Facility Safari Zone: Hyjack

Activating: Lifeline Resupply = +4 Ethers +4 Potions

Start of Round throw :ultra ball: Ultra Ball

:sv/flutter mane: @ nothin
Charm ~ Potion (Flutter Mane) ~ Potion (Flutter Mane)
= = =
If Yveltal is to order Protect
Order Potion (Flutter Mane), then order Ether (Flutter Mane) Next step
- - - -
Step 1
If Yveltal is to order Laser Focus
Order Taunt
- - - -
Step 1
If Yveltal is to order Tailwind
Order Thunder Wave
- - - -
(Once)
Start of Step
If Yveltal is to order Struggle, and Yveltal's ATK stage is less than 0
Order Ether (Flutter Mane)
= = =
 
Team Hyjack
:assault vest: Assault Vest
:elixir: Elixir
:luxury ball: Luxury Ball
:flutter mane: | Protosynthesis | Can't endure
HP: 20/80 | EN: 17/100 | ATK 3 | DEF 6 | SPA 10 | SPD 10 | SPE 135 | S/W 3/1 | Chill 2 | Rcv 2 | CT 0
:scrafty: | Shed Skin, Moxie, Intimidate | KO
EP: KO/80 | ATK 7 | DEF 8 | SPA 4 | SPD 8 | SPE 58 | S/W 2/3 | Rcv 1
:plasmanta: | Storm Drain, Vital Spirit, Telepathy | KO
HP: KO/85 | EN: KO/100 | ATK 3 | DEF 10 | SPA 9 | SPD 7 | SPE 100 | S/W 7/9 | Chill 3 | Rcv 3 | CT 1

The Ancient Heralds of World Peace - Light Screen (3s)
:yveltal: | Dark Aura | OK
EP: 27/150 | FT 20 | ATK 9 | DEF 7 | SPA 9 | SPD 7 | SPE 99 | S/W 6/6 | Rcv 0
:xerneas: | Fairy Aura | OK
EP: 27/150 | FT 14 | ATK 9 | DEF 7 | SPA 9 | SPD 7 | SPE 99 | S/W 5/6 | Rcv 1

The Chronicle - Trek 3, Round 8
Hyjack used Lifeline Resupply!
Hyjack got 5 Potions and 4 Ethers :potion: :potion: :potion: :potion: :potion: :ether: :ether: :ether: :ether:

Hyjack threw the Ultra Ball!
FT 20 + 7 = EP 27
Yveltal was caught!
Xerneas escaped...
 
Last edited:
You must proceed, because there are no more Wild Pokemon to catch in this Trek.


Spoils of War!
Hyjack:
  • Wayfinder (Lv.1 :scrafty: Scrafty or :yveltal: Yveltal)
  • :master ball: An Academy Credit (Conservation Reward - Gyarados)
  • 14 TC, -20 JC
  • +5 pooled EXP or :orange mail: a Deviant Event Voucher
  • +10 pooled EXP or :master ball: a second Academy Credit
  • +15 pooled EXP or :comet shard: a Comet Shard
Keriel: +15 JC, +7 RC, :quick ball: Quick Ball, hopefully +1 :star piece: Star Piece
(includes +1 JC for each Wild Pokemon that escaped: :xerneas: Xerneas)

Note: Since you used a lifeline, at most 16 of the pooled EXP can be allocated to your Wayfinder, and if you choose to release Yveltal, you will not receive its Conservation Reward.
 
Last edited:
Only Hyjack and the current referee should post in this thread.

Boasts:
No Switching (2)
Packing Light (2)
Defense Limit (1)
Littering (1)

:shell bell:Shell Bell
:leftovers:Leftovers
:quick ball:Quick Ball
:level ball:Level Ball
:sport ball:Sport Ball
:revive:Revive
:sv/escavalier:
Lou Carcolh (Escavalier)
Level 3 EXP: 05 / 10

Brave nature ( +Attack, -Speed, Evasion -10 )
Typing: Bug/Steel
Abilities: Swarm, Shell Armor Hidden Ability: Overcoat

HP: 85
Attack: 11 (+)
Defen.: 8
Sp.Atk: 5
Sp.Def: 8
Speed: 17 (-)
Size: 2
Weight: 3

