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Facility Safari Zone: Doduodrio

:sv/grimmsnarl:
Wilhelm (Grimmsnarl)
Typing: Dark / Fairy
Abilities: Prankster / Frisk / Pickpocket
HP: 66/95
EN: 20/30
Atk: 5
Def: 7 (+)
SpA: 6 (-)
SpD: 6
Spe: 60
S/W: 3/4

:sv/sneasel: @ :eviolite: :muscle band:
Typing: Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket
Capture Tracker: [ O O O ]
EP: 45/70 (64%)
Attack: 8
Defen.: 6
Sp.Atk: 3
Sp.Def: 9
Speed: 115
S/W: 2/3​
Step 1
Sneasel prepares Dig!
Grounded, Evasive vs contact and multi-target

Wilhelm used Dazzling Gleam! (-3 EN)
But Sneasel is evasive!

Sneasel uses Dig!
Crit? (1d24,24) - No (19)
Damage: 8+8-7=9

Step 2

Sneasel prepares Dig!
Grounded, Evasive vs contact and multi-target

Wilhelm used Dazzling Gleam! (-3 EN)
But Sneasel is evasive!

Sneasel uses Dig!
Crit? (1d24,24) - No (21)
Damage: 8+8-7=9

:sv/grimmsnarl:
Wilhelm (Grimmsnarl)
Typing: Dark / Fairy
Abilities: Prankster / Frisk / Pickpocket
HP: 48/95
EN: 14/30
Atk: 5
Def: 7 (+)
SpA: 6 (-)
SpD: 6
Spe: 60
S/W: 3/4

:sv/sneasel: @ :eviolite: :muscle band:
Typing: Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket
Capture Tracker: [ O O O ]
EP: 45/70 (64%)
Attack: 8
Defen.: 6
Sp.Atk: 3
Sp.Def: 9
Speed: 115
S/W: 2/3
Doduodrio order
 
Switching to :jumbao: Taro the Jumbao holding a pair of :wise glasses: Wise Glasses!
Tracing Keen Eye!

:ss/jumbao:

Arm Thrust - Arm Thrust
At the start of the step, IF Sneasel is to use a Protective Move, THEN use Ether (Jumbao)
At the start of your turn, IF Sneasel doesn't have Protection AND Sneasel doesn't have a Decoy AND Sneasel isn't poisoned, THEN use Toxic
At the start of your turn, IF Sneasel doesn't have Protection AND Sneasel doesn't have a Decoy, THEN use Focus Blast
At the start of your turn, IF Sneasel doesn't have Protection AND Sneasel doesn't have a Decoy AND Sneasel isn't Evasive, THEN use Dazzling Gleam
 
:sv/jumbao::wise glasses:
Taro (Jumbao)
Typing: Grass / Fairy
Abilities: Trace / Overcoat / Drought
HP: 66/95
EN: 13/30
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96
Size/Weight: 4/5

:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:grimmsnarl: - 48/95 HP, 14/30 EN

:sv/sneasel: @ :eviolite: :muscle band:
Typing: Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket
Capture Tracker: [ O O O ]
EP: 45/70 (64%)
Attack: 8
Defen.: 6
Sp.Atk: 3
Sp.Def: 9
Speed: 115
S/W: 2/3​
Step 1
Sneasel used Fake Out!
Crit? (1d24,24) - No (10)
Damage: 4+8-7=5

Taro flinched!

Step 2
Duo used an Ether! (+8 EN, Jumbao)

Sneasel used Protect!
:sv/jumbao::wise glasses:
Taro (Jumbao)
Typing: Grass / Fairy
Abilities: Trace / Overcoat / Drought / Keen Eye
HP: 61/95
EN: 21/30
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96
Size/Weight: 4/5

:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:grimmsnarl: - 48/95 HP, 14/30 EN

:sv/sneasel: @ :eviolite: :muscle band:
Typing: Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket
Capture Tracker: [ O O O ]
EP: 45/70 (64%)
Attack: 8
Defen.: 6
Sp.Atk: 3
Sp.Def: 9
Speed: 115
S/W: 2/3​

:sv/sneasel:
Icicle Crash -> Icicle Crash
At the start of priority 0, if there are one or more balls in your Capture Tracker, use Ball Reject.
At the start of priority 0, if Jumbao intends to use a Fairy type attack, use Avalanche.
At the start of priority 0, if Jumbao intends to use a Grass type attack, use Avalanche.
At the start of priority 0, if Jumbao intends to use a Fighting type attack, use Avalanche.

