Facility Safari Zone: Prismaticism

trek 3 round 2
Battlefield: sand storm (4r)
Team Prismaticism
:Kleavor:Kleavor :leftovers:
HP: 9/85 EN: 36/100
10/7/4/5/85 | 3/4
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness
:probopass:
:hypno: wayfinder
:leftovers: Leftovers
:muscle band: Muscle Band

:luxury ball: Luxury Ball

:super potion: Super Potion
:hyper potion: Hyper Potion
:elixir: Elixir
:revive: Revive

:poke toy: Poke Toy
Team Wildlife 9h spent
:Floette-Eternal:Floette-Eternal :Leftovers:Leftovers
EP: 84/130 FT: 6
5/5/9/9/92 | 1/1
Type: Fairy
Abilities: Flower Veil​


dice are d600, roll low to hit/crit/effect
1722095460572.png

:Kleavor: :Floette-Eternal:
Step 1:
:Kleavor: hyper potion
heal 60
:Floette-Eternal: light of ruin
108 hit yes
339 crit no
(14 + 9- 5) = 18 damage
:Floette-Eternal: heals 6 then takes 2 damage
:Kleavor: heals 6
Step 2:
:Floette-Eternal: light of ruin
332 hit yes
368 crit no
(14 + 9 + 3 - 8) = 18 damage
:Kleavor: cross poison
-5 en
500 crit no
(7 + 10 + 3 - 5) * 1.5 = 23 damage
:Floette-Eternal: heals 2 then takes 2 damage
:Kleavor: heals 2
Step 3:
:Floette-Eternal: light of ruin
266 hit yes
172 crit no
(14 + 9 + 3 - 8) = 18 damage
:Kleavor: cross poison
-5 en
146 crit no
(7 + 10 + 3 - 5) * 1.5 = 23 damage
:Floette-Eternal: heals 2 then takes 2 damage
:Kleavor: heals 2
1722101675078.png

ultra ball rolls 6, ft = 12
Battlefield: sand storm (3r)
Team Prismaticism
:Kleavor:Kleavor :leftovers:
HP: 25/85 EN: 26/100
10/7/4/5/85 | 3/4
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness
:probopass:
:hypno: wayfinder
:leftovers: Leftovers
:muscle band: Muscle Band

:luxury ball: Luxury Ball

:super potion: Super Potion
:hyper potion: Hyper Potion
:elixir: Elixir
:revive: Revive

:poke toy: Poke Toy
Team Wildlife 9h spent
:Floette-Eternal:Floette-Eternal :Leftovers:Leftovers
r3(irritated)
EP: 42/130 FT: 12
5/5/9/9/92 | 1/1
Type: Fairy
Abilities: Flower Veil​



Prismaticism to order
wildlife to order
 
Last edited:
trek 3 round 3
Battlefield: sand storm (3r)
Team Prismaticism
:Kleavor:Kleavor :leftovers:
HP: 25/85 EN: 26/100
10/7/4/5/85 | 3/4
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness
:probopass:
:hypno: wayfinder
:leftovers: Leftovers
:muscle band: Muscle Band

:luxury ball: Luxury Ball

:super potion: Super Potion
:hyper potion: Hyper Potion
:elixir: Elixir
:revive: Revive

:poke toy: Poke Toy
Team Wildlife 9h spent
:Floette-Eternal:Floette-Eternal :Leftovers:Leftovers
r3(irritated)
EP: 42/130 FT: 12
5/5/9/9/92 | 1/1
Type: Fairy
Abilities: Flower Veil​

dice are d600, roll low to hit/crit/effect
1722155021971.png

:Kleavor: :Floette-Eternal:
Step 1:
:Floette-Eternal: light of ruin
187 hit yes
401 crit no
(14 + 9- 5) = 18 damage

