Salamence Theorymonning

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Latias was a constant check to Salamence. The anti-offense idealists banned it, but Cresselia is still perfectly capable of walling Salamence. Scarftran is also fantastic against it when you accurately predict the fire blast. However, I wouldn't be surprised if Heatran is banned next.

Also, there was once a time when Ice-type attacks were very common. For example, I run Ice Fang on my Gyarados since everyone loves assuming that Salamence's intimidate is the perfect way to destroy it, only for Mence to be OHKO'd (even with a Yache berry). It's safe to say that this time will soon be over when every dragon with BST over 555 is banned.

Edit: the point is, in your efforts to remove dragon types from the game to somehow preserve balance, you're only removing balancing factors from the game. There's a reason Metternich did not remove France from the map.

Cress is 2HKO by MixMence unless EVd to take the hits in which case even then it's not surefire survival (Meteor + Outrage) eery other set 2HKOs Cress (DDMence after a boost). That isn't walling it at all.

ScarfTran is outsped and KOd by DDMence and takes a bittload from Outrage and EQ, and Tran has never been brought up for suspect talks as far as I know. It's a very balanced Poke.

Also I've used YacheMence and it does work. It's better on bulkier variations, obviously. More Offensively oriented ones should run either LO or Lum Berry. And Magnezone is lower in the rankings than Mence because it's not always paired with Mence (because sometimes Mence is a supporter, not a sweeper) and because a lot of low ladder players don't realize how potent the combo is.
 
Isn't that what DD Mence is, that's why Yache Berry is very very rare... so I wouldn't worry about it...

...Bulky DD Mence aka Phat Mence is actually one of Mence's more dangerous sets because most people rely so much on residual damage and priority from Scizor or whoever to take Mence one, a bulkier Mence with Roost can set up 2 DDs where a regular one can only 1 and sweep even more effectively. These ones run either Leftovers or Yache Berry depending on the rest of the team, primarily. They can also run Lum Berry but will rarely run LO.
 
Personally, I never thought that Garchomp was worthy of being banned at first. But, when the broken set came out (SubYache), I finally had to agree that it really was unfair to have to counter that.

The same could be said of Salamence in a way, but not for the same reason. It doesn't have those couple of points of speed that make all the difference, but it does have a MUCH stronger Fire Blast and Draco Meteor to destroy its would-be counters.

I watch a lot of higher level play, I am not one of the "chosen ones", but before Latias was banned, Salamence was STILL a dominating force in the metagame. Even with a sure-fire revenge killer waiting in the wings (Scarf Latias).
 
To those discussing Salamence's teammates, Teammate Statistics exist for a reason.

Here are Salamence's most common teammates for reference in arguments:
Code:
+------------+----------------+----------+----------+----------+----------+----------+----------+
|  Pokemon   |    By Usage    |  Usage   | Percent  |   Rank   | Ovr Pct  | Ovr Rank |  Change  |
+------------+----------------+----------+----------+----------+----------+----------+----------+
| Salamence  |  1. Scizor     |    71750 |    35.00 |        1 |    28.69 |        1 |        0 |
| Salamence  |  2. Tyranitar  |    48743 |    23.77 |        2 |    21.51 |        2 |        0 |
| Salamence  |  3. Heatran    |    48327 |    23.57 |        3 |    19.49 |        3 |        0 |
| Salamence  |  4. Metagross  |    44052 |    21.49 |        4 |    15.55 |        7 |       +3 |
| Salamence  |  5. Jirachi    |    38827 |    18.94 |        5 |    15.20 |        9 |       +4 |
| Salamence  |  6. Swampert   |    38674 |    18.86 |        6 |    15.27 |        8 |       +2 |
| Salamence  |  7. Gengar     |    38342 |    18.70 |        7 |    15.97 |        6 |       -1 |
| Salamence  |  8. Latias     |    35062 |    17.10 |        8 |    16.90 |        5 |       -3 |
| Salamence  |  9. Lucario    |    34475 |    16.81 |        9 |    13.47 |       11 |       +2 |
| Salamence  | 10. Starmie    |    33623 |    16.40 |       10 |    12.51 |       12 |       +2 |
| Salamence  | 11. Gyarados   |    31471 |    15.35 |       11 |    17.35 |        4 |       -7 |
| Salamence  | 12. Infernape  |    30563 |    14.91 |       12 |    14.15 |       10 |       -2 |
| Salamence  | 13. Magnezone  |    29127 |    14.21 |       13 |     9.10 |       21 |       +8 |
| Salamence  | 14. Azelf      |    26148 |    12.75 |       14 |     9.89 |       18 |       +4 |
| Salamence  | 15. Blissey    |    22526 |    10.99 |       15 |    12.23 |       13 |       -2 |
| Salamence  | 16. Machamp    |    22262 |    10.86 |       16 |    10.49 |       15 |       -1 |
| Salamence  | 17. Suicune    |    20990 |    10.24 |       17 |     8.11 |       22 |       +5 |
| Salamence  | 18. Vaporeon   |    19003 |     9.27 |       18 |     9.76 |       19 |       +1 |
| Salamence  | 19. Rotom-h    |    17881 |     8.72 |       19 |     9.53 |       20 |       +1 |
| Salamence  | 20. Skarmory   |    17264 |     8.42 |       20 |    11.13 |       14 |       -6 |
+------------+----------------+----------+----------+----------+----------+----------+----------+

