round 2, winning with pokes that I actually like

The lead:

Kabutops @ focus sash
adamant/swift swim: 252 attack 76 speed and 176 Hp
Aqua jet
stealth rock
rapid spin
stone edge

My lead, functions well as a SR & rapid spin, but can also sweep in the rain or do some extra damage after being a good support. Resists ambipoms attacks aswell as U-turn. If I see an uxie lead I will switch to charizard because almost all of the run grass knot now

Feraligatr @life orb

Adamant: 252 attack 252 speed
aqua jet
dragon dance
waterfall
crunch

I use to run a blastoise but feraligatr is just so much more useful with aqua jet and life orb, which make much better use of torrent aswell. Crunch is to hit slowbro harder, although I might swap it out for low kick

Electrode @ life orb

timid: 252 speed and 252 sp attack
thunderbolt
signal beam
hidden power dark
thunderwave

A kinda revenge killer / paralysis suicide when needed, this poke has won me many matches and is awesome for late game sweeping

Charizard @ choice scarf
Modest: 176 hp EV, 8 attack, 252 sp attack, 72 speed
Air flash,
fire blast,
Hp grass
quick attack

This was added to counter other choice scarf users, mainly scarf venusaur as that used to run all over my team. I might play around with the IV's and add the Hp EV's to attack to power up quick attack, because I never know when that will come in handy

Nidoking @ life orb

rash nature/poison point, 80 attack, 176 sp attack, and 252 speed IIRC

earthpower
thunderbolt
icebeam
superpower

Great to switch in on thunder attacks, as well as part of the ultimate ghost type counter team. If mismagius is going to use an electric attack, I switch in the king, so then I switch in kangaskhan on the sure to come ghost attack and KO with fake out + sucker punch



KANGASKHAN!!!!!!!! @ life orb

Adamant/scrappy: 252 attack 252 speed
Return
earthquake
fake out
sucker punch

The main Thing I can't decide is what to run instead of Earthquake. Low kick hits almost everything harder, But I could run Yawn instead, or crush claw to lower defense, or swagger to confuse people trying to set up... There are so many options with kangaskhan

I love this poke, switching in on ghosts is awesome, and my 1-2 punch combo with fake out and sucker punch completely rapes sweeper type pokemon who think they can outspeed me. Return does major damage on slower types. I rarely even use earthquake and might as well replace it with another attack like dizzy punch or something for some status to spread as a last resort.

My main threats are defensively oriented teams, because Most of my pokemon do not have the raw power to take one down by itself. I can handle a few walls on a team but a team of nothing but walls wears me down pretty bad.

For fun I use this team in OU as well and I actually win a lot. The main problem there is my pokes just don't have the raw power to deal with OU defensively oriented teams, but im not here looking for OU advice
 
Ok, pretty original team but there are some major changes to do.

I don't like that Scarfed Charizard, almost every scarfed poke of the metagame outspeeds you and scarfed Venusaur usually uses Sleep Powder on the first turn so it can cripple Charizard. That quick attack deals incredibly low amounts of damage and you already have two aqua jet users and Kangaskhan = you don't need that priority.

If you want to revenge kill fast pokes I suggest you to replace Charizard with:
Blaziken @ Choice Scarf, Adamant, 252 Atk / 4 SpD / 252 Spe Evs
-Flare Blitz
-Superpower
-Thunderpunch
-Blaze Kick
It deals much more damage than Charizard and takes only 12.5% damage from SR.

Electrode doesn't pack any useful resistance/immunity so it can switch in only against very few attacks and hit back with only a base 80 sp. attack. It's main selling point is speed but since Blaziken already has 389 speed it is not necessary. Now you also have a huge Grounfd weakness so I recommend you to replace Electrode with the standard Sub-Charge Rotom. This Rotom can set up on a lot of pokes and easily sweep defensive based teams after some boosts.

Feraligatr really doesn't need Crunch and Aqua Jet so please replace those moves with Ice Punch and Earthquake so that you can hit Grass Types, and other Water Types/Registeel harder. You also need to use the current Ev spread so to have a little more bulk: 28 HP / 252 Atk / 228 Spe

Finally run Low Kick (or Hammer Arm if you don't mind the speed drop) over Earthquake so that you can not only hit Steel/Rock types but also the common Normal and Dark types for Super Effective Damage.

Good Luck.
 
im not going to go over the whole team, but one thing i notice is that you have absolutely zero walls on this team, its a team full of sweepers! which simply should never be used!
 
