Facility Safari Zone: Maxim

Only Maxim & the Current Ref are allowed to post here!!

Mark:
Haxorus

Backpack:
Scope Lens
Life Orb
Poke Toy
Luxury Ball
Energy Root
Energy Root
Hyper Potion
Revival Herb
Revive
Full Heal
Pokemon 1
togekiss.png

Serenity (Togekiss) [F]
Level 2 EXP: 00 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck

HP: 90
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3

Movepool
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon
Pokemon 2
cetitan.png

Yeti (Cetitan) [M]
Level 2 EXP: 04 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Ice
Abilities: Thick Fat, Slush Rush Hidden Ability: Sheer Force

HP: 120
Attack: 8
Defen.: 5
Sp.Atk: 4
Sp.Def: 4
Speed: 73
Size: 4
Weight: 10

Movepool
Level 0:
Avalanche
Earthquake
Facade
Hyper Voice
Ice Beam
Ice Punch
Ice Shard
Liquidation
Play Rough
Protect
Rest
Sleep Talk
Substitute
Tackle

Level 1:
Amnesia
Charm
Curse
Echoed Voice
Growl
Helping Hand
High Horsepower
Ice Fang
Ice Spinner
Powder Snow
Rain Dance
Snowscape
Water Pulse
Yawn

Level 2:
Blizzard
Double-Edge
Entrainment
Flail
Icicle Spear
Superpower
Take Down

Dragon Temple Proving Grounds
Seated at the base a soaring pillar mountain, this reclusive temple houses several Orders of monks dedicated to perfecting the art of training Dragon-type Pokemon. The temple boasts a long history and asserts itself in the pedigree of many world-renowned Dragon-type trainers, such as Indigo Plateau's very own Lance.

While people do sometimes travel here hoping to join the various Orders of monks, many more pass through the temple to attempt the ascent. The mountain plays host to the Dragon's Might Challenge: A succession of battles, overseen by the different monk Orders, that test the aspirant's aptitude at catching, wielding, and battling Dragon-type Pokemon. Depending on their performance, the monks will judge them worthy of training increasingly more powerful Dragon-type Pokemon.


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v1 Singles​
Level 2​
10-item Backpack​
Arenas are specified by each trek.​
All other match rules are default.​

Safari Supplier: The Order of the Scale
A lodging and staging area staffed by monks who are of sufficient rank to interact with outsiders. They commucate with each other silently, using gesture; but when dealing with mountain-bound aspirants, they reveal their fluency in a surprising variety of languages. Wherever you're from, it would seem there's at least one monk of the Scale you'll be able to hold a conversation with.
  • 2x:dragon fang:Dragon Fang
  • 2x:haban berry:Haban Berry
  • 2x:energy root:Energy Root (clone of Super Potion)
  • 1x:revival herb:Revival Herb (clone of Revive)
(+standard Supplier Offerings)​

Trek 1: Ordeal of the Fang
The might and savagery of the Dragon-type is exemplified by the ferocious Order of the Fang. In their ordeal, aspirants must balance on wooden stakes, protruding high above the battlefield below. As the aspirant's Pokemon battles the Dragons, more and more stakes will be toppled, until the aspirant has nowhere to stand.

The battlefield starts with 200 stakes.​
When a Pokemon takes damage from an attack: Destroy that many stakes.​
When the last stake is destroyed: The explorer loses the battle.​
Camouflage: Grass | Nature Power: Dragon Hammer | Secret Power: Inflict the condition created by Ingrain on the defender​

Wild Items:
  • 1x:poison barb:Poison Barb
  • 1x:metal coat:Metal Coat
  • 1x:expert belt:Expert Belt

:sv/haxorus:
Haxorus
Level 2

Typing: Dragon
Abilities: Rivalry, Mold Breaker Hidden Ability: Unnerve

Con.Reward: ---

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​

EP: 80
Attack: 10
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 97
Size: 3
Weight: 5


Movepool
Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Focus Blast
Hone Claws
Iron Head
Leer
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Bite
Brutal Swing
Confide
Counter
Cut
Double Team
Dragon Dance
Dragon Rage
Dual Chop
False Swipe
Harden
Incinerate
Rain Dance
Rock Smash
Scary Face
Scratch
Shock Wave
Sunny Day
Swagger
Swift
Taunt

Level 2:
Aqua Tail
Assurance
Close Combat
Double-Edge
Dragon Cheer
First Impression
Focus Energy
Grass Knot
Iron Tail
Low Kick
Payback
Razor Wind
Reversal
Scale Shot
Secret Power
Superpower
Take Down
A Wild Haxorus :haxorus: holding Expert Belt :expert Belt: appears!!

