LC Scorbunny

[SET]
name: All-out Attacker
move 1: Blaze Kick
move 2: Gunk Shot
move 3: U-turn
move 4: High Jump Kick / Sucker Punch
item: Berry Juice
ability: Blaze
nature: Jolly
evs: 36 HP / 188 Atk / 36 Def / 36 SpD / 204 Spe

[SET COMMENTS]
This set seeks to take advantage of Scorbunny's ability to single-handedly take down one of LC's most prominent defensive cores in Ferroseed + Spritzee while also maintaining the ability to pivot out of common switch-ins, such as Mareanie, and give Scorbunny's teammates more opportunities for advantageous matchups. Bring Scorbunny in on Grass- and Steel-types and use the pressure of its super effective STAB move to use U-Turn to pivot out of the opponent's switch-in to control momentum and keep exerting pressure on the opponent. High Jump Kick gives Scorbunny the ability to hit incoming Rock-types, though it does not possess the raw power to OHKO them in most cases. As a result, it's generally better to hold off on using High Jump Kick until the foe takes enough chip damage via U-turn and hazard damage. Sucker Punch is also an option if your team already has sufficient Rock-type answers elsewhere to provide Scorbunny with a way of getting off some damage against faster Pokemon such as Diglett and Galarian Ponyta. Berry Juice is the preferred item for Scorbunny, as it provides greater longevity by allowing Scorbunny to combat being worn down by hazards as it pivots in and out of the fight.

Pokemon who appreciate Scorbunny's ability to deal with Ferroseed and Spritzee, such as Shellder or Cutiefly synergize quite well with Scorbunny. Additionally, Pokemon that can capitalize off of the free switch in opportunities that Scorbunny provides, such as Corphish or Mudbray, are quite appealing teammates. Trappers like Diglett and Trapinch are often able to easily remove common answers to Scorbunny, such as Mareanie or Onix. Other pivots like Vullaby and Chinchou are also great options to form a nice VoltTurn core. Chinchou, in particular, can pile the pressure on Frillish and other Water-type Scorbunny switch-ins that aren't opposing Chinchou. Ferroseed and other hazard setters are great teammates, as the chip damage provided via their hazards can be crucial in wearing down and ultimately busting through opposing teams. Lastly, hazard removal from the likes of Vullaby or Drilbur, for example, will allow Scorbunny to not be worn down as easily and remain a threat, thus being able to apply pressure throughout a match.

[CREDITS]
- Written by: [[Joltage, 242047]]
- Quality checked by: [[Merritt, 213064], [zizalith, 410251]]
- Grammar checked by: [[Kris, 241023]]
 
Last edited:

Merritt

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Set name should be All-out Attacker, not 4 attacks

Unless you've got a particular reason for 23 HP, I'd say go 36 HP / 188 Atk / 36 Def / 36 SpD / 204 Spe for the EV spread

specify "trappers like Gothita [...]" instead of just saying "things"

You've got a lot of hyphens where there don't need to be, stuff like chip damage doesn't need a hyphen for example, take a second look at the spelling and grammar standards for a quick refresher.

Add credits section, format is as follows:

[CREDITS]
- Written by: [[<username1>, <userid1>]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]

1/2
 
...
Unless you've got a particular reason for 23 HP, I'd say go 36 HP / 188 Atk / 36 Def / 36 SpD / 204 Spe for the EV spread
...
Would being able to switch into rocks more times count as a good particular reason, because that was my initial thinking for running 23 hp
 

Merritt

no comment
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Head TD
Would being able to switch into rocks more times count as a good particular reason, because that was my initial thinking for running 23 hp
Rocks do 1/4th damage to pure Fire-types like Scorbunny, rounded down. Going from 22 to 23 HP will not change Stealth Rock damage or the number of times Scorbunny can switch into rocks.
 
Set name should be All-out Attacker, not 4 attacks

Unless you've got a particular reason for 23 HP, I'd say go 36 HP / 188 Atk / 36 Def / 36 SpD / 204 Spe for the EV spread

specify "trappers like Gothita [...]" instead of just saying "things"

You've got a lot of hyphens where there don't need to be, stuff like chip damage doesn't need a hyphen for example, take a second look at the spelling and grammar standards for a quick refresher.

