Battle Spot Salamence (Singles)




[OVERVIEW]

* Mega Salamence remains one of the threatening sweepers in the metagame, and with the new Mega Evolution mechanics it can take advantage of its great 120 Speed tier to immediate effect.
* Good physical and special coverage moves make Mega Salamence very hard to switch into. Mega Salamence also has the access to support moves like Dragon Dance and Roost.
* It has excellent stats overall, boasting a huge Attack stat, great Speed tier, and an impressive physical bulk also thanks to its non-Mega ability Intimidate.
* Generation VII brought new checks such as Celesteela or Tapu Koko, giving Salamence fewer setup opportunities. The new generation also reduced the damage boost from Mega Salamence's ability, Aerilate, from 1.3x to 1.2x.
* The 4x Ice-type weakness makes Mega Salamence heavily threatened by offensive Pokemon like Mamoswine or Ice Beam users such as porygon2.
* Teams are usually well prepared for it, being one of the most popular Mega Pokemon since ORAS, with no exception in this generation.


[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Double-Edge / Return
move 3: Earthquake
move 4: Roost
item: Salamencite
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

* Dragon Dance is Mega Salamence's setup move, boosting its already great Attack and Speed to sky high levels, making it able to outspeeds every unboosted Pokemon when at +1.
* Double-Edge has an impressive Base Power (144 BP), hitting everything that doesn't resist it. You will usually need a dedicated physical wall to tank this. Return has no recoil, but less Base Power (122 BP); it still hits hard, but it usually requires an Adamant nature to be viable. Facade could be an option to have less fear of status moves while boosting.
* Earthquake completes coverage for Steel- (barring Celesteela), Eletric-, and Rock-types, OHKOing threats such as Tapu Koko even without a Dragon Dance boost.
* Roost is to heal up, giving Salamence the ability to set up in front of defensive Pokemon such as bulky Celesteela. When used, it also mitigates Mega Salamence's Ice-type weakness to 2x.



Set Details
========

*Running a straight 252 Atk / 252 Spe spread is usually the best option so Mega Salamence can hit as hard and fast as possible.
*An Adamant Nature guarantees more damage and makes Return a viable choice, while Mega Salamence is still able to outspeed Pokemon such as Garchomp and Nihilego.
*Running a Jolly nature could be worth it in order to outspeed threats such as Ninetales-A, Mega Metagross, and Mega Lucario before a boost, but you would usually need to run Double-Edge as a STAB move to make up for the power loss.
*A spread with 140 HP / 108 Atk / 8 SpD / 252 Spe EVs can be used in order to always survive to a Timid Tapu Koko's Life Orb Dazzling Gleam or Modest Tapu Lele's Moonblast, while still being faster than Garchomp and Nihilego, if running an Adamant nature, or taking the advantage of its fantastic Speed tier at its peak if running a Jolly nature. This set will usually need to run Double-Edge as its main STAB move.



Usage Tips
========

* Dragon Dance is a potent win factor. It should be use in the mid or late stages of the game, when Mega Salamence's checks are out of the field, or if Mega Salamence is at +1, meaning its checks are in KO range.
* Keep in mind that even with Dragon Dance being its win factor, Mega Salamence still does a lot of damage without a boost, so when predicting a switch out an option could be to just attack and spread damage, rather than being forced to switch out with a boost and nothing done.
* Mega Salamence doesn't need to rush the Mega Evolution with the fear of being outsped, taking the advantage of its ability Intimidate. For example this enables Mega Salamence to switch in and out while being able to Mega Evolve when it needs its Speed.


Team Options
========

* Steel-type checks are required, particurarly Pokemon that can handle Celesteela, which is immune to Earthquake and can tank Salamence's STAB moves fairly well. Fire-types such as Rotom-H and Marowak-A make good partners, even mitigating Mega Salamence's Ice weakness. Volcarona deserves a special mention as a Fire-type that can deal with Cresselia too. Buzzwole can play this role as well.

* Fairy-Types have always been good partners for Dragons-types. Tapu Fini covers Salamence's weakness very well and can clear Porygon2 from the field with the combination of Nature's Madness plus Hydro Vortex, whereas Tapu Koko is a decent Celesteela check. Tapu Bulu is probably worse than Tapu Fini and Koko when paired with Salamence, but can offer a better answer to those Garchomp that are not running Poison Jab and deal huge damage to Porygon2 if equipped with Choice Band or Grassium-Z. Primarina can work instead of Tapu Fini, also checking Pokemon that like to use Substitute, such as Celesteela, thanks to its Sparkling Aria. Ninetales-A deserves a special mention, not only mitigating Salamence's Ice and Dragon weaknesses, but being able to set up Aurora Veil that hugely aids Dragon Dance setups, and even helping sweeps with the hail damage.

* Bulky Water-types could also work fine if paired with Mega Salamence, guarding it from its 4x Ice-type weakness and threatening checks such as Mamoswine. Tapu Fini and Primarina are both good choices. Slowbro can come in into Ice attacks and easily check threats like Garchomp, Rhyperior, and Mamoswine; even Suicune can be a great partner since it's resistant to Ice, can deal with Ground-types, and thanks to its bulk and access to Ice Beam can even offer a decent answer to Dragon-types.

* Steel-types are also great partners for Salamence, both defensively and offensively. Aegislash and Celesteela are both good options. Ferrothorn and Heatran have both always been very solid choices for Mega Salamence cores. Magnezone can fulfill this role as well, being also able to trap opposing Celesteela thanks to Magnet Pull.

* Mamoswine offers a good answer to opposing Dragon-types, while working as a check to Porygon2, being able to fire off several Fissures if running its Assault Vest set.

* Stealth Rock support could be a good idea to break Focus Sashes. Mamoswine and Nihilego are good candidates for this role. Hippowdon and Tyranitar are two other great Stealth Rock setters, since Mega Salamence fits really well on sand teams; Excadrill can complete sand cores and offer Stealth Rock support as well. Ferrothorn deserves a special mention since it can set up Stealth Rock while also doing pretty well against Water-types.



[SET]
name: Mixed Attacker
move 1: Double-Edge
move 2: Draco Meteor
move 3: Fire Blast / Flamethrower
move 4: Earthquake / Hyper Voice / Substitute / Roost
item: Salamencite
ability: Intimidate
nature: Naive / Rash
EVss: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Double-Edge is still a powerful attack even without offensive EVs, able to break through special walls.
* Draco Meteor OHKOes Garchomp and opposing Mega Salamence.
* Fire Blast hits Steel-types and has good Base Power, having chances to 2HKO Celesteela if it's not running heavy investments in Special Defense and OHKO Mega Lucario when Mega Salamence is Naive; Flamethrower can be used for its accuracy but will miss the 2HKO on Celesteela and will have only a 25% chances to OHKO Mega Lucario if Salamence has a Naive nature. With a Rash nature Flamethrower will be enough to always OHKO Mega Lucario.
* Earthquake completes the offensive coverage, hitting Electric-, Rock-, and Fire-types for super effective damage; Hyper Voice is a STAB option that hits fairly well, while also giving Mega Salamence the ability to hit through Substitutes. Running Substitute itself is an option to answer to Celesteela's Leech Seed, to absorb status, or to scout for an Ice attack, while Roost sacrifices coverage for more staying power.


Set Details
========

* Maximizing Mega Salamence's Special Attack and Speed is the best idea, so it can have the best possible offensive presence.
* Its Nature should be either Naive or Rash, lowering Mega Salamence's average Special Defense to take the advantage of its fantastic Defense with Intimidate. A Naive nature uses Mega Salamence's great Speed at its best, allowing it to outspeed threats such as Ninetales-A and allowing Speed ties with other Mega Salamence; Rash gives it chance to 2HKO Special Defense-oriented Celesteela with Fire Blast and to OHKO Mega Lucario with Flamethrower, also increasing its Draco Meteor damage output and allowing it to still be faster than threats such as Garchomp and Nihilego.



Usage Tips
========

* This Mega Salamence set works as an early-game attacker. It has the role of opening up holes in the enemy team to aid late-game sweepers.
* It can take advantage of the surprise factor, being able to deal good damage to Pokemon such as Celesteela that work as checks for the physical attack variants of Mega Salamence, or to wreck opposing Salamence with Draco Meteor.
* Team preview is crucial when using this set, since it struggles to get past walls such as Porygon2, Cresselia, and Suicune, so make sure you have counter measures for these.




Team Options
========

* Physical setup sweepers greatly benefit from the presence of this potent early-game attacker that has the role of cleaning or weakening physical tanks. Blaziken, Scizor, Gyarados, and Aegislash are all great options, having good synergy with it. Even late-game sweepers such as Sand Rush Excadrill appreciate Mega Salamence's strong early-game presence, making their sweeping chances much higher.

* Fairy-types such as Tapu Koko and Tapu Bulu can guard it from Dragon-type attacks, while also granting good offensive presence versus some of the Pokemon that this set struggles at damaging, such as Water-types like Tapu Fini, Suicune, or Pyukumuku.

* Pokemon that can threaten those tanks that can completely wall Mega Salamence, such as Porygon2, Cresselia, and Suicune, also are good partners for it. Offensive sets of Tapu Fini can KO Porygon2 with the combination of Nature's Madness and Hydro Vortex. Aegislash can take care of Porygon2 with a SubToxic set, and can deal with Cresselia too. Mamoswine and Buzzwole can threaten Porygon2 when using an Assault Vest set, with Mamoswine also checking Dragon-types and Buzzwole also checking Steel-types. Even Tapu Koko can handle weakened Porygon2 if equipped with an Electrium Z while also easily dealing with Suicune.


