Facility Safari Zone: Maxim

Only Maxim & the Current Ref are allowed to post here!!

Mark:
Haxorus

Backpack:
Scope Lens
Life Orb
Poke Toy
Luxury Ball
Energy Root
Energy Root
Hyper Potion
Revival Herb
Revive
Full Heal
Pokemon 1
togekiss.png

Serenity (Togekiss) [F]
Level 2 EXP: 00 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck

HP: 90
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3

Movepool
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon
Pokemon 2
cetitan.png

Yeti (Cetitan) [M]
Level 2 EXP: 04 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Ice
Abilities: Thick Fat, Slush Rush Hidden Ability: Sheer Force

HP: 120
Attack: 8
Defen.: 5
Sp.Atk: 4
Sp.Def: 4
Speed: 73
Size: 4
Weight: 10

Movepool
Level 0:
Avalanche
Earthquake
Facade
Hyper Voice
Ice Beam
Ice Punch
Ice Shard
Liquidation
Play Rough
Protect
Rest
Sleep Talk
Substitute
Tackle

Level 1:
Amnesia
Charm
Curse
Echoed Voice
Growl
Helping Hand
High Horsepower
Ice Fang
Ice Spinner
Powder Snow
Rain Dance
Snowscape
Water Pulse
Yawn

Level 2:
Blizzard
Double-Edge
Entrainment
Flail
Icicle Spear
Superpower
Take Down

Dragon Temple Proving Grounds
Seated at the base a soaring pillar mountain, this reclusive temple houses several Orders of monks dedicated to perfecting the art of training Dragon-type Pokemon. The temple boasts a long history and asserts itself in the pedigree of many world-renowned Dragon-type trainers, such as Indigo Plateau's very own Lance.

While people do sometimes travel here hoping to join the various Orders of monks, many more pass through the temple to attempt the ascent. The mountain plays host to the Dragon's Might Challenge: A succession of battles, overseen by the different monk Orders, that test the aspirant's aptitude at catching, wielding, and battling Dragon-type Pokemon. Depending on their performance, the monks will judge them worthy of training increasingly more powerful Dragon-type Pokemon.


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v1 Singles​
Level 2​
10-item Backpack​
Arenas are specified by each trek.​
All other match rules are default.​

Safari Supplier: The Order of the Scale
A lodging and staging area staffed by monks who are of sufficient rank to interact with outsiders. They commucate with each other silently, using gesture; but when dealing with mountain-bound aspirants, they reveal their fluency in a surprising variety of languages. Wherever you're from, it would seem there's at least one monk of the Scale you'll be able to hold a conversation with.
  • 2x:dragon fang:Dragon Fang
  • 2x:haban berry:Haban Berry
  • 2x:energy root:Energy Root (clone of Super Potion)
  • 1x:revival herb:Revival Herb (clone of Revive)
(+standard Supplier Offerings)​

Trek 1: Ordeal of the Fang
The might and savagery of the Dragon-type is exemplified by the ferocious Order of the Fang. In their ordeal, aspirants must balance on wooden stakes, protruding high above the battlefield below. As the aspirant's Pokemon battles the Dragons, more and more stakes will be toppled, until the aspirant has nowhere to stand.

The battlefield starts with 200 stakes.​
When a Pokemon takes damage from an attack: Destroy that many stakes.​
When the last stake is destroyed: The explorer loses the battle.​
Camouflage: Grass | Nature Power: Dragon Hammer | Secret Power: Inflict the condition created by Ingrain on the defender​

Wild Items:
  • 1x:poison barb:Poison Barb
  • 1x:metal coat:Metal Coat
  • 1x:expert belt:Expert Belt

:sv/haxorus:
Haxorus
Level 2

Typing: Dragon
Abilities: Rivalry, Mold Breaker Hidden Ability: Unnerve

Con.Reward: ---

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​

EP: 80
Attack: 10
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 97
Size: 3
Weight: 5


Movepool
Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Focus Blast
Hone Claws
Iron Head
Leer
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Bite
Brutal Swing
Confide
Counter
Cut
Double Team
Dragon Dance
Dragon Rage
Dual Chop
False Swipe
Harden
Incinerate
Rain Dance
Rock Smash
Scary Face
Scratch
Shock Wave
Sunny Day
Swagger
Swift
Taunt

Level 2:
Aqua Tail
Assurance
Close Combat
Double-Edge
Dragon Cheer
First Impression
Focus Energy
Grass Knot
Iron Tail
Low Kick
Payback
Razor Wind
Reversal
Scale Shot
Secret Power
Superpower
Take Down
A Wild Haxorus :haxorus: holding Expert Belt :expert Belt: appears!!