It is best that you check your facts before attempting to argue "intelligently".
 
I think the biggest issue here is "defining what you think is Uber". Allow me to dig into Smogon's Philosophy. Here is the reference.

Let's read what this says:

"The "OU metagame" is the result of a search for a balanced game, where player skill, teambuilding skill, and a certain amount of luck combine to execute victory. The "OU metagame" is in no ways perfect, but it should be pointed out that 99% of multiplayer games are often plagued by imbalance and the resulting "tiers", and it is fortunate that Pokémon's detailed depth, combined with the intelligent minds of its players, working to prevent various abuses, is capable of producing a diverse and enjoyable arena."

This phrase is actually important to the discussion. It states many things that we look within the OU tier. This being:

- A Competitive Metagame
- Balance, with some limitations (hax always exists kids, sorry)
- An "enjoyable" arena

These are pretty basic to what we seem to look for. If we look at these three categories, you can actually conclude a lot of things about Garchomp being Uber. Though, now you hit fine lines like Deoxys-S. How does it contribute negatively to a competitive metagame? Is the "arena" still enjoyable despite its presence? Does it require luck to kill? We can obviously answer to number 3 question as a "no". As for the other two, it is tricky.

Let's try to answer question #1. How it contributes negatively to a competitive metagame? Let's dredge into answering the question a little differently; i.e. how it contributes positively. For starters, its 180 base Speed allowed it to not require a Choice Scarf to be used as a "Revenge Killer". In some people's eyes, this actually seems like a positive aspect to the competitive metagame. There is nothing more frustrating to others having to gimp their Pokemon's potential only to stop others such as Lucario or Salamence with a Choice Scarf slapped onto their Pokemon. When Garchomp was dominant and Shaymin-S entered the scene, Deoxys-S contributed positively to the metagame as a revenge killer because it provided the player with "checks" to these threats. You can also include others, such as Salamence, into the picture.

Now let's look at the negatives. So first we hit Leads. Now, while many people believe Deoxys-S as the "prime lead", one of its major reasons for being "Uber" was due to its insane Speed allowing it to lay Stealth Rock with little penalty. You had a 50% chance of stopping Stealth Rock without resorting to something gimmicky such as Scarf Weavile; you resorted to your Deoxys-S using Taunt and praying that yours went before your opponent's Deoxys-S. This created a negative impact because Deoxys-S created a "stale" metagame. Leads were basically either Deoxys-S or gimmick Scarf user trying to stop Deoxys-S. It created centralization just for a rather simple position. Lead Deoxys-S had no balance like Lead Aerodactyl and Metagross does. Lead Deoxys-S did not create a "fun" metagame either unless you were the lucky one that pulled off the Taunt, Dual Screened, then went straight to your next Pokemon and humiliated your opponent.