[STRATEGY COMMENTS]
Other Options
=============

* A SubToxic set can be an option to deal with tanks that Salamence can't threaten such as Porygon2 and Cresselia.
* Facade could be used to absorb burns or status moves in general.
* Hydro Pump on the mixed set can be used to deal damage to Fire-types such as Heatran, and has a chance to OHKO Marowak-A.



Checks and Counters
===================

**Bulky Ice Users**: Pokemon such as Cresselia, Porygon2, and Suicune can all take attacks from Mega Salamence, and are able to fire back with Ice Beam.

**Offensive Ice Users**: Pheromosa is faster than Mega Salamence and can hit it very hard with Ice Beam, most likely OHKOing it. Mamoswine can threaten it with Ice Shard, and likes to run Focus Sash or Choice Scarf to be able to hit it even with Icicle Spear. Alolan Ninetales would outspeed an Adamant or Rash Mega Salamence, OHKOing it with Blizzard, and would threaten as well a Jolly or a Naive one if is equipped with a Focus Sash. Even Blaziken's mixed set can deal huge damage with Hidden Powe Ice. However none of these Pokemon can really switch into Mega Salamence's attacks.

**Faster or Bulky Fairy-types**: Offensive variants of Tapu Koko have good chances to OHKO Mega Salamence with Dazzling Gleam, while Tapu Fini is bulky enough to survive its attack and answer with Moonblast or even with an Ice Beam. Choice Scarf Tapu Lele is a very popular set and OHKOes Salamence with Moonblast, and can 2HKO Mega Salamence if it switches into a Psychic. Unware Clefable can ignore Dragon Dance, while Mimikyu has its ability Decoy that guards it from the first attack, firing back with a STAB Play Rough.

**Bulky Steel- and Rock-types**: Aegislash and Rhyperior can tank Salamence's Earthquake. Salamence needs to be at +2 to OHKO Aegislash and fails to OHKO Rhyperior even at +2, while being hit hard by both in return.

**Faster or Bulky Dragons-types**: Both of Garchomp's main sets, Choice Scarf with its fast Outrage and Focus Sash with the combination of Rock Tomb and Outrage, can threaten Mega Salamence. Dragonite can't be OHKOed by any of Mega Salamence's attacks thanks to Multiscale and can set up with Dragon Dance or attack with Outrage. Mega Charizard X could be a problem as well if it manages to get Dragon Dance boosts before Salamence.

**Bulky Flying- / Electric-types**: Zapdos and Thundurus are both able to deal with Mega Salamence's Dragon Dance set, specially if running bulky spreads, being resistant to its STAB moves and immune to Earthquake. Even Rotom-W and Rotom-H can deal with Mega Salamence for the same reason, also being able to burn it with Will-O-Wisp. If running a mixed set, Draco Meteor would deal good damage to them, but wouldn't be enough to OHKO either of them.
 
Last edited:
I think this is ready for QC. Please tell me if i forgot or i'm missing something. And be patient with my horrible english, i'll fix everything that needs to be fixed :)
 
I would put Thunder Fang in OO. It's a pretty good lure ATM to catch Celesteela. Rock types are non existent in the metagame bar Nihilego who gets blasted by Return/DE, but I guess EQ still is better coverage.
 
I would put Thunder Fang in OO. It's a pretty good lure ATM to catch Celesteela. Rock types are non existent in the metagame bar Nihilego who gets blasted by Return/DE, but I guess EQ still is better coverage.
It's terrible coverage for anything not named Celesteela and Skarmory, and it's doing less than 10% more to those mons. There's no reason to give up a good coverage move for less than a 10% increase in damage on exactly two pokemon.
 

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
Alright I got my post-xmas sleep in, time to get to work!




[OVERVIEW]

+ Intimidate and Aerilate are two fantastic abilities. Aerilate STABs still do a lot of damage even with the nerf.
+ Excellent stats overall, huge attack and great speed tier
+ Wide movepool (- No access to Hyper Voice before pokebank), making it able to run a lot of different sets, from physical variants to special or mixed ones. Access to Dragon Dance and Roost.
+ The new mega evolution speed dynamics enable Salamence to outspeed pokemon such as Garchomp, even in the turn that you mega evolve.
- Aerilate got nerfed, needs offensive natures and offensive EVs more than it did in gen6.
- x4 weak to Ice, being exploited by offensive mons like Mamoswine or Ice Beam users such as p2.
- gen 7 brought new checks such as Celesteela or Tapu Koko, giving Salamence less setup opportunities. For the same reason the postbank competition for a mega slot will be harder than it was in generation 6.
- teams are usually well prepared for it, being one of the most popular mega since XY, with no exception in this generation.

Just a note, you have to use * instead of + or -.


[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Double-Edge / Return
move 3: Earthquake
move 4: Roost
item: Salamencite
ability: Intimidate
nature: Jolly / Adamant
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

-Dragon Dance is the main setup move, boosting its already great attack and speed to skyhigh levels. At +1 it outspeeds the entire unboosted meta, and if running a Jolly nature it's also faster than +2 Jolly Cloyster.
-Double-Edge has an impressive base power (144 BP) and it's its devastating STAB, hitting very hard everything that doesn't resist it. You will usually need a dedicated physical wall to tank this. Return has no recoil, but less power (122 BP); it still hits hard, but the Aerilate nerf has made this choice less desiderable, and it usually requires an Adamant nature to be viable.
-Earthquake completes coverage for steel (except celesteela), eletric and rock-types
-Roost to heal up, while also mitigating the Ice-type weakness to x2.

I'd consider making Adamant the main nature, since in my experience in playing on cart, very few people still use Jolly. I personally think Jolly is still usable, but I'd like other QC members to weigh in here.

Set Details
========

Running a straight 252 Atk / 252 Spe EVs spread is usually the best option, so you can hit as hard as possible, while using Mega Salamence great speed as its best.
When running a Jolly Nature Mega Salamence is able to outspeed threats such as Ninetales-A, Mega Metagross and Mega Lucario; at +1 it outspeeds the entire unboosted meta, even being faster than +2 Jolly Cloyster, but with Aerilate being nerfed you will usually need to run Double-Edge as your main STAB, whereas an Adamant nature garauntees more damage and a makes Return a viable choice, still being able to outspeed pokemon like Garchomp.





Usage Tips
========

-Dragon Dance is a potent win factor. It should be use in the mid-late stages of the game, when Mega Salamence's checks are out of the field, or if you being at +1 means its checks are in its STABs KO range.
-Keep in mind that even with Dragon Dance being its win factor, Mega Salamence still does a lot of damage without a boost, so when predicting a switch out an option could be to just attack and spread damage, without being forced to switch out with a boost and nothing done.
-Thanks to the new mega evolution dynamics Mega Salamence doesn't need to rush the evolution with the fear of being outsped, taking the advantage of its normal form ability Intimidate. You imply it with this sentence, but note that thanks to the new mega evo mechanics, double switching with Salamence to take advantage of Intimidate works much better than last gen.

Team Options
========

- Steel-type checks are required, in particural pokemon that can handle Celesteela, which is immune to Earthquake and can tank Salamence's STABs fairly well. Fire-types such as Arcanine, Marowak-A and Typhlosion all make good partners, even mitigating Mence's Ice weakness. Buzzwole and Pheromosa can play this role as well. Not sure if I'd bother to mention Typhlosion, I have yet to see any of them. Also, Pheromosa loses to Aegislash and doesn't do great against Celesteela, so I'm not sure about mentioning that.

- Fairy-Types have always been good partners for Dragons. With the introduction of the Tapus, Mega Salamence gained new partners. Tapu Fini covers very well Salamence's weakness, whereas Tapu Koko is a decent Celesteela check. Tapu Bulu is probably the worse than Tapu Fini and Koko when paired with Salamence, but can offer a better answer to those Garchomp that are not running Poison Jab. Ninetales-A deserves a special mention, not only mitigating Salamence's Ice and Dragon weakness, but being able to set up Aurora Veil that hugely aid Dragon Dance setups, and even helping its sweeps with the Hail damage. I'd mention that Tapu Fini can run an offensive set with Waterium Z and Nature's Madness to screw up Porygon2. Tapu Bulu can also smash Porygon2 with Z-Wood Hammer.

- Steel-Type are also great partners for Salamence, both defensively and offensively. Aegislash, Sandlash-A, Magnezone and Celesteela are all good options. Alolan Sandslash is pretty obscure so I'm not so sure about mentioning that. You might want to bring up that Magnezone can run Magnet Pull if you are really desperate against Celesteela as well. Aegislash also works super well against Porygon2 with Substitute + Toxic.

- Mamoswine offers a good answer to opposing Dragons, while being able to threat Porygon2 with it's Assault Vest set. Should probably mention that the reason Mamoswine threatens Porygon2 is because of Fissure Spam.

- Araquanid and Golisopod could also work fine if paired with Salamence, guarding it from its x4 weakness and threatening checks such as Mamoswine. As need as Araquanid is, from my experience, those are mostly on Trick Room teams. Mega Salamence can fit in those, but I don't think Araquanid is an especially special teammate compared to Tapu Fini. I'd like QC to talk about Golisopod, its a very obscure Pokemon but I know some high rated teams have been using it against Mega Gyarados.

