Ubers Sableye [QC: 3/3] [GP: 2/2]

GP: 2/2 (Calm Pokemaster / GatoDelFuego)
QC: 3/3 (Fireburn / shrang / Melee Mewtwo)

they see me trollin', they hatin'



Overview
########

The first things one might notice about Sableye are its diminutive stature and mediocre stats. Despite this, the little imp possesses several unique and useful redeeming qualities that serve to establish it among the titans that populate Ubers. To begin with, Ghost / Dark typing gives Sableye three immunities to Normal, Fighting, and Psychic and only one weakness to Fairy. Sableye also gets the rare Prankster ability and the necessary support movepool to complement it. The aforementioned typing and ability makes Sableye a stellar check to several of the tier's most dangerous physical attackers in Extreme Killer Arceus, Mega Kangaskhan, and Mega Mewtwo X. Prankster Taunt allows it to match up well against common Pokemon on defensive teams and lets it check stall as a playstyle. Sableye can also anti-lead common offensive leads such as Deoxys-S, Scolipede, and Cloyster to decent effect. On the other hand, hopeless special bulk leaves Sableye at the mercy of many potent special attackers in Ubers; Kyogre, Palkia, Yveltal, and Calm Mind Arceus formes are all very threatening Pokemon Sableye is hapless against. Furthermore, its physical bulk even when fully invested is nothing to write home about, and it has next to no offensive presence. Additionally, Fire-type physical attackers, namely Ho-Oh and Blaziken, are immune to Will-O-Wisp and are impossible for Sableye to handle. In summary, it should be reiterated that Sableye is a Pokemon with crippling weaknesses but significant enough merits to let it retain a niche in the tier.


Prankster
########
name: Prankster
move 1: Taunt
move 2: Will-O-Wisp
move 3: Recover
move 4: Knock Off / Foul Play
ability: Prankster
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Impish / Bold

Moves
========

Prankster Taunt provides valuable utility; it prevents opponents from setting up entry hazards, crippling Sableye with status, phazing it, or healing themselves, without the need for Speed investment. This allows Sableye to single-handedly shut down Pokemon such as Lugia, Blissey, and Ferrothorn that are staples on stall-oriented teams. The move also plays a big part in letting Sableye check Extreme Killer Arceus by preventing it from accruing further boosts after it has been burned. Will-O-Wisp lets Sableye wear down the aforementioned Pokemon in conjunction with Taunt and Recover. It is also a means of shutting down other physical attackers such as Mega Kangaskhan, Mega Mewtwo X, and to a lesser extent Swords Dance Ground Arceus in a jiffy. Recover is necessary for Sableye to remain healthy while it checks what it needs to, especially since it is not particularly bulky even with fully invested physical bulk. Knock Off is Sableye's most useful attacking move. It handicaps common defensive Pokemon by permanently removing their Leftovers and is a good move to throw out against predicted switch-ins of Pokemon such as Ho-Oh or Yveltal. Foul Play deals hefty damage to Ho-Oh switching in and is useful for bringing down Pokemon such as Refresh Extreme Killer Arceus. In this moveslot, Snarl can also be used for letting Sableye annoy specially based switch-ins and beat non-Fairy support Arceus one-on-one if it hits them on the switch-in. Toxic is another option here to more effectively cripple certain switch-ins to Sableye such as Lugia, Ho-Oh, and support Arceus formes.


Set Details
========

Maximum HP and Defense EVs with an Impish or Bold nature maximize Sableye's physical bulk, which with Will-O-Wisp defines its role as a check to physical threats. Leftovers provides Sableye with passive healing and is a mandatory item for it, as it lacks bulk and cannot afford to be using Recover every other turn.


Usage Tips
========

Taunt defensive Pokemon and spread burns while Sableye is on the field. Note that Sableye is very frail; even with fully invested physical bulk, it does not want to take most neutral physical hits (such as Landorus-T's Earthquake) unless the opponent is burned. Also, status cripples it, and its special bulk is hopeless. Try to bring Sableye in via double switching on predicted switches into the Pokemon it checks. Alternatively, attempt to switch it into moves of one of the three types it is immune to, especially when said moves are used by Pokemon such as Mega Mewtwo X and Mega Kangaskhan that cannot do much to it whatever the move used. Try as much as possible to keep Sableye at or near full health, especially if the opponent packs boosting physical attackers such as Extreme Killer Arceus, Landorus-T, or Swords Dance Ground Arceus. If it has taken significant prior damage, Sableye might be unable to subdue what it checks when it needs to. Do not be too predictable in using Taunt. Opponents will likely catch on soon enough when you are attempting to Taunt their wall/tank and switch to a Pokemon that poses an immediate offensive threat to Sableye. In these cases, throwing out a Knock Off/Will-O-Wisp or double switching to an appropriate teammate is the wiser move.


