Facility Safari Zone: Fort Colorcastle

:bw/garchomp:
Earthquake ~ Dragon Rage
[start of step] IF magneton's HP is greater than 30% and less than or equal to 40%, THEN throw an ultra ball.
[start of step] IF magneton's HP is greater than 20% and less than or equal to 30%, THEN throw a great ball.
 
Fort's Side
:bw/garchomp:
@ Lucky Egg
:lucky egg:

Missile (Garchomp)
Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin
HP: 87/100
Energy: 86%
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 6
Speed: 118 (+)
Size: 4
Weight: 4
Recoveries/Chills: 3/3
Critical Hit Stage +1

Bench
:gigalith:
- 80/90 HP, 90% EN
Backpack
Held:
:dowsing machine:
Barometer

Balls:
:quick ball:
Quick Ball
:luxury ball:
Luxury Ball
:heal ball:
Heal Ball
:heal ball:
Heal Ball

Medicine:
:Super Potion:
Super Potion
:potion:
Potion
:Revive:
Revive
:ether:
Ether
:full heal:
Full Heal
Wayfinder
:sv/moltres-galar:

Moltres-Galar

Field Assist:
Wrath
The Pokemon's intense anger terrifies untrained Pokemon that behold them.
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.

Battle Assist: Triumph
The Pokemon cries out in victory each time a defeated opponent is discarded.
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.
Boasts
Can't change Wayfinders.
Any Medicines you use get added to every Trek's backpack.
No Technique Control.
Can't create Encore, Flinching, Imprison, Sealed, Sleep, Taunt, or Torment.
No switching.
Wild Pokemon
:bw/magneton:

Magneton
Typing:
Electric/Steel
Abilities: Magnet Pull, Sturdy Hidden Ability: Analytic
Capture Tracker: [ O O O ]
EP: 46/70 (66%)
Attack: 5
Defen.: 11
Sp.Atk: 9
Sp.Def: 8
Speed:
70
Size: 2
Weight: 4
Mood: Threatened​
Step 1
:magneton:
Magneton used Mirror Shot!
Hit? (1d100, 16 or more) - Yes (60)
Crit? (1d24, 24) - No (2)
Effect? - Yes (Garchomp's accuracy stage is 0 or more)
Damage: 7+3+9+2-6=15 damage
:garchomp: Garchomp's Accuracy decreased! (-1)

:garchomp:Garchomp used Earthquake! (-7 EN)
Crit? (1d8, 8) - No (6)
Damage: 10+3+9-11+2-1=12*2=24 damage

Step 2

:palossand:Fort threw an Ultra Ball!
:ultra ball:Success!

:magneton:Magneton used Double Team!
Magneton's Evasion increased! (+1)
Fort's Side
:bw/garchomp:
@ Lucky Egg
:lucky egg:

Missile (Garchomp)
Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin
HP: 72/100
Energy: 71%
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 6
Speed: 118 (+)
Size: 4
Weight: 4
Recoveries/Chills: 3/3
Critical Hit Stage +1
Accuracy Stage -1 (3 more turns)

Bench
:gigalith:
- 80/90 HP, 90% EN
Backpack
Held:
:dowsing machine:
Barometer

Balls:
:quick ball:
Quick Ball
:luxury ball:
Luxury Ball
:heal ball:
Heal Ball
:heal ball:
Heal Ball

Medicine:
:Super Potion:
Super Potion
:potion:
Potion
:Revive:
Revive
:ether:
Ether
:full heal:
Full Heal
Wayfinder
:sv/moltres-galar:
Moltres-Galar

Field Assist:
Wrath
The Pokemon's intense anger terrifies untrained Pokemon that behold them.
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.

Battle Assist: Triumph
The Pokemon cries out in victory each time a defeated opponent is discarded.
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.
Boasts
Can't change Wayfinders.
Any Medicines you use get added to every Trek's backpack.
No Technique Control.
Can't create Encore, Flinching, Imprison, Sealed, Sleep, Taunt, or Torment.
No switching.
Wild Pokemon
:bw/magneton:

Magneton
Typing:
Electric/Steel
Abilities: Magnet Pull, Sturdy Hidden Ability: Analytic
Capture Tracker: [ :ultra ball: O O ]
EP: 22/70 (31%)
Attack: 5
Defen.: 11
Sp.Atk: 9
Sp.Def: 8
Speed:
70
Size: 2
Weight: 4
Mood: Threatened
+1 Evasion Stage (4 more turns)​

Fort Colorcastle your order!


Current Battle Hours:
:pmd/palossand: Player - 72
:pmd/rotom: Ref - 120
 
Last edited:
I don't think magneton can use protect step 1 due to using it step 2 last round

:bw/garchomp:
Earthquake ~ Earthquake
[once] IF magneton's EP is less than or equal to 40%, AND magneton has no balls in its capture tracker, THEN throw quick ball.
[once] IF magneton's EP is less than or equal to 40%, AND magneton is not asleep, THEN throw heal ball.
IF magneton's EP is less than or equal to 40%, AND magneton's EP is greater than 30%, AND magneton's capture tracker doesn't have an ultra ball, THEN throw ultra ball.
IF magneton's EP is less than or equal to 30%, AND magneton's EP is greater than 30%, AND magneton's capture tracker doesn't have a great ball, THEN throw great ball.
 
