ZU Sandslash

BP

Beers and Steers
is a Contributor to Smogon
Sandamer-Sprite (XY, Animation)
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[OVERVIEW]

Sandslash sets itself apart from other Pokemon in the ZU metagame thanks to its access to both Rapid Spin and Stealth Rock and its Ground typing that gives it a resistance to Stealth Rock. Its solid Defense stat lets it successfully check a handful of physical Pokemon such as Electivire, Golem, and Muk. Sandslash provides much-needed role compression for teams lacking entry hazards, hazard removal, and an Electric-type immunity. Unfortunately, Sandslash's poor Special Defense makes it easy prey for common special attackers such as a multitude of Silvally formes, Swanna, Kadabra, and mixed Shiftry. In addition, Sandslash lacks reliable recovery, which can be a problem when switching in to remove hazards. Sandslash faces competition as a spinner from Avalugg and Komala, both of which have access to reliable recovery.

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Stealth Rock / Toxic
move 3: Earthquake
move 4: Knock Off / Toxic
item: Leftovers
ability: Sand Rush
nature: Impish
evs: 252 HP / 160 Def / 96 Spe

[SET COMMENTS]
Moves
========

Rapid Spin allows Sandslash to remove entry hazards from its side of the field. Earthquake allows Sandslash to threaten Pokemon such as Electivire, Golem, Rapidash, and Muk. Knock Off provides Sandslash with a way to chip switch-ins as well as threaten spinblockers such as Dusclops and Misdreavus. Additionally, it allows Sandslash to remove important items from Pokemon that check it such as Bronzor's Eviolite and Poliwrath's Leftovers. If the team already has a Stealth Rock user or Knock Off support, Toxic can be used to wear down common switch-ins such as Gourgeist-XL and several Silvally formes.

Set Details
========

Leftovers provide Sandslash with passive recovery, which somewhat negates the damage it takes when switching into entry hazards in order to use Rapid Spin. It's also important to note that the passive recovery allows Sandslash to reliably switch into Electivire without fearing Ice Punch. Maximum HP investment is essential for allowing Sandslash to remove entry hazards as effectively as possible. In order to outspeed Golem, the most common Stealth Rock user in ZU, Sandslash requires 96 Speed EVs. Lastly, 160 Defense EVs grant Sandslash greater bulk so it can remain unthreatened by physical Pokemon that it's trying to check.

Usage Tips
========

Sandslash's main role is to remove entry hazards, so it should come in on Pokemon that set them like Golem, Crustle, and Carbink. Sandslash should prioritize setting Stealth Rock on physical Pokemon it is able to wall such as Crustle, Electivire, and Mawile. Leftovers is Sandslash’s main form of recovery, so Sandslash should avoid being hit with Knock Off. In the same vein, Sandslash should not repeatedly switch into physical attackers such as Rapidash and Golem because of how easy it is to wear down. Sandslash should also be wary of special coverage moves such as Ice Beam on Kecleon and Silvally-Fighting due to its lackluster Special Defense. If using Toxic, Sandslash should try to cripple common switch-ins such as Gourgeist-XL, Poliwrath, and Silvally formes that may try to use Defog. Sandslash should avoid becoming crippled with status from Pokemon such as Golem, Mawile, Rapidash, and Bronzor, as this greatly reduces its ability to remove hazards.

Team Options
========

Sandslash fits best on balance or bulky offense teams that lack entry hazard support or a dedicated remover. Thus, Pokemon that are weak to entry hazards such as Swanna, Combusken, and Pinsir all pair well with Sandslash, as do Pokemon that appreciate Stealth Rock support such as Exeggutor, Swanna, and Toucannon. These Pokemon also appreciate Sandslash's ability to check Rapidash, Electivire, and Muk. Due to Sandslash's poor Special Defense stat, it pairs well with Pokemon that wall special attackers, such as Lickilicky, Komala, Kecleon, Bronzor, and Muk. Lickilicky and Komala are worth a special mention because of their access to Wish. Pokemon that can absorb or remove status effects for Sandslash such as Komala, Heal Bell Lickilicky, and Guts Machoke make particularly effective partners. Ghost-type Pokemon such as Gourgeist-XL and Dusclops are able to block Sandslash from removing hazards; wallbreakers that can remove these Ghost-types include Exeggutor, Swanna, and Simipour. Sandslash is threatened by Grass-types such as Exeggutor, Shiftry, Leafeon, and Shiinotic, so Pokemon that check them such as Rapidash, Combusken, and Swanna make for great partners. Additionally, Sandslash appreciates Pokemon that can check prominent Water-types that threaten it such as Swanna and Silvally-Water. Electivire is the most notable, as it checks both of these Pokemon, while Sandslash is able to check Golem for Electivire.

[STRATEGY COMMENTS]
Other Options
=============
Sandslash can run Stone Edge over Knock Off in order to hit Pokemon that it would otherwise have trouble dealing with such as Altaria, Rotom-S, and Pinsir. Lum Berry can be run over Leftovers in order to deter status, but Sandslash much appreciates the passive recovery that Leftovers grants. A more offensive set with an EV spread of 252 Atk / 4 Def / 252 Spe coupled with a Jolly nature can be used if your team is extremely reliant on removal or hazards. In addition, this set allows Sandslash to better deal with Pawniard and Combusken lacking Speed boosts. Sandslash can utilize a Swords Dance set running Life Orb or Rockium Z, which can run a multitude of coverage moves such as X-Scissor for Shiftry and Poison Jab for Granbull and Shiinotic.

Checks and Counters
===================

**Grass-types**: Grass-types that resist Sandslash's Ground-type STAB attacks such as Leafeon, Shiftry, Sawsbuck, Gourgeist-XL, and Quilladin all threaten it. Quilladin is worth noting because it is primarily used as a Spikes setter and forces Sandslash, your entry hazard remover, out; however, it dislikes having its Eviolite removed. Gourgeist-XL excels as a Sandslash check thanks to its Ghost typing, which allows it to spinblock, and its access to Will-O-Wisp, which allows it to completely wall non-Toxic Sandslash.

**Ghost-types**: Ghost-type Pokemon such as Silvally-Ghost, Dusclops, Gourgeist-XL, and Drifblim are able to successfully stop Sandslash from removing entry hazards via Rapid Spin. However, Dusclops dislikes Knock Off, and Misdreavus hates being statused by Toxic. Additionally, several of these Pokemon tend to run Will-O-Wisp, bar Silvally-Ghost.

**Water-types**: Water-type Pokemon such as Silvally-Water, Swanna, and Poliwrath are all able to threaten Sandslash. Silvally-Water is worth mentioning due to its ability to remove entry hazards as well as utilize U-turn and Parting Shot to gain momentum. Additionally, Swanna is also able to remove hazards.