Movepool
Level 0:
Aerial Ace
Bug Bite
Bug Buzz
Energy Ball
Facade
Feint Attack
Focus Blast
Horn Attack
Iron Head
Leer
Night Slash
Poison Jab
Protect
Rest
Round
Screech
Signal Beam
Slash
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Toxic
X-Scissor

Level 1:
Agility
Brutal Swing
Confide
Counter
Cut
Double Team
Drill Run
Encore
False Swipe
Infestation
Iron Defense
Peck
Quick Guard
Rain Dance
Rock Smash
Scary Face
Swagger
Taunt
Twineedle

Level 2:
Acid Spray
Close Combat
Double-Edge
Flail
Fury Attack
Megahorn
Metal Burst
Revenge
Reversal
Secret Power
Steel Beam
Take Down

Level 3:
Attract
Frustration
Fury Cutter
Giga Drain
Headbutt
Knock Off
Laser Focus
Pursuit
Razor Shell
Return
Struggle Bug
:sv/primarina:
Syrenity (Primarina)
Level 3 EXP: 00 / 10

Bold nature ( +Defense, -Attack )
Typing: Water/Fairy
Abilities: Torrent Hidden Ability: Liquid Voice

HP: 90
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 60
Size: 2
Weight: 3

Movepool
Level 0:
Aqua Jet
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Hyper Voice
Ice Beam
Light Screen
Liquidation
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sing
Sleep Talk
Snore
Substitute
Surf
Toxic
Uproar
Waterfall
Work Up

Level 1:
Amnesia
Aromatic Mist
Baby-Doll Eyes
Bubble Beam
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Encore
Growl
Hail
Haze
Helping Hand
Ice Spinner
Life Dew
Misty Terrain
Pound
Rain Dance
Snowscape
Sparkling Aria (sig)
Swagger
Swift
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Alluring Voice
Aqua Ring
Aqua Tail
Blizzard
Covet
Double Slap
Hydro Pump
Iron Tail
Misty Explosion
Triple Axel

Level 3:
Acrobatics
Attract
Body Slam
Brine
Chilling Water
Dive
Draining Kiss
Flip Turn
Frustration
Icy Wind
Moonblast
Psych Up
Psychic Noise
Return
Scald

Ground Zero Anomaly Expedition
Paldea's Area Zero is still largely unexplored. Even in this era of globalized competition, trainers of sufficient caliber to brave the crater's dangers are in short supply.

A recent power surge from the abandoned lab has caused drastic shifts in the environment, which the Mesagoza Academy would like to see investigated. Unfortunately, access is severely restricted to top scientists, which you are not. However, scientists are helpless against the unusually strong Pokemon of the Area and are in need of strong Trainers to act as their escort during their missions, and that's where you come in.


Habitat Info:
The first Treks will always be the Trek associated with player's first Pokemon's first type and the second Trek will always be the Trek associated with the player's second Pokemon's first type. The third and final trek is always Ground Zero Arrival.
2v2 Singles
Level 4
3 player Technique Control
12-item Backpack
Arenas are specified by each trek.
All other match rules are default.​

Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.​
:poke doll:Lifeline Switch - Switch your Pokemon.​
:premier ball:Lifeline Capture - Put a :premier ball:Premier Ball in the Capture Tracker of a wild Pokemon, if that Tracker is empty.​

Bug Trek: Hive Colony
Somehow, this area is absolutely infested with Bug-types and you have been sent to explore one of the biggest hives. Unfortunately, you're at the center of it, which means you will get flanked and attacked from all sides by enraged drones.

Arena Effects:
At the start of each round: Inflict the condition created by Taunt on each Pokemon in play, for their next turn (each).
Camouflage: Bug | Nature Power: Attack Order | Secret Power: The user calls and attempts Tail Glow

Conservation Reward: :orange mail:Deviant Event Voucher if this Trek is first, or :master ball:Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)

Wild Items (unlimited supply):
  • :bug gem:Bug Gem
  • :silver powder:Silver Powder
  • :quick claw:Quick Claw
Hyjack meets a Kleavor with a bug gem!
:sv/kleavor:
Kleavor
Level 4

Typing:
Bug/Rock
Abilities: Swarm, Sheer Force Hidden Ability: Sharpness

Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.

