Hello and welcome to RMT! The name implies there is a Durant somewhere in here, and if you thought that while reading this, you were not misled. In fact this whole team kind of revolves around getting rid of Durant's counters so it can sweep.
Qwilfish @ Black Sludge
Intimidate
Impish 252 HP / 4 Atk / 252 Def
-Toxic Spikes
-Spikes
-Haze
-Waterfall
This Qwilfish is here to be a physical wall and to set up and not be set up on. (Toxic) Spikes are there to gradually wear down pokes over time. Toxic Spikes are especially helpful as they wear down non-Rest Blastoise, who could normally come in and Rapid Spin all day. These hazards being set up are to wear down the bulky pokes so that my Durant can have a nice, easy sweep. For instance, I only need to get 252 / 252 Bold Blastoise down to 75% or so so that a +1 LO X-Scissor can KO. Haze stops BP chains and other pokes who try to set up on Qwilfish. Waterfall is for a basic STAB and so it isn't Taunt fodder.
Rotom-C @ Leftovers
Levitate
Calm 252 HP / 4 Def / 252 SpD
-Will-o-Wisp
-Pain Split
-Volt Switch
-Leaf Storm
Rotom-C is a very underrated wall. WoW and Pain Split are rather effective at walling while being immune to the omnipresent EQ, having great defenses, and still keeping up a strong Special Attack don't hurt. Leaf Storm is to get a strong STAB move on Rotom to hurt the Ground types switching in, expecting a Tbolt or Volt Switch. Volt Switch is so I can get switch advantage if I predict a switch or just to get that much more damage off on a poke if I feel like switching out. The EVs are to wall special attackers so that Qwilfish can wall physical attackers.
Typhlosion @ Choice Scarf / Choice Specs
Blaze
Modest / Timid 252 SpA / 4 SpD / 252 Spe
-Eruption
-Fire Blast
-Focus Blast
-Hidden Power [Grass]
I'm not too sure what I want to do with this poke. I've tested it with both items and they both work. Sometimes the extra power from Choice Specs came in handy, while other times I needed to outspeed something. Either way, Eruption is there to deal massive damage to things, while Fire Blast is so I can still do something after I take 25% or so damage. Focus Blast is to hit Munchlax and Fire-types. HP Grass is to hit Water-types and the occasional Rock / Ground types. The natures match up with the items like so: Modest Scarf, Timid Specs. They allow me to still be fast and pack a punch.
Blastoise @ Leftovers
Torrent
Bold 252 HP / 252 Def / 4 SpA
-Rapid Spin
-Scald
-Ice Beam
-Toxic
I originally had a Rotom-H instead of Rotom-C, until I found out Rotom-H is UU. Before I found that out, I used a Blastoise to spin away rocks that plagued my Rotom-H and still plague my Typhlosion. Scald is the obligatory STAB move with the nifty chance of burn, Ice Beam hits Grass-types who resist Scald (and are sometimes immune to Toxic), and Toxic is to wear down opposing Blastoise, or other walls of that nature, such as Cresselia. The EVs are to make me physically bulky so I can beat pokes such as Durant, Entei, and Rhyperior. I'm completely open to suggestions as to what to do with this teamslot.
Tauros @ Life Orb
Sheer Force
Jolly 4 HP / 252 Atk / 252 Spe
-Rock Climb
-Rock Slide
-Earthquake
-Fire Blast
If this team revolves around a Durant sweep, there must be another poke to clean up the remains, or at least break some walls before the sweep. Rock Climb with Sheer Force and LO can 2HKO even the mighty Chansey. Imagine what it'll do to a non-defensive poke like Yanmega. Rock Slide is to hit Flying-types for Super-Effective damage. Earthquake rounds out the coverage hitting the odd Steel type and Rock types. Fire Blast is there mainly to KO Durant, who could live a Rock Slide or two and KO with a STAB X-Scissor or Iron Head.
Durant @ Life Orb
Hustle
Jolly 4 HP / 252 Atk / 252 Spe
-Hone Claws
-Iron Head
-X-Scissor
-Rock Slide
This. Durant is like sex down in this tier. Hone Claws + Hustle + Life Orb + great Attack, but somewhat trolly speed + great Defense + great defensive typing = win. It only needs one turn of set-up, any Scarfers clear, and any faster pokes shut down (and there are few faster than base 109 Speed in RU). Hone Claws with Hustle is just unfair to the opponent. You might as well give up now. However, if the opponent still has a Blastoise or other very defensively bulky poke still at a high health, things might get messy. But that's where the (Toxic) Spikes come in. Durant makes a great mid-to-late game sweeper, and with a whole team revolving around it, it'll be hard to beat.