In a direct comparison between Deoxys-S's positives versus its negatives, one can likely conclude that Deoxys-S was a bad influence for the OU metagame. Its negatives to the metagame far exceeded its positives, and thus it was reigned Uber. In fact, Stage 4-1 it did not last throughout the entire testing process before it was removed.

You can draw this with any Pokemon. Scizor still does create a stale metagame within itself. It also does create a negative impact due to taking out viability of many Pokemon within the process. Though, the question still stands if its negatives outweigh the positives? The answer is likely no. Scizor is a person's teammate to likely prevent things such as Gengar and Dragon Dance Salamence from wrecking their team. Scizor, unlike other Pokemon, even have "counters", which while counters being a flimsy argument, it had more concrete counters than Salamence does. It's low Speed also gets in its way despite Bullet Punch. Many people will agree with you; the metagame is Speed dominated. Stall is still around, but it is not 100% viable when you consider the many sleeves that offensive teams can pull to make stall useless.

There is also the Offensive, Defensive, and Support Characteristics that were used to help determine how a Pokemon is Uber. You can slap Lucario, Scizor, Heatran, Rotom-A, and other Pokemon and draw conclusions that it could weigh either way. When you factor Salamence, it becomes a much different issue. Salamence has no counters. For fucks sake, this thing barely has checks, since the Counter analogy has been dead since DP's existence. It creates a stale metagame because it relies on Scarf Pokemon with base 100 Speed or more to be used to take on Salamence after a Dragon Dance, and the base 100 Speed Pokemon risk a 50% chance of death in some scenarios. Nothing safely switches into it. Yes, you can also draw the same conclusions with Dragonite, a Pokemon that is very similar to Salamence. It's base Speed is its major drawback. It doesn't have Intimidate to help it set up. This isn't saying that Dragonite is powerful, but it can be drawn to be less Uber than Salamence to some extents.

For your tl;dr version: the main point is what you want to see in a OU Metagame. Once you conclude that (which we have, for the most part), we can start figuring out how Salamence causes a negative impact to the metagame. We can logically conclude many of its reasons. We just to make sure that the argument does not make a backfire on a Pokemon that is either clearly OU or at least isn't justified as an "Uber" Pokemon.

The one thing we must make sure is to not use a flimsy argument like an unrealistic set that happens. 5 Moves, etc. Sets such as Chain Chomp were used against Garchomp, which I find to be a very ineffective set and a waste of Garchomp's overall potential.

P.S. I also seek to make Salamence Uber without resorting to a "slippery slope" theory. I think most of us seek that, but there are others that simply don't care and will go and attempt to ban everything they hate (i.e. Scizor) without a valid argument behind it.
 
Using an Ice type attack against Salamence may sound simple on paper, but keep in mind that the Salamence can simply smite you with powerful Outrage's and potentially KO you or simply switch out into a Pokemon that can take a Ice type hit like Heatran or Suicune.

What's more is that in OU it's the fastest user of Dragon dance, has the strongest Dragon type STAB, has the highest Special attack of the Dragon types, and can jump into many threats and take a beating due to it's decent bulk, Intimidate, useful resistances, and Roost. In others words, it's a threat even if you do have the right tools. Even "counters" like Porygon2, Heatran, Scizor, Cresselia, Mamoswine etc. have problems countering it depending on the set.
 
I'm actually glad that Latias is gone. OU was my main tier before she came down. When I tried OU after I got into UU, I couldn't team build for shit and I wonder if I'll be able to now xD. Goodbye!

Edit: I may actually play the suspect ladder this time around, that is if I can get this virus issue resolved...sigh. OU should have some variety finally instead of everyone running the exact same fucking teams!
 
I don't have a ton of competitive Pokemon experience, so I'm just going to limit my commentary to Classic MixMence. Yes, it's meant to mess up stall teams and therefore doesn't have a ton of speed invested, but I'd have to say it is very, very good at what it is meant to do.

At this point, I am not terribly certain how someone effectively counters a Classic MixMence, unless you predict what move it is going to do and switch in something that is faster and resists it. Of course, nothing exists (in OU?) that resists all its attacks, so that puts you in a "pinch" that I don't think anything else in OU would in general.

