Facility Safari Zone: Mamoswindle

Trek 3, Round 3

Mamoswindle (3 Tech)
:bw/togekiss:
Charleston :scope lens: Scope Lens
HP: 25/90, EN: 23/30, Stats: 3/7/9/8/92, Typing: Fairy / Flying, Abilities: Hustle / Serene Grace / Super Luck
Status: +10% Acc (Nature), +3 Crit (Ability, Item), Field: Clear
:wave incense:Wave Incense

:hyper potion:Hyper Potion
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:sv/sneasler:
Harlequin
HP: 67/90, EN: 24/30, Stats: 9/5/2/6/138, Typing: Fighting / Poison, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature)
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Imprison (Signal Beam, 3 rounds)​
Wild Pokémon
:sv/iron leaves:
Iron Leaves
[ :quick ball: O O O ]
EP: 34/100 (34.0%), Stats: 9/6/5/8/104, Typing: Electric, Abilities: Quark Drive
Mood: Enraged, Status: Poison (5), Toxin, +2 Atk (3 turns), Charge (1), Field: Clear
:walking wake: OK
:togekiss:
Togekiss Terastalized!
Togekiss became Fairy-type!

:iron leaves:
Iron Leaves Terastalized!
Iron Leaves became Electric-type!

(The battlefield has Electric Terrain)

Step 1
:togekiss:
Togekiss used Endure! (-4 EN)
Togekiss braced itself! (Endure, 1 round)

:iron leaves:
Iron Leaves used Wild Charge!
Crit (1, d24): 15 (No)
(9 + 3 + (11 - 7) - 2)*1 + (2 - 0)*4 = 22
Iron Leaves charged up! (2 Charge)

:iron leaves::toxic orb:
Iron Leaves was hurt by the poison! (-5 EP)

Step 2

:hyper potion:
Mamoswindle used a Hyper Potion on Togekiss!
Togekiss recovered health! (+72 HP)

:iron leaves:
Iron Leaves used Wild Charge!
Crit (1, d24): 9 (No)
(9 + 3 + (11 - 7) - 2)*1 + (2 - 0)*4 = 22
Iron Leaves charged up! (3 Charge)

:iron leaves::toxic orb:
Iron Leaves was hurt by the poison! (-6 EP)

(Togekiss's Endure wore off)

:koraidon: Round Summary :miraidon:
:togekiss: HP: -22+72-22 = +28
:togekiss: EN: -4
:iron leaves: EP: -5-6 = -11
Mamoswindle (2 Tech)
:bw/togekiss:
Charleston :scope lens: Scope Lens
HP: 53/90, EN: 19/30, Stats: 3/7/9/8/92, Typing: Fairy, Abilities: Hustle / Serene Grace / Super Luck
Status: +10% Acc (Nature), +3 Crit (Ability, Item), Field: Clear
:wave incense:Wave Incense

:hyper potion:Hyper Potion
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:sv/sneasler:
Harlequin
HP: 67/90, EN: 24/30, Stats: 9/5/2/6/138, Typing: Fighting / Poison, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature)
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Imprison (Signal Beam, 3 rounds), Electric Terrain (Arena)​
Wild Pokémon
:sv/iron leaves:
Iron Leaves
[ :quick ball: O O O ]
EP: 23/100 (23.0%), Stats: 11/6/5/8/104, Typing: Electric, Abilities: Quark Drive
Mood:
Enraged, Status: Poison (6), Toxin, +2 Atk (1 turn), Charge (3), Field: Clear
:walking wake: OK
Mamoswindle to order
 
Last edited:
Trek 3, Round 4

Mamoswindle (2 Tech)
:bw/togekiss:
Charleston :scope lens: Scope Lens
HP: 53/90, EN: 19/30, Stats: 3/7/9/8/92, Typing: Fairy, Abilities: Hustle / Serene Grace / Super Luck
Status: +10% Acc (Nature), +3 Crit (Ability, Item), Field: Clear
:wave incense:Wave Incense