Dragon Dance and Aqua Jet is illegal, so if you're going for Aqua Jet, i suggest using Swords Dance > Dragon Dance.
 
im not going to go over the whole team, but one thing i notice is that you have absolutely zero walls on this team, its a team full of sweepers! which simply should never be used!

That's how I like to play, and it works pretty well.

Dragon Dance and Aqua Jet is illegal, so if you're going for Aqua Jet, i suggest using Swords Dance > Dragon Dance.

How is this illegal?
But actually I like that Idea a lot, because swords dance aqua jet would hit basically as hard as DDance waterfall, so I could run more powerful moves for the people I do not need to worry about out speeding (walls)

ps-I appreciate the advice, but a few things
A) there is no way im dropping aqua jet on feraligatr, it is way too useful.
b) What 4th attack should charizard have if not quick attack? I gave him more speed EV's so that he outspeeds almost everything scarf or not
c) electrode is insanely useful. Spreading around thunder waves left and right really cripples teams, and life orb stab thunderbolt hits pretty decently. It can outspeed and ohko alakazam as well, plus general revenge killing with it can be sweet.

great advice though, but I don't really like rotom or blaziken, hence why im not using them lol.

If it was allowed on shoddy I'd be using flareblitz / extreme speed entei instead of charizard but for some reason shoddy acts like no one has or clones the movie giveaway pokemon in real life
 
He means that in-game due to breeding issues Aqua Jet and DD are incompatible egg moves. If you want to use AJ you have to use SD, not DD.
 
Well I am fine with the idea "I use pokémons I like" but then why whould you even post a RMT?
This section is dedicated to competitive battling and to me this team is just a bunch of pokés thrown out there just cause you like the idea of killing something with a gimmicky set that "you created" and that may work 10% of the times.
 
Well I am fine with the idea "I use pokémons I like" but then why whould you even post a RMT?
This section is dedicated to competitive battling and to me this team is just a bunch of pokés thrown out there just cause you like the idea of killing something with a gimmicky set that "you created" and that may work 10% of the times.


I agree with this, and I say there's not that much synergy... There is all of it (except for Ghost, Dark and Psychic. So stuff like Mismagius, Absol (I think mainly Absol...), and Alakazam would do tons of damage to your team with there STAB moves) but not enough. Like with Grass types you only have Charizard for. So here's something to show you what might happen if Stealth Rocks are up and Kabutops didn't spin them away:

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Grass type swaps in.

You swap in Charizard who's now at 50%, assuming your at 100%.

Usually, the Grass type will swap out to a counter.

Now two options: You will swap, resulting in when you come back in (maybe against the Grass type) you'll be at 1%, meaning even Rapid Spin can kill you. Or: You stay in, and because they swapped into a counter, they will more than likely kill Charizard.

The Grass type may sweep now, if Nido can't kill it off.

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By the way, I'm thinking of Rock Polish Torterra and SD Sceptile specifically... and as you mentioned, Scarf Venusaur.

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Countering

These are my suggestions!​

  • Weezing is good at countering these two and the Absol mentioned before.
  • Using Feraligatr with Ice Punch will help, and Earthquake to hurt Registeel and damage Bulky Waters, who would wall that combination.
  • Back to synergy, maybe adding a Registeel somewhere would be benificial?
  • Drapion and Spiritomb with Pursuit can be used for Alakazam and Mismagius, Spiritomb has the added benefit to stop Absol with Will-O-Wisp.
  • SubCharge Rotom, as Uncommon Madness said, would be a good replacement over Electrode, also giving you a Ghost type to block Rapid Spinners (or Spiritomb can be used for this, but not as much power).
SETS

These are for above!​
Oh, I'm a noob at rating, so the stuff I said may not be true. I have got to get better at rating.... and beating Uncommon Madness to the things I was going to say lol.

Good luck with the team!
 
A few nitpicks:

The lead:

Kabutops @ focus sash
adamant/swift swim: 252 attack 76 speed and 176 Hp
Aqua jet
stealth rock
rapid spin
stone edge

My lead, functions well as a SR & rapid spin, but can also sweep in the rain or do some extra damage after being a good support. Resists ambipoms attacks aswell as U-turn. If I see an uxie lead I will switch to charizard because almost all of the run grass knot now

This isn't that great against Ambipom. They can see your SR coming from a mile away and taunt it. And revealing your rapid spinner off the bat is a horrible idea if the opponent is running a stall team.

Feraligatr @life orb

Adamant: 252 attack 252 speed
aqua jet
dragon dance
waterfall
crunch

I use to run a blastoise but feraligatr is just so much more useful with aqua jet and life orb, which make much better use of torrent aswell. Crunch is to hit slowbro harder, although I might swap it out for low kick
As someone above said, replace DD with SD if you want to keep jet, take out Waterfall and replace it Return, Earthquake or Ice Punch for better coverage.