**Special Attackers**: Special attackers such as Exeggutor, Simipour, and Swanna all heavily threaten Sandslash. Kadabra is worth a special mention due to its ability Magic Guard and its common set running both Counter and Focus Sash.

[CREDITS]
- Written by: [[Broken Phobias, 272450]]
- Quality checked by: [[5gen, 296755], [[Bloodace, 435539], [Aaronboyer, 239454]]
- Grammar checked by: [[The Dutch Plumberjack , 232216], [Fireflame479, 231476]]
 
Last edited:

5gen

jumper
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Staff Alumnus
comments in bold
Sandamer-Sprite (XY, Animation)
Sandamer-Sprite (XY, Animation, Rückseite)


[OVERVIEW]
  • Sandslash sets itself apart from other Pokemon in the ZU metagame thanks to its access to both Rapid Spin and Stealth Rock. Mention the pure Ground typing because not being Rocks weak is very nice.
  • Thanks to its solid Defense stat it can successfully check a handful of Physical Pokemon such as Electivire, Golem, and Muk.
  • Sandslash provides much-needed role compression for teams lacking hazards and removal. Mention the Electric immunity as well
  • Unfortunately, Sandslash’s poor Special Defense makes it easy prey for common special attackers such as a multitude of Silvally formes, Swanna, and Kadabra.
  • In addition, Sandslash lacks reliable recovery which can be a problem when switching in to remove hazards.
  • Sandslash faces competition as a spinner from Avalugg and Komala. Both of which have access to reliable recovery.
[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Stealth Rock / Toxic
move 3: Earthquake
move 4: Knock Off / Toxic
item: Leftovers
ability: Sand Rush
nature: Impish
evs: 252 HP / 160 Def / 96 Spe

[SET COMMENTS]
Moves
========
  • Rapid Spin is Sandslash’s selling point, allowing it to remove hazards from its side of the field.
  • Stealth Rock supports Sandslash’s teammates by wearing down opposing Pokemon. Fluff
  • Earthquake is Sandslash’s main STAB move which allows it to threaten Pokemon such as Electivire, Golem, Rapidash, and Muk.
  • Knock Off provides Sandslash with a way to chip switch-ins as well as threaten spin blockers such as Gourgeist-XL, Dusclops, and Dusknoir. Not to mention, Knock Off is Sandslash's only way of touching Bronzor, a common Stealth Rock setter.
  • Toxic can be used to wear down common switch-ins such as Gourgeist-XL, and several Silvally formes. Mention why it'd be used over SR or Knock Off (i.e team already has a rocker or has knock off support/way of beating bronzor).
Set Details
========
  • Leftovers provide Sandslash with passive recovery, which somewhat negates the damage it takes when switching into entry hazards in order to Rapid Spin.
  • A maximum HP investment is essential for maximizing Sandslash’s hazard removing opportunities.
  • In order to outspeed Golem, the most common Stealth Rock user in ZU, Sandslash requires 96 Speed EVs.
  • Lastly, 160 Defense EVs grant Sandslash greater bulk so it can remain unthreatened by physical Pokemon that it's trying to check.
Usage Tips
========
  • Sandslash’s main role is to remove hazards so it should come in on Pokemon who set them like Golem, Crustle, Carbink, and Mareanie’s lacking Scald.
  • Sandslash should prioritize setting Stealth Rock on physical pokemon it is able to wall such as Golem, Rapidash, and Mawile.
  • Leftovers is Sandslash’s main form of recovery, so Sandslash should avoid being hit with Knock Off. In the same vein, Sandslash should not repeatedly switch into physical attackers such as Rapidash and Golem because of how easy it is to wear down.
  • Due to its lackluster Special Defense, Sandslash should refrain from switching into special attacks. Point is a little vague because Sandslash is never going to switch into any special attacker bar like Volt Switch Zebstrika, so it should be more wary of special coverage.
  • If using Toxic, Sandslash should try to cripple common switch-ins such as Gourgeist-XL, Abomasnow, and Silvally formes that may try to Defog.
  • Sandslash should avoid becoming crippled with status as it greatly reduces Sandslash’s ability to remove hazards. Give examples of what might status it (i.e Toxic Mawile, Toxic Golem, Toxic Bronzor).
Team Options
========
  • Sandslash fits best on balance or bulky offense teams that lack hazard support and/or a dedicated remover.
  • Pokemon that are weak to Entry hazards such as Swanna, Combusken, and Pinsir all pair well with Sandslash.
  • On the other hand, Pokemon that appreciate Stealth Rock support such as Abomasnow, Swanna, and Combusken pair well with Sandslash. Mention that they also appreciate Sandslash's ability to check Rapidash, Electivire, and Muk.
  • Due to Sandslash’s poor Special Defense stat, it pairs well with Pokemon who wall special attackers, such as Lickilicky, Komala, Kecleon, Bronzor, and Muk. Lickilicky and Komala are worth a special mention because of their access to Wish.
  • Pokemon that can absorb or remove status effects for Sandslash such as Komala, Heal Bell Lickilicky, and Guts Machoke, pair particularly well with Sandslash.
  • Ghost-type Pokemon such as Gourgeist-XL and Dusclops are able to block Sandslash from removing hazards so Pokemon that can remove these Ghost-types such as Shiftry, Pawniard, and Silvally-Ghost.
[STRATEGY COMMENTS]
Other Options
=============
  • Sandslash can utilize a Swords Dance set consisting of Life Orb or Rockium Z if run on a sand team despite sand being unviable. Move this to the last point since sand is unviable.
  • Sandslash can run Stone Edge in order to hit Pokemon that would otherwise have trouble dealing with such as Altaria, Rotom-Fan, and Pinsir. Stone Edge over what?
  • Lum Berry can be run over Leftovers in order to deter status but Sandslash much appreciates the passive recovery that Leftovers grants.
  • A more offensive set consisting of 252 Attack, 4 Defense, 252 Speed coupled with a Jolly nature can be used if your team is extremely reliant on removal and/or hazards. Mention what this is more useful against (i.e Pawniard and Combusken with no Speed boosts).
Checks and Counters
===================

**Special Attackers**: Special attackers such as Abomasnow, Simipour, and Swanna all heavily threaten Sandslash. Kadabra is worth mentioning due to its ability Magic Guard and its common item being Focus Sash. Abomasnow is a solid check that can come in on Sandslash due to its resistance to Earthquake. However, Abomasnow should be wary of hazard damage and the possibility of Toxic. I get what you mean with Counter Kadabra so be sure to mention that specifically.