Team Options
========

Although Sableye is a very solid check to specific Pokemon such as Extreme Killer Arceus, Mega Kangaskhan, and Mega Mewtwo X, as well as a general annoyance to stall teams, it fares poorly against pretty much everything else. As such, it is advisable to support it with a solid defensive core that holds up well against other prominent metagame threats. A Kyogre check is necessary, making Palkia a good teammate. Having two decent answers to Kyogre is also an option—for example, using Water Arceus and Ferrothorn. Secondly, Sableye is bird bait: have answers to Blaziken and Ho-Oh. Landorus-T is a good teammate that can also set Stealth Rock, which checks Ho-Oh in itself. Water Arceus fares well against Blaziken and checks Ho-Oh in the interim. Physically defensive Xerneas can also check Blaziken, and it forms a good defensive core with Water Arceus that also provides the team with cleric support. Tyranitar and Rock Arceus do well against Ho-Oh, but note that they compound the Blaziken (and Kyogre) weakness. Thirdly, checks to Yveltal and Palkia are required. The aforementioned physically defensive Xerneas can check Yveltal and non-Lustrous Orb Palkia under neutral weather, even without Special Defense investment. Alternatively, a specially defensive spread can be run. Specially defensive Kyogre is another good choice that handles most prominent special attackers without compounding any weaknesses. Finally, Fairy-types are problematic. Have a way to handle Geomancy Xerneas. Poison Arceus is a good teammate; Sableye also helps it against Mewtwo. Sand Rush Excadrill coupled with Tyranitar is an interesting means of keeping Geomancy Xerneas under control, but note that it can only function as a revenge killer and additionally cannot switch in on other Fairy-types such as Fairy Arceus. Understand that many typical checks to Xerneas such as Scizor and Klefki compound your team's ornithophobia, and this should be taken into consideration when teambuilding. Fairy Arceus is another notable Fairy-type that can potentially be very threatening as it can set up Calm Mind on Sableye (Taunting it is too risky). Ferrothorn and Heatran are good checks to Fairy-types in general. In the same vein, make sure your team can handle common Calm Mind Arceus formes, as Sableye cannot risk stay in against these due to its poor special bulk.


Other Options
########

Sableye's other options are woefully scant. Trick can be used with an item such as Iron Ball or Flame Orb to cripple a switch-in, but this strategy is incredibly situational and can backfire if an Arceus forme or Mega-Evolved Pokemon switches in, as Trick fails to work against these Pokemon. Beyond this, Sableye can abuse Prankster by using moves like Confuse Ray to incapacitate foes, but it is hard-pressed to spare the moveslots for these moves, which are gimmicky at best anyway.


Checks & Counters
########

**Fairy-types**: Any Fairy-type attack will usually KO Sableye outright, making Xerneas, Fairy Arceus, Sylveon, and Clefable all very threatening to Sableye.

**Special Attackers**: Kyogre, Palkia, Yveltal, Kyurem-W, Dialga, and Reshiram all OHKO Sableye with their respective STAB moves. Darkrai can severely cripple Sableye with a STAB Dark Pulse while Sableye can do little in return. Thundurus boasts a faster Prankster Taunt and STAB Electric-type moves to incapacitate Sableye with.

**Poultry**: Ho-Oh and Blaziken are immune to Will-O-Wisp and quickly subdue Sableye with their powerful STAB moves.

**Calm Mind Arceus Formes**: Judgment does a large chunk to Sableye even when unboosted. Because Sableye cannot afford to stay in on them, they can take advantage of its switching out to set up a Calm Mind. In the same vein, many support Arceus formes threaten Sableye although Snarl, if used, can mitigate this problem somewhat.

**Heatran**: Due to Flash Fire negating Will-O-Wisp, Heatran can switch freely into any of Sableye's moves (although it dislikes Knock Off) and threaten it with a STAB Lava Plume.

**Lum Berry**: The status-curing Berry is especially potent when paired with Ground-type setup sweepers such as Groudon or Landorus-T, which with the help of the Berry can overwhelm Sableye with STAB Earthquake.

**Magic Bounce**: Reflecting back Sableye's Taunt or Will-O-Wisp handicaps it, although two of the three recipients of the ability, Espeon and Xatu, do not like switching into Knock Off. Mega Absol is rarely used in Ubers, but it can set up on Sableye with the aid of Magic Bounce.

they see me trollin', they hatin'



Overview
########
  • Unique and useful typing, giving it three immunities to Normal, Fighting, and Psychic-types and only one weakness to Fairy-types.
  • Gets Prankster and the necessary support movepool to complement its ability.
  • Aforementioned typing + ability make it a stellar check to prominent physical threats in Extreme Killer Arceus, Mega Kangaskhan, and Mega Mewtwo X.
  • Prankster Taunt allows it to match up well against most stallmons and lets it put in work against stall as a playstyle.
  • Decent anti-lead (Deoxys-S, Scolipede, Cloyster).
  • Hopeless special bulk leaves it at the mercy of many potent special attackers in Ubers: Kyogre, Palkia, Yveltal, and Calm Mind Arceus formes are all very threatening Pokemon Sableye is hapless against. Not to mention its physical bulk is nothing to write home about and it has next to no offensive presence.
  • Bird bait (Ho-Oh and Blaziken are immune to Will-O-Wisp and can exploit Sableye)
  • Overall a Pokemon with crippling weaknesses but significant enough merits to let it retain a niche in the tier.

Prankster
########
name: Prankster
move 1: Taunt
move 2: Will-O-Wisp
move 3: Recover
move 4: Knock Off
ability: Prankster
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Impish / Bold

Moves
========
  • Prankster Taunt has huge utility; it prevents opponents from setting hazards, crippling Sableye with status, phazing it, or healing themselves, without the need for Speed investment. This allows Sableye to singlehandedly shut down stallmons like Lugia, Blissey, and Ferrothorn.
  • The move also plays a big part in letting Sableye check Extreme Killer Arceus by preventing it from accruing further boosts after it has been burned.
  • Will-O-Wisp lets Sableye wear down stallmons in conjunction with Taunt and Recover. It is also a means of shutting down physical attackers like Extreme Killer Arceus, Mega Kangaskhan, Mega Mewtwo X, and to a lesser extent Swords Dance Arceus Ground, in a jiffy.
  • Recover is necessary for Sableye to remain healthy while it checks what it needs to, especially since it is not particularly bulky even with fully invested physical bulk, and has mediocre special bulk.
  • Knock Off is Sableye's most useful attacking move. It cripples stallmons by permanently removing their item, and is a good move to throw out against predicted switch-ins of Pokemon like Ho-Oh or Yveltal.
  • Snarl can be good for letting Sableye beat non-Fairy support Arceus one-on-one and annoy specially-based switch-ins to it.
  • Foul Play deals hefty damage to Ho-Oh switching in and useful for bringing down stuff like Refresh Extreme Killer Arceus

Set Details
========
  • Maximum HP and Def EVs with an Impish/Bold nature for maximum physical bulk, which with Will-O-Wisp defines Sableye's role as a check to physical threats.
  • Leftovers provides Sableye with passive healing and is a mandatory item for it as it lacks bulk and cannot afford to be using Recover every other turn.