Maxim to Order!!
 
Sending out: Togekiss with Scope Lens
Pokeball: Great Ball Start of Round.
Togekiss: Thunder Wave~Dazzling Gleam~Dazzling Gleam
1. At start of Turn 1, if Haxorus is to use Taunt, then use Dazzling Gleam
 
:sv/togekiss: :scope lens:
HP: 90/90
EN: 100%
4/7/9/8/80/3/3
Hustle / Serene Grace / Super Luck

:sv/haxorus: :expert belt:
EP: 80/80
FT: 0
10/7/5/5/97
Rivalry / Mold Breaker / Unnerve​

Stakes: 200

Screenshot_2024-04-04-13-51-07-068_com.discord.jpg

Maxim threw a Great Ball!
(+2 FT)

(+1 Hustle) for Togekiss!!

Haxorus used Iron Head!!
Crit(532) : No
Flinch(10) : Yes
Dmg: (8+10-7) = 15 dmg!!

Togekiss is Flinched!!

Haxorus used Iron Head!!
Crit(557) : No
Dmg: (8+10-7) = 15 dmg!!

Togekiss used Dazzling Gleam!!
(-6 EN)
Crit: Yes
Dmg: (8+3+4+9-5)*1.5 = 29 dmg!!

Haxorus used Iron Head!!
Crit(118) : No
Dmg: (8+10-7) = 15 dmg!!

Togekiss used Dazzling Gleam!!
(-6 EN)
Crit: Yes
Dmg: (8+3+4+9-5)*1.5 = 29 dmg!!

:sv/togekiss: :scope lens:
HP: 57/90
EN: 88%
4/7/9/8/80/3/3
Hustle / Serene Grace / Super Luck
[+1 Hustle]

:sv/haxorus: :expert belt:
EP: 22/80
FT: 2
10/7/5/5/97
Rivalry / Mold Breaker / Unnerve​

Stakes: 123
Orders coming soon!!​
 
Last edited:
:sv/haxorus: :expert belt:

Iron Head ~ Iron Head ~ Iron Head

[Start of Turn] IF Togekiss is under the effect of Protection, THEN use Swords Dance!!

[Start of Turn] IF Togekiss has Decoy Condition, THEN use Double-Edge!!

[Start of Step] IF Togekiss had Flinching, THEN replace all instances of Iron Head with Poison Jab!!
 
Pokeball: Ultra Ball End of Round.
Togekiss: Thunder Wave~Use Energy Root on Togekiss~Protect
1. At start of turn 2, if Togekiss flinched turn 1, then use Thunder Wave.
2. At start of turn 2, if Togekiss missed Thunder Wave turn 1, then use Thunder Wave.
 
:sv/togekiss: :scope lens:
HP: 57/90
EN: 88%
4/7/9/8/80/3/3
Hustle / Serene Grace / Super Luck
[+1 Hustle]

:sv/haxorus: :expert belt:
EP: 22/80
FT: 2
10/7/5/5/97
Rivalry / Mold Breaker / Unnerve​

Haxorus used Iron Head!!
Crit(254) : No
Flinch: (116) : Yes
Dmg: (8+10-7) *1.5 + 4 = 21 dmg!!

Togekiss Flinched!!

Haxorus used Iron Head!!
Crit(270) : No
Dmg: (8+10-7) *1.5 + 4 = 21 dmg!!

Togekiss used Thunder Wave!!
(-7 EN)
Hit(445) : Yes
Haxorus Para!!
(-20 EP)

Togekiss used Protect!!
(-12 EN)

Haxorus used Swords Dance!!
+2 Atk for 5t

Maxim threw an Ultra Ball!!
FT(4) : +7 (lmao)

Haxorus tried to flee, but failed!!

:sv/togekiss: :scope lens:
HP: 15/90
EN: 69%
4/7/9/8/80/3/3
Hustle / Serene Grace / Super Luck
[+1 Hustle]

:sv/haxorus: :expert belt:
EP: 8/80
FT: 9
10/7/5/5/97
Rivalry / Mold Breaker / Unnerve
[+2 Atk for 5t]
[Para 2m]
[Flee Attempt: 1]​

Maxim to Cry!!​
 
Last edited:
Only Maxim and the current referee should post in this thread.