**Grass-types**: Grass-types that resist Sandslash’s Ground-type STAB such as Gourgeist-XL and Quilladin all threaten Sandslash. Quilladin is worth noting because its primarily used as a Spike setter. This can be an issue because Quilladin forces Sandslash, your hazard remover, out. Gourgeist-XL excels as a Sandslash check thanks to its Ghost-typing and its access to Will-O-Wisp which allows it to completely wall Sandslash. Mention the offensive Grass-types first such as Shiftry, Leafeon, and Sawsbuck.

**Ghost-types**: Ghost-type Pokemon such as Dusclops, Gourgeist-XL, and Drifblim are able to successfully stop Sandslash from removing hazards via Rapid Spin. Need to add more detail here. Dusclops and Drifblim dislike Knock Off and Gourg hatess Toxic.

Add in Water-types


- Written by: [[Broken Phobias, 272450]]
- Quality checked by: [[, ], [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
qc 1/3 when implemented
 

Greybaum

GENTLEMAN, THIS IS DEMOCRACY MANIFEST
is a Community Contributoris a Tiering Contributoris a Contributor to Smogon
Sandamer-Sprite (XY, Animation)
Sandamer-Sprite (XY, Animation, Rückseite)


[OVERVIEW]
  • Sandslash sets itself apart from other Pokemon in the ZU metagame thanks to its access to both Rapid Spin, Stealth Rock, and it's Ground-typing which allows it to resist Stealth Rock damage.
  • Thanks to its solid Defense stat it can successfully check a handful of Physical Pokemon such as Electivire, Golem, and Muk.
  • Sandslash provides much-needed role compression for teams lacking hazards, removal, and an Electric-type immunity.
  • Unfortunately, Sandslash’s poor Special Defense makes it easy prey for common special attackers such as a multitude of Silvally formes, Swanna, and Kadabra. I'd specify Silvally-Water here; most Silvally forms are either pretty low on the VR (Electric, Grass) or physically based (Fighting, Ground). The paragraph only really applies to Water and Dragon, and it's more concise to go with one or the other.
  • In addition, Sandslash lacks reliable recovery which can be a problem when switching in to remove hazards. I'd mention its vulnerability to both Spikes and Toxic Spikes, especially the latter since it's pretty effective at whittling Sandslash down considering the "no recovery" thing.
  • Sandslash faces competition as a spinner from Avalugg and Komala. Both of which have access to reliable recovery. This should be one sentence.
[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Stealth Rock / Toxic
move 3: Earthquake
move 4: Knock Off / Toxic
item: Leftovers
ability: Sand Rush
nature: Impish
evs: 252 HP / 160 Def / 96 Spe

[SET COMMENTS]
Moves
========
  • Rapid Spin is Sandslash’s selling point, allowing it to remove hazards from its side of the field.
  • Earthquake is Sandslash’s main STAB move which allows it to threaten Pokemon such as Electivire, Golem, Rapidash, and Muk.
  • Knock Off provides Sandslash with a way to chip switch-ins as well as threaten spin blockers such as Gourgeist-XL, Dusclops, and Dusknoir. Not to mention, Knock Off is Sandslash's only way of touching Bronzor, a common Stealth Rock setter.
  • If the team already has a Stealth Rock user or Knock Off support, Toxic can be used to wear down common switch-ins such as Gourgeist-XL, and several Silvally formes.
Set Details
========
  • Leftovers provide Sandslash with passive recovery, which somewhat negates the damage it takes when switching into entry hazards in order to Rapid Spin.
  • A maximum HP investment is essential for maximizing Sandslash’s hazard removing opportunities.
  • In order to outspeed Golem, the most common Stealth Rock user in ZU, Sandslash requires 96 Speed EVs.
  • Lastly, 160 Defense EVs grant Sandslash greater bulk so it can remain unthreatened by physical Pokemon that it's trying to check.
Usage Tips
========
  • Sandslash’s main role is to remove hazards so it should come in on Pokemon who set them like Golem, Crustle, Carbink, and Mareanie’s lacking Scald. I'm not focusing on grammar too much here but Mareanie is its own plural, take out the "'s".
  • Sandslash should prioritize setting Stealth Rock on physical pokemon it is able to wall such as Golem, Rapidash, and Mawile. I'd take out Golem as an example; you've already used it in the line above and it's not too comfortable setting up rocks against the Weakness Policy set anyway
  • Leftovers is Sandslash’s main form of recovery, so Sandslash should avoid being hit with Knock Off. In the same vein, Sandslash should not repeatedly switch into physical attackers such as Rapidash and Golem because of how easy it is to wear down.
  • Due to its lackluster Special Defense, Sandslash should be wary of special coverage moves. I'd specify special attackers that traditionally run physical sets, like Combusken and Silvally (normal).
  • If using Toxic, Sandslash should try to cripple common switch-ins such as Gourgeist-XL, Abomasnow, and Silvally formes that may try to Defog.
  • Sandslash should avoid becoming crippled with status from Pokemon such as Golem, Mawile, and Bronzoras it greatly reduces Sandslash’s ability to remove hazards. I'd change one of the examples to a Will-O-Wisp user like Rapidash or Gourgeist. Maybe split status into Burn/Poison specifically.
Team Options
========
  • Sandslash fits best on balance or bulky offense teams that lack hazard support and/or a dedicated remover.
  • Pokemon that are weak to Entry hazards such as Swanna, Combusken, and Pinsir all pair well with Sandslash.
  • On the other hand, Pokemon that appreciate Stealth Rock support such as Abomasnow, Swanna, and Combusken pair well with Sandslash. These Pokemon also appreciate Sandslash's ability to check Rapidash, Electivire, and Muk.
  • Due to Sandslash’s poor Special Defense stat, it pairs well with Pokemon who wall special attackers, such as Lickilicky, Komala, Kecleon, Bronzor, and Muk. Lickilicky and Komala are worth a special mention because of their access to Wish.
  • Pokemon that can absorb or remove status effects for Sandslash such as Komala, Heal Bell Lickilicky, and Guts Machoke, pair particularly well with Sandslash.
  • Ghost-type Pokemon such as Gourgeist-XL and Dusclops are able to block Sandslash from removing hazards so Pokemon that can remove these Ghost-types such as Shiftry, Pawniard, and Silvally-Ghost.
[STRATEGY COMMENTS]
Other Options
=============
  • Sandslash can run Stone Edge over Knock Off in order to hit Pokemon that it would otherwise have trouble dealing with such as Altaria, Rotom-Fan, and Pinsir.
  • Lum Berry can be run over Leftovers in order to deter status but Sandslash much appreciates the passive recovery that Leftovers grants.
  • A more offensive set consisting of 252 Attack, 4 Defense, 252 Speed coupled with a Jolly nature can be used if your team is extremely reliant on removal and/or hazards. In addition, this set also allows Sandslash to better deal with Pawniard and Combusken lacking Speed boosts
  • Sandslash can utilize a Swords Dance set consisting of Life Orb or Rockium Z if run on a sand team despite sand being unviable.
Check with QC but I think a pinch berry set is worth a mention since it helps out a bit more vs beefier threats like Offensive Golem and Silvally-Dragon.
Checks and Counters
===================

**Special Attackers**: Special attackers such as Abomasnow, Simipour, and Swanna all heavily threaten Sandslash. Kadabra is worth mentioning due to its ability Magic Guard and its common set consisting of both Counter and Focus Sash. Abomasnow is a solid check that can come in on Sandslash due to its resistance to Earthquake. However, Abomasnow should be wary of hazard damage and the possibility of Toxic.