Usage Tips
========
  • Taunt stallmons and spread burns while it is on the field.
  • Sableye is very frail. Even with fully invested physical bulk, it does not want to take most neutral physical hits (like Landorus-T's Earthquake) unless the opponent is burned. Status cripples it, and its special bulk is hopeless. Try to bring Sableye in via double switching on predicted switches into the Pokemon it checks.
  • Alternatively, attempt to switch it into moves of one of the three types it is immune to, especially when said moves are used by Pokemon like Mega Mewtwo X and Mega Kangaskhan, that cannot do much to it whatever the move used.
  • Try as far as possible to keep Sableye at or near full health, especially if the opponent packs boosting physical attackers like Extreme Killer Arceus, Landorus-T, or Swords Dance Arceus Ground. If it has taken significant prior damage, Sableye might find it unable to subdue what it checks when it needs to.
  • Do not be too predictable in using Taunt. Opponents will likely catch on soon enough when you are attempting to Taunt their wall/tank and switch to a Pokemon that poses an immediate offensive threat to Sableye. In these cases, throwing out a Knock Off/Will-O-Wisp or double switching to an appropriate teammate is the wiser move.

Team Options
========
  • Although Sableye is a very solid check to specific Pokemon like Extreme Killer Arceus, Mega Kangaskhan, and Mega Mewtwo X, as well as a general annoyance to stall teams, it fares poorly against pretty much everything else. As such, it is advisable to support it with a solid defensive core that holds up well against other prominent metagame threats.
  • A Kyogre check is necessary. Palkia is a good teammate. On dedicated stall teams, having two decent answers to Kyogre as also an option, for example, using Water Arceus + Ferrothorn.
  • Sableye is bird bait. Have answers to Blaziken and Ho-Oh. Landorus-T is a good teammate that can also set Stealth Rock, which checks Ho-Oh in itself. Water Arceus fares well against Blaziken and checks Ho-Oh in the interim. Physically defensive Xerneas can also check Blaziken, and forms a good defensive core with Water Arceus that also provides the team with cleric support. Tyranitar and Rock Arceus do well against Ho-Oh, but note that they compound the Blaziken (and Kyogre) weakness.
  • Checks to Yveltal and Palkia are required. The aforementioned physically defensive Xerneas can check Yveltal and non-Lustrous Orb Palkia under neutral weather, even without Special Defense investment. Alternative, a specially defensive spread can be run. Specially defensive Kyogre is another good choice that handles most prominent special attackers without compounding any weaknesses.
  • Finally, Fairy-types are problematic. Have a way to handle Geomancy Xerneas. Poison Arceus is a good teammate; Sableye also helps it against Mewtwo. Sand Rush Excadrill + Tyranitar is an interesting means of keeping GeoXern under control.
  • Note that most typical Xerneas checks compound the team's ornithophobia and are hence not recommended... >_>' Fairy Arceus is another notable Fairy-type that can potentially be very threatening as it can set up Calm Mind on Sableye (Taunting it is too risky). In the same vein, make sure your team can handle common Calm Mind Arceus formes as Sableye cannot stay in against these due to its poor special bulk.

Other Options
########
  • Trick + [relevant item]
(alot of sab's moves look cute but are too situational/gimmicky to be actually viable even in oo)


Checks & Counters
########
  • Fairy-types
  • Thundurus-I
  • Special Attackers (Kyogre, Palkia, Yveltal, Kyurem-W, Dialga, Darkrai, Reshiram)
  • Ho-Oh
  • Blaziken
  • Calm Mind Arceus formes
  • Heatran
  • Lum Berry Groudon/Landorus-T
  • Magic Bounce
 
Last edited:
Where's SpD ogre in TO? It appreciates sableye trolling physical stuff, while ogre handles fairies, yveltal, palkia, and does not compound ho-oh weakness. Also, mention stealth rock as sableye's best bro to stop Ho-Oh.
 

yohoE

I'm jus Here for da memes r wateva dem shits called
Who the fuck stamped this without making sure Foul Play got a main move????

...fireburn ;-;

In all seriousness, this move needs to get main slash. Knock Off is good but there's still a fair number of flaws; many mons are "immune" to it in Ubers and you lose a fair number of perks with dropping Foul Play. (general damage output + not relying completely on Wisp)

"On dedicated stall teams, having two decent answers to Kyogre is also an option, for example, using Water Arceus and Ferrothorn." I know I'm constantly nitpicking you on these sort of things but I feel like this is another one of those subtle, general teambuilding hints. Sure, you don't have to use Palkia to deal with the massive Kyogre weak and can instead opt for water arc + ferro but it really bothers me to see the "on dedicated stall teams" bit since it sounds like you limit that option to only those sorts of teams. (which are vague to begin with)

Um the Excadrill example is fine just make sure to mention it only works when you want to stop a boosted Geoxern. Fairies that just go straight for the attack are going to tear through you if that's all you have.

Toxic deserves a moves mention imo. Dicks with a fair number of typical Sableye switch-ins.

