Completed Rubiks Cube (Complications Vs Cube)

#1
The sky in the ASB arena is looking pretty bad, grey clouds everywhere threatening to cascade rain all over the arena. Your ref has still not arrived, even after all this time, the crowd is getting impatient as are the battlers. After what seemed like an eternity afterwards a tall man with wildly unruly hair appears on the field.


"Sorry i'm late, a girl stopped me and asked me to dance"


Finally after all this time you know the battle is about to begin.

Rules said:
1v1 LC Singles
1 Ability
2 Subs
0 Recovers, 2 Chills
ASB Arena
Training Items
Everything else standard



Cube:

Gastly [Scaawy] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Levitate
Levitate: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 0

Attacks [28/73]
Astonish
Attract
Bide
Captivate
Clear Smog
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Embargo
Endure
Energy Ball
Explosion
Facade
Fire Punch
Foul Play
Frustration
Giga Drain
Grudge
Haze
Hex
Hidden Power
Hypnosis
Ice Punch
Icy Wind
Knock Off
Lick
Mean Look
Mega Drain
Mimic
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Rest
Return
Round
Scary Face
Secret power
Selfdestruct
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Smog
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon


Complications:
Onix (M) Archduke Ferinand

Nature: Brave (+Atk, -Spe, -10% ACC)

Type
Rock:
*Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Ground:*Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head
Passive
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy
Passive
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Weak Armor (DW Locked)
Trigger
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: *60 (60.9>60)
Size Class: 7
Weight Class: 6
BRT: *17

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Mud Sport (*)
Tackle (*)
Harden (*)
Bind (*)
Curse (*)
Screech (*)
Rock Throw (*)
Rage (*)
Rick Tomb (*)
Stealth Rock (*)
Rock Polish (*)
Smack Down (*)
Dragonbreath (*)
Sandstorm (*)

Block (*)
Defense Curl (*)
Heavy Slam (*)
Rock Blast (*)
Rollout (*)

Protect (*)
Earthquake (*)
Explosion (*)
Rock Slide (*)
Dragon Tail (*)



Order of Operations said:
Cube sends out, equips and chooses ability
Complications sends out, equips, chooses ability and orders
Cube orders
I Ref
 
#3
Archduke Ferdinand @ Exp. Share, Sturdy
Smack Down-Bulldoze-Earthquake
If Gastly uses Will-O-Wisp, use Protect, but not consecutively.
If Gastly is not grounded when you would use a damaging Ground type move, use Smack Down on that action and push actions down.
 
#5
I will be your subref for the duration of this match hopefully, here are the calcs.
Pre-Round



Cube's Team


HP: 90
Energy: 100
Other: Healthy

Complication's Team

HP:90
Energy:100
Other: Healthy

Action 1/3

Gastly uses Substitute (15 HP)
Gastly is hiding behind a substitute that will take damage and block status
-15 HP
-12 Energy

Onix uses smack down
Crit: (<=625) 330 Yes
Damage: (4+3+3+5-2)*1= 13 damage
-3 energy
-------------------------------------------------------------------------
Action 2

Gastly uses Disable (Smack down)
Smack down is disabled for the next (6) actions
-7 energy

Onix uses smack down
It fails (disabled)
-------------------------------------------------------------------------
Action 3

Gastly uses shadow ball
Crit: (<=625) 317 yes
Damage: (8+3+3+8-3)=19 damage
Effect: (<=1000) 714 Yes Onix's special defense is lowered by 1 for the next round
-5 energy

Onix uses Smack Down (disabled)
Onix struggles
Damage: (5+5-2)= 3 damage
-5 energy

Gastly's sub is broken
-------------------------------------------------------------------------
Post Round

Cube's Team


HP: 75
Energy: 75
Other: Healthy

Complication's Team


HP:81
Energy:92
Other: -1SPD Disabled for 4 actions



Well due to some hax Onix comes out on top. Will Cube use his gastly's special arsenal to take advantage of the -1 sp defense and possible come in the lead. Lets find out.





 
#6
Disable actually still has 4 actions remaining.

Psychic | Shadow Ball | Psychic
- If Protect, replace action with Substitute (15) and push actions back.
 
#8
Pre-Round
I must Redo R1 due to a mistake of calculating damage please feel free to reorder if you must, but now I am done with these calcs but not putting up the post round.


Cube's Team


HP: 75
Energy: 75
Other: Healthy

Complication's Team


HP:81
Energy:92
Other: -1SPD; Disabled for 4 actions

Action 1

Gastly uses Psychic
Crit: (<=625)= 8195 No
Damage: (12+7.5-3-1+3)+(1*2)= 19.5 Damage
Effect: (<=1000)= 127 Yes (Complications I am so sorry)
Onix's Special defense is lowered one stage
-5 energy

Onix uses heavy slam
Crit: (<=625)= 7600 No
Damage: (14+4.5-2)= 16.5 damage
-7 energy
-------------------------------------------------------------------------
Action 2

Gastly uses Shadow ball
Crit: (<=625)= 3097 No
Damage: (8+3+7.5-3-1)+(2*2=4)= 17.5 damage
Effect: (<=1000)= 7144 No
-5 energy

Onix uses Rock slide
Hit: (<=9000)= 6503 Yes
Crit: (<=625)= 9970 No
Damage: (8+3+4.5-2)=13.5 damage
-5 energy
-------------------------------------------------------------------------
Action 3

Gastly uses Psychic
Crit: (<=625)= 3684 No
Damage: (12+7.5-3-1+3)+(2*2=4)= 21.5 damage
-5 energy

Onix uses heavy slam
Crit: (<=625) 3333 No
Damage: (14+4.5-2)= 16.5 damage
-7 energy
-------------------------------------------------------------------------
Soon to be post round





 
#10
I'm gonna assume that all of his calcs were correct. tell me if they aren't

Cube's Team


HP: 75
Energy: 75
Other: Healthy

Complication's Team


HP:81
Energy:92
Other: -1SPD; Disabled for 4 actions

Action 1

Gastly uses Psychic
Crit: (<=625)= 8195 No
Damage: (12+7.5-3-1+3)+(1*2)= 19.5 Damage
Effect: (<=1000)= 127 Yes (Complications I am so sorry)
Onix's Special defense is lowered one stage
-5 energy

Onix uses heavy slam
Crit: (<=625)= 7600 No
Damage: (14+4.5-1.5)= 17 damage
-7 energy
-------------------------------------------------------------------------
Action 2

Gastly uses Shadow ball
Crit: (<=625)= 3097 No
Damage: (8+3+7.5-3-1)+(2*2=4)= 17.5 damage
Effect: (<=1000)= 7144 No
-5 energy

Onix uses Rock slide
Hit: (<=9000)= 6503 Yes
Crit: (<=625)= 9970 No
Damage: (8+3+4.5-1.5)=14 damage
-5 energy
-------------------------------------------------------------------------
Action 3

Gastly uses Psychic
Crit: (<=625)= 3684 No
Damage: (12+7.5-3-1+3)+(2*2=4)= 21.5 damage
-5 energy

Onix uses heavy slam
Crit: (<=625) 3333 No
Damage: (14+4.5-1.5)= 17 damage
-7 energy
-------------------------------------------------------------------------
Cube's Team


HP: 27
Energy: 60
Other: Healthy

Complication's Team


HP: 21.
Energy: 73
Other: Disabled for 1 actions, -1 SpD​
 
#11
"Hmm... not much I can do here..."
Heavy Slam-Rock Slide-Heavy Slam
If Gastly uses Endure successfully, use Dragon Tail.
Rock Slide would be disabled A2, change that action to Rock Blast.
 

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