**Grass-types**: Grass-types that resist Sandslash’s Ground-type STAB such as Leafeon, Shiftry, Sawsbuck, Gourgeist-XL, and Quilladin all threaten Sandslash. Quilladin is worth noting because its primarily used as a Spike setter. This can be an issue because Quilladin forces Sandslash, your hazard remover, out. Gourgeist-XL excels as a Sandslash check thanks to its Ghost-typing and its access to Will-O-Wisp which allows it to completely wall Sandslash.

**Ghost-types**: Ghost-type Pokemon such as Dusclops, Gourgeist-XL, and Drifblim are able to successfully stop Sandslash from removing hazards via Rapid Spin. However, Dusclops and Driblim dislike Knock Off and Gourgeist-XL hates being statused by Toxic.

**Water-types**: Water-type Pokemon such as Silvally-Water, Swanna, Frogadier, Lapras, and Golduck are all able to threaten Sandslash. Silvally-Water is worth mentioning due to its ability to remove hazards as well as utilize U-turn and Parting Shot to gain momentum. Remove Frogadier, Lapras and Golduck. Swanna and Silvally-Water hammer down the "Sandslash dislikes water types" point enough IMO.

- Written by: [[Broken Phobias, 272450]]
- Quality checked by: [[5gen, 296755], [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
AM check, ignore what you want.
 
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BloodAce

Untier Connoisseur
is a Tiering Contributor
Sandamer-Sprite (XY, Animation)
Sandamer-Sprite (XY, Animation, Rückseite)


[OVERVIEW]
  • Sandslash sets itself apart from other Pokemon in the ZU metagame thanks to its access to both Rapid Spin, Stealth Rock, and it's Ground-typing which allows it to resist Stealth Rock damage.
  • Thanks to its solid Defense stat it can successfully check a handful of Physical Pokemon such as Electivire, Golem, and Muk.
  • Sandslash provides much-needed role compression for teams lacking hazards, removal, and an Electric-type immunity.
  • Unfortunately, Sandslash’s poor Special Defense makes it easy prey for common special attackers such as a multitude of Silvally formes, Swanna, and Kadabra. mention mixed shiftry here also.
  • In addition, Sandslash lacks reliable recovery which can be a problem when switching in to remove hazards.
  • Sandslash faces competition as a spinner from Avalugg and Komala both of which have access to reliable recovery. avalugg also has a higher physical defensive stat and komala is more specially defensive.
[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Stealth Rock / Toxic
move 3: Earthquake
move 4: Knock Off / Toxic
item: Leftovers
ability: Sand Rush
nature: Impish
evs: 252 HP / 160 Def / 96 Spe

[SET COMMENTS]
Moves
========
  • Rapid Spin is Sandslash’s selling point, allowing it to remove hazards from its side of the field.
  • Earthquake is Sandslash’s main STAB move which allows it to threaten Pokemon such as Electivire, Golem, Rapidash, and Muk.
  • Knock Off provides Sandslash with a way to chip switch-ins as well as threaten spin blockers such as Gourgeist-XL, Dusclops, and Dusknoir. Not to mention, Knock Off is Sandslash's only way of touching Bronzor, a common Stealth Rock setter. Knock Off doesnt really threaten Gourgeist-XL much, mainly just annoys it by removing the colbur berry, same with Dusknoir.
  • If the team already has a Stealth Rock user or Knock Off support, Toxic can be used to wear down common switch-ins such as Gourgeist-XL, and several Silvally formes.
Set Details
========
  • Leftovers provide Sandslash with passive recovery, which somewhat negates the damage it takes when switching into entry hazards in order to Rapid Spin. also important to mention that it allows sandslash to switch into pokemon such as evire repeatedly, since ice punch would be a 3hko without the passive recovery.
  • A maximum HP investment is essential for maximizing Sandslash’s hazard removing opportunities.
  • In order to outspeed Golem, the most common Stealth Rock user in ZU, Sandslash requires 96 Speed EVs.
  • Lastly, 160 Defense EVs grant Sandslash greater bulk so it can remain unthreatened by physical Pokemon that it's trying to check.
Usage Tips
========
  • Sandslash’s main role is to remove hazards so it should come in on Pokemon who set them like Golem, Crustle, Carbink, and Mareanie lacking Scald.
  • Sandslash should prioritize setting Stealth Rock on physical pokemon it is able to wall such as Crustle, Rapidash, and Mawile. doesnt really wall rapidash as you mention in your next point.
  • Leftovers is Sandslash’s main form of recovery, so Sandslash should avoid being hit with Knock Off. In the same vein, Sandslash should not repeatedly switch into physical attackers such as Rapidash and Golem because of how easy it is to wear down.
  • Due to its lackluster Special Defense, Sandslash should be wary of special coverage moves. examples could include ice beam on silvally fighting.
  • If using Toxic, Sandslash should try to cripple common switch-ins such as Gourgeist-XL, Abomasnow, and Silvally formes that may try to Defog.
  • Sandslash should avoid becoming crippled with status from Pokemon such as Golem, Mawile, Rapidash, and Bronzor as it greatly reduces Sandslash’s ability to remove hazards.
Team Options
========
  • Sandslash fits best on balance or bulky offense teams that lack hazard support and/or a dedicated remover.
  • Pokemon that are weak to Entry hazards such as Swanna, Combusken, and Pinsir all pair well with Sandslash.
  • On the other hand, Pokemon that appreciate Stealth Rock support such as Abomasnow, Swanna, and Combusken pair well with Sandslash. These Pokemon also appreciate Sandslash's ability to check Rapidash, Electivire, and Muk.
  • Due to Sandslash’s poor Special Defense stat, it pairs well with Pokemon who wall special attackers, such as Lickilicky, Komala, Kecleon, Bronzor, and Muk. Lickilicky and Komala are worth a special mention because of their access to Wish.
  • Pokemon that can absorb or remove status effects for Sandslash such as Komala, Heal Bell Lickilicky, and Guts Machoke, pair particularly well with Sandslash.
  • Ghost-type Pokemon such as Gourgeist-XL and Dusclops are able to block Sandslash from removing hazards so Pokemon that can remove these Ghost-types such as Shiftry, Pawniard, and Silvally-Ghost. remove silv ghost mention, pawniard and shiftry dont realy directly beat gourgeist also if it still has its colbur berry.
mention checks to grass types, particularly shiftry, but also others like Leafeon since they wall Sandslash and can use it as set-up fodder. you mention this in checks and counters but mentioning some specific teammates that help mitigate the issue such as Combusken is important.

also mention pokemon who can threaten the likes of Swanna and Silv-Water outside of just special walls. Something like evire works as an example and also appreciates Sandslash's ability to check Golem.