Mark: Syclant

Backpack: 6 items
Muscle Band
Wise Glasses
Quick Ball
Luxury Ball
Super Potion
Poke Toy

Pokemon 1
starmie.png

Raynie (Starmie) [F]
Level 1 EXP: 00 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Water/Psychic
Abilities: Illuminate, Natural Cure Hidden Ability: Analytic [LOCKED]

HP: 85
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 115
Size: 2
Weight: 4

Movepool
Level 0:
Avalanche
Dazzling Gleam
Facade
Flash Cannon
Ice Beam
Light Screen
Power Gem
Protect
Psychic
Psycho Cut
Reflect
Refresh
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall

Level 1:
Agility
Bubble Beam
Confide
Confuse Ray
Cosmic Power
Curse
Double Team
Flash
Hail
Harden
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Swagger
Swift
Trick
Twister
Water Gun
Water Pulse
Whirlpool

Pokemon 2
scizor.png

Stocke (Scizor) [M]
Level 1 EXP: 00 / 10
Advanced Techniques: None

Serious Nature ( +None, -None )
Typing: Bug/Steel
Abilities: Swarm, Technician Hidden Ability: Light Metal [LOCKED]

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 6
Speed: 65
Size: 3
Weight: 5

Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Bug Bite
Bug Buzz
Bullet Punch
Cross Poison
Defog
Facade
Flash Cannon
Iron Head
Leer
Light Screen
Night Slash
Protect
Psycho Cut
Quick Attack
Rest
Round
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Vacuum Wave
Wing Attack
X-Scissor

Level 1:
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Iron Defense
Metal Claw
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sand Tomb
Sandstorm
Scary Face
Silver Wind
Sonic Boom
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Crash Course Pokemon Academy
This small-scale academy welcomes Trainers of all ages, especially if they've just recently embarked on their adventure. Anyone looking for a organized starting point for their learning is welcome. The classes are quick and focus on battling and catching groundwork, and you even get a sweet diploma at the end to prove that you've mastered the basics and are ready to venture into the wider world!

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Singles
Level 1
6-item Backpack
Arenas are specified by each trek
All other match rules are default

Trek 1: Role Call and Capture Basics
teacher.png
[img]https://play.pokemonshowdown.com/sprites/trainers/teacher.png[/img]
After a quick roll call to ensure all the Trainers who signed up are here and a theoretical class on Ball types, you are shown a demonstration on how to capture a Pokemon, with great emphasis on form, throw distance, and analyzing the situation to use the Ball most suited to the situation. On the whiteboard is a simple guideline: "At the start of the step, IF the wild Pokemon's HP is at or below 40% AND the wild Pokemon's HP is above 30% THEN throw an Ultra Ball". Now it's your turn to practice!

No arena effects.​
Secret Power: Grant the user Defense Aid.​

Conservation Reward: 1x:enigma berry:Enigma Berry or 1:amulet coin:RC (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • None.
:sv/syclant:
Syclant
Level 1

Typing: Ice/Bug
Abilities: Compoundeyes, Mountaineer Hidden Ability: Ice Body (Locked)

Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.​
Battle Assist: Amoral Support
The Pokemon doesn't really cheer or jeer for any Pokemon in particular, but they have a lot of unsolicited advice.
The explorer's Pokemon have Mixed Aid.​

Capture Tracker: [ O O ]

EP: 70
Attack: 8
Defen.: 5
Sp.Atk: 8
Sp.Def: 5
Speed: 121
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Bug Bite
Bug Buzz
Earth Power
Earthquake
Facade
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Leer
Nasty Plot
Protect
Rest
Rock Slide
Round
Screech
Signal Beam
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
X-Scissor

Level 1:
Absorb
Brutal Swing
Captivate
Confide
Counter
Cut
Double Team
Dual Wingbeat
Echoed Voice
False Swipe
Hail
Ice Fang
Ice Spinner
Infestation
Mega Punch
Rain Dance
Rock Climb
Rock Smash
Scratch
Silver Wind
Spikes
Swagger
Swift
Taunt
Water Pulse
:sv/kitsunoh:
Kitsunoh
Level 1

Typing: Ghost/Steel
Abilities: Frisk, Limber Hidden Ability: Iron Fist (Locked)

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.​
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.​

Capture Tracker: [ O O ]