I love your work
QC Approved 3/3


-MM2
 
Deletions
Additions / Corrections
Comments

Overview
########

The first things one might notice about Sableye are its diminutive stature and mediocre stats. Despite this, the little imp possesses several unique and useful redeeming qualities that serve to establish it among the titans that populate Ubers. To begin with, Ghost/Dark typing gives Sableye three immunities to Normal, Fighting, and Psychic-types and only one weakness to Fairy-types (You started the sentence with 'Normal, Fighting ...' i.e., without the hyphen at the end, so I changed it this way for consistency). Sableye also gets the rare Prankster ability and the necessary support movepool to complement it. The aforementioned typing and ability makes Sableye a stellar check to several of the tier's most dangerous physical attackers in Extreme Killer Arceus, Mega Kangaskhan, and Mega Mewtwo X. Prankster Taunt allows it to match up well against common Pokemon on defensive teams and lets it put in work against check stall as a playstyle. Sableye can also anti-lead common offensive leads such as Deoxys-S, Scolipede, and Cloyster to decent effect. On the other hand, hopeless special bulk leaves Sableye at the mercy of many potent special attackers in Ubers: Kyogre, Palkia, Yveltal, and Calm Mind Arceus formes are all very threatening Pokemon Sableye is hapless against. Not to mention Furthermore, its physical bulk even when fully invested is nothing to write home about, (add comma) and it has next to no offensive presence. Additionally, Fire-type physical attackers, namely Ho-Oh and Blaziken, are immune to Will-O-Wisp and are impossible for Sableye to handle. In summary, it should be reiterated that Sableye is a Pokemon with crippling weaknesses but significant enough merits to let it retain a niche in the tier.


Prankster
########
name: Prankster
move 1: Taunt
move 2: Will-O-Wisp
move 3: Recover
move 4: Knock Off / Foul Play
ability: Prankster
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Impish / Bold

Moves
========

Prankster Taunt provides valuable utility; it prevents opponents from setting hazards, crippling Sableye with status, phazing it, or healing themselves, without the need for Speed investment. This allows Sableye to singlehandedly shut down Pokemon such as Lugia, Blissey, and Ferrothorn that are staples on stall-oriented teams. The move also plays a big part in letting Sableye check Extreme Killer Arceus by preventing it from accruing further boosts after it has been burned. Will-O-Wisp lets Sableye wear down the aforementioned Pokemon in conjunction with Taunt and Recover. It is also a means of shutting down other physical attackers such as Mega Kangaskhan, Mega Mewtwo X, and to a lesser extent Swords Dance Arceus-Ground, (remove comma) in a jiffy. Recover is necessary for Sableye to remain healthy while it checks what it needs to, especially since it is not particularly bulky even with fully invested physical bulk. Knock Off is Sableye's most useful attacking move. It handicaps common defensive Pokemon by permanently removing their Leftovers, (remove comma) and is a good move to throw out against predicted switch-ins of Pokemon such as Ho-Oh or Yveltal. Foul Play deals hefty damage to Ho-Oh switching in and is useful for bringing down Pokemon such as Refresh Extreme Killer Arceus. In this moveslot, Snarl can also be used for letting Sableye annoy specially-based switch-ins to it and beat non-Fairy support Arceus one-on-one if it hits them on the switch-in. Toxic is another option here to more effectively cripple certain switch-ins to Sableye such as Lugia, Ho-Oh, and support Arceus formes.


Set Details
========

Maximum HP and Defense EVs with an Impish/Bold nature maximize Sableye's physical bulk, which with Will-O-Wisp defines its role as a check to physical threats. Leftovers provides Sableye with passive healing and is a mandatory item for it, (add comma) as it lacks bulk and cannot afford to be using Recover every other turn.


Usage Tips
========

Taunt defensive Pokemon and spread burns while Sableye is on the field. Note that Sableye is very frail. Even with fully invested physical bulk, it does not want to take most neutral physical hits (such as Landorus-T's Earthquake) unless the opponent is burned. Also, status cripples it, (add comma) and its special bulk is hopeless. Try to bring Sableye in via double switching on predicted switches into the Pokemon it checks. Alternatively, attempt to switch it into moves of one of the three types it is immune to, especially when said moves are used by Pokemon such as Mega Mewtwo X and Mega Kangaskhan that cannot do much to it whatever the move used. Try as far as possible to keep Sableye at or near full health, especially if the opponent packs boosting physical attackers such as Extreme Killer Arceus, Landorus-T, or Swords Dance Arceus-Ground. If it has taken significant prior damage, Sableye might find it be unable to subdue what it checks when it needs to. Do not be too predictable in using Taunt. Opponents will likely catch on soon enough when you are attempting to Taunt their wall/tank and switch to a Pokemon that poses an immediate offensive threat to Sableye. In these cases, throwing out a Knock Off/Will-O-Wisp or double switching to an appropriate teammate is the wiser move.