[STRATEGY COMMENTS]
Other Options
=============
  • Sandslash can run Stone Edge over Knock Off in order to hit Pokemon that it would otherwise have trouble dealing with such as Altaria, Rotom-Fan, and Pinsir.
  • Lum Berry can be run over Leftovers in order to deter status but Sandslash much appreciates the passive recovery that Leftovers grants.
  • A more offensive set consisting of 252 Attack, 4 Defense, 252 Speed coupled with a Jolly nature can be used if your team is extremely reliant on removal and/or hazards. In addition, this set also allows Sandslash to better deal with Pawniard and Combusken lacking Speed boosts
  • Sandslash can utilize a Swords Dance set consisting of Life Orb or Rockium Z if run on a sand team despite sand being unviable. wouldnt mention sand since its unviable, sd is just a wallbreaking set at this point but it faces significant competition. mention sd running coverage moves like x-scissor for shiftry.
Checks and Counters
===================

**Special Attackers**: Special attackers such as Abomasnow, Simipour, and Swanna all heavily threaten Sandslash. Kadabra is worth mentioning due to its ability Magic Guard and its common set consisting of both Counter and Focus Sash. Abomasnow is a solid check that can come in on Sandslash due to its resistance to Earthquake. However, Abomasnow should be wary of hazard damage and the possibility of Toxic.

**Grass-types**: Grass-types that resist Sandslash’s Ground-type STAB such as Leafeon, Shiftry, Sawsbuck, Gourgeist-XL, and Quilladin all threaten Sandslash. Quilladin is worth noting because its primarily used as a Spike setter. This can be an issue because Quilladin forces Sandslash, your hazard remover, out. Gourgeist-XL excels as a Sandslash check thanks to its Ghost-typing and its access to Will-O-Wisp which allows it to completely wall Sandslash. (outside of toxic)

**Ghost-types**: Ghost-type Pokemon such as Dusclops, Gourgeist-XL, and Drifblim are able to successfully stop Sandslash from removing hazards via Rapid Spin. However, Dusclops and Driblim dislike Knock Off and Gourgeist-XL hates being statused by Toxic.

**Water-types**: Water-type Pokemon such as Silvally-Water, Swanna, and Frogadier are all able to threaten Sandslash. Silvally-Water is worth mentioning due to its ability to remove hazards as well as utilize U-turn and Parting Shot to gain momentum. swanna can remove hazards too.

- Written by: [[Broken Phobias, 272450]]
- Quality checked by: [[5gen, 296755], [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
2/3
 

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
Sandamer-Sprite (XY, Animation)
Sandamer-Sprite (XY, Animation, Rückseite)


[OVERVIEW]

Sandslash sets itself apart from other Pokemon in the ZU metagame thanks to its access to both Rapid Spin, Stealth Rock, and it's Ground-typing which allows it to resist Stealth Rock damage. Thanks to its solid Defense stat it can successfully check a handful of Physical Pokemon such as Electivire, Golem, and Muk. Sandslash provides much-needed role compression for teams lacking hazards, removal, and an Electric-type immunity. Unfortunately, Sandslash’s poor Special Defense makes it easy prey for common special attackers such as a multitude of Silvally formes, Swanna, Kadabra, and mixed Shiftry. In addition, Sandslash lacks reliable recovery which can be a problem when switching in to remove hazards. Sandslash faces competition as a spinner from Avalugg and Komala both of which have access to reliable recovery. Mention that while Sandslash does adeuqately compress the roles of a entry hazard setter and remover, Sandslash fainting is a double-edged sword where you lose both roles completely compared to losing either/or if for example you lost just Komala or just Golem. Use smogon terminology such as "too much role compression."

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Stealth Rock / Toxic
move 3: Earthquake
move 4: Knock Off / Toxic
item: Leftovers
ability: Sand Rush
nature: Impish
evs: 252 HP / 160 Def / 96 Spe

[SET COMMENTS]
Moves
========

Rapid Spin is Sandslash’s selling point, allowing it to remove hazards from its side of the field. Earthquake is Sandslash’s main STAB move which allows it to threaten Pokemon such as Electivire, Golem, Rapidash, and Muk. Knock Off provides Sandslash with a way to chip switch-ins as well as threaten spin blockers such as Dusclops, and Dusknoir. Replace Dusknoir with Silvally-Ghost or Misdreavus. Not to mention, Knock Off is Sandslash's only way of touching Bronzor, a common Stealth Rock setter. Conjoin this sentence with the once previous and mention knocking off specific items such as Bronzor's Eviolite and Poliwrath's Leftovers. If the team already has a Stealth Rock user or Knock Off support, Toxic can be used to wear down common switch-ins such as Gourgeist-XL, and several Silvally formes.

Set Details
========

Leftovers provide Sandslash with passive recovery, which somewhat negates the damage it takes when switching into entry hazards in order to Rapid Spin. It's also important to note that the passive recovery allows Sandslash to reliably switch into Electivire without fearing Ice Punch. A maximum HP investment is essential for maximizing Sandslash’s hazard removing opportunities. In order to outspeed Golem, the most common Stealth Rock user in ZU, Sandslash requires 96 Speed EVs. Lastly, 160 Defense EVs grant Sandslash greater bulk so it can remain unthreatened by physical Pokemon that it's trying to check.

Usage Tips
========

Sandslash’s main role is to remove hazards so it should come in on Pokemon who set them like Golem, Crustle, Carbink, and Mareanie lacking Scald. I understand that Mareanie can utilize Sludge Bomb over Scald. However, in June 2019, Mareanie ran Scald 86.5% of the time. Sandslash should prioritize setting Stealth Rock on physical pokemon it is able to wall such as Crustle, Electivire, and Mawile. Leftovers is Sandslash’s main form of recovery, so Sandslash should avoid being hit with Knock Off. In the same vein, Sandslash should not repeatedly switch into physical attackers such as Rapidash and Golem because of how easy it is to wear down. Due to its lackluster Special Defense, Sandslash should be wary of special coverage moves. An example of this is Ice Beam on Kecleon or Silvally-Fighting. Fightingvally uses Ice Fang now. If using Toxic, Sandslash should try to cripple common switch-ins such as Gourgeist-XL, Poliwrath, and Silvally formes that may try to Defog. Sandslash should avoid becoming crippled with status from Pokemon such as Golem, Mawile, Rapidash, and Bronzor as it greatly reduces Sandslash’s ability to remove hazards.