Magneton's Orders:
Steel Beam -> Ball Reject


Fort's Side
:bw/garchomp:
@ Lucky Egg:lucky egg:
Missile (Garchomp)
Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin
HP: 72/100
Energy: 71%
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 6
Speed: 118 (+)
Size: 4
Weight: 4
Recoveries/Chills: 3/3
Critical Hit Stage +1
Accuracy Stage -1 (3 more turns)

Bench
:gigalith:
- 80/90 HP, 90% EN
Backpack
Held:
:dowsing machine:
Barometer

Balls:
:quick ball:
Quick Ball
:luxury ball:
Luxury Ball
:heal ball:
Heal Ball
:heal ball:
Heal Ball

Medicine:
:Super Potion:
Super Potion
:potion:
Potion
:Revive:
Revive
:ether:
Ether
:full heal:
Full Heal
Wayfinder
:sv/moltres-galar:

Moltres-Galar

Field Assist:
Wrath
The Pokemon's intense anger terrifies untrained Pokemon that behold them.
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.

Battle Assist: Triumph
The Pokemon cries out in victory each time a defeated opponent is discarded.
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.
Boasts
Can't change Wayfinders.
Any Medicines you use get added to every Trek's backpack.
No Technique Control.
Can't create Encore, Flinching, Imprison, Sealed, Sleep, Taunt, or Torment.
No switching.
Wild Pokemon
:bw/magneton:

Magneton
Typing:
Electric/Steel
Abilities: Magnet Pull, Sturdy Hidden Ability: Analytic
Capture Tracker: [ :ultra ball:O O ]
EP: 22/70 (31%)
Attack: 5
Defen.: 11
Sp.Atk: 9
Sp.Def: 8
Speed:
70
Size: 2
Weight: 4
Mood: Threatened
+1 Evasion Stage (4 more turns)​
Step 1
:palossand:Fort threw a Heal Ball!
:heal ball:Success!

:magneton:Magneton used Steel Beam!
Hit? (1d20, 2 or higher) - Yes (15)
Crit? (1d24, 24) - No (12)
Damage: 14+3+9-6+2=22 damage
Magneton loses 7 EP.

Step 2
:garchomp:Garchomp used Earthquake! (-7 EN)
Hit? (2d4, both above 1) - Yes (2, 3)
Crit? (1d8, 8) - No (2)
Damage: Damage: 10+3+9-11+2-1=12*2=24 damage

:magneton:Magneton used Ball Reject!
:ultra ball:Ultra Ball removed from Tracker.
Fort's Side
:bw/garchomp:
@ Lucky Egg:lucky egg:
Missile (Garchomp)
Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin
HP: 48/100
Energy: 64%
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 6
Speed: 118 (+)
Size: 4
Weight: 4
Recoveries/Chills: 3/3
Critical Hit Stage +1
Accuracy Stage -1 (1 more turn)

Bench
:gigalith:
- 80/90 HP, 90% EN
Backpack
Held:
:dowsing machine:
Barometer

Balls:
:quick ball:
Quick Ball
:luxury ball:
Luxury Ball
:heal ball:
Heal Ball

Medicine:
:Super Potion:
Super Potion
:potion:
Potion
:Revive:
Revive
:ether:
Ether
:full heal:
Full Heal
Wayfinder
:sv/moltres-galar:

Moltres-Galar

Field Assist:
Wrath
The Pokemon's intense anger terrifies untrained Pokemon that behold them.
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.

Battle Assist: Triumph
The Pokemon cries out in victory each time a defeated opponent is discarded.
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.
Boasts
Can't change Wayfinders.
Any Medicines you use get added to every Trek's backpack.
No Technique Control.
Can't create Encore, Flinching, Imprison, Sealed, Sleep, Taunt, or Torment.
No switching.
Wild Pokemon
:bw/magneton:

Magneton
Typing:
Electric/Steel
Abilities: Magnet Pull, Sturdy Hidden Ability: Analytic
Capture Tracker: [ :heal ball:O O ]
EP: 7/70 (10%)
Attack: 5
Defen.: 11
Sp.Atk: 9
Sp.Def: 8
Speed:
70
Size: 2
Weight: 4
Mood: Threatened
+1 Evasion Stage (2 more turns)​

Magneton's orders:
Steel Beam -> Steel Beam

Fort Colorcastle your order



Current Battle Hours:
:pmd/palossand: Player - 72
:pmd/rotom: Ref - 120
 
Step 1

:palossand:Fort threw a Safari Ball!
:safari ball:Success!

:magneton:Magneton used Steel Beam!
Hit? (1d20, 2 or higher) - Yes (9)
Crit? (1d24, 24) - No (4)
Damage: 14+3+9-6+2=22 damage

Step 2


:palossand:Fort threw a Park Ball!
:park ball:Success!

:magneton:Magneton was caught, and released (Attachment Issues).

:moltres galar:Moltres' Triumph!
+13 HP, +13 EN for team

Your Pokemon
:gigalith:
- 90/90 HP, 100% EN
:garchomp: - 39/100 HP, 77% EN
Backpack
Held:
:dowsing machine:
Barometer
:lucky egg: Lucky Egg

Balls:
:quick ball:
Quick Ball
:luxury ball:
Luxury Ball
:heal ball:
Heal Ball

Medicine:
:Super Potion:
Super Potion
:potion:
Potion
:Revive:
Revive
:ether:
Ether
:full heal:
Full Heal
Wayfinder
:sv/moltres-galar:

Moltres-Galar

Field Assist:
Wrath
The Pokemon's intense anger terrifies untrained Pokemon that behold them.
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.

Battle Assist: Triumph
The Pokemon cries out in victory each time a defeated opponent is discarded.
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.
Boasts
Can't change Wayfinders.
Any Medicines you use get added to every Trek's backpack.
No Technique Control.
Can't create Encore, Flinching, Imprison, Sealed, Sleep, Taunt, or Torment.
No switching.