Doduodrio
 
Last edited:
:sv/jumbao::wise glasses:
Taro (Jumbao)
Typing: Grass / Fairy
Abilities: Trace / Overcoat / Drought / Keen Eye
HP: 61/95
EN: 21/30
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96
Size/Weight: 4/5

:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:grimmsnarl: - 48/95 HP, 14/30 EN

:sv/sneasel: @ :eviolite: :muscle band:
Typing: Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket
Capture Tracker: [ O O O ]
EP: 45/70 (64%)
Attack: 8
Defen.: 6
Sp.Atk: 3
Sp.Def: 9
Speed: 115
S/W: 2/3​
Step 1
Sneasel used Icicle Crash!
Hit? - Yes (Muscle Band)
Crit? (1d24,24) - No (5)
Effect? (1d10,8+) - No (3)
Damage: (9+3+8-7-1)*1.5=18
Taro used Toxic! (-3 EN)
Hit? - Yes (Keen Eye)
Sneasel was Poisoned! (-20 EP)

Poison -1 EP, dose 2

Step 2
Duo threw an Ultra Ball!
Success!

Sneasel used Ball Reject!
Removed Ultra Ball
Poison -2 EP, dose 3
:sv/jumbao::wise glasses:
Taro (Jumbao)
Typing: Grass / Fairy
Abilities: Trace / Overcoat / Drought / Keen Eye
HP: 43/95
EN: 18/30
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96
Size/Weight: 4/5

:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:grimmsnarl: - 48/95 HP, 14/30 EN

:sv/sneasel: @ :eviolite: :muscle band:
Typing: Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket
Capture Tracker: [ O O O ]
EP: 22/70 (31%)
Attack: 8
Defen.: 6
Sp.Atk: 3
Sp.Def: 9
Speed: 115
S/W: 2/3
Poison (dose 3)
Toxin​

Doduodrio order
 
:ss/jumbao:

Focus Blast - Focus Blast
At the start of the step, IF Sneasel's EP is greater than 30% and at most 40% AND Sneasel's Capture Tracker doesn't have an Ultra Ball, THEN throw an Ultra Ball
At the start of the step, IF Sneasel's EP is greater than 20% and at most 30% AND Sneasel's Capture Tracker doesn't have a Great Ball, THEN throw a Great Ball
At the start of the step, IF Sneasel's EP is at most 30% AND Sneasel's Capture Tracker doesn't have a Park Ball, THEN throw a Park Ball
At the start of the step, IF Sneasel's EP is at most 30% AND Sneasel's Capture Tracker doesn't have a Safari Ball, THEN throw a Safari Ball
 
:sv/sneasel:
Icicle Crash -> Icicle Crash



:sv/jumbao::wise glasses:
Taro (Jumbao)
Typing: Grass / Fairy
Abilities: Trace / Overcoat / Drought / Keen Eye
HP: 43/95
EN: 18/30
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96
Size/Weight: 4/5

:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:grimmsnarl: - 48/95 HP, 14/30 EN

:sv/sneasel: @ :eviolite: :muscle band:
Typing: Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket
Capture Tracker: [ O O O ]
EP: 22/70 (31%)
Attack: 8
Defen.: 6
Sp.Atk: 3
Sp.Def: 9
Speed: 115
S/W: 2/3
Poison (dose 3)
Toxin​
Step 1
Duo threw an Ultra Ball!
Success!