:hyper potion:Hyper Potion
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:sv/sneasler:
Harlequin
HP: 67/90, EN: 24/30, Stats: 9/5/2/6/138, Typing: Fighting / Poison, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature)
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Imprison (Signal Beam, 3 rounds), Electric Terrain (Arena)​
Wild Pokémon
:sv/iron leaves:
Iron Leaves
[ :quick ball: O O O ]
EP: 23/100 (23.0%), Stats: 11/6/5/8/104, Typing: Electric, Abilities: Quark Drive
Mood:
Enraged, Status: Poison (6), Toxin, +2 Atk (1 turn), Charge (3), Field: Clear
:walking wake: OK
Step 1
:great ball:
Mamoswindle threw a Great Ball!
Great Ball was added to Iron Leaves's Capture Tracker!

:iron leaves:
Iron Leaves used Wild Charge!
Crit (1, d24): 22 (No)
(9 + 3 + (11 - 7) + (4 + 4 + 4 + 2))*1 + (2 - 0)*4 = 38
Iron Leaves charged up! (3 Charge)
(Iron Leaves's Attack stage returned to normal)

:iron leaves::toxic orb:
Iron Leaves was hurt by the poison! (-6 EP)

Step 2

:safari ball:
Mamoswindle threw a Safari Ball!
Safari Ball was added to Iron Leaves's Capture Tracker!
Iron Leaves has Recovery Aid 10!

:iron leaves:
Iron Leaves used Wild Charge!
Crit (1, d24): 9 (No)
(9 + 3 + (11 - 7) + (4 + 4 + 4 + 2))*1 = 30
Iron Leaves charged up! (3 Charge)
:reaper cloth: Togekiss fainted!

:iron leaves::toxic orb:
Iron Leaves was hurt by the poison! (-6 EP)

:iron leaves:
Iron Leaves recovered some endurance! (+10 EP)

:koraidon: Round Summary :miraidon:
:togekiss: HP: -38-30 = -68
:togekiss: EN: -0
:iron leaves: EP: -6-6+10 = -2
Mamoswindle (2 Tech)
:bw/togekiss:
Charleston :scope lens: Scope Lens
HP: 0/90, EN: 0/30, Stats: 3/7/9/8/92, Typing: Fairy / Flying, Abilities: Hustle / Serene Grace / Super Luck
Status: Fainted, Field: Clear
:wave incense:Wave Incense

:hyper potion:Hyper Potion
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:sv/sneasler:
Harlequin
HP: 67/90, EN: 24/30, Stats: 9/5/2/6/138, Typing: Fighting / Poison, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature)
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Imprison (Signal Beam, 2 rounds), Electric Terrain (Arena)​
Wild Pokémon
:sv/iron leaves:
Iron Leaves
[ :quick ball: :great ball: :safari ball: O ]
EP: 21/100 (21.0%), Stats: 11/6/5/8/104, Typing: Electric, Abilities: Quark Drive
Mood:
Enraged, Status: Poison (6), Toxin, Charge (3), Recovery Aid 10 (Ball), Field: Clear
:walking wake: OK
Mamoswindle to replace Togekiss and equip
 
Sending out Harlequin the Sneasler holding a Wave Incense
sneasler.png
:wave incense:
 
Counterswitching to :walking wake: Walking Wake!

:sv/walking wake:
Walking Wake roars.

Scald - Scald
At the start of the step, IF Sneasler is to use Dire Claw, THEN use Protect
At the start of your turn, IF Sneasler is under Protection, THEN use Dragon Cheer first instance and Agility remaining instances
At the start of your turn, IF Sneasler has a Decoy, THEN use Surf
 
