside of it, it's inaccurate. I'd just mention how Rotom-C can use Thunder if used on rain teams in Additional Comments; no need to have a full slash for it if you ask me. In lieu of the Thunder slash, there's Volt Switch for obvious reasons. By slashing Volt Switch with Thunderbolt, you get rid of the need to slash it on two separate occasions like you currently have now.
  • Slashed HP Fire with HP Ice: Rotom-C is entirely walled by Ferrothorn, so that's enough reason to use HP Fire imo. It's also good for nailing Scizor and other Steel-types that may try to come in on a Leaf Storm.
  • Mention a Timid nature with 252 Spe EVs in Additional Comments: This allows Rotom-C to outpace Gyarados and Dragonite after a Dragon Dance, and Speed Boost Blaziken after a Speed Boost (these are all assuming you're using Choice Scarf). Timid on the Choice Specs set allows you to get the jump on the likes of Nidoking and Heatran.
 
I fixed some spacing in the analysis, took out Team Options, and renamed the other two
icon1.gif
Rotom-C (Analysis) [QC 0/3]
*wroom-wroom*
479-c.gif

electric_big.png
grass_big.png

Rotom-C

Status: Done || written || awaits QC


[Overview]

<p>Out of all the Pokemon, probably the biggest change from 4th to 5th generation was the five Rotom forms. From now on, their secondary type is influenced by the appliance they took control of. For our cute mower this means, it now has the unique type combination Electric / Grass. This brings a few advantages with it, like a total of 4 resistances including Water, Grass and Steel which, in addition, are topped by its typical ground immunity. Also Leaf Storm now got STAB making it one of the most devastating Grass type moves in the game. Luckily, Rotom-C didn’t become weak to Stealth Rock with its new typing, this ability is only shared with Rotom-W. On the other hand, however, Rotom-C now has a total of 4 weaknesses. Besides the uncommon Poison type it includes Fire, Ice and Bug, which are all very common and mostly have high base powers, making it a major drawback for Rotom-C. At least it hasn’t lost its great natural bulk, though, so you might get over it. The real problem for Rotom-C is that its rivalry pool now changes from 'Rotom-A' to 'Rotom-A and every Grass type Pokemon’ making it really hard to get a spot in a team.</p>

[SET]

name: Choice Scarf
move 1: Leaf Storm
move 2: Thunderbolt / Thunder
move 3: Hidden Power Ice / Volt Switch
move 4: Trick / Volt Switch
item: Choice Scarf
nature: Modest
EVs: 112 HP / 252 SpA / 144 Spe

[SET COMMENTS]

<p>Wielding an ridiculously powerful Leaf Storm is what Rotom-C sets apart from its other variations. It’s even stronger than most other common users thanks to its high base SpA. With it, it found a unique niche to nail very common Water/Ground dual types, while resisting both their STAB moves. 4th gen showed that this was already needed to deal with only Swampert. Now there are some more threats around with that typing, however. Unaware Quagsire became a very potent wall for example; Quagsire has access to Curse, Stockpile and high defensive stats. To show Rotoms absurd power, even Bold 252 HP / 0 SpD Quagsire sitting at +4 SpD is easily OHKOed from full health. Besides it’s Rotom-Cs strongest move now, so everything neutral to Grass has to fear being easily eaten by it. Even an Excadrill takes at least 77% which just shows again how strong this move is.</p>

<p>With the introduction of Drizzle Politoed in OU you are free to choice whether to run Thunderbolt or Thunder. While Thunderbolt seems to be more reliable most of the time, the high amount of Rain teams gives you a good reason to run Thunder to abuse its perfect accuracy now but also offering a vital 30% chance to spread paralysis around the opponents team, which helps most against possible Swift Swim abusers and makes a fantasic check to most of them but those who have access to a strong Ice Beam, most likely Kingdra and Ludicolo. There’s actually not the usual question between power and accuracy but more if you think you will face many Rain Teams. It also fits really well in most Rain teams as it resists both Electric and Grass, the only weaknesses Water types have – apart from possible other ones due to a dual type.</p>

<p>Electric and Grass offer respectable coverage and now both even got STAB. The downside is they are resisted by almost any Dragon and Grass type but also Magneton, Magnezone, Shedinja Rotom-H and Galvantula to name the most important. This means, Hidden Power Ice is almost a must have on the third slot to have something that hits the majority of them as hard as possible. Keep in mind Rotoms Speed isn’t the best so Dragons that sit on +1 Speed from a Scarf or Dragon Dance will most likely outspeed you and offer an Outrage, Rotom-C most likely can’t stand.</p>

<p>Trick is a viable option on the last slot for Choice Rotom. Thanks to the new mechanics, you don’t have to fear getting another Choice Item as you can freely use any other attack you have. Still you should not use it at first chance. Team preview does help to scout special walls your opponent has and effectively stop and cripple them.</p>

