Facility Safari Zone: Prismaticism

Only Prismat and the ref should post in this thread.

Mark: :hypno:

Pokemon Profiles:

:sv/kleavor:
Kleavor
Level 1 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Bug/Rock
Abilities: Swarm, Sheer Force Hidden Ability: Sharpness (Locked)

HP: 85
Attack: 10
Defen.: 7
Sp.Atk: 4
Sp.Def: 5
Speed: 85
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Bug Bite
Bug Buzz
Cross Poison
Defog
Facade
Leer
Light Screen
Night Slash
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Vacuum Wave
Wing Attack
X-Scissor

Level 1:
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Silver Wind
Sonic Boom
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
:sv/probopass:
Probopass
Level 1 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Rock/Steel
Abilities: Sturdy, Magnet Pull Hidden Ability: Sand Force (Locked)

HP: 85
Attack: 4
Defen.: 10
Sp.Atk: 6
Sp.Def: 11
Speed: 40
Size: 2
Weight: 7

Movepool
Level 0:
Dazzling Gleam
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Ice Punch
Iron Head
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack

Level 1:
Ancient Power
Captivate
Confide
Curse
Defense Curl
Discharge
Double Team
Harden
Helping Hand
High Horsepower
Iron Defense
Magnet Bomb
Magnetic Flux
Mud-Slap
Pain Split
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Shock Wave
Spark
Stealth Rock
Sunny Day
Swagger
Taunt
Wide Guard

Backpack

:leftovers: Leftovers
:muscle band: Muscle Band

:luxury ball: Luxury Ball

:super potion: Super Potion
:hyper potion: Hyper Potion
:elixir: Elixir
:revive: Revive

:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:poke toy: Poke Toy


Lumiose City Flower Park
Within the dense, dizzying, dazzling, bustling urban jungle of Lumiose Cit lies an area of quiet nature very few know about. This small park, as verdant and clean as if it had been plucked straight from a forest, harbors thick beds of fragrant flowers that attract floral Pokemon looking for a pleasant respite in the shade. Rumor has it an especially beautiful flower hides within, but so far it's been very elusive...

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v1 Singles​
Level 1​
10-item Backpack​
Arenas are specified by each trek.​
All other match rules are default.​

Trek 1: Lumiose City Street
Amidst the fumes of the taxis and the chatter of the passerby, you can feel yourself approaching the location you had been given. It should not take much time to explore, but even the street leading to your destination is teeming with wild Pokemon...

No arena effects.

Camouflage: Electric | Nature Power: Electrify | Secret Power: Lower the defender's Accuracy by one (1) for their next three (3) turns.

:sv/hypno:
Hypno
Level 1

Typing:
Psychic
Abilities: Insomnia, Forewarn Hidden Ability: Inner Focus (Locked)

Con.Reward: ---

Capture Assist: Numerologophile
The Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.

As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.

The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)

EP: 70
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 67
Size: 3
Weight: 4

Movepool
Level 0:
Brick Break
Calm Mind
Dazzling Gleam
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Light Screen
Meditate
Nasty Plot
Poison Gas
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Zen Headbutt

Level 1:
Amnesia
Barrier
Captivate
Confide
Confuse Ray
Confusion
Counter
Curse
Double Team
Encore
Flash
Flatter
Haze
Helping Hand
Mega Punch
Night Shade
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Role Play
Safeguard
Scary Face
Seismic Toss
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Trick

As prismat was walking his pet rocks in the park he came across a wild hypno!
hypno with zoom lens steps forwards.
:sv/hypno::zoom lens:

Prismaticism to send out and order.
 
