Not sure if anyone else mentioned this yet, but looks like Thief/Covet put items stolen from wild mons directly into your bag now, instead of becoming your mon's held item.
If that applies to trainers and I lost some Leftovers for it, I'm taking the next plane to Japan to beat Ohmori up with a steel chair.
So, listen. Despite me wanting some form of level scaling or swapping, I did come out of this game thinking that it was actually the most balanced around exp share the series has attempted and the finale battles for all the stories were *chef kiss* what i was looking for.
But
I have never just gone full "stares at the screen like i'm at the office" as i have now.
This quote makes me feel vindicated. Katy just shot up a tier in my Leader Tier List.
GF doesn't wanna put effort in their games but Holy Fuc
Nah, I can't cosign this anymore.
If anything, SV is as bugged as RBY because they bit off more than they could chew. The game oozes effort.
To be fair Sharpness is also a fairly generic and pretty common ability concept between many different fan content. Even here at Smogon we had a Pet Mod with the exact same ability
Tbh, Sharpness is *too* generic to the point I just know people will throw it on everything they want buffed in Rom Hacks. I'm not looking forward to things like "Scyther should have Sharpness! Just LOOK AT IT!!!".
On the other hand, they buffed my boy Gallade, so it's all good in my book.
Also, for those unaware, PkHeck is out. That's going to help a LOT in testing things.
If someone doesn't have conclusive info on how Happiness/Affection works, I'll very begrudgingly test it when I come back from work. Yes, I'll do it very thoroughly and cuss a lot at that food-eating animation, you have my word that the results will be laced with profanity and absolute precision.
So please, please, if anyone has actually tested how that works, @ me.