Dusknoir turns out to be a big fan of the toy Maxim brought!
So much so that a wild Annihilape showed up holding a White Herb to see what the commotion was about!
Annihilape
Level 3
Typing: Fighting/Ghost
Abilities: Vital Spirit, Inner Focus Hidden Ability: Defiant
Field Assist: Forge Onward
Capture Tracker: [ O O ]
EP: 80
Attack: 8
Defen.: 6
Sp.Atk: 4
Sp.Def: 7
Speed: 90
Size: 2
Weight: 4
Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Ice Punch
Leer
Meditate
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Vacuum Wave
Work Up
Level 1:
Captivate
Coaching
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Chop
Encore
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Night Shade
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Seed Bomb
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Taunt
Level 2:
Assurance
Beat Up
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Punishment
Rage Fist
Revenge
Reversal
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Take Down
Thief
Thunder
Level 3:
Acrobatics
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Headbutt
Lash Out
Low Sweep
Outrage
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
U-turn

Bulk Up ~ Bulk Up
At start of turn IF Wyrdeer it to use a Poison inflicting move AND you are not paralysed THEN use Encore
At start of turn IF Wyrdeer is to use a Paralysis inducing move AND you are not poisoned THEN use Encore
At start of turn IF Wydeer it to use a defence stage increasing move AND your critcal stage is 1 or lower THEN use Focus Energy
At start of turn IF Wydeer is to use Reflect AND your critcal stage is 1 or lower THEN use Focus Energy
So much so that a wild Annihilape showed up holding a White Herb to see what the commotion was about!

Annihilape
Level 3
Typing: Fighting/Ghost
Abilities: Vital Spirit, Inner Focus Hidden Ability: Defiant
Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.
Battle Assist: Tricky AssistThe Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.
Capture Tracker: [ O O ]
EP: 80
Attack: 8
Defen.: 6
Sp.Atk: 4
Sp.Def: 7
Speed: 90
Size: 2
Weight: 4
Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Ice Punch
Leer
Meditate
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Vacuum Wave
Work Up
Level 1:
Captivate
Coaching
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Chop
Encore
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Night Shade
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Seed Bomb
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Taunt
Level 2:
Assurance
Beat Up
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Punishment
Rage Fist
Revenge
Reversal
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Take Down
Thief
Thunder
Level 3:
Acrobatics
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Headbutt
Lash Out
Low Sweep
Outrage
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
U-turn


Bulk Up ~ Bulk Up
At start of turn IF Wyrdeer it to use a Poison inflicting move AND you are not paralysed THEN use Encore
At start of turn IF Wyrdeer is to use a Paralysis inducing move AND you are not poisoned THEN use Encore
At start of turn IF Wydeer it to use a defence stage increasing move AND your critcal stage is 1 or lower THEN use Focus Energy
At start of turn IF Wydeer is to use Reflect AND your critcal stage is 1 or lower THEN use Focus Energy