Team Options
========

Sandslash fits best on balance or bulky offense teams that lack hazard support and/or a dedicated remover. Pokemon that are weak to Entry hazards such as Swanna, Combusken, and Pinsir all pair well with Sandslash. On the other hand, Pokemon that appreciate Stealth Rock support such as Exeggutor, Swanna, and Combusken pair well with Sandslash. These Pokemon also appreciate Sandslash's ability to check Rapidash, Electivire, and Muk. Due to Sandslash’s poor Special Defense stat, it pairs well with Pokemon who wall special attackers, such as Lickilicky, Komala, Kecleon, Bronzor, and Muk. Lickilicky and Komala are worth a special mention because of their access to Wish. Pokemon that can absorb or remove status effects for Sandslash such as Komala, Heal Bell Lickilicky, and Guts Machoke, pair particularly well with Sandslash. Ghost-type Pokemon such as Gourgeist-XL and Dusclops are able to block Sandslash from removing hazards so Wallbreakers that can remove these Ghost-types such as Exeggutor, Swanna, and Simipour. Sandslash is threatened by Grass-types such as Exeggutor, Shiftry, Leafeon, and Shiinotic, so Pokemon that check Grass-types such as Rapidash, Combusken, and Swanna make for great partners. Additionally, Sandslash appreciates Pokemon that can check prominent Water-types that threaten it such as Swanna and Silvally-Water. Electivire is the most notable as it checks both of these Pokemon while Sandslash is able to check Golem for Electivire.

[STRATEGY COMMENTS]
Other Options
=============
Sandslash can run Stone Edge over Knock Off in order to hit Pokemon that it would otherwise have trouble dealing with such as Altaria, Rotom-Fan, and Pinsir. Lum Berry can be run over Leftovers in order to deter status but Sandslash much appreciates the passive recovery that Leftovers grants. A more offensive set consisting of 252 Attack, 4 Defense, 252 Speed coupled with a Jolly nature can be used if your team is extremely reliant on removal and/or hazards. In addition, this set also allows Sandslash to better deal with Pawniard and Combusken lacking Speed boosts. Sandslash can utilize a Swords Dance set consisting of Life Orb or Rockium Z. Its Swords Dance set can run a multitude of coverage moves such as X-Scissor for Shiftry or Poison Jab for Granbull and Shiinotic.

Checks and Counters
===================

**Special Attackers**: Special attackers such as Exeggutor, Simipour, and Swanna all heavily threaten Sandslash. Kadabra is worth mentioning due to its ability Magic Guard and its common set consisting of both Counter and Focus Sash.

**Grass-types**: Grass-types that resist Sandslash’s Ground-type STAB such as Exeggutor, Exeggutor is mentioned in Sp Atkers, remove hereLeafeon, Shiftry, Sawsbuck, Gourgeist-XL, and Quilladin all threaten Sandslash. Quilladin is worth noting because its primarily used as a Spike setter. This can be an issue because Quilladin forces Sandslash, your hazard remover, out. Mention it dislikes having its Eviolite removed. Gourgeist-XL excels as a Sandslash check thanks to its Ghost-typing and its access to Will-O-Wisp which allows it to completely wall Sandslash outside of Toxic. Also blocks spin.

**Ghost-types**: Ghost-type Pokemon such as Silvally-Ghost, Dusclops, Gourgeist-XL, and Drifblim are able to successfully stop Sandslash from removing hazards via Rapid Spin. However, Dusclops and Driblim dislike Knock Off and Gourgeist-XL hates being statused by Toxic. Change Geist to Misdreavus. Also Drifblim knocked off activates Unburden so dislike isn't always true. Mention that several of these mons run Wisp.

**Water-types**: Water-type Pokemon such as Silvally-Water, Swanna, and Poliwrath are all able to threaten Sandslash. Silvally-Water is worth mentioning due to its ability to remove hazards as well as utilize U-turn and Parting Shot to gain momentum. Additionally, Swanna is also able to remove hazards.

Reorder like so:
Grass
Ghost
Water
Sp Atkers


- Written by: [[Broken Phobias, 272450]]
- Quality checked by: [[5gen, 296755], [[Bloodace, 435539], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 3/3

185852
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Sandslash sets itself apart from other Pokemon in the ZU metagame thanks to its access to both Rapid Spin (RC) and Stealth Rock (RC) and it's its Ground typing (RH) which allows it to that gives it a resistance to Stealth Rock damage. Thanks to its solid Defense stat, (AC) it can successfully check a handful of physical Pokemon such as Electivire, Golem, and Muk. Sandslash provides much-needed role compression for teams lacking entry hazards, hazard removal, and an Electric-type immunity. Unfortunately, Sandslash’s poor Special Defense makes it easy prey for common special attackers such as a multitude of Silvally formes, Swanna, Kadabra, and mixed Shiftry. In addition, Sandslash lacks reliable recovery, (AC) which can be a problem when switching in to remove hazards. Sandslash faces competition as a spinner from Avalugg and Komala, (AC) both of which have access to reliable recovery. Moreover, one could argue that Sandslash provides too much role compression and turns it into a double-edged sword of sorts. (don't really get the point this is getting at)

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Stealth Rock / Toxic
move 3: Earthquake
move 4: Knock Off / Toxic
item: Leftovers
ability: Sand Rush
nature: Impish
evs: 252 HP / 160 Def / 96 Spe

[SET COMMENTS]
Moves
========

Rapid Spin is Sandslash’s selling point, allowing it allows Sandslash to remove entry hazards from its side of the field. Earthquake is allows Sandslash’s main STAB move which allows it to threaten Pokemon such as Electivire, Golem, Rapidash, and Muk. Knock Off provides Sandslash with a way to chip switch-ins as well as threaten spin blockers spinblockers such as Dusclops (RC) and Misdreavus. Additionally, Knock Off it allows Sandslash to remove important items from Pokemon that check it such as Bronzor's Eviolite or and Poliwrath's Leftovers. If the team already has a Stealth Rock user or Knock Off support, Toxic can be used to wear down common switch-ins such as Gourgeist-XL (RC) and several Silvally formes.