Capture Tracker: [ O O ]

EP: 90
Attack: 10
Defen.: 7
Sp.Atk: 4
Sp.Def: 5
Speed: 85
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Bug Bite
Bug Buzz
Cross Poison
Defog
Facade
Leer
Light Screen
Night Slash
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Vacuum Wave
Wing Attack
X-Scissor

Level 1:
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Silver Wind
Sonic Boom
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2:
Assurance
Close Combat
Double-Edge
Feint
Focus Energy
Razor Wind
Reversal
Rock Blast
Secret Power
Skull Bash
Stone Edge
Take Down
Thief

Level 3:
Acrobatics
Attract
Baton Pass
Bide
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lunge
Pounce
Pursuit
Return
Rock Tomb
Skitter Smack
Smack Down
Stone Axe
Struggle Bug
Trailblaze
U-turn

Level 4:
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Tera Blast
:sv/kleavor::bug gem:


Hyjack to send out and order.
wildlife to order.
 
Sending out Lou Carcolh the Escavalier :escavalier: @ :leftovers: Leftovers

:sv/escavalier: @ :leftovers:
Encore ~ Smart Strike
= = =
Step 2: Start of Turn
If Decoy is present
Order Twineedle
- - - -
Step 2: Start of Turn
If Foe's ATK Stage is greater than 0
Order Substitute
- - - -
Step 2: Start of Turn
If Own DEF Stage is less than 0,
Order Substitute
- - - -
Step 2: Start of Turn
If Self is Confused, and Safeguard is absent
Order Toxic
= = =
 
Round 1
Battlefield:
Team Hyjack
Boasts:
No Switching (2)
Packing Light (2)
Defense Limit (1)
Littering (1)
:Escavalier:Escavalier :Leftovers:Leftovers
HP: 85/85 EN: 100/100
11/8/5/8/17 | 2/3
Type: Bug/Steel
Abilities: Swarm, Shell Armor, Overcoat
-10% Eva
:shell bell:Shell Bell
:quick ball:Quick Ball
:level ball:Level Ball
:sport ball:Sport Ball
:revive:Revive
Team wildlife
:Kleavor:Kleavor :Bug Gem:Bug Gem
EP: 90/90 Balls: - -
10/7/4/5/85 | 3/4
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness​


dice are d600, roll low to hit/crit/effect, roll high for balls
1729536950289.png

:Escavalier::Kleavor:
Step 1:
:Kleavor: swords dance
+2atk (5t)
:Escavalier: encore
-10 en
:Kleavor: is encored! (next 2r)
Step 2:
:Kleavor: attract
:Escavalier: and :Kleavor: are best bug buddies!
:Escavalier: substitute
-12 en
-17 hp
:Escavalier: creates a decoy for :Escavalier: and :Kleavor:! (10)
:Escavalier: heals 2
Battlefield:
Team Hyjack
Boasts:
No Switching (2)
Packing Light (2)
Defense Limit (1)
Littering (1)
:Escavalier:Escavalier :Leftovers:Leftovers
HP: 70/85 EN: 78/100
11/8/5/8/17 | 2/3
infatuated
decoy(10)
Type: Bug/Steel
Abilities: Swarm, Shell Armor, Overcoat
-10% Eva
:shell bell:Shell Bell
:quick ball:Quick Ball
:level ball:Level Ball
:sport ball:Sport Ball
:revive:Revive
Team wildlife
:Kleavor:Kleavor :Bug Gem:Bug Gem
EP: 90/90 Balls: - -
10/7/4/5/85 | 3/4
+2 atk (4t)
encored (2r)
decoy(10)
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness​
Wildlife to order
Hyjack to order
 
:sv/kleavor::bug gem:
rock blast ~ rock blast

step 1 if my opponent is to use a protective move, use safeguard
step 1 if my opponent is to use a poison inflicting move on any step this round, then use safeguard
step 1 if my opponent is to use rest on any step this round, then use safeguard
 