Proceed or remain? Fort Colorcastle



Current Battle Hours:
:pmd/palossand:
Player - 72
:pmd/rotom:
Ref - 120
 
Trek 3: The Eviocore

The deepest part of the mine is host to a breathtaking display: A massive and spacious geode of raw Eviolite crystal. According to what the shop clerk told you, there were no mining operations in this part because the wild Pokemon are most aggressive here, to the point where it was considered a safety risk to set foot within.


The Defense and Special Defense ranks of Pokemon in play, that are not fully evolved, are each increased by two (2).

The Defense and Special Defense ranks of Pokemon in play, that are fully evolved, are reduced by the battle's current round count. (Counting the current round.)

Camouflage: Steel | Nature Power: Steel Roller | Secret Power: Inflict Corrosion on the defender until they leave play

Conservation Reward: 1x:dusk ball:Dusk Ball (Release a Wayfinder caught in this Trek to obtain this.)


Wild Items (unlimited supply):
  • :hard stone:Hard Stone
  • :float stone:Float Stone
  • :enigma stone:Enigma Stone
  • :smooth rock:Smooth Rock
  • :soft sand:Soft Sand

Your Pokemon
:gigalith:
- 90/90 HP, 100% EN
:garchomp:
- 39/100 HP, 77% EN
Backpack
Held:
:dowsing machine:
Barometer
:lucky egg:
Lucky Egg

Balls:
:quick ball:
Quick Ball
:luxury ball:
Luxury Ball
:heal ball:
Heal Ball

Medicine:
:Super Potion:
Super Potion
:potion:
Potion
:Revive:
Revive
:ether:
Ether
:full heal:
Full Heal
Wayfinder
:sv/moltres-galar:

Moltres-Galar

Field Assist:
Wrath
The Pokemon's intense anger terrifies untrained Pokemon that behold them.
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.

Battle Assist: Triumph
The Pokemon cries out in victory each time a defeated opponent is discarded.
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.
Boasts
Can't change Wayfinders.
Any Medicines you use get added to every Trek's backpack.
No Technique Control.
Can't create Encore, Flinching, Imprison, Sealed, Sleep, Taunt, or Torment.
No switching.

Encounter roll (1d2) - 1

A wild Dusclops @ Enigma Stone :enigma stone:appeared!
:sv/dusclops:

Dusclops
Level 3

Typing:
Ghost
Abilities: Pressure Hidden Ability: Frisk

Field Assist: Stealth

The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.
Battle Assist: Tricky Assist

The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.

Capture Tracker: [ O O ]

EP: 110
Attack: 5
Defen.: 9
Sp.Atk: 5
Sp.Def: 9
Speed: 25
Size: 3
Weight: 3

Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Foresight
Frustration
Headbutt
Hex
Icy Wind
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment

Fort Colorcastle send and order!



Current Battle Hours:
:pmd/palossand:
Player - 72
:pmd/rotom:
Ref - 120
 
Sending back gigalith @ barometer
:bw/gigalith::dowsing machine:
Toxic ~ Sand Tomb
IF dusclops has decoy, THEN use Rock Blast and push back.
IF protective move, THEN use Laser Focus and push back.
IF trick, AND you do not have decoy, AND you are holding barometer, THEN use Substitute and push back.
 
Last edited:
Dusclops's orders:
Will-O-Wisp -> Revenge


Round 1
The Defense and Special Defense ranks of Pokemon in play, that are fully evolved, are reduced by the battle's current round count: 1

:gigalith:Gigalith's Stand Stream!
Gigalith used Summon Sandstorm! (-9 EN)​

Fort's Side
:bw/gigalith:@ Barometer :dowsing machine: (affected by Frisk)
Let Them Break Themselves Upon the Stone (Gigalith)
Typing: Rock
Abilities: Sturdy, Sand Stream Hidden Ability: Sand Force
HP: 90/90
Energy: 91%
Atk: 10
Def: 10 (+)
SpA: 4 (-)
SpD: 8
Speed
: 25
Size: 4
Weight: 6
Recoveries/Chills: 3/3

Enigma Stone :enigma stone: @ :sv/dusclops:
Dusclops
Typing:
Ghost
Abilities: Pressure Hidden Ability: Frisk (active)
Capture Tracker: [ O O ]
EP: 110/110 (100%)
Attack: 5
Defen.: 11
Sp.Atk:
5
Sp.Def: 11
Speed:
25
Size: 3
Weight: 3
Mood: Threatened​

Weather: Sandstorm (4 more rounds)
Step 1

:gigalith:Gigalith used Toxic! (-9 EN)
:dusclops:Dusclops was badly poisoned!
-20 EP

:Dusclops:Dusclops used Will-O-Wisp
Hit(1d100, 16 or higher) - Yes (30)
:gigalith:Gigalith was Burned!

:dusclops:Dusclops loses EP:
Sandstorm -2
Toxic Poison -1

:gigalith:Gigalith is Burned!
-2 HP

Step 2
:gigalith:Gigalith used Sand Tomb! (-7 EN)
Hit? (1d100, 16 or higher) - Yes (54)
Crit? (1d24, 24) - No (21)
Damage: 4+2+5-11=0
Dusclops was trapped in Sand Tomb!