Set Details
========

Leftovers provide Sandslash with passive recovery, which somewhat negates the damage it takes when switching into entry hazards in order to use Rapid Spin. It's also important to note that the passive recovery allows Sandslash to reliably switch into Electivire without fearing Ice Punch. A Maximum HP investment is essential for maximizing allowing Sandslash’s hazard removing opportunities to remove entry hazards as effectively as possible. In order to outspeed Golem, the most common Stealth Rock user in ZU, Sandslash requires 96 Speed EVs. Lastly, 160 Defense EVs grant Sandslash greater bulk so it can remain unthreatened by physical Pokemon that it's trying to check.

Usage Tips
========

Sandslash’s main role is to remove entry hazards, (AC) so it should come in on Pokemon who that set them like Golem, Crustle, and Carbink. (AP) Sandslash should prioritize setting Stealth Rock on physical Pokemon it is able to wall such as Crustle, Electivire, and Mawile. Leftovers is Sandslash’s main form of recovery, so Sandslash should avoid being hit with Knock Off. In the same vein, Sandslash should not repeatedly switch into physical attackers such as Rapidash and Golem because of how easy it is to wear down. Similarly, due to its lackluster Special Defense, Sandslash should be wary of special coverage moves. An example of this is such as Ice Beam on Kecleon or and Ice Fang on Silvally-Fighting. (not a special coverage move) If using Toxic, Sandslash should try to cripple common switch-ins such as Gourgeist-XL, Poliwrath, and Silvally formes that may try to Defog. Sandslash should avoid becoming crippled with status from Pokemon such as Golem, Mawile, Rapidash, and Bronzor as it this greatly reduces Sandslash’s its ability to remove hazards.

Team Options
========

Sandslash fits best on balance or bulky offense teams that lack entry hazard support and/or a dedicated remover. Thus, Pokemon that are weak to entry hazards such as Swanna, Combusken, and Pinsir all pair well with Sandslash, (comma) On the other hand, as do Pokemon that appreciate Stealth Rock support such as Exeggutor, Swanna, and Combusken (repeated examples, do you have some different ones too?) pair well with Sandslash. These Pokemon also appreciate Sandslash's ability to check Rapidash, Electivire, and Muk. Due to Sandslash’s poor Special Defense stat, it pairs well with Pokemon who that wall special attackers, such as Lickilicky, Komala, Kecleon, Bronzor, and Muk. Lickilicky and Komala are worth a special mention because of their access to Wish. Pokemon that can absorb or remove status effects for Sandslash such as Komala, Heal Bell Lickilicky, and Guts Machoke, pair particularly well with Sandslash make particularly effective partners. Ghost-type Pokemon such as Gourgeist-XL and Dusclops are able to block Sandslash from removing hazards; (SC) so wallbreakers that can remove these Ghost-types such as include Exeggutor, Swanna, and Simipour. Sandslash is threatened by Grass-types such as Exeggutor, Shiftry, Leafeon, and Shiinotic, so Pokemon that check Grass-types them such as Rapidash, Combusken, and Swanna make for great partners. Additionally, Sandslash appreciates Pokemon that can check prominent Water-types that threaten it such as Swanna and Silvally-Water. Electivire is the most notable, (AC) as it checks both of these Pokemon while Sandslash is able to check Golem for Electivire.

[STRATEGY COMMENTS]
Other Options
=============
Sandslash can run Stone Edge over Knock Off in order to hit Pokemon that it would otherwise have trouble dealing with such as Altaria, Rotom-Fan, Rotom-S, and Pinsir. Lum Berry can be run over Leftovers in order to deter status, (AC) but Sandslash much appreciates the passive recovery that Leftovers grants. A more offensive set consisting with a spread of 252 Attack, 4 Defense, and 252 Speed coupled with a Jolly nature can be used if your team is extremely reliant on removal and/or hazards. In addition, this set also allows Sandslash to better deal with Pawniard and Combusken lacking Speed boosts. Sandslash can utilize a Swords Dance set consisting of running Life Orb or Rockium Z, (comma) Its Swords Dance set which can run a multitude of coverage moves such as X-Scissor for Shiftry or and Poison Jab for Granbull and Shiinotic.

Checks and Counters
===================

**Grass-types**: Grass-types that resist Sandslash’s Ground-type STAB attacks such as Leafeon, Shiftry, Sawsbuck, Gourgeist-XL, and Quilladin all threaten Sandslash it. Quilladin is worth noting because its primarily used as a Spikes setter. This can be an issue because Quilladin and forces Sandslash, your entry hazard remover, out; (SC) however, it dislikes having its Eviolite removed. Gourgeist-XL excels as a Sandslash check thanks to its Ghost typing, (RH, AC) which allows it to spin block spinblock, and its access to Will-O-Wisp, (AC) which allows it to completely wall non-Toxic Sandslash outside of Toxic.

**Ghost-types**: Ghost-type Pokemon such as Silvally-Ghost, Dusclops, Gourgeist-XL, and Drifblim are able to successfully stop Sandslash from removing entry hazards via Rapid Spin. However, Dusclops dislikes Knock Off, (AC) and Misdreavus hates being statused by Toxic. Additionally, (AC) several of these Pokemon tend to run Will-O-Wisp, bar Silvally-Ghost.

**Water-types**: Water-type Pokemon such as Silvally-Water, Swanna, and Poliwrath are all able to threaten Sandslash. Silvally-Water is worth mentioning due to its ability to remove entry hazards as well as utilize U-turn and Parting Shot to gain momentum. Additionally, Swanna is also able to remove hazards.

**Special Attackers**: Special attackers such as Exeggutor, Simipour, and Swanna all heavily threaten Sandslash. Kadabra is worth mentioning a special mention due to its ability Magic Guard and its common set consisting of running both Counter and Focus Sash.

[CREDITS]
- Written by: [[Broken Phobias, 272450]]
- Quality checked by: [[5gen, 296755], [[Bloodace, 435539], [Aaronboyer, 239454]]
- Grammar checked by: [[, ], [, ]]
 
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Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Please be sure to change all curly apostrophes ( ’ ) to straight ones ( ' ). Curly apostrophes mess up the dex formatting when the analysis is on-site.

Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Sandslash sets itself apart from other Pokemon in the ZU metagame thanks to its access to both Rapid Spin and Stealth Rock and its Ground typing that gives it a resistance to Stealth Rock. Thanks to (I don't like this phrase being repeated again) Its solid Defense stat,(RC) lets it can successfully check a handful of physical Pokemon such as Electivire, Golem, and Muk. Sandslash provides much-needed role compression for teams lacking entry hazards, hazard removal, and an Electric-type immunity. Unfortunately, Sandslash’s poor Special Defense makes it easy prey for common special attackers such as a multitude of Silvally formes, Swanna, Kadabra, and mixed Shiftry. In addition, Sandslash lacks reliable recovery, which can be a problem when switching in to remove hazards. Sandslash faces competition as a spinner from Avalugg and Komala, both of which have access to reliable recovery.

