Welcome to my RMT!
The Team
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My name is SinisterxKid, and I'm an avid Pokemon fan, but not much of a competitive battler. I'm learning the ropes and beginning to understand many important things and getting used to the meta. This is my favorite team I have made so far, so I hope you enjoy it!
Teambuilding Process:
The Team
[pimg]214[/pimg][pimg]490[/pimg][pimg]675[/pimg][pimg]478[/pimg][pimg]73[/pimg][pimg]286[/pimg]
My name is SinisterxKid, and I'm an avid Pokemon fan, but not much of a competitive battler. I'm learning the ropes and beginning to understand many important things and getting used to the meta. This is my favorite team I have made so far, so I hope you enjoy it!
Teambuilding Process:
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Now, starting this team off, I wanted to have a powerful pokemon that I could base the rest of the team around and allow it to sweep lategame. I was really intrigued by Choice Scarf Moxie Heracross, which provided a powerful revenge killer as well as a late game sweep if I'm able to beat its counters.
[pimg]214[/pimg][pimg]490[/pimg]
I knew that, if Hera is going to sweep late game, I have to be able to keep it alive as well as destroy that which prevents it from sweeping. Heatran provided a fantastic match to this, as he can switch in to take "Not Very Effective" or even 0 damage from all moves that threaten Hera (namely, Flying, Fire, and Psychic). Heatran also provides a good threat to the defensive walls in the tier like Forretress and Ferrothorn that can wall out Hera before he Moxie's up.
[pimg]214[/pimg][pimg]490[/pimg][pimg]675[/pimg]
For my next pokemon, I was looking for a strong and versatile pokemon that could flexibly destroy the counters to Heracross and set him up for a sweep. I love to have Ground types on my teams because of the ability to get a free switch in on Electric moves. I also needed someone that could function as a scout, with Volt Switch or U-turn. Landorus seemed to fit the bill, with the ability to hurt any Poison types that take "Not Very Effective" damage from both Close Combat and Megahorn with a STAB EQ, as well as Ground and Electric immunities for easy switch ins.
[pimg]214[/pimg][pimg]490[/pimg][pimg]675[/pimg][pimg]478[/pimg]
I always like to have SR on my teams, as, among other things, it greatly lowers the threat from many Flying types, completely checks Volcarona, aand breaks Dragonite's Multiscale. As far as SR users go, the list was pretty long, but Mamoswine works well with this team. STAB Ice Shard allows for consistent revenge kills and shreds Dragonite, Salamence, and opposing Landorus'. STAB EQ is always nice as well, as another option to clear Poison types for a Hera sweep, and the Focus Sash+Endeavor set I run, although somewhat gimmicky, works fantastically well to stop a sweep or take an opponent off guard.
[pimg]214[/pimg][pimg]490[/pimg][pimg]675[/pimg][pimg]478[/pimg][pimg]73[/pimg]
Looking over my team, I saw a blaring weakness to Water types, especially in the rain, and with my new Focus Sash+Endeavor Mamoswine, I wanted a Rapid Spin user that could sweep away the entry hazards that prevented it from working. Tentacruel works fantastically. Rain Dish provides great recovery and a decent check to many Rain teams, it's bulk allows it to take Fighting moves aimed at Heatran or Water moves aimed at my whole team like a champ, and heal them off. Scald burns physical sweepers, stopping then in their tracks, and is a strong STAB in the rain. Toxic+Protect allows me to scout out what move they're using as well as Toxistall effectively. Tentacruel works fantastically as a wall for my team and a pivot to take hits that would destroy the rest of my team.
[pimg]214[/pimg][pimg]490[/pimg][pimg]675[/pimg][pimg]478[/pimg][pimg]73[/pimg][pimg]286[/pimg]
Even after Tentacruel, the weakness to Water types in my team was incredibly apparent. I wanted a powerful Grass type to counter Rotom-W and threaten other Water types. I also love sleep, as sleeping an opponent's Pokemon is massive. I originally tried a SubSeed Breloom, for a bit of bulk, and then a Choice Scarf Breloom, and then Amoonguss, but none of these sets really made an impact in any of my matches.