That's the RMT. Durant FTW always!!
Qwilfish @ Black Sludge
Intimidate
Impish 252 HP / 4 Atk / 252 Def
-Toxic Spikes
-Spikes
-Haze
-Waterfall
This Qwilfish is here to be a physical wall and to set up and not be set up on. (Toxic) Spikes are there to gradually wear down pokes over time. Toxic Spikes are especially helpful as they wear down non-Rest Blastoise, who could normally come in and Rapid Spin all day. These hazards being set up are to wear down the bulky pokes so that my Durant can have a nice, easy sweep. For instance, I only need to get 252 / 252 Bold Blastoise down to 75% or so so that a +1 LO X-Scissor can KO. Haze stops BP chains and other pokes who try to set up on Qwilfish. Waterfall is for a basic STAB and so it isn't Taunt fodder.
Rotom-C @ Leftovers
Levitate
Calm 252 HP / 4 Def / 252 SpD
-Will-o-Wisp
-Pain Split
-Volt Switch
-Leaf Storm
Rotom-C is a very underrated wall. WoW and Pain Split are rather effective at walling while being immune to the omnipresent EQ, having great defenses, and still keeping up a strong Special Attack don't hurt. Leaf Storm is to get a strong STAB move on Rotom to hurt the Ground types switching in, expecting a Tbolt or Volt Switch. Volt Switch is so I can get switch advantage if I predict a switch or just to get that much more damage off on a poke if I feel like switching out. The EVs are to wall special attackers so that Qwilfish can wall physical attackers.
Typhlosion @ Choice Scarf / Choice Specs
Blaze
Modest / Timid 252 SpA / 4 SpD / 252 Spe
-Eruption
-Fire Blast
-Focus Blast
-Hidden Power [Grass]
I'm not too sure what I want to do with this poke. I've tested it with both items and they both work. Sometimes the extra power from Choice Specs came in handy, while other times I needed to outspeed something. Either way, Eruption is there to deal massive damage to things, while Fire Blast is so I can still do something after I take 25% or so damage. Focus Blast is to hit Munchlax and Fire-types. HP Grass is to hit Water-types and the occasional Rock / Ground types. The natures match up with the items like so: Modest Scarf, Timid Specs. They allow me to still be fast and pack a punch.
Blastoise @ Leftovers
Torrent
Bold 252 HP / 252 Def / 4 SpA
-Rapid Spin
-Scald
-Ice Beam
-Toxic
I originally had a Rotom-H instead of Rotom-C, until I found out Rotom-H is UU. Before I found that out, I used a Blastoise to spin away rocks that plagued my Rotom-H and still plague my Typhlosion. Scald is the obligatory STAB move with the nifty chance of burn, Ice Beam hits Grass-types who resist Scald (and are sometimes immune to Toxic), and Toxic is to wear down opposing Blastoise, or other walls of that nature, such as Cresselia. The EVs are to make me physically bulky so I can beat pokes such as Durant, Entei, and Rhyperior. I'm completely open to suggestions as to what to do with this teamslot.
Tauros @ Life Orb
Sheer Force
Jolly 4 HP / 252 Atk / 252 Spe
-Rock Climb
-Rock Slide
-Earthquake
-Fire Blast
If this team revolves around a Durant sweep, there must be another poke to clean up the remains, or at least break some walls before the sweep. Rock Climb with Sheer Force and LO can 2HKO even the mighty Chansey. Imagine what it'll do to a non-defensive poke like Yanmega. Rock Slide is to hit Flying-types for Super-Effective damage. Earthquake rounds out the coverage hitting the odd Steel type and Rock types. Fire Blast is there mainly to KO Durant, who could live a Rock Slide or two and KO with a STAB X-Scissor or Iron Head.
Durant @ Life Orb
Hustle
Jolly 4 HP / 252 Atk / 252 Spe
-Hone Claws
-Iron Head
-X-Scissor
-Rock Slide
This. Durant is like sex down in this tier. Hone Claws + Hustle + Life Orb + great Attack, but somewhat trolly speed + great Defense + great defensive typing = win. It only needs one turn of set-up, any Scarfers clear, and any faster pokes shut down (and there are few faster than base 109 Speed in RU). Hone Claws with Hustle is just unfair to the opponent. You might as well give up now. However, if the opponent still has a Blastoise or other very defensively bulky poke still at a high health, things might get messy. But that's where the (Toxic) Spikes come in. Durant makes a great mid-to-late game sweeper, and with a whole team revolving around it, it'll be hard to beat.
That's the RMT. Durant FTW always!!