Now, I wouldn't want to go voting Salamence off the island because of just one set, but I'm willing to bet some of the others can present the same level of immediate danger. I don't have the kind of intel to say if that's true or not at this point.
 
To those discussing Salamence's teammates, Teammate Statistics exist for a reason.

Here are Salamence's most common teammates for reference in arguments:
Code:
+------------+----------------+----------+----------+----------+----------+----------+----------+
|  Pokemon   |    By Usage    |  Usage   | Percent  |   Rank   | Ovr Pct  | Ovr Rank |  Change  |
+------------+----------------+----------+----------+----------+----------+----------+----------+
| Salamence  |  1. Scizor     |    71750 |    35.00 |        1 |    28.69 |        1 |        0 |
| Salamence  |  2. Tyranitar  |    48743 |    23.77 |        2 |    21.51 |        2 |        0 |
| Salamence  |  3. Heatran    |    48327 |    23.57 |        3 |    19.49 |        3 |        0 |
| Salamence  |  4. Metagross  |    44052 |    21.49 |        4 |    15.55 |        7 |       +3 |
| Salamence  |  5. Jirachi    |    38827 |    18.94 |        5 |    15.20 |        9 |       +4 |
| Salamence  |  6. Swampert   |    38674 |    18.86 |        6 |    15.27 |        8 |       +2 |
| Salamence  |  7. Gengar     |    38342 |    18.70 |        7 |    15.97 |        6 |       -1 |
| Salamence  |  8. Latias     |    35062 |    17.10 |        8 |    16.90 |        5 |       -3 |
| Salamence  |  9. Lucario    |    34475 |    16.81 |        9 |    13.47 |       11 |       +2 |
| Salamence  | 10. Starmie    |    33623 |    16.40 |       10 |    12.51 |       12 |       +2 |
| Salamence  | 11. Gyarados   |    31471 |    15.35 |       11 |    17.35 |        4 |       -7 |
| Salamence  | 12. Infernape  |    30563 |    14.91 |       12 |    14.15 |       10 |       -2 |
| Salamence  | 13. Magnezone  |    29127 |    14.21 |       13 |     9.10 |       21 |       +8 |
| Salamence  | 14. Azelf      |    26148 |    12.75 |       14 |     9.89 |       18 |       +4 |
| Salamence  | 15. Blissey    |    22526 |    10.99 |       15 |    12.23 |       13 |       -2 |
| Salamence  | 16. Machamp    |    22262 |    10.86 |       16 |    10.49 |       15 |       -1 |
| Salamence  | 17. Suicune    |    20990 |    10.24 |       17 |     8.11 |       22 |       +5 |
| Salamence  | 18. Vaporeon   |    19003 |     9.27 |       18 |     9.76 |       19 |       +1 |
| Salamence  | 19. Rotom-h    |    17881 |     8.72 |       19 |     9.53 |       20 |       +1 |
| Salamence  | 20. Skarmory   |    17264 |     8.42 |       20 |    11.13 |       14 |       -6 |
+------------+----------------+----------+----------+----------+----------+----------+----------+
It is best that you check your facts before attempting to argue "intelligently".
Scizor is first for almost every pokemon. Why isn't he meriting the same amount of, if not more, discussion as Salamence is?
 
Scizor is first for almost every pokemon. Why isn't he meriting the same amount of, if not more, discussion as Salamence is?
Because he's first exclusively for his main utility: revenge killing. He's nowhere near as dangerous offensively, or in terms of supporting (breaking down steels and walls) as Mence is.
 
Scizor is first for almost every pokemon. Why isn't he meriting the same amount of, if not more, discussion as Salamence is?
Scizor is also the #1 Pokemon used. Part of its reason is to cockblock a Salamence sweep after its locked onto Outrage.
 
Scizor may be popular and is a threat to an extent, but Scizor has enough counters to keep it balanced so to speak, hence why he's not suspected like Salamence.
 