Round 2
Battlefield:
Team Hyjack
Boasts:
No Switching (2)
Packing Light (2)
Defense Limit (1)
Littering (1)
:Escavalier:Escavalier :Leftovers:Leftovers
HP: 70/85 EN: 78/100
11/8/5/8/17 | 2/3
infatuated
decoy(10)
Type: Bug/Steel
Abilities: Swarm, Shell Armor, Overcoat
-10% Eva
:shell bell:Shell Bell
:quick ball:Quick Ball
:level ball:Level Ball
:sport ball:Sport Ball
:revive:Revive
Team wildlife
:Kleavor:Kleavor :Bug Gem:Bug Gem
EP: 90/90 Balls: - -
10/7/4/5/85 | 3/4
+2 atk (4t)
encored (2r)
decoy(10)
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness​


dice are d600, roll low to hit/crit/effect, roll high for balls and for multi hit
1729542946265.png

:Escavalier::Kleavor:
Step 1:
:Kleavor: rock blast
404 hit
158 2 hits
108 crit no
break decoy
3 damage dealt
:Escavalier: twin needle
-4 en
594 crit no
40 effect yes
decoy broken
3 damage dealt
poison 2
10 damage dealt
:Kleavor: takes 2 damage
:Escavalier: heals 6.
Step 2:
:Kleavor:swords dance
+2 atk (5t)
:Escavalier: iron head
-6 en
224 crit no
(8 + 11 + 3 - 7) * 1.5 = 23 damage!
:Kleavor: takes 2 damage
:Escavalier: heals 2
Battlefield:
Team Hyjack
Boasts:
No Switching (2)
Packing Light (2)
Defense Limit (1)
Littering (1)
:Escavalier:Escavalier :Leftovers:Leftovers
HP: 75/85 EN: 68/100
11/6*/5/6*/17 | 2/3
infatuated
Type: Bug/Steel
Abilities: Swarm, Shell Armor, Overcoat
-10% Eva
:shell bell:Shell Bell
:quick ball:Quick Ball
:level ball:Level Ball
:sport ball:Sport Ball
:revive:Revive
Team wildlife
:Kleavor:Kleavor :Bug Gem:Bug Gem
EP: 50/90 Balls: - -
10/7/4/5/85 | 3/4
+4 atk (5t)
encored (1r)
posioned(2)
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness​
Hyjack to order
Wildlife to order
 
:sv/escavalier: @ :leftovers:
Iron Head ~ Throw :safari ball: Safari Ball
= = =
Step 1: Start of Turn
If Protection exists on Foe
Order Substitute, then order Bug Buzz next step
- - - -
Step 1: Start of Turn
If Foe's EP is less than 50,
Order Giga Drain
- - - -
Start of Step 2
If Foe's EP is 27, and Poison is absent from Foe
Order Throw :great ball: Great Ball
- - - -
Start of Step 2
If Foe's EP is greater than 27, and Foe's EP is less than 37,
Order Throw :ultra ball: Ultra Ball
= = =
 
Round 3
Battlefield:
Team Hyjack
Boasts:
No Switching (2)
Packing Light (2)
Defense Limit (1)
Littering (1)
:Escavalier:Escavalier :Leftovers:Leftovers
HP: 75/85 EN: 68/100
11/6*/5/6*/17 | 2/3
infatuated
Type: Bug/Steel
Abilities: Swarm, Shell Armor, Overcoat
-10% Eva
:shell bell:Shell Bell
:quick ball:Quick Ball
:level ball:Level Ball
:sport ball:Sport Ball
:revive:Revive
Team wildlife
:Kleavor:Kleavor :Bug Gem:Bug Gem
EP: 50/90 Balls: - -
10/7/4/5/85 | 3/4
+4 atk (5t)
encored (1r)
posioned(2)
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness​


dice are d600, roll low to hit/crit/effect, roll high for balls and for multi hit
1729854824137.png

:Escavalier::Kleavor:
Step 1:
:Kleavor: u-turn
crit no
gem is used! +6 and bonus proof
(6 + 6 + 10 + 3 - 6) * 3/4 + 2 + 16 = 32 damage
:Kleavor: loses stat stages and encore
:Escavalier: iron head
-6 en
553 crit no
(8 + 11 + 3 - 7) * 1.5 = 23 damage!
:Kleavor: takes 2 damage
:Escavalier: heals 6.
Step 2:
:Escavalier: safari ball
25/90 = 28% < 30%
ball works!
:Kleavor:lunge
crit no
(8 + 10 + 3 + 2 - 6 - 1) * 3/4 + 4 = 16 damage
:Escavalier: -1 atk (2t)
:Kleavor: takes 2 damage
:Kleavor: heals 10
:Escavalier: heals 2
Battlefield:
Team Hyjack
Boasts:
No Switching (2)
Packing Light (2)
Defense Limit (1)
Littering (1)
:Escavalier:Escavalier :Leftovers:Leftovers
HP: 35/85 EN: 62/100
11/6*/5/6*/17 | 2/3
infatuated
-1 atk (2t)
Type: Bug/Steel
Abilities: Swarm, Shell Armor, Overcoat
-10% Eva
:shell bell:Shell Bell
:quick ball:Quick Ball
:level ball:Level Ball
:sport ball:Sport Ball
:revive:Revive
Team wildlife
:Kleavor:Kleavor
EP: 33/90 Balls: :safari ball: -
10/7/4/5/85 | 3/4
posioned(2)
recovery aid (10)
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness​
Wildlife to order
Hyjack to order
 
