• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Pet Mod Roulettemons 2 (Now Playable!)

no pokemon made it in. riveting. i'm sure as heck not complaining given what we were dealing with lmao

New slate!
NAME: Eleray
STATS: 140/83/129/93/81/74
TYPING: Electric
ABILITIES: Skill Link / Ice Scales | Beast Boost
MOVES: Zing Zap, Thunderbolt, Facade, Seed Bomb, Taunt, Hydro Pump, Blue Flare, Lash Out, Play Rough, Apple Acid, Grass Knot, Explosion, Judgment, Sucker Punch, Meteor Mash, Night Slash, Poison Jab, Expanding Force, Behemoth Blade, Headlong Rush
UNVIABLE MOVES: Thief, Power Split, Future Sight, Dig, Stomp, Spark, Ominous Wind, Psych Up, Feather Dance, Charge, Spike Cannon, Sweet Kiss, Chilling Water, Belch, Trump Card, Ice Ball, Swallow, Absorb, Powder Snow, Bubble Beam

NAME: Atmosaring
STATS: 90/119/101/60/80/150
TYPING: Normal/Dragon
ABILITIES: Orichalcum Pulse / Protosynthesis | Comatose
MOVES: Strength, Hyper Voice, Dragon Claw, Dragon Pulse, Psyblade, Icicle Spear, Outrage, Springtide Storm, Make It Rain, Meteor Beam, Nasty Plot, Clangorous Soul, Head Charge, Rapid Spin, Fleur Cannon, Psycho Cut, Armor Cannon, X-Scissor, Lunge, Surf
UNVIABLE MOVES: Burn Up, Pin Missile, Steel Roller, Scratch, Take Down, Magical Leaf, Needle Arm, Hyper Beam, Power Trip, Tickle, Meditate, Jungle Healing, Triple Kick, Sweet Scent, Sing, Ice Ball, Wring Out, Acid, Shock Wave, Coaching

NAME: Chillsphere
STATS: 183/44/54/127/106/86
TYPING: Ice/Electric
ABILITIES: Unburden / Trace | Hydration
MOVES: Icicle Crash, Ice Beam, Zing Zap, Thunderbolt, Dragon Claw, Spectral Thief, Explosion, Order Up, Bonemerang, Baneful Bunker, Oblivion Wing, Meteor Beam, Coil, Morning Sun, Shadow Claw, Make It Rain, Anchor Shot, Draining Kiss, Defend Order, Leech Life
UNVIABLE MOVES: Parabolic Charge, Venoshock, Mean Look, Raging Bull, Round, Mud-Slap, Swallow, Spit Up, Withdraw, Foresight, Cross Poison, Barrage, Grudge, Odor Sleuth, Mud Sport, Slash, Burning Jealousy, Quash, Tickle, Dark Void

NAME: Aquatbyss
STATS: 135/40/111/56/79/179
TYPING: Water
ABILITIES: Synchronize / --- | Damp
MOVES: Waterfall, Surf, Final Gambit, Swords Dance, Encore, Spore, Fusion Flare, Geomancy, Secret Sword, Brave Bird, Leaf Storm, Raging Fury, Blazing Torque, Electro Drift, Head Smash, Sandsear Storm, Light Screen, Lava Plume, Megahorn, Aura Sphere
UNVIABLE MOVES: Water Pulse, Hold Back, Bite, Mind Reader, String Shot, Skull Bash, Clamp, Ally Switch, Poison Gas, Helping Hand, Mirror Move, Rock Smash, Supersonic, Metal Sound, Noble Roar, Grassy Terrain, Water Gun, Psychic Terrain, Tail Whip, Phantom Force

NAME: Crabtle
STATS: 185/52/183/65/49/66
TYPING: Rock/Fighting
ABILITIES: Wonder Skin / --- | Oblivious
MOVES: Stone Edge, Power Gem, Sky Uppercut, Aura Sphere, Giga Drain, Shadow Ball, Night Shade, Aqua Step, Blue Flare, Fishious Rend, Baneful Bunker, Dire Claw, Double Iron Bash, Lunge, Mountain Gale, Icicle Crash, Dragon Dance, Pyro Ball, Clanging Scales, Synthesis
UNVIABLE MOVES: Shock Wave, Fake Tears, Eerie Impulse, Magical Leaf, Mud Bomb, Poison Gas, Gravity, Confusion, Shell Trap, Venom Drench, Splash, Slam, Self-Destruct, Rain Dance, Branch Poke, Ion Deluge, Dual Chop, Brine, Flower Shield, Mud-Slap
 
I have no idea what other mons are in this mod so let me give my uninformed opinion of this!