:dusclops:Dusclops used Revenge!
Crit? (1d24, 24) - No (13)
Damage: 12-10+5-1=6*1.5=9

:dusclops:Dusclops loses EP:
Sandstorm -2
Toxic Poison -2
Sand Tomb -2

:gigalith:Gigalith is Burned!
-2 HP

Round 2
The Defense and Special Defense ranks of Pokemon in play, that are fully evolved, are reduced by the battle's current round count: 2
Fort's Side
:bw/gigalith:@ Barometer :dowsing machine:
Let Them Break Themselves Upon the Stone (Gigalith)
Typing: Rock
Abilities: Sturdy, Sand Stream Hidden Ability: Sand Force
HP: 77/90
Energy: 75%
Atk: 10
Def: 9 (+)
SpA: 4 (-)
SpD: 10
Speed
: 25
Size: 4
Weight: 6
Recoveries/Chills: 3/3
Burned

Enigma Stone :enigma stone: @ :sv/dusclops:
Dusclops
Typing:
Ghost
Abilities: Pressure Hidden Ability: Frisk
Capture Tracker: [ O O ]
EP: 81/110 (74%)
Attack: 5
Defen.: 11
Sp.Atk:
5
Sp.Def: 11
Speed:
25
Size: 3
Weight: 3
Mood: Threatened
Poison (Dose 3)
Toxin
Sand Tomb (3 steps left)​
Weather: Sandstorm (3 more rounds)​

Dusclops' orders:
Phantom Force -> Phantom Force
IF at the start of the second step, Gigalith's Speed stage is above 0 and Gigalith does not have Protection, THEN use Earthquake.

Fort Colorcastle



Current Battle Hours:
:pmd/palossand: Player - 72
:pmd/rotom: Ref - 120
 
Last edited:

Round 2
The Defense and Special Defense ranks of Pokemon in play, that are fully evolved, are reduced by the battle's current round count: 2​
Fort's Side
:bw/gigalith:@ Barometer :dowsing machine:
Let Them Break Themselves Upon the Stone (Gigalith)
Typing: Rock
Abilities: Sturdy, Sand Stream Hidden Ability: Sand Force
HP: 77/90
Energy: 75%
Atk: 10
Def: 9 (+)
SpA: 4 (-)
SpD: 10
Speed
: 25
Size: 4
Weight: 6
Recoveries/Chills: 3/3
Burned


Enigma Stone :enigma stone: @ :sv/dusclops:
Dusclops
Typing:
Ghost
Abilities: Pressure Hidden Ability: Frisk
Capture Tracker: [ O O ]
EP: 81/110 (74%)
Attack: 5
Defen.: 11
Sp.Atk:
5
Sp.Def: 11
Speed:
25
Size: 3
Weight: 3
Mood: Threatened
Poison (Dose 3)
Toxin
Sand Tomb (3 steps left)​
Weather: Sandstorm (3 more rounds)
Step 1
:gigalith:Gigalith readies Meteor Beam! (-10 EN)
Special Attack Stage +1

:Dusclops:Dusclops readied Phantom Force!
Dusclops used Phantom Force!
Crit? (1d24,24) - No (16)
Damage: 9+3+5-9-1=7 damage

:gigalith:Gigalith used Meteor Beam!
Hit? (1d10, 2 or higher) - Yes (2)
Crit? (1d24, 24) - No (2)
Damage: 12+3+4+2-11=10+4=14*0.8=12 damage

:dusclops:Dusclops loses EP:
Sandstorm -4
Toxic Poison -3
Sand Tomb -2

:gigalith:Gigalith is burned!
-2 HP

Step 2
:gigalith:Gigalith readies Meteor Beam! (-10 EN)
Special Attack Stage +2

:Dusclops:Dusclops readied Phantom Force!
Dusclops used Phantom Force!
Crit? (1d24,24) - No (17)
Damage: 9+3+5-9-1=7 damage

:gigalith:Gigalith used Meteor Beam!
Hit? (1d10, 2 or higher) - Yes (5)
Crit? (1d24, 24) - No (20)
Damage: 12+3+4+2-11=10+8=18*0.8=15 damage

:dusclops:Dusclops loses EP:
Sandstorm -4
Toxic Poison -4
Sand Tomb -2

:gigalith:Gigalith is burned!
-2 HP

:dowsing machine:Barometer!
+6 HP

Round 3
The Defense and Special Defense ranks of Pokemon in play, that are fully evolved, are reduced by the battle's current round count: 3​
Fort's Side
:bw/gigalith:@ Barometer :dowsing machine:
Let Them Break Themselves Upon the Stone (Gigalith)
Typing: Rock
Abilities: Sturdy, Sand Stream Hidden Ability: Sand Force
HP: 65/90
Energy: 55%
Atk: 10
Def: 8 (+)
SpA: 4 (-)
SpD: 9
Speed
: 25
Size: 4
Weight: 6
Recoveries/Chills: 3/3
Burned


Enigma Stone :enigma stone: @ :sv/dusclops:
Dusclops
Typing:
Ghost
Abilities: Pressure Hidden Ability: Frisk
Capture Tracker: [ O O ]
EP: 35/110 (32%)
Attack: 5
Defen.: 11
Sp.Atk:
5
Sp.Def: 11
Speed:
25
Size: 3
Weight: 3
Mood: Threatened
Poison (Dose 5)
Toxin
Sand Tomb (1 step left)​
Weather: Sandstorm (2 more rounds)​


Fort Colorcastle your order



Current Battle Hours:
:pmd/palossand:Player - 72
:pmd/rotom: Ref - 120
 
Dusclops' orders:

Ball Reject -> Trick



Round 3
The Defense and Special Defense ranks of Pokemon in play, that are fully evolved, are reduced by the battle's current round count: 3​
Fort's Side
:bw/gigalith:@ Barometer :dowsing machine:
Let Them Break Themselves Upon the Stone (Gigalith)
Typing: Rock
Abilities: Sturdy, Sand Stream Hidden Ability: Sand Force
HP: 65/90
Energy: 55%
Atk: 10
Def: 8 (+)
SpA: 4 (-)
SpD: 9
Speed
: 25
Size: 4
Weight: 6
Recoveries/Chills: 3/3
Burned

Bench
:garchomp:
- 39/100 HP, 77% EN
Backpack
Held:
:lucky egg:
Lucky Egg

Balls:
:quick ball:
Quick Ball
:luxury ball:
Luxury Ball
:heal ball:
Heal Ball

Medicine:
:Super Potion:
Super Potion
:potion:
Potion
:Revive:
Revive
:ether:
Ether
:full heal:
Full Heal
Wayfinder
:sv/moltres-galar:

Moltres-Galar

Field Assist:
Wrath
The Pokemon's intense anger terrifies untrained Pokemon that behold them.
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.