- Stealth Rock support could be a good idea, to mitigate the Aerilate ability nerf. I'd mention the Stealth Rock setters that you'd consider. At the moment, its basically Mamoswine, Nihilego, and to a lesser extent, Garchomp. I'd also mention that with hazards support, Mega Salamence won't get its sweep stopped by random Focus Sash stuff like Garchomp, Alolan Ninetales, and Pheromosa.



[SET]
name: Mixed Attacker
move 1: Double-Edge
move 2: Fire Blast / Flamethrower
move 3: Draco Meteor
move 4: Earthquake / Roost / Substitute
item: Salamencite
ability: Intimidate
nature: Naive / Rash
EVss: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

-Double-Edge is still a powerful attack even without offensive EVs, to break through special walls.
-Draco Meteor is the main attack dealing a lot of damage, and taking off guard physical walls.
-Fire Blast hits Steel-types and has good base power, Flamethrower can be used for its accuracy. Something to note is that Celesteela has a pretty good shot of living two shots of Flamethrower thanks to Leftovers.
-Earthquake completes the offensive coverage, hitting with supereffective damage Electric, Rock and Fire-types; Substitute is an option to answer to Celesteela's Leech Seed, to absorb statur or to scout for an Ice attack.

You need a sentence for Roost and Substitute as well.

Set Details
========

- Maximizing its Special Attack and Speed is the best idea, so it can have the best possible offensive presence.
-Its Nature should be either Naive or Rash, lowering Mega Salamence's average Special Defense to take the advantage of its fantastic Defense. Naive Nature uses Mega Salamence's great speed at its best, outspeeding threats such as Ninetales-A and allowing speed ties with other Mega Salamences; Rash Nature is an option that gives it chances to 2HKO Special defense oriented Celesteelas with Fire Blast, and increases its Draco Meteor damage output, still being able to be faster than threats such as Garchomp.



Usage Tips
========

- This Mega Salamence set works as an Early-game attacker. It has the role of opening up holes in the enemy team, to aid late game sweepers.
- It can take the advantage of the surprise factor, being able to deal good damage to pokemon such as Celesteela, that work as checks for the physical attack variants of Mega Salamence, or to wreak opposing Salamence with Draco Meteor.




Team Options
========

- Physical setup sweepers greately benefits the presence of this potent Early-game attacker, that has the role of cleaning or weakening physical tanks. Scizor, Gyarados and Aegislash are all good options, having good synergy with it. Even Sandslash-A is a great partner for Salamence, and completes the the dragon-steel-fairy core if paired with Ninetales-A. Still not sure about mentioning Alolan Sandslash. I'd like for some other QC members to chip in here.

- Fairy-type such as Tapu Koko and Tapu Bulu can guard it from Dragon-type attacks, while also granting good offensive presence versus some of the pokemon that this set struggles at damaging, such as Water-types like Tapu Fini, Toxapex or Pyukumuku.

- Pokemon that can threaten those tanks that can completely wall Mega Salamence, such as Porygon2, also are good partners for it. Pheromosa and Buzzwole can both deal with Porygon2, while even offering answers to opposing threats such as Mega Kangaskhan. Even Mamoswine can play that role, while also threatening pokemon such as Scarf Garchomp. Note that Pheromosa and Buzzwole can't really switch into Porygon2. I'd give a mention to two lures for that thing. Tapu Fini can use that offensive set that I mentioned earlier in the check, and Substitute + Toxic Aegislash works great against Porygon2.



[STRATEGY COMMENTS]
Other Options
=============

- A SubToxic set can be an option to deal with tanks that Salamence can't threaten such as Porygon2.
- Facade could be used to absorb burns, or status moves in general.
- Hydro Pump on the mixed set can be used to deal more damage to Fire-types and have chances to OHKO Marowak-A
- Hyper Voice will be a solid option for the mixed and even for a full special attack set after pokebank.


Checks and Counters
===================
Ice-type attacks users: Pokemon that are faster or can take Mega Salamence hits and fire back with an Ice-type attack all greatly threatens it. Porygon 2 can easily come in and take Mence's hits while OHKOing it with an Ice Beam. Mamoswine deals a lot of damage to it with its priority STABed Ice Shard, and likes to run Choice Scarf, having chances to OHKO Salamence with Icicle Spear even at -1. Ninetales-A is faster than it if it's running an Adamant or a Rash nature, and easily OHKOs it with Blizzard. Pheromosa is faster and usually run Ice Beam. Might want to mention that Alolan Ninetales and Pheromosa often have Focus Sash as well, so even after a Dragon Dance Mega Salamence isn't guaranteed to beat them without hazard support.

Faster or Bulky Fairy-types: Offensive variants of Tapu Koko has good chances to OHKO Mega Salamence with Dazzling Gleam, while Tapu Fini is bulky enough to survive its attack and answer with Moonblast or even with an Ice Beam. Choice Scarf Tapu Lele is a very popular set and OHKOs Salamence with Moonblast, 2HKOing it if switching into a Psychic. Unware Clefairy can ignore Dragon Dance, while Mimikyu has its ability Decoy that guards it from the first attack, firing back with a STABed Play Rough. You mean Clefable right? :P

Bulky Steel or Rock-types: Aegislash and Rhyperior both are good example that can tank Salamence's Earthquake. Salamence needs to be at +2 to OHKO Aegislash and fail the OHKO on Rhyperior even being at +2, while being hardly hitted by both in return.

Faster or Bulky Dragons: Both of Garchomp's main sets, Chioice Scarf with its fast Outrage and Focu Sash with the combination of Rock Tomb and Outrage, can threaten Mega Salamence. Dragonite can't be OHKOed by any of Mence's attacks thanks to Multiscare and can set Dragon Dances or attack with Outrage. Turtonator can threaten Mence's Dragon Dance set being able to take an unboosted Double-Edge and OHKO it with Draco Meteor.
Once you implement this stuff, I'll give you a QC stamp! Feel free to ask other QC members about the Alolan Sandslash thing btw. That thing is ultra rare and I'm not even sure if its viable, but I'd like to ask other people about it before removing it.
 
Done!
The only thing that i haven't removed is Sandslash-A in the Mixed set, which i still think could be a good option. Whereas I removed it from the DD one as you said Theorymon
 
Last edited:
I think the main reason that Sandslash-A is potentially usable with M-Mence is because Ninetales-A offers such strong support to support both of those pokemon. I don't think you'd ever run it without Ninetales-A in the mix and it's definitely not an 'every game' kind of pick but I could definitely see it being viable in some situations since it can switch into dragon/fairy/ice type attacks that Salamence baits out then outspeed in hail. Life will get a LOT harder for it postbank when auto weather selection and fire type selection are expanded because it's super weather dependent and obviously keels over the second a special fire type attack hits it.
 

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
Since we settled the whole Alolan Sandslash thing... QC Approved 1/3!
 
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Double-Edge / Return
move 3: Earthquake
move 4: Roost
item: Salamencite
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 SpA / 252 Spe

Pretty sure you meant Atk here.
 
[OVERVIEW]

* gen 7 brought new checks such as Celesteela or Tapu Koko, giving Salamence less setup opportunities. For the same reason the postbank competition for a mega slot will be harder than it was in generation 6.
* teams are usually well prepared for it, being one of the most popular mega since XY, with no exception in this generation. ORAS, wasn't around in XY. More generally could just use gen6.


[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Double-Edge / Return
move 3: Earthquake
move 4: Roost
item: Salamencite
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atl / 252 Spe

I'm not super bothered about which nature goes first, but I personally think Jolly is better and it appears to be more common based on the ps usage.

[SET COMMENTS]
Moves
========

Set Details
========

*With Aerilate being nerfed, Adamant Nature is probably the best choice since it garauntees more damage and makes Return a viable choice, while still being able to outspeed pokemon such as Garchomp and Nihilego.

Usage Tips
========

Team Options
========

* Golisopod could also work fine if paired with Salamence, guarding it from its x4 weakness and threatening checks such as Mamoswine. This is interesting, I like Golisopod but wouldn't have generally paired it with Mence. Would like to hear your thoughts on this pairing. Otherwise the way you've described it, ice resist and threatening Mamo, just sounds like a generic bulky-water. I think it'd be better to just mention bulky-waters in the general sense and then put Golisopod as an example of one, perhaps.

[SET]
name: Mixed Attacker
move 1: Double-Edge
move 2: Fire Blast / Flamethrower
move 3: Draco Meteor
move 4: Earthquake / Substitute / Roost
item: Salamencite
ability: Intimidate
nature: Naive / Rash
EVss: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Double-Edge is still a powerful attack even without offensive EVs, to break through special walls.
* Draco Meteor is the main attack dealing a lot of damage, and taking off guard physical walls.
* Fire Blast hits Steel-types and has good base power, Flamethrower can be used for its accuracy but has high chances to miss the 2HKO on Celesteela.
Fire Blast also KOes M-Lucario while flamethrower doesn't. This is worth mentioning. Especially since the set is more special leaning so DEdge won't pick up that KO. This is mostly for Naive however, 252+ Flamethrower has a 15/16 chance to KO M-Luc (more than Fblast's acc), but being slower than M-Luc also sucks.
* Earthquake completes the offensive coverage, hitting with supereffective damage Electric, Rock and Fire-types; Substitute is an option to answer to Celesteela's Leech Seed, to absorb statur or to scout for an Ice attack, while Roost sacrifices coverage for more staying power.