Eleray: Infinite bulk with only attacking moves. Ig could kinda wear stuff down by spamming moves, outstatting offensive mons and then preventing recovery with Taunt, but kinda lame and uninteresting overall.

Atmosaring: 150 speed 120 attack with orichalcum pulse seems like a lot. Dual stab can't hit steels, but you'd be able to tech armor cannon pretty easily since you're under sun. Coverage besides that is limited to psyblade and icicle spear which both suck. Oh hey it also has clangorous soul, not that it looks like it'd want to use it. Prob just spam LO boosted moves with this. This might be fine if there are good protosynthesis or weather setting bulky mons, don't really see it otherwise.

Chillsphere: Meteor beam unburden into boltbeam off of a very solid spatk stat sounds pretty stupid. At least you're rocks weak with mid defense, but the concept just sounds too stupid.

Aquatbyss: This mon just leads, clicks Spore then Final Gambit, fr. Spore SD and Spore Geomancy too ig but your base offenses are so low that it might not even work. You'll also have coverage issues with just two moves. Looks funny af, but idk.

Crabtle: Physical Blissey, click Night Shade, Dire Claw, Synthesis. Kinda uninteresting, but the gameplan is solid and it obviously has flaws.

If I had to say, Aquatbyss>Crabtle>Atmosaring>Chillsphere>Eleray personally.
 
i have a lot to say about most of these so buckle up if you're planning to read this


Eleray: Second mon like this we've gotten unless I'm forgetting another... Goes without saying that Ice Scales + big physical bulk + good neutral typing gives this a strong defensive profile. This thing's kinda different from this usual sort of mon in that it has an actual realizable offensive presence, since its coverage is quite good, a lot of its coverage moves have high base power and Apple Acid's Sp. Def drop will make it a bit less free to switch into than low base Sp. Atk might make it seem. Can't break Bellena at all but oh well. Just sounds like a headache for everyone involved.

Atmosaring: My first thought was that this thing did not match up well into Steels since its best option to hit those was the mediocre Triple Kick, but it was pointed out to me on Discord that this thing learns Power Trip, which is a pretty natural fit for Clangorous Soul and will let it break past Giranium and not outright kill Allinyte, but chip it beyond the point of repair. Slowghast still hard counters everything Clangorous Soul sets can do outside of Banded Outrage which has its own problems but could definitely still be a solid set, and Radimite technically answers this but is prone to being worn down over the course of a game. All of this plus it gets to have basically a completely uncontested Speed tier at +1 unless you really want to run Scarf Elemadillo or something. Blaziken syndrome would be the one thing that holds this down, as its reliance on Clangsoul and Head Charge for damage both will leave it prone to being worn down unless Jungle Healing is any good, but I'm not really a fan either way. Voting no unless someone convinces me otherwise.

Chillsphere: Behold, one of the most fun things the generator has produced. But is it broken? Should first mention that it cannot run Boots without giving up Unburden, which is the whole reason you'd run this, thus cutting its impressive bulk down quite a lot. Balance I think will do fine against this, across any real Giranium spread answering this very hard, Koalpuff being okay provided it doesn't have too many free turns, as well as Eleitan and Allinyte being big stops and Slowghast revenge killing it if it's at full in a pinch. Offense is where things get a bit dicier because of how it might end up stuffing out whatever specially offensive mons but I think it'll be fine there as well. Those kinds of teams tend to keep hazards up better than others, anything with even okay special bulk will be able to survive a hit, and it still will probably need a turn to set up because of how fast-paced those teams can be. Even still stuff like Vibraash make for great checks. I personally think this thing's balanced but this is going to be a divisive one for sure, I'd like to encourage whoever's reading this to look at our meta and form their own opinion. Would totally get people disagreeing with me or just voting no because they're unsure.

Aquatbyss: Pretty extensive talk already happened on the Discord. This thing has no utility outside of Spore and a really good stat spread for Final Gambit, which would on their own both be pretty nice for a good Pokemon but do not carry something like this. Because it poses no threat, the opponent basically gets to choose what mons of theirs to sack to Sleep / Final Gambit that are least relevant to the matchup, and that's assuming they don't have anything to absorb those anyways. I'm not sure how obvious it is that this mon's worthless but I feel like this needed explained either way.

