Correct, only if a Pokémon is switched that turn (either manually or via a move).Stakeout doesn't activate when a Pokemon replaces a fainted Pokemon, correct?
Each hit, same as Stench, King's Rock, Twineedle, and Poison Touch.If a toxic chain user uses a multi-hit move, is the 30% chance to poison rolled on each hit or after all the hits?
Assuming the Stakeout Pokémon has an attack left that turn after the item or move is used/activated, yes. So only in doubles for any of those other than the Red Card.Does Stakeout activate on forced switches like Red card, whirlwind and dragon tail?
If Knock Off activates a Kee Berry, it is eaten, so it can be Harvested normally.If a Pokémon holding a Kee Berry is hit by Knock Off, the Kee Berry is consumed. Can it be regained through Harvest, or is it still considered to be "knocked off" and therefore ineligible for Harvesting?
The Pokémon is still treated as its original type(s) for damage calculation, so it's still super effective, so it still gets the boost.Coming from https://www.smogon.com/forums/threads/pokémon-showdown-damage-calculator.3593546/post-10133853
If a Koraidon/Miraidon uses Collision Course/Electro Drift into a Pokemon that is weak to it but has Terastallized into a Stellar-type, does the additional 1.333... boost apply?
On cartridge, it always works like Turn 1 in the replay where NGas Weezing switches out and then Cinderace's U-Turn procs Libero to change it into the Bug-type, even if Weezing has stayed in for a turn prior. This was already fixed on the simulator as far as I can tell, but I thought it would be good to answer in this thread for ease of reference in the future.Hi wanted to check if the following interactions between Neutralizing Gas and Protean/Libero on PS is consistent with that of cartridge
https://replay.pokemonshowdown.com/gen9ou-2138349240-ldjhestp8ks2kmbpmqtr5ni650zp7pdpw
In the replay on turns like Turn 1, we see that when the NGas mon switches out opposing Protean/Libero is able to proc.
However in the same replay on turns like Turn 8 we that despite the NGas mon switching out the opposing Protean/Libero no longer procs. Upon further experimenting on PS in the same replay it seems like this happens when the NGas mon has stayed in and clicked a move.
It doesn't work. It must ultimately be a Tatsugiri with Commander. If Tatsugiri uses Transform into something that has Commander it gets eaten like normal and would give the appropriate Order Up stat boost as normal.If you hack Commander onto something other than Tatsugiri does it still work? If it does, what does Order Up do?
With this in mind, it seemed like something like Power Trick might also have a weird interaction with Unaware, but when tested, Atk and Def are swapped the same way with/without an Unaware opponent.So here's my theory:
- When Wonder Room is in effect, the game just sets a flag of some kind to flip the Def & SpDef values when doing damage calculations without changing any actual stats.
- Later, the game checks to see if the target's ability is Unaware, and if so it uses its base Def & SpDef values when calculating damage. This is only supposed to remove stat changes, but it inadvertently undoes the change from Wonder Room as well.
Yes to allDoes good as gold block skill swap, entrainment, gastro acid, worry seed, or simple beam?
This was confirmed by Fragmented almost two years ago.A veeery minor (or maybe not, considering the reactions) discovery, but if Outrage is disrupted on the first turn due to a Fairy-type switch-in, the user immediately becomes Confused. In older gens, the move would just be disrupted and no confusion would be afflicted.
I did not test other disruption possibilities (missing, etc) but I believe they work the same.
Yet, the interaction has never been changed on Pokemon Showdown. Can anyone confirm if this is still the case?Also can confirm this, happened in a raid where Primeape evo got confused after using Outrage on my Flutter Mane
Can anyone check the interaction between Neutralizing Gas and Mold Breaker on cart with these abilities, like whether the users cure themselves of status similar to Water Veil. For example, Neutralizing Gas Weezing burns Garganacl with Will-O-Wisp, does Garganacl cure itself once Weezing switches out?Does Thermal Exchange work against Will-O-Wisp? If foe has Mold Breaker, does it cure itself?
- User cannot get burnt, even against a foe with Mold Breaker.
Purifying Salt and Thermal Exchange don't seem to be abilities that are affected by Mold Breaker.
