• Follow our Instagram!
  • Curious about what we're currently doing about bots? Check out the latest updates from staff in this thread.

Facility Safari Zone: Sivanandi

Round 2
Battlefield:
Team Siva tech: 3
:kingambit:kingambit :choice band: Choice Band
HP: 88/95 EN: 18/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline: insistent
Status: para(4)
Stages: none

1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest
1x :choice band:Choice Band
:miasmaw:miasmaw
HP: 98/90 EN: 20/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(4)
Stages: None
Team wildlife tech: 3
:grimmsnarl:grimmsnarl
HP: 81/95 EN: 24/30
9/5/7/6/60 | 3/4
Types: Dark/Fairy
Abilities: Prankster, Frisk, Pickpocket

Status: None
Stages: +1 atk, +1 def​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1788157913813.png

:miasmaw::kingambit::grimmsnarl:
:kingambit: para intensifies
Step 1:
:kingambit: para intensifies on entry
:grimmsnarl: thief
-4 en
394 crit no
(6 + 9 - 9) * 3/4 + 5 = 10 damage
choice band stolen!
:kingambit: toxic
-3 en
64 hit yes
:grimmsnarl: is poisoned(5)
:grimmsnarl: takes 5 damage.
Step 2:
:grimmsnarl: chill
+20 en
fatigued
:kingambit: paralyzed
para(0)
:kingambit: stun proof (2t)
:grimmsnarl: takes 5 damage.

Battlefield:
Team Siva tech: 3
:kingambit:kingambit
HP: 78/95 EN: 15/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline: insistent
Status: para(0), stun proof (2t)
Stages: none

1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest
1x :choice band:Choice Band
:miasmaw:miasmaw
HP: 98/90 EN: 20/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(4)
Stages: None
Team wildlife tech: 3
:grimmsnarl:grimmsnarl:choice band: Choice Band
HP: 71/95 EN: 30/30
9/5/7/6/60 | 3/4
Types: Dark/Fairy
Abilities: Prankster, Frisk, Pickpocket

Status: fatigued, poison(5)
Stages: +1 atk, +1 def​
Sivanandi to order
wildlife to order
 
Last edited:
Round 3

Battlefield:
Team Siva tech: 3
:kingambit:kingambit
HP: 78/95 EN: 15/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline: insistent
Status: para(0), stun proof (2t)
Stages: none

1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest
1x :choice band:Choice Band
:miasmaw:miasmaw
HP: 98/90 EN: 20/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(4)
Stages: None
Team wildlife tech: 3
:grimmsnarl:grimmsnarl:choice band: Choice Band
HP: 71/95 EN: 30/30
9/5/7/6/60 | 3/4
Types: Dark/Fairy
Abilities: Prankster, Frisk, Pickpocket

Status: fatigued, poison(5)
Stages: +1 atk, +1 def​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1788349540406.png

:miasmaw::kingambit::grimmsnarl:
Step 1:
:grimmsnarl: low kick
-4 en
327 crit no
(10 + 13 - 9) * 2 + 5 = 33 damage
:grimmsnarl: choice lock(low kick)
:kingambit: thief
-3 en
584 crit no
(6 + 10 - 5) * 1/2 - 5 = 1 damage
:kingambit: takes back choice band.
:grimmsnarl: is no longer choice locked
:grimmsnarl: takes 5 damage.
Step 2:
:grimmsnarl: low kick
-4 en
478 crit no
(10 + 9 - 9) * 2 + 5 = 25 damage
:kingambit: iron head
-3 en
8 crit yes (be for real right now)
(8 + 10 + 4 + 3 - 5) * 1.5 - 5 = 25 damage
:kingambit: choice lock(iron head)
:grimmsnarl: takes 5 damage.
:kingambit: is no longer stun proof

Battlefield:
Team Siva tech: 3
:kingambit:kingambit:choice band: Choice Band
HP: 20/95 EN: 9/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline: insistent
Status: para(0), choice lock(iron head)
Stages: none

1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest
1x :choice band:Choice Band
:miasmaw:miasmaw
HP: 98/90 EN: 20/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(4)
Stages: None
Team wildlife tech: 3
:grimmsnarl:grimmsnarl
HP: 35/95 EN: 22/30
Balls: ---
9/5/7/6/60 | 3/4
Types: Dark/Fairy
Abilities: Prankster, Frisk, Pickpocket

Status: fatigued, poison(5)
Stages: +1 atk, +1 def​
wildlife to order
Sivanandi to order
 