<p>On either of the last slots, Volt Switch can be used. It gives Rotom a typical hit and run move which is often seen since 4th gen U-Turn. Thanks to STAB it deals nice damage and helps to scout your opponents style of battling; but it also saves Rotom-C from bad match ups as well.</p>

[ADDITIONAL COMMENTS]

<p>Instead of running a plain 252/252 spread, the given one is preferred for several reasons. With nature, item and EVs, Rotom hits 366 Speed in total which is fast enough to outspeed positive natured base 116’s, including Whimsicott, as well as ScarfTar. Everything which is faster than that, is just too big for Rotom-C to deal with. Scarfed Heatran isn’t even 2HKOed by Thunderbolt, even with Stealth Rock support. Additionally, there aren’t many opponents with a higher base Speed in standard OU. Aerodactyl, Jolteon, Alakazam, Weavile and most others can be KOed by either STAB move but it’s not worth running more speed just for them as they are plain too rare.</p>

<p>With the loss of its old Ghost type, Rotom lost its ability to work as a Spinblocker, but in exchange it’s not weak to Pursiut anymore. Tyranitar, Scizor and some others are still some common users, which you can flee from with a good chance to avoid the OHKO.</p>

<p>Another small niche Rotom-C has, is that it now can serve to stop any sort of Leech Seed strategy thanks to being immune to them. This gives most users some problems to deal with Rotom if they don’t run Hidden Power Fire. The only users that might cause problems are Sceptile and Serperior as they are both faster than Scarfed Rotom with the given EVs. Nattorei in contrast is completely screwed, as Rotom-C resists both STAB moves and has immunity against Spikes and Leech Seed making Thunder Wave the only thing Nattorei can do to you before it’s forced to switch. Other users are slower making them easy prey for Hidden Power Ice.</p>

<p>Rotom-C can stop Rotom-W rather easily; thanks to its typing it resists both STAB moves and has a good chance to also take random Shadow Ball but also Hidden Power Fire while scaring it with its STAB Leaf Storm.</p>

[Other Options]

<p>Any set that does not run Leaf Storm is usually done better by Rotom-W; simply because of ist way better defensive typing and fewer weaknesses. Still every Rotom can run the same sets and it's up to you to chose whose typing is best for team synergy. Both RestTalk and SubSplit are acceptable ways to recover health and prevent from being statused. Discharge can be used for its solid 30% chance to get paralyze on the opponent but Thunder is probably the better option with that many Rain teams out there now. Rotom still offers a great disposal in status moves, including Will-o-Wisp, Thunder Wave and Toxic. The only other moves it could use are Shadow Ball and Eleci Ball but both don’t offer as much damage output as you get from the given three. Charge Beam can be used for a boosting sweeper and makes up the SpA drops by Leaf Storm at least a bit, but Rotom-C usually lacks the time to set up due to its incredibly common weaknesses.</p>

[Checks and Counters]

<p>Every Fire type Pokemon has a STAB Fire move which hurts Rotom-C hard. Same goes for every Ice type, especially Abomasnow which can take most moves you have and hit back with an unmissing STAB Blizzard. If you decided to not use Hidden Power Ice, Grass types stops it pretty easy as well but it results more in a stallwar as most of the time as they can’t do much to Rotom neither. Ferrothorn even makes a bad match up with Hidden Power Ice as it has great natural bulk and is hit only neutral by it.</p>

<p>Rotom-C also has another huge problem; it’s weak to U-Turn. Just too many different Pokemon have access to it, making them all some sort of check for Rotom-C to see what it decides to go for, then U-Turn for super effective damage and bring in a counter for your move of choice.</p>

[Dream World]

<p>Rotom does not have a Dream World ability.</p>
 
I talked it over with bloo and we decided that you should add a defensive set. Rotom-C actually has a decent typing in this gen, and is capable of countering opposing Rotom-W's (which are extremely common) and checking Voltolos (+2 HP ice cannot OHKO you)

name: Support
move 1: Thunderbolt
move 2: Leaf Storm
move 3: Will-o-Wisp / Hidden Power Fire
move 4: Pain Split
item: Leftovers
ability: Levitate
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

It plays similarly to Rotom-W, but its typing is better suited to checking special threats like Voltolos, Starmie etc.
 
I agree with most everyone on the fact that Rotom-C definitely should have a slash to have Specs.
Also, I really think that that bulky set is a very good idea and should be put as a set. Seeing as it has very good countering abilities as well as being able to attack in response.
This set could very well be the standard set in the near future.
 