Trek 3, Round 5

Mamoswindle (2 Tech)
:sv/sneasler:
Harlequin :wave incense: Wave Incense
HP: 67/90, EN: 24/30, Stats: 9/5/2/6/138, Typing: Fighting / Poison, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature), Attack Aid (Item), Field: Clear
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:togekiss::scope lens: KO
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Imprison (Signal Beam, 2 rounds)​
Wild Pokémon
:sv/walking wake:
Walking Wake
[ O O ]
EP: 140/140 (100.0%), Stats: 6/7/9/6/109, Typing: Water / Dragon, Abilities: Protosynthesis
Mood: Enraged, Status: OK, Field: Clear
:sv/iron leaves:
Iron Leaves
[ :quick ball: :great ball: :safari ball: O ]
EP: 21/100 (21.0%), Stats: 9/6/5/8/104, Typing: Electric, Abilities: Quark Drive
Mood: Enraged, Status: Poison (1), Toxin, Recovery Aid 10 (Ball)
Step 1
:sneasler:
Sneasler used Fake Out! (-2 EN)
Crit (1, d24): 12 (No)
(4 + (9 - 7))*1 = 7
Walking Wake flinched!
Walking Wake was poisoned! (Poison)
Walking Wake's endurance fell! (-10 EP)

:walking wake:
Walking Wake flinched and couldn't move!

:walking wake::toxic orb:
Walking Wake was hurt by the poison! (-2 EP)

Step 2

:walking wake:
Walking Wake used Protect!
Walking Wake was protected! (Protection from actions, 1 step)

:sneasler:
Sneasler used Dire Claw! (-3 EN)
Walking Wake was protected!

:walking wake::toxic orb:
Walking Wake was hurt by the poison! (-2 EP)

:koraidon: Round Summary :miraidon:
:sneasler: HP: -0
:sneasler: EN: -2-3 = -5
:walking wake: EP: -7-10-2-2 = -21
Mamoswindle (2 Tech)
:sv/sneasler:
Harlequin :wave incense: Wave Incense
HP: 67/90, EN: 19/30, Stats: 9/5/2/6/138, Typing: Fighting / Poison, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature), Attack Aid (Item), Field: Clear
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:togekiss::scope lens: KO
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Imprison (Signal Beam, 1 round)​
Wild Pokémon
:sv/walking wake:
Walking Wake
[ O O ]
EP: 119/140 (85.0%), Stats: 6/7/9/6/109, Typing: Water / Dragon, Abilities: Protosynthesis
Mood: Enraged, Status: Poison (2), Field: Clear
:sv/iron leaves:
Iron Leaves
[ :quick ball: :great ball: :safari ball: O ]
EP: 21/100 (21.0%), Stats: 9/6/5/8/104, Typing: Electric, Abilities: Quark Drive
Mood: Enraged, Status: Poison (1), Toxin, Recovery Aid 10 (Ball)
Mamoswindle to order
 
sneasler.png
:wave incense:
Dire Claw ~ Dire Claw
At start of step IF Walking Wake is to use Protect THEN use Revive(Togekiss)
At start of turn IF Walking Wake has a Decoy THEN use Double Hit
At start of turn IF Walking Wake is to use a Speed stage lowering move AND Walking Wake does not have Taunt THEN use Taunt
At start of turn IF Walking Wake is to use Sleep Talk AND Walking Wake is asleep AND Walking Wake does not have Taunt THEN use Taunt
 
Trek 3, Round 6

Mamoswindle (2 Tech)
:sv/sneasler:
Harlequin :wave incense: Wave Incense
HP: 67/90, EN: 19/30, Stats: 9/5/2/6/138, Typing: Fighting / Poison, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature), Attack Aid (Item), Field: Clear
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:togekiss::scope lens: KO
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Imprison (Signal Beam, 1 round)​
Wild Pokémon
:sv/walking wake:
Walking Wake
[ O O ]
EP: 119/140 (85.0%), Stats: 6/7/9/6/109, Typing: Water / Dragon, Abilities: Protosynthesis
Mood: Enraged, Status: Poison (2), Field: Clear
:sv/iron leaves:
Iron Leaves
[ :quick ball: :great ball: :safari ball: O ]
EP: 21/100 (21.0%), Stats: 9/6/5/8/104, Typing: Electric, Abilities: Quark Drive
Mood: Enraged, Status: Poison (1), Toxin, Recovery Aid 10 (Ball)
Step 1
:sneasler:
Sneasler used Dire Claw! (-3 EN)
Crit (1, d24): 5 (No), Effect (Yes), Effect (1: Paralysis, 2: Sleep): 2 (Sleep)
(8 + 3 + (9 - 7))*1 = 13
Walking Wake fell asleep! (Sleep, 1 turn)
Walking Wake's endurance fell! (-10 EP)
Walking Wake's poison worsened! (3 Dosage)

