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Resource RU Viability Ranking

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Mega Banette, Cobalion, Golbat, Whimsicott, Drapion and Froslass can taunt "this thing". Trick/Switcheroo ruin Unburden and force you to lock yourdelf into a move. Also please mention in which way he creates his own category of sweeper so we can have a clear discusion.

This post is wrong in a lot of ways, sorry.

First of all, you fail to acknowledge the fact that Slurpuff will be setting up on a Pokemon that it can scare out - it can't set up on everything. Even with that considered if you still feel like these Taunters will work, Froslass will almost never be alive when Slurpuff does anything. Golbat is slower so it won't get to use Taunt on Slurpuff. Once Slurpuff is at +6, offensive Cobalion, Drapion, and Whimsicott will get OHKOed, and Banette will generally have to sacrifice itself to defeat Slurpuff. I'm aware that jaguar also said Slurpuff can be taunted, but it really isn't a viable way of dealing with it regardless. Also, what Pokemon commonly use Trick or Switcheroo in RU, Delphox? More importantly, however, when will Slurpuff ever have to deal with Trick or Switcheroo? The only time this scenario will ever happen is if Slurpuff and the trick user or whatever are both sent out on the same turn.

Slurpuff "creates his own category of sweeping" because it can set up to dangerous levels in the span of one turn. Regardless of how awful Slurpuff's stats or coverage is, a +6/+2 Pokemon is frightening. Regardless of what you said in some other post, Slurpuff also does not have a "shitty STAB." Fairy itself has pretty good coverage, being resisted by Fire, Steel, and Posion. It may struggle against defensive Pokemon sure, but offensive teams can find themselves overwhelmed.

CM is another addition to its possibilities. It's not a great set but it can catch something off guard. Not as immediately threatening but Flamethrower and Surf are painful to Tangrowth, Rhyperior, and to an extent Registeel.

Now that I think about it, I would say A- is good for the cupcake. Of anything that likes Dual Sceens or Memento support Slurpuff is probably the most dangerous, but by luring in a Pokemon that it can set up on, Slurpuff can still be very threatening. Resisting Sucker Punch and Mach Punch is also helpful. It has a lot of problems, but it can be a huge threat under the right circumstances, which aren't impossible to set up.
 
This post is wrong in a lot of ways, sorry.

First of all, you fail to acknowledge the fact that Slurpuff will be setting up on a Pokemon that it can scare out - it can't set up on everything. Even with that considered if you still feel like these Taunters will work, Froslass will almost never be alive when Slurpuff does anything. Golbat is slower so it won't get to use Taunt on Slurpuff. Once Slurpuff is at +6, offensive Cobalion, Drapion, and Whimsicott will get OHKOed, and Banette will generally have to sacrifice itself to defeat Slurpuff. I'm aware that jaguar also said Slurpuff can be taunted, but it really isn't a viable way of dealing with it regardless. Also, what Pokemon commonly use Trick or Switcheroo in RU, Delphox? More importantly, however, when will Slurpuff ever have to deal with Trick or Switcheroo? The only time this scenario will ever happen is if Slurpuff and the trick user or whatever are both sent out on the same turn.

Slurpuff "creates his own category of sweeping" because it can set up to dangerous levels in the span of one turn. Regardless of how awful Slurpuff's stats or coverage is, a +6/+2 Pokemon is frightening. Regardless of what you said in some other post, Slurpuff also does not have a "shitty STAB." Fairy itself has pretty good coverage, being resisted by Fire, Steel, and Posion. It may struggle against defensive Pokemon sure, but offensive teams can find themselves overwhelmed.

CM is another addition to its possibilities. It's not a great set but it can catch something off guard. Not as immediately threatening but Flamethrower and Surf are painful to Tangrowth, Rhyperior, and to an extent Registeel.

Now that I think about it, I would say A- is good for the cupcake. Of anything that likes Dual Sceens or Memento support Slurpuff is probably the most dangerous, but by luring in a Pokemon that it can set up on, Slurpuff can still be very threatening. Resisting Sucker Punch and Mach Punch is also helpful. It has a lot of problems, but it can be a huge threat under the right circumstances, which aren't impossible to set up.
We are talking about his set not the standar belly drum one, I already stated my feelings about belly drum set in a previous post. Also I said shitty stab because he is using special one which has dazzling gleam because GF didn't even give this thing Moonblast. Also who would give a Slurpuff 3 whole turns to set up? No good player thats for sure
 
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lol a bunch of dumb stuf

i think you on drugs

no like seriously get off those

um you list mons that "outclass" slurpuff yet they get crippled by the same crap, i mean like SLURPUFF, a SETUP SWEEPER can be TAUNTED? or messed up by switcheroo?