:Kleavor: cross poison
-5 en
591 crit no
(7 + 10 + 3 - 5) * 1.5 = 23 damage
:Floette-Eternal: heals 6 then takes 2 damage
:Kleavor: heals 6
Step 2:
:Floette-Eternal: light of ruin
460 hit yes
140 crit no
(14 + 9 + 3 - 8) = 18 damage
:Kleavor: faints!
:Floette-Eternal: heals 2 then takes 2 damage

pokeball +1, ft = 13
Battlefield: sand storm (2r)
Team Prismaticism
:Kleavor:Kleavor :leftovers:
HP: ko/85 EN: 26/100
10/7/4/5/85 | 3/4
Type: Bug/Rock
Abilities: Swarm, Sheer Force, Sharpness
:probopass:
:hypno: wayfinder
:leftovers: Leftovers
:muscle band: Muscle Band

:luxury ball: Luxury Ball

:super potion: Super Potion
:hyper potion: Hyper Potion
:elixir: Elixir
:revive: Revive

:poke toy: Poke Toy
Team Wildlife 9h spent
:Floette-Eternal:Floette-Eternal :Leftovers:Leftovers
r4(threatened)
EP: 23/130 FT: 13
5/5/9/9/92 | 1/1
Type: Fairy
Abilities: Flower Veil​



Prismaticism to send out
wildlife to order
Prismaticism to order
 
trek 3 round 4
Battlefield: sand storm (2r)
Team Prismaticism
:Probopass:Probopass :Muscle Band:Muscle Band
HP: 85/85 EN: 100/100
4/10/6/11/40 | 2/7
Type: Rock/Steel
Abilities: Sturdy, Magnet Pull, Sand Force

:Kleavor:ko
:hypno: wayfinder
:leftovers: Leftovers
:luxury ball: Luxury Ball

:super potion: Super Potion
:hyper potion: Hyper Potion
:elixir: Elixir
:revive: Revive

:poke toy: Poke Toy
Team Wildlife 9h spent
:Floette-Eternal:Floette-Eternal :Leftovers:Leftovers
r4(threatened)
EP: 23/130 FT: 13
5/5/9/9/92 | 1/1
Type: Fairy
Abilities: Flower Veil​

dice are d600, roll low to hit/crit/effect
1722205693381.png

:Probopass: :Floette-Eternal:
Step 1:
:Floette-Eternal: light of ruin
180 hit yes
403 crit no
(14 + 9 - 14 - 1 ) * 3/4 = 7 damage
:Probopass: sand tomb
-5 en
469 crit no
(4 + 5 + 2 - 5) = 6 damage
partial trapping (4t)
:Floette-Eternal: heals 6 then takes 4 damage
Step 2:
:Floette-Eternal: light of ruin
112 hit yes
198 crit no
(14 + 9 - 14 - 1) * 3/4 = 7 damage
:Probopass: metal chorus
-32 en
417 crit no
-2 spD (5t)
(6 + 6 + 2 + 3 - 9) * 1.5 + 8 = 20 damage
:Floette-Eternal: heals 2 then takes 4 damage
Step 3:
:Floette-Eternal: synthesis
heal 20
:Probopass: flash cannon
-6 en
473 crit no
(8 + 6 + 3 + 2 - 9) * 1.5 + 8 = 23 damage
:Floette-Eternal: heals 2 then takes 4 damage
pokeball +1, ft = 14
escape attempted. it failed!
-5 ft
Battlefield: sand storm (1r)
Team Prismaticism
:Probopass:Probopass :Muscle Band:Muscle Band
HP: 71/85 EN: 57/100
4/10/6/11/40 | 2/7
Type: Rock/Steel
Abilities: Sturdy, Magnet Pull, Sand Force

:Kleavor:ko
:hypno: wayfinder
:leftovers: Leftovers
:luxury ball: Luxury Ball

:super potion: Super Potion
:hyper potion: Hyper Potion
:elixir: Elixir
:revive: Revive

:poke toy: Poke Toy
Team Wildlife 9h spent
:Floette-Eternal:Floette-Eternal :Leftovers:Leftovers
r5(threatened)
EP: 13/130 FT: 9
5/5/9/9/92 | 1/1
parital trapping (1t)
recovers used 1
escape attempt failed
Type: Fairy
Abilities: Flower Veil​



Prismaticism to order
wildlife to order
 
Taking Ref Assist.
Floette-Eternal has 140 max EP and not 130, so its min EP is 14/140. Enough additional damage was dealt that the extra 10 EP does not matter.
The Poke Ball successfully captures (FT 13 + 1 = 14 EP)

Prismaticism:
1) make Floette-E your Wayfinder?
2) Proceed to the next Trek?
 