Sending out :ss/kleavor: Kleavor holding :muscle band: Muscle Band

Bug Bite - Bug Bite - Bug Bite

Start of turn, if Hypno is to use Counter, use Bug Buzz
Once, at start of turn, if Hypno's team has Reflect, use X-Scissor+Brick Break

End of round: throw :ultra ball: Ultra Ball
 
trek 1 round 1
Team Prismaticism
:Kleavor:Kleavor :Muscle Band:Muscle Band
HP: 85/85 EN: 100/100
11*/7/4/5/85 | 3/4
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness
:probopass:
:leftovers: Leftovers
:muscle band: Muscle Band

:luxury ball: Luxury Ball

:super potion: Super Potion
:hyper potion: Hyper Potion
:elixir: Elixir
:revive: Revive

:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:poke toy: Poke Toy
Team Wildlife
:Hypno:Hypno :Zoom Lens:Zoom Lens
EP: 70/70 FT: 0
curious(0)
5/5/5/8/67 | 3/4
Type: Psychic
Abilities: Insomnia, Forewarn, Inner Focus​


dice are d600, roll low to hit/crit/effect
1720903329179.png

:Kleavor: :Hypno:
Step 1:
:Kleavor: bug bite
-4 en
25 crit no
(6 + 11 + 3 - 5) * 1.5 = 23 damage!
:Hypno: confuse ray
-5 en
:Kleavor: is confused (3t)
Step 2:
:Kleavor: bug bite
-4 en
389 crit no
(6 + 11 + 3 - 5) * 1.5 = 23 damage!
12 damage reflected
:Hypno: nightshade
-5 en
8 damage
Step 3:
:Kleavor: bug bite
-4 en
467 crit no
(6 + 11 + 3 - 5) * 1.5 = 23 damage!
12 damage reflected
:Hypno: nightshade
-5 en
8 damage
1720903501459.png

ultra ball = 7
ep = 7, ft = 7
:Hypno: is caught!
Team Prismaticism
:Kleavor:Kleavor :Muscle Band:Muscle Band
HP: 45/85 EN: 85/100
11*/7/4/5/85 | 3/4
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness
:probopass:
:leftovers: Leftovers
:muscle band: Muscle Band

:luxury ball: Luxury Ball

:super potion: Super Potion
:hyper potion: Hyper Potion
:elixir: Elixir
:revive: Revive

:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:poke toy: Poke Toy
Team Wildlife
:Hypno:Hypno :Zoom Lens:Zoom Lens
EP: 7/70 FT: 7
caught!
5/5/5/8/67 | 3/4
Type: Psychic
Abilities: Insomnia, Forewarn, Inner Focus
will you make hypno your wayfinder. will you stay or continue to trek 2?
 
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Trek 2: Flowery Alley
As you pass through the park gates and enjoy the cool shade cast by the canopy above, you notice a path lined with flowers. It's very lovely... And also, very conspicuous. The path outlined by the flowers leads to wilder and treacherous expanses of foliage, so you must proceed quite carefully through this denser area. Try as you might, though, you can't help but disturb the rest of the Pokemon who make their homes nearby...

The initial Terrain is Grassy Terrain, with indefinite duration.

Camouflage: Grass | Nature Power: Decorate | Secret Power: Inflict Sleep on the defender.

1721124887292.png

Prismat continues his stroll, exstolling the beauty of rocks to the hypno, a captive audience that wishes any other trainer had thrown the ball.
So focused is Prismat on his chat, that he accidentally steps on a Bellossom who was sunbathing in the path.

:sv/bellossom:
Bellossom
Level 1

Typing:
Grass
Abilities: Chlorophyll Hidden Ability: Healer (Locked)

Con.Reward: ---

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.

EP: 70
Attack: 6
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 50
Size: 1
Weight: 1

Movepool
Level 0:
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Leaf Blade
Petal Blizzard
Play Rough
Poison Powder
Protect
Reflect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic
Uproar

Level 1:
Absorb
Acid
Captivate
Charm
Confide
Curse
Cut
Double Team
Encore
Flash
Grassy Terrain
Growth
Helping Hand
Infestation
Magical Leaf
Moonlight
Pollen Puff
Rage
Razor Leaf
Safeguard
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Tickle
Weather Ball
:sv/Bellossom::power herb:

Prismaticism to send out and order
@ wildlife to order
 
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Sending :ss/kleavor: Kleavor holding :leftovers: Leftovers

Toxic - Bug Bite - Bug Bite

Start of step 3, if Bellossom is to use an HP recovery move, use Super Potion on Kleavor