*wroom-wroom*
479-c.gif

electric_big.png
grass_big.png

Rotom-C

Status: Done || written || awaits QC


[Overview]
<p>Out of all the Pokemon, probably the biggest change from 4th to 5th generation was for the five Rotom forms. From now on, their secondary type is influenced by the appliance they took control of. For our cute mower this means that it now has the unique type combination Electric / Grass. This brings a few advantages with it, like a total of 4 resistances including Water, Grass and Steel which, in addition, are topped by its typical ground immunity. Also Leaf Storm now got STAB making it one of the most devastating Grass type moves in the game. Luckily, Rotom-C didn’t become weak to Stealth Rock with its new typing; this ability is only shared with Rotom-W. On the other hand, however, Rotom-C now has a total of 4 weaknesses. Besides the uncommon Poison type it includes Fire, Ice and Bug, which are all very common and mostly have high base power attacks, making it a major drawback for Rotom-C. At least it hasn’t lost its great natural bulk, though, so you might get over it. The real problem for Rotom-C is that its rivalry pool now changes from 'Rotom-A' to 'Rotom-A and every Grass type Pokemon’ making it really hard to get a spot in a team.</p>


[SET]
name: Choice Scarf
move 1: Leaf Storm
move 2: Thunderbolt / Thunder
move 3: Hidden Power Ice / Volt Switch
move 4: Trick / Volt Switch
item: Choice Scarf
nature: Modest
EVs: 112 HP / 252 SpA / 144 Spe

[SET COMMENTS]
<p>Wielding a ridiculously powerful Leaf Storm is what sets Rotom-C apart from its other variations. It’s even stronger than most other common users thanks to its high base SpA. With it, it found a unique niche to nail the common Water/Ground dual types, while resisting both their STAB moves. 4th gen showed that this was already needed to deal with only Swampert. Now there are some more threats around with that typing, however. Unaware Quagsire became a very potent wall for example; Quagsire has access to Curse, Stockpile and high defensive stats. To show Rotoms absurd power, even Bold 252 HP / 0 SpD Quagsire sitting at +4 SpD is easily OHKOed from full health. Besides, it’s Rotom-Cs strongest move now, so everything neutral to Grass has to fear being easily eaten by it. Even an Excadrill takes at least 77% which just shows again how strong this move is.</p>

<p>With the introduction of Drizzle Politoed in OU you are free to choose whether to run Thunderbolt or Thunder. While Thunderbolt seems to be more reliable most of the time, the high amount of Rain teams gives you a good reason to run Thunder to abuse its perfect accuracy now but also offering a vital 30% chance to spread paralysis around the opponents team, which helps most against possible Swift Swim abusers and makes a fantasic check to most of them except for those who have access to a strong Ice Beam, most likely Gorebyss and Ludicolo. There’s actually not the usual question between power and accuracy but more if you think you will face many Rain Teams. It also fits really well in most Rain teams as it resists both Electric and Grass, the only weaknesses Water types have – apart from possible other ones due to a dual type.</p>

<p>Electric and Grass offer respectable coverage and now both even got STAB. The downside is that they are resisted by almost any Dragon and Grass type but also Magneton, Magnezone, Shedinja, Rotom-H and Galvantula to name the most important. This means that Hidden Power Ice is almost a must have on the third slot to have something that hits the majority of them as hard as possible. Keep in mind Rotoms' Speed isn’t the best so Dragons that sit at +1 Speed from a Scarf or Dragon Dance will most likely outspeed you and hit you with Outrage, an attack that Rotom-C will almost never survive.</p>

<p>Trick is a viable option on the last slot for a Choiced Rotom. Thanks to the new mechanics, you don’t have to fear getting another Choice Item as you can freely use any other attack you have. Still you should not use it at first chance. Team preview does help to scout the special walls your opponent may have and effectively stop or cripple them.</p>

<p>On either of the last slots, Volt Switch can be used. It gives Rotom a typical hit and run move which is often seen since 4th gen U-Turn. Thanks to STAB it deals nice damage and helps to scout your opponents style of battling; it also saves Rotom-C from bad match ups as well.</p>

[ADDITIONAL COMMENTS]
<p>Instead of running a plain 252/252 spread, the given one is preferred for several reasons. With the nature, item and EVs, Rotom hits 366 Speed in total which is fast enough to outspeed positive natured base 116’s, including Whimsicott, as well as ScarfTar. Everything which is faster than that is just too big for Rotom-C to deal with. Scarfed Heatran isn’t even 2HKOed by Thunderbolt, even with Stealth Rock support. Additionally, there aren’t many opponents with a higher base Speed in standard OU. Aerodactyl, Jolteon, Alakazam, Weavile and most others can be KOed by either STAB move but it’s usually not worth running more speed just for them as they are rather rare.</p>

<p>With the loss of its old Ghost type, Rotom lost its ability to work as a Spinblocker, but in exchange it’s not weak to Pursuit anymore. Tyranitar, Scizor and some others are still common users of the move, which you can flee from with a good chance to avoid the OHKO.</p>

<p>Another small niche Rotom-C has is that it now can be used to stop any sort of Leech Seed strategy thanks to being immune to it. This gives most users some problems when dealing with Rotom if they don’t run Hidden Power Fire. The only users that might cause problems are Sceptile and Serperior as they are both faster than Scarfed Rotom with the given EVs. Nattorei in contrast is completely screwed, as Rotom-C resists both STAB moves and has immunity against Spikes and Leech Seed making Thunder Wave the only thing Nattorei can do to you before it’s forced to switch. Other users are slower making them easy prey for Hidden Power Ice.</p>