Hi. Good questions. I've attempted to answer all of them with footage except for the Unaware questions this time around.<snip>
<snipped multiple quotes about Outrage's confusion affliction effect>
I've also confirmed that the initial use of Outrage won't cause Confusion when attacking into a Fairy-type. Outrage appears to work as it has since the introduction of the Fairy-type, at least in the current version of Scarlet and Violet as of writing this (v3.0.1). Everything appears as normal.I checked first-turn outrage into a Fairy switch-in, and the Outrage user was not confused afterwards. Not sure how OP was testing, but I wouldn't put too much stock into raid testing since the raid mon can use moves into allies, so things aren't as clear.
ralts_boy pretty much covered this, but I'll pitch in too since this section was already written.Can anyone check the interaction between Neutralizing Gas and Mold Breaker on cart with these abilities, like whether the users cure themselves of status similar to Water Veil. For example, Neutralizing Gas Weezing burns Garganacl with Will-O-Wisp, does Garganacl cure itself once Weezing switches out?
Future Attacks do not incur Life Orb recoil until the attack lands. Life Orb's damage boost and recoil are not applied if the user of the Future Attack is not on the field at the time that the attack hits its target. Life Orb's recoil and damage boost will still apply if the user swaps out and back in after setting the Future Attack, such that the user is on the field when the attack hits its target.Do future moves incur Life Orb damage immediately? They currently do on PS.
Pixilate-boosted Tail Slap does not cease mid-attack when attacking a Mummy Ghost-type, even though Pixilate is removed by Mummy after the first hit. The first hit works as you'd expect a regular Pixilate-boosted attack to work. The subsequent hits appear to remain Fairy-type attacks, but do not seem to receive the additional 1.2x damage multiplier from Pixilate.Do multihit moves immediately stop when the subsequent hits change type? (So a Pixilate Tail Slap against a Ghost-type with Mummy or Wandering Spirit)
Hoopa-Unbound cannot use Hyperspace Fury while it's Transformed into a different Pokemon, but a different Pokemon can use Hyperspace Fury while Transformed into a Hoopa-Unbound. Footage here.Can a Hoopa-Unbound/Darkrai transforming into another Pokemon use Hyperspace Fury/Dark Void and vice versa?
Yes. The power of Hex appears to be increased when attacking a Comatose target.Does Infernal Parade/Hex's BP double against Comatose?
Or just using Outrage on one mon and hitting into Flutter Mane as the second target and ending to cause confusion instead of already having it. The anecdote of a raid mon hitting into a natural type immunity implies it was already locked in to begin with anyway.For information, the confusion about outrage confusion (hee hee) is due to how turns work in raids. It's fully possible that the raid boss used Outrage on pokemon 1 turn, hit pokemon 1, this carried into pokemon 2's turn, ending the effect and confusing the boss, then using Outrage again in pokemon 3's turn which then carried into yours, keeping the already present confusion and giving the impression it was caused by the Flutter Mane immunity to the move.
This section brings to mind another question I had (whether answered or if it can be pointed to): does Mold Breaker allow proc-moves (which can 'go off" but normally always fail their secondary effect) to work through abilities like Purifying Salt or Thermal Exchange, or only status moves (which would be prevented from being used entirely)?Mold Breaker and Neutralizing Gas both allow you to apply status to a Purifying Salt target. Purifying Salt will not cure a status affliction once it's been applied, even after Neutralizing Gas leaves the field.
Thermal Exchange will cure Burn as soon as it's able.
In Mold Breaker's case, this means that immediately after using, for instance, Mold Breaker Will-O-Wisp on a Thermal Exchange target, Thermal Exchange will activate to cure the Burn before other moves happen on the turn.
I tested this by Skill Swapping Mold Breaker onto a wild Nosepass then switching to Garganacl, and it was successfully paralyzed by Zap Cannon. VideoEX: If I use Mold Breaker Thunder on Garganacl, is it possible to trigger the 30% Paralyze chance
Lum Berry will activate before Thermal Exchange and Immunity in these cases.Additional to this, if a Thermal Exchange target is burned by a Mold Breaker while holding a Lum/Rawst Berry, does Thermal Exchange Cure the Burn before the Pokemon eats the Berry? Immunity behaves this way for Poison-Bypassing, but curious for consistency.