EP: 70
Attack: 7
Defen.: 6
Sp.Atk: 4
Sp.Def: 6
Speed: 110
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Bullet Punch
Dark Pulse
Defog
Earthquake
Facade
Feint Attack
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Metal Sound
Play Rough
Protect
Psychic
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Curse
Cut
Double Team
Fake Out
False Swipe
Feather Dance
Flash
Iron Defense
Lick
Metal Claw
Night Shade
Ominous Wind
Pain Split
Rain Dance
Rock Smash
Role Play
Safeguard
Scratch
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Yawn

Level 3:
Shadow Strike (sig)
:sv/pyroak:
Pyroak
Level 1

Typing: Fire/Grass
Abilities: Rock Head, Battle Armor Hidden Ability: Contrary (Locked)

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.​
Battle Assist: Moral Support
The Pokemon cheers on other Pokemon, providing them confidence and resolve.
The explorer's Pokemon have Attack Aid.​

Capture Tracker: [ O O ]

EP: 70
Attack: 5
Defen.: 8
Sp.Atk: 5
Sp.Def: 5
Speed: 60
Size: 4
Weight: 5


Movepool
Level 0:
Aromatherapy
Blaze Kick
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt

Level 1:
Absorb
Amnesia
Ancient Power
Aromatic Mist
Brutal Swing
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Psybeam
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
:sv/fidgit:
Fidgit
Level 1

Typing: Poison/Ground
Abilities: Persistent, Vital Spirit Hidden Ability: Frisk (Locked)

Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O ]

EP: 95
Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 6
Speed: 105
Size: 2
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Circle Throw
Earth Power
Earthquake
Facade
Heal Block
Light Screen
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Toxic
Whirlwind

Level 1:
Brutal Swing
Captivate
Confide
Double Team
Drill Run
Echoed Voice
Encore
Gust
Haze
Heal Pulse
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Rototiller
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Stealth Rock
Sticky Web
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
Twister
Venom Drench
Wide Guard

Syclant was marked, forcing it out first.
Syclant @ No Item
:bw/syclant:
Capture Tracker: [ O O ]

Maxim to send equip order
wild Syclant to order
Fort to ref
 
Last edited:
rdj4Zdc.png
"All right, let's see how this goes."

:Scizor: "The mission will be completed."

:SV/Scizor:
Sending out Scizor with Muscle Band.

Scizor: Dual Wingbeat~Dual Wingbeat
 
Last edited:
Maxim
Battle Hours: 72/72
:Wise Glasses:Wise Glasses
:Quick Ball:Quick Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Poke Toy:Poke Toy
:Scizor:Scizor :Muscle Band:Muscle Band
HP: 85/85 EN: 100/100
[10]/7/4/6/65 | 3/5
Type: Bug/Steel
Abilities: Swarm, Technician
C/R: 5/2
:Starmie:Starmie
HP: 85/85 EN: 100/100
6/6/7/6/115 | 2/4
Type: Water/Psychic
Abilities: Illuminate, Natural Cure
C/R: 5/2

Wild Safari
Battle Hours: 120/120
:Syclant:Syclant
EP: 70/70
CT: [ O O ]
MOOD: Curious (1)
8/5/8/5/121 | 3/4
Type: Ice/Bug
Abilities: Compoundeyes, Mountaineer
C/R: 0/0
Round 1-1

1729484426906.png


Step 1
:syclant:
Hail
It started snowing! Snow (5r)

:scizor:
Dual Wingbeat
-6 en
crit: 427, 333 (no)
(6+10-8)*1.5 + (6*1.5) = 21


Step 2
:syclant:
Nasty Plot
+2 SpA (n5t)

:scizor:
Dual Wingbeat
-6 en
crits: 405, 91 (no)
(6+10-8)*1.5 + (6*1.5) = 21

snow ticks down 5->4
mood ticks up 1->2 (irritated)​


Maxim
Battle Hours: 72/72
:Wise Glasses:Wise Glasses
:Quick Ball:Quick Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Poke Toy:Poke Toy
:Scizor:Scizor :Muscle Band:Muscle Band
HP: 85/85 EN: 88/100
[10]/7/4/6/65 | 3/5
Type: Bug/Steel
Abilities: Swarm, Technician
C/R: 5/2
:Starmie:Starmie
HP: 85/85 EN: 100/100
6/6/7/6/115 | 2/4
Type: Water/Psychic
Abilities: Illuminate, Natural Cure
C/R: 5/2

Wild Safari
Battle Hours: 120/120
:Syclant:Syclant
EP: 28/70
CT: [ O O ]
MOOD: Irritated (2)
8/5/8/5/121 | 3/4
Type: Ice/Bug
Abilities: Compoundeyes, Mountaineer
C/R: 0/0
+2 SpA (5t)​
Field:
Snow (4r)

syclant to order
Maxim to order
fort to ref​
 
Last edited:
:bw/syclant:
"can you not...?"
Focus Blast ~ Focus Blast
IF protective move, THEN use Nasty Plot.
IF evasion-raising action, THEN use hone claws.
IF accuracy-lowering action, THEN use hone claws.
 
