[OVERVIEW]
Scraggy's unique Dark / Fighting typing gives it access to dual STAB coverage that hits a huge chunk of the LC metagame at least neutrally, which coupled with its fairly high Attack stat turns it into a threatening offensive Pokemon. Scraggy most often opts for a sweeper set, first using Dragon Dance to boost its Attack and patch up its mediocre Speed and then attempting to sweep opposing teams with its STAB attacks and variety of coverage moves. Alternatively, Scraggy can also become a threatening cleaner by using a Choice Scarf. Access to useful STAB moves helps Scraggy take advantage of the coverage that its typing gives it, especially Knock Off, Drain Punch, and High Jump Kick. Scraggy also can use two distinct abilities, both of which assist it in different ways. Moxie makes Scraggy more difficult to beat every time it KOes a foe, while Shed Skin gives it a way to shrug off status and more easily set up on status inducers. However, Scraggy suffers significantly from weaknesses to the common Fairy-, Flying-, and Fighting-types, which leave it often struggling to set up, despite its good defensive stats. Fairy-type Pokemon are especially troublesome, as they resist both of Scraggy's STAB moves. Additionally, though it has access to a wide variety of coverage moves, Scraggy must choose which to use, which means that depending on its set Scraggy can be walled by different Pokemon.
[SET]
name: Dragon Dance Sweeper
move 1: Dragon Dance
move 2: High Jump Kick / Drain Punch
move 3: Knock Off
move 4: Zen Headbutt / Poison Jab / Drain Punch
item: Eviolite
ability: Shed Skin / Moxie
nature: Jolly / Adamant
evs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
[SET COMMENTS]
Moves
========
With Dragon Dance, Scraggy becomes a threatening sweeper, able to boost its Attack and Speed to dangerous levels in a single turn. High Jump Kick is an extremely powerful STAB move that Scraggy can use after a boost to break down teams. However, it comes with a risk of missing and taking crash damage. Drain Punch is a decently alternative STAB option that gives Scraggy a form of recovery while it attempts to sweep, and it is more reliable than High Jump Kick. Knock Off is another powerful STAB move with the added utility of removing foes' items, allowing Scraggy to cripple opposing teams for itself and its teammates. It has terrific coverage alongside Drain Punch, hitting the entire metagame aside from Fairy-types and Croagunk at least neutrally. In Scraggy's final slot, it has a choice of various coverage moves. Zen Headbutt hits Poison-types, such as Foongus and Croagunk, and Fighting-types, which tend to be some of the most common answers to Scraggy. Poison Jab can be run instead to hit Fairy-types for super effective damage, and it comes with a decent poison chance, which can be helpful in wearing down foes. Drain Punch is an option here if Scraggy's team can handle its checks well enough to warrant not running a coverage move, giving it access to both recovery with Drain Punch and power with High Jump Kick.
Set Details
========
Scraggy's EV spread gives it enough defensive investment to optimize its bulk with Eviolite, with the remainder invested in Attack and Speed to maximize its sweeping potential. Eviolite couples well with the defensive investment, giving Scraggy the bulk to take hits when necessary while setting up with Dragon Dance, including usually avoiding the OHKO from Vullaby's Brave Bird and always avoiding the KO from Mienfoo's Drain Punch. Scraggy's nature can be Jolly, which allows it to outspeed threats such as Corphish after Dragon Dance and tie with Choice Scarf Magnemite and +2 Tirtouga. Alternatively, Adamant can be run to give Scraggy more attacking power, at the expense of being outsped by the aforementioned threats. Even with an Adamant nature, it should be noted that Scraggy outspeeds the entire unboosted metagame after a Dragon Dance Speed boost. Scraggy's ability is a choice between Shed Skin and Moxie. The former makes it less worried about status, giving it the ability to set up against Will-O-Wisp users such as Ponyta and shrug off other statuses that would cripple most sweepers, such as paralysis and sleep. The latter leaves Scraggy comparably more susceptible to status-inducing moves but makes it very difficult to stop after it gets a KO, which means that after it does set up, Scraggy has a much easier time sweeping.