Set Details
========

[STRATEGY COMMENTS]
Other Options
=============

Checks and Counters
===================
If you'd like, it could be worth mentioing some post-bank checks as its own section. Including Cresselia, Suicune and bulky Zapdos/Thundurus. It's not drastically important so I'll leave that to your discretion.
QC 2/3 for when stuff's implemented.
 
Implemented everything you said. I've changed the Golisopod thing in just Bulky water-types, so we'll have also some good afterbank partners such as Suicune.
I splitted your suggestion on the Naive/Rash thing about the Fire-type attacking between the Moves part and the Set Details part, since it was a little poor there

About the Jolly/Adamant debate in the DD set, as we have said, before changing it i'll wait the 3rd QC since you and tmon said the opposited lol

bobochan i've seen your quote bro, this is all yours
 
Last edited:

bobochan

slow mo my bobo
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
OVERVIEW
The first half of the overview has some sort of repetition going on. The impressive stats mention goes with Intimidate along with its bulk. Changes to Aerilate and the Speed buff can be combined into one sentence instead of two separate sentences. Something along the lines of: Mega Salamence remains as one of the threatening sweepers in the metagame despite the Aerilate nerf, and with the new mega evolution mechanics it can take advantage of its great 120 Speed tier to immediate effect. Good physical and special coverage moves makes Mega Salamence very hard to switch into. (Poor example here but you get what I mean.)

SET
Change "Atl" to "Atk"

Moves
Dragon Dance is the key move here, there is only one setup move in the set so using "main" is just wrong. Be more specific about what EQ covers, like being able to OHKO Tapu Koko prior to a boost.

Set Details
I would say Jolly is preferred since Double-Edge OHKOs Alolan Ninetales but then a good portion of them run Sash so it might not be worth the damage drop.

Team Options
Need at least one or two examples under bulky Water-types.

SET (Mixed Attacker)
Since you mentioned Draco Meteor first, you might as well put that in slot 2 and move Fire Blast/Flamethrower to slot 3. The "taking off guard physical walls" part makes little sense, just say it OHKOs Garchomp and Mega Salamence will suffice here.

Usage Tips
This section can be expanded a little, something like despite going mixed, it still struggles get past walls such as Porygon2 without Toxic, so make sure you have counter measures for it at team preview.

3/3
 
Done! Thanks bobo, this is ready for the GP i guess

In the end I haven't choosen a preferred nature for it, just describing both as viable
 

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
Gonna give this a new check because of postbank. I think it only needs one check though, Mega Salamence ended up changing less than I expected tbh.




[OVERVIEW]

* Mega Salamence remains one of the threatening sweepers in the metagame despite the Aerilate nerf, and with the new mega evolution mechanics it can take advantage of its great 120 Speed tier to immediate effect.
* Good physical and special coverage moves make Mega Salamence very hard to switch into. Thanks to its wide movepool Mega Salamence also has the access to moves like Dragon Dance and Roost.
* It has excellent stats overall, boasting a huge attack stat, great speed tier and an impressive physical bulk also thanks to its non-mega ability Intimidate.
* Since Aerilate got nerfed, it needs offensive natures and offensive EVs more than it did in Generation 6.
* Its x4 Ice-type weakness makes Mega Salamence heavily threatened by offensive mons like Mamoswine or Ice Beam users such as porygon2.
* Generation 7 brought new checks such as Celesteela or Tapu Koko, giving Salamence less setup opportunities. For the same reason the postbank competition for a mega slot will be harder than it was in generation 6.
* Teams are usually well prepared for it, being one of the most popular mega since ORAS, with no exception in this generation.


[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Double-Edge / Return
move 3: Earthquake
move 4: Roost
item: Salamencite
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

* Dragon Dance is Salamence's setup move, boosting its already great attack and speed to skyhigh levels. At +1 it outspeeds the entire unboosted meta, and if running a Jolly nature it's also faster than +2 Jolly Cloyster. I didn't notice this before, but I'm actually not sure if outspeeding +2 Cloyster really matters that much, since most run sash and will still defeat you anyways, or just Icicle Spear as you set up.
* Double-Edge has an impressive base power (144 BP) and it's its devastating STAB, hitting everything that doesn't resist it. You will usually need a dedicated physical wall to tank this. Return has no recoil, but less power (122 BP); it still hits hard, but the Aerilate nerf has made this choice less desiderable, and it usually requires an Adamant nature to be viable. Believe it or not, Facade currently has a bit more usage than Return. I think Facade is harder to use than last gen cuz of the nerf, but I think it's at least worth a set comments mention.
* Earthquake completes coverage for steel (barring Celesteela), eletric and rock-types, OHKOing threats such as Tapu Koko even without a Dragon Dance boost.
* Roost to heal up, while also mitigating the Ice-type weakness to x2. Might want to mention that you can also eventually defeat some of the defensive Celesteela this way via Roost + Dragon Dance.



Set Details
========

*Running a straight 252 Atk / 252 Spe EVs spread is usually the best option, so you can hit as hard as possible, while using Mega Salamence great speed as its best.
*With Aerilate being nerfed, an Adamant Nature garauntees more damage and makes Return a viable choice, while still being able to outspeed pokemon such as Garchomp and Nihilego.
*Running a Jolly Nature could be worth it in order to outspeed threats such as Ninetales-A, Mega Metagross and Mega Lucario, but with its ability's nerf you would usually need to run Double-Edge as your main STAB.
*After a Dragon Dance boost Mega Salamence will be able to outspeeds the entire unboosted meta with both nature, even being faster than +2 Jolly Cloyster if running a Jolly Nature. It'll still need two Dragon Dances in order to outspeed scarfed base 130 speed, such as Scarf Tapu Koko. Not sure if this sentence is needed since this is describing a move.
*A spread with 140 HP / 108 Atk / 8 SpD / 252 Spe EVs can be used in order to always survive to a Timid Tapu Koko's Life Orb Dazzling Gleam or Modest Tapu Lele's Moonblast, while still being faster than Garchomp and Nihilego, if running an Adamant nature, or taking the advantage of its fantastic speed tier at its peak if running a Jolly nature. This set will usually need to run Double-Edge as its main STAB.


Usage Tips
========

* Dragon Dance is a potent win factor. It should be use in the mid-late stages of the game, when Mega Salamence's checks are out of the field, or if you being at +1 means its checks are in its STABs KO range.
* Keep in mind that even with Dragon Dance being its win factor, Mega Salamence still does a lot of damage without a boost, so when predicting a switch out an option could be to just attack and spread damage, without being forced to switch out with a boost and nothing done.
* Thanks to the new mega evolution dynamics Mega Salamence doesn't need to rush the evolution with the fear of being outsped, taking the advantage of its normal form ability Intimidate. For example this enables double switches to work much better than last generation.


Team Options
========

* Steel-type checks are required, in particural pokemon that can handle Celesteela, which is immune to Earthquake and can tank Salamence's STABs fairly well. Fire-types such as Arcanine and Marowak-A make good partners, even mitigating Mence's Ice weakness. Buzzwole can play this role as well. I'd probably get rid of Arcanine since that fell off the face of the earth after postbank lol. Rotom-H and Volcarona work though.

* Fairy-Types have always been good partners for Dragons. With the introduction of the Tapus, Mega Salamence gained new partners. Tapu Fini covers very well Salamence's weakness and can clear Porygon2 from the field with the combination of Nature Madness plus Hydro Vortex, whereas Tapu Koko is a decent Celesteela check. Tapu Bulu is probably worse than Tapu Fini and Koko when paired with Salamence, but can offer a better answer to those Garchomp that are not running Poison Jab and deal huge damage to Porygon2 if equipped with Choice Band or Grassium-Z. Primarina can work as Tapu Fini, while also checking pokemon that likes to use Substitute, such as Celesteela, thanks to its Sparkling Aria. Ninetales-A deserves a special mention, not only mitigating Salamence's Ice and Dragon weakness, but being able to set up Aurora Veil that hugely aids Dragon Dance setups, and even helping its sweeps with the Hail damage.

* Bulky Water-types could also work fine if paired with mega Salamence, guarding it from its x4 Ice-type weakness and threatening checks such as Mamoswine. As written above, Tapu Fini and Primarina are both good choices. Slowbro can come in into Ice attacks and easily check threats like Garchomp, Rhyperior and Mamoswine; even Golisopod could be a decent partner since it resists both of Mamoswine's STABs. Not sure if I'd mention Golisopod tbh, I can't remember the last time anyone used that. Suicune's return is pretty sweet though :D

* Steel-types are also great partners for Salamence, both defensively and offensively. Aegislash and Celesteela are both good options. Magnezone can fulfill this role as well being also able to trap opposing Celesteela thanks to Magnet Pull. Probably want to mention Ferrothorn and Heatran here too. Heatran can even lure waters with that Z-Solarbeam set lol.

* Mamoswine offers a good answer to opposing Dragons, while working as a check to Porygon2, being able to fire off several Fissures if running its Assault Vest set.

