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Scrafty

If you can't give shits about Gliscor, Zen Headbutt is always an option to fuck with Conkeldurr. Still, Ice Punch is one of its few niches in OU, so you;d be hard-pressed to use Zen Headbutt over it.
 
What EV spread are you using SJCrew? I am currently using

Scrafty@Lum Berry
Nature:Jolly
Ability: Moxie
252 Atk/252 Spe/ 4 HP
-Dragon Dance
-HJK
-Crunch
-Ice Punch

It has been working great, because i just have to get one DD to sweep wich isn't very hard. However it sounds like you are using a much bulkier variant as without HP investment he can't take that many hits.

The reason why his seems more bulky is probably because he has Leftovers for healing and Shed Skin for status restoration rather than Lum.
 
The reason why his seems more bulky is probably because he has Leftovers for healing and Shed Skin for status restoration rather than Lum.

As of rigt now I run the standard rest/shed skin setup but instead of Bulk up I replaced it with DD and been working amazingly.

128hp/128 atk/252def/4spd
Item:leftovers.

Rest
Dragon Dance
Crunch
Ice punch(IF I dont have a good gliscor counter.)/Drain punch

With cress you have a great offense core with a solid defensive core.
 
@ Shiki: Why that EV spread? Also that set seems to score so many less 2HKOs to not be worth using over standard DD, with DD Scrafty there really isn't much need for healing, just get DDs up, spam HJK and Crunch everywhere, rip open a couple holes/ dent physical walls enough, then have some1 be the beneficiary of that
 
The DD set does not require prediction as is, and will eventually overpower the opponent either by setting up on status or via moxie boosts.

Sub Scrafty is mediocre without DD at the least.
 
It should have a set of Sub/Drain Punch/Crunch/DD. It'll have two strong STABs, DD, and a sub to protect it from some phazing and also from status. I think it should have a Def/Sp. Def boosting nature, depending on what side of the spectrum you want to defend up against.

Scrafty@Leftovers
Nature: Impish/Careful
Ability: Moxie
252HP/104Sp. Def/152Attk OR 252HP/104Def/152Attk

*Substitute
*Drain Punch
*Crunch
*Dragon Dance

With the spread, Scrafty will have 334 HP and 292 in both defenses. Set up a sub, DD, then use your two STABs to inflict pain on your opponents. I don't know if this set is already in here, but it could be used. Dark and Fighting are only resisted by four Pokemon, I believe, and if you get enough boosts, you can tear through teams.
 
But why would I use that instead of the standard DD set? You have Shed Skin / Lum for status, and scrafty already has acceptable bulk for sweeping. Being able to outspeed Thundurus and Terrakion at +1 is much better than more bulk. Drain Punch also gives Scrafty "faux bulk" and if you run lefties, Shed Skin and Drain Punch, you don't need the extra bulk. You have Reuniclus level invulnerability, you need the speed and power to make it work.

Slow bulky sets should stick to Bulk Up IMO.

I gravitated towards Shed Skin + Lefties + Drain Punch on DDScrafty, but I've been trying the all out variant, (HJK + Moxie + Lum) and it's much better than I thought. Lum is the enabler, and if you wait until lategame, especially if you have paralysis support, one DD is all you need. Crunch makes Ghosts who try to abuse HJK a nonissue, and after a few Moxie boosts, you KO everything with Crunch and Ice Punch anyway.

I might try a blend of the two next. Probably Lum + Moxie + Drain Punch.
 
Hmm, true. Just a test set, Bulk Up does seem better suited for a slow bulky Scrafty set, while DD is used for speed and power. Bulk Up can do the same thing, but Scrafty's speed isn't all that wonderful, so out-speeding Thundurus and Terrakion is better then bulk in this case.
 
I have been using this set with some success:

Scrafty (M) @ Chesto Berry Trait: Moxie
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Hi Jump Kick
- Crunch
- Rest


Fake Out probably seems odd but it has some important uses. I often use him as my lead so it is useful for breaking the opposing lead's Focus Sash. More importantly, it often gives a free +1 attack boost when you can revenge kill a Pokemon that is at low health. The lack of a third attacking move hurts, the Genies, Salamence and Gyarados usually force you to switch out thanks to their Flying types and the latter two's Intimidate. Fighting types are also a problem. Gliscor walls you pretty well but it can't do much in return and if you have enough Moxie boosts you can break through it.

You won't have as much firepower as the Dragon Dance set, as much bulk as the Bulk Up set, or as much versatility as you would with three traditional attacking moves, but you don't rely on set up as much as them either. You start up bulky thanks to the HP EVs and being able to have a free Rest, and it's pretty easier to find a spot to get that first attack boost thanks to Fake Out.

As far as EVs go, I'm sure there's a better spread that will reach some magic numbers but I haven't put an any effort to find it.
 