Team Options
========

Although Sableye is a very solid check to specific Pokemon such as Extreme Killer Arceus, Mega Kangaskhan, and Mega Mewtwo X, as well as a general annoyance to stall teams, it fares poorly against pretty much everything else. As such, it is advisable to support it with a solid defensive core that holds up well against other prominent metagame threats. A Kyogre check is necessary, making Palkia a good teammate. Having two decent answers to Kyogre is also an option—for example, using Water Arceus and Ferrothorn. (replace comma with emdash) Secondly, Sableye is bird bait: have answers to Blaziken and Ho-Oh. Landorus-T is a good teammate that can also set Stealth Rock, which checks Ho-Oh in itself. Water Arceus fares well against Blaziken and checks Ho-Oh in the interim. Physically defensive Xerneas can also check Blaziken, and it forms a good defensive core with Water Arceus that also provides the team with cleric support. Tyranitar and Rock Arceus do well against Ho-Oh, but note that they compound the Blaziken (and Kyogre) weakness. Thirdly, checks to Yveltal and Palkia are required. The aforementioned physically defensive Xerneas can check Yveltal and non-Lustrous Orb Palkia under neutral weather, even without Special Defense investment. Alternatively, a specially defensive spread can be run. Specially defensive Kyogre is another good choice that handles most prominent special attackers without compounding any weaknesses. Finally, Fairy-types are problematic. Have a way to handle Geomancy Xerneas. Poison Arceus is a good teammate; Sableye also helps it against Mewtwo. Sand Rush Excadrill coupled with Tyranitar is an interesting means of keeping GeoXern under control, but note that it can only function as a revenge killer and additionally cannot switch in on other Fairy-types such as Fairy Arceus. Understand that many typical checks to Xerneas such as Scizor and Klefki compound your team's ornithophobia, (add comma) and this should be taken into consideration when teambuilding. (replace ellipses with period) Fairy Arceus is another notable Fairy-type that can potentially be very threatening as it can set up Calm Mind on Sableye (Taunting it is too risky). Ferrothorn and Heatran are good checks to Fairy-types in general. In the same vein, make sure your team can handle common Calm Mind Arceus formes, (add comma) as Sableye cannot risk stay in against these due to its poor special bulk.


Other Options
########

Sableye's other options are woefully scant. Trick can be used with an item such as Iron Ball or Flame Orb to cripple a switch-in, but this strategy is incredibly situational and can backfire if an Arceus forme or Mega-Evolved Pokemon switches in, as Trick fails to work against these Pokemon. Beyond this, Sableye can abuse Prankster by using moves like Confuse Ray to incapacitate foes, but it is hard-pressed to spare the moveslots for these moves, which are gimmicky at best anyway.


Checks & Counters
########

**Fairy-types**: Any Fairy-type attack will usually KO Sableye outright, making Xerneas, Arceus-Fairy, Sylveon, (add comma) and Clefable all very threatening to Sableye.

**Special Attackers**: Kyogre, Palkia, Yveltal, Kyurem-W, Dialga, and Reshiram all OHKO Sableye with their respective STAB moves. Darkrai can severely cripple Sableye with a STAB Dark Pulse while Sableye can do little in return. Thundurus boasts a faster Prankster Taunt and STAB Electric-type moves to incapacitate Sableye with.

**Poultry**: Ho-Oh and Blaziken are immune to Will-O-Wisp and quickly subdue Sableye with their powerful STAB moves.

**Calm Mind Arceus formes**: Judgment does a large chunk to Sableye even when unboosted. Since Sableye cannot afford to stay in on them, they can take advantage of its switching out to set up a Calm Mind. In the same vein, many support Arceus formes threaten Sableye although Snarl, if used, can mitigate this problem somewhat.

**Heatran**: Sableye does not appreciate eating a Lava Plume from this thing. (this is a tad too informal; consider replacing 'thing' with 'threat')

**Lum Berry**: The status-curing Berry is especially potent when paired with Ground-type setup sweepers such as Groudon or Landorus-T, which with the help of the Berry can overwhelm Sableye with STAB Earthquake.

**Magic Bounce**: Reflecting back Sableye's Taunt or Will-O-Wisp handicaps it, although two of the three recipients of the ability, Espeon and Xatu, do not like switching into Knock Off. Mega Absol is rarely used in Ubers, but it can set up on Sableye with the aid of Magic Bounce.

Overview
########

The first things one might notice about Sableye are its diminutive stature and mediocre stats. Despite this, the little imp possesses several unique and useful redeeming qualities that serve to establish it among the titans that populate Ubers. To begin with, Ghost/Dark typing gives Sableye three immunities to Normal, Fighting, and Psychicand only one weakness to Fairy. Sableye also gets the rare Prankster ability and the necessary support movepool to complement it. The aforementioned typing and ability makes Sableye a stellar check to several of the tier's most dangerous physical attackers in Extreme Killer Arceus, Mega Kangaskhan, and Mega Mewtwo X. Prankster Taunt allows it to match up well against common Pokemon on defensive teams and lets it check stall as a playstyle. Sableye can also anti-lead common offensive leads such as Deoxys-S, Scolipede, and Cloyster to decent effect. On the other hand, hopeless special bulk leaves Sableye at the mercy of many potent special attackers in Ubers: Kyogre, Palkia, Yveltal, and Calm Mind Arceus formes are all very threatening Pokemon Sableye is hapless against. Furthermore, its physical bulk even when fully invested is nothing to write home about, and it has next to no offensive presence. Additionally, Fire-type physical attackers, namely Ho-Oh and Blaziken, are immune to Will-O-Wisp and are impossible for Sableye to handle. In summary, it should be reiterated that Sableye is a Pokemon with crippling weaknesses but significant enough merits to let it retain a niche in the tier.


Prankster
########
name: Prankster
move 1: Taunt
move 2: Will-O-Wisp
move 3: Recover
move 4: Knock Off / Foul Play
ability: Prankster
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Impish / Bold

Moves
========

Prankster Taunt provides valuable utility; it prevents opponents from setting hazards, crippling Sableye with status, phazing it, or healing themselves, without the need for Speed investment. This allows Sableye to singlehandedly shut down Pokemon such as Lugia, Blissey, and Ferrothorn that are staples on stall-oriented teams. The move also plays a big part in letting Sableye check Extreme Killer Arceus by preventing it from accruing further boosts after it has been burned. Will-O-Wisp lets Sableye wear down the aforementioned Pokemon in conjunction with Taunt and Recover. It is also a means of shutting down other physical attackers such as Mega Kangaskhan, Mega Mewtwo X, and to a lesser extent Swords Dance Arceus-Ground in a jiffy. Recover is necessary for Sableye to remain healthy while it checks what it needs to, especially since it is not particularly bulky even with fully invested physical bulk. Knock Off is Sableye's most useful attacking move. It handicaps common defensive Pokemon by permanently removing their Leftovers and is a good move to throw out against predicted switch-ins of Pokemon such as Ho-Oh or Yveltal. Foul Play deals hefty damage to Ho-Oh switching in and is useful for bringing down Pokemon such as Refresh Extreme Killer Arceus. In this moveslot, Snarl can also be used for letting Sableye annoy specially-based switch-ins to it and beat non-Fairy support Arceus one-on-one if it hits them on the switch-in. Toxic is another option here to more effectively cripple certain switch-ins to Sableye such as Lugia, Ho-Oh, and support Arceus formes.