Crabtle: Another Pokemon I've shared my thoughts on over the Discord already. I haven't put too much effort into deciding whether I think this thing's broken or not, but an obvious comparison is to something like Blissey or Buzzwole which I think this is worse than so it's probably balanced. Crabtle being balanced doesn't make it a good fit for this meta, though. This thing is just going to stuff out so many physical Pokemon that the only thing I really see it contributing is power creep, which is very unhealthy for a project like this. I'm voting "No" here for sure but for what it's worth I think something like this will be an awesome fit for Ubers, since having something like this that exists to check a bunch of broken physical mons that might end up running around is better than those physical mons just having no counters. Might make it a Blindsided Slate 1 sorta deal if any of you remember that, and that meta was really fun as stupid as it was.
 
Eleray - Feels like Ting Lu but with no hazards or Whirlwind, or any support moves to speak of. It might get something done if you invest in SpA, but it's also liable to be a huge momentum sink unless your opponent only has offensive pokemon. Granted, it might be really good in that scenario. Even though the level of bulk is not really comparable, I think Stunecko is better than this in most situations due to its typing, access to Leech Seed, and STAB Sludge Bomb being a much bigger problem for bulky pokemon to switch into. Very one-dimensional.

Atmosaring - Orichalcum Pulse + Head Charge / Outrage is going to hit really hard, and it has great speed and decent bulk to back it up. As Mossy mentioned you can't necessarily write off Armor Cannon due to sun, and it also has Power Trip if you run Clangorous Soul. The existence of another Dragon type with Orichalcum Pulse that is a meta staple also sours me on it a bit. The biggest thing IMO is just that it's going to go insanely hard until Slowghast hits the field, and I'd honestly rather add a few more things that don't lose to Slowghast than more things that will centralize the meta around it.

Chillsphere - I would love this mon if it were a little more frail. We tried to figure out the counters and counterplay to this in the discord, and while the list is just a little thin imo, it will probably come down to how easy it is to pressure. You could possibly compare it to Regolite in Restrictions (which didn't put in much of a showing), which had the Meteor Beam / Unburden combo, although I would say there were more pokemon that walled its coverage, and a lot of priority users keeping that in check.

Aquatbyss - Might have been interesting if it got Reflect (it does get Light Screen) but as is, kinda pointless. This will just have to bide its time until R2 Ubers VGC Random Battles becomes a thing, and then pray the rng puts it on a team.

Crabtle - Bad defensive typing, passive, and no support. Maybe I'm underestimating Dire Claw but I think that not knowing which status you will get is likely to undermine its usefulness a lot of the time. Sure it can trade hits with physical attackers, but that's about it. Use Allinyte instead, that can set Spikes and Whirlwind.
 
Alright, Chillsphere makes it in! The rest have all been rejected.
NAME: Parrshell
STATS: 69/132/109/45/122/123
TYPING: Rock
ABILITIES: Comatose / Skill Link | Normalize
MOVES: Stone Edge, Power Gem, Power Whip, Bullet Punch, Hammer Arm, Power-Up Punch, Reflect Type, Ice Spinner, Corrosive Gas, Knock Off, Morning Sun, Fire Lash, Haze, Bitter Blade, Aura Sphere, Crunch,
Whirlwind,
Hyper Drill, Hydro Pump, Expanding Force
UNVIABLE MOVES: Grassy Glide, Cross Poison, Leafage, Hydro Cannon, Instruct, Aura Wheel, Razor Shell, Comeuppance, Bone Rush, Fury Swipes, Raging Bull, Whirlpool, Egg Bomb, Burn Up, Aerial Ace, Mist, Guard Split, Me First, Mirror Coat, Tar Shot

NAME: Polletone
STATS: 114/50/58/135/192/51
TYPING: Bug/Water
ABILITIES: Neuroforce / --- | Mirror Armor
MOVES: X-Scissor, Bug Buzz, Waterfall, Surf, Slack Off, Overheat, Fusion Bolt, Psyblade, Mortal Spin, Energy Ball, Springtide Storm, Fiery Dance, Weather Ball, Order Up, Nature Power, Volt Tackle, Super Fang, Draco Meteor, Body Slam, Focus Punch
UNVIABLE MOVES: Worry Seed, Brutal Swing, Dual Chop, Terrain Pulse, Fury Cutter, Fairy Wind, Embargo, Wake-Up Slap, Entrainment, Aerial Ace, Teeter Dance, Water Pulse, Power Split, Razor Shell, Snarl, Ruination, Stockpile, Assist, String Shot, Role Play

