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Team Duo
Kao HP: 24/65 EN: 30/30 Stats: 8/2/3/1/40 1/1 Typing: Bug / Ghost Abilities: Wonder Guard Status: Curse(3) Field: Clear
Potion Potion Potion Ether Ether Ether Full Heal Revive X Attack
36/90 HP
Field Assist: Contempt The Pokemon's icy glare displays their disapproval of items they find barbarous.
When the explorer's Pokemon equip an item from the backpack, 80% of the time: Destroy that item, even if it is an immutable item. Battle Assist: Correction The Pokemon barrages the explorer's team with unsolicited and denigrating advice.
The explorer's Pokemon know the following moves as borrowed moves, based on the Habitat Level:
Lv1+: Encore
Lv2+: Disable
Lv3+: Torment
Lv4: Imprison
Battlefield: Clear
Wild Pokémon
Dusclops Enigma Stone
[ O O ] EP: 50 (38.5%) Stats: 5/11/5/11/25 3/3 Typing: Ghost Abilities: Pressure, Frisk Mood: Curious Status: Poison(3), Toxin, Burn Field: Clear
Round Summary HP: -23-10, reset, -23-10 = -33 from full EN: -4, reset EP: -9-3-2-3-2 = -19
Team Duo
Kao HP: 32/65 EN: 30/30 Stats: 8/3/3/2/40 1/1 Typing: Bug / Ghost Abilities: Wonder Guard Status: Curse(1) Field: Clear
Potion Potion Potion Ether Ether Ether Full Heal Revive X Attack
36/90 HP
Field Assist: Contempt The Pokemon's icy glare displays their disapproval of items they find barbarous.
When the explorer's Pokemon equip an item from the backpack, 80% of the time: Destroy that item, even if it is an immutable item. Battle Assist: Correction The Pokemon barrages the explorer's team with unsolicited and denigrating advice.
The explorer's Pokemon know the following moves as borrowed moves, based on the Habitat Level:
Lv1+: Encore
Lv2+: Disable
Lv3+: Torment
Lv4: Imprison
Battlefield: Clear
Wild Pokémon
Dusclops Enigma Stone
[ O ] EP: 31 (23.8%) Stats: 5/11/5/11/25 3/3 Typing: Ghost Abilities: Pressure, Frisk Mood: Curious Status: Poison(5), Toxin, Burn Field: Clear
Team Duo
Kao HP: 32/65 EN: 30/30 Stats: 8/3/3/2/40 1/1 Typing: Bug / Ghost Abilities: Wonder Guard Status: Curse(1) Field: Clear
Potion Potion Potion Ether Ether Ether Full Heal Revive X Attack
36/90 HP
Field Assist: Contempt The Pokemon's icy glare displays their disapproval of items they find barbarous.
When the explorer's Pokemon equip an item from the backpack, 80% of the time: Destroy that item, even if it is an immutable item. Battle Assist: Correction The Pokemon barrages the explorer's team with unsolicited and denigrating advice.
The explorer's Pokemon know the following moves as borrowed moves, based on the Habitat Level:
Lv1+: Encore
Lv2+: Disable
Lv3+: Torment
Lv4: Imprison
Battlefield: Clear
Wild Pokémon
Dusclops Enigma Stone
[ O ] EP: 31 (23.8%) Stats: 5/11/5/11/25 3/3 Typing: Ghost Abilities: Pressure, Frisk Mood: Curious Status: Poison(5), Toxin, Burn Field: Clear
Step 1 Duo threw a Safari Ball!
Safari Ball was added to Dusclops' Capture Tracker!
Dusclops was caught!
Round Summary HP: -0 EN: -0 EP: -0
Team Duo
Kao HP: 32/65 EN: 30/30 Stats: 8/3/3/2/40 1/1 Typing: Bug / Ghost Abilities: Wonder Guard Status: Curse(1) Field: Clear
Potion Potion Potion Ether Ether Ether Full Heal Revive X Attack
36/90 HP
Field Assist: Contempt The Pokemon's icy glare displays their disapproval of items they find barbarous.
When the explorer's Pokemon equip an item from the backpack, 80% of the time: Destroy that item, even if it is an immutable item. Battle Assist: Correction The Pokemon barrages the explorer's team with unsolicited and denigrating advice.