So, I settled on SD Breloom. With max speed and powerful attack, Breloom can switch in to many Water types, or even lead, and guarantee a sleep on someone, and then SD+BulletSeed+Mach Punch provides extreme power.
And with that, my team was made.
Now, starting this team off, I wanted to have a powerful pokemon that I could base the rest of the team around and allow it to sweep lategame. I was really intrigued by Choice Scarf Moxie Heracross, which provided a powerful revenge killer as well as a late game sweep if I'm able to beat its counters.
[pimg]214[/pimg][pimg]490[/pimg]
I knew that, if Hera is going to sweep late game, I have to be able to keep it alive as well as destroy that which prevents it from sweeping. Heatran provided a fantastic match to this, as he can switch in to take "Not Very Effective" or even 0 damage from all moves that threaten Hera (namely, Flying, Fire, and Psychic). Heatran also provides a good threat to the defensive walls in the tier like Forretress and Ferrothorn that can wall out Hera before he Moxie's up.
[pimg]214[/pimg][pimg]490[/pimg][pimg]675[/pimg]
For my next pokemon, I was looking for a strong and versatile pokemon that could flexibly destroy the counters to Heracross and set him up for a sweep. I love to have Ground types on my teams because of the ability to get a free switch in on Electric moves. I also needed someone that could function as a scout, with Volt Switch or U-turn. Landorus seemed to fit the bill, with the ability to hurt any Poison types that take "Not Very Effective" damage from both Close Combat and Megahorn with a STAB EQ, as well as Ground and Electric immunities for easy switch ins.
[pimg]214[/pimg][pimg]490[/pimg][pimg]675[/pimg][pimg]478[/pimg]
I always like to have SR on my teams, as, among other things, it greatly lowers the threat from many Flying types, completely checks Volcarona, aand breaks Dragonite's Multiscale. As far as SR users go, the list was pretty long, but Mamoswine works well with this team. STAB Ice Shard allows for consistent revenge kills and shreds Dragonite, Salamence, and opposing Landorus'. STAB EQ is always nice as well, as another option to clear Poison types for a Hera sweep, and the Focus Sash+Endeavor set I run, although somewhat gimmicky, works fantastically well to stop a sweep or take an opponent off guard.
[pimg]214[/pimg][pimg]490[/pimg][pimg]675[/pimg][pimg]478[/pimg][pimg]73[/pimg]
Looking over my team, I saw a blaring weakness to Water types, especially in the rain, and with my new Focus Sash+Endeavor Mamoswine, I wanted a Rapid Spin user that could sweep away the entry hazards that prevented it from working. Tentacruel works fantastically. Rain Dish provides great recovery and a decent check to many Rain teams, it's bulk allows it to take Fighting moves aimed at Heatran or Water moves aimed at my whole team like a champ, and heal them off. Scald burns physical sweepers, stopping then in their tracks, and is a strong STAB in the rain. Toxic+Protect allows me to scout out what move they're using as well as Toxistall effectively. Tentacruel works fantastically as a wall for my team and a pivot to take hits that would destroy the rest of my team.
[pimg]214[/pimg][pimg]490[/pimg][pimg]675[/pimg][pimg]478[/pimg][pimg]73[/pimg][pimg]286[/pimg]
Even after Tentacruel, the weakness to Water types in my team was incredibly apparent. I wanted a powerful Grass type to counter Rotom-W and threaten other Water types. I also love sleep, as sleeping an opponent's Pokemon is massive. I originally tried a SubSeed Breloom, for a bit of bulk, and then a Choice Scarf Breloom, and then Amoonguss, but none of these sets really made an impact in any of my matches.