Usage Tips
========
Dragon Dance Scraggy is a late-game sweeper and should be somewhat preserved throughout a match. It is primarily checked by Fairy-types, which resist both of its STAB attacks, and bulky Fighting- and Poison-types, such as Croagunk, Foongus, Timburr, and Mienfoo, so these Pokemon should be weakened and, if possible, hit by Knock Off before Scraggy attempts to sweep. Additionally, when choosing when to set up, keep in mind that Scraggy's coverage moves, especially Poison Jab, aren't particularly powerful even after a boost, so its checks should be weakened as much as possible even if Scraggy does carry a super effective coverage move. However, that doesn't mean it should not be used at all before attempting a sweep: early- to mid-game, Scraggy can lure in its checks and use Knock Off to weaken them for a sweep later in the game. After said checks have been weakened over the course of a battle, Scraggy should be brought in against a Pokemon that can't hit it super effectively, such as Ferroseed or Slowpoke, to set up and then sweep. Be careful, however, about letting Scraggy get worn down too much too early in a match, as if this happens, Scraggy will be susceptible to priority later in the game.
Team Options
========
Scraggy is a terrific choice for type spam cores, as Pokemon that share one of its types can bring in foes that check it and weaken them for Scraggy to sweep late in the game. Timburr and Mienfoo make good Fighting-type partners to Scraggy, as they can draw in Poison- and Fairy-types and weaken them with Knock Off. Vullaby and Carvanha form a potent Dark-type core with Scraggy and can similarly wear down Scraggy's checks over the course of a match. Alolan Grimer makes an especially notable choice, as it is able to come in on and Pursuit trap Focus Sash Abra, hit Fairy-type Pokemon that aim to check Scraggy super effectively, and use Knock Off and Pursuit to weaken Choice Scarf users that outspeed Scraggy even after a Dragon Dance so that Scraggy doesn't need to worry about them later in a match. Other Poison-types also make good partners, able to take on both Fairy- and Fighting-type Pokemon that can threaten Scraggy. Foongus, Croagunk, and Skrelp make good choices for this, with the first also able to bring in Steel-types that Scraggy can set up on.
[SET]
name: Choice Scarf
move 1: High Jump Kick
move 2: Knock Off
move 3: Poison Jab
move 4: Drain Punch / Zen Headbutt
item: Choice Scarf
ability: Moxie
nature: Jolly
evs: 36 HP / 236 Atk / 212 Spe
[SET COMMENTS]
Moves
========
High Jump Kick is an extremely powerful STAB move that can severely dent even the Pokemon that resist it. Knock Off is a far more reliable Dark-type STAB move that Scraggy can spam more freely, and it still hits the majority of the metagame for significant damage while maintaining terrific offensive synergy with High Jump Kick by hitting the Ghost- and Psychic-type Pokemon that resist Fighting. It even comes with the useful side effect of removing foes' items. Poison Jab is Scraggy's most generally useful coverage move, as it hits the Fairy-types that resist its STAB combination and comes with a useful chance of inflicting poison. Drain Punch is an alternate STAB move that can be used when the power of High Jump Kick is not necessary or its chance of missing should not be risked, especially early-game. Zen Headbutt is an alternative that can hit Pokemon such as Croagunk and Foongus that might switch in predicting a resisted hit.
Set Details
========
The given EV spread maximizes Scraggy's Attack and Speed so that it can be as fast as possible while still hitting hard. With a Jolly nature, Scraggy reaches 15 Speed, which, with a Choice Scarf, is enough to outspeed the entire unboosted metagame, and some slower Choice Scarf users such as Mudbray and Modest Magnemite. This turns Scraggy into a powerful revenge killer. The remaining EVs are used to boost Scraggy's HP, improving its mixed bulk as much as possible. Moxie makes Scraggy into an especially threatening revenge killer, as it gets an Attack boost just by revenge killing something, and can give it the ability to clean opposing teams in the late-game.