Sneasel used Icicle Crash!
Hit? - Yes (Muscle Band)
Crit? (1d24,24) - No (10)
Effect? (1d10,8+) - No (5)
Damage: (9+3+8-7-1)*1.5=18

Poison -3 EP, dose 4

Step 2
Duo threw a Great Ball!
Success!

Sneasel used Icicle Crash!
Hit? - Yes (Muscle Band)
Crit? (1d24,24) - No (10)
Effect? (1d10,8+) - No (5)
Damage: (9+3+8-7-1)*1.5=18

Poison -4 EP, dose 5
:sv/jumbao::wise glasses:
Taro (Jumbao)
Typing: Grass / Fairy
Abilities: Trace / Overcoat / Drought / Keen Eye
HP: 7/95
EN: 18/30
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96
Size/Weight: 4/5

:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:grimmsnarl: - 48/95 HP, 14/30 EN

:sv/sneasel: @ :eviolite: :muscle band:
Typing: Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket
Capture Tracker: [ :ultra ball: :great ball: O ]
EP: 15/70 (21%)
Attack: 8
Defen.: 6
Sp.Atk: 3
Sp.Def: 9
Speed: 115
S/W: 2/3
Poison (dose 3)
Toxin

:sv/sneasel:
Icicle Crash -> Icicle Crash

Doduodrio to capture
 
Duo threw a Park Ball! :park ball:
Success!

Sneasel was captured!

Doduodrio to:

Release one of
Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.
Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.

Stay or Proceed

If proceeding, use medicine
 
:potion: Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:grimmsnarl: - 48/95 HP, 14/30 EN
:jumbao: - 47/95 HP, 18/30 EN

Trek 3: The Eviocore
The deepest part of the mine is host to a breathtaking display: A massive and spacious geode of raw Eviolite crystal. According to what the shop clerk told you, there were no mining operations in this part because the wild Pokemon are most aggressive here, to the point where it was considered a safety risk to set foot within.

The Defense and Special Defense ranks of Pokemon in play, that are not fully evolved, are each increased by two (2).

The Defense and Special Defense ranks of Pokemon in play, that are fully evolved, are reduced by the battle's current round count. (Counting the current round.)
Camouflage: Steel | Nature Power: Steel Roller | Secret Power: Inflict Corrosion on the defender until they leave play

Conservation Reward: 1x:dusk ball:Dusk Ball (Release a Wayfinder caught in this Trek to obtain this.)

Wild Items (unlimited supply):
  • :hard stone:Hard Stone
  • :float stone:Float Stone
  • :enigma stone:Enigma Stone
  • :smooth rock:Smooth Rock
  • :soft sand:Soft Sand
Encounter roll: 1d2 (2)
:sv/porygon2:
A wild Porygon2 @ Enigma Stone :enigma stone: appeared!
Porygon2
Level 3

Typing:
Normal
Abilities: Trace, Download Hidden Ability: Analytic

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.

Capture Tracker: [ O O ]

EP: 110
Attack: 6
Defen.: 7
Sp.Atk: 8
Sp.Def: 7
Speed: 60
Size: 2
Weight: 3

Movepool
Level 0:
Aerial Ace
Facade
Ice Beam
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Agility
Barrier
Charge
Confide
Conversion
Curse
Defense Curl
Discharge
Double Team
Eerie Impulse
Flash
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Recover
Recycle
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Blizzard
Conversion 2
Double-Edge
Dream Eater
Foul Play
Iron Tail
Nightmare
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Return
Speed Swap
Telekinesis
Teleport

Doduodrio
 
Sending out :grimmsnarl: Wilhelm the Grimmsnarl holding nothing!
:sneasel: Tricky Assist: Toxic

:ss/grimmsnarl:
"Thiz foe may prove to be tricky..."