The explorer's Pokemon know the following moves as borrowed moves, based on the Habitat Level:
Lv1+: Encore
Lv2+: Disable
Lv3+: Torment
Lv4: Imprison
Duo extracts his eviolites despite the braggarting!
Rewards Doduodrio: +12TC, -10JC, +30 pooled EXP, at Level 1, and the ability allocate the pooled EXP
1xDusk Ball for releasing Porygon-Z
1xEviolite or 3RC for releasing Sneasel
1xDusk Ball for releasing Dusclops
1xLo-EXP Record or 1xStrange Ball for completing 8 bravado score boast
Profile as a Bisharp:
Rook is overly cautious and trusts nobody because of past experiences. He's more of a strong and silent type. Rook has a dangerous obsession with sharpening his blades and is always hungry for a fight. Doduodrio hopes to get through to him somehow.
Changes Upon Evolving:
After a lot of hunting, Rook managed to pin down the location of the Bisharp that took over his pack. Then, they engaged in a fierce clash of whirling blades that resulted in the defeat of the rogue Bisharp. Rook took the Bisharp's Leader Crest as a trophy which caused him to evolve into a Kingambit! As a Kingambit, the addition of long hair has made it more difficult to move, but Rook is now physically a lot stronger to compensate for the lost Speed. His appearance is more formidable, commanding the respect of those who see him-- a huge improvement from when he was initially defeated.
How They Met:
Once, Rook was undefeated and led his own pack of Pawniard. Until one of them evolved into a Bisharp and challenged his leadership. And defeated him, driving him out of the pack. In doing so, his pride was damaged, maybe irreparably so, so when Doduodrio stumbled upon him, he immediately challenged him to a battle. As Rook was still hurt from his duel with the other Bisharp, he lost easily and was caught.
Name Origins:
"Rook" is the name of a chess piece. Fairly straightforward name.
Combos:
1. Kowtow Cleave + Swords Dance (False Concession)
2. Spite + Power-Up Punch (Gut Punch)
3. Sucker Punch + Stone Edge (Secret Advantage)
4. Iron Head + Rock Polish (Light Step)
5. Mean Look + Pursuit (No Escape)
6. ---
Moves:
Level 0:
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Kowtow Cleave
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor
Zen Headbutt
Level 1:
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt
Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief
Level 3:
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
Profile:
"I'm lonely... so lonely..." is what Kao would say if it ever says anything. It constantly longs for attention, always waiting in doorways for the chance to be noticed. Consequently, it helps people wherever it can, using its spectral powers to move objects or pass through walls.
How They Met:
After it was discarded upon evolving, Kao wandered for a very long time. On a rainy day, Kao appeared by the side door of Doduodrio's house. Sheldon decided to leave the door open for it and Kao floated right in. It and Sheldon have since became best friends, as Sheldon doesn't seem to be affected by the void in Kao's back.
Name Origin:
Kao is from Kaonashi, the Japanese name of No-Face from Spirited Away.
Level 1:
Absorb
Agility
Confide
Confuse Ray
Cut
Double Team
False Swipe
Flash
Gust
Harden
Metal Claw
Mud-Slap
Sand Attack
Sandstorm
Scratch
Silver Wind
Sucker Punch
Sunny Day
Swagger
Trick
Level 2:
Double-Edge
Dream Eater
Flail
Fury Swipes
Nightmare
Poltergeist
Secret Power
Solar Beam
String Shot
Thief
Level 3:
Baton Pass
Bide
Dig
Frustration
Fury Cutter
Giga Drain
Hex
Leech Life
Mind Reader
Phantom Force
Return
Skitter Smack
Struggle Bug
Telekinesis
Level 4:
Ally Switch
Endure
Final Gambit
Giga Impact
Grudge
Hidden Power (Ghost)
Hyper Beam
Mimic
Natural Gift
Spite
Ground Zero Anomaly Expedition Paldea's Area Zero is still largely unexplored. Even in this era of globalized competition, trainers of sufficient caliber to brave the crater's dangers are in short supply.
A recent power surge from the abandoned lab has caused drastic shifts in the environment, which the Mesagoza Academy would like to see investigated. Unfortunately, access is severely restricted to top scientists, which you are not. However, scientists are helpless against the unusually strong Pokemon of the Area and are in need of strong Trainers to act as their escort during their missions, and that's where you come in.