So, I settled on SD Breloom. With max speed and powerful attack, Breloom can switch in to many Water types, or even lead, and guarantee a sleep on someone, and then SD+BulletSeed+Mach Punch provides extreme power.
And with that, my team was made.
Here's a closer look at
ROYAL BUTTWHOOPIN'
Any changes made are in RED.
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King Shroom (Breloom) (M) @ Lum Berry
Trait: Technician
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Bullet Seed
- Spore
- Mach Punch
SD Breloom is a force to be reckoned with. While it's speed is something I wish I could fix, if I know that I'm against someone I can outspeed, Spore hits for sleep 100% of the time, and you're guaranteed a SD. After one SD, Jolly Breloom's attack stat hits 718, and with a Technician+STAB priority Mach Punch and a Technician boosted Bullet Seed that can it for 187.5 base power, you can wreak havoc upon the opponent's team. I find many people don't understand the power of Technician Bullet Seed, and Breloom is often shredding walls and Subs alike when the opponent does not expect such high damage output. That being said, Breloom is incredibly fragile, and is often OHKOed, so you have to know your opponents speed or else it's likely you'll have lost your dear King Shroom. Anyways, besides the SD sweep possibility, Breloom also provides a fantastic check to the bulky Waters of OU. I run Lum Berry on this so I can absorb opposing status, including other Brelooms that win speed ties or walls that try to Will O Wisp or Scald to hinder a sweep.
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Knight Magma (Heatran) @ Choice Scarf
Trait: Flash Fire
EVs: 252 SAtk / 4 HP / 252 Spd
Modest Nature
-
- Earth Power
- Hidden Power [Ice]
-
Heatran is really just the perfect partner to Heracross. They resist each other's weaknesses, and provide a very powerful offensive core to the team. After absorbing a Fire attack aimed at Hera, Overheat hits even harder. Earth Power is there for Poisons, Tyranitar, and opposing Heatrans. HP Ice allows me to take Flying types out and destroy Gliscor, Landorus, and those pesky Dragons. Flamethrower allows for multiple attacks if I don't want to drop my SpA with Overheat immediately. I used to run Air Balloon so I could switch into EQs from Lando and nail him with HP Ice, but I changed it to a Choice Scarf, and the extra speed has been incredibly useful. I can now take non-Scarfed Landos off-guard by outspeeding, and revenge kill well with powerful special attacks.
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Djinn Ugo (Landorus) @ Expert Belt
Trait: Sand Force
EVs: 252 Spd / 252 Atk / 4 Def
Naive Nature
- Earthquake
- Stone Edge
- Gravity
- Hidden Power [Ice]
Landorus does a lot of things for my team. EdqueQuake hits the whole meta fairly hard, and the Expert Belt is unexpected for many people expecting a Choice set, so they can be taken off guard when I switch moves. This pokemon is also very strong against SS teams, as Sand Force procs and significantly increases his power. HP Ice once again helps me with Gliscor, who is tough to get through, as well as Dragons, and Earthquake provides great damage to Poison types, namely Toxicroak, who takes "Not Very Effective" damage from both of Hera's main STABs. Toxicroak often runs Ice Punch, but is usually frail enough to get OHKOed if it tries to stay in. Gravity allows me to eliminate the immunities and then the health bars of those that think they're safe and threaten my team, such as Skarmory or Rotom-W.
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Queen Crush (Mamoswine) (F) @ Focus Sash
Trait: Thick Fat
EVs: 4 HP / 252 Spd / 252 Atk
Jolly Nature
- Stealth Rock
- Endeavor
- Ice Shard
- Earthquake
Focus Sash+Endeavor Mamoswine is a very gimmicky, but very strong set. I'm able to stop sweepers in their path and destroy them. I'll often keep Mamoswine in my roster at 1%, and then be able to switch in to slower foes off of a Sac and then use Endeavor+Ice Shard again to guarantee a KO. I've actually swept slower teams with Endeavor Sash, as he is fast enough to outspeed many Pokemon, and if you know they don't have any priority, you can go to town. Anyways, aside from that gimmick, Stealth Rock is a very powerful tool for this team, and EQ does strong damage all around. Ice Shard is also extremely useful against Dragons, Gliscor, and Landorus. I know I run a lot of Ice moves, with Heatran, Landorus, and Mamoswine, but I've found it's very helpful, as opposing Landorus' are extremely threatening, Gliscor is unkillable, and dragons are rampant in the meta.