Maxim to Order!!
 
Sending out: Togekiss with Scope Lens
Pokeball: Great Ball Start of Round.
Togekiss: Thunder Wave~Dazzling Gleam~Dazzling Gleam
1. At start of Turn 1, if Haxorus is to use Taunt, then use Dazzling Gleam
 
:sv/togekiss: :scope lens:
HP: 90/90
EN: 100%
4/7/9/8/80/3/3
Hustle / Serene Grace / Super Luck

:sv/haxorus: :expert belt:
EP: 80/80
FT: 0
10/7/5/5/97
Rivalry / Mold Breaker / Unnerve​

Stakes: 200

Screenshot_2024-04-04-13-51-07-068_com.discord.jpg

Maxim threw a Great Ball!
(+2 FT)

(+1 Hustle) for Togekiss!!

Haxorus used Iron Head!!
Crit(532) : No
Flinch(10) : Yes
Dmg: (8+10-7) = 15 dmg!!

Togekiss is Flinched!!

Haxorus used Iron Head!!
Crit(557) : No
Dmg: (8+10-7) = 15 dmg!!

Togekiss used Dazzling Gleam!!
(-6 EN)
Crit: Yes
Dmg: (8+3+4+9-5)*1.5 = 29 dmg!!

Haxorus used Iron Head!!
Crit(118) : No
Dmg: (8+10-7) = 15 dmg!!

Togekiss used Dazzling Gleam!!
(-6 EN)
Crit: Yes
Dmg: (8+3+4+9-5)*1.5 = 29 dmg!!

:sv/togekiss: :scope lens:
HP: 57/90
EN: 88%
4/7/9/8/80/3/3
Hustle / Serene Grace / Super Luck
[+1 Hustle]

:sv/haxorus: :expert belt:
EP: 22/80
FT: 2
10/7/5/5/97
Rivalry / Mold Breaker / Unnerve​

Stakes: 123
Orders coming soon!!​
 
Last edited:
:sv/haxorus: :expert belt:

Iron Head ~ Iron Head ~ Iron Head

[Start of Turn] IF Togekiss is under the effect of Protection, THEN use Swords Dance!!

[Start of Turn] IF Togekiss has Decoy Condition, THEN use Double-Edge!!

[Start of Step] IF Togekiss had Flinching, THEN replace all instances of Iron Head with Poison Jab!!
 
Pokeball: Ultra Ball End of Round.
Togekiss: Thunder Wave~Use Energy Root on Togekiss~Protect
1. At start of turn 2, if Togekiss flinched turn 1, then use Thunder Wave.
2. At start of turn 2, if Togekiss missed Thunder Wave turn 1, then use Thunder Wave.
 
:sv/togekiss: :scope lens:
HP: 57/90
EN: 88%
4/7/9/8/80/3/3
Hustle / Serene Grace / Super Luck
[+1 Hustle]

:sv/haxorus: :expert belt:
EP: 22/80
FT: 2
10/7/5/5/97
Rivalry / Mold Breaker / Unnerve​

Haxorus used Iron Head!!
Crit(254) : No
Flinch: (116) : Yes
Dmg: (8+10-7) *1.5 + 4 = 21 dmg!!

Togekiss Flinched!!

Haxorus used Iron Head!!
Crit(270) : No
Dmg: (8+10-7) *1.5 + 4 = 21 dmg!!

Togekiss used Thunder Wave!!
(-7 EN)
Hit(445) : Yes
Haxorus Para!!
(-20 EP)

Togekiss used Protect!!
(-12 EN)

Haxorus used Swords Dance!!
+2 Atk for 5t

Maxim threw an Ultra Ball!!
FT(4) : +7 (lmao)

Haxorus tried to flee, but failed!!

:sv/togekiss: :scope lens:
HP: 15/90
EN: 69%
4/7/9/8/80/3/3
Hustle / Serene Grace / Super Luck
[+1 Hustle]

:sv/haxorus: :expert belt:
EP: 8/80
FT: 9
10/7/5/5/97
Rivalry / Mold Breaker / Unnerve
[+2 Atk for 5t]
[Para 2m]
[Flee Attempt: 1]​

Maxim to Cry!!​
 
Last edited:
Oh yeah, I wanted to catch this thing in a Luxury Ball. Which I've just made impossible by throwing an Ultra Ball. Oops.

Forefit
 
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