Round 4

Battlefield:
Team Siva tech: 3
:kingambit:kingambit:choice band: Choice Band
HP: 20/95 EN: 9/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline: insistent
Status: para(0), choice lock(iron head)
Stages: none

1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest
1x :choice band:Choice Band
:miasmaw:miasmaw
HP: 98/90 EN: 20/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(4)
Stages: None
Team wildlife tech: 3
:grimmsnarl:grimmsnarl
HP: 35/95 EN: 22/30
Balls: ---
9/5/7/6/60 | 3/4
Types: Dark/Fairy
Abilities: Prankster, Frisk, Pickpocket

Status: fatigued, poison(5)
Stages: +1 atk, +1 def​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1788600655461.png

:miasmaw::kingambit::grimmsnarl:
Step 1:
:kingambit: endure
-4 en
:kingambit: gains defense aid and can't die this step!
choice lock (endure)
:grimmsnarl: low kick
-4 en
266 crit no
(10 + 9- 9) * 2 + 5 = 25 damage
:kingambit: endures!
:grimmsnarl: choice lock(low kick)
:grimmsnarl: takes 5 damage.
Step 2:
:kingambit: sucker punch
-3 en
75 crit no
(7 + 14 - 5) * 1/2 - 5 = 3 damage
choice lock sucker punch
:grimmsnarl: low kick
-4 en
75 crit no
(10 + 9 - 9) * 2 + 5 = 25 damage
:kingambit: ko's!
:grimmsnarl: takes 5 damage.
:kingambit: is no longer stun proof

Battlefield:
Team Siva tech: 3
:kingambit:kingambit:choice band: Choice Band
HP: ko/95 EN: 0/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline: insistent
Status:
Stages: none

1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest
1x :choice band:Choice Band
:miasmaw:miasmaw
HP: 98/90 EN: 20/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(4)
Stages: None
Team wildlife tech: 3
:grimmsnarl:grimmsnarl
HP: 22/95 EN: 14/30
Balls: ---
9/5/7/6/60 | 3/4
Types: Dark/Fairy
Abilities: Prankster, Frisk, Pickpocket

Status: fatigued, poison(5)
Stages: +1 atk, +1 def​

Sivanandi to send out and order
wildlife to order
 
:sv/miasmaw:

the return of Agent "Speed Blitz" the Miasmaw
no item

Gunk Shot | Ultra Ball
[Step 1] This step IF Grimmsnarl is to use Torment or Imprison (Gunk Shot) THEN start orders First Impression | Ultra Ball
[Step 1] This step IF Grimmsnarl is to use a protective move THEN start orders Great Ball | Safari Ball

HeliosAflame
 
Round 5

Battlefield:
Team Siva tech: 3
:miasmaw:miasmaw
HP: 98/90 EN: 20/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(4)
Stages: None


1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest
1x :choice band:Choice Band
:kingambit:kingambit
HP: ko/95 EN: 0/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline: insistent
Status:
Stages: none
Team wildlife tech: 3
:grimmsnarl:grimmsnarl
HP: 22/95 EN: 14/30
Balls: ---
9/5/7/6/60 | 3/4
Types: Dark/Fairy
Abilities: Prankster, Frisk, Pickpocket

Status: fatigued, poison(5)
Stages: +1 atk, +1 def​

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1788682641339.png

:miasmaw::kingambit::grimmsnarl:
:miasmaw: para intensifies
Step 1:
:miasmaw: gunk shot
-3 en
hit yes
401 crit no
(12 + 10 - 5) * 1.5 - 5 = 21 damage

:grimmsnarl: spirit break
-3 en
589 crit no
(8 + 9 + 4 - 5) *1.5 + 5 = 29 damage
:miasmaw: -1 spA
:grimmsnarl: takes 5 damage and faints.
Siva wins this trek!

Battlefield:
Team Siva tech: 3
:miasmaw:miasmaw
HP: 69/90 EN: 17/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(5)
Stages: -1 spA


1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest
1x :choice band:Choice Band
:kingambit:kingambit
HP: ko/95 EN: 0/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline: insistent
Status:
Stages: none
Team wildlife tech: 3
:grimmsnarl:grimmsnarl
HP: ko/95 EN: 14/30
Balls: ---
9/5/7/6/60 | 3/4
Types: Dark/Fairy
Abilities: Prankster, Frisk, Pickpocket

Status: fatigued, poison(5)
Stages: +1 atk, +1 def​

Sivanandi clears the trek!
 
