lighthouses
This was an interesting game that matchup wise I definitely had an advantage so all the more props to you for managing to play calmly and well and take advantage of my mistakes.
I led with Alomomola because I noticed you had no cleric (Uxie rarely runs Heal Bell in any tier) so I thought I could vomit out status moves and force you to take a Toxic in exchange for getting SR which I could Defog later. This ends up working, although Refresh Blastoise is surprisingly annoying for my team since it's such a good Alomomola counter.
Still I learn your Virizion set and manage to counter you and make you look silly by Clear Smogging your boosts so I'm sure by turn 9 I have a gigantic advantage and feel free to make random predictions, hoping Durant comes in. I don't have Spore since I'm an AV set to counter Omastar but this makes me an even better counter to CM Virizion too which works in my favor.
I needlessly let my Amoonguss get burned in turn 17 which ends up being critical since a healthy Amoonguss would almost always be able to counter Virizion. I probably should just be more patient and go to Poliwrath or Golbat to Defog on Blastoise. However don't blame me too much, as I said Blastoise is very annoying and if it Toxics my Poliwrath I may have to use Rest which means my primary Houndoom counter and Durant check is immobilized to some extent. If they run boosting moves, which I didn't about yet, they could sweep fairly easily if I made a mistake. Overall Defogging with Golbat would have been a better choice though. I also made a mistake later which the Burn adds to.
By turn 31 I do manage to get the Defog off and Uxie is dead at the expense of losing Golbats eviolite and some health. I overestimated my defenses and thought I could live a boosted HP, but even if I can't I believe I have a winning advantage still - it's nearly impossible to fight a full stall team without hazards with offense if they have a good matchup which I still do.
I was worried about Pursuit Houndoom on turn 36 which is why I used Knock Off with Meloetta even though I have Psychic, and although this idea is logical (no more LO means I survive any move) my follow up contradicts this idea - I should have healed Amoonguss' burn as having a turn was the whole point of Knock Off. Regrettably I let Meloetta take a fleeing Pursuit which basically costs her life unless I can get in on Blastoise.
After Golbat dies on turn 44 (this surprised me) I realize finally my position is very dangerous and Virizion can sweep me, it is however somewhat vulnerable to status and chip damage. Maybe at this point I'm already worse, completely squandering my advantage. Switching out to Steelix was stupid but I thought Heavy Slam would do more damage, luckily my opponent thought so to and switched out needlessly. He probably could have just won by staying in here. But just two turns later he recovers from the blunder (recover is a strong word he's probably still better anyways) and manages to predict my Meloetta switch in and eliminates it, so I cannot heal Amoonguss. It was not a mind blowing double switch but props to him for understanding my goals and importantly my very safe playstyle.
Killing Houndoom and Rhyperior is not enough and by turn 62 when Virizion is sweeping and breaking through Amoonguss it is clear I am lost unless I get a ridiculous amount of 50/50s with Poliwrath Circle Throw, and probably a few crits to.
That didn't happen so I lost.
Fun to play lighthouses as always, thanks for the game. I think the take away should be that even in the face of near hopeless matchup you should keep calm, these type of games show that decent players can really punish you for going on ladder auto pilot.