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King Acid (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Scald
- Toxic
- Rapid Spin
- Protect
Tentacruel is very important to the function of this team. With the ability to absorb Toxic Spikes and the access to Rapid Spin, Tentacruel clears my team from the danger of entry hazards that threaten to break my Mamoswine's Sash or deal significant residual damage to my team. Scald and Toxic allow me to apply status to the opposing team, crippling physical sweepers or Toxistalling bulky Waters. Protect is great for Toxistall as well as scouting their next move and playing around with prediction, like, you can let them know you know their move, then they may switch it up in case of prediction, and you can just leave Tenta in for another 2 turns racking up Toxic damage. Tenta's bulk and utility are very useful and help keep this offensive team on it's feet during battles.
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Knight Viktor (Heracross) (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Close Combat
- Megahorn
- Stone Edge
-
And here we are at the MVP. Choice Scarf+Moxie Heracross is just so strong, and ever since Hera was moved into UU, the OU metagame is not prepared for the raw power and unique typing that he brings. I used to run Night Slash for Jellicent, but changed it to EQ because Night Slash rarely even 3HKO'd Jelli, and I needed EQ for Toxicroak that took little damage from all my other moves. Earthquake and Stone Edge are mainly used for situational revenge killing, such as Toxicorak or Landorus. He serves as a fantastic revenge killer in his own right, but that's just the start of it. I cannot tell you how many times that I have been able to kill or sleep the one pokemon on the team that resists Megahorn/Close Combat, and then, mid-lategame, proceeded to turn what seems to be a revenge kill on a pokemon into a full out Moxie sweep. With Scarf he outspeeds the whole tier, bar Scarf Landorus, Pranksters, and varius other Scarfusers, and your choice of Megahorn, Close Combat or Stone Edge can generally hit almost the whole team for at least neutral damage.
Threat List:
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Toxicroak under the rain is hell to deal with. Landorus can kill him with an EQ, but I have to be wary of Ice Punches. EQ on Heracross can deal with him, and that's usually what I rely on to take him out.
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A Venasaur under the sun is a threat to every team out there. It has the capabilities to sweep my entire team with a Growth up. Whenever I see a Venasaur in the team preview, I always save my Mamoswine, and as Sun teams rarely run entry hazards, and I have Tentacruel to protect the Focus Sash, I'm usually able to Endeavor+Sash+Shard the opposing Venasaur. If Mamoswine's 100% has been compromised, I have to resort to Mach Punch/Ice Shard and the possibility of Hera tanking one Giga Drain/Sludge Bomb, and hitting back with EQ.
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Gliscor is a terribly and ridiculously annoying wall. The status absorption + healing + substitute + damage is just too strong, and as a result, I have 3 pokemon on my team that hit hard with Ice damage, and this is my only way of checking him.
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Jellicent is another pokemon that is just hell to play against. With Recover and Scald and Cursed Body, it can just shut you down. Breloom can handle Jellicent, but he is my only way to deal with it, as Jellicent completely walls the rest of my team. I used to run Night Slash on Hera, but I calculated it, and realized it wasn't worth it:
252 Atk Heracross Night Slash vs. 248 HP / 216+ Def Jellicent: 140-166 (34.73 - 41.19%) -- 67.33% chance to 3HKO
My other option would be possibly running HP Grass or HP Electric on Landorus, allowing me to hit Jellicent a little harder as well as other bulky waters, but again, the damage is underwhelming:
0 SpA Expert Belt Landorus Hidden Power Electric vs. 248 HP / 0 SpD Jellicent: 132-156 (32.75 - 38.7%) -- 4.57% chance to 3HKO
My best bet is to just bank on Breloom, let Tentacruel take some hits, and hope I can land a Bullet Seed some time or another.