Set Details
========

Maximum HP and Defense EVs with an Impish/Bold nature maximize Sableye's physical bulk, which with Will-O-Wisp defines its role as a check to physical threats. Leftovers provides Sableye with passive healing and is a mandatory item for it, as it lacks bulk and cannot afford to be using Recover every other turn.


Usage Tips
========

Taunt defensive Pokemon and spread burns while Sableye is on the field. Note that Sableye is very frail. Even with fully invested physical bulk, it does not want to take most neutral physical hits (such as Landorus-T's Earthquake) unless the opponent is burned. Also, status cripples it, and its special bulk is hopeless. Try to bring Sableye in via double switching on predicted switches into the Pokemon it checks. Alternatively, attempt to switch it into moves of one of the three types it is immune to, especially when said moves are used by Pokemon such as Mega Mewtwo X and Mega Kangaskhan that cannot do much to it whatever the move used. Try as far as possible to keep Sableye at or near full health, especially if the opponent packs boosting physical attackers such as Extreme Killer Arceus, Landorus-T, or Swords Dance Arceus-Ground. If it has taken significant prior damage, Sableye might be unable to subdue what it checks when it needs to. Do not be too predictable in using Taunt. Opponents will likely catch on soon enough when you are attempting to Taunt their wall/tank and switch to a Pokemon that poses an immediate offensive threat to Sableye. In these cases, throwing out a Knock Off/Will-O-Wisp or double switching to an appropriate teammate is the wiser move.


Team Options
========

Although Sableye is a very solid check to specific Pokemon such as Extreme Killer Arceus, Mega Kangaskhan, and Mega Mewtwo X, as well as a general annoyance to stall teams, it fares poorly against pretty much everything else. As such, it is advisable to support it with a solid defensive core that holds up well against other prominent metagame threats. A Kyogre check is necessary, making Palkia a good teammate. Having two decent answers to Kyogre is also an option—for example, using Water Arceus and Ferrothorn. Secondly, Sableye is bird bait: have answers to Blaziken and Ho-Oh. Landorus-T is a good teammate that can also set Stealth Rock, which checks Ho-Oh in itself. Water Arceus fares well against Blaziken and checks Ho-Oh in the interim. Physically defensive Xerneas can also check Blaziken, and it forms a good defensive core with Water Arceus that also provides the team with cleric support. Tyranitar and Rock Arceus do well against Ho-Oh, but note that they compound the Blaziken (and Kyogre) weakness. Thirdly, checks to Yveltal and Palkia are required. The aforementioned physically defensive Xerneas can check Yveltal and non-Lustrous Orb Palkia under neutral weather, even without Special Defense investment. Alternatively, a specially defensive spread can be run. Specially defensive Kyogre is another good choice that handles most prominent special attackers without compounding any weaknesses. Finally, Fairy-types are problematic. Have a way to handle Geomancy Xerneas. Poison Arceus is a good teammate; Sableye also helps it against Mewtwo. Sand Rush Excadrill coupled with Tyranitar is an interesting means of keeping GeoXern under control, but note that it can only function as a revenge killer and additionally cannot switch in on other Fairy-types such as Fairy Arceus. Understand that many typical checks to Xerneas such as Scizor and Klefki compound your team's ornithophobia, and this should be taken into consideration when teambuilding. Fairy Arceus is another notable Fairy-type that can potentially be very threatening as it can set up Calm Mind on Sableye (Taunting it is too risky). Ferrothorn and Heatran are good checks to Fairy-types in general. In the same vein, make sure your team can handle common Calm Mind Arceus formes, as Sableye cannot risk stay in against these due to its poor special bulk.


Other Options
########

Sableye's other options are woefully scant. Trick can be used with an item such as Iron Ball or Flame Orb to cripple a switch-in, but this strategy is incredibly situational and can backfire if an Arceus forme or Mega-Evolved Pokemon switches in, as Trick fails to work against these Pokemon. Beyond this, Sableye can abuse Prankster by using moves like Confuse Ray to incapacitate foes, but it is hard-pressed to spare the moveslots for these moves, which are gimmicky at best anyway.


Checks & Counters
########

**Fairy-types**: Any Fairy-type attack will usually KO Sableye outright, making Xerneas, Arceus-Fairy, Sylveon, and Clefable all very threatening to Sableye.

**Special Attackers**: Kyogre, Palkia, Yveltal, Kyurem-W, Dialga, and Reshiram all OHKO Sableye with their respective STAB moves. Darkrai can severely cripple Sableye with a STAB Dark Pulse while Sableye can do little in return. Thundurus boasts a faster Prankster Taunt and STAB Electric-type moves to incapacitate Sableye with.

**Poultry**: Ho-Oh and Blaziken are immune to Will-O-Wisp and quickly subdue Sableye with their powerful STAB moves.

**Calm Mind Arceus formes**: Judgment does a large chunk to Sableye even when unboosted. Since Sableye cannot afford to stay in on them, they can take advantage of its switching out to set up a Calm Mind. In the same vein, many support Arceus formes threaten Sableye although Snarl, if used, can mitigate this problem somewhat.