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Stealth Rock / Toxic
move 3: Earthquake
move 4: Knock Off / Toxic
item: Leftovers
ability: Sand Rush
nature: Impish
evs: 252 HP / 160 Def / 96 Spe

[SET COMMENTS]
Moves
========

Rapid Spin allows Sandslash to remove entry hazards from its side of the field. Earthquake allows Sandslash to threaten Pokemon such as Electivire, Golem, Rapidash, and Muk. Knock Off provides Sandslash with a way to chip switch-ins as well as threaten spinblockers such as Dusclops and Misdreavus. Additionally, it allows Sandslash to remove important items from Pokemon that check it such as Bronzor's Eviolite and Poliwrath's Leftovers. If the team already has a Stealth Rock user or Knock Off support, Toxic can be used to wear down common switch-ins such as Gourgeist-XL and several Silvally formes.

Set Details
========

Leftovers provide Sandslash with passive recovery, which somewhat negates the damage it takes when switching into entry hazards in order to use Rapid Spin. It's also important to note that the passive recovery allows Sandslash to reliably switch into Electivire without fearing Ice Punch. Maximum HP investment is essential for allowing Sandslash to remove entry hazards as effectively as possible. In order to outspeed Golem, the most common Stealth Rock user in ZU, Sandslash requires 96 Speed EVs. Lastly, 160 Defense EVs grant Sandslash greater bulk so it can remain unthreatened by physical Pokemon that it's trying to check.

Usage Tips
========

Sandslash’s main role is to remove entry hazards, so it should come in on Pokemon that set them like Golem, Crustle, and Carbink. Sandslash should prioritize setting Stealth Rock on physical Pokemon it is able to wall such as Crustle, Electivire, and Mawile. Leftovers is Sandslash’s main form of recovery, so Sandslash should avoid being hit with Knock Off. In the same vein, Sandslash should not repeatedly switch into physical attackers such as Rapidash and Golem because of how easy it is to wear down. Similarly, due to its lackluster Special Defense,(RC) Sandslash should also be wary of special coverage moves such as Ice Beam on Kecleon and Silvally-Fighting due to its lackluster Special Defense. If using Toxic, Sandslash should try to cripple common switch-ins such as Gourgeist-XL, Poliwrath, and Silvally formes that may try to use Defog. Sandslash should avoid becoming crippled with status from Pokemon such as Golem, Mawile, Rapidash, and Bronzor,(AC) as this greatly reduces its ability to remove hazards.

Team Options
========

Sandslash fits best on balance or bulky offense teams that lack entry hazard support or a dedicated remover. Thus, Pokemon that are weak to entry hazards such as Swanna, Combusken, and Pinsir all pair well with Sandslash, as do Pokemon that appreciate Stealth Rock support such as Exeggutor, Swanna, and Toucannon pair well with Sandslash. These Pokemon also appreciate Sandslash's ability to check Rapidash, Electivire, and Muk. Due to Sandslash’s poor Special Defense stat, it pairs well with Pokemon that wall special attackers, such as Lickilicky, Komala, Kecleon, Bronzor, and Muk. Lickilicky and Komala are worth a special mention because of their access to Wish. Pokemon that can absorb or remove status effects for Sandslash such as Komala, Heal Bell Lickilicky, and Guts Machoke make particularly effective partners. Ghost-type Pokemon such as Gourgeist-XL and Dusclops are able to block Sandslash from removing hazards; wallbreakers that can remove these Ghost-types include Exeggutor, Swanna, and Simipour. Sandslash is threatened by Grass-types such as Exeggutor, Shiftry, Leafeon, and Shiinotic, so Pokemon that check them such as Rapidash, Combusken, and Swanna make for great partners. Additionally, Sandslash appreciates Pokemon that can check prominent Water-types that threaten it such as Swanna and Silvally-Water. Electivire is the most notable, as it checks both of these Pokemon,(AC) while Sandslash is able to check Golem for Electivire.

[STRATEGY COMMENTS]
Other Options
=============
Sandslash can run Stone Edge over Knock Off in order to hit Pokemon that it would otherwise have trouble dealing with such as Altaria, Rotom-S, and Pinsir. Lum Berry can be run over Leftovers in order to deter status,(AC) but Sandslash much appreciates the passive recovery that Leftovers grants. A more offensive set with an EV spread of 252 Attack, 4 Defense, and 252 Speed 252 Atk / 4 Def / 252 Spe coupled with a Jolly nature can be used if your team is extremely reliant on removal or (double checking if this is supposed to be "of" not "or"; ignore if "or" is good) entry hazards. In addition, this set allows Sandslash to better deal with Pawniard and Combusken lacking Speed boosts. Sandslash can utilize a Swords Dance set running Life Orb or Rockium Z, which can run a multitude of coverage moves such as X-Scissor for Shiftry and Poison Jab for Granbull and Shiinotic.

Checks and Counters
===================

**Grass-types**: Grass-types that resist Sandslash’s Ground-type STAB attacks such as Leafeon, Shiftry, Sawsbuck, Gourgeist-XL, and Quilladin all threaten it. Quilladin is worth noting because it is primarily used as a Spikes setter and forces Sandslash, your entry hazard remover, out; however, it dislikes having its Eviolite removed. Gourgeist-XL excels as a Sandslash check thanks to its Ghost typing,(AC) which allows it to spinblock,(AC) and its access to Will-O-Wisp, which allows it to completely wall non-Toxic Sandslash.

**Ghost-types**: Ghost-type Pokemon such as Silvally-Ghost, Dusclops, Gourgeist-XL, and Drifblim are able to successfully stop Sandslash from removing entry hazards via Rapid Spin. However, Dusclops dislikes Knock Off, and Misdreavus hates being statused by Toxic. Additionally, several of these Pokemon tend to run Will-O-Wisp, bar Silvally-Ghost.

**Water-types**: Water-type Pokemon such as Silvally-Water, Swanna, and Poliwrath are all able to threaten Sandslash. Silvally-Water is worth mentioning due to its ability to remove entry hazards as well as utilize U-turn and Parting Shot to gain momentum. Additionally, Swanna is also able to remove hazards.

**Special Attackers**: Special attackers such as Exeggutor, Simipour, and Swanna all heavily threaten Sandslash. Kadabra is worth a special mention due to its ability Magic Guard and its common set running both Counter and Focus Sash.

[CREDITS]
- Written by: [[Broken Phobias, 272450]]
- Quality checked by: [[5gen, 296755], [[Bloodace, 435539], [Aaronboyer, 239454]]
- Grammar checked by: [[The Dutch Plumberjack , 232216], [, ]]
GP 2/2
 

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