Habitat Info:
The first Treks will always be the Trek associated with player's first Pokemon's first type and the second Trek will always be the Trek associated with the player's second Pokemon's first type. The third and final trek is always Ground Zero Arrival.
2v2 Singles
Level 4
3 player Technique Control
12-item Backpack
Arenas are specified by each trek.
All other match rules are default.
Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
Lifeline Cleanse - Remove all conditions from your Pokemon.
Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.
Lifeline Switch - Switch your Pokemon.
Lifeline Capture - Put a Premier Ball in the Capture Tracker of a wild Pokemon, if that Tracker is empty.
[/PLAIN][/HIDE]
Dark Trek: Black Hole
An area of intensely increased gravity and diminished light. Within the dark lurk dangerous creatures, and they've adapted to here quite well. They'll strike you from places you don't expect, and you'll find it almost impossible to get away from their attacks.
Arena Effects:
The Weight Class of each Pokemon in play is doubled (x2), and the Evasion stage of each Pokemon in play is always -1.
Pokemon may hold any number of items their team does not own, in addition to their other held items.
Camouflage: Dark | Nature Power: Dark Pulse | Secret Power: The user calls and attempts Topsy-Turvy
Conservation Reward:Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Dark Gem
Black Glasses
Mental Herb
Muk-Alola Level 4
Typing: Poison/Dark Abilities: Poison Touch, Gluttony Hidden Ability: Power of Alchemy
Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.
Movepool Level 0:
Brick Break
Crunch
Dark Pulse
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Snore
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Acid Armor
Bite
Brutal Swing
Confide
Curse
Double Team
Harden
Haze
Helping Hand
Infestation
Mud-Slap
Pain Split
Pound
Power-Up Punch
Rain Dance
Recycle
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Swift
Taunt
Venom Drench
Level 2:
Acid Spray
Assurance
Belch
Clear Smog
Disable
Fire Blast
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Minimize
Payback
Quash
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Thunder
Venoshock
Level 3:
Attract
Body Slam
Dig
Drain Punch
Frustration
Gastro Acid
Giga Drain
Headbutt
Hex
Knock Off
Lash Out
Moonblast
Mud Shot
Pursuit
Return
Rock Tomb
Self-Destruct
Sludge Wave
Snarl
Torment
Level 1:
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick
Level 2:
Assurance
Burning Jealousy
Focus Energy
Focus Punch
Foul Play
Hammer Arm
Low Kick
Mega Kick
Power Whip
Revenge
Superpower
Take Down
Thief
Level 3:
Attract
Body Slam
Chilling Water
Darkest Lariat
Drain Punch
Draining Kiss
Lash Out
Leech Life
Low Sweep
Parting Shot
Power Swap
Spirit Break
Throat Chop
Torment
Trailblaze
Movepool Level 0:
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Level 1:
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool
Level 2:
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder
Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment
Level 4:
Block
Body Press
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Retaliate
Spite
Stomping Tantrum
Tera Blast
The marked Grimmsnarl appeared holding a Mental Herb, and wait, is that, gosh darn it it's gotten ahold of your Leftovers
"I'm going to give you until the count of three to return those Leftovers. Three."
Poison Jab - Poison Jab
At the start of your turn, IF Grimmsnarl has a Decoy, THEN use Beat Up
At the start of your turn, IF Grimmsnarl's team has Reflect AND the Battlefield doesn't have Misty Terrain AND Grimmsnarl isn't Poisoned, THEN use Toxic first instance
At the start of your turn, IF Grimmsnarl's team has Reflect, THEN use Brick Break
At the start of your turn, IF able, THEN use Iron Head
Focus Blast ~ Focus Blast
At start of prio 1 IF Kingambit is to use Iron Head AND your team does not have Reflect THEN use Reflect
At start of prio 1 IF Kingambit is to use Brick Break AND your team has Reflect THEN use Imprison(Brick Break)
At start of prio 1 IF Kingabmit has protection THEN use Nasty Plot
At start of prio 1 IF Kingambit is to use Metal Burst THEN use Nasty Plot
Poison Jab - Poison Jab
At the start of the step, IF Grimmsnarl's EP is greater than 30% and at most 40% AND Grimmsnarl's Capture Tracker doesn't have Ultra Ball, THEN throw an Ultra Ball
At the start of the step, IF Grimmsnarl's EP is at most 30% AND Grimmsnarl's Capture Tracker doesn't have Safari Ball, THEN throw a Safari Ball
At the start of the step, IF Grimmsnarl's EP is at most 30% AND Grimmsnarl's Capture Tracker doesn't have Park Ball, THEN throw a Park Ball
At the start of your turn, IF able, THEN use Iron Head
Somehow, this area is absolutely infested with Bug-types and you have been sent to explore one of the biggest hives. Unfortunately, you're at the center of it, which means you will get flanked and attacked from all sides by enraged drones.