did you think all the other mons had aroma veil and sticky hold at the same time like wth dude they lose to the same stuff too

Beating Escavalier is also a pretty big deal, as Escavalier is a huge threat in RU rn, being nigh impossible to switch into with the right prediction

Unburden is Slurpuff's niche, and the reason why it's used over some of those other mons. Because it's an OFFENSIVE calm minder, not a defensive one

Also it's belly drum set is threatening as crap holy of holies

It's belly drum set just ravages worn-down teams late-game because slurpuff is relatively easy to set up with memento/screens support

see there's the point. slurpuff is not meant to be sent in turn 3 to click belly drum and sweep, it's supposed to be extremely fast and powerful and sweep weakened teams late-game

im tired, i would go into more but ya Mew2 ur spouting nonsense

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bangbang

this man should be shot for blasphemy against my boy slurpuff
 
If Unburden is Slurpuff's only niche why are we discussing CM set? And most importantly why are you using offensive CM Slurpuff? Delphox says hi.
 
If Unburden is Slurpuff's only niche why are we discussing CM set? And most importantly why are you using offensive CM Slurpuff? Delphox says hi.

You don't understand do you.
ask CM Delphox to beat a scarfed Braviary. That isn't going to happen.

Slurpuff is such an interesting pokemon because it has a range of good setup moves and has unburden, meaning that after a setup and after activation, Slurpuff isn't easily revengekilled, the dream of every setup sweeper that doesnt boost its speed. The set Jaguar posted capitilizes on this, Setting up as much as possible and then sweep with decent coverage in Draining Kiss(which also gives recovery of some sort which is cool) and Surf/Flamethrower. The key to playing with this set is setting up as soon as possible after phazers are removed, and then sweep.
 
You don't understand do you.
ask CM Delphox to beat a scarfed Braviary. That isn't going to happen.

Slurpuff is such an interesting pokemon because it has a range of good setup moves and has unburden, meaning that after a setup and after activation, Slurpuff isn't easily revengekilled, the dream of every setup sweeper that doesnt boost its speed. The set Jaguar posted capitilizes on this, Setting up as much as possible and then sweep with decent coverage in Draining Kiss(which also gives recovery of some sort which is cool) and Surf/Flamethrower. The key to playing with this set is setting up as soon as possible after phazers are removed, and then sweep.
Whats the point of being fast if you lack power? The problem with the CM set is that evrm with max special attack you fail to 1 shot a lot of things that can status you and you are sacrificing bulk. Some calcs that proove my point:
+1 252 SpA Slurpuff Flamethrower vs. 252 HP / 4 SpD Assault Vest Escavalier: 284-336 (82.5 - 97.6%) -- guaranteed 2HKO
+1 252 SpA Slurpuff Moonblast vs. 248 HP / 8 SpD Eviolite Gligar: 163-193 (48.9 - 57.9%) -- 96.9% chance to 2HKO
+1 252 SpA Slurpuff Dazzling Gleam vs. 248 HP / 8 SpD Eviolite Gligar: 138-163 (41.4 - 48.9%) -- guaranteed 3HKO
+1 252 SpA Slurpuff Flamethrower vs. 252 HP / 4 SpD Eviolite Doublade: 258-304 (80.1 - 94.4%) -- guaranteed 2HKO
Vs
252+ Atk Doublade Iron Head vs. 252 HP / 4 Def Slurpuff: 288-342 (78.2 - 92.9%) -- guaranteed 2HKO
252+ Atk Escavalier Iron Head vs. 252 HP / 4 Def Slurpuff: 336-396 (91.3 - 107.6%) -- 43.8% chance to OHKO
 
Whats the point of being fast if you lack power? The problem with the CM set is that evrm with max special attack you fail to 1 shot a lot of things that can status you and you are sacrificing bulk. Some calcs that proove my point:
+1 252 SpA Slurpuff Flamethrower vs. 252 HP / 4 SpD Assault Vest Escavalier: 284-336 (82.5 - 97.6%) -- guaranteed 2HKO
+1 252 SpA Slurpuff Moonblast vs. 248 HP / 8 SpD Eviolite Gligar: 163-193 (48.9 - 57.9%) -- 96.9% chance to 2HKO
+1 252 SpA Slurpuff Dazzling Gleam vs. 248 HP / 8 SpD Eviolite Gligar: 138-163 (41.4 - 48.9%) -- guaranteed 3HKO
+1 252 SpA Slurpuff Flamethrower vs. 252 HP / 4 SpD Eviolite Doublade: 258-304 (80.1 - 94.4%) -- guaranteed 2HKO
Vs
252+ Atk Doublade Iron Head vs. 252 HP / 4 Def Slurpuff: 288-342 (78.2 - 92.9%) -- guaranteed 2HKO
252+ Atk Escavalier Iron Head vs. 252 HP / 4 Def Slurpuff: 336-396 (91.3 - 107.6%) -- 43.8% chance to OHKO