Toxicroak under the rain is hell to deal with. Landorus can kill him with an EQ, but I have to be wary of Ice Punches. EQ on Heracross can deal with him, and that's usually what I rely on to take him out.
[pimg]3[/pimg]
A Venasaur under the sun is a threat to every team out there. It has the capabilities to sweep my entire team with a Growth up. Whenever I see a Venasaur in the team preview, I always save my Mamoswine, and as Sun teams rarely run entry hazards, and I have Tentacruel to protect the Focus Sash, I'm usually able to Endeavor+Sash+Shard the opposing Venasaur. If Mamoswine's 100% has been compromised, I have to resort to Mach Punch/Ice Shard and the possibility of Hera tanking one Giga Drain/Sludge Bomb, and hitting back with EQ.
[pimg]477[/pimg]
Gliscor is a terribly and ridiculously annoying wall. The status absorption + healing + substitute + damage is just too strong, and as a result, I have 3 pokemon on my team that hit hard with Ice damage, and this is my only way of checking him.
[pimg]623[/pimg]
Jellicent is another pokemon that is just hell to play against. With Recover and Scald and Cursed Body, it can just shut you down. Breloom can handle Jellicent, but he is my only way to deal with it, as Jellicent completely walls the rest of my team. I used to run Night Slash on Hera, but I calculated it, and realized it wasn't worth it:
252 Atk Heracross Night Slash vs. 248 HP / 216+ Def Jellicent: 140-166 (34.73 - 41.19%) -- 67.33% chance to 3HKO
My other option would be possibly running HP Grass or HP Electric on Landorus, allowing me to hit Jellicent a little harder as well as other bulky waters, but again, the damage is underwhelming:
0 SpA Expert Belt Landorus Hidden Power Electric vs. 248 HP / 0 SpD Jellicent: 132-156 (32.75 - 38.7%) -- 4.57% chance to 3HKO
My best bet is to just bank on Breloom, let Tentacruel take some hits, and hope I can land a Bullet Seed some time or another.
Thanks for reading!
Good job getting this far! I look forward to hearing everyone's suggestions, and learning a lot about playing Pokemon. If you'd like to play with this team, and feel it out, the importable text is below, just remember to wreck shop with it. Much love.
Importable:
King Shroom (Breloom) (M) @ Lum Berry
Trait: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Bullet Seed
- Spore
- Mach Punch
Lieutenant Magma (Heatran) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Overheat
- Earth Power
- Hidden Power [Ice]
- Flamethrower
Djinn Ugo (Landorus) @ Expert Belt
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature
- Earthquake
- Stone Edge
- Gravity
- Hidden Power [Ice]
Queen Crush (Mamoswine) (F) @ Focus Sash
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Endeavor
- Ice Shard
- Earthquake
King Acid (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Scald
- Toxic
- Rapid Spin
- Protect
Knight Viktor (Heracross) (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Close Combat
- Megahorn
- Stone Edge
- Earthquake
Trait: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Bullet Seed
- Spore
- Mach Punch
Lieutenant Magma (Heatran) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Overheat
- Earth Power
- Hidden Power [Ice]
- Flamethrower
Djinn Ugo (Landorus) @ Expert Belt
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature
- Earthquake
- Stone Edge
- Gravity
- Hidden Power [Ice]
Queen Crush (Mamoswine) (F) @ Focus Sash
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Endeavor
- Ice Shard
- Earthquake
King Acid (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Scald
- Toxic
- Rapid Spin
- Protect
Knight Viktor (Heracross) (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Close Combat
- Megahorn
- Stone Edge
- Earthquake