Usage Tips
========
Throughout the majority of the game, Scraggy should be used to revenge kill foes. Scraggy can bluff a Dragon Dance set early in the game, which will make Ghost-types less likely to switch into it for fear of Knock Off. After Scraggy's Choice Scarf has been revealed, Knock Off and Drain Punch are the safest moves to spam early in the game to wear down opposing teams if there are Ghost-types on the opponent's team. Ghost-types should be defeated before Scraggy locks itself into Drain Punch, but if there are no Ghost-types remaining on the field, Scraggy should lock itself into High Jump Kick when possible, as it is by far its most powerful attack. Be careful, however, of Protect users, such as Spritzee, Carvanha, and Torchic, when locking Scraggy into High Jump Kick, especially if Scraggy has revealed its Choice Scarf. Poison Jab, and Zen Headbutt if it is run, should only be used when absolutely necessary to weaken the Pokemon they are super effective against, as High Jump Kick will almost always hit harder. Late in a game, when the opponent's Fighting-type switch-ins have been worn down, Scraggy can use its Choice Scarf to clean an opposing team with High Jump Kick. The most efficient way to allow Scraggy to clean is to send it in when it can KO a foe and get a Moxie boost, as it immediately becomes very hard to switch into. Although it has decent bulk, Scraggy should usually not be switched in on opposing attacks, as if it is worn down it will be vulnerable to priority moves when attempting to clean late-game.
Team Options
========
The best teammates for Scraggy are those that can give it the support it needs to clean opposing teams in the late-game. Pursuit trappers, such as Alolan Grimer and Pawniard, are essential to remove Ghost-types so that Scraggy can safely use High Jump Kick to clean teams. Both of these Pokemon, along with Fighting-types such as Mienfoo and Timburr, are able to use Knock Off, which is also beneficial to Scraggy because it wears down foes for Scraggy to be able to clean late in a game. Pokemon that share checks with Scraggy, such as Carvanha, Vullaby, Timburr, and Mienfoo, can bring in and wear down these checks for Scraggy, again allowing Scraggy to clean opposing teams without fear of these checks. Checks to Fairy-types, such as Foongus, Pawniard, and Alolan Grimer, are useful to take out opposing Spritzee and Snubbull. Finally, entry hazard support from the likes of Ferroseed and Dwebble can wear down opposing Pokemon and get them within range of a KO from Scraggy.
[STRATEGY COMMENTS]
Other Options
=============
A bulkier set with Intimidate can be used to give Scraggy more setup opportunities against physical attackers, but Scraggy loses either the ability to set up on status inducers or the Attack boosts from Moxie. Various other coverage moves are available to Scraggy, including Head Smash, to hit Vullaby, and Iron Head, as an alternate way to hit Fairy-types that comes with a flinch chance. However, these moves hit a much smaller slice of the metagame than the other coverage moves available to Scraggy. Scraggy can also run Dual Chop to deal with Focus Sash Abra, which otherwise can take a hit with Focus Sash and OHKOes it in return with Dazzling Gleam, but it does very little damage to anything else. Scraggy also has access to the elemental punches and Stone Edge, but most of what these moves hit is hit harder by one of Scraggy's STAB moves anyway. Brick Break is a potential Fighting-type STAB move that can be used to break through Aurora Veil, but it lacks the power of High Jump Kick or the recovery of Drain Punch and is very situational. Finally, various Z-Crystals can be used on Scraggy's Dragon Dance set: Poisonium Z can be used in conjunction with Poison Jab to turn Scraggy into a deadly lure for Fairy-type Pokemon, and Fightinium Z can be used to give Scraggy one extremely high-powered High Jump Kick to take out a weakened foe it otherwise could not KO. However, the lack of Eviolite makes it much harder for Scraggy to set up and leaves it more vulnerable to opposing priority.
Checks and Counters
===================
**Fairy-types**: Fairy-types are among the only Pokemon to resist both of Scraggy's STAB moves, and they OHKO it easily in return with their 4x super effective STAB attacks. Snubbull and Spritzee both serve as good checks to Scraggy, taking even a boosted Poison Jab and OHKOing in return, but they have to be wary of being hit by Knock Off or worn down to the range of a Poison Jab KO. Cottonee also makes a decent check to non-Poison Jab variants of Scraggy.
**Fighting-types**: Bulkier Fighting-types, such as slow Mienfoo and Timburr, can take Scraggy's attacks and OHKO in return with their super effective STAB. Timburr has the additional advantage of super effective priority, which it can use to pick off a weakened Scraggy. Croagunk also makes a potent Scraggy check, as it is the only non-Fairy type in the tier to resist both of Scraggy's STAB moves. However, all of these Pokemon must be wary of taking a boosted Zen Headbutt.