Battle Assist: Triumph
The Pokemon cries out in victory each time a defeated opponent is discarded.
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.
Boasts
Can't change Wayfinders.
Any Medicines you use get added to every Trek's backpack.
No Technique Control.
Can't create Encore, Flinching, Imprison, Sealed, Sleep, Taunt, or Torment.
No switching.



Enigma Stone :enigma stone: @ :sv/dusclops:
Dusclops
Typing:
Ghost
Abilities: Pressure Hidden Ability: Frisk
Capture Tracker: [ O O ]
EP: 35/110 (32%)
Attack: 5
Defen.: 11
Sp.Atk:
5
Sp.Def: 11
Speed:
25
Size: 3
Weight: 3
Mood: Threatened
Poison (Dose 5)
Toxin
Sand Tomb (1 step left)​
Weather: Sandstorm (2 more rounds)
Step 1
:palossand:Fort threw a Quick Ball!
:quick ball:Success!

:dusclops:Dusclops used Ball Reject!
:quick ball:The Quick Ball was removed.

:dusclops:Dusclops loses EP:
Sandstorm -4
Toxic Poison -5*0.8=4
Sand Tomb -2

:gigalith:Gigalith is Burned!
-2 HP

Step 2
:palossand:Fort threw an Ultra Ball!
:ultra ball:Failed!

:dusclops:Dusclops readies Focus Punch!
Dusclops used Focus Punch!
Crit? (1d24,24) - No (22)
Damage:15+5-8-1*1.5=17 damage

:dusclops:Dusclops loses EP:
Sandstorm -4
Toxic Poison -6*0.8=5

:gigalith:Gigalith is Burned!
-2 HP

:dowsing machine:Barometer
+6 HP
Round 3
The Defense and Special Defense ranks of Pokemon in play, that are fully evolved, are reduced by the battle's current round count: 4​
Fort's Side
:bw/gigalith:
@ Barometer
:dowsing machine:

Let Them Break Themselves Upon the Stone (Gigalith)
Typing: Rock
Abilities: Sturdy, Sand Stream Hidden Ability: Sand Force
HP: 50/90
Energy: 55%
Atk: 10
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Speed
: 25
Size: 4
Weight: 6
Recoveries/Chills: 3/3
Burned

Bench
:garchomp:
- 39/100 HP, 77% EN
Backpack
Held:
:lucky egg:
Lucky Egg

Balls:
:luxury ball:
Luxury Ball
:heal ball:
Heal Ball

Medicine:
:Super Potion:
Super Potion
:potion:
Potion
:Revive:
Revive
:ether:
Ether
:full heal:
Full Heal
Wayfinder
:sv/moltres-galar:

Moltres-Galar

Field Assist:
Wrath
The Pokemon's intense anger terrifies untrained Pokemon that behold them.
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.

Battle Assist: Triumph
The Pokemon cries out in victory each time a defeated opponent is discarded.
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.
Boasts
Can't change Wayfinders.
Any Medicines you use get added to every Trek's backpack.
No Technique Control.
Can't create Encore, Flinching, Imprison, Sealed, Sleep, Taunt, or Torment.
No switching.



Enigma Stone
:enigma stone:
@
:sv/dusclops:

Dusclops
Typing:
Ghost
Abilities: Pressure Hidden Ability: Frisk
Capture Tracker: [ O O ]
EP: 16/110 (15%)
Attack: 5
Defen.: 11
Sp.Atk:
5
Sp.Def: 11
Speed:
25
Size: 3
Weight: 3
Mood: Threatened
Poison (Dose 6)
Toxin​
Weather: Sandstorm (1 more round)​

Dusclops' orders:
Phantom Force -> Phantom Force

Time to finish up, Fort Colorcastle !



Current Battle Hours:
:pmd/palossand:Player - 72
:pmd/rotom: Ref - 120
 
Rewards

Player - Fort Colorcastle
-Standard-
Cost: -10 :tea:JC
30 Pooled EXP, distributed between :garchomp:, :gigalith:, and :moltres-galar:
12 :rare candy:TC
-Conservation-
2:dusk ball:Dusk Ball
1:eviolite:Eviolite OR 3:amulet coin:RC
-Boasting-
Your Wayfinder, Galarian Moltres :moltres-galar: Lv 1
1x Wellspring Mask :wellspring mask: OR 1x Master Ball :master ball:

Ref - Me
11:tea:JC
7:amulet coin:RC
1:dream ball:Dream Ball
10:rule book:Accolades
 
FortColorcastle
:lucky egg: Lucky Egg
:revive: Revive
:ether: Ether
:luxury ball: Luxury Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:bw/krilowatt:
Kennen (Krilowatt)
Level 3 EXP: 05 / 10

Naive nature ( +Speed, -Special Defense, Accuracy +10 )
Typing: Water/Electric
Abilities: Trace, Magic Guard Hidden Ability: Minus

HP: 115
Atk: 6
Def: 5
SpA: 6
SpD: 4 (-)
Speed: 121 (+)
Size: 1
Weight: 2


Movepool
Level 0:
Aqua Jet
Dazzling Gleam
Earth Power
Earthquake
Facade
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Liquidation
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wild Charge