Wait, T-Tar is the 2nd most common team mate of Salamence ? Isnt that a little silly considering SS, LO recoil and SR make it lose like 41% of its health after attacking once ? -.- lol

And wtf, Bulky Mence and Classic Mixmence fucking suck. If it was to be banned id lose hope in the battling community if you cant deal with Mences shitty sets like that. Bulky Mence loses to its previous couters of bulky waters and Classic Mixmence struggles with common Pokemon like Heatran and anything that can take D-Meteor. Really Brick Break is so weak against anything not names Tar and Bliss. :/

Also MENCE DOES NOT BREAK WELL BUILT STALL STOP SAYING THIS. Jesus, how do you think people like IPL etc get to #1 ? Oh wait, maybe because he can predict and you know is good unlike 99% of the ladder. .____________.
 
I think that what you're looking at is mostly coincidence. Scizor is the most common pokemon in the meta game. Therefore, it's likely that other common pokemon are going to be his partners, not necessarily because he's a GOOD partner. In fact, it's not uncommon for noobs to slap a scizor onto their teams and say DERP DERP DERP I counter a lot.

However, I do agree that Mence makes quite the stale metagame. In fact, scizor usage is so high mostly because of Mence and Ttar usage, but we can reasonably say that Ttar doesn't belong in ubers because it's slow enough to outspeed without a choice scarf. In all honesty, the only pokemon that can OHKO mence all of the time are Mamo and Weavile. Unfortunately, they can only revenge kill, much like scizor.

In conclusion, Mence is filling the role that Chomp held in it's jaunt in OU. It guarantees at least one kill per game and requires a counter on every team that we as players need to build. So let's banish that fat Barney wannabee to the tier that it truly belongs in!
 
Wait, T-Tar is the 2nd most common team mate of Salamence ? Isnt that a little silly considering SS, LO recoil and SR make it lose like 41% of its health after attacking once ? -.- lol
Pursuit takes care of Scarf Latias, Gengar, Azelf, and Starmie.

TBH I'd rather use Scarf Scizor for that.
 
Makes sense, still, Mence doesn't appreciate the sandstorm, because after SR, one LO recoil and two sandstorms, Scizor becomes a viable counter.
 
A major argument for Salamence's banning is the "Garchomp Argument," which I've seen administered today to remind people why Garchomp is Uber. Apart from hugely overcentralizing the metagame, our friend Garchomp had so many sets that you had to run at least two Garchomp counters on your team in order to counter the multitude of sets it could be running. The same argument features for Salamence. You would have to sacrifice a Pokémon to find out what set it's running - and even then, if you bring your Mixmence counter into DDMence, you give it the chance to set up, and that's exactly what it wants. Once DDMence has DD'd enough, even your DDMence counter will not be able to counter DDMence. You'd have to play around Mence almost perfectly to beat it without losing a single Pokémon.
 
Makes sense, still, Mence doesn't appreciate the sandstorm, because after SR, one LO recoil and two sandstorms, Scizor becomes a viable counter.

I'm pretty sure that most people run a bulky roost DDmence alongside TTar and use lefties. I ran one and it worked fine.
 
Porygon2 sucks major ass and the only reason people use it is Trace and mediocre defensive stats.

Hahahahahaha no.

Porygon2 can counter Heatran, Vaporeon, Gyarados, Jolteon and DDmence (yes, it loses horribly to Mixmence, I know). It doesn't have mediocre defensive stats, either. 85 / 90 / 95 is prefectly viable defensively.
 
Hahahahahaha no.

Porygon2 can counter Heatran, Vaporeon, Gyarados, Jolteon and DDmence (yes, it loses horribly to Mixmence, I know). It doesn't have mediocre defensive stats, either. 85 / 90 / 95 is prefectly viable defensively.

Those are... mediocre. I don't think he was saying he is frail, but he is certainly not bulky. Trace helps, but without it nobody would think twice of him taking an Outrage from Salamence.
 
Hell no, don't let Mence go uber. I know it's broken and so does everyone else. But I agree with Farmer. Let a poke die and revenge kill.
 
It guarantees at least one kill per game and requires a counter on every team that we as players need to build.

it only gaurantee's a kill if you allow it to do so, like all these "perfect scenario's" are doing.

Take it into a real battle and the outcome won't be what you have written down.
 
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