:walking wake:
Walking Wake used Scald!
Crit (1, d24): 6 (No), Burn (1 - 3, d5): 1 (Yes)
(8 + 3 + (9 - 6))*1 = 14
Sneasler was burned! (Burn)
(Walking Wake's Sleep wore off)

:sneasler::flame orb:
Sneasler was hurt by the burn! (-2 HP)

:walking wake::toxic orb:
Walking Wake was hurt by the poison! (-3 EP)

Step 2

:sneasler:
Sneasler used Dire Claw! (-3 EN)
Crit (1, d24): 4 (No), Effect (Yes), Effect (1: Paralysis, 2: Sleep): 1 (Paralysis)
(8 + 3 + (5 - 7))*1 = 9
Walking Wake was paralyzed! (Paralysis, 1 Strain)
Walking Wake's endurance fell! (-10 EP)
Walking Wake's poison worsened! (4 Dosage)
(Walking Wake's Speed is 54)

:walking wake:
Walking Wake used Scald! (-3 EN)
Crit (1, d24): 13 (No), Burn (1 - 3, d5): 1 (Yes)
(8 + 3 + (9 - 6))*1 = 14

:sneasler::flame orb:
Sneasler was hurt by the burn! (-2 HP)

:walking wake::toxic orb:
Walking Wake was hurt by the poison! (-4 EP)

:koraidon: Round Summary :miraidon:
:sneasler: HP: -14-2-14-2 = -32
:sneasler: EN: -3-3 = -6
:walking wake: EP: -13-10-3-9-10-4 = -49
Mamoswindle (2 Tech)
:sv/sneasler:
Harlequin :wave incense: Wave Incense
HP: 35/90, EN: 13/30, Stats: 5/5/2/6/138, Typing: Fighting / Poison, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature), Attack Aid (Item), Burn, Field: Clear
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:togekiss::scope lens: KO
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Clear​
Wild Pokémon
:sv/walking wake:
Walking Wake
[ O O ]
EP: 70/140 (50.0%), Stats: 6/7/9/6/54, Typing: Water / Dragon, Abilities: Protosynthesis
Mood: Enraged, Status: Poison (4), Paralysis (2), Field: Clear
:sv/iron leaves:
Iron Leaves
[ :quick ball: :great ball: :safari ball: O ]
EP: 21/100 (21.0%), Stats: 9/6/5/8/104, Typing: Electric, Abilities: Quark Drive
Mood: Enraged, Status: Poison (1), Toxin, Recovery Aid 10 (Ball)
Walking Wake to order
 
:sv/walking wake:
Walking Wake is out for blood.

Hyper Beam - Hyper Beam
At the start of your turn, IF Sneasler is under Protection, THEN use Dragon Cheer first instance and Rain Dance second instance
At the start of your turn, IF Sneasler has a Decoy, THEN use Surf
At the start of your turn, IF your Special Attack stage is not negative, THEN use Draco Meteor
 
Trek 3, Round 7

Mamoswindle (2 Tech)
:sv/sneasler:
Harlequin :wave incense: Wave Incense
HP: 35/90, EN: 13/30, Stats: 5/5/2/6/138, Typing: Fighting / Poison, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature), Attack Aid (Item), Burn, Field: Clear
:super potion:Super Potion
:elixir:Elixir
:full heal:Full Heal
:revive:Revive

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:togekiss::scope lens: KO
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Clear​
Wild Pokémon
:sv/walking wake:
Walking Wake
[ O O ]
EP: 70/140 (50.0%), Stats: 6/7/9/6/54, Typing: Water / Dragon, Abilities: Protosynthesis
Mood: Enraged, Status: Poison (4), Paralysis (2), Field: Clear
:sv/iron leaves:
Iron Leaves
[ :quick ball: :great ball: :safari ball: O ]
EP: 21/100 (21.0%), Stats: 9/6/5/8/104, Typing: Electric, Abilities: Quark Drive
Mood: Enraged, Status: Poison (1), Toxin, Recovery Aid 10 (Ball)
Step 1
:revive:
Mamoswindle used a Revive on Togekiss!
Togekiss is no longer fainting! (+36 HP, +30 EN)