Level 1:
Bubble
Bubble Beam
Captivate
Charge
Confide
Confuse Ray
Counter
Cut
Detect
Discharge
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Fairy Wind
Flash
Hail
Helping Hand
Magnetic Flux
Mirror Coat
Rain Dance
Recycle
Rock Smash
Safeguard
Shock Wave
Swagger
Swift
Thunder Shock
Water Gun
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Blizzard
Entrainment
Hydro Pump
Iron Tail
Low Kick
Payback
Rising Voltage
Secret Power
Thunder
Zap Cannon

Level 3:
Attract
Bulldoze
Chilling Water
Dive
Electro Ball
Electroweb
Flip Turn
Follow Me
Frustration
Fury Cutter
Heart Swap
Icy Wind
Low Sweep
Mind Reader
Muddy Water
Pounce
Return
Scald
Speed Swap
Torment
Volt Switch
:bw/serperior:
Snek (Serperior)
Level 1 EXP: 00 / 10

Quirky nature ( +None, -None )
Typing: Grass
Abilities: Overgrow Hidden Ability: Contrary [LOCKED]

HP: 90
Atk: 6
Def: 7
SpA: 6
SpD: 7
Speed: 113
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Aromatherapy
Bullet Seed
Calm Mind
Defog
Dragon Pulse
Dragon Tail
Energy Ball
Facade
Glare
Leaf Blade
Leer
Light Screen
Petal Blizzard
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Work Up

Level 1:
Brutal Swing
Captivate
Confide
Cut
Double Team
Flash
Grassy Terrain
Growth
Helping Hand
Hold Back
Magical Leaf
Mirror Coat
Rock Smash
Safeguard
Scary Face
Seed Bomb
Slam
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Taunt
Twister
Vine Whip
Wrap

Level 3:
Leaf Tornado (sig)
Level 3 (5)
Humility (2)
Packing Light (2)
Littering (1)
No Switching (2)
Barbarism (1)

Eviolite Extraction Cave
Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokemon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v2 Singles​
Level 3​
12-item Backpack​
2 Technique Control​
Arenas are specified by each trek.​
All other match rules are default.​
Lifelines - 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)​
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:soothe bell:Lifeline Soothe - Reset the mood count of each Wild Pokemon in play, returning them to a Curious mood.​

Safari Supplier: Miner Issues Inc.
worker.png
A small shop on the edge of town near the cave, reminiscent of the days where the mines were the beating heart of the region. It still sells everything one needs to have to venture into the mines, as there are still many enthusiasts willing to explore them for one reason or another.
  • 2x:eviolite:Eviolite
  • 2x:level ball:Level Ball
  • 2x:heal ball:Heal Ball
(+standard Supplier Offerings)​
Trek 1: Mines' Entrance
After passing under the decaying warning tape, the first stop is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment and errant minecarts been left as-is by the former workers. A railway can be seen going further in, but what really catches your attention is the roaming Pokemon around. They search through the abandoned machines and personal effects without care, keeping a healthy distance from the yawning mine entrance beyond...

No arena effects.​
Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play​

Conservation Reward: 1x:dusk ball:Dusk Ball (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :oran berry:Oran Berry
  • :white herb:White Herb
  • :jaboca berry:Jaboca Berry
  • :rowap berry:Rowap Berry
:sv/dusknoir:
Dusknoir
Level 3

Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.​
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.​

Capture Tracker: [ O O ]

EP: 70
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5


Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Darkest Lariat
Foresight
Frustration
Hard Press
Headbutt
Hex
Icy Wind
Laser Focus
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment

A wild Dusknoir appeared, holding a Rowap Berry!
:bw/dusknoir::rowap berry:
Dusknoir floats towards you...

Fort Colorcastle to send out, equip, and order
 
Last edited:
:bw/dusknoir::rowap berry:
Happy happy boom boom swamp swamp swamp

Taunt - Confuse Ray

Trek 1, Round 1

Fort Colorcastle (72 Hours, 0 Tech)
:bw/krilowatt:
Kennen :lucky egg: Lucky Egg
HP: 115/115, EN: 100/100, Stats: 6/5/6/4/121, Typing: Water / Electric, Abilities: Trace / Magic Guard / Minus
Status: OK, Field: Clear
:revive: Revive
:ether: Ether
:luxury ball: Luxury Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:serperior: OK
None
(5) Level 3: You can't declare this Boast. It's assumed automatically when you take other Boasts in Level 3 content.
(2) Humility: Take this boast only for challenges with 1 or more Technique Control. The braggart will have 0 Technique Control.
(2) Packing Light: The explorer's backpack size is halved (x0.5).
(1) Littering: When the braggart uses a Medicine: Add a copy of that Medicine to the Trek's backpack, and to the backpack of each future Trek. (The Wild team has a backpack, like all teams do, even though it initially starts empty.)
(2) No Switching: The braggart's Switching rule is "Off".
(1) Barbarism: The braggart's Pokemon can't create Encore, Flinching, Imprison, Sealed, Sleep, Taunt, or Torment.
Battlefield: Clear​
(120 Hours, 2 Tech) Wild Pokémon
:bw/dusknoir:
Dusknoir :rowap berry: Rowap Berry
[ O O ]
EP: 70/70 (100%), Stats: 7/10/5/10/45, Typing: Ghost, Abilities: Pressure / Frisk
Mood: Curious, Status: OK, Field: Clear​
:dusknoir:
Dusknoir exerted its Pressure!
Krilowatt felt a sense of dread...

:dusknoir:
Dusknoir frisked Krilowatt and found its Lucky Egg!
Lucky Egg doesn't work this round!