NAME: Jagly
STATS: 74/24/159/129/98/116
TYPING: Steel
ABILITIES: Defiant / --- | Stalwart
MOVES: Iron Head, Flash Cannon, Aeroblast, Haze, Leaf Storm, Clangorous Soul, Dragon Tail, Springtide Storm, Sky Uppercut, Ice Hammer, Head Charge, Raging Fury, Low Kick, Obstruct, Stealth Rock, Curse, Water Spout, Ice Shard, Counter, Surf
UNVIABLE MOVES: Assurance, Low Sweep, Thunder Shock, Snowscape, Self-Destruct, Punishment, Pounce, Tar Shot, Mega Drain, Silver Wind, Infestation, Gastro Acid, Vine Whip, Sparkling Aria, Air Cutter, Struggle, Double Kick, Wide Guard, Slash, Reversal

NAME: Stunking
STATS: 46/121/104/120/138/71
TYPING: Poison/Dark
ABILITIES: Shed Skin / Sturdy | Compound Eyes
MOVES: Poison Jab, Sludge Bomb, Crunch, Dark Pulse, Spirit Shackle, First Impression, Power-Up Punch, Body Press, Pyro Ball, Outrage, Attack Order, Shadow Ball, Scald, Headlong Rush, Body Slam, Shell Smash, Parting Shot, Dire Claw, Toxic Spikes, Teleport
UNVIABLE MOVES: Amnesia, Fell Stinger, Hyper Fang, Storm Throw, Parabolic Charge, Throat Chop, Dream Eater, Powder Snow, Magnetic Flux, Take Down, Powder, Force Palm, Bite, Twister, Metal Claw, Inferno, Chilling Water, Night Daze, Poison Sting, Punishment

NAME: Aurokin
STATS: 127/68/90/146/48/121
TYPING: Fairy
ABILITIES: Galvanize / --- | Prism Armor
MOVES: Play Rough, Moonblast, Head Smash, Noxious Torque, Shadow Punch, Dark Pulse, Shadow Claw, Relic Song, Nature Power, Seed Bomb, Bug Buzz, Draining Kiss, Flip Turn, Quick Attack, Order Up, Nature's Madness, Chloroblast, Stone Axe, Zing Zap, Icicle Crash
UNVIABLE MOVES: Twister, Dragon Breath, Mirror Shot, Prismatic Laser, Doom Desire, Round, Cotton Spore, Spit Up, Mega Punch, Headbutt, Bubble, Happy Hour, Mist Ball, Leer, Mud-Slap, Dark Void, Flame Charge, Magnitude, Skill Swap, Jungle Healing
Similar amount of time as usual!
 
Parshell - It's a shame it has fast Comatose + Whirlwind, because otherwise it had some interesting stuff going on. Had a bad case of Stone Edge-itus but would have been interesting with strong stats and some cool attacks. Fast Comaphase is a bit of a dealbreaker, though.

Polletone - I would say that we need more special walls but this is probably broken. Great Tusk's level of bulk is a joke compared to this thing. Your uninvested SpD is 422, freeing you up to patch up your Def to whatever degree you want (I'd probably run SpD-boosting nature but put EVs in Def). Bulk alone wouldn't make it broken but it's very well optimized outside of that. Mortal Spin is great support and lets it play the passive damage game, and then Fiery Dance punishes Steels looking to block your spin. It's pretty much a great all-around mon that is pushed over the edge by the insane stats.

Jagly - Seems like a competent Stealth Rock setter. Mono-Steel is a poor Special attacking type and its coverage is just ok. That said, with the big Def and decent Spe, and assuming its goal is to set Rocks, I can see it being ok. Pretty inoffensive, though we do have another mono-Steel type. Water Spout and Clangorous Soul are other options but I'm not sure what they can really do.

Stunking - Sturdy Shell Smash and a great physical movepool, but it's stats are pretty dog. I'm looking forward to discussion about this one but my first impression is that it will be totally useless against bulkier teams and horribly annoying against more offensive ones. The fact that its STABs both have significant hax chances could really increase the annoyance - Dire Claw has around a 20% chance to stop the foe from moving completely, between the Sleep and Paralysis chances.

Aurokin - Seems extremely powerful, although the coverage is limited. We do have checks and counters to this, so I'm kind of on the fence. I would point out that it is by no means a glass cannon, with good defensive typing and good physical bulk. Flip Turn and Nature's Madness also give it a chance to mess with some of the pokemon that could otherwise handle it fairly safely (like Vibraash and Radimite). Pretty risky IMO but willing to hear arguments to the contrary.
 
Back
Top