Sounds good.
As far as I'm concerned I reffed 0 rounds but get the completion reward:

Spoils of War
Prismaticism: Lv1 Floette-Eternal;+30 Lv1 EXP to divide amongst :probopass: :kleavor: :floette-eternal:, +6 TC, -10 JC
HeliosAflame: +6 RC, +9 JC
Keriel: +1 RC, +2 JC, :luxury ball: Luxury Ball

You may challenge the Safari Zone again after posting a prize claim for these rewards (even before it's approved).​
 
:energy root: Energy Root
:ether: Ether
:full heal: Full Heal
:potion: Potion
:revival herb: Revival Herb
:revive: Revive
:super potion: Super Potion

:heal ball: Heal Ball
:luxury ball: Luxury Ball
:quick ball: Quick Ball

:choice-scarf: Choice Scarf
:leftovers: Leftovers
:pmd/darmanitan-galar::pmd/probopass:
:sv/darmanitan-galar:
Darmanitan-Galar
Level 2 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Ice
Abilities: Gorilla Tactics Hidden Ability: Zen Mode

HP: 100
Attack: 10
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 95
Size: 3
Weight: 5

:sv/Darmanitan-Galar-Zen:
Darmanitan-Galar-Zen
Typing:
Ice/Fire
Abilities: Gorilla Tactics, Zen Mode

HP: 100
Attack: 11
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 135
Size: 3
Weight: 5

Movepool
Level 0:
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn

Level 2:
Blizzard
Burning Jealousy
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Mega Kick
Payback
Reversal
Solar Beam
Stone Edge
Superpower
Take Down
Thief
:sv/probopass:
Moai (Probopass)
Level 2 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Rock/Steel
Abilities: Sturdy, Magnet Pull Hidden Ability: Sand Force

HP: 85
Attack: 4
Defen.: 10
Sp.Atk: 6
Sp.Def: 11
Speed: 40
Size: 2
Weight: 7

Movepool
Level 0:
Dazzling Gleam
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Ice Punch
Iron Head
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack

Level 1:
Ancient Power
Captivate
Confide
Curse
Defense Curl
Discharge
Double Team
Harden
Helping Hand
High Horsepower
Iron Defense
Magnet Bomb
Magnetic Flux
Mud-Slap
Pain Split
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Shock Wave
Spark
Stealth Rock
Sunny Day
Swagger
Taunt
Wide Guard

Level 2:
Double-Edge
Dynamic Punch
Head Smash
Magnitude
Meteor Beam
Rock Blast
Secret Power
Steel Beam
Stone Edge
Supercell Slam
Take Down
Thunder
Zap Cannon
Mark: :pmd/haxorus: Haxorus

Dragon Temple Proving Grounds
Seated at the base a soaring pillar mountain, this reclusive temple houses several Orders of monks dedicated to perfecting the art of training Dragon-type Pokemon. The temple boasts a long history and asserts itself in the pedigree of many world-renowned Dragon-type trainers, such as Indigo Plateau's very own Lance.

While people do sometimes travel here hoping to join the various Orders of monks, many more pass through the temple to attempt the ascent. The mountain plays host to the Dragon's Might Challenge: A succession of battles, overseen by the different monk Orders, that test the aspirant's aptitude at catching, wielding, and battling Dragon-type Pokemon. Depending on their performance, the monks will judge them worthy of training increasingly more powerful Dragon-type Pokemon.