Focus Punch - Focus Punch
At the start of the step, IF Porygon2 is to use a Protective Move, THEN use Ether (Grimmsnarl)
At the start of the step, IF Porygon2 is holding Enigma Stone AND you aren't holding an item, THEN use Thief
At the start of priority +1, IF Porygon2 doesn't have Paralysis AND Porygon2 doesn't have a Decoy AND Porygon2 doesn't have Restful Sleep, THEN use Thunder Wave
 
:sneasel:Toxic
1d10(2+) - Yes (7)
Porygon2 Poisoned 1, Toxin, -20 EP

:sv/grimmsnarl:
Wilhelm (Grimmsnarl)
Typing: Dark / Fairy
Abilities: Prankster / Frisk / Pickpocket
HP: 48/95
EN: 14/30
Atk: 5
Def: 6[7]
SpA: 6
SpD: 5[6]
Spe: 60
S/W: 3/4
:muscle band: Muscle Band
:wise glasses: Wise Glasses

:potion: Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:jumbao: - 47/95 HP, 18/30 EN

:sv/porygon2:@ Enigma Stone :enigma stone:
Porygon2
Typing:
Normal
Abilities: Trace/Download/Analytic
Capture Tracker: [ O O ]
EP: 90/110 (82%)
Attack: 6
Defen.: 9[7]
Sp.Atk: 8
Sp.Def: 9[7]
Speed: 60
S/W: 2/3
Curious
+1 SpA, 6 turns
Poisoned (1)
Toxin

Step 1
Wilhelm used Thief! (-3 EN)
Crit? (1d24,24) - No (19)
Damage: 6+3+5-7=7
Stole Enigma Stone

Porygon2 used Conversion!
(1d4) - 2
Became Electric Type!

-1 EP poison, dose 2

Step 2
Wilhelm used Thunder Wave! (-3 EN)
Porygon2 is unaffected!

Porygon2 used Thunder Wave!
Hit? (1d10,2+) - Yes (10)
Wilhelm is Paralyzed (Strain 2)

-2 EP poison, dose 3

Wilhelm's Stain worsened! (Strain 3)

:sv/grimmsnarl: @ Enigma Stone :enigma stone:
Wilhelm (Grimmsnarl)
Typing: Dark / Fairy
Abilities: Prankster / Frisk / Pickpocket
HP: 48/95
EN: 14/30
Atk: 5
Def: 5[7]
SpA: 6
SpD: 4[6]
Spe: 30 [60]
S/W: 3/4
Paralyzed (Strain 3)
:muscle band: Muscle Band
:wise glasses: Wise Glasses

:potion: Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:jumbao: - 47/95 HP, 18/30 EN

:sv/porygon2:
Porygon2
Typing:
Electric [Normal]
Abilities: Trace/Download/Analytic
Capture Tracker: [ O O ]
EP: 87/110 (79%)
Attack: 6
Defen.: 9[7]
Sp.Atk: 8
Sp.Def: 9[7]
Speed: 60
S/W: 2/3
Irritated
+1 SpA, 4 turns
Poisoned (3)
Toxin


:sv/porygon2:
Thunderbolt -> Thunderbolt
At the start of your turn, if Grimmsnarl has Protection, start using Aim -> Thunder.
At the start of the step, if Grimmsnarl is to use Torment, and is not to use Torment in any upcoming step this round, use Protect.
At the start of your turn, if you are Confused, use Recover.

Doduodrio
 
:sv/grimmsnarl: @ Enigma Stone :enigma stone:
Wilhelm (Grimmsnarl)
Typing: Dark / Fairy
Abilities: Prankster / Frisk / Pickpocket
HP: 48/95
EN: 14/30
Atk: 5
Def: 5[7]
SpA: 6
SpD: 4[6]
Spe: 30 [60]
S/W: 3/4
Paralyzed (Strain 3)
:muscle band: Muscle Band
:wise glasses: Wise Glasses

:potion: Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:jumbao: - 47/95 HP, 18/30 EN

:sv/porygon2:
Porygon2
Typing:
Electric [Normal]
Abilities: Trace/Download/Analytic
Capture Tracker: [ O O ]
EP: 87/110 (79%)
Attack: 6
Defen.: 9[7]
Sp.Atk: 8
Sp.Def: 9[7]
Speed: 60
S/W: 2/3
Irritated
+1 SpA, 4 turns
Poisoned (3)
Toxin