:Scizor: “Oh, we are here because Maxim lacks the self confidence to handle actual challenges so he is taking it easy.”

:Maxim: *smacks Scizor*

:Scizor: “Ow. We are here because we want to gain valuable experience for the challenges ahead.”

:Scizor: Scizor: Bullet Punch (Syclant)~Throw Luxury Ball (Syclant)
1. At start of Step 2, If Syclant has over 20% of their EP remaining, then use Aerial Ace.
 
Maxim
Battle Hours: 72/72
:Wise Glasses:Wise Glasses
:Quick Ball:Quick Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Poke Toy:Poke Toy
:Scizor:Scizor :Muscle Band:Muscle Band
HP: 85/85 EN: 88/100
[10]/7/4/6/65 | 3/5
Type: Bug/Steel
Abilities: Swarm, Technician
C/R: 5/2
:Starmie:Starmie
HP: 85/85 EN: 100/100
6/6/7/6/115 | 2/4
Type: Water/Psychic
Abilities: Illuminate, Natural Cure
C/R: 5/2

Wild Safari
Battle Hours: 120/120
:Syclant:Syclant
EP: 28/70
CT: [ O O ]
MOOD: Irritated (2)
8/5/8/5/121 | 3/4
Type: Ice/Bug
Abilities: Compoundeyes, Mountaineer
C/R: 0/0
+2 SpA (5t)​
Field:
Snow (4r)

Round 1-2
1729513845745.png


Step 1
:scizor:
Bullet Punch
-4 en
crit: 274 no
(6+3+10-8)*1.5 = 17

:syclant:
Focus Blast
hit: 490 yes
crit: 22 yes
eff: 222 no
(12+3+8-6)+8 = 25

Step 2
Luxury Ball
11/70 ep = 15.7%

:syclant:
Focus Blast
hit: 556 yes
crit: 153 no
eff: 34 yes
(12+8-6)+8 = 22

snow ticks down 4->3
mood ticks up 2->3

Maxim
Battle Hours: 72/72
:Wise Glasses:Wise Glasses
:Quick Ball:Quick Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Poke Toy:Poke Toy
:Scizor:Scizor :Muscle Band:Muscle Band
HP: 38/85 EN: 84/100
[10]/7/4/6/65 | 3/5
Type: Bug/Steel
Abilities: Swarm, Technician
C/R: 5/2
:Starmie:Starmie
HP: 85/85 EN: 100/100
6/6/7/6/115 | 2/4
Type: Water/Psychic
Abilities: Illuminate, Natural Cure
C/R: 5/2

Wild Safari
Battle Hours: 120/120
:Syclant:Syclant
EP: 11/70
CT: [ :luxury ball: O ]
MOOD: Irritated (2)
8/5/8/5/121 | 3/4
Type: Ice/Bug
Abilities: Compoundeyes, Mountaineer
C/R: 0/0
+2 SpA (3t)​
Field:
Snow (3r)

Maxim to order​
 
Maxim
Battle Hours: 72/72
:Wise Glasses:Wise Glasses
:Quick Ball:Quick Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Poke Toy:Poke Toy
:Scizor:Scizor :Muscle Band:Muscle Band
HP: 38/85 EN: 84/100
[10]/7/4/6/65 | 3/5
Type: Bug/Steel
Abilities: Swarm, Technician
C/R: 3/3
:Starmie:Starmie
HP: 85/85 EN: 100/100
6/6/7/6/115 | 2/4
Type: Water/Psychic
Abilities: Illuminate, Natural Cure
C/R: 3/3

Wild Safari
Battle Hours: 120/120
:Syclant:Syclant
EP: 11/70
CT: [ :luxury ball: O ]
MOOD: Irritated (2)
8/5/8/5/121 | 3/4
Type: Ice/Bug
Abilities: Compoundeyes, Mountaineer
C/R: 0/0
+2 SpA (3t)​
Field:
Snow (3r)

Round 1-3
Step 1
Poke Ball
Syclant was caught as a wayfinder!