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v1 Singles​
Level 2​
12-item Backpack​
1 Technique Control​
Arenas are specified by each trek.​
All other match rules are default.​

Trek 1: Ordeal of the Fang
The might and savagery of the Dragon-type is exemplified by the ferocious Order of the Fang. In their ordeal, aspirants must balance on wooden stakes, protruding high above the battlefield below. As the aspirant's Pokemon battles the Dragons, more and more stakes will be toppled, until the aspirant has nowhere to stand.

The battlefield starts with 200 stakes.

When a Pokemon takes damage from an attack: Destroy that many stakes.

When the last stake is destroyed: The explorer loses the battle.
Camouflage: Grass | Nature Power: Dragon Hammer | Secret Power: Inflict the condition created by Ingrain on the defender

Conservation Reward: 1x:dragon fang:Dragon Fang or 1:amulet coin:RC (Release a Wayfinder caught in this Trek to obtain this.)

Wild Items (unlimited supply):
  • :poison barb:Poison Barb
  • :metal coat:Metal Coat
  • :expert belt:Expert Belt
Wild Pokemon Roll: Mark = :haxorus:Haxorus
:sv/haxorus:
Haxorus
Level 2

Typing: Dragon
Abilities: Rivalry, Mold Breaker Hidden Ability: Unnerve

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.​
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.​

Capture Tracker: [ O O ]

EP: 90
Attack: 10
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 97
Size: 3
Weight: 5


Movepool
Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Focus Blast
Hone Claws
Iron Head
Leer
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Bite
Brutal Swing
Confide
Counter
Cut
Double Team
Dragon Dance
Dragon Rage
Dual Chop
False Swipe
Harden
Incinerate
Rain Dance
Rock Smash
Scary Face
Scratch
Shock Wave
Sunny Day
Swagger
Swift
Taunt

Level 2:
Aqua Tail
Assurance
Close Combat
Double-Edge
Dragon Cheer
First Impression
Focus Energy
Grass Knot
Iron Tail
Low Kick
Payback
Razor Wind
Reversal
Scale Shot
Secret Power
Superpower
Take Down

:sv/haxorus:
A wild Haxorus @ :expert-belt: Expert Belt appeared!

Prismaticism to order.
 
Sending out :ss/darmanitan-galar: Darmanitan-Galar holding :leftovers: Leftovers

Ice Punch - Ice Punch

Start of turn, if Haxorus has a decoy, use Earthquake
Start of turn, if Haxorus is not Burned, use Will-O-Wisp
 
:sv/haxorus:
Haxorus: Swords Dance > Dragon Dance



Prismaticism
Trek 1: Ordeal of the Fang
Battle Hours: 72​
Battle Hours: 120​
darmanitan-galar.png
:leftovers:
Darmanitan-Galar @ Leftovers
HP: 100 / 100 | EN: 100%
Stats: [14]/4/3/4/95 | Type: Ice
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
~
haxorus.png
:expert belt:
Haxorus @ Expert Belt
HP: 90 / 90 - 100%
Stats: 10/7/5/5/97 | Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve
CT: [ O O ]
~
Field: Stakes {200}​

Round One
Step One

:haxorus: Haxorus used Swords Dance!

Haxorus: +2 Attack [Next 5 Turns]

:darmanitan-galar: Darmanitan used Will-O-Wisp!
-7 EN
Accuracy [1-510/600]: 430 (Yes)
Haxorus: Burn, -20 EP

Haxorus: -2 EP (Burn)

Step Two

:haxorus: Haxorus used Dragon Dance!

Haxorus: +3 Attack [Next 4 Turns], +1 Speed [Next 4 Turns]

:darmanitan-galar: Darmanitan used Ice Punch!
-6 EN
Crit [1-25/600]: 543 (No)
Effect [1-60/600]: 209 (No)
Damage (Haxorus): (8 + 3 + 14 - 7) * 3/2 = 27
Field: -27 Stakes

Haxorus: -2 EP (Burn)

Darmanitan-Galar transformed into its Zen Form!