**Powerful Choice Scarf Users**: Many Choice Scarf users can outspeed Scraggy, even after a Dragon Dance boost, and KO it in return, including Mienfoo, Doduo, Rufflet, Dazzling Gleam Gastly, and Vullaby. However, these Pokemon cannot take a hit from Scraggy.
**Abra**: Thanks to Magic Guard, Abra cannot have its Focus Sash broken by entry hazards, and so can take any hit from Scraggy no matter how much it has boosted and OHKO in return with Dazzling Gleam. Thus, opposing Abra must have their Focus Sash broken before Scraggy can set up safely.
Scraggy's unique Dark / Fighting typing gives it access to dual STAB coverage that hits a huge chunk of the LC metagame at least neutrally, which coupled with its fairly high Attack stat turns it into a threatening offensive Pokemon. Scraggy most often opts for a sweeper set, first using Dragon Dance to boost its Attack and patch up its mediocre Speed and then attempting to sweep opposing teams with its STAB attacks and variety of coverage moves. Alternatively, Scraggy can also become a threatening cleaner by using a Choice Scarf. Access to useful STAB moves helps Scraggy take advantage of the coverage that its typing gives it, especially Knock Off, Drain Punch, and High Jump Kick. Scraggy also can use two distinct abilities, both of which assist it in different ways. Moxie makes Scraggy more difficult to beat every time it KOes a foe, while Shed Skin gives it a way to shrug off status and more easily set up on status inducers. However, Scraggy suffers significantly from weaknesses to the common Fairy-, Flying-, and Fighting-types, which leave it often struggling to set up, despite its good defensive stats. Fairy-type Pokemon are especially troublesome, as they resist both of Scraggy's STAB moves. Additionally, though it has access to a wide variety of coverage moves, Scraggy must choose which to use, which means that depending on its set Scraggy can be walled by different Pokemon.
[SET]
name: Dragon Dance Sweeper
move 1: Dragon Dance
move 2: High Jump Kick / Drain Punch
move 3: Knock Off
move 4: Zen Headbutt / Poison Jab / Drain Punch
item: Eviolite
ability: Shed Skin / Moxie
nature: Jolly / Adamant
evs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
[SET COMMENTS]
Moves
========
With Dragon Dance, Scraggy becomes a threatening sweeper, able to boost its Attack and Speed to dangerous levels in a single turn. High Jump Kick is an extremely powerful STAB move that Scraggy can use after a boost to break down teams. However, it comes with a risk of missing and taking crash damage. Drain Punch is a decently alternative STAB option that gives Scraggy a form of recovery while it attempts to sweep, and it is more reliable than High Jump Kick. Knock Off is another powerful STAB move with the added utility of removing foes' items, allowing Scraggy to cripple opposing teams for itself and its teammates. It has terrific coverage alongside Drain Punch, hitting the entire metagame aside from Fairy-types and Croagunk at least neutrally. In Scraggy's final slot, it has a choice of various coverage moves. Zen Headbutt hits Poison-types, such as Foongus and Croagunk, and Fighting-types, which tend to be some of the most common answers to Scraggy. Poison Jab can be run instead to hit Fairy-types for super effective damage, and it comes with a decent poison chance, which can be helpful in wearing down foes. Drain Punch is an option here if Scraggy's team can handle its checks well enough to warrant not running a coverage move, giving it access to both recovery with Drain Punch and power with High Jump Kick.
Set Details
========
Scraggy's EV spread gives it enough defensive investment to optimize its bulk with Eviolite, with the remainder invested in Attack and Speed to maximize its sweeping potential. Eviolite couples well with the defensive investment, giving Scraggy the bulk to take hits when necessary while setting up with Dragon Dance, including usually avoiding the OHKO from Vullaby's Brave Bird and always avoiding the KO from Mienfoo's Drain Punch. Scraggy's nature can be Jolly, which allows it to outspeed threats such as Corphish after Dragon Dance and tie with Choice Scarf Magnemite and +2 Tirtouga. Alternatively, Adamant can be run to give Scraggy more attacking power