<p>Rotom-C can stop Rotom-W rather easily; thanks to its typing it resists both STAB moves and has a good chance to also take random Shadow Balls and even Hidden Power Fire while scaring it with its STAB Leaf Storm.</p>


[Team Options]
<p>Rotom-C doesn’t need much support from your team. It’s a simple revenge killer, whose only wish is some prior damage, so Spikes and Stealth Rock but also Toxic are always appreciated.</p>

<p> You also would like to have strong physical attackers around to stop annoying special walls stopping Rotom. Terrakion resists both Fire and Bug type moves and is neutral to ice. Combined with its acceptable 91/90/90 Defenses, it makes a viable option to pair up with Rotom-C. You might wish to use Jellicent as well because it can take care of almost every type those both are weak to and leaves you neutral to only Flying, Psychic, Ghost and Dragon. A Pokemon that deals with all of them is for example Heatran, which would also complete a very strong Water/Grass/Fire core with interesting dual types.</p>

<p>Rotom-C's unique typing lets it fit into Drizzle teams. Thanks to it's typing, it can take common moves aimed at its Water type teammates and it also loses it's own annoying Fire weakness in Rain which is a huge plus. Also, it’s ability to hit almost every Water type in the game for super effective damage ,bar Kingdra and Ludicolo, makes it a very strong option to use against Rain base teams.</p>

<p>Sadly, Rotom-C shares its Ice weakness with any Dragon and its Fire weakness is seen on almost any Steel type. You should be very careful using any of them in your team as it makes your team have a main weakness rather easily. This makes it harder to build a defensive core around those types.</p>


[Optional Changes]
<p>Any set that does not run Leaf Storm is usually done better by Rotom-W; simply because of it's way better defensive typing and fewer weaknesses. Still every Rotom can run the same sets and it's up to you to choose whose typing is best for team synergy. Both RestTalk and SubSplit are acceptable ways to recover health and prevent being statused. Discharge can be used for its solid 30% chance to paralyze the opponent but Thunder is probably the better option with the many Rain teams that are out there now. Rotom still offers a great disposal of status moves, including Will-o-Wisp, Thunder Wave and Toxic. The only other moves it could use are Shadow Ball and Eleci Ball but both don’t offer as much damage output as you get from the given three. Charge Beam can be used for a boosting sweeper and makes up the SpA drops by Leaf Storm at least a bit, but Rotom-C usually lacks the time to set up due to its incredibly common weaknesses.</p>


[Counters]
<p>Every Fire type Pokemon has a STAB Fire move which hurts Rotom-C hard. Same goes for every Ice type, especially Abomasnow which can take most moves you have and hit back with a 100% accurate STAB Blizzard. If you decided to not use Hidden Power Ice, Grass types stop it pretty easily as well but it results more in a stallwar as most of the time they can’t do much to Rotom either. Ferrothorn also makes a bad match up with Hidden Power Ice as it has great natural bulk and is hit only neutrally by it.</p>

<p>Rotom-C also has another huge problem; it’s weak to U-Turn. Just too many different Pokemon have access to it, making them all some sort of check for Rotom-C to see what it decides to go for, then U-Turn for super effective damage and bring in a counter for your move of choice.</p>


[Dream World]
<p>Rotom does not have a Dream World ability.</p>

I'm not an official Grammar dude, but I just thought I'd help. Changes are in bold. Also, perhaps you should clarify whether Rotom-C does well against Ferrothorn or not, since first you mention that it's a great switch-in because it isn't affected by Leech Seed, and later on in Counters you mention that it's a bad matchup, which can be a little confusing. Nice analysis.
 
Wow, quite some posts this night. Major changes on choice sets look very viable indeed. I'll change it to that format. The support set will also be included in analysis although, despite its great resistances, I don't see it as effective as you, mainly because it has some major weaknesses which are as common as the Pokemon it means to check/counter. Guess, I have to test how effective it is.
Seems like I have to redo most of the text due to this. I should be done with it on monday.
 
Uhm, guys... This is still in the Quality Control part of approval and changes. Not in the Copyediting section yet, so no changes should be made yet.
 
Busy week was busy..
I hoped I could've done all changes earlier but at least I'm done now.

- Choice Set got edited like Bloo posted but one minor nitpick: I see Leaf Strom as the main selling point of the set so it should be first move on the set.
- With the few additional days I had quite some time to test the Support set and I was really suprised how effective it actually is. When I read through the posts, I lol'd when Eos said it could be main set but now I think he might be really right with that.

Anyways, I updated the whole thing a bit, including the other passages. Yet I guess it's still not quite ready for QC, if someting's missing or there are other suggestions about this, please tell me.
 