:walking wake:
Walking Wake used Draco Meteor!
Miss (10, d10): 8 (No), Crit (1, d24): 10 (No)
(13 + 3 + (9 - 6))*1 = 19
Walking Wake's Special Attack sharply fell! (-2 SpA, next 2 turns)

:sneasler::flame orb:
Sneasler was hurt by the burn! (-2 HP)

:walking wake::toxic orb:
Walking Wake was hurt by the poison! (-4 EP)

Step 2

:super potion:
Mamoswindle used a Super Potion on Sneasler!
Sneasler recovered health! (+24 HP)

:walking wake:
Walking Wake used Hyper Beam!
Miss (10, d10): 2 (No), Crit (1, d24): 21 (No)
(15 + (9 - 6))*1 + (0 - 2)*3 = 12

:sneasler::flame orb:
Sneasler was hurt by the burn! (-2 HP)

:walking wake::toxic orb:
Walking Wake was hurt by the poison! (-4 EP)

:koraidon: Round Summary :miraidon:
:sneasler: HP: -19-2+24-12-2 = -11
:sneasler: EN: -0
:walking wake: EP: -4-4 = -8
Mamoswindle (2 Tech)
:sv/sneasler:
Harlequin :wave incense: Wave Incense
HP: 24/90, EN: 13/30, Stats: 5/5/2/6/138, Typing: Fighting / Poison, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature), Attack Aid (Item), Burn, Field: Clear
:elixir:Elixir
:full heal:Full Heal

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:bw/togekiss:
Charleston :scope lens: Scope Lens
HP: 43/90, EN: 30/30, Stats: 3/7/9/8/92, Typing: Fairy / Flying, Abilities: Hustle / Serene Grace / Super Luck
Status: +10% Acc (Nature), +3 Crit (Ability, Item)
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Clear​
Wild Pokémon
:sv/walking wake:
Walking Wake
[ O O ]
EP: 62/140 (44.3%), Stats: 6/7/9/6/54, Typing: Water / Dragon, Abilities: Protosynthesis
Mood: Enraged, Status: Poison (4), Paralysis (3), -2 SpA (1 turn), Field: Clear
:sv/iron leaves:
Iron Leaves
[ :quick ball: :great ball: :safari ball: O ]
EP: 21/100 (21.0%), Stats: 9/6/5/8/104, Typing: Electric, Abilities: Quark Drive
Mood: Enraged, Status: Poison (1), Toxin, Recovery Aid 10 (Ball)
Mamoswindle to order
 
Last edited:
sneasler.png
:wave incense:
Dire Claw ~ Dire Claw
At start of step IF Walking Wake's EP is 40% or less AND Walking Wake's EP is more than 30% THEN throw an Ultra Ball
At start of step IF Walking Wake's EP is 30% or less AND there is not a Park Ball in Walking Wake's Capture Tracker THEN throw a Park Ball
At start of step IF Walking Wake's EP is 30% or less AND there is not a Safari Ball in Walking Wake's Capture Tracker THEN throw a Safari Ball
At start of step IF Walking Wake is to use Protect THEN use Feint
 
Trek 3, Round 8

Mamoswindle (2 Tech)
:sv/sneasler:
Harlequin :wave incense: Wave Incense
HP: 24/90, EN: 13/30, Stats: 5/5/2/6/138, Typing: Fighting / Poison, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature), Attack Aid (Item), Burn, Field: Clear
:elixir:Elixir
:full heal:Full Heal

