dice are d600, roll low to hit/crit/effect, roll high for balls and for multi hit
Step 1:
u-turn
crit no
gem is used! +6 and bonus proof
(6 + 6 + 10 + 3 - 6) * 3/4 + 2 + 16 = 32 damage
loses stat stages and encore
iron head
-6 en
553 crit no
(8 + 11 + 3 - 7) * 1.5 = 23 damage!
takes 2 damage
heals 6.
Step 2:
safari ball
25/90 = 28% < 30%
ball works!
lunge
crit no
(8 + 10 + 3 + 2 - 6 - 1) * 3/4 + 4 = 16 damage
-1 atk (2t)
takes 2 damage
heals 10
heals 2