Electrode @ life orb

timid: 252 speed and 252 sp attack
thunderbolt
signal beam
hidden power dark
thunderwave

A kinda revenge killer / paralysis suicide when needed, this poke has won me many matches and is awesome for late game sweeping
Electrode has no business being on any team except for RD teams. It's frail and has a horrible movepool. The moves you picked are rather strange (why HP Dark? Not only is it the only poke running HP Dark I've ever seen, but Signal Beam already covers Psychic types). This set will basically lie down and die to any Torterra, Donphan, or Dugtrio. Also, a quick run on the damage calculator says HP Dark is 65-77%, Thunderbolt is 66-78%, and Signal Beam is 70-83%, so where is the OHKO on Zam here? One Light Screen and you're powerless.

Charizard @ choice scarf
Modest: 176 hp EV, 8 attack, 252 sp attack, 72 speed
Air flash,
fire blast,
Hp grass
quick attack

This was added to counter other choice scarf users, mainly scarf venusaur as that used to run all over my team. I might play around with the IV's and add the Hp EV's to attack to power up quick attack, because I never know when that will come in handy
Quick Attack on a choice scarf is pointless. Why are you even running it? First off, Charizard gets no STAB. Secondly, scarf should already be fast enough that you don't need to run priority. Third, you have almost no EVs invested into attack so it's not going to do jack anyway. And lastly, this Charizard is MODEST. Why are you using a physical move on it?

Speaking of EV's, why are they so strange? Take off the 8 attack EVs. Put 12 EVs into speed so you can outspeed Swellow.

Nidoking @ life orb

rash nature/poison point, 80 attack, 176 sp attack, and 252 speed IIRC

earthpower
thunderbolt
icebeam
superpower

Great to switch in on thunder attacks, as well as part of the ultimate ghost type counter team. If mismagius is going to use an electric attack, I switch in the king, so then I switch in kangaskhan on the sure to come ghost attack and KO with fake out + sucker punch
Nothing particularly wrong with this pokemon. Just remember that an unboosted 252 Timid Shadow Ball from Missy is a guaranteed 2HKO, and your constant switching allows the opponent to set up sub or plot.

KANGASKHAN!!!!!!!! @ life orb

Adamant/scrappy: 252 attack 252 speed
Return
earthquake
fake out
sucker punch

The main Thing I can't decide is what to run instead of Earthquake. Low kick hits almost everything harder, But I could run Yawn instead, or crush claw to lower defense, or swagger to confuse people trying to set up... There are so many options with kangaskhan

I love this poke, switching in on ghosts is awesome, and my 1-2 punch combo with fake out and sucker punch completely rapes sweeper type pokemon who think they can outspeed me. Return does major damage on slower types. I rarely even use earthquake and might as well replace it with another attack like dizzy punch or something for some status to spread as a last resort.
If your opponent sees Fake Out, they're going to sub on the predicted Sucker Punch and proceed to destroy you with HP Fighting.


Some general comments:

I don't get what this set is all about. The RMT itself is rather lacking (1-2 sentences each doesn't really show how this team works). RP Torterra makes short work of your team. Registeel + Rotom can just sit there and sponge everything. Since literally almost everything on your team is carrying a Life Orb, you're going to crash hard against defensive or stall teams. It needs a lot more work. If you're going for some sort of gimmicky clone of a Heavy Offense team, don't run a support Kabutops as a lead. Go with something that will give you momentum right off the bat.
 
So stuff like Mismagius, Absol (I think mainly Absol...), and Alakazam would do tons of damage to your team with there STAB moves)

Those pokemon are very easy to deal with, actually. Mismagius almost always switches in on charizard to do thunderbolt, so I switch in nidoking. They almost always do shadowball on the next turn so i switch in kangaskhan. by then its already too late because fakeout does A LOT of damage to fragile pokemon.

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By the way, I'm thinking of Rock Polish Torterra and SD Sceptile specifically... and as you mentioned, Scarf Venusaur.

Charizard outspeeds them all now and usually kills them very easily. If not nidoking or electrode or anyone else revenge kills them
-----------------------------------------------------------------------------------------


Thanks everyone for your suggestions. Life orb electrode with 252 ev's in special attack does a lot more than 60% to alakazam when using signal beam... lol


this team works pretty well. I went to 1300 CRE in UU in the first 3 days of using this team (and I just started playing UU), but Im having too much fun winning in OU with it so my ratings gone down a lot since I have barely played the last week
 
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