Last edited:
:sv/kleavor:
lunge x 2

At the start of my turn, If my opponent has a decoy, use rock blast.
At the start of my turn, if my opponent has a protective status, use swords dance.
if I am asleep, use sleep talk.
 
Last edited:
Round 4
Battlefield:
Team Hyjack
Boasts:
No Switching (2)
Packing Light (2)
Defense Limit (1)
Littering (1)
:Escavalier:Escavalier :Leftovers:Leftovers
HP: 35/85 EN: 62/100
11/6*/5/6*/17 | 2/3
infatuated
-1 atk (2t)
Type: Bug/Steel
Abilities: Swarm, Shell Armor, Overcoat
-10% Eva
:shell bell:Shell Bell
:quick ball:Quick Ball
:level ball:Level Ball
:sport ball:Sport Ball
:revive:Revive
Team wildlife
:Kleavor:Kleavor
EP: 33/90 Balls: :safari ball: -
10/7/4/5/85 | 3/4
posioned(2)
recovery aid (10)
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness​

dice are d600, roll low to hit/crit/effect, roll high for balls and for multi hit
:Escavalier::Kleavor:
Step 1:
:Escavalier: protect
-12 en
:Escavalier: is protected!
:Kleavor: lunge

crit no
who cares
:Kleavor: takes 2 damage
:Escavalier: heals 6.
Step 2:
:Escavalier: ultra ball
31/90 = 34% we good!
ball works!
:Kleavor: is captured!
:Escavalier: heals 2
Battlefield:
Team Hyjack
Boasts:
No Switching (2)
Packing Light (2)
Defense Limit (1)
Littering (1)
:Escavalier:Escavalier :Leftovers:Leftovers
HP: 43/85 EN: 50/100
11/6*/5/6*/17 | 2/3
Type: Bug/Steel
Abilities: Swarm, Shell Armor, Overcoat
-10% Eva
:shell bell:Shell Bell
:quick ball:Quick Ball
:level ball:Level Ball
:sport ball:Sport Ball
:revive:Revive
Team wildlife
:Kleavor:Kleavor
EP: 33/90 Balls: :safari ball: :ultra ball:
10/7/4/5/85 | 3/4
posioned(2)
recovery aid (10)
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness​
Take as wayfinder, proceed lets goo!
 
:Escavalier:Escavalier
HP: 43/85 EN: 50/100
11/6*/5/6*/17 | 2/3
Type: Bug/Steel
Abilities: Swarm, Shell Armor, Overcoat
-10% Eva

:kleavor:
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.

:shell bell:Shell Bell
:quick ball:Quick Ball
:level ball:Level Ball
:sport ball:Sport Ball
:revive:Revive
:leftovers: Leftovers

Water Trek: Deep Abyss
You never knew the ocean connected to Area Zero, but armed with advanced scuba gear, you are now exploring its depths. The ambient pressure is almost crushing and you might feel slow and sluggish when traversing this biome.

Arena Effects:
During the first step of the round: Non-Water Pokemon are Sluggish.
Camouflage: Water | Nature Power: Hydro Cannon | Secret Power: The user calls and attempts Aqua Ring.

Conservation Reward: :orange mail:Deviant Event Voucher if this Trek is first, or :master ball:Academy Credit if this Trek is second. (Release a Wayfinder caught in this Trek to obtain this.)