Prismaticism
Trek 1: Ordeal of the Fang
Battle Hours: 72​
Battle Hours: 120​
darmanitan-galarzen.png
:leftovers:
Darmanitan-Galar-Zen @ Leftovers
HP: 100 / 100 | EN: 87%
Stats: [15]/4/3/4/135 | Type: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
~
haxorus.png
:expert belt:
Haxorus @ Expert Belt
HP: 39 / 90 - 43.3%
Stats: 10/7/5/5/[170] | Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve
CT: [ O O ]
Burn, +3 Atk [N4T], +1 Spe [N4T]
:probopass: In Reserve
:energy root: Energy Root
:ether: Ether
:full heal: Full Heal
:potion: Potion
:revival herb: Revival Herb
:revive: Revive
:super potion: Super Potion

:heal ball: Heal Ball
:luxury ball: Luxury Ball
:quick ball: Quick Ball

:choice-scarf: Choice Scarf
:leftovers: Leftovers
-​
Field: Stakes {173}​



:sv/haxorus:
Haxorus: Rock Slide > Rock Slide
** At the start of Haxorus's turns IF Darmanitan has Protection THEN use Swords Dance.
** At the start of Haxorus's turns IF Darmanitan has a Decoy THEN use Earthquake.

Prismaticism to order.
 
Prismaticism
Trek 1: Ordeal of the Fang
Battle Hours: 72​
Battle Hours: 120​
darmanitan-galarzen.png
:leftovers:
Darmanitan-Galar-Zen @ Leftovers
HP: 100 / 100 | EN: 87%
Stats: [15]/4/3/4/135 | Type: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
~
haxorus.png
:expert belt:
Haxorus @ Expert Belt
HP: 39 / 90 - 43.3%
Stats: 10/7/5/5/[170] | Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve
CT: [ O O ]
Burn, +3 Atk [N4T], +1 Spe [N4T]
Field: Stakes {173}​

Round Two
Step One

:haxorus: Haxorus used Rock Slide!

Accuracy [1-540/600]: 376 (Yes)
Crit [1-25/600]: 87 (No)
Effect [1-180/600]: 209 (No)
Damage (Darmanitan): (8 + 5 - 4) * 2 + 12 + 4 = 34
Field: -34 Stakes

:darmanitan-galar-zen: Darmanitan used Ice Punch!
-6 EN
Crit [1-25/600]: 594 (No)
Effect [1-60/600]: 11 (Yes)
Damage (Haxorus): (8 + 3 + 15 - 7) * 3/2 = 29
Haxorus: Frost [Next 2 Turns], -1 EP
Field: -29 Stakes

Darmanitan: +6 HP (Leftovers)
Haxorus: -0 HP (Burn)

Step Two

Prismaticism threw a :poke-ball: Poke Ball!

Capture Criteria: False
Ref Note: 10% is not above 10%. Should Poke Ball be this way? idk

:haxorus: Haxorus used Rock Slide!
Accuracy [1-540/600]: 139 (Yes)
Crit [1-25/600]: 422 (No)
Damage (Darmanitan): (8 + 5 - 4) * 2 + 12 + 4 = 34
Field: -34 Stakes

Darmanitan: +2 HP (Leftovers)
Haxorus: -0 HP (Burn)

Prismaticism
Trek 1: Ordeal of the Fang
Battle Hours: 72​
Battle Hours: 120​
darmanitan-galarzen.png
:leftovers:
Darmanitan-Galar-Zen @ Leftovers
HP: 40 / 100 | EN: 81%
Stats: [15]/4/3/4/135 | Type: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
~
haxorus.png
:expert belt:
Haxorus @ Expert Belt
HP: 9 / 90 - 10.0%
Stats: 10/[6]/5/5/[170] | Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve
CT: [ O O ]
Burn, Frost [N1T], +3 Atk [N2T], +1 Spe [N2T]
:probopass: In Reserve
:energy root: Energy Root
:ether: Ether
:full heal: Full Heal
:potion: Potion
:revival herb: Revival Herb
:revive: Revive
:super potion: Super Potion

:heal ball: Heal Ball
:luxury ball: Luxury Ball
:quick ball: Quick Ball

:choice-scarf: Choice Scarf
:leftovers: Leftovers
-​
Field: Stakes {76}​

Prismaticism to order.
 