End of round: throw ultra ball
 
trek 2 round 1
Battlefield: grassy terrain
Team Prismaticism
:Kleavor:Kleavor :leftovers:
HP: 45/85 EN: 85/100
10/7/4/5/85 | 3/4
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness
:probopass:
:hypno: wayfinder
:leftovers: Leftovers
:muscle band: Muscle Band

:luxury ball: Luxury Ball

:super potion: Super Potion
:hyper potion: Hyper Potion
:elixir: Elixir
:revive: Revive

:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:poke toy: Poke Toy
Team Wildlife
:Bellossom:Bellossom :Power Herb:Power Herb
EP: 70/70 FT: 0
6/7/7/7/50 | 1/1
Type: Grass
Abilities: Chlorophyll, Healer


dice are d600, roll low to hit/crit/effect
1721404716463.png

:Kleavor: :Bellossom:
Step 1:
:Bellossom: Why do I even have this power herb?
:Kleavor: toxic
576 miss
:Bellossom: struggle
163 crit no
(5 + 7 - 5) = 7 damage
:Bellossom: takes 7 damage back
:Kleavor: heals 8
Step 2:
:Kleavor: bug bite
-4 en
19 crit yes
(6 + 11 + 3 + 3 - 7) * 1.5 = 24 damage!

:Bellossom: struggle
165 crit no
(5 + 7 - 5) = 7 damage
:Bellossom: takes 7 damage back
:Bellossom: heals 2
:Kleavor: heals 4
Step 3:
:Kleavor: bug bite
-4 en
355 crit no
(6 + 11 + 3 - 7) * 1.5 = 20 damage!

:Bellossom: struggle
528 crit no
(5 + 7 - 5) = 7 damage
:Bellossom: takes 7 damage back

:Bellossom: heals 2
:Kleavor: heals 4

1721405152208.png

ultra ball = 4
ep = 30, ft = 4
Battlefield: grassy terrain
Team Prismaticism
:Kleavor:Kleavor :leftovers:
HP: 40/85 EN: 70/100
10/7/4/5/85 | 3/4
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness
:probopass:
:hypno: wayfinder
:leftovers: Leftovers
:muscle band: Muscle Band

:luxury ball: Luxury Ball

:super potion: Super Potion
:hyper potion: Hyper Potion
:elixir: Elixir
:revive: Revive

:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:poke toy: Poke Toy
Team Wildlife
:Bellossom:Bellossom :power herb:
EP: 9/70 FT: 4
6/7/7/7/50 | 1/1
power herb
Type: Grass
Abilities: Chlorophyll, Healer​
wildlife to order
Prismaticism to order
 
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:sv/bellossom:
energy ball x 3
if my opponent is to use protect, then use synthesis the first time.
if my opponent is to use a poison inducing move is not to use a poison inducing move on any other step, then use protect
 
Last edited:
trek 2 round 2
Battlefield: grassy terrain
Team Prismaticism
:Kleavor:Kleavor :leftovers:
HP: 40/85 EN: 70/100
10/7/4/5/85 | 3/4
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness
:probopass:
:hypno: wayfinder
:leftovers: Leftovers
:muscle band: Muscle Band

:luxury ball: Luxury Ball

:super potion: Super Potion
:hyper potion: Hyper Potion
:elixir: Elixir
:revive: Revive

:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:poke toy: Poke Toy
Team Wildlife
:Bellossom:Bellossom :power herb:
EP: 9/70 FT: 4
6/7/7/7/50 | 1/1
power herb
Type: Grass
Abilities: Chlorophyll, Healer​