Hmmm, that doesn't look like that bad of a set. I'm sure Fake Out would catch many people by surprise, and Drain Punch/HJK and Crunch are the obligatory STABS for our ghetto punk lizard. I love this Pokemon, haha. Moxie is definitely a fun ability. Rest protects it from status, and Chesto gives it one free Rest with no catches, but it can't be used as a sleep absorber, or there goes your berry.
 
Of course. It's capable of taking down most of the metagame if they don't have a safe counter to it. The wonderful thing about Scrafty is that it's got a few sets to pick from to cause the most damage. It could use an offensive or defensive DD, a BU set, a bulky Rest-Skin set, or even the all-out-attacker. Even something like Jellicent can still get face-humped with a STAB Crunch. Basically, Scrafty is a beast! :pirate:
 
That doesn't really help much. Tell us about the EV spread and why you're using each individual move and what could possibly wall this Scrafty Set.

Well you would maxHP and attack, adamant nature, the other 4 EVs can go wherever you want. I don't know what could wall it the pokemon that resist scrafty's stabs are frail and can be KO Ed with an ice punch. I use it offensively. The point is to nail many things for super effective from a safe position ad then keep getting boots
 
I have been using this set with some success:

Scrafty (M) @ Chesto Berry Trait: Moxie
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Hi Jump Kick
- Crunch
- Rest

Oooh, this looks good. I might try it later and report my findings.
 
Hey, I'd like to get some tips on this crazy little Beast here :)

Currently, Scrafty is my favourite pokemon :D
I'd like to see what you all think of my moveset, it's rather odd because it's neither a solid tank nor a fighter (more a "brawler" or "briuser" whatever you want to call it) it just takes a few hits and goes down kickin'
It's actually my lead.


Brawler Scrafty:

Nature: Brave
Item: Wide lens
Ability: Shed Skin
EVs: 200HP/54Atk/128Def/128SpD
(only bred for 31 Def and SpD IVs. Happens to have depressingly low Atk IV and depressingly high Spd)

Fake out
Hi Jump Kick
Payback
Dragon tail


Fake out breaks focus sash and generally pisses people off. I found it's also quite handy for revenge killing.
HJK and Payback are pretty much the most powerful, reliable STAB moves out there.... except HJK can be a bit of a double edged sword if someone swaps in a ghost or uses protect.
The wide lens is a safety precaution so HJK virtually never misses on its own and to make Dragon tail as reliable as roar or whirlwind. It was pretty much leftover from my older, faster Scrafty that took stone edge + HJK + Dragon tail. If you have an idea for a better item, do tell :)
Dragon tail is not only used for phasing or entry hazard spamming but also to make unwanted pokemon simply bugger off. While Dark + Fighting covers pretty much every pokemon out there, there are a few out there that will generally screw Scrafty up if it doesn't swap out or force a swap.

As my ex-favourite pokemon (still 2nd behind Scrafty of course), Gengar proves to be immensely useful in swapping in on anything that tries to hit Scrafty with fighting and proceed to sweep/troll the crap out of them.

Now before you ask what the hell I did to the EVs, I just took it to be the most all-round Tank I could while still putting a leeetle bit into Atk so it's not left with it's mere 90 base Atk. Impish or Careful (- Spd and +Def/SpD respectively) would've probably been better natures (I'd've shuffled the EVs a bit from Def/SpD to Atk then) because, well, 10% of 135 is more of a boost than 10% of 90. I would've been able to pump more attack onto it this way and still keep defences the same.

I found shed skin to be more useful than Moxie because this build isn't really made to smash through multiple pokemon, just harass, weaken and set up a safe switch-in for Gengar. so the chance to heal Status (burn particularly) has saved Scrafty's arse on many occasions



Only thing I didn't like about Scrafty: no priority (except fake out). Sucker punch would've fit perfectly on Scrafty (particularly this build, I've found myself needing priority too often) and even mach punch would have been nice. I've also found that Scrafty is not fast enough to be a viable DD sweeper but that 58 is frustratingly high when trying to use Payback. I considered a lagging tail but then I missed with HJK so I went back to wide lens.

All in all though, I love my Scrafty. It's not the strongest or toughest pokemon in my team and by no means does it have a good K/D ratio. But he's fun to play, kicks the crap out of most pokemon and elicits entertaining reactions when the opponent sees a fake-out-lead Brawler :P
 
I must agree that DD Scrafty is excellent, and BU Scrafty is good as well. Scrafty is a top-level threat, and it can take out a good few Pokes that get in its' way. Dark/Fighting is an excellent Offensive and Defensive typing, although the weakness to Fighting isn't all that good. It can get around that though.
 
Wide Lens could save you once or twice, but LO is just so useful on DD Scrafty. So many extra OHKOs

Yep. Give a Poke with great STABs and two great abilities a LO, it can net a bunch of KOs. Moxie is great on the DD set, since then it'll be able to abuse the Moxie boosts better then on a BU set or a bulky attacking set.
 
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