dice are d600, roll low to hit/crit/effect, roll high for balls and for multi hit

Step 1:

u-turn
crit no
gem is used! +6 and bonus proof
(6 + 6 + 10 + 3 - 6) * 3/4 + 2 + 16 = 32 damage

loses stat stages and encore

iron head
-6 en
553 crit no
(8 + 11 + 3 - 7) * 1.5 = 23 damage!

takes 2 damage

heals 6.
Step 2:

safari ball
25/90 = 28% < 30%
ball works!

lunge
crit no
(8 + 10 + 3 + 2 - 6 - 1) * 3/4 + 4 = 16 damage

-1 atk (2t)

takes 2 damage

heals 10

heals 2