Step 1
:krilowatt:
Krilowatt used Toxic! (-9 EN)
Dusknoir was badly poisoned! (Poison, Toxin)
Dusknoir's endurance fell! (-20 EP)

:dusknoir:
Dusknoir used Taunt!
Krilowatt fell for the taunt! (Taunted, 2 steps)

:dusknoir::toxic orb:
Dusknoir was hurt by its poison! (-1 EP)

Step 2

:krilowatt:
Krilowatt used Earthquake! (-9 EN)
Crit (1, d24): 16 (No)
(10 + (6 - 10))*1 = 6

:dusknoir:
Dusknoir used Confuse Ray!
Krilowatt was confused! (next 3 turns)

:dusknoir::toxic orb:
Dusknoir was hurt by its poison! (-2 EP)

(Krilowatt's Taunt wore off)

:dusknoir::rowap berry:
Dusknoir's Rowap Berry exploded!

:eviolite: Round Summary :eviolite:
:krilowatt: HP: -0
:krilowatt: EN: -9-9 = -18
:dusknoir: EP: -20-1-6-2 = -29
Fort Colorcastle (72 Hours, 0 Tech)
:bw/krilowatt:
Kennen :lucky egg: Lucky Egg
HP: 115/115, EN: 82/100, Stats: 6/5/6/4/121, Typing: Water / Electric, Abilities: Trace / Magic Guard / Minus
Status: OK, Field: Clear
:revive: Revive
:ether: Ether
:luxury ball: Luxury Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:serperior: OK
None
(5) Level 3: You can't declare this Boast. It's assumed automatically when you take other Boasts in Level 3 content.
(2) Humility: Take this boast only for challenges with 1 or more Technique Control. The braggart will have 0 Technique Control.
(2) Packing Light: The explorer's backpack size is halved (x0.5).
(1) Littering: When the braggart uses a Medicine: Add a copy of that Medicine to the Trek's backpack, and to the backpack of each future Trek. (The Wild team has a backpack, like all teams do, even though it initially starts empty.)
(2) No Switching: The braggart's Switching rule is "Off".
(1) Barbarism: The braggart's Pokemon can't create Encore, Flinching, Imprison, Sealed, Sleep, Taunt, or Torment.
Battlefield: Clear​
(120 Hours, 2 Tech) Wild Pokémon
:bw/dusknoir:
Dusknoir
[ O O ]
EP: 41/70 (58.5%), Stats: 7/10/5/10/45, Typing: Ghost, Abilities: Pressure / Frisk
Mood: Irritated, Status: Poison (3), Toxin, Field: Clear​
:bw/dusknoir:
Ahh boo spooky

Earthquake - Earthquake
At the start of the step, IF Krilowatt is to use Thunder Wave AND you are not Paralyzed, THEN use Protect
At the start of your turn, IF Krilowatt is under Protection, THEN use Phantom Force
At the start of your turn, IF Krilowatt has a Decoy, THEN use Phantom Force
At the start of your turn, IF Krilowatt has Dread, THEN use Poltergeist
 
Last edited:
Trek 1, Round 2

Fort Colorcastle (72 Hours, 0 Tech)
:bw/krilowatt:
Kennen :lucky egg: Lucky Egg
HP: 115/115, EN: 82/100, Stats: 6/5/6/4/121, Typing: Water / Electric, Abilities: Trace / Magic Guard / Minus
Status: OK, Field: Clear
:revive: Revive
:ether: Ether
:luxury ball: Luxury Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:serperior: OK
None
(5) Level 3: You can't declare this Boast. It's assumed automatically when you take other Boasts in Level 3 content.
(2) Humility: Take this boast only for challenges with 1 or more Technique Control. The braggart will have 0 Technique Control.
(2) Packing Light: The explorer's backpack size is halved (x0.5).
(1) Littering: When the braggart uses a Medicine: Add a copy of that Medicine to the Trek's backpack, and to the backpack of each future Trek. (The Wild team has a backpack, like all teams do, even though it initially starts empty.)
(2) No Switching: The braggart's Switching rule is "Off".
(1) Barbarism: The braggart's Pokemon can't create Encore, Flinching, Imprison, Sealed, Sleep, Taunt, or Torment.
Battlefield: Clear​
(120 Hours, 2 Tech) Wild Pokémon
:bw/dusknoir:
Dusknoir
[ O O ]
EP: 41/70 (58.5%), Stats: 7/10/5/10/45, Typing: Ghost, Abilities: Pressure / Frisk
Mood: Threatened, Status: Poison (3), Toxin, Field: Clear​
Step 1
:dusknoir:
Dusknoir used Protect!
Dusknoir protected itself! (Protection)

:krilowatt:
Krilowatt used Thunder Wave! (-9 EN)
Dusknoir protected itself!

:dusknoir::toxic orb:
Dusknoir was hurt by its poison! (-3 EP)

Step 2

:krilowatt:
Krilowatt used Thunder Wave! (-9 EN)
Dusknoir was paralyzed! (2 Strain)
Dusknoir's endurance fell! (-20 EP)
(Dusknoir's Speed is now 22)

:dusknoir:
Dusknoir used Poltergeist!
Miss (10, d10): 7 (No)
(11 + 3 + (7 - 5) - 2)*1.5 = 21

:dusknoir::toxic orb:
Dusknoir was hurt by its poison! (-4 EP)