Step 1
Wilhelm used Flatter! (-3 EN)
+1 Spa, Confused (3) Porygon2

Porygon2 used Recover!
+10 EP
-3 EP Poison, dose 4

Step 2
Duo used an Ether!
+8 EN Wilhelm

Porygon2 used Recover!
+0 EP
-4 EP Poison, dose 5
Wilhelm's Strain worsened! (Strain 4)​

:sv/grimmsnarl: @ Enigma Stone :enigma stone:
Wilhelm (Grimmsnarl)
Typing: Dark / Fairy
Abilities: Prankster / Frisk / Pickpocket
HP: 48/95
EN: 19/30
Atk: 5
Def: 4[7]
SpA: 6
SpD: 3[6]
Spe: 30 [60]
S/W: 3/4
Paralyzed (Strain 4)
:muscle band: Muscle Band
:wise glasses: Wise Glasses

:potion: Potion
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:jumbao: - 47/95 HP, 18/30 EN

:sv/porygon2:
Porygon2
Typing:
Electric [Normal]
Abilities: Trace/Download/Analytic
Capture Tracker: [ O O ]
EP: 90/110 (82%)
Attack: 6
Defen.: 9[7]
Sp.Atk: 8
Sp.Def: 9[7]
Speed: 60
S/W: 2/3
Irritated
+2 SpA, 2 turns
Poisoned (5)
Toxin
Confused (1 turn)

Doduodrio
 
Last edited:
Switching to :jumbao: Taro the Jumbao holding a pair of :wise glasses: Wise Glasses!

:ss/jumbao:

Solar Beam - Solar Beam
At the start of the step, IF Porygon2 is to use a Protective Move, THEN use Full Heal (Grimmsnarl)
At the start of the step, IF Porygon2 is to use Substitute, THEN use Arm Thrust
 
:sv/porygon2:
Bide -> Bide


Sun (4r)​
:sv/jumbao: @ Wise Glasses :wise glasses:
Taro (Jumbao)
Typing:
Grass / Fairy
Abilities: Trace / Overcoat / Drought
HP: 47/95
EN: 18/30
Atk: 5
Def: 4[7]
SpA: 10[9]
SpD: 4[7]
Spe: 96
S/W: 4/5
:muscle band: Muscle Band

:potion: Potion
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:grimmsnarl: @ Enigma Stone :enigma stone: 48/95 HP, 19/30 EN, Paralyzed (5)

:sv/porygon2:
Porygon2
Typing:
Electric [Normal]
Abilities: Trace/Download/Analytic
Capture Tracker: [ O O ]
EP: 90/110 (82%)
Attack: 6
Defen.: 9[7]
Sp.Atk: 8
Sp.Def: 9[7]
Speed: 60
S/W: 2/3
Irritated
+2 SpA, 2 turns
Poisoned (5)
Toxin
Confused (1 turn)

Step 1
Porygon2 used Bide!
Porygon2 is Biding!

Taro used Solar Beam! (-3 EN)
Crit? (1d24,24) - No (18)
Damage: 12+3+10-9=16

Poison -5 EP dose 6

Step 2
Taro used Solar Beam! (-3 EN)
Crit? (1d24,24) - No (14)
Damage: 12+3+10-9=16

Porygon2 used Bide!
Damage: 16*2*4/3=43

Poison -6 EP
Sun (3r)​
:sv/jumbao: @ Wise Glasses :wise glasses:
Taro (Jumbao)
Typing:
Grass / Fairy
Abilities: Trace / Overcoat / Drought
HP: 4/95
EN: 12/30
Atk: 5
Def: 3[7]
SpA: 10[9]
SpD: 3[7]
Spe: 96
S/W: 4/5
:muscle band: Muscle Band

:potion: Potion
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:grimmsnarl: @ Enigma Stone :enigma stone: 48/95 HP, 19/30 EN, Paralyzed (5)