**Heatran**: Sableye does not appreciate eating a Lava Plume from this thing.

**Lum Berry**: The status-curing Berry is especially potent when paired with Ground-type setup sweepers such as Groudon or Landorus-T, which with the help of the Berry can overwhelm Sableye with STAB Earthquake.

**Magic Bounce**: Reflecting back Sableye's Taunt or Will-O-Wisp handicaps it, although two of the three recipients of the ability, Espeon and Xatu, do not like switching into Knock Off. Mega Absol is rarely used in Ubers, but it can set up on Sableye with the aid of Magic Bounce.


It's generally not advisable to copy-paste a grammar check; you tend to understand the changes made better when you manually implement them. Then again, I totally understand if you are strapped for time: feel free to use the copy-paste I provided in that case.

One more thing: address my comment under the 'Heatran' section in C&C. This was a solid write-up otherwise, though - good job with that!



GP 1 / 2
 
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Calm Pokemaster

I'll change the description of the Heatran section to 'Due to Flash Fire negating Will-O-Wisp, Heatran can switch freely into any of Sableye's moves (although it dislikes Knock Off) and threaten it with a STAB Lava Plume.'

Also, about a particular change you made: I believe that as delineated in the GP standards thread, it should be [Type] Arceus rather than Arceus-[Type]? So, 'Swords Dance Ground Arceus' instead of 'Swords Dance Arceus-Ground'. I realize I made the mistake of writing it as 'Swords Dance Arceus Ground' at first, sorry if that caused any confusion.
 
Calm Pokemaster

I'll change the description of the Heatran section to 'Due to Flash Fire negating Will-O-Wisp, Heatran can switch freely into any of Sableye's moves (although it dislikes Knock Off) and threaten it with a STAB Lava Plume.'

Also, about a particular change you made: I believe that as delineated in the GP standards thread, it should be [Type] Arceus rather than Arceus-[Type]? So, 'Swords Dance Ground Arceus' instead of 'Swords Dance Arceus-Ground'. I realize I made the mistake of writing it as 'Swords Dance Arceus Ground' at first, sorry if that caused any confusion.
Heatran description is fine now.

And yes, though we recommend [Type] Arceus in the said thread, it's written as Arceus-[Type] in the on-site Pokedex. Bottomline: either is fine, just ensure you're consistent with what you use within the analysis.
 

GatoDelFuego

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Overview
########

The first things one might notice about Sableye are its diminutive stature and mediocre stats. Despite this, the little imp possesses several unique and useful redeeming qualities that serve to establish it among the titans that populate Ubers. To begin with, Ghost / Dark typing gives Sableye three immunities to Normal, Fighting, and Psychic and only one weakness to Fairy. Sableye also gets the rare Prankster ability and the necessary support movepool to complement it. The aforementioned typing and ability makes Sableye a stellar check to several of the tier's most dangerous physical attackers in Extreme Killer Arceus, Mega Kangaskhan, and Mega Mewtwo X. Prankster Taunt allows it to match up well against common Pokemon on defensive teams and lets it check stall as a playstyle. Sableye can also anti-lead common offensive leads such as Deoxys-S, Scolipede, and Cloyster to decent effect. On the other hand, hopeless special bulk leaves Sableye at the mercy of many potent special attackers in Ubers; (SC) Kyogre, Palkia, Yveltal, and Calm Mind Arceus formes are all very threatening Pokemon Sableye is hapless against. Furthermore, its physical bulk even when fully invested is nothing to write home about, and it has next to no offensive presence. Additionally, Fire-type physical attackers, namely Ho-Oh and Blaziken, are immune to Will-O-Wisp and are impossible for Sableye to handle. In summary, it should be reiterated that Sableye is a Pokemon with crippling weaknesses but significant enough merits to let it retain a niche in the tier.


Prankster
########
name: Prankster
move 1: Taunt
move 2: Will-O-Wisp
move 3: Recover
move 4: Knock Off / Foul Play
ability: Prankster
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Impish / Bold

Moves
========

Prankster Taunt provides valuable utility; it prevents opponents from setting up entry hazards, crippling Sableye with status, phazing it, or healing themselves, without the need for Speed investment. This allows Sableye to single-handedly shut down Pokemon such as Lugia, Blissey, and Ferrothorn that are staples on stall-oriented teams. The move also plays a big part in letting Sableye check Extreme Killer Arceus by preventing it from accruing further boosts after it has been burned. Will-O-Wisp lets Sableye wear down the aforementioned Pokemon in conjunction with Taunt and Recover. It is also a means of shutting down other physical attackers such as Mega Kangaskhan, Mega Mewtwo X, and to a lesser extent Swords Dance Ground Arceus in a jiffy. Recover is necessary for Sableye to remain healthy while it checks what it needs to, especially since as it is not particularly bulky even with fully invested physical bulk. Knock Off is Sableye's most useful attacking move. It handicaps common defensive Pokemon by permanently removing their Leftovers and is a good move to throw out against predicted switch-ins of Pokemon such as Ho-Oh or Yveltal. Foul Play deals hefty damage to Ho-Oh switching in and is useful for bringing down Pokemon such as Refresh Extreme Killer Arceus. In this moveslot, Snarl can also be used for letting Sableye annoy specially based switch-ins to it and beat non-Fairy support Arceus one-on-one if it hits them it on the switch-in. Toxic is another option here to more effectively cripple certain switch-ins to Sableye such as Lugia, Ho-Oh, and support Arceus formes.