* Stealth Rock support could be a good idea, to mitigate the Aerilate ability nerf and break Focus Sashes. Mamoswine and Nihilego are good candidates for this role. We got a nice chunk of sash mons back now! Excadrill is a good thing to mention here, and the return of Hippowdon and Tyranitar is notable since Mega Salamence fits really well on sand teams. While they're typing is a pretty poor match for Mega Salamence, Garchomp and Landorus-T are pretty capable of running Focus Sash to set up Stealth Rock. Ferrothorn deserves special mention since unlike the other mentions here, it does pretty well against Water-types.



[SET]
name: Mixed Attacker
move 1: Double-Edge
move 2: Draco Meteor
move 3: Fire Blast / Flamethrower
move 4: Earthquake / Substitute / Roost
item: Salamencite
ability: Intimidate
nature: Naive / Rash
EVss: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Double-Edge is still a powerful attack even without offensive EVs, to break through special walls.
* Draco Meteor is the main attack dealing a lot of damage, OHKOing Garchomp and opposing Mega Salamence.
* Fire Blast hits Steel-types and has good base power, having chances to 2HKO Celesteela if it's not running heavy investments in Special Defense and to OHKO Mega Lucario, when Mega Salamence is Naive; Flamethrower can be used for its accuracy but will miss the 2HKO on Celesteela, and will have only a 25% chances to OHKO Mega Lucario, if Salamence has a Naive nature. With a Rash nature Flamethrower will be enough to OHKO Mega Lucario.
* Earthquake completes the offensive coverage, hitting with supereffective damage Electric, Rock and Fire-types; Substitute is an option to answer to Celesteela's Leech Seed, to absorb statur or to scout for an Ice attack, while Roost sacrifices coverage for more staying power.

-Maybe mention Hyper Voice? I'm not a big fan of it this gen for much besides ignoring Substitute, but you can pull it out of other options for a set comment mention if you wish.

Set Details
========

* Maximizing its Special Attack and Speed is the best idea, so it can have the best possible offensive presence.
* Its Nature should be either Naive or Rash, lowering Mega Salamence's average Special Defense to take the advantage of its fantastic Defense. Naive Nature uses Mega Salamence's great speed at its best, outspeeding threats such as Ninetales-A and allowing speed ties with other Mega Salamences; Rash Nature is an option that gives it chances to 2HKO Special defense oriented Celesteelas with Fire Blast, and to OHKO Mega Lucario with Flamethrower, while also increasing its Draco Meteor damage output, and to still be able to be faster than threats such as Garchomp and Nihilego.



Usage Tips
========

* This Mega Salamence set works as an Early-game attacker. It has the role of opening up holes in the enemy team, to aid late game sweepers.
* It can take the advantage of the surprise factor, being able to deal good damage to pokemon such as Celesteela, that work as checks for the physical attack variants of Mega Salamence, or to wreak opposing Salamence with Draco Meteor.
* Team previw is crucial when using this set, since it struggles to get past walls such as Porygon2, so make sure you have counter measures for it. Should probably mention Cresselia and Suicune here too even if they're usage appears to have taken a big hit compared to last gen.




Team Options
========

* Physical setup sweepers greately benefits the presence of this potent Early-game attacker, that has the role of cleaning or weakening physical tanks. Scizor, Gyarados and Aegislash are all great options, having good synergy with it. I'd add a mention of Blaziken in here. Excadrill in the sand is pretty cool too since Celesteela is extremely annoying for sand teams.

* Fairy-type such as Tapu Koko and Tapu Bulu can guard it from Dragon-type attacks, while also granting good offensive presence versus some of the pokemon that this set struggles at damaging, such as Water-types like Tapu Fini, Toxapex or Pyukumuku. I'd replace the Toxapex mention with Suicune (Pyukumuku is obscure but its actually sorta annoying so you can leave it in if you want lol)

* Pokemon that can threaten those tanks that can completely wall Mega Salamence, such as Porygon2, also are good partners for it. Offensive sets of Tapu Fini can KO Porygon2 with the combination of Nature Madness and Hydro Vortex. Aegislash can take care of tanks such as the above mentioned Porygon2 with a SubToxic set. Even Mamoswine and Buzzwole can play this role with an Assault Vest set, while Mamoswine also threates Dragon-types, while Buzzwole offers an answer to Steel-types. I'd consider a mention of Electrium Z Tapu Koko. Not only does it blast weakened Porygon2, but its a good Suicune and Mega Slowbro check too, and Cresselia doesn't really like it either



[STRATEGY COMMENTS]
Other Options
=============

* A SubToxic set can be an option to deal with tanks that Salamence can't threaten such as Porygon2. Probably mention Suicune and Cresselia too.
* Facade could be used to absorb burns, or status moves in general.
* Hydro Pump on the mixed set can be used to deal more damage to Fire-types and have chances to OHKO Marowak-A Maybe mention that it does good damage to Heatran too.
* Hyper Voice will be a solid option for the mixed and even for a full special attack set after pokebank. Pokebank is out :D


Checks and Counters
===================

Ice-type attacks users: Pokemon that are faster or can take Mega Salamence hits and fire back with an Ice-type attack all greatly threatens it. Porygon 2 can easily come in and take Mence's hits while OHKOing it with an Ice Beam. Mamoswine deals a lot of damage to it with its priority STABed Ice Shard, and likes to run Choice Scarf, having chances to OHKO Salamence with Icicle Spear even at -1. Ninetales-A is faster than it if it's running an Adamant or a Rash nature, and easily OHKOs it with Blizzard. Pheromosa is even faster than max speed Salamence and usually run Ice Beam. Either Mamoswine, Ninetales-A and Pheromosa like to run Focus Sash sets, so even after a Dragon Dance Mega Salamence isn't guaranteed to beat them without hazard support or hail support for the last two. Post-bank some of its old gen6 checks, such as Cresselia and Suicune, will return to threaten Salamence being both able to take hits from it and fire back with Ice Beam. I'd consider splitting this up into bulky Ice-type attack users (Porygon2, Suicune, and Cresselia) and offensive ones (Alolan Ninetales, Pheromosa), since the latter can't really switch into Mega Salamence.

Faster or Bulky Fairy-types: Offensive variants of Tapu Koko has good chances to OHKO Mega Salamence with Dazzling Gleam, while Tapu Fini is bulky enough to survive its attack and answer with Moonblast or even with an Ice Beam. Choice Scarf Tapu Lele is a very popular set and OHKOs Salamence with Moonblast, 2HKOing it if switching into a Psychic. Unware Clefable can ignore Dragon Dance, while Mimikyu has its ability Decoy that guards it from the first attack, firing back with a STABed Play Rough. Again, I'd consider splitting this up into Fairy-types and Clefable.

Bulky Steel and Rock-types: Aegislash and Rhyperior both are good example that can tank Salamence's Earthquake. Salamence needs to be at +2 to OHKO Aegislash and fail the OHKO on Rhyperior even being at +2, while being hardly hitted by both in return.

Faster or Bulky Dragons: Both of Garchomp's main sets, Chioice Scarf with its fast Outrage and Focu Sash with the combination of Rock Tomb and Outrage, can threaten Mega Salamence. Dragonite can't be OHKOed by any of Mence's attacks thanks to Multiscare and can set Dragon Dances or attack with Outrage. Turtonator can threaten Mence's Dragon Dance set being able to take an unboosted Double-Edge and OHKO it with Draco Meteor. Gonna be honest, only person I've ever seen use Tutronator seriously is Groundon Empire lol, don't really think that's worth mentioning.

Bulky Flying/Electric-types: The post-bank meta will reintroduce some old checks such as Zapdos and Thundurus, that are both able to deal with Mega Salamence's Dragon Dance set, specially if running bulky spreads, being resisted to its STABs and immune to Earthquake. If running a mixed set, Draco Meteor would deal good damage to both, but wouldn't be enough to OHKO either of them. You can just mention those in their own section now :D

Also, make sure you use the right format for the check's and counters section, its supposed to be **insert check here**:, not bold!
 
Gonna give this a new check because of postbank. I think it only needs one check though, Mega Salamence ended up changing less than I expected tbh.
Implemented/Removed everything you suggested Tmon

The only thing i'm still debating on is whether adding or not a Specially Defensive Spread in Set Details of the first set. Anyway everything you've written is inside the analysis now :]
 

GatoDelFuego

The Antimonymph of the Internet
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Solerme

REMOVE CHANGE COMMENTS

[OVERVIEW]

* Mega Salamence remains one of the threatening sweepers in the metagame despite the Aerilate nerf, and with the new Mega Evolution mechanics it can take advantage of its great 120 Speed tier to immediate effect. What IS the aerialate nerf? Don't focus on the nerf itself, but explain why it does not have the power it had before
* Good physical and special coverage moves make Mega Salamence very hard to switch into. Thanks to its wide movepool Mega Salamence also has the access to support moves like Dragon Dance and Roost.
* It has excellent stats overall, boasting a huge Attack stat, great Speed tier, (AC) and an impressive physical bulk also thanks to its non-Mega ability Intimidate.
* Since Aerilate got nerfed, it needs offensive natures and offensive EVs more than it did in Generation 6.
This isn't a downside because its just "why its not as good"
* Its 4x Ice-type weakness makes Mega Salamence heavily threatened by offensive mons Pokemon like Mamoswine or Ice Beam users such as porygon2.
* Generation 7 VII brought new checks such as Celesteela or Tapu Koko, giving Salamence less fewer setup opportunities. For the same reason the postbank competition for a mega slot will be harder than it was in generation 6.
This again isn't a "downside"; just say it faces competition from other sweepers, which don't require Mega Stones
* Teams are usually well prepared for it, being one of the most popular Mega Pokemon since ORAS, with no exception in this generation.