Wild Items (unlimited supply):
  • :water gem:Water Gem
  • :mystic water:Mystic Water
  • :cell battery:Cell Battery
1729889903496.png

Hyjack meets a Kingdra with a water gem!
:sv/kingdra:
Kingdra
Level 4

Typing:
Water/Dragon
Abilities: Swift Swim, Sniper Hidden Ability: Damp

Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.

Capture Tracker: [ O O ]

EP: 90
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 85
Size: 3
Weight: 5

Movepool
Level 0:
Dragon Pulse
Facade
Flash Cannon
Ice Beam
Iron Head
Leer
Liquidation
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall

Level 1:
Agility
Aurora Beam
Bubble
Bubble Beam
Captivate
Confide
Curse
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Hail
Haze
Rage
Rain Dance
Scary Face
Smokescreen
Snowscape
Swagger
Swift
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Yawn

Level 2:
Blizzard
Clear Smog
Disable
Double-Edge
Flail
Focus Energy
Hurricane
Hydro Pump
Quash
Razor Wind
Scale Shot
Secret Power
Skull Bash
Take Down
Wave Crash

Level 3:
Attract
Bide
Body Slam
Bounce
Breaking Swipe
Brine
Chilling Water
Dive
Flip Turn
Frustration
Headbutt
Icy Wind
Laser Focus
Muddy Water
Octazooka
Outrage
Return
Scald

Level 4:
Draco Meteor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Splash
Tera Blast
:sv/kingdra::water gem:

Hyjack to send out and order
wildlife to order
 
Sending out Syrenity the Primarina :primarina: @ :shell bell: Shell Bell

:sv/primarina: @ :shell bell:
Encore ~ Disarming Voice
= = =
[Substitution 1]
Start of Round
If Foe is to order Yawn on any step this round
order Sleep Talk on Step 2, then disable Substitution #4 on Step 2
- - - -
[Substitution 2]
Step 2: Start of Turn
If Own SPA Stage is less than 0, and Toxin is present on Foe,
order Haze
- - - -
[Substitution 3]
Step 2: Start of Turn
If Foe's CRIT Stage is greater than 0, and Toxin is present on foe,
order Haze
- - - -
[Substitution 4]
Start of Any Turn
If Decoy is absent, and Safeguard is absent,
Order Toxic first instance, Growl second instance
= = =
 
Last edited:
Round 1
:Primarina:Primarina :Shell Bell:Shell Bell
HP: 85/85 EN: 100/100
4/6*/9/8*/60 | 2/3
Type: Water/Fairy
Abilities: Torrent, Liquid Voice
C/R: 5/2
:Escavalier:Escavalier
HP: 43/85 EN: 50/100
11/6*/5/6*/17 | 2/3
Type: Bug/Steel
Abilities: Swarm, Shell Armor, Overcoat
-10% Eva
Boasts:
No Switching (2)
Packing Light (2)
Defense Limit (1)
Littering (1)
:kleavor:
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.
:shell bell:Shell Bell
:quick ball:Quick Ball
:level ball:Level Ball
:sport ball:Sport Ball
:revive:Revive
:leftovers: Leftovers
:Kingdra:Kingdra :Water Gem:Water Gem
EP: 90/90 (100%)
CT: [ O O ]
MOOD: Curious (1)
7/7/7/7/85 | 3/5
Type: Water/Dragon
Abilities: Swift Swim, Sniper, Damp
C/R: 0/0​
dice are d600, roll low to hit/crit/effect, roll high for balls and for multi hit
1730184260637.png

:Primarina::Escavalier::Kingdra:
Step 1:
:Kingdra: toxic
554 hit no
:Primarina: toxic
-7 en
223 hit yes
:Kingdra: is badly poisoned (1)
:Kingdra: takes 20!
:Primarina: +1 music
:Kingdra: takes 1, poison intensifies
Step 2:
:Kingdra: focus energy
+ crit
:Primarina: haze
-6 en
crit stages are NOT cleared.
:Primarina: +1 music
:Kingdra: takes 2, poison intensifies
:Primarina:Primarina :Shell Bell:Shell Bell
HP: 85/85 EN: 87/100
4/6*/9/6*/60 | 2/3
music(2)
Type: Water/Fairy
Abilities: Torrent, Liquid Voice
C/R: 5/2
:Escavalier:Escavalier
HP: 43/85 EN: 50/100
11/6*/5/6*/17 | 2/3
Type: Bug/Steel
Abilities: Swarm, Shell Armor, Overcoat
-10% Eva
Boasts:
No Switching (2)
Packing Light (2)
Defense Limit (1)
Littering (1)
:kleavor:
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.
:shell bell:Shell Bell
:quick ball:Quick Ball
:level ball:Level Ball
:sport ball:Sport Ball
:revive:Revive
:leftovers: Leftovers
:Kingdra:Kingdra :Water Gem:Water Gem
EP: 67/90 (74%)
CT: [ O O ]
MOOD: Irritated(2)
7/7/7/7/85 | 3/5
poison (3)
toxin
+3 crit (6t)
Type: Water/Dragon
Abilities: Swift Swim, Sniper, Damp
C/R: 0/0​