However, you can use a Timid nature with 252 Speed EVs, which allows Rotom-C to outspeed Gyarados and Dragonite after a Dragon Dance and KO them respectively with Thunderbolt or Hidden Power Ice as long as Dragonite can't activate its Marvel Scale.

Dragonite has Multiscale, not Marvel Scale. :P
 
GP 1/2

Additions in Bold
Deletions in Red

[Overview]

<p>Out of all the Pokemon, Probably probably the biggest change from 4th to 5th generation was implemented upon the five Rotom formes forms. From now on, their secondary type is influenced by the appliance they took control of. For our cute mower this means, it now has the unique type combination Electric / Grass. This brings a few advantages with it, such as like a total of 4 resistances including Water, Electric, Grass, and Steel which, in addition, are topped by its typical Ground-type ground immunity. Also Leaf Storm now gets got STAB making it one of the most devastating Grass type moves in the game. Luckily, Rotom-C didn’t become weak to Stealth Rock with its new typing, this ability is only shared with Rotom-W. On the other hand, however, Rotom-C now has a total of 4 weaknesses. Besides the uncommon Poison-type it includes Fire, Ice, and Bug, which are all very common and generally mostly have moves with high base powers, making it a major drawback for Rotom-C. At least it hasn’t lost its great natural bulk though, so you might get over it. The real problem for Rotom-C is that its rivalry pool now changes from 'Rotom-A' to 'Rotom-A and every Grass type Pokemon’ making it quite unlikely to be viable on really hard to get a spot in a team.</p>

[SET]
name: Choice
move 1: Leaf Storm
move 2: Volt Switch / Thunderbolt
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Trick
item: Choice Scarf / Choice Specs
ability: Levitate
nature: Modest
EVs: 112 HP / 252 SpA / 144 Spe

[SET COMMENTS]

<p>Wielding an ridiculously powerful Leaf Storm is what sets Rotom-C sets apart from its other variations, which gives it a unique niche to nail Water- and Ground-types Water/Ground dual types, while resisting both their STAB moves. There are some threats around with that typing. Besides Swampert, which was is very prominent in since 4th gen, Unaware Quagsire became a very potent wall, courtesy of the wealth of Pokemon capable of stat-boosting with access to Curse, Stockpile, Amnesia and high defensive stats topped by a reliable recovery move. To show Rotom's absurd power, even Bold 252 HP / 0 SpD Quagsire sitting at +4 SpD is easily OHKOed from full health. Besides, since it’s Rotom-Cs strongest move now, everything netural to it has to take quite some damage. Even an Excadrill takes 77% minimum, which just shows again how strong this move is.</p>

<p>Volt Switch is recommended to deal damage and bring something else in to immediately threat the opponent again. Ground-types won't switch all too often into Rotom-C, because of Leaf Storm. Electric and Grass offer respectable coverage and now both even got STAB. The downside is they are resisted by any Dragon- and Grass-type but also Magneton, Magnezone, Shedinja, Rotom-H and Galvantula to name a fewthe most important. This means, Hidden Power Ice is thus almost a must have on the third slot to have something that hits the majority of them as hard as possible. Since Ferrothorn is very that prominent in the current metagame, Hidden Power Fire is also viable; otherwise else it stops Rotom-C cold.</p>

<p>Trick is needed on the last slot. Thanks to the new mechanics, you don’t have to fear getting another Choice item as you can freely switch another attack. However, you should not use it at first chance. Team preview helps to scout walls and set up sweepers to stop and cripple them.</p>

[ADDITIONAL COMMENTS]

<p>Instead of running a plain 252/252 spread, the given EVs are recommended for several reasons. With the given setup, Rotom hits 366 Speed in total which is fast enough to outspeed positive natured base 116’s, including Whimsicott, as well as Tyranitar with Choice ScarfScarfTar. Everything which is faster than that, is just too big for Rotom-C to deal with. Scarfed Heatran can't be 2HKOed with Thunderbolt, even with Stealth Rock factored in. Additionally, there aren’t many opponents with a higher base Speed in standard. Aerodactyl, Jolteon, Alakazam, Weavile and most others can be KOed by either STAB move but it’s not worth running more speed just for them as they are plain too rare. However, you can use a Timid nature with 252 Speed EVs, which allows Rotom-C to outspeed Gyarados and Dragonite after a Dragon Dance and KO them respectively with Thunderbolt or Hidden Power Ice as long as Dragonite can't activate its Multiscale. With Drizzle Politoed, Thunder can be a viable option for the Electric type STAB as it gets 100% accuracy but also offers nice 30% chance to paralyze the opponent.</p>

