Well I'm new to battling somewhat. I started about a month after X/Y came out. And this is what I've come up with. Criticism is appreciated and I'd like any good suggestions. :D
Ferrothorn - Iron Barbs - Calm -Leftovers - EV's 252 HP / 48 Def / 208 SpD -
Moves -
Power Whip
Leech Seed
Stealth Rock
Protect
This is mostly a standard Ferrothorn set. He is my Stealth Rocks guy mainly because he performs so well outside of using rocks. He walls everything that doesn't have Fire type move or a Strong Fighting type move. Leech seed is great for forcing switches and with correct predictions can support my other teammates. Power whip hits a lot of things hard without a resistance or strong defenses. And protect is for stalling for health or scouting moves.
Talonflame - Gale Wings - Adamant - Life Orb - EV's 64 HP / 252 Atk / 192 Spe
Moves -
Brave Bird
Flare Blitz
Roost
Tailwind
Woo Talonflame because 6th gen made cool things. Alright this guy is here because Medicham and Breloom must die. Brave Bird is here because there is no turning down a 120 Base Damage Priority move.
Flare Blitz because I really believe Fire must be on every team in some way. Roost in case I get an opportunity to heal (rare but helpful). And most importantly Tailwind. Speed up an entire team for 5 Turns with hardly anything to prevent it because of priority. Extremely useful for supporting my team.
Tentacruel - Liquid Ooze - Calm - Black sludge - EV's 248 HP / 238 Def / 4 SpD / 16 Spe
Moves -
Toxic
Rapid Spin
Scald
Protect
His main use is obvious, I have a Talonflame so I need a spinner, but what I like is Tentacruel's usefulness outside of spinning. He can stall a lot of Ferrothorn counters. He resists Fighting and Fire Moves, the defensive EV's help take hits physical and Special hits. He takes Physical hits well as long as they aren't Electric, Psychic, or Ground. Toxic cripples most Pokemon and helps my team stall out the poisoned Pokemon till they are knocked out. Scald is good for crippling physical hitters that try to set up and is a good STAB move too. And Protect is good for stalling for health or damage from poison or burn. And also to scout for moves.
Gliscor - Poison Heal - Impish - Toxic Orb - EV's 244 HP / (edit) 14 Def / 252 SpD
Moves -
Earthquake
Knock Off
Toxic
Protect
This guy completes what I call a Circle of Stalling. It completes the circle between Ferrothorn and Tentacruel by being immune to ground and resisting fighting. He mainly gives me more options to switch into and he plays as kind of a mirror to Tentacruel since this Gliscor can take both physical and special hits but not as good at taking special. Also since Gliscor is always poisoned he is a good switch into will-o-wisps or T-waves. And he's a good switch into knock off since Toxic orb is no longer needed after the initial poison. Earthquake is for a powerful STAB move, Knock off is so when if a switch is forced I can break an item. Also against other tanks, losing an item can cripple the tank. Toxic is so Gliscor can poison someone if Tentacruel can't. Like against Ground or Electric types. And again Protect is for stalling or scouting.
Alakazam - Magic Guard - Timid - Focus Sash - EV's 4 HP / 252 SpA / 252 Spe
Moves -
Psychic
Shadow Ball
Focus Blast
Dazzling Gleam
The Premier Focus Sash User. Psychic is for stab, Shadow Ball for Ghosts, Focus Blast for Tyranitar, and Dazzling gleam because People think that switching into Mandibuzz isn't obvious. His main use is for taking down priority users like Talonflame, Aegislash, or even Mega Mawile (after it's weakened) or Mega Medicham. But I've also found him to be a great late game sweeper, or even someone to take out a some key Pokemon on the opposing team. Also with his power and wide range of moves, it makes it dangerous to switch into this Alakazam.
Garchomp - Rough Skin (Sand Force) - Adamant - Garchompite - EV's 190 HP / 252 Atk / (edit) 68 Spe
Moves -
Dual Chop
Earthquake
(edit) Stone Edge
Swords Dance
Oh Dear Lord the power of this thing. Okay so this guy is the powerhouse of my team. His ridiculous power breaks everything. I made him bulky because of his reduced speed. the 4 defense Ev's help him live one Ice Shard from mega Abomasnow or Mamoswine. The main point of him is the combination of Mega Bulky Garchomp and Talonflame. At almost any point I am able to use Priority Tailwind from Talonflame as I sack him (God help the man who kills it with Tyranitar (because Sand Force)), then safely switch into this monstrosity and wreck as much as possible for 5 turns. Dual Chop is seriously for dealing with focus sash users since it's the same power as Dragon Claw and I don't like being locked into Outrage. Earthquake because the 5 year old in me commands me to use it to kill everything (the Precious STAB too). Stone Edge is for dealing with some certain walls like Togekiss. And Swords Dance is because if i have the opportunity to use it, That's worth a turn of speed gone.