wildlife to order
Hyjack to order
 
Last edited:
:sv/kingdra::water gem:

wave crash ~ skull bash

[step 2] if my opponent is to use a multi hit attack, use bounce.
if my opponent is to use a protective move, use dragons dance and push back
[step 2] If my opponent is to use an evasive move and I am not slower than my opponent and I am not holding a water gem, use giga impact.
 
Round 2
:Primarina:Primarina :Shell Bell:Shell Bell
HP: 85/85 EN: 87/100
4/6*/9/6*/60 | 2/3
music(2)
Type: Water/Fairy
Abilities: Torrent, Liquid Voice
C/R: 5/2
:Escavalier:Escavalier
HP: 43/85 EN: 50/100
11/6*/5/6*/17 | 2/3
Type: Bug/Steel
Abilities: Swarm, Shell Armor, Overcoat
-10% Eva
Boasts:
No Switching (2)
Packing Light (2)
Defense Limit (1)
Littering (1)
:kleavor:
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.
:shell bell:Shell Bell
:quick ball:Quick Ball
:level ball:Level Ball
:sport ball:Sport Ball
:revive:Revive
:leftovers: Leftovers
:Kingdra:Kingdra :Water Gem:Water Gem
EP: 67/90 (74%)
CT: [ O O ]
MOOD: Irritated(2)
7/7/7/7/85 | 3/5
poison (3)
toxin
+3 crit (6t)
Type: Water/Dragon
Abilities: Swift Swim, Sniper, Damp
C/R: 0/0​

dice are d600, roll low to hit/crit/effect, roll high for balls and for multi hit
1730291569414.png

:Primarina::Escavalier::Kingdra:
Step 1:
:Primarina: lulaby!
-24 en
-2 tech
:Kingdra: is asleep (2t)
:Kingdra: -1 atk (5t)
:Primarina: + 2 song
:Kingdra: takes 20!
:Kingdra: is asleep!
:Kingdra: takes 3, poison intensifies
Step 2:
:Primarina: icy wind
-5 en
149 hit yes
510 crit no
1 song used
(6 + 9 + 4 - 7) = 12 damage
:Primarina: +1 music
:Kingdra: -1 spe (3t)
:Kingdra: takes 4, poison intensifies
:Kingdra: wakes up!
Battlefield:
Team Hyjack: 2 tech used
:Primarina:Primarina :Shell Bell:Shell Bell
HP: 85/85 EN: 58/100
4/6*/9/6*/60 | 2/3
music(3)
song(1)
Type: Water/Fairy
Abilities: Torrent, Liquid Voice
C/R: 5/2
:Escavalier:Escavalier
HP: 43/85 EN: 50/100
11/6*/5/6*/17 | 2/3
Type: Bug/Steel
Abilities: Swarm, Shell Armor, Overcoat
-10% Eva
Boasts:
No Switching (2)
Packing Light (2)
Defense Limit (1)
Littering (1)
:kleavor:
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.
:shell bell:Shell Bell
:quick ball:Quick Ball
:level ball:Level Ball
:sport ball:Sport Ball
:revive:Revive
:leftovers: Leftovers
:Kingdra:Kingdra :Water Gem:Water Gem
EP: 28/90 (31%)
CT: [ O O ]
MOOD: Irritated(2)
7/7/7/7/85 | 3/5
poison (5)
toxin
+3 crit (4t)
-1 spe (3t)
Type: Water/Dragon
Abilities: Swift Swim, Sniper, Damp
C/R: 0/0​

Hyjack to order
wildlife to order
 
Back
Top