<p>With the loss of its Ghost type, Rotom also loses lost its ability to work as a spinblocker Spinblocker, but in exchange it’s not weak to Pursiut anymore, which you can flee from with a good chance to avoid the OHKO. Another niche Rotom-C got due to its type change is that it now can stop any sort of Leech Seed strategy as it's immune to them. This gives most users some major problems to deal with Rotom-C if they don’t run Hidden Power Fire. The only user that might cause a problem is Sceptile as it is faster than Scarfed Rotom-C with the given EVs. Ferrothorn is somewhat problematic; Rotom-C resists both STAB moves and has immunity against Spikes and Leech Seed, making Thunder Wave the only move Ferrothorn can use before it’s forced to switch but if Rotom-C lacks Hidden Power Fire it won't deal all to much damage neither.</p>

[SET]
name: Support
move 1: Thunderbolt
move 2: Leaf Storm
move 3: Will-o-Wisp / Hidden Power Fire
move 4: Pain Split
item: Leftovers
ability: Levitate
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Rotom-C luckily provides many useful resistances in this metagame, including Water-, Electric-, Grass- and Steel-type moves but also has an immunity to Ground; all are very common attack types. The given EVs allow Rotom-C to swiftly stop Rotom-W and other Water-types, as it usually takes less than 25% from their STAB moves, however, Ice Beam could cause some problems. Thunderbolt and Leaf Storm offer great coverage, and score many 2HKOs even without any investment in its Special Attack against most pokemon which are weak to either of them. Will-o-Wisp stops physical attackers, which are more common in Standard battles, but it also tops Rotom's good defensive off. However, it's recommended to invest any EVs into Special Defense as most Pokemon Rotom-C aims to check or counter are based on Special Attack. Pain Split is used to give Rotom-C a recovery move which helps to keep it alive for a bit longer.</p>

[ADDITIONAL COMMENTS]

<p>Be very careful with Leaf Storm; it's Rotom-C's strongest move but after the Special Attack drop, it's most likely forced to switch as it can't deal any serious damage anymore. Volt Switch might come in handy to compensate for this, but it's not necessarily the best option yet it's just a minor option. Either way, Rotom-C doesn't lose its great defenses so less damage isn't all to bad when you stall the opponent. Discharge is also somewhat viable to get a smaller status platform variant as it doesn't care all too much about the damage output this way.</p>

<p>Despite the fact, Rotom-C can stop many potential sweepers in the current metagame it also lures in quite a number which is weak to it. Looking at its weaknesses,- Ice, Fire, Bug and Poison - Heatran comes to in mind at very first as it can take any of those hits while possessing providing a huge Special Attack stat it can make good use of. A bulky Water-type Pokemon like Jellicent or Suicune can complete a solid Water-, Fire- and Grass-type core, which is still effective in this generation. With so many special attackers however, you might find yourself in a bad position against opposing special walls; you can use physical oriented or mixed Pokemon instead, like Arcanine or Gyarados, to avoid such problems.</p>

[Other Options]

<p>Basically Basicly, Leaf Storm is Rotom-C's main selling point. Without it, it's more about which Rotom forme is most attractive for team synergy; sadly Rotom-W got the best typing, making it the superior choice most of the time. Still, every Rotom can run the same sets and it's up to you to chose whose typing is best for your team. Both RestTalk and SubSplit are acceptable ways to recover health and prevent from being inflicted with statusstatused. Discharge can be used for its solid 30% chance to paralyze get paralyze on the opponent, but Thunder is probably the better option with that many Rain teams out there now. Rotom still has plenty of status moves at its disposal offers a great disposal in status moves, including Will-O-Wisp Will-o-Wisp, Thunder Wave and Toxic. Other offensive moves are are Shadow Ball and Electro Eleci Ball, but both don’t offer as much damage output as you get from what is are used in the sets. Charge Beam can be used for a boosting sweeper and makes up the SpA drops by Leaf Storm at least a bit, but Rotom-C usually lacks the time to set up due to its incredibly common weaknesses.</p>

[Checks and Counters]

<p>Every Fire-type Pokemon has a STAB Fire move which hurts Rotom-C hard. Same goes for every Ice-type, especially Abomasnow, which can take most moves you have and hit back with an unmissing STAB Blizzard so Hidden Power Fire again provides to be very useful. Hidden Power Fire or Ice is are needed to deal with Grass types which else can somewhat stall Rotom-C. Without any of these Hidden Powers, they luckily can’t do much to Rotom neither. Ferrothorn again causes some trouble as only Hidden Power Fire is able to beat it one on one 1on1.</p>

<p>Rotom-C also has another huge problem: ; it’s weak to U-Turn. Just too many different Pokemon have access to it, making them all some sort of check for Rotom-C; taking a hit, then U-Turn for super effective damage and bring in an appropriate counter.</p>

Notes:
-you still need a dreamworld section, even if it has no dreamworld ability
-Fire-type, Ice-type, etc. Not Fire Type, Fire type, Fire-Type.
-You have a lot of good points about your writing, but your english etc. could be better. I would recommend signing up for the next round of the C&C mentors program, which should be starting soon. Maybe.
 