Now lets be realistic CM isn't a one turn setup on slurpuff. If you want one turn setup CM (also known as offensive and slurpuff is defensive in this aspect) get a Delphox or something. Also why aren't you setting up cotton guard first
 
B Rank:
Reserved for Pokemon who cannot sweep through or wall significant portions of the metagame, but can properly fulfill a given offensive/defensive niche. Support Pokemon in this category have flaws that prevent them from doing their job or are setup bait for dangerous sweepers. Pokemon who are partially outperformed by a Pokemon in A or S Rank, but are otherwise very dangerous, may also fall into this category.

Isn't this what Slurpuff fits into? He is outperformed as an offensive CM sweeper by other pokemon such as Delphox and as a defensive CM by Reuniclus and Cresselia but otherwise he is a fantastic sweeper. He also needs wallbreaking support because he can't pass steel types like registeel and magneton.
 
http://replay.pokemonshowdown.com/rususpecttest-126650364

I'm pretty sure Tangrowth is going to B+ after this.

Why would you post a replay where your opponent is clearly using a joke team to demonstrate the viability of Tangrowth? Of course we know that Tangrowth is really bulky, and has a decent special attack, but that doesn't make it a B+ pokemon.

Anyways, DTC and I were planning on updating this over the weekend, but we had conflicting schedules, and he is currently addicted to MK8 so I am going to suggest that Molk make changes to the OP for the time being, because I am lazy.

edit @ deleted posts: stop shitting up the thread, k thx
 
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Nominating Mega Banette for A/A+
Priority Destiny Bond and Taunt (and Will-o-Wisp) along with usable bulk and good ghost typing to check prominent threats such as Hitmonlee and Escavalier gives him a lot of utility during the game. You can mega evolve early game spamming Knock Off against stuff like Claydol and Slowking and harrass Rhyperior preventing its only mean of recovery. You can even Taunt slower hazard setters (a turn before prankster works smh) as it is often not expected for some reason. Late game it is an extremely useful panic button to Destiny Bond Setup Sweepers and Sucker Punch faster threats who take a lot of damage from an Adamant invested base 165 Attack even if there is no STAB boost.
The best thing is that you can change your moves to beat your usual counters. For example GUNK SHOT hits Aromatisse and Tangrowth trying to take Knock Off or Taunt insanely hard leaving your opponent vulnerable to Druddigon or Hitmonlee and Sub+Pain Split that easily beats Alomomola thanks to that meaty HP stat. Thought i dislike it on more offensive teams Will-o-Wisp cripples Rhyperior and Escavalier and deals with most Sucker Punch users without the need of losing MegaNette in the process.
However, Banette has its flaws. It has an awful attacking movepool outside of Dark anf Ghost type moves and is often forced to go without STAB (Shadow Claw sucks let's be honest) leaving it prone to Physically Bulky walls and needs a free turn to Mega e Evolve and take advantage of Prankster.
Also it can't do everything it wants as it doesn't have enough moveslots to use Taunt/Dbond/Sub/PainSplit/Wisp/Twave/Knock Off/Sucker Punch/Shadow Sneak and whatever.
This combination of perks and flaws makes it at least A worthy.

TlDr; Meganette has a strong support movepool but needs a free turn to mega evolve safely and no good STAB
 
Nomiating Zangoose for B+ rank
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B -----> B+

In BW2 Zangoose was gifted with the ability Toxic Boost which works like guts but only with poison. After Zangoose activates his toxic orb, he virtually has no counters as STAB facade boosted by toxic boost hits like a truck. Calcs:


252+ Atk Toxic Boost Zangoose Facade (140 BP) vs. 248 HP / 252+ Def Eviolite Gligar: 160-190 (48 - 57%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Toxic Boost Zangoose Facade (140 BP) vs. 252 HP / 252+ Def Alomomola: 288-339 (53.9 - 63.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Toxic Boost Zangoose Close Combat vs. 252 HP / 0 Def Registeel: 278-328 (76.3 - 90.1%) -- guaranteed 2HKO after Leftovers recovery

Zangoose has also a better movepool than Swellow, having knock off and Close combat to dispose Steel and Rock types who wall swellow. He is also pretty fast, base 90 speed is nothing to be ashamed of and he can revengekill a lot of fast frail sweepers with Quick attack:

252+ Atk Toxic Boost Zangoose Quick Attack vs. 0 HP / 0 Def Sharpedo: 201-237 (71.5 - 84.3%) -- guaranteed 2HKO
252+ Atk Toxic Boost Zangoose Quick Attack vs. 4 HP / 0 Def Jolteon: 150-177 (55.1 - 65%) -- guaranteed 2HKO
 
Since we just got it, we should probably prioritize giving Jolteon a rank.