Set Details
========

Maximum HP and Defense EVs with an Impish or Bold nature maximize Sableye's physical bulk, which with Will-O-Wisp defines its role as a check to physical threats. Leftovers provides Sableye with passive healing and is a mandatory item for it, as it lacks bulk and cannot afford to be using Recover every other turn.


Usage Tips
========

Taunt defensive Pokemon and spread burns while Sableye is on the field. Note that Sableye is very frail; even with fully invested physical bulk, it does not want to take most neutral physical hits (such as Landorus-T's Earthquake) unless the opponent is burned. Also, status cripples it, and its special bulk is hopeless. Try to bring Sableye in via double switching on predicted switches into the Pokemon it checks. Alternatively, attempt to switch it into moves of one of the three types it is immune to, especially when said moves are used by Pokemon such as Mega Mewtwo X and Mega Kangaskhan that cannot do much to it whatever the move used. Try as far much as possible to keep Sableye at or near full health, especially if the opponent packs boosting physical attackers such as Extreme Killer Arceus, Landorus-T, or Swords Dance Ground Arceus. If it has taken significant prior damage, Sableye might be unable to subdue what it checks when it needs to. Do not be too predictable in using Taunt. Opponents will likely catch on soon enough when you are attempting to Taunt their wall/tank and switch to a Pokemon that poses an immediate offensive threat to Sableye. In these cases, throwing out a Knock Off/Will-O-Wisp or double switching to an appropriate teammate is the wiser move.


Team Options
========

Although Sableye is a very solid check to specific Pokemon such as Extreme Killer Arceus, Mega Kangaskhan, and Mega Mewtwo X, as well as a general annoyance to stall teams, it fares poorly against pretty much everything else. As such, it is advisable to support it with a solid defensive core that holds up well against other prominent metagame threats. A Kyogre check is necessary, making Palkia a good teammate. Having two decent answers to Kyogre is also an option—for example, using Water Arceus and Ferrothorn. Secondly, Sableye is bird bait: have answers to Blaziken and Ho-Oh. Landorus-T is a good teammate that can also set Stealth Rock, which checks Ho-Oh in itself. Water Arceus fares well against Blaziken and checks Ho-Oh in the interim. Physically defensive Xerneas can also check Blaziken, and it forms a good defensive core with Water Arceus that also provides the team with cleric support. Tyranitar and Rock Arceus do well against Ho-Oh, but note that they compound the Blaziken (and Kyogre) weakness. Thirdly, checks to Yveltal and Palkia are required. The aforementioned physically defensive Xerneas can check Yveltal and non-Lustrous Orb Palkia under neutral weather, even without Special Defense investment. Alternatively, a specially defensive spread can be run. Specially defensive Kyogre is another good choice that handles most prominent special attackers without compounding any weaknesses. Finally, Fairy-types are problematic. Have a way to handle Geomancy Xerneas. Poison Arceus is a good teammate; Sableye also helps it against Mewtwo. All mewtwo or just X? Just making sure I suppose Sand Rush Excadrill coupled with Tyranitar is an interesting means of keeping Geomancy Xerneas under control, but note that it can only function as a revenge killer and additionally cannot switch in on other Fairy-types such as Fairy Arceus. Understand that many typical checks to Xerneas such as Scizor and Klefki compound your team's ornithophobia, and this should be taken into consideration when teambuilding. Fairy Arceus is another notable Fairy-type that can potentially be very threatening as it can set up Calm Mind on Sableye (Taunting it is too risky). Ferrothorn and Heatran are good checks to Fairy-types in general. In the same vein, make sure your team can handle common Calm Mind Arceus formes, as Sableye cannot risk stay in against these due to its poor special bulk.


Other Options
########

Sableye's other options are woefully scant. Trick can be used with an item such as Iron Ball or Flame Orb to cripple a switch-in, but this strategy is incredibly situational and can backfire if an Arceus forme or Mega-Evolved Pokemon switches in, as Trick fails to work against these Pokemon. Beyond this, Sableye can abuse Prankster by using moves like Confuse Ray to incapacitate foes, but it is hard-pressed to spare the moveslots for these moves, which are gimmicky at best anyway.


Checks & Counters
########

**Fairy-types**: Any Fairy-type attack will usually KO Sableye outright, making Xerneas, Fairy Arceus, Sylveon, and Clefable all very threatening to Sableye.

**Special Attackers**: Kyogre, Palkia, Yveltal, Kyurem-W, Dialga, and Reshiram all OHKO Sableye with their respective STAB moves. Darkrai can severely cripple Sableye with a STAB Dark Pulse while Sableye can do little in return. Thundurus boasts a faster Prankster Taunt and STAB Electric-type moves to incapacitate Sableye with.

**Poultry**: Ho-Oh and Blaziken are immune to Will-O-Wisp and quickly subdue Sableye with their powerful STAB moves.

**Calm Mind Arceus Formes**: Judgment does a large chunk to Sableye even when unboosted. Since Because Sableye cannot afford to stay in on them, they can take advantage of its switching out to set up a Calm Mind. In the same vein, many support Arceus formes threaten Sableye although Snarl, if used, can mitigate this problem somewhat.

**Heatran**: Due to Flash Fire negating Will-O-Wisp, Heatran can switch freely into any of Sableye's moves (although it dislikes Knock Off) and threaten it with a STAB Lava Plume.

**Lum Berry**: The status-curing Berry is especially potent when paired with Ground-type setup sweepers such as Groudon or Landorus-T, which with the help of the Berry can overwhelm Sableye with STAB Earthquake.

**Magic Bounce**: Reflecting back Sableye's Taunt or Will-O-Wisp handicaps it, although two of the three recipients of the ability, Espeon and Xatu, do not like switching into Knock Off. Mega Absol is rarely used in Ubers, but it can set up on Sableye with the aid of Magic Bounce.

2/2
 
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