1729517474848.png

rolled arghonaut

super potion used on scizor
Maxim
Battle Hours: 72/72
:Wise Glasses:Wise Glasses
:Quick Ball:Quick Ball
:Luxury Ball:Luxury Ball
:Poke Toy:Poke Toy
:Scizor:Scizor :Muscle Band:Muscle Band
HP: 78/85 EN: 84/100
[10]/7/4/6/65 | 3/5
Type: Bug/Steel
Abilities: Swarm, Technician
C/R: 3/3
:Starmie:Starmie
HP: 85/85 EN: 100/100
6/6/7/6/115 | 2/4
Type: Water/Psychic
Abilities: Illuminate, Natural Cure
C/R: 3/3

:Syclant:Syclant
EP: 70/70
CT: [ :luxury ball: :poke ball: ]
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.

Battle Assist: Amoral Support
The Pokemon doesn't really cheer or jeer for any Pokemon in particular, but they have a lot of unsolicited advice.
The explorer's Pokemon have Mixed Aid.

Wild Safari
Battle Hours: 120/120
=====================
:Arghonaut:Arghonaut :Sitrus Berry:Sitrus Berry
EP: 80/80 CT: [ O O ]
MOOD: Curious (1)
8/7/5/7/75 | 3/5
Type: Water/Fighting
Abilities: Unaware, Technician
C/R: 0/0
flinching (from syclant wayfinder)


Trek 2: Mid-Term Demonstration
Midterms are approaching and their goal is to assess your capturing skills. The Pokemon brought forth on the day of, despite looking relatively docile still, might evade your throws more proactively than what you've been practicing on so far... The instructor reminds you to watch their EP and don't hesitate to accumulate status as needed.

No arena effects.​
Secret Power: Grant the user Attack Aid.​

Conservation Reward: 1x:leftovers:Leftovers or 1x:life orb:Life Orb or 3:amulet coin:RC (Release a Wayfinder caught in this Trek to obtain this.)​


Wild Items (unlimited supply):
  • :sitrus berry:Sitrus Berry​
:sv/arghonaut:
Arghonaut
Level 1

Typing: Water/Fighting
Abilities: Unaware Hidden Ability: Technician (Locked)

Field Assist: Toy Treasurer
The Pokemon has a fondness for playthings, and offers one to explorers that they assist.
Between Treks: Add a :poke doll:Poke Doll to the explorer's backpack.​
When the explorer uses their last Poke Doll: Release this Wayfinder.​

Battle Assist: Fighting Boost
The Pokemon can teach other Pokemon the discipline of Fighting-types.
The explorer's active Pokemon have Reckless and Justified, in addition to their other abilities.​


Capture Tracker: [ O O ]

EP: 80
Attack: 8
Defen.: 7
Sp.Atk: 5
Sp.Def: 7
Speed: 75
Size: 3
Weight: 5


Movepool
Level 0:
Aqua Cutter
Aqua Jet
Brick Break
Bulk Up
Circle Throw
Constrict
Cross Poison
Earthquake
Facade
Focus Blast
Ice Beam
Ice Punch
Liquidation
Mach Punch
Night Slash
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Toxic
Vacuum Wave
Waterfall
Work Up

Level 1:
Brutal Swing
Bubble
Captivate
Chip Away
Coaching
Confide
Cut
Double Team
Echoed Voice
False Swipe
Hail
Infestation
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Recover
Rock Smash
Safeguard
Scary Face
Seismic Toss
Sludge Bomb
Smokescreen
Spikes
Swagger
Taunt
Water Gun
Water Pulse
Whirlpool
Wide Guard
Wrap
Yawn
:sv/cyclohm:
Cyclohm
Level 1

Typing: Electric/Dragon
Abilities: Shield Dust, Static Hidden Ability: Damp (Locked)

Field Assist: Take Flight
The Pokemon can help others flee from unwanted battles by carrying them with haste or by taking to the skies.
The explorer can Escape by discarding any single item. (As many times as desired.)​

Battle Assist: Electric Boost
The Pokemon can teach other Pokemon the energy of Electric-types.
The explorer's active Pokemon have Volt Absorb and Static, in addition to their other abilities.​


Capture Tracker: [ O O ]

EP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 5
Speed: 80
Size: 4
Weight: 4


Movepool
Level 0:
Aerial Ace
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Heal Bell
Hone Claws
Ice Beam
Leer
Light Screen
Power Gem
Protect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall
Whirlwind
Wild Charge