:eviolite: Round Summary :eviolite:
:krilowatt: HP: -21
:krilowatt: EN: -9-9 = -18
:dusknoir: EP: -3-20-4 = -27
Fort Colorcastle (72 Hours, 0 Tech)
:bw/krilowatt:
Kennen :lucky egg: Lucky Egg
HP: 94/115, EN: 64/100, Stats: 6/5/6/4/121, Typing: Water / Electric, Abilities: Trace / Magic Guard / Minus
Status: OK, Field: Clear
:revive: Revive
:ether: Ether
:luxury ball: Luxury Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:serperior: OK
None
(5) Level 3: You can't declare this Boast. It's assumed automatically when you take other Boasts in Level 3 content.
(2) Humility: Take this boast only for challenges with 1 or more Technique Control. The braggart will have 0 Technique Control.
(2) Packing Light: The explorer's backpack size is halved (x0.5).
(1) Littering: When the braggart uses a Medicine: Add a copy of that Medicine to the Trek's backpack, and to the backpack of each future Trek. (The Wild team has a backpack, like all teams do, even though it initially starts empty.)
(2) No Switching: The braggart's Switching rule is "Off".
(1) Barbarism: The braggart's Pokemon can't create Encore, Flinching, Imprison, Sealed, Sleep, Taunt, or Torment.
Battlefield: Clear​
(120 Hours, 2 Tech) Wild Pokémon
:bw/dusknoir:
Dusknoir
[ O O ]
EP: 14/70 (20.0%), Stats: 7/10/5/10/45, Typing: Ghost, Abilities: Pressure / Frisk
Mood: Irritated, Status: Poison (5), Toxin, Field: Clear​
Fort Colorcastle to order
 
Last edited:
:sv/krilowatt::lucky egg:
Throw: Safari Ball ~ Throw: Park Ball
At the start of the step, IF Dusknoir's EP is greater than 30% and at most 40% AND its Capture Tracker doesn't have an Ultra Ball, THEN throw an Ultra Ball
At the start of the step, IF Dusknoir's EP is greater than 20% and at most 30% AND its Capture Tracker doesn't have a Great Ball, THEN throw a Great Ball
At the start of the step, IF Dusknoir's EP is greater than 10% and at most 20% AND its Capture Tracker doesn't have a Poke Ball, THEN throw a Poke Ball
 
:bw/dusknoir:
Trick or trick?

Poltergeist - Poltergeist

Trek 1, Round 3

Fort Colorcastle (72 Hours, 0 Tech)
:bw/krilowatt:
Kennen :lucky egg: Lucky Egg
HP: 94/115, EN: 64/100, Stats: 6/5/6/4/121, Typing: Water / Electric, Abilities: Trace / Magic Guard / Minus
Status: OK, Field: Clear
:revive: Revive
:ether: Ether
:luxury ball: Luxury Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:serperior: OK
None
(5) Level 3: You can't declare this Boast. It's assumed automatically when you take other Boasts in Level 3 content.
(2) Humility: Take this boast only for challenges with 1 or more Technique Control. The braggart will have 0 Technique Control.
(2) Packing Light: The explorer's backpack size is halved (x0.5).
(1) Littering: When the braggart uses a Medicine: Add a copy of that Medicine to the Trek's backpack, and to the backpack of each future Trek. (The Wild team has a backpack, like all teams do, even though it initially starts empty.)
(2) No Switching: The braggart's Switching rule is "Off".
(1) Barbarism: The braggart's Pokemon can't create Encore, Flinching, Imprison, Sealed, Sleep, Taunt, or Torment.
Battlefield: Clear​
(120 Hours, 2 Tech) Wild Pokémon
:bw/dusknoir:
Dusknoir
[ O O ]
EP: 14/70 (20.0%), Stats: 7/10/5/10/45, Typing: Ghost, Abilities: Pressure / Frisk
Mood: Irritated, Status: Poison (5), Toxin, Field: Clear​
Step 1
:poke-ball:
Fort threw a Pokéball!
Pokéball was added to Dusknoir's Capture Tracker!

:dusknoir:
Dusknoir used Poltergeist!
Miss (10, d10): 8 (No)
(11 + 3 + (7 - 5) - 2)*1.5 = 21

:dusknoir::toxic orb:
Dusknoir was hurt by its poison! (-5 EP)

Step 2

:park ball:
Fort threw a Park Ball!
Park Ball was added to Dusknoir's Capture Tracker!
Gotcha! Dusknoir was caught!

:eviolite: Round Summary :eviolite:
:krilowatt: HP: -21
:krilowatt: EN: -0
:dusknoir: EP: -5
Fort Colorcastle (72 Hours, 0 Tech)
:bw/krilowatt:
Kennen :lucky egg: Lucky Egg
HP: 73/115, EN: 64/100, Stats: 6/5/6/4/121, Typing: Water / Electric, Abilities: Trace / Magic Guard / Minus
Status: OK, Field: Clear
:revive: Revive
:ether: Ether
:luxury ball: Luxury Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:serperior: OK
None
(5) Level 3: You can't declare this Boast. It's assumed automatically when you take other Boasts in Level 3 content.
(2) Humility: Take this boast only for challenges with 1 or more Technique Control. The braggart will have 0 Technique Control.
(2) Packing Light: The explorer's backpack size is halved (x0.5).
(1) Littering: When the braggart uses a Medicine: Add a copy of that Medicine to the Trek's backpack, and to the backpack of each future Trek. (The Wild team has a backpack, like all teams do, even though it initially starts empty.)
(2) No Switching: The braggart's Switching rule is "Off".
(1) Barbarism: The braggart's Pokemon can't create Encore, Flinching, Imprison, Sealed, Sleep, Taunt, or Torment.
Battlefield: Clear​
(120 Hours, 2 Tech) Wild Pokémon
:bw/dusknoir:
Dusknoir
[ :poke-ball: :park ball: ]
EP: 9/70 (12.9%), Stats: 7/10/5/10/45, Typing: Ghost, Abilities: Pressure / Frisk
Mood: Irritated, Status: Poison (6), Toxin, Field: Clear​
Fort Colorcastle to keep as Wayfinder, proceed, and use a Medicine
 
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