Well guys this is my team and I am open to any good suggestions you may have. I have run out of ideas to improve this team so maybe you guys can help. Thanks guys!! :D
-DarksaintJP
Ferrothorn - Iron Barbs - Calm -Leftovers - EV's 252 HP / 48 Def / 208 SpD -
Moves -
Power Whip
Leech Seed
Stealth Rock
Protect
This is mostly a standard Ferrothorn set. He is my Stealth Rocks guy mainly because he performs so well outside of using rocks. He walls everything that doesn't have Fire type move or a Strong Fighting type move. Leech seed is great for forcing switches and with correct predictions can support my other teammates. Power whip hits a lot of things hard without a resistance or strong defenses. And protect is for stalling for health or scouting moves.
Talonflame - Gale Wings - Adamant - Life Orb - EV's 64 HP / 252 Atk / 192 Spe
Moves -
Brave Bird
Flare Blitz
Roost
Tailwind
Woo Talonflame because 6th gen made cool things. Alright this guy is here because Medicham and Breloom must die. Brave Bird is here because there is no turning down a 120 Base Damage Priority move.
Flare Blitz because I really believe Fire must be on every team in some way. Roost in case I get an opportunity to heal (rare but helpful). And most importantly Tailwind. Speed up an entire team for 5 Turns with hardly anything to prevent it because of priority. Extremely useful for supporting my team.
Tentacruel - Liquid Ooze - Calm - Black sludge - EV's 248 HP / 238 Def / 4 SpD / 16 Spe
Moves -
Toxic
Rapid Spin
Scald
Protect
His main use is obvious, I have a Talonflame so I need a spinner, but what I like is Tentacruel's usefulness outside of spinning. He can stall a lot of Ferrothorn counters. He resists Fighting and Fire Moves, the defensive EV's help take hits physical and Special hits. He takes Physical hits well as long as they aren't Electric, Psychic, or Ground. Toxic cripples most Pokemon and helps my team stall out the poisoned Pokemon till they are knocked out. Scald is good for crippling physical hitters that try to set up and is a good STAB move too. And Protect is good for stalling for health or damage from poison or burn. And also to scout for moves.
Gliscor - Poison Heal - Impish - Toxic Orb - EV's 244 HP / (edit) 14 Def / 252 SpD
Moves -
Earthquake
Knock Off
Toxic
Protect
This guy completes what I call a Circle of Stalling. It completes the circle between Ferrothorn and Tentacruel by being immune to ground and resisting fighting. He mainly gives me more options to switch into and he plays as kind of a mirror to Tentacruel since this Gliscor can take both physical and special hits but not as good at taking special. Also since Gliscor is always poisoned he is a good switch into will-o-wisps or T-waves. And he's a good switch into knock off since Toxic orb is no longer needed after the initial poison. Earthquake is for a powerful STAB move, Knock off is so when if a switch is forced I can break an item. Also against other tanks, losing an item can cripple the tank. Toxic is so Gliscor can poison someone if Tentacruel can't. Like against Ground or Electric types. And again Protect is for stalling or scouting.
Alakazam - Magic Guard - Timid - Focus Sash - EV's 4 HP / 252 SpA / 252 Spe
Moves -
Psychic
Shadow Ball
Focus Blast
Dazzling Gleam
The Premier Focus Sash User. Psychic is for stab, Shadow Ball for Ghosts, Focus Blast for Tyranitar, and Dazzling gleam because People think that switching into Mandibuzz isn't obvious. His main use is for taking down priority users like Talonflame, Aegislash, or even Mega Mawile (after it's weakened) or Mega Medicham. But I've also found him to be a great late game sweeper, or even someone to take out a some key Pokemon on the opposing team. Also with his power and wide range of moves, it makes it dangerous to switch into this Alakazam.
Garchomp - Rough Skin (Sand Force) - Adamant - Garchompite - EV's 190 HP / 252 Atk / (edit) 68 Spe
Moves -
Dual Chop
Earthquake
(edit) Stone Edge
Swords Dance
Oh Dear Lord the power of this thing. Okay so this guy is the powerhouse of my team. His ridiculous power breaks everything. I made him bulky because of his reduced speed. the 4 defense Ev's help him live one Ice Shard from mega Abomasnow or Mamoswine. The main point of him is the combination of Mega Bulky Garchomp and Talonflame. At almost any point I am able to use Priority Tailwind from Talonflame as I sack him (God help the man who kills it with Tyranitar (because Sand Force)), then safely switch into this monstrosity and wreck as much as possible for 5 turns. Dual Chop is seriously for dealing with focus sash users since it's the same power as Dragon Claw and I don't like being locked into Outrage. Earthquake because the 5 year old in me commands me to use it to kill everything (the Precious STAB too). Stone Edge is for dealing with some certain walls like Togekiss. And Swords Dance is because if i have the opportunity to use it, That's worth a turn of speed gone.
Well guys this is my team and I am open to any good suggestions you may have. I have run out of ideas to improve this team so maybe you guys can help. Thanks guys!! :D
-DarksaintJP
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