Level 1:
Captivate
Charge
Confide
Discharge
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Eerie Impulse
Electric Terrain
Flash
Growl
Gust
Hail
Ice Fang
Incinerate
Mud-Slap
Powder Snow
Rain Dance
Sandstorm
Shock Wave
Slack Off
Sonic Boom
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Water Pulse
Weather Ball
:sv/saharaja:
Saharaja
Level 1

Typing: Ground
Abilities: Water Absorb, Serene Grace Hidden Ability: Sand Spit (Locked)

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.​

Battle Assist: Ground Boost
The Pokemon can teach other Pokemon the grit of Ground-types.
The explorer's active Pokemon have Stamina, in addition to their other abilities.​


Capture Tracker: [ O O O ]

EP: 55
Attack: 8
Defen.: 8
Sp.Atk: 5
Sp.Def: 9
Speed: 78
Size: 4
Weight: 7


Movepool
Level 0:
Dazzling Gleam
Earth Power
Earthquake
Facade
Flash Cannon
Heal Bell
Power Gem
Protect
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Tackle

Level 1:
Ancient Power
High Horsepower
Pain Split
Rapid Spin
Sand Attack
Sand Tomb
Sandstorm
Stealth Rock
Taunt
Water Gun
Water Pulse
:sv/miasmaw:
Miasmaw
Level 1

Typing: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability: Compound Eyes (Locked)

Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.​

Battle Assist: Poison Boost
The Pokemon can teach other Pokemon the vileness of Poison.
The explorer's active Pokemon have Poison Touch and Corrosion, in addition to their other abilities.​


Capture Tracker: [ O O ]

EP: 60
Attack: 10
Defen.: 5
Sp.Atk: 6
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4


Movepool
Level 0:
Aromatherapy
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Nasty Plot
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunderbolt
Uproar
Wild Charge
Work Up
X-Scissor

Level 1:
Agility
Bite
Brutal Swing
Dragon Breath
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Recover
Scary Face
Sludge Bomb
Smog
Smokescreen
Sunny Day
Taunt
 
Last edited:
Maxim
Battle Hours: 72/72
:Wise Glasses:Wise Glasses
:Quick Ball:Quick Ball
:Luxury Ball:Luxury Ball
:Poke Toy:Poke Toy
:Scizor:Scizor :Muscle Band:Muscle Band
HP: 78/85 EN: 84/100
[10]/7/4/6/65 | 3/5
Type: Bug/Steel
Abilities: Swarm, Technician
C/R: 3/3
:Starmie:Starmie
HP: 85/85 EN: 100/100
6/6/7/6/115 | 2/4
Type: Water/Psychic
Abilities: Illuminate, Natural Cure
C/R: 3/3

:Syclant:Syclant
EP: 70/70
CT: [ :luxury ball: :poke ball: ]
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.

Battle Assist: Amoral Support
The Pokemon doesn't really cheer or jeer for any Pokemon in particular, but they have a lot of unsolicited advice.
The explorer's Pokemon have Mixed Aid.

Wild Safari
Battle Hours: 120/120
=====================
:Arghonaut:Arghonaut :Sitrus Berry:Sitrus Berry
EP: 80/80 CT: [ O O ]
MOOD: Curious (1)
8/7/5/7/75 | 3/5
Type: Water/Fighting
Abilities: Unaware
C/R: 0/0
flinching (from syclant wayfinder)


Round 2-1
1729579051974.png


Step 1
:Arghonaut:
flinched!
why is this mechanic a thing lmao

:Scizor:
Dual Wingbeat
-6 en
crits: 316, 548 (no no)
(6+10-7 + 6)*1.5 = 23

Step 2
:Arghonaut:
Bulk Up
+1 Atk, +1 Def (n8t)

:scizor:
Dual Wingbeat
-6 en
crits: 316, 548 (no, yes)
(6+10-7 + 6+3)*1.5-3 = 24

arghonaut eats its :sitrus berry:
the sour tang makes it taste delicious

arghonaut mood ticks up 1->2 (irritated)

Maxim
Battle Hours: 72/72
:Wise Glasses:Wise Glasses
:Quick Ball:Quick Ball
:Poke Toy:Poke Toy
:Scizor:Scizor :Muscle Band:Muscle Band
HP: 78/85 EN: 72/100
[10]/7/[9]/6/65 | 3/5
Type: Bug/Steel
Abilities: Swarm, Technician
C/R: 3/3
Mixed Aid (—)
:Starmie:Starmie
HP: 85/85 EN: 100/100
6/6/7/6/115 | 2/4
Type: Water/Psychic
Abilities: Illuminate, Natural Cure
C/R: 3/3

:Syclant:Syclant
EP: 70/70
CT: [ :luxury ball: :poke ball: ]
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.