[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Double-Edge / Return
move 3: Earthquake
move 4: Roost
item: Salamencite
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

* Dragon Dance is Salamence's Call this Pokemon "Mega Salamence" unless it's specifically referring to the base Evolution setup move, boosting its already great Attack and Speed to sky high levels. At +1 it outspeeds the entire unboosted meta every unboosted Pokemon.
* Double-Edge has an impressive Base Power (144 BP) and it's its devastating STAB, hitting everything that doesn't resist it. You will usually need a dedicated physical wall to tank this. Return has no recoil, but less Base Power (122 BP); it still hits hard, but the Aerilate nerf has made this choice less desiderable, and it usually requires an Adamant nature to be viable. Facade could be an option to have less fear of status moves, (RC) while boosting.
* Earthquake completes coverage for Steel- (barring Celesteela), Electric-, (AC) and Rock-types, OHKOing threats such as Tapu Koko even without a Dragon Dance boost.
* Roost is to heal up, giving Salamence the ability to set up in front of defensive Pokemon such as bulky Celesteela, while healing. When used, it also mitigates its Mega Salamence's Ice-type weakness to 2x.



Set Details
========

*Running a straight 252 Atk / 252 Spe EVs spread is usually the best option, (RC) so you Mega Salamence can hit as hard and fast as possible, while using Mega Salamence great speed as its best.
*With Aerilate being nerfed, An Adamant Nature guarantees more damage and makes Return a viable choice, while Mega Salamence is still being able to outspeed Pokemon such as Garchomp and Nihilego.
*Running a Jolly nature could be worth it in order to outspeed threats such as Ninetales-A, Mega Metagross, (AC) and Mega Lucario before a boost, but with its ability's nerf you would usually need to run Double-Edge as your main STAB a STAB move to make up for the power loss.
*A spread with 140 HP / 108 Atk / 8 SpD / 252 Spe EVs can be used in order to always survive to a Timid Tapu Koko's Life Orb Dazzling Gleam or Modest Tapu Lele's Moonblast, while still being faster than Garchomp and Nihilego, if running an Adamant nature, or taking the advantage of its fantastic Speed tier at its peak if running a Jolly nature. This set will usually need to run Double-Edge as its main STAB move.



Usage Tips
========

* Dragon Dance is a potent win factor. It should be use in the mid or late stages of the game, when Mega Salamence's checks are out of the field, or if you Mega Salamence is being at +1, (AC) meaning means its checks are in its STABs KO range.
* Keep in mind that even with Dragon Dance being its win factor, Mega Salamence still does a lot of damage without a boost, so when predicting a switch out an option could be to just attack and spread damage, without rather than being forced to switch out with a boost and nothing done.
* Thanks to the new mega evolution dynamics Mega Salamence doesn't need to rush the Mega Evolution with the fear of being outsped, taking the advantage of its normal form ability Intimidate. For example, (AC) this enables Mega Salamence to switch in and out while being able to Mega Evolve when it needs its Speed double switches to work much better than last generation.


Team Options
========

* Steel-type checks are required, in particularly Pokemon that can handle Celesteela, which is immune to Earthquake and can tank Salamence's STAB moves fairly well. Fire-types such as Rotom-H and Marowak-A make good partners, even mitigating Mence's Mega Salamence's Ice weakness. Volcarona deserves a special mention as a Fire-type that can deal with Cresselia too. Buzzwole can play this role as well.

* Fairy-Types have always been good partners for Dragon-types. With the introduction of the Tapus, Mega Salamence gained new partners. Tapu Fini covers very well Salamence's weakness very well and can clear Porygon2 from the field with the combination of Nature's Madness plus Hydro Vortex, whereas Tapu Koko is a decent Celesteela check. Tapu Bulu is probably worse than Tapu Fini and Koko when paired with Salamence, but can offer a better answer to those Garchomp that are not running Poison Jab and deal huge damage to Porygon2 if equipped with Choice Band or Grassium-Z. Primarina can work as instead of Tapu Fini, while also checking Pokemon that likes to use Substitute, such as Celesteela, thanks to its Sparkling Aria. Ninetales-A deserves a special mention, not only mitigating Salamence's Ice and Dragon weaknesses, but being able to set up Aurora Veil that hugely aids Dragon Dance setups, and even helping its sweeps with the hail damage.

* Bulky Water-types could also work fine if paired with Mega Salamence, guarding it from its 4x Ice-type weakness and threatening checks such as Mamoswine. As written above, Tapu Fini and Primarina are both good choices. Slowbro can come in into Ice attacks and easily check threats like Garchomp, Rhyperior, (AC) and Mamoswine; even Suicune can be a great partner since it's resistant to Ice, can deal with Ground-types, and thanks to its bulk and access to Ice Beam can even offer a decent answer to Dragon-types.

* Steel-types are also great partners for Salamence, both defensively and offensively. Aegislash and Celesteela are both good options. Ferrothorn and Heatran have both always been very solid choices for Mega Salamence cores. Magnezone can fulfill this role as well, being also able to trap opposing Celesteela thanks to Magnet Pull.

* Mamoswine offers a good answer to opposing Dragon-types, while working as a check to Porygon2, being able to fire off several Fissures if running its Assault Vest set.

* Stealth Rock support could be a good idea, (RC) to mitigate the Aerilate ability nerf and break Focus Sashes. Mamoswine and Nihilego are good candidates for this role. Hippowdon and Tyranitar are two other great Stealth Rock setters, since Mega Salamence fits really well on sand teams; Excadrill can complete sand cores and offer Stealth Rock support as well. Ferrothorn deserves a special mention since itunlike the other mention, it can set up Stealth Rock while also doing pretty well against Water-types.



[SET]
name: Mixed Attacker
move 1: Double-Edge
move 2: Draco Meteor
move 3: Fire Blast / Flamethrower
move 4: Earthquake / Hyper Voice / Substitute / Roost
item: Salamencite
ability: Intimidate
nature: Naive / Rash
EVss: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Double-Edge is still a powerful attack even without offensive EVs, able to break through special walls.
* Draco Meteor is the main attack dealing a lot of damage, OHKOing OHKOes Garchomp and opposing Mega Salamence.
* Fire Blast hits Steel-types and has good Base Power, having chances to 2HKO Celesteela if it's not running heavy investments in Special Defense and to OHKO Mega Lucario, (RC) when Mega Salamence is Naive; Flamethrower can be used for its accuracy but will miss the 2HKO on Celesteela, (RC) and will have only a 25% chances to OHKO Mega Lucario, (RC) if Salamence has a Naive nature. With a Rash nature Flamethrower will be enough to always OHKO Mega Lucario.
* Earthquake completes the offensive coverage, hitting with supereffective damage Electric-, Rock-, (AC) and Fire-types for super effective damage. (period) Hyper Voice is a STAB option that hits fairly well, while also giving it Mega Salamence the ability to hit through Substitutes. Running Substitute itself is an option to answer to Celesteela's Leech Seed, to absorb status, (AC) or to scout for an Ice attack, while Roost sacrifices coverage for more staying power.


Set Details
========

* Maximizing its Mega Salamence's Special Attack and Speed is the best idea, so it can have the best possible offensive presence.
* Its Nature should be either Naive or Rash, lowering Mega Salamence's average Special Defense to take the advantage of its fantastic Defense with Intimidate. A Naive nature uses Mega Salamence's great Speed at its best, allowing it to outspeed outspeeding threats such as Ninetales-A and allowing Speed ties with other Mega Salamences; Rash Nature is an option that gives it chances to 2HKO Special Defense-oriented Celesteelas with Fire Blast, (RC) and to OHKO Mega Lucario with Flamethrower, while also increasing its Draco Meteor damage output, (RC) and allowing it to still be able to be faster than threats such as Garchomp and Nihilego.



Usage Tips
========

* This Mega Salamence set works as an early-game attacker. It has the role of opening up holes in the enemy team, (RC) to aid late-game sweepers.
* It can take the advantage of the surprise factor, being able to deal good damage to Pokemon such as Celesteela, (RC) that work as checks for the physical attack variants of Mega Salamence, or to wreak wreck opposing Salamence with Draco Meteor.
* Team preview is crucial when using this set, since it struggles to get past walls such as Porygon2, Cresselia, (AC) and Suicune, so make sure you have counter measures for it these.




Team Options
========

* Physical setup sweepers greatly benefits from the presence of this potent early-game attacker, (RC) that has the role of cleaning or weakening physical tanks. Blaziken, Scizor, Gyarados, (AC) and Aegislash are all great options, having good synergy with it. Even late-game sweepers such as Sand Rush Excadrill also appreciates Mega Salamence's strong early-game presence, making their sweeping chances much higher.

* Fairy-types such as Tapu Koko and Tapu Bulu can guard it from Dragon-type attacks, while also granting good offensive presence versus some of the Pokemon that this set struggles at damaging, such as Water-types like Tapu Fini, Suicune, (AC) or Pyukumuku.