Sending out Agent "Zugzwang" the Kingambit
discipline: none
Item: :assault vest:Assault Vest

:sv/kingambit:

Dual Chop + Power-Up Punch | Dual Chop

This step IF Walking Wake is to use a protective move THEN use Metal Claw and push back
This step IF you are flinching THEN use Power-Up Punch and push back
This step IF Walking Wake is to use a switch-forcing move this round THEN replace all Dual Chop + Power-Up Punch with Thunder Wave + Low Sweep
This step IF Walking Wake is to use Knock Off this round THEN replace all Dual Chop + Power-Up Punch with Thunder Wave + Low Sweep

HeliosAflame
 
Round 1

Battlefield:
Team Siva tech: 3
:kingambit:kingambit:assault vest: Assault Vest
HP: 78/95 EN: 28/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline:
Status:
Stages: none
1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest :kingambit:
1x :choice band:Choice Band
:miasmaw:miasmaw
HP: 89/90 EN: 17/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(5)
Stages:
Team wildlife tech: 3
:walking wake:walking wake
HP: 95/95 EN: 40/40
6/7/9/6/109 | 5/7
Types: Water/Dragon
Abilities: Protosynthesis

:iron leaves:iron leaves
HP: 95/95 EN: 40/40
9/6/5/8/104 | 3/5
Types: Grass/Psychic
Abilities: Quark Drive
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1788940262021.png

:miasmaw::kingambit::walking wake::iron leaves:
Step 1:
:walking wake: knock off
-4 en
238 crit no
(10 + 6 - 9) *3/4 = 5 damage
:kingambit: drops assault vest
:kingambit: stunning sweep
-4 en
-1 tech
232 crit no
effect yes
(7 + 10 - 7) = 10 damage
:walking wake: is para(1)
:walking wake: -1 spd
Step 2:
:kingambit: dual chop
-3 en
560 hit no
:walking wake: flip turn
-5 en
344 crit no
(6 + 6 + 4 - 9) = 7 damage
:walking wake: gains switching, para intensifies
Battlefield:
Team Siva tech: 2
:kingambit:kingambit
HP: 66/95 EN: 21/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline:
Status:
Stages: none
1x :super potion:Super Potion
1x :potion:Potion
1x :max revive:Max Revive
1x :revive:Revive
1x :ether:Ether
1x :ether:Ether
1x :assault-vest:Assault Vest :kingambit:
1x :choice band:Choice Band
:miasmaw:miasmaw
HP: 89/90 EN: 17/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(5)
Stages:
Team wildlife tech: 3
:walking wake:walking wake
HP: 85/95 EN: 31/40
6/7/9/6/36*| 5/7
Types: Water/Dragon
Abilities: Protosynthesis
Status: switching, para(1)
Stages: -1 spe

:iron leaves:iron leaves
HP: 95/95 EN: 40/40
9/6/5/8/104 | 3/5
Types: Grass/Psychic
Abilities: Quark Drive

wildlife to send out and order
Sivanandi to order
 
Last edited:
Sending out tera fighting iron leaves!
:sv/iron leaves::fighting:
close combat x 2

This step, if kingambit is to use protect, use swords dance.
This step, if kingambit is to use metal burst and kingambit's hp is greater than 50, use solar blade.
This step, if kingambit is evasive, use focus blast.
 
Round 2

Battlefield:
Team Siva tech: 2
:kingambit:kingambit
HP: 66/95 EN: 21/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline:
Status:
Stages: none
1x :max revive:Max Revive
1x :assault-vest:Assault Vest :kingambit:
1x :choice band:Choice Band
:miasmaw:miasmaw
HP: 89/90 EN: 17/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(5)
Stages:
Team wildlife tech: 1
:iron leaves:iron leaves
HP: 95/95 EN: 40/40
11*/6/5/8/104 | 3/5
Types: Grass/PsychicFighting:fighting:
Abilities: Quark Drive
Status: tera fighting
:walking wake:walking wake
HP: 85/95 EN: 31/40
6/7/9/6/36*| 5/7
Types: Water/Dragon
Abilities: Protosynthesis
Status: switching, para(3)
Stages:

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1789199628663.png

:miasmaw::kingambit::walking wake::iron leaves:
Step 1:
:iron leaves: puts on a funny :fighting: hat
-1 tech
:iron leaves: creates electric terrain
quark drive +2 atk
:iron leaves: close combat
-4 en
348 crit no
(12 + 11 + 4 - 9) * 2 = 36
:kingambit: thunder sweep
-4 en
-1 combo token
107 crit no
effect yes
(7 + 10 + 3 - 6) = 14 damage
:iron leaves: -1 spe, para(1)
Step 2:
:kingambit:psycho cut
-3 en
182 crit no
(7 + 10 - 6) * 1.5 = 17 damage
:iron leaves: close combat
-4 en
444 crit no
(12 + 11 + 4 - 9) * 2 = 36
:kingambit: ko's
para intensifies
Battlefield:
Team Siva tech: 1
:kingambit:kingambit
HP: ko/95 EN: 14/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline:
Status:
Stages: none
1x :max revive:Max Revive
1x :assault-vest:Assault Vest :kingambit:
1x :choice band:Choice Band
:miasmaw:miasmaw
HP: 89/90 EN: 17/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(5)
Stages:
Team wildlife tech: 0
:iron leaves:iron leaves
HP: 64/95 EN: 32/40
11*/6/5/8/34*| 3/5
Types: Grass/PsychicFighting:fighting:
Abilities: Quark Drive
Status: tera fighting, para 2
Stages: -1 spe
:walking wake:walking wake
HP: 85/95 EN: 31/40
6/7/9/6/36*| 5/7
Types: Water/Dragon
Abilities: Protosynthesis
Status: switching, para(3)
Stages:

Sivanandi to send out and order
wildlife to order
 
Last edited:
Sending out Agent “Speed Blitz” the miasmaw

Item: :choice band:Choice Band
Discipline: Vigorous

:sv/miasmaw:

Dual Wingbeat | Max Revive (Kingambit)
[Step 1] This step IF Iron Leaves is to use a protective move THEN start orders Aromatherapy | Dual Wingbeat


HeliosAflame
 
Round 3

Battlefield:
Team Siva tech: 1
:miasmaw:miasmaw
HP: 96/90 EN: 17/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(5)
Stages:
1x :max revive:Max Revive
1x :assault-vest:Assault Vest :kingambit:
1x :choice band:Choice Band
:kingambit:kingambit
HP: ko/95 EN: 14/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline:
Status:
Stages: none
Team wildlife tech: 0
:iron leaves:iron leaves
HP: 64/95 EN: 32/40
11*/6/5/8/34*| 3/5
Types: Grass/PsychicFighting:fighting:
Abilities: Quark Drive
Status: tera fighting, para 2
Stages: -1 spe
:walking wake:walking wake
HP: 85/95 EN: 31/40
6/7/9/6/55*| 5/7
Types: Water/Dragon
Abilities: Protosynthesis
Status: switching, para(3)
Stages:

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1789384172151.png

:miasmaw::kingambit::walking wake::iron leaves:
:miasmaw: is vigorous! +8hp
:miasmaw: strain increases
:iron leaves: is too cool to care about nat gas
Step 1:
:miasmaw: dual wingbeat
-3 en
hit yes
210, 507 crits no
(4 + 14 - 6) * 1.5 = 18 damage
4*1.5 = 6 damage
:miasmaw: choice lock (dual wingbeat)
:iron leaves: psy blade
-3 en
290 crit no
(12 + 11 + 4 - 5) = 22 damage
Step 2:
:miasmaw: max revive:kingambit:
:kingambit: is revived!
:miasmaw: can't act this turn, para resets, stun proof (2t)
57hp, 18en
:iron leaves:chill
+20 en, fatigued
para intensifies
Battlefield:
Team Siva tech: 1
:miasmaw:miasmaw
HP: 74/90 EN: 14/30
10/5/6/8/50* | 2/4
Types: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes
Discipline: Vigorous
Overheal 8 HP.

Status: para(0), stunproof(2t), choice lock(dual wingbeat)
Stages:
1x :max revive:Max Revive
1x :assault-vest:Assault Vest :kingambit:
1x :choice band:Choice Band
:kingambit:kingambit
HP: 57/95 EN: 18/30
10/9/5/12*/25*| 3/5
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord, Pressure
Discipline:
Status:
Stages: none
Team wildlife tech: 0
:iron leaves:iron leaves
HP: 40/95 EN: 40/40
11*/6/5/8/34*| 3/5
Balls: -
Types: Grass/PsychicFighting:fighting:
Abilities: Quark Drive
Status: tera fighting, para 3, fatigued
Stages: -1 spe
:walking wake:walking wake
HP: 85/95 EN: 31/40
6/7/9/6/55*| 5/7
Balls: -
Types: Water/Dragon
Abilities: Protosynthesis
Status: para(3)
Stages:


wildlife to order
Sivanandi to order
 
Last edited:
Back
Top