I'm gonna go ahead and nominate it for A-. It has a blazing fast 130 Speed, allowing it to be a check to Froslass and some slower scarfers, such as Adamant Scarf Braviary. However, It completely lacks coverage, which makes it face stiff competition from Heliolisk, which also gets a better ability. All in all, I'd say the pros and cons of each balance them out to around the same level of viability which is why Jolteon should be A-
 
Since we just got it, we should probably prioritize giving Jolteon a rank.

I'm gonna go ahead and nominate it for A-. It has a blazing fast 130 Speed, allowing it to be a check to Froslass and some slower scarfers, such as Adamant Scarf Braviary. However, It completely lacks coverage, which makes it face stiff competition from Heliolisk, which also gets a better ability. All in all, I'd say the pros and cons of each balance them out to around the same level of viability which is why Jolteon should be A-
It has been in the tier for less than 24 hours. Let the tier adapt around it and discuss other mons like the one Llamas suggested some pages ago smh
 
It has been in the tier for less than 24 hours. Let the tier adapt around it and discuss other mons like the one Llamas suggested some pages ago smh
Yeah it hasn't been around long but it plays largely the same as Heliolisk just with better stats and worse coverage. You can see how it's gonna effect things based largely on how Heliolisk did
 
Nominating Gallade for A- --> A rank.
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Gallade is, in my opinion, quite beastly. Although it faces competition from Hitmonlee, who boasts much more power and the ability to use Rapid Spin, Gallade's staying power and unpredictability cannot be matched by any other fighting-type in RU. An extremely versatile movepool allows it to pull off sets like Bulk Up, Sub + 3 Attacks, Swords Dance, Assault Vest, and even weird ones like Will-O-Wisp (not the greatest but it does occasionally pull through). It has decent special bulk (especially with AV) that allows it to easily check Pokemon like Heliolisk, Meloetta, Sceptile, Slowking, and even Reuniclus outside of Trick Room. While its Defense stat certainly isn't anything to write home about, Bulk Up sets partially remedy this and make Gallade extremely hard to beat without phazing or burn (even Toxic support is often not enough to stop Gallade due to Drain Punch's healing effect). Speaking of Drain Punch, this is one of Gallade's main advantages over Hitmonlee—while Hitmonlee is never sure to last long due to Life Orb recoil and generally low bulk, Gallade can be healthy throughout the whole match and take more risks because it can rely on Drain Punch to give it some more longevity.

Another huge reason why Gallade is so good is that it has access to a Psychic-type STAB. Because of this, not only does it receive perfect coverage with both STABs + Knock Off, but it also doesn't have to rely on weak coverage moves to hit the Pokemon that resist its primary attacking move, and can pose a much more of a threat to many Poison-types, Fairy-types, and Flying-types such as Amoonguss, Golbat, Aromatisse, and Moltres that would otherwise wall most Fighting-types.

Justified is another nice perk, and while it's not central to any of Gallade's strategies, it's certainly a useful (and often relevant) ability.

Gallade's main problem is being revenge killed. Base 80 Speed is good, but not great, and most faster physical attackers like Durant or Braviary can easily revenge kill Gallade. Gallade can also be walled by Alomomola and Gligar, but Alomomola can easily be boosted against, while Gligar hates taking a Knock Off, so it's not like Gallade is totally helpless against opposing walls. Gallade also makes up for its tendency to be revenge killed by being extremely hard to switch into—nearly all of the Pokemon capable of revenge killing Gallade cannot directly switch in on it without risking taking major damage.

Overall, I think Gallade is one of the most versatile, reliable, and dangerous attackers in the tier, and its unique qualities definitely make it worth using on many teams. I think Gallade is definitely good enough for A rank.
 
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Seconded. Though I haven't had much success with Bulk Up this gen, he is EXTREMELY versatile and is (in my opinion) one of the best Pokemon in RU. Also, I have had a little bit of success with a Sub + Disable set.
 
Honestly i dont see sub disable on gallade. I just think its a little slow for that but i can vouch for AV and its tanking ability
 
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