* Pokemon that can threaten those tanks that can completely wall Mega Salamence, such as Porygon2, Cresselia, (AC) and Suicune, (AC) also are good partners for it. Offensive sets of Tapu Fini can KO Porygon2 with the combination of Nature's Madness and Hydro Vortex. Aegislash can take care of Porygon2 with a SubToxic set, and can deal with Cresselia too. Mamoswine and Buzzwole can threaten Porygon2 when using an Assault Vest set, while with Mamoswine also checking Dragon-types in Mamoswine's case, and Buzzwole also checking Steel-types if speaking about Buzzwole. Even Tapu Koko can handle weakened Porygon2 if equipped with an Electrium Z, (RC) while also easily dealing with Suicune.


[STRATEGY COMMENTS]
Other Options
=============

* A SubToxic set can be an option to deal with tanks that Salamence can't threaten such as Porygon2 and Cresselia.
* Facade could be used to absorb burns, (RC) or status moves in general.
* Hydro Pump on the mixed set can be used to deal damage to Fire-types such as Heatran, also having chances and has a chance to OHKO Marowak-A.



Checks and Counters
===================

**Bulky Ice-type attacks Users**: Pokemon such as Cresselia, Porygon 2, (AC) and Suicune can all take attacks from Mega Salamence, even and are able to switching into those and fire back, threatening it with Ice Beam.

**Offensive Ice-type attack Users**: Pheromosa is faster than Mega Salamence and can hit it very hard with Ice Beam, most likely OHKOing it. Mamoswine can threaten it with Ice Shard, and likes to run Focus Sash or Choice Scarf to be being able to hit it even with Icicle Spear. Alolan Ninetales would outspeed an Adamant or Rash natured Mega Salamence, OHKOing it with Blizzard, and would threaten as well a Jolly or a Naive one if is equipped with a Focus Sash. Even Blaziken's mixed set can deal huge damage with Hidden Powe Ice. Anyway However, none of these Pokemon can really switch into Mega Salamence's attacks.

**Faster or Bulky Fairy-types**: Offensive variants of Tapu Koko have good chances to OHKO Mega Salamence with Dazzling Gleam, while Tapu Fini is bulky enough to survive its attack and answer with Moonblast or even with an Ice Beam. Choice Scarf Tapu Lele is a very popular set and OHKOes Salamence with Moonblast, 2HKOing it and can 2HKO Mega Salamence if it switches if switching into a Psychic. Unware Clefable can ignore Dragon Dance, while Mimikyu has its ability Decoy that guards it from the first attack, firing back with a STABed Play Rough.

**Bulky Steel- and Rock-types**: Aegislash and Rhyperior both are good example that can tank Salamence's Earthquake. Salamence needs to be at +2 to OHKO Aegislash and fails to the OHKO on Rhyperior even being at +2, while being hardly hitted hard by both in return.

**Faster or Bulky Dragon-types**: Both of Garchomp's main sets, Choice Scarf with its fast Outrage and Focus Sash with the combination of Rock Tomb and Outrage, can threaten Mega Salamence. Dragonite can't be OHKOed by any of Mega Salamence's attacks thanks to Multiscale and can set up with Dragon Dances or attack with Outrage. Mega Charizard X could as well be a problem as well if it manages to get Dragon Dance boosts before Salamence.

**Bulky Flying- / Electric-types**: Zapdos and Thundurus are both able to deal with Mega Salamence's Dragon Dance set, specially if running bulky spreads, being resistant to its STAB moves and immune to Earthquake. Even Rotom-Wash and Rotom-Heat can deal with Mega Salamence for the same reason, also being also able to burn it with Will-O-Wisp. If running a mixed set, Draco Meteor would deal good damage to them, but wouldn't be enough to OHKO either of them.

1/1

There's plenty of simple, small errors here :( try to proofread those out next time. And ensure that you call it "Mega Salamence" unless you're talking about the one with Intimidate!
 
Last edited:
Solerme

REMOVE CHANGE COMMENTS

[OVERVIEW]

* Mega Salamence remains one of the threatening sweepers in the metagame despite the Aerilate nerf, and with the new Mega Evolution mechanics it can take advantage of its great 120 Speed tier to immediate effect. What IS the aerialate nerf? Don't focus on the nerf itself, but explain why it does not have the power it had before
* Good physical and special coverage moves make Mega Salamence very hard to switch into. Thanks to its wide movepool Mega Salamence also has the access to support moves like Dragon Dance and Roost.
* It has excellent stats overall, boasting a huge Attack stat, great Speed tier, (AC) and an impressive physical bulk also thanks to its non-Mega ability Intimidate.
* Since Aerilate got nerfed, it needs offensive natures and offensive EVs more than it did in Generation 6.
This isn't a downside because its just "why its not as good"

* Its 4x Ice-type weakness makes Mega Salamence heavily threatened by offensive mons Pokemon like Mamoswine or Ice Beam users such as porygon2.
* Generation 7 VII brought new checks such as Celesteela or Tapu Koko, giving Salamence less fewer setup opportunities. For the same reason the postbank competition for a mega slot will be harder than it was in generation 6.
This again isn't a "downside"; just say it faces competition from other sweepers, which don't require Mega Stones

* Teams are usually well prepared for it, being one of the most popular Mega Pokemon since ORAS, with no exception in this generation.


[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Double-Edge / Return
move 3: Earthquake
move 4: Roost
item: Salamencite
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

* Dragon Dance is Salamence's Call this Pokemon "Mega Salamence" unless it's specifically referring to the base Evolution setup move, boosting its already great Attack and Speed to sky high levels. At +1 it outspeeds the entire unboosted meta every unboosted Pokemon.
* Double-Edge has an impressive Base Power (144 BP) and it's its devastating STAB, hitting everything that doesn't resist it. You will usually need a dedicated physical wall to tank this. Return has no recoil, but less Base Power (122 BP); it still hits hard, but the Aerilate nerf has made this choice less desiderable, and it usually requires an Adamant nature to be viable. Facade could be an option to have less fear of status moves, (RC) while boosting.
* Earthquake completes coverage for Steel- (barring Celesteela), Electric-, (AC) and Rock-types, OHKOing threats such as Tapu Koko even without a Dragon Dance boost.
* Roost is to heal up, giving Salamence the ability to set up in front of defensive Pokemon such as bulky Celesteela, while healing. When used, it also mitigates its Mega Salamence's Ice-type weakness to 2x.



Set Details
========

*Running a straight 252 Atk / 252 Spe EVs spread is usually the best option, (RC) so you Mega Salamence can hit as hard and fast as possible, while using Mega Salamence great speed as its best.
*With Aerilate being nerfed, An Adamant Nature guarantees more damage and makes Return a viable choice, while Mega Salamence is still being able to outspeed Pokemon such as Garchomp and Nihilego.
*Running a Jolly nature could be worth it in order to outspeed threats such as Ninetales-A, Mega Metagross, (AC) and Mega Lucario before a boost, but with its ability's nerf you would usually need to run Double-Edge as your main STAB a STAB move to make up for the power loss.
*A spread with 140 HP / 108 Atk / 8 SpD / 252 Spe EVs can be used in order to always survive to a Timid Tapu Koko's Life Orb Dazzling Gleam or Modest Tapu Lele's Moonblast, while still being faster than Garchomp and Nihilego, if running an Adamant nature, or taking the advantage of its fantastic Speed tier at its peak if running a Jolly nature. This set will usually need to run Double-Edge as its main STAB move.



Usage Tips
========

* Dragon Dance is a potent win factor. It should be use in the mid or late stages of the game, when Mega Salamence's checks are out of the field, or if you Mega Salamence is being at +1, (AC) meaning means its checks are in its STABs KO range.
* Keep in mind that even with Dragon Dance being its win factor, Mega Salamence still does a lot of damage without a boost, so when predicting a switch out an option could be to just attack and spread damage, without rather than being forced to switch out with a boost and nothing done.
* Thanks to the new mega evolution dynamics Mega Salamence doesn't need to rush the Mega Evolution with the fear of being outsped, taking the advantage of its normal form ability Intimidate. For example, (AC) this enables Mega Salamence to switch in and out while being able to Mega Evolve when it needs its Speed double switches to work much better than last generation.


Team Options
========

* Steel-type checks are required, in particularly Pokemon that can handle Celesteela, which is immune to Earthquake and can tank Salamence's STAB moves fairly well. Fire-types such as Rotom-H and Marowak-A make good partners, even mitigating Mence's Mega Salamence's Ice weakness. Volcarona deserves a special mention as a Fire-type that can deal with Cresselia too. Buzzwole can play this role as well.

* Fairy-Types have always been good partners for Dragon-types. With the introduction of the Tapus, Mega Salamence gained new partners. Tapu Fini covers very well Salamence's weakness very well and can clear Porygon2 from the field with the combination of Nature's Madness plus Hydro Vortex, whereas Tapu Koko is a decent Celesteela check. Tapu Bulu is probably worse than Tapu Fini and Koko when paired with Salamence, but can offer a better answer to those Garchomp that are not running Poison Jab and deal huge damage to Porygon2 if equipped with Choice Band or Grassium-Z. Primarina can work as instead of Tapu Fini, while also checking Pokemon that likes to use Substitute, such as Celesteela, thanks to its Sparkling Aria. Ninetales-A deserves a special mention, not only mitigating Salamence's Ice and Dragon weaknesses, but being able to set up Aurora Veil that hugely aids Dragon Dance setups, and even helping its sweeps with the hail damage.