:sv/porygon2:
Porygon2
Typing:
Electric [Normal]
Abilities: Trace/Download/Analytic
Capture Tracker: [ O O ]
EP: 47/110 (43%)
Attack: 6
Defen.: 9[7]
Sp.Atk: 8
Sp.Def: 9[7]
Speed: 60
S/W: 2/3
Threatened
Poisoned (6)
Toxin

:sv/porygon2:
Thief -> Shock Wave
At the start of the step, if Jumbao intends to use Fake Out, use Protect and push back.
Once, at the start of your turn, if Jumbao has Protection, use Recover and push back.
At the start of your turn, if Jumbao's HP is above 4, start using Icy Wind -> Ice Beam.
At the start of your turn, if Jumbao's Defense stage is 1 or greater, use Shock Wave.

Doduodrio
 
:ss/jumbao:
:blobthumbsup:

Synthesis - Chill
At the start of the step, IF Porygon2's EP is at most 40% and greater than 30%, THEN throw an Ultra Ball
 
Sun (3r)​
:sv/jumbao:
@ Wise Glasses
:wise glasses:

Taro (Jumbao)
Typing: Grass / Fairy
Abilities: Trace / Overcoat / Drought
HP: 4/95
EN: 12/30
Atk: 5
Def: 3[7]
SpA: 10[9]
SpD: 3[7]
Spe: 96
S/W: 4/5
:muscle band:
Muscle Band

:potion:
Potion
:ether:
Ether
:ether:
Ether
:full heal:
Full Heal
:revive:
Revive
:x attack:
X Attack
:x spatk:
X Sp. Atk

:level ball:
Level Ball
:grimmsnarl:
@ Enigma Stone
:enigma stone:
48/95 HP, 19/30 EN, Paralyzed (5)

:sv/porygon2:

Porygon2
Typing:
Electric [Normal]
Abilities: Trace/Download/Analytic
Capture Tracker: [ O O ]
EP: 47/110 (43%)
Attack: 6
Defen.: 9[7]
Sp.Atk: 8
Sp.Def: 9[7]
Speed: 60
S/W: 2/3
Threatened
Poisoned (6)
Toxin

Step 1
Jumbao used Synthesis! (-5 EN)
+30 HP
Porygon 2 used Icy Wind!
Hit? (1d20,2+) - Yes (16)
Crit? (1d24,24) - No (23)
Damage: (6+8-3-1)*1.5=15
-1 Spe, 3t

-6 EP Poison

Step 2
Duo threw an Ultra Ball!
Success :ultra ball:

Porygon 2 used Ice Beam!
Crit? (1d24,24) - No (19)
Effect? (1d10,10) - Yes (10)
Damage: (9+8-3-1)*1.5=20

-6 EP Poison
Jumbao fainted!

Sun (2r)​
To replace
:muscle band:
Muscle Band

:potion:
Potion
:ether:
Ether
:ether:
Ether
:full heal:
Full Heal
:revive:
Revive
:x attack:
X Attack
:x spatk:
X Sp. Atk

:level ball:
Level Ball
:grimmsnarl:
@ Enigma Stone
:enigma stone:
48/95 HP, 19/30 EN, Paralyzed (5)
:jumbao: - KO'd

:sv/porygon2:

Porygon2
Typing:
Electric [Normal]
Abilities: Trace/Download/Analytic
Capture Tracker: [ :ultra ball: O ]
EP: 31/110 (28%)
Attack: 6
Defen.: 9[7]
Sp.Atk: 8
Sp.Def: 9[7]
Speed: 60
S/W: 2/3
Threatened
Poisoned (6)
Toxin

Doduodrio
 
Last edited:
Sending out :grimmsnarl: Wilhelm the Grimmsnarl holding a :level ball: Level Ball!

:ss/grimmsnarl:
"Thiz is the finizh!"

Brick Break - Brick Break
At the start of the step, IF Porygon2's EP is less than 30%, THEN throw Safari Ball
At the start of the step, IF Porygon2 is to use a Protective Move, THEN use Full Heal (Grimmsnarl)
At the start of your turn, IF Porygon2 has a Decoy, THEN use Snarl
 
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