Deletions
Additions / Corrections
Comments

[Overview]

<p>Probably the biggest change from the 4th to the 5th generation was implemented upon the five Rotom formes. From now on, their secondary type is influenced by the appliance they took take control of. For our cute mower, this means, that it now has the unique type combination a unique Electric / Grass typing. This brings a few advantages with it, such as a total of 4 resistances, including to Water-, Electric-, Grass-, and Steel-type attacks, which, are is topped by its typical Ground-type immunity. Leaf Storm now gets STAB, making it one of the most devastating Grass type moves in the game a very powerful move. Luckily, Rotom-C didn’t become weak to Stealth Rock with its new typing, this ability something which is only shared with Rotom-W. On the other hand, however, Rotom-C now has a total of 4 weaknesses. Besides the uncommon Poison-type attacks, it includes Rotom-C is weak to Fire-, Ice-, and Bug-type attacks, which are all very common and generally have moves with high Base Powers, making it a major drawback for Rotom-C. At least it hasn’t lost its great natural bulk though, so you might get over it. The real problem for Rotom-C is that its rivalry pool now changes from 'Rotom-A' to 'Rotom-A and every Grass-type Pokemon,’ making it quite unlikely for Rotom-C to be viable on a team.</p>

[SET]
name: Choice
move 1: Leaf Storm
move 2: Volt Switch / Thunderbolt
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Trick
item: Choice Scarf / Choice Specs
ability: Levitate
nature: Modest
EVs: 112 HP / 252 SpA / 144 Spe

[SET COMMENTS]

<p>Wielding a ridiculously powerful Leaf Storm is what sets Rotom-C apart from its other variations, which gives it a unique niche to nail Water- and Ground-types, while resisting both their STAB moves. There are some threats around with that typing. Besides Swampert, which was very prominent in 4th gen, Unaware Quagsire became a very potent wall, courtesy of the wealth of Pokemon capable of stat-boosting. To show Rotom's absurd power, even Bold 252 HP / 0 SpD Quagsire sitting at +4 SpD is easily OHKOed from at full health. Besides, since it’s Rotom-C's strongest move now, everything netural to it has to take quite some damage. Even Excadrill takes 77% minimum, which just shows again how strong this move is.</p>

<p>Volt Switch is recommended to deal damage and bring something else in to immediately threaten the opponent again. Ground-types won't switch all too often into Rotom-C, because of Leaf Storm. Electric- and Grass-type attacks offer respectable coverage and now both even got STAB too. The downside is they are resisted not only by any Dragon- and Grass-types, but also by Magneton, Magnezone, Shedinja, Rotom-H, and Galvantula to name a few. This means, that Hidden Power Ice is thus a must-have on the third slot to have something that hits the majority of them as hard as possible. Since Ferrothorn is very prominent in the current metagame, Hidden Power Fire is also viable; otherwise, it stops Rotom-C cold.</p>

<p>Trick is needed on the last slot. Thanks to the new mechanics, you don’t have to fear getting another Choice item as you can freely switch another attack. However, you should not use it at first chance. Team preview helps to scout walls and setup sweepers for Rotom-C to stop and cripple them.</p>

[ADDITIONAL COMMENTS]

<p>Instead of running a plain 252 / 252 spread, the given EVs are recommended for several reasons. With the given setup, Rotom hits 366 Speed in total, which is fast enough to outspeed positive-natured base 116s, including Whimsicott, as well as Tyranitar with Choice Scarf Tyranitar. Everything faster than that, is just too big for Rotom-C to deal with. Scarfed Heatran can't be 2HKOed with Thunderbolt, even with Stealth Rock factored in. Additionally, there aren’t many opponents with a higher base Speed in standard. Aerodactyl, Jolteon, Alakazam, Weavile, and most others can be KOed by either STAB move, but it’s not worth running more Speed just for them as they are plain just too rare. However, you can use a Timid nature with 252 Speed EVs, which allows Rotom-C to outspeed Gyarados and Dragonite after a Dragon Dance and KO them respectively with Thunderbolt or Hidden Power Ice, respectively, as long as Dragonite can't activate its Multiscale. With Drizzle Politoed, Thunder can be a viable option for the Electric-type STAB, as it gets 100% accuracy but and also offers nice 30% chance to paralyze the opponent.</p>

<p>With the loss of its Ghost typing, Rotom also loses its ability to work as a spinblocker, but in exchange it’s not weak to Pursuit anymore, which you can flee from with a good chance to avoid the OHKO. Another niche Rotom-C got due to its type change is that it now can stop any sort of Leech Seed strategy as it's immune to them. This gives most users some major problems to deal with Rotom-C if they don’t run Hidden Power Fire. The only user that might cause a problem is Sceptile as it is faster than Scarfed Rotom-C with the given EVs. Ferrothorn is somewhat problematic; Rotom-C resists both STAB moves and has immunity against Spikes and Leech Seed, making Thunder Wave the only move Ferrothorn can use before it’s forced to switch, but if Rotom-C lacks Hidden Power Fire, it won't deal all to much damage neither.</p>