:sv/haxorus: :expert-belt:
Haxorus: Rock Slide > Rock Slide



Prismaticism
Trek 1: Ordeal of the Fang
Battle Hours: 72​
Battle Hours: 120​
darmanitan-galarzen.png
:leftovers:
Darmanitan-Galar-Zen @ Leftovers
HP: 40 / 100 | EN: 81%
Stats: [15]/4/3/4/135 | Type: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
~
haxorus.png
:expert belt:
Haxorus @ Expert Belt
HP: 9 / 90 - 10.0%
Stats: 10/[6]/5/5/[170] | Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve
CT: [ O O ]
Burn, Frost [N1T], +3 Atk [N2T], +1 Spe [N2T]
:probopass: In Reserve
:energy root: Energy Root
:ether: Ether
:full heal: Full Heal
:potion: Potion
:revival herb: Revival Herb
:revive: Revive
:super potion: Super Potion

:heal ball: Heal Ball
:luxury ball: Luxury Ball
:quick ball: Quick Ball

:choice-scarf: Choice Scarf
:leftovers: Leftovers
-​
Field: Stakes {76}​

Round Three


Step One

Prismaticism threw a :safari-ball:Safari Ball!
Capture Criteria: True​
Haxorus: +1 Safari Ball​

:haxorus:Haxorus used Rock Slide!
Accuracy [1-540/600]: 269 (Yes)​
Crit [1-25/600]: 171 (No)​
Damage (Darmanitan): (8 + 5 - 4) * 2 + 12 + 4 = 34
Field: -34 Stakes​
Haxorus's Frost ended!​
Darmanitan: +6 HP (Leftovers)​



Step Two

Prismaticism threw a :park-ball:Park Ball!
Capture Criteria: True​
Haxorus: +1 Park Ball​
Haxorus: Captured



Prismaticism
Trek 1: Ordeal of the Fang
Battle Hours: 72​
Battle Hours: 120​
darmanitan-galarzen.png
:leftovers:
Darmanitan-Galar-Zen @ Leftovers
HP: 12 / 100 | EN: 81%
Stats: [15]/4/3/4/135 | Type: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
~
haxorus.png
:expert belt:
Haxorus @ Expert Belt
HP: 9 / 90 - 10.0%
Stats: 10/[6]/5/5/[170] | Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve
CT: [ :safari-ball: :park-ball: ]
Captured
:probopass: In Reserve
:energy root: Energy Root
:ether: Ether
:full heal: Full Heal
:potion: Potion
:revival herb: Revival Herb
:revive: Revive
:super potion: Super Potion

:heal ball: Heal Ball
:luxury ball: Luxury Ball
:quick ball: Quick Ball

:choice-scarf: Choice Scarf
:leftovers: Leftovers
-​
Field: Stakes {32}​

Prismaticism to decide on wayfinder, and to stay or proceed. Reminder that you may use up to one (1) medicine when proceeding.
 
:darmanitan-galar: In Reserve (52 / 81)
:probopass: In Reserve (85 / 100)
:energy root: Energy Root
:ether: Ether
:full heal: Full Heal
:potion: Potion
:revival herb: Revival Herb
:revive: Revive

:heal ball: Heal Ball
:luxury ball: Luxury Ball
:quick ball: Quick Ball

:choice-scarf: Choice Scarf
:leftovers: Leftovers
Wayfinder: :haxorus:Haxorus

Trek 2: Ordeal of the Wing
The resilience and fortitude of the Dragon-type is the subject of the Order of the Wing's study. In this trial, aspirants must withstand the withering winds of the mountain alongside their Pokemon, while battling the undeterred native Dragons of the mountain ascent.

The accuracy checks, effect checks, and critical checks of actions of the explorer's Pokemon are Unlucky. (Roll them twice. The check fails if either roll fails.)