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:bw/togekiss:
Charleston :scope lens: Scope Lens
HP: 43/90, EN: 30/30, Stats: 3/7/9/8/92, Typing: Fairy / Flying, Abilities: Hustle / Serene Grace / Super Luck
Status: +10% Acc (Nature), +3 Crit (Ability, Item)
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Clear​
Wild Pokémon
:sv/walking wake:
Walking Wake
[ O O ]
EP: 62/140 (44.3%), Stats: 6/7/9/6/54, Typing: Water / Dragon, Abilities: Protosynthesis
Mood: Enraged, Status: Poison (4), Paralysis (3), -2 SpA (1 turn), Field: Clear
:sv/iron leaves:
Iron Leaves
[ :quick ball: :great ball: :safari ball: O ]
EP: 21/100 (21.0%), Stats: 9/6/5/8/104, Typing: Electric, Abilities: Quark Drive
Mood: Enraged, Status: Poison (1), Toxin, Recovery Aid 10 (Ball)
Step 1
:walking wake:
Walking Wake used Protect!
Walking Wake was protected! (Protection from actions, 1 step)
(Walking Wake's Special Attack stage returned to normal)

:sneasler:
Sneasler used Feint! (-2 EN)
Crit (1, d24): 15 (No)
(4 + (8 - 6))*1 = 6
Walking Wake's Protection was broken!
Walking Wake's poison worsened! (5 Dosage)

:sneasler::flame orb:
Sneasler was hurt by the burn! (-2 HP)

:walking wake::toxic orb:
Walking Wake was hurt by the poison! (-5 EP)

Step 2

:ultra ball:
Mamoswindle threw an Ultra Ball!
Ultra Ball was added to Walking Wake's Capture Tracker!

:walking wake:
Walking Wake used Hyper Beam!
Miss (10, d10): 10 (Yes)
bruh

:sneasler::flame orb:
Sneasler was hurt by the burn! (-2 HP)

:walking wake::toxic orb:
Walking Wake was hurt by the poison! (-5 EP)

:koraidon: Round Summary :miraidon:
:sneasler: HP: -2-2 = -4
:sneasler: EN: -2
:walking wake: EP: -6-5-5 = -16
Mamoswindle (2 Tech)
:sv/sneasler:
Harlequin :wave incense: Wave Incense
HP: 20/90, EN: 11/30, Stats: 5/5/2/6/138, Typing: Fighting / Poison, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature), Attack Aid (Item), Burn, Field: Clear
:elixir:Elixir
:full heal:Full Heal

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:bw/togekiss:
Charleston :scope lens: Scope Lens
HP: 43/90, EN: 30/30, Stats: 3/7/9/8/92, Typing: Fairy / Flying, Abilities: Hustle / Serene Grace / Super Luck
Status: +10% Acc (Nature), +3 Crit (Ability, Item)
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Clear​
Wild Pokémon
:sv/walking wake:
Walking Wake
[ :ultra ball: O ]
EP: 46/140 (32.9%), Stats: 6/7/9/6/54, Typing: Water / Dragon, Abilities: Protosynthesis
Mood: Enraged, Status: Poison (5), Paralysis (4), Field: Clear
:sv/iron leaves:
Iron Leaves
[ :quick ball: :great ball: :safari ball: O ]
EP: 21/100 (21.0%), Stats: 9/6/5/8/104, Typing: Electric, Abilities: Quark Drive
Mood: Enraged, Status: Poison (1), Toxin, Recovery Aid 10 (Ball)
Walking Wake to order
 
Trek 3, Round 9

Mamoswindle (2 Tech)
:sv/sneasler:
Harlequin :wave incense: Wave Incense
HP: 20/90, EN: 11/30, Stats: 5/5/2/6/138, Typing: Fighting / Poison, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature), Attack Aid (Item), Burn, Field: Clear
:elixir:Elixir
:full heal:Full Heal

