We already do as much as we can. We have a long-term goal of lowering the frequency of choice item users as much as is feasible, but there's only so much we can push that, especially this gen. You can see our steps to reduce choice items in the upcoming update, especially marked as such.I do believe that 5 scarfers in a randomly generated team is overkill... will you do something to prevent stuff like this?
We truly cannot put a hard limit on choice item users by any means whatsoever, and we can instead only reduce the distribution of choice items in the format as a whole. You got absurdly unlucky. It happens. We can't make it not happen.