Add credits section, format is as follows:

[CREDITS]
- Written by: [[<username1>, <userid1>]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]

1/2
Implemented. Ready for the 2nd check
 
[SET]
name: All-Out Attacker
move 1: Blaze Kick
move 2: Gunk Shot
move 3: U-Turn
move 4: High Jump Kick / Sucker Punch
item: Berry Juice / Eviolite
ability: Blaze
nature: Jolly
evs: 36 HP / 188 Atk / 36 Def / 36 SpD / 204 Spe

[SET COMMENTS]
This set seeks to take advantage of Scorbunny's ability to single-handedly take down one of LC's most prominent defensive cores, in Ferroseed + Spritzee, while also maintaining the ability to pivot out of common switch-ins, such as Mareanie, and give Scorbunny's teammates more opportunities for advantageous matchups. Bring Scorbunny in on Grass and Steel-types and use the pressure of its super effective STAB move to U-Turn out of opponent switch-ins, granting you the ability to control momentum and keep exerting pressure on your opponent. High Jump Kick gives Scorbunny the ability to hit incoming Rock-types, though it does not possess the raw power to OHKO in most cases. As a result, it's generally better to hold off on using until you get the necessary chip damage required mention you should keep uturning until you rack up hazards dmg. Sucker Punch is also an option, if you've got sufficient Rock-type answers elsewhere, to provide you a way of getting off some damage against faster Pokemon such as Diglett and Ponyta-Galar.

u also need to mention pros and cons of bjuice/evio somewhere

Pokemon who appreciate Scorbunny's ability to deal with Ferroseed and Spritzee such as Shellder and Physical Vullaby synergize quite well with Scorbunny. Additionally, Pokemon that can capitalize off of the free switch in opportunities provided by Scorbunny's U-Turn are also quite appealing. Trappers like Diglett and Trapinch are often able to easily remove common Scorbunny answers such as Mareanie and Onix. And Chinchou is able to form a nice VoltTurn core with Scorbunny and pile the pressure on Frillish and other Water-Type Scorbunny switch-ins that aren't also named Chinchou. mention hazard setters to help scorbunny chip down its checks w/ uturn, as well as other pivots like chou or w/e

[CREDITS]
- Written by: [[Joltage, 242047]]
- Quality checked by: [[Merritt, 213064], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]

qc 2/2 nice job
 

dhelmise

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[SET]
name: All-Out All-out Attacker
move 1: Blaze Kick
move 2: Gunk Shot
move 3: U-Turn U-turn
move 4: High Jump Kick / Sucker Punch
item: Berry Juice
ability: Blaze
nature: Jolly
evs: 36 HP / 188 Atk / 36 Def / 36 SpD / 204 Spe

[SET COMMENTS]
This set seeks to take advantage of Scorbunny's ability to single-handedly take down one of LC's most prominent defensive cores, (RC) in Ferroseed + Spritzee, (RC) while also maintaining the ability to pivot out of common switch-ins, such as Mareanie, and give Scorbunny's teammates more opportunities for advantageous matchups. Bring Scorbunny in on Grass- (AH) and Steel-types and use the pressure of its super effective STAB move to U-Turn use U-turn to pivot out of the opponent's switch-in opponent switch-ins, granting you the ability to control momentum and keep exerting pressure on your the opponent. High Jump Kick gives Scorbunny the ability to hit incoming Rock-types, though it does not possess the raw power to OHKO them in most cases. As a result, it's generally better to hold off on using High Jump Kick until you get the necessary the foe takes enough chip damage via U-Turn U-turn and hazard damage. Sucker Punch is also an option, (RC) if you've got your team already has sufficient Rock-type answers elsewhere, (RC) to provide you Scorbunny with a way of getting off some damage against faster Pokemon such as Diglett and Ponyta-Galar Galarian Ponyta. Berry Juice is the preferred item for Scorbunny, as it provides greater longevity by allowing you Scorbunny to combat being worn down by hazards as you U-Turn it pivots in and out of the fight.
(remove blank line)

Pokemon who appreciate Scorbunny's ability to deal with Ferroseed and Spritzee, (AC) such as Shellder or Cutiefly, (AC) synergize quite well with Scorbunny. Additionally, Pokemon that can capitalize off of the free switch in opportunities provided by Scorbunny's U-Turn that Scorbunny provides are quite appealing (list examples). Trappers like Diglett and Trapinch are often able to easily remove common answers to Scorbunny, (AC) answers such as Mareanie or Onix. Other pivots like Vullaby and Chinchou are also great options to form a nice VoltTurn core with Scorbunny. Chinchou, in particular, can pile the pressure on Frillish and other Water-Type Water-type Scorbunny switch-ins that aren't also named opposing Chinchou. Ferroseed and other hazard setters are also great teammates, (AC) for Scorbunny as the chip damage provided via their hazards can be crucial in wearing down and ultimately busting through opposing teams. Lastly, hazard removal from the likes of Vullaby or Drilbur, for example, will allow Scorbunny to not be worn down as easily and remain a threat, thus being able to apply applying pressure throughout the course of a match.
GP 1/1
 

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