Arena Effects:
At the start of each round: Inflict the condition created by Taunt on each Pokemon in play, for their next turn (each).
Camouflage: Bug | Nature Power: Attack Order | Secret Power: The user calls and attempts Tail Glow
Conservation Reward:Deviant Event Voucher if this Trek is first, or Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Bug Gem
Silver Powder
Quick Claw
Vikavolt Level 4
Typing: Bug/Electric Abilities: Levitate
Field Assist: Take Flight
The Pokemon can help others flee from unwanted battles by carrying them with haste or by taking to the skies.
The explorer can Escape by discarding any single item. (As many times as desired.)
Level 1:
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Silver Wind
Sonic Boom
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Level 2:
Assurance
Close Combat
Double-Edge
Feint
Focus Energy
Razor Wind
Reversal
Rock Blast
Secret Power
Skull Bash
Stone Edge
Take Down
Thief
Level 3:
Acrobatics
Attract
Baton Pass
Bide
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lunge
Pounce
Pursuit
Return
Rock Tomb
Skitter Smack
Smack Down
Stone Axe
Struggle Bug
Trailblaze
U-turn
Level 4:
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Tera Blast
Golisopod Level 4
Typing: Bug/Water Abilities: Emergency Exit
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Movepool Level 0:
Aerial Ace
Aqua Jet
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Dark Pulse
Facade
Focus Blast
Ice Beam
Iron Head
Liquidation
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Waterfall
X-Scissor
Level 1:
Confide
Defense Curl
Double Team
Drill Run
Dual Chop
False Swipe
Hail
Harden
Iron Defense
Metal Claw
Pain Split
Rain Dance
Rock Smash
Sand Attack
Sludge Bomb
Spikes
Sucker Punch
Swagger
Swift
Taunt
Water Pulse
Wide Guard
Level 2:
Assurance
Blizzard
Close Combat
First Impression
Payback
Pin Missile
Venoshock
Level 3:
Attract
Dive
Frost Breath
Frustration
Fury Cutter
Icy Wind
Knock Off
Laser Focus
Leech Life
Mud Shot
Muddy Water
Psych Up
Razor Shell
Return
Rock Tomb
Rollout
Scald
Skitter Smack
Sludge Wave
Snarl
Struggle Bug
Throat Chop
Iron Defence ~ Iron Defence
At start of step IF Kingambit is to use Laser Focus at least once this round THEN replace all instances of Iron Defence with Swords Dance
(I equipped Leftovers, so Kingambit should have 8 more HP)
Switching to Kao the Shedinja holding nothing!
"...."
Phantom Force - Phantom Force
At the start of your turn, IF Golisopod is under Protection, THEN use Phantom Force
At the start of your turn, IF Golisopod has a Decoy, THEN use Phantom Force
At the start of your turn, IF Golisopod isn't poisoned AND Golisopod isn't burned, THEN use Noxious Flames (Toxic + Will-O-Wisp)
At the start of your turn, IF Golisopod has a Major Status, THEN use Hex
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.
Battlefield: Clear
Wild Pokémon
Golisopod Quick Claw
[ O ] EP: 100 (83.3%) Stats: 9/10/5/7/20 3/5 Typing: Bug / Water Abilities: Emergency Exit Mood: Curious Status: +4 Def(4), Paralysis(2), Quickness Field: Clear
Arena
Both mons were taunted!
Step 1 Golisopod used Rock Slide!
Hit (216, d240): 218 (No)
But it missed!
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.
Battlefield: Clear
Wild Pokémon
Golisopod Quick Claw
[ O ] EP: 92 (76.7%) Stats: 9/10/5/7/20 3/5 Typing: Bug / Water Abilities: Emergency Exit Mood: Curious Status: +4 Def(2), Paralysis(3), Quickness Field: Clear