* Bulky Water-types could also work fine if paired with Mega Salamence, guarding it from its 4x Ice-type weakness and threatening checks such as Mamoswine. As written above, Tapu Fini and Primarina are both good choices. Slowbro can come in into Ice attacks and easily check threats like Garchomp, Rhyperior, (AC) and Mamoswine; even Suicune can be a great partner since it's resistant to Ice, can deal with Ground-types, and thanks to its bulk and access to Ice Beam can even offer a decent answer to Dragon-types.

* Steel-types are also great partners for Salamence, both defensively and offensively. Aegislash and Celesteela are both good options. Ferrothorn and Heatran have both always been very solid choices for Mega Salamence cores. Magnezone can fulfill this role as well, being also able to trap opposing Celesteela thanks to Magnet Pull.

* Mamoswine offers a good answer to opposing Dragon-types, while working as a check to Porygon2, being able to fire off several Fissures if running its Assault Vest set.

* Stealth Rock support could be a good idea, (RC) to mitigate the Aerilate ability nerf and break Focus Sashes. Mamoswine and Nihilego are good candidates for this role. Hippowdon and Tyranitar are two other great Stealth Rock setters, since Mega Salamence fits really well on sand teams; Excadrill can complete sand cores and offer Stealth Rock support as well. Ferrothorn deserves a special mention since itunlike the other mention, it can set up Stealth Rock while also doing pretty well against Water-types.



[SET]
name: Mixed Attacker
move 1: Double-Edge
move 2: Draco Meteor
move 3: Fire Blast / Flamethrower
move 4: Earthquake / Hyper Voice / Substitute / Roost
item: Salamencite
ability: Intimidate
nature: Naive / Rash
EVss: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Double-Edge is still a powerful attack even without offensive EVs, able to break through special walls.
* Draco Meteor is the main attack dealing a lot of damage, OHKOing OHKOes Garchomp and opposing Mega Salamence.
* Fire Blast hits Steel-types and has good Base Power, having chances to 2HKO Celesteela if it's not running heavy investments in Special Defense and to OHKO Mega Lucario, (RC) when Mega Salamence is Naive; Flamethrower can be used for its accuracy but will miss the 2HKO on Celesteela, (RC) and will have only a 25% chances to OHKO Mega Lucario, (RC) if Salamence has a Naive nature. With a Rash nature Flamethrower will be enough to always OHKO Mega Lucario.
* Earthquake completes the offensive coverage, hitting with supereffective damage Electric-, Rock-, (AC) and Fire-types for super effective damage. (period) Hyper Voice is a STAB option that hits fairly well, while also giving it Mega Salamence the ability to hit through Substitutes. Running Substitute itself is an option to answer to Celesteela's Leech Seed, to absorb status, (AC) or to scout for an Ice attack, while Roost sacrifices coverage for more staying power.


Set Details
========

* Maximizing its Mega Salamence's Special Attack and Speed is the best idea, so it can have the best possible offensive presence.
* Its Nature should be either Naive or Rash, lowering Mega Salamence's average Special Defense to take the advantage of its fantastic Defense with Intimidate. A Naive nature uses Mega Salamence's great Speed at its best, allowing it to outspeed outspeeding threats such as Ninetales-A and allowing Speed ties with other Mega Salamences; Rash Nature is an option that gives it chances to 2HKO Special Defense-oriented Celesteelas with Fire Blast, (RC) and to OHKO Mega Lucario with Flamethrower, while also increasing its Draco Meteor damage output, (RC) and allowing it to still be able to be faster than threats such as Garchomp and Nihilego.



Usage Tips
========

* This Mega Salamence set works as an early-game attacker. It has the role of opening up holes in the enemy team, (RC) to aid late-game sweepers.
* It can take the advantage of the surprise factor, being able to deal good damage to Pokemon such as Celesteela, (RC) that work as checks for the physical attack variants of Mega Salamence, or to wreak wreck opposing Salamence with Draco Meteor.
* Team preview is crucial when using this set, since it struggles to get past walls such as Porygon2, Cresselia, (AC) and Suicune, so make sure you have counter measures for it these.




Team Options
========

* Physical setup sweepers greatly benefits from the presence of this potent early-game attacker, (RC) that has the role of cleaning or weakening physical tanks. Blaziken, Scizor, Gyarados, (AC) and Aegislash are all great options, having good synergy with it. Even late-game sweepers such as Sand Rush Excadrill also appreciates Mega Salamence's strong early-game presence, making their sweeping chances much higher.

* Fairy-types such as Tapu Koko and Tapu Bulu can guard it from Dragon-type attacks, while also granting good offensive presence versus some of the Pokemon that this set struggles at damaging, such as Water-types like Tapu Fini, Suicune, (AC) or Pyukumuku.

* Pokemon that can threaten those tanks that can completely wall Mega Salamence, such as Porygon2, Cresselia, (AC) and Suicune, (AC) also are good partners for it. Offensive sets of Tapu Fini can KO Porygon2 with the combination of Nature's Madness and Hydro Vortex. Aegislash can take care of Porygon2 with a SubToxic set, and can deal with Cresselia too. Mamoswine and Buzzwole can threaten Porygon2 when using an Assault Vest set, while with Mamoswine also checking Dragon-types in Mamoswine's case, and Buzzwole also checking Steel-types if speaking about Buzzwole. Even Tapu Koko can handle weakened Porygon2 if equipped with an Electrium Z, (RC) while also easily dealing with Suicune.


[STRATEGY COMMENTS]
Other Options
=============

* A SubToxic set can be an option to deal with tanks that Salamence can't threaten such as Porygon2 and Cresselia.
* Facade could be used to absorb burns, (RC) or status moves in general.
* Hydro Pump on the mixed set can be used to deal damage to Fire-types such as Heatran, also having chances and has a chance to OHKO Marowak-A.



Checks and Counters
===================

**Bulky Ice-type attacks Users**: Pokemon such as Cresselia, Porygon 2, (AC) and Suicune can all take attacks from Mega Salamence, even and are able to switching into those and fire back, threatening it with Ice Beam.

**Offensive Ice-type attack Users**: Pheromosa is faster than Mega Salamence and can hit it very hard with Ice Beam, most likely OHKOing it. Mamoswine can threaten it with Ice Shard, and likes to run Focus Sash or Choice Scarf to be being able to hit it even with Icicle Spear. Alolan Ninetales would outspeed an Adamant or Rash natured Mega Salamence, OHKOing it with Blizzard, and would threaten as well a Jolly or a Naive one if is equipped with a Focus Sash. Even Blaziken's mixed set can deal huge damage with Hidden Powe Ice. Anyway However, none of these Pokemon can really switch into Mega Salamence's attacks.

**Faster or Bulky Fairy-types**: Offensive variants of Tapu Koko have good chances to OHKO Mega Salamence with Dazzling Gleam, while Tapu Fini is bulky enough to survive its attack and answer with Moonblast or even with an Ice Beam. Choice Scarf Tapu Lele is a very popular set and OHKOes Salamence with Moonblast, 2HKOing it and can 2HKO Mega Salamence if it switches if switching into a Psychic. Unware Clefable can ignore Dragon Dance, while Mimikyu has its ability Decoy that guards it from the first attack, firing back with a STABed Play Rough.

**Bulky Steel- and Rock-types**: Aegislash and Rhyperior both are good example that can tank Salamence's Earthquake. Salamence needs to be at +2 to OHKO Aegislash and fails to the OHKO on Rhyperior even being at +2, while being hardly hitted hard by both in return.

**Faster or Bulky Dragon-types**: Both of Garchomp's main sets, Choice Scarf with its fast Outrage and Focus Sash with the combination of Rock Tomb and Outrage, can threaten Mega Salamence. Dragonite can't be OHKOed by any of Mega Salamence's attacks thanks to Multiscale and can set up with Dragon Dances or attack with Outrage. Mega Charizard X could as well be a problem as well if it manages to get Dragon Dance boosts before Salamence.

**Bulky Flying- / Electric-types**: Zapdos and Thundurus are both able to deal with Mega Salamence's Dragon Dance set, specially if running bulky spreads, being resistant to its STAB moves and immune to Earthquake. Even Rotom-Wash and Rotom-Heat can deal with Mega Salamence for the same reason, also being also able to burn it with Will-O-Wisp. If running a mixed set, Draco Meteor would deal good damage to them, but wouldn't be enough to OHKO either of them.

1/1

There's plenty of simple, small errors here :( try to proofread those out next time. And ensure that you call it "Mega Salamence" unless you're talking about the one with Intimidate!
Thanks for the check, and excuse my poor performance and my horrible english. I've changed everything, my only question is on the Overview, when speaking about Aerilate's nerf. I removed everything, mentioning it just in this part:

* Generation VII brought new checks such as Celesteela or Tapu Koko, giving Salamence fewer setup opportunities. The new generation also reduced the damage boost from Mega Salamence's ability, Aerilate, from 1.3x to 1.2x.

Do you think it is ok? If so, this analysis is done.
And again, thank you :)
 

Theorymon

Long Live Super Mario Maker! 2015-2024
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moderator
Uploaded! There was just a small type for the EVs section of mixed (was listed as EVss), but it was fine otherwise!
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top