dice are d600, roll low to hit/crit/effect
1721918192570.png

:Kleavor: :Bellossom:
Step 1:
:Kleavor: sandstorm
-10 en
sand storm begins (4r)
:Bellossom: energy ball
470 crit no
182 effect no
(9 + 7 + 3 + 2 - 5) = 16 damage
:Bellossom: heals 2 then takes 2 damage
:Kleavor: heals 8
Step 2:
:Kleavor: super potion(self)
heal 40
:Bellossom: energy ball
545 crit no
172 effect yes
(9 + 7 + 3 + 2 - 5) = 16 damage
-1 spD (3t)
:Bellossom: heals 2 then takes 2 damage
:Kleavor: heals 4
Step 3:
:Kleavor: bug bite
-4 en
19 crit yes
(6 + 11 + 3 + 3 - 7) * 1.5 = 24 damage!
:Bellossom: energy ball
210 crit no
390 effect yes
(9 + 7 + 3 + 2 - 5) + 4 = 20 damage
-1 spD (3t)
:Bellossom: heals 2 then takes 2 damage
:Kleavor: heals 4
great ball ft 6
Battlefield: grassy terrain, sandstorm (3r)
Team Prismaticism
:Kleavor:Kleavor :leftovers:
HP: 44/85 EN: 56/100
10/7/4/5/85 | 3/4
-1 spd (2t)
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness
:probopass:
:hypno: wayfinder
:leftovers: Leftovers
:muscle band: Muscle Band

:luxury ball: Luxury Ball

:super potion: Super Potion
:hyper potion: Hyper Potion
:elixir: Elixir
:revive: Revive

:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:poke toy: Poke Toy
Team Wildlife 9h spent
:Bellossom:Bellossom :power herb:
EP: 7/70 FT: 6
6/7/7/7/50 | 1/1
power herb
Type: Grass
Abilities: Chlorophyll, Healer​

Prismaticism to order
wildlife to order
 
Trek 3: The Bed of Black Flowers
At the heart of the park, you come into a clearing bedded with black-and-red flowers you've never seen before. Despite the vivid colors on display, you can't help but feel somber as you take in the sight of them.

In the center of the clearing, the largest of the flowers begins to rise... And then floats upward entirely, with a Pokemon occupant hanging on to it! As you move to intercept, certain that this is the subject of the rumor that brought you here, you spot other Pokemon moving to intercept you...


Wild Pokemon can't take damage from their own attacks.

Camouflage: Dark | Nature Power: Camouflage | Secret Power: Inflict Identified on the defender.
1722025399097.png

:sv/snaelstrom:
Snaelstrom
Level 1

Typing:
Water/Bug
Abilities: Torrent Hidden Ability: Poison Heal (Locked)

Con.Reward: ---

Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.
Battle Assist: Water Boost
The Pokemon can teach other Pokemon the relaxation of Water-types.
The explorer's active Pokemon have Water Absorb and Hydration, in addition to their other abilities.

EP: 70
Attack: 7
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 63
Size: 3
Weight: 5

Movepool
Level 0:
Aqua Jet
Bug Bite
Bug Buzz
Dazzling Gleam
Facade
Hyper Voice
Ice Beam
Liquidation
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Uproar
Waterfall
Work Up
X-Scissor

Level 1:
Acid Armor
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Echoed Voice
Growl
Hail
Heal Pulse
Helping Hand
Infestation
Life Dew
Pound
Rain Dance
Rapid Spin
Recover
Safeguard
Spiky Shield
Stealth Rock
Sticky Web
Swagger
Swift
Trick
Venom Drench
Water Gun
Water Pulse
Whirlpool
sending out snaelstrom with leftovers
:sv/snaelstrom::leftovers:
Prismaticism to send out and order
wildlife to order
 
:kleavor: hp = 50
bp - 1 fluffy tail
1722026366100.png

:sv/oranguru:
Oranguru
Level 1

Typing:
Normal/Psychic
Abilities: Inner Focus, Telepathy Hidden Ability: Symbiosis (Locked)

Con.Reward: ---

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".

The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.
Battle Assist: Cheer Assist
The Pokemon can't help but offer backseat advice regarding the battles of other Pokemon.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Pokemon of the explorer's, if able.
(If the move targets only the user—in this case, the Wayfinder—it won't be very helpful.)