Battle Assist: Amoral Support
The Pokemon doesn't really cheer or jeer for any Pokemon in particular, but they have a lot of unsolicited advice.
The explorer's Pokemon have Mixed Aid.

Wild Safari
Battle Hours: 120/120
=====================
:Arghonaut:Arghonaut
EP: 33/80 CT: [ O O ]
MOOD: Irritated (2)
8/7/5/7/75 | 3/5
Type: Water/Fighting
Abilities: Unaware
C/R: 0/0
+1 Atk, Def (8t)

Wild arghonaut to order
Maxim to order
fort to ref​
 
Last edited:
:Sv/Scizor:
"How foolish, get out of the way."

Psycho Cut (Arghonaut)~Throw Great Ball (Arghonaut)
1. At start of Step 2, if Arghonaut's HP is at or below 40% AND the Arghonaut's HP is above 30% THEN throw an Ultra Ball (Arghonaut)
2. At start of Step 2, if Arghonaut's HP is at or below 20% AND the Arghonaut's HP is above 10% THEN throw a Poke Ball (Arghonaut)
 
Last edited:
Maxim
Battle Hours: 72/72
:Wise Glasses:Wise Glasses
:Quick Ball:Quick Ball
:Poke Toy:Poke Toy
:Scizor:Scizor :Muscle Band:Muscle Band
HP: 78/85 EN: 72/100
[10]/7/[9]/6/65 | 3/5
Type: Bug/Steel
Abilities: Swarm, Technician
C/R: 3/3
Mixed Aid (—)
:Starmie:Starmie
HP: 85/85 EN: 100/100
6/6/7/6/115 | 2/4
Type: Water/Psychic
Abilities: Illuminate, Natural Cure
C/R: 3/3

:Syclant:Syclant
EP: 70/70
CT: [ :luxury ball: :poke ball: ]
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.

Battle Assist: Amoral Support
The Pokemon doesn't really cheer or jeer for any Pokemon in particular, but they have a lot of unsolicited advice.
The explorer's Pokemon have Mixed Aid.

Wild Safari
Battle Hours: 120/120
=====================
:Arghonaut:Arghonaut
EP: 33/80 CT: [ O O ]
MOOD: Irritated (2)
8/7/5/7/75 | 3/5
Type: Water/Fighting
Abilities: Unaware
C/R: 0/0
+1 Atk, Def (8t)

Round 2-2
1729666441814.png


Step 1
Earthquake
crit: 145 no
(10+8-7)+4 = 15

Psycho Cut
-5 en
crit: 136 no
(7+10-7)*1.5-3 = 12

Step 2
Great Ball
hp: 21/80 = 26.25%
success
[ O O ] -> [ :great ball: O ]

Earthquake
crit: 552 no
(10+8-7)+4 = 15

mood ticks up 2->3​

Maxim
Battle Hours: 72/72
:Wise Glasses:Wise Glasses
:Quick Ball:Quick Ball
:Poke Toy:Poke Toy
:Scizor:Scizor :Muscle Band:Muscle Band
HP: 48/85 EN: 67/100
[10]/7/[9]/6/65 | 3/5
Type: Bug/Steel
Abilities: Swarm, Technician
C/R: 3/3
Mixed Aid (—)
:Starmie:Starmie
HP: 85/85 EN: 100/100
6/6/7/6/115 | 2/4
Type: Water/Psychic
Abilities: Illuminate, Natural Cure
C/R: 3/3

:Syclant:Syclant
EP: 70/70
CT: [ :luxury ball: :poke ball: ]
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.

Battle Assist: Amoral Support
The Pokemon doesn't really cheer or jeer for any Pokemon in particular, but they have a lot of unsolicited advice.
The explorer's Pokemon have Mixed Aid.

Wild Safari
Battle Hours: 120/120
=====================
:Arghonaut:Arghonaut
EP: 21/80 CT: [ O O ]
MOOD: Irritated (3)
8/7/5/7/75 | 3/5
Type: Water/Fighting
Abilities: Unaware
C/R: 0/0
+1 Atk, Def (6t)


Maxim to order
arghonaut to pretend to order
fort to ref​
 
Throw Safari Ball (Arghonaut)~Theow Park Ball (Arghonaut)

Once captured, keep Syclant Wayfinder and Proceed.
 
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