[SET]
name: Support
move 1: Thunderbolt
move 2: Leaf Storm
move 3: Will-O-Wisp / Hidden Power Fire
move 4: Pain Split
item: Leftovers
ability: Levitate
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Rotom-C luckily provides packs many useful resistances in this metagame, including Water-, Electric-, Grass- and Steel-type moves, but and also has an immunity to Ground-type attacks; all are very common attacking types. The given EVs allow Rotom-C to swiftly stop Rotom-W and other Water-types, as it usually takes less than 25% from their STAB moves. However, Ice Beam could cause some problems. Thunderbolt and Leaf Storm offer great coverage, and score many 2HKOs even without any investment in its Special Attack against most Pokemon which are weak to either of them. Will-O-Wisp stops physical attackers, which are more common in Standard battles OU, but it also tops Rotom's good defensive off and also allows Rotom-C to take most physical attacks with ease. However, it's recommended to invest any some EVs into Special Defense, as most Pokemon Rotom-C aims to check or counter are based on Special Attack special attackers. Pain Split is used to give Rotom-C a recovery move which helps to keep it alive for a bit longer.</p>

[ADDITIONAL COMMENTS]

<p>Be very careful with Leaf Storm; it's Rotom-C's strongest move, but after the Special Attack drop, it's Rotom-C will most likely forced to switch as it can't won't be able to deal any serious damage anymore. Volt Switch might come in handy to compensate for this, but it's not necessarily the best option. Either way, Rotom-C doesn't lose its great defenses, so less damage isn't all too bad when you can stall out the opponent. Discharge is also somewhat viable to get a smaller status platform variant, as it doesn't care all too much about the damage output this way.</p>

<p>Despite the fact, that Rotom-C can stop many potential sweepers in the current metagame, it also lures in quite a number which is weak to it it is weak to. Looking at its weaknesses, Heatran comes to mind as it can take any of those hits while possessing a huge Special Attack stat it can make good use of. A bulky Water-type Pokemon like such as Jellicent or Suicune can complete a solid Water-, Fire-, and Grass-type core, which is still effective in this generation. With so many special attackers, however, you might find yourself in a bad position against opposing special walls; you can use physical oriented or mixed Pokemon instead, like such as Arcanine or Gyarados, to avoid such problems.</p>

[Other Options]

<p>Basically, Leaf Storm is Rotom-C's main selling point. Without it, it's more about which Rotom forme is most attractive for team synergy; sadly, Rotom-W got the best typing, making it the superior choice most of the time. Still, every Rotom forme can run the same sets, and it's up to you to chose whose typing is best for your team. Both RestTalk and SubSplit are acceptable ways to recover health and prevent Rotom-C from being inflicted with status. Discharge can be used for its solid 30% chance to paralyze the opponent, but Thunder is probably the better option with that many rain teams out there now. Rotom still has plenty of status moves at its disposal, including Will-O-Wisp, Thunder Wave, and Toxic. Other offensive moves are Shadow Ball and Electro Ball, but both don’t offer as much damage output as you get from what is used in the sets. Charge Beam can be used for a boosting sweeper, and makes up for the SpA drops caused by Leaf Storm at least a bit, but Rotom-C usually lacks the time to set up due to its incredibly common weaknesses.</p>

[Checks and Counters]

<p>Every Fire-type Pokemon has a STAB Fire move which hurts Rotom-C hard badly. The same goes for every Ice-type, especially Abomasnow, which can take most moves you have and hit back with an unmissing accurate STAB Blizzard. so Hidden Power Fire again provides to be very useful However, Ice-types need to watch out for Hidden Power Fire. Hidden Power Fire or Ice is needed to deal with Grass types which else can somewhat stall Rotom-C. Without any of these Hidden Powers, they luckily can’t do much to Rotom neither. Grass-types such as Ferrothorn can stall out Rotom-C somewhat, Rotom-C being unable to damage them significantly outside of Hidden Power, but need to watch out for Hidden Power. However, if they lack Toxic, they won't be able to do much damage to Rotom-C either. Ferrothorn again causes some trouble as only Hidden Power Fire is able to beat it one on one.</p>

<p>Rotom-C also has another huge problem; it’s weak to U-turn. Just too many different Pokemon have access to it, making them all some sort of check for Rotom-C; taking a hit they can take a hit, then U-turn for super effective damage, and bring in an appropriate counter.</p>

[Dream World]

<p>Rotom-A doesn't have a Dream World ability.</p>

gpstamp


GP 2 / 2
 
Grass-types such as Ferrothorn can stall out Rotom-C somewhat, Rotom-C being unable to damage them significantly outside of Hidden Power, but need to watch out for Hidden Power. However, if they lack Toxic, they won't be able to do much damage to Rotom-C either.

Seemed kinda confusing to me so I changed that paragraph abit from what you wrote. Anything else is edited how you said.
Thanks for the 2nd GP stamp. =3
 
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