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:bw/togekiss:
Charleston :scope lens: Scope Lens
HP: 43/90, EN: 30/30, Stats: 3/7/9/8/92, Typing: Fairy / Flying, Abilities: Hustle / Serene Grace / Super Luck
Status: +10% Acc (Nature), +3 Crit (Ability, Item)
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Clear​
Wild Pokémon
:sv/walking wake:
Walking Wake
[ :ultra ball: O ]
EP: 46/140 (32.9%), Stats: 6/7/9/6/54, Typing: Water / Dragon, Abilities: Protosynthesis
Mood: Enraged, Status: Poison (5), Paralysis (4), Field: Clear
:sv/iron leaves:
Iron Leaves
[ :quick ball: :great ball: :safari ball: O ]
EP: 21/100 (21.0%), Stats: 9/6/5/8/104, Typing: Electric, Abilities: Quark Drive
Mood: Enraged, Status: Poison (1), Toxin, Recovery Aid 10 (Ball)
Step 1
:sneasler:
Sneasler used Protect! (-4 EN)
Sneasler was protected! (Protection from actions, 1 step)

:walking wake:
Walking Wake used Hyper Beam!
Sneasler was protected!

:sneasler::flame orb:
Sneasler was hurt by the burn! (-2 HP)

:walking wake::toxic orb:
Walking Wake was hurt by the poison! (-5 EP)

Step 2

:great ball:
Mamoswindle threw a Great Ball!
Great Ball was added to Walking Wake's Capture Tracker!
Gotcha! Walking Wake was caught!

:koraidon: Round Summary :miraidon:
:sneasler: HP: -2
:sneasler: EN: -4
:walking wake: EP: -5
Mamoswindle (2 Tech)
:sv/sneasler:
Harlequin :wave incense: Wave Incense
HP: 18/90, EN: 7/30, Stats: 5/5/2/6/138, Typing: Fighting / Poison, Abilities: Pressure / Unburden / Poison Touch
Status: +10% Acc (Nature), Attack Aid (Item), Burn, Field: Clear
:elixir:Elixir
:full heal:Full Heal

:poke toy:Poke Toy
:fluffy tail:Fluffy Tail
:bw/togekiss:
Charleston :scope lens: Scope Lens
HP: 43/90, EN: 30/30, Stats: 3/7/9/8/92, Typing: Fairy / Flying, Abilities: Hustle / Serene Grace / Super Luck
Status: +10% Acc (Nature), +3 Crit (Ability, Item)
:ss/hariyama:
Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Clear​
Wild Pokémon
:sv/walking wake:
Walking Wake
[ :ultra ball: :great ball: ]
EP: 41/140 (29.3%), Stats: 6/7/9/6/54, Typing: Water / Dragon, Abilities: Protosynthesis
Mood: Enraged, Status: Poison (5), Paralysis (4), Field: Clear
:sv/iron leaves:
Iron Leaves
[ :quick ball: :great ball: :safari ball: O ]
EP: 21/100 (21.0%), Stats: 9/6/5/8/104, Typing: Electric, Abilities: Quark Drive
Mood: Enraged, Status: Poison (1), Toxin, Recovery Aid 10 (Ball)
Mamoswindle to keep/release and order
 
Gotcha! Iron Leaves was caught!
Iron Leaves was released.

:koraidon: Rewards :miraidon:
Mamoswindle -25:tea:JC
+5 pooled EXP or 1x:orange mail:Deviant Event Voucher, and +5:rare candy:TC
+10 pooled EXP or 1x:master ball:Academy Credit , and +5 :rare candy:TC
+15 pooled EXP or :comet shard:Comet Shard, :walking wake: at Level 1, and you can allocate the pooled EXP
+2:rare candy:TC and 1x:orange mail:Deviant Event Voucher for releasing Hariyama
+2:rare candy:TC and 1x:master ball:Academy Credit for releasing Jumbao
+2:rare candy:TC and one of :sneasler::togekiss::walking wake: may unlock :ruby:Terastal for releasing Iron Leaves
Doduodrio +7:amulet coin:RC, +14:tea:JC, 1x:quick ball:Quick Ball, 2x:star piece:Star Piece, +12:rule book:Accolades​
 
Last edited:
Mamoswindle
:choice band:Choice Band
:fighting gem:Fighting Gem
:super potion:Super Potion
:revive:Revive
:ether:Ether
:level ball:Level Ball
:item drop:Blank HD Record
:item drop:Blank HD Record
:item drop:Blank HD Record
:item drop:Blank HD Record
:item drop:Blank HD Record
:item drop:Blank HD Record
:pmd/darmanitan-galar::pmd/roaring-moon:
darmanitan-galar.png

