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Facility Safari Zone: Sivanandi

Round 4

Battlefield:
Team Siva tech: 1
:miasmaw:miasmaw
HP: 74/90 EN: 14/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(0), stunproof(2t), choice lock(dual wingbeat)
Stages:
1x :max revive:Max Revive
1x :assault-vest:Assault Vest :kingambit:
1x :choice band:Choice Band
:kingambit:kingambit
HP: 57/95 EN: 18/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline:
Status:
Stages: none
Team wildlife tech: 0
:iron leaves:iron leaves
HP: 40/95 EN: 40/40
11*/6/5/8/34*| 3/5
Balls: -
Types: Grass/PsychicFighting:fighting:
Abilities: Quark Drive
Status: tera fighting, para 3, fatigued
Stages: -1 spe
:walking wake:walking wake
HP: 85/95 EN: 31/40
6/7/9/6/55*| 5/7
Balls: -
Types: Water/Dragon
Abilities: Protosynthesis
Status: para(3)
Stages:

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1789385675180.png

:miasmaw::kingambit::walking wake::iron leaves:

Step 1:
:miasmaw:breaking swipe
-3 en
492 crit no
(6 + 14 + 4 - 6) = 18 damage
:iron leaves: -1 atk
:miasmaw: choice lock (breaking swipe)
:iron leaves: psy blade
-3 en
6 crit yes
(12 + 11 + 4 + 3 - 5) - 5 = 20 damage
Step 2:
:miasmaw:pokeball
less than 25 hp and status condition inflicted.
:iron leaves: is caught!
Battlefield:
Team Siva tech: 1
:miasmaw:miasmaw
HP: 54/90 EN: 11/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(0), stunproof(2t), choice lock(dual wingbeat, breaking swipe)
Stages:
1x :max revive:Max Revive
1x :assault-vest:Assault Vest :kingambit:
1x :choice band:Choice Band
:kingambit:kingambit
HP: 57/95 EN: 18/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline:
Status:
Stages: none
Team wildlife tech: 0
:iron leaves:iron leaves
HP: 40/95 EN: 40/40
11*/6/5/8/34*| 3/5
Balls: :poke ball:
Types: Grass/PsychicFighting:fighting:
Abilities: Quark Drive
Status: tera fighting, para 3, fatigued
Stages: -1 spe
:walking wake:walking wake
HP: 85/95 EN: 31/40
6/7/9/6/55*| 5/7
Balls: -
Types: Water/Dragon
Abilities: Protosynthesis
Status: para(3)
Stages:


wildlife sends out :walking wake:
Sivanandi to order
wildlife to order
 
Switching out to Agent “Zugzwang” the Kingambit @ :Assault Vest:Assault Vest


:sv/kingambit:

Dual Chop + Power-Up Punch | Dual Chop

This step IF Walking Wake is to use a protective move THEN use Snarl and push back
This step IF you are flinching THEN use Snarl and push back
This step IF Walking Wake is to use a switch-forcing move this round THEN replace all Dual Chop + Power-Up Punch with Snarl
This step IF Walking Wake is to use Knock Off this round THEN replace all Dual Chop + Power-Up Punch with Snarl

HeliosAflame
 
Round 5

Battlefield:
Team Siva tech: 1
:kingambit:kingambit
HP: 57/95 EN: 18/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline:
Status:
Stages: none
1x :max revive:Max Revive
1x :assault-vest:Assault Vest :kingambit:
1x :choice band:Choice Band
:miasmaw:miasmaw
HP: 54/90 EN: 11/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(1)
Stages:
Team wildlife tech: 0
:walking wake:walking wake
HP: 85/95 EN: 31/40
6/7/9/6/55*| 5/7
Balls: -
Types: Water/Dragon
Abilities: Protosynthesis
Status: para(3)
Stages:

:iron leaves::poke ball:

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1789748059547.png

:miasmaw::kingambit::walking wake::iron leaves:
:miasmaw::walking wake: para intensifies
electric terrain ends
Step 1:
:walking wake: flamethrower
-4 en
333 crit no
390 effect no
(9 + 9 - 6) * 1.5 = 18 damage
:kingambit: double punch
-4 en
-1 tech
hit yes
598, 547 crits no
effects yes
(4 + 10 - 7) * 1.5 = 11 damage
+1 atk
4 * 1.5 = 6 damage
+1 atk
Step 2:
:walking wake: chill
+20 en
fatigued
:kingambit: dual chop
-3 en
591 hit no
para intensifies
Battlefield:
Team Siva tech: 0
:kingambit:kingambit
HP: 38/95 EN: 11/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline:
Status:
Stages: +2 atk
1x :max revive:Max Revive
1x :assault-vest:Assault Vest :kingambit:
1x :choice band:Choice Band
:miasmaw:miasmaw
HP: 54/90 EN: 11/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(1)
Stages:
Team wildlife tech: 0
:walking wake:walking wake
HP: 68/95 EN: 40/40
6/7/9/6/55*| 5/7
Balls: -
Types: Water/Dragon
Abilities: Protosynthesis
Status: para(5), fatigued
Stages:

:iron leaves::poke ball:


wildlife to order
Sivanandi to order
 
Round 6
Battlefield:
Team Siva tech: 0
:kingambit:kingambit
HP: 38/95 EN: 11/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline:
Status:
Stages: +2 atk
1x :max revive:Max Revive
1x :assault-vest:Assault Vest :kingambit:
1x :choice band:Choice Band
:miasmaw:miasmaw
HP: 54/90 EN: 11/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(1)
Stages:
Team wildlife tech: 0
:walking wake:walking wake
HP: 68/95 EN: 40/40
6/7/9/6/55*| 5/7
Balls: -
Types: Water/Dragon
Abilities: Protosynthesis
Status: para(5), fatigued
Stages:

:iron leaves::poke ball:
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1790005665043.png

:miasmaw::kingambit::walking wake::iron leaves:

Step 1:
:kingambit: sucker punch
-3 en
297 crit no
(9 + 10 + 4 - 7) + 8 = 24 damage
:walking wake: flamethrower
-4 en
534 crit no
182 effect no
(9 + 9 - 6) * 1.5 = 18 damage
Step 2:
:kingambit: pokeball. conditions met
:walking wake: is caught!
Battlefield:
Team Siva tech: 0
:kingambit:kingambit
HP: 20/95 EN: 8/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline:
Status:
Stages: +2 atk
1x :max revive:Max Revive
1x :assault-vest:Assault Vest :kingambit:
1x :choice band:Choice Band
:miasmaw:miasmaw
HP: 54/90 EN: 11/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(1)
Stages:
Team wildlife tech: 0
:walking wake:walking wake
HP: 44/95 EN: 37/40
6/7/9/6/55*| 5/7
Balls: :poke ball:
Types: Water/Dragon
Abilities: Protosynthesis
Status: para(5), fatigued
Stages:

:iron leaves::poke ball:

Sivanandi wins!
milestones met 3/3
Gain 1 of each:
  • :master ball:Academy Credit
  • :comet shard:Comet Shard
  • :pink scarf:Maribelle's Token of Care
Pr: 25 EXP for up to 1 explorer's Pokemon.

2/3 Milestone: 1 Terastal unlock for the explorer's first, second, or recruited Pokemon, chosen at random (1/3 each).
(Before players choose a recruit.)
35 EXP for the recruited wild Pokemon if any.

Choose who gets Terastal if one boss fainted/captured.
+1 :ruby:Terastal if both Bosses fainted/captured.
+1 :ruby:Terastal if no Boss is recruited.
+15:rare candy:TC if no Pokemon is recruited at all.
-15 jc



HeliosAflame 3rc, 13jc, 1 star piece
 
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