The accuracy checks, effect checks, and critical checks of actions of the habitat's Pokemon are Lucky. (Roll them twice. The check fails only if both rolls fail.)
Camouflage: Flying | Nature Power: Twister | Secret Power: Inflict Confusion on the defender for their next turn.

Conservation Reward: 1x:fast ball:Fast Ball (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :focus sash:Focus Sash
  • :weakness policy:Weakness Policy
  • :sticky barb:Sticky Barb
Wild Pokemon Roll: D3 = 1, :drampa:Drampa
:sv/drampa:
Drampa
Level 2

Typing: Normal/Dragon
Abilities: Berserk, Sap Sipper Hidden Ability: Cloud Nine

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.​
Battle Assist: Normal Boost
The Pokemon can teach other Pokemon the versatility of Normal-types.
The explorer's active Pokemon have Technician and Cute Charm, in addition to their other abilities.​

Capture Tracker: [ O O ]

EP: 100
Attack: 5
Defen.: 6
Sp.Atk: 10
Sp.Def: 7
Speed: 36
Size: 3
Weight: 5


Movepool
Level 0:
Calm Mind
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Flamethrower
Focus Blast
Glare
Hyper Voice
Ice Beam
Light Screen
Play Rough
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1:
Amnesia
Confide
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Echoed Voice
Extrasensory
Helping Hand
Mist
Play Nice
Rain Dance
Roost
Safeguard
Shock Wave
Steel Wing
Sunny Day
Swift
Tailwind
Tickle
Twister
Water Pulse

Level 2:
Blizzard
Dragon Rush
Fire Blast
Grass Knot
Heat Wave
Hurricane
Hydro Pump
Razor Wind
Scale Shot
Solar Beam
Superpower
Thunder

:sv/drampa:
A wild Drampa @ :weakness-policy:Weakness Policy appeared!

Prismaticism to order.
 
Sending out :ss/darmanitan-galar: Darm-G holding :leftovers: Leftovers

Focus Punch - Focus Punch

Start of round, if Drampa is to use Play Nice on step 1, use Encore on step 2
 
:sv/drampa: :weakness-policy:
Drampa: Glare > Tailwind



Prismaticism
Trek 2: Ordeal of the Wing
Battle Hours: 72
Wayfinder: :haxorus:Haxorus​
Battle Hours: 120​
darmanitan-galar.png
:leftovers:
Darmanitan-Galar @ Leftovers
HP: 52 / 100 | EN: 81%
Stats: [14]/4/3/4/95 | Type: Ice
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
~
drampa.png
:weakness-policy:
Drampa @ Weakness Policy
HP: 100 / 100 - 100.0%
Stats: 5/6/10/7/36 | Type: Normal/Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
CT: [ O O ]
~
:probopass: In Reserve
:energy root: Energy Root
:ether: Ether
:full heal: Full Heal
:potion: Potion
:revival herb: Revival Herb
:revive: Revive

:heal ball: Heal Ball
:luxury ball: Luxury Ball
:quick ball: Quick Ball

:choice-scarf: Choice Scarf
-​
Field: ~​

Round One


Step One

Darmanitan readied Focus Punch!​

:drampa:Drampa used Glare!
Darmanitan: Paralysis {2}​

:darmanitan-galar:Darmanitan used Focus Punch!
-10 EN​
Crit [1-25/600]: 362 (No)​
Damage (Drampa): (15 + 14 - 6) * 3/2 = 35
Drampa consumed its Weakness Policy!​
Drampa: +2 Attack [Next 4 Turns], +2 Special Attack [Next 4 Turns]​
Darmanitan: +6 HP (Leftovers)​

Step Two

Darmanitan readied Focus Punch!​

:drampa:Drampa used Tailwind!
Trek 2: Tailwind [6 Steps]​

:darmanitan-galar:Darmanitan used Focus Punch!
-10 EN​
Crit [1-25/600]: 355 (No)​
Damage (Drampa): (15 + 14 - 6) * 3/2 = 35
Drampa: +3 Special Attack [N6T] (Berserk)​
Darmanitan: +2 HP (Leftovers)​
Darmanitan's Paralysis: +1 Strain​



Prismaticism
Trek 2: Ordeal of the Wing
Battle Hours: 72
Wayfinder: :haxorus:Haxorus​
Battle Hours: 120
Tailwind [5S]
darmanitan-galar.png
:leftovers:
Darmanitan-Galar @ Leftovers
HP: 60 / 100 | EN: 61%
Stats: [14]/4/3/4/[48] | Type: Ice
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
Paralysis {3}
drampa.png

Drampa @ N/A
HP: 30 / 100 - 33.3%
Stats: 5/6/10/7/[72] | Type: Normal/Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
CT: [ O O ]
+2 Atk [N3T], +3 SpA [N6T]
:probopass: In Reserve
:energy root: Energy Root
:ether: Ether
:full heal: Full Heal
:potion: Potion
:revival herb: Revival Herb
:revive: Revive

:heal ball: Heal Ball
:luxury ball: Luxury Ball
:quick ball: Quick Ball

:choice-scarf: Choice Scarf
-​
Field: ~​



:sv/drampa: :weakness-policy:
Drampa: Fire Blast > Fire Blast
** At the start of Drampa's turns IF Darmanitan has Protection THEN use Aim, and replace all Fire Blast orders with Focus Blast.

Prismaticism to order.
 
Prismaticism
Trek 2: Ordeal of the Wing
Battle Hours: 70
Wayfinder: :haxorus:Haxorus​
Battle Hours: 99
Tailwind [5S]
darmanitan-galar.png
:leftovers:
Darmanitan-Galar @ Leftovers
HP: 60 / 100 | EN: 61%
Stats: [14]/4/3/4/[48] | Type: Ice
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
Paralysis {3}
drampa.png

Drampa @ N/A
HP: 30 / 100 - 33.3%
Stats: 5/6/10/7/[72] | Type: Normal/Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
CT: [ O O ]
+2 Atk [N3T], +3 SpA [N6T]
:probopass: In Reserve
:energy root: Energy Root
:ether: Ether
:full heal: Full Heal
:potion: Potion
:revival herb: Revival Herb
:revive: Revive

:heal ball: Heal Ball
:luxury ball: Luxury Ball
:quick ball: Quick Ball

:choice-scarf: Choice Scarf
-​
Field: ~​

Round Two


Step One

Prismaticism threw a :heal-ball: Heal Ball!
Capture Criteria: True​
Drampa: +1 Heal Ball​

:drampa:Drampa used Fire Blast!
Accuracy [1-510/600]: 146 (Yes)​
Crit [1-25/600]: 334 (No)​
Effect [1-60/600]: 527 (No)​
Damage (Darmanitan): (11 + 10 - 4 - 3) * 3/2 + 12 = 33
Darmanitan: +6 HP (Leftovers)​

Step Two

Prismaticism threw an :ultra-ball: Ultra Ball!
Capture Criteria: True​
Drampa: +1 Ultra Ball​
Haxorus: Captured



Prismaticism
Trek 2: Ordeal of the Wing
Battle Hours: 70
Wayfinder: :haxorus:Haxorus​
Battle Hours: 99
Tailwind [4S]
darmanitan-galar.png
:leftovers:
Darmanitan-Galar @ Leftovers
HP: 33 / 100 | EN: 61%
Stats: [14]/4/3/4/[48] | Type: Ice
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
Paralysis {3}
drampa.png

Drampa @ N/A
HP: 30 / 100 - 33.3%
Stats: 5/6/10/7/[72] | Type: Normal/Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
CT: [ :heal-ball: :ultra-ball: ]
Captured
:probopass: In Reserve
:energy root: Energy Root
:ether: Ether
:full heal: Full Heal
:potion: Potion
:revival herb: Revival Herb
:revive: Revive

:luxury ball: Luxury Ball
:quick ball: Quick Ball

:choice-scarf: Choice Scarf

Prismaticism to decide on wayfinder, and to stay or proceed. Reminder that you may use up to one (1) medicine when proceeding.
 
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