Michelangelo (Darmanitan-Galar)
Level 2 — EXP: 0 / 10

Serious nature ( No changes )
Typing: Ice
Abilities: Gorilla Tactics Hidden Ability: Zen Mode

HP: 100
Attack: 10
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 95
Size: 3
Weight: 5


darmanitan-galarzen.png

Darmanitan-Galar-Zen
Typing
: Ice/Fire
Abilities: Gorilla Tactics Hidden Ability: Zen Mode

HP: 100
Attack: 11
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 135
Size: 3
Weight: 5


Combinations (2 / 2)
Power-Up Punch + Rock Slide
Bite + Mega Kick

Movepool
Level 0
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt

Level 1
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn

Level 2
Blizzard
Burning Jealousy
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Mega Kick
Payback
Reversal
Solar Beam
Stone Edge
Superpower
Take Down
Thief
roaringmoon.png

Halley (Roaring Moon)
Level 3 — EXP: 8 / 10

Impish nature ( Defense +2, Special Attack -1 )
Typing: Dragon/Dark
Abilities: Protosynthesis

HP: 100
Attack: 10
Defen.: 7 (+)
Sp.Atk: 3 (-)
Sp.Def: 7
Speed: 119
Size: 3
Weight: 8



Combinations (4 / 4)
Body Slam + Throat Chop
Scale Shot + Bite
Fire Fang + Breaking Swipe
Thunder Fang + Snarl

Movepool
Level 0
Aerial Ace
Air Slash
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Night Slash
Protect
Rest
Roar
Rock Slide
Shadow Claw
Sleep Talk
Substitute
Thunder Fang
X-Scissor
Zen Headbutt

Level 1
Bite
Dragon Breath
Dragon Dance
Fire Spin
Incinerate
Metal Claw
Roost
Scary Face
Sunny Day
Tailwind
Taunt

Level 2
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Scale Shot
Stone Edge
Take Down

Level 3
Acrobatics
Body Slam
Breaking Swipe
Dig
Fly
Headbutt
Knock Off
Lash Out
Outrage
Snarl
Throat Chop
U-turn
Mark: :sneasel:Sneasel

Eviolite Extraction Cave
Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokemon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Singles
Level 3
12-item Backpack
2 Technique Control
Arenas are specified by each trek.
All other match rules are default.

Lifelines - 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:soothe bell:Lifeline Soothe - Reset the mood count of each Wild Pokemon in play, returning them to a Curious mood.​

Trek 1: Mines' Entrance
After passing under the decaying warning tape, the first stop is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment and errant minecarts been left as-is by the former workers. A railway can be seen going further in, but what really catches your attention is the roaming Pokemon around. They search through the abandoned machines and personal effects without care, keeping a healthy distance from the yawning mine entrance beyond...

No arena effects.​
Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play​

Conservation Reward: 1x:dusk ball:Dusk Ball (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :oran berry:Oran Berry
  • :white herb:White Herb
  • :jaboca berry:Jaboca Berry
  • :rowap berry:Rowap Berry
Wild Pokemon Roll [D2]: 1 (Dusknoir)
:sv/dusknoir:
Dusknoir
Level 3

Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.​
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.​

Capture Tracker: [ O O ]

EP: 70
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5


Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Darkest Lariat
Foresight
Frustration
Hard Press
Headbutt
Hex
Icy Wind
Laser Focus
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment

:sv/dusknoir: :oran-berry:
A wild Dusknoir @ Oran Berry appeared!

Mamoswindle to order.
 
Sending out Halley the Roaring Moon holding a Choice Band!
roaringmoon.png
:choice band:
Crunch ~ Crunch
At start of turn IF Dusknoir is to use Pain Split THEN use Substitute
At start of turn IF Dusknoir is to use a burn inflicting move THEN use Substitute
At start of turn IF Dusknoir is to use Taunt THEN use Substitute
At start of turn IF Dusknoir is to use Disable THEN use Substitute
 
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