EP: 70
Attack: 5
Defen.: 6
Sp.Atk: 7
Sp.Def: 8
Speed: 60
Size: 3
Weight: 4

Movepool
Level 0:
Brick Break
Calm Mind
Earthquake
Energy Ball
Facade
Feint Attack
Focus Blast
Hyper Voice
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Thunderbolt
Toxic
Work Up
Zen Headbutt

Level 1:
Brutal Swing
Confide
Confusion
Double Team
Encore
Extrasensory
Mega Punch
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Scary Face
Sunny Day
Swagger
Swift
Taunt
Trick
Yawn

oranguru with leftovers
:sv/oranguru::leftovers:
prismat to send out
wild life to order
prismat to order
 
:kleavor: hp = 56
bp - 1 poke doll
1722027211757.png

:sv/floette-eternal:
Floette-Eternal
Level 1

Typing:
Fairy
Abilities: Flower Veil

Con.Reward: 8 :rare candy:TC

Provides no assists.

EP: 140
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 9
Speed: 92
Size: 1
Weight: 1

Movepool
Level 0:
Aromatherapy
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Heal Bell
Petal Blizzard
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1:
Confide
Double Team
Echoed Voice
Fairy Wind
Flash
Grassy Terrain
Helping Hand
Magical Leaf
Misty Terrain
Rain Dance
Razor Leaf
Safeguard
Seed Bomb
Sunny Day
Swagger
Synthesis
Vine Whip

Level 2:
Light of Ruin (sig)
Floette-Eternal with leftovers
:sv/floette-eternal::leftovers:

prismat to order
wild life to order
 
:ss/kleavor: :leftovers:

Sandstorm - Cross Poison - Cross Poison

Start of turn, if Floette is to use a Weather Inducing move on any upcoming step, being using Cross Poison - Cross Poison - Sandstorm

End of round throw Ultra Ball
 
trek 3 round 1
Battlefield:
Team Prismaticism
:Kleavor:Kleavor :leftovers:
HP: 56/85 EN: 56/100
10/7/4/5/85 | 3/4
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness
:probopass:
:hypno: wayfinder
:leftovers: Leftovers
:muscle band: Muscle Band

:luxury ball: Luxury Ball

:super potion: Super Potion
:hyper potion: Hyper Potion
:elixir: Elixir
:revive: Revive

:poke toy: Poke Toy
Team Wildlife 9h spent
:Floette-Eternal:Floette-Eternal :Leftovers:Leftovers
EP: 130/130 FT: 0
5/5/9/9/92 | 1/1
Type: Fairy
Abilities: Flower Veil​

dice are d600, roll low to hit/crit/effect
1722073585140.png

:Kleavor: :Floette-Eternal:
Step 1:
:Floette-Eternal: light of ruin
143 hit yes
466 crit no
(14 + 9 + 3 - 5) = 21 damage
:Kleavor: sandstorm
-10 en
sand storm begins (4r)
:Floette-Eternal: heals 6 then takes 2 damage
:Kleavor: heals 6
Step 2:
:Floette-Eternal: light of ruin
454 hit yes
44 crit no
(14 + 9 + 3 - 8) = 18 damage
:Kleavor: cross poison
-5 en
452 crit no
384 effect no
(7 + 10 + 3 - 5) * 1.5 = 23 damage
:Floette-Eternal: heals 2 then takes 2 damage
:Kleavor: heals 2
Step 3:
:Floette-Eternal: light of ruin
77 hit yes
256 crit no
(14 + 9 + 3 - 8) = 18 damage
:Kleavor: cross poison
-5 en
421 crit no
256 effect no
(7 + 10 + 3 - 5) * 1.5 = 23 damage
:Floette-Eternal: heals 2 then takes 2 damage
:Kleavor: heals 2
1722074125663.png

ultra ball rolls 6, ft = 6
Battlefield: sand storm (4r)
Team Prismaticism
:Kleavor:Kleavor :leftovers:
HP: 9/85 EN: 36/100
10/7/4/5/85 | 3/4
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness
:probopass:
:hypno: wayfinder
:leftovers: Leftovers
:muscle band: Muscle Band

:luxury ball: Luxury Ball

:super potion: Super Potion
:hyper potion: Hyper Potion
:elixir: Elixir
:revive: Revive

:poke toy: Poke Toy
Team Wildlife 9h spent
:Floette-Eternal:Floette-Eternal :Leftovers:Leftovers
EP: 84/130 FT: 6
5/5/9/9/92 | 1/1
Type: Fairy
Abilities: Flower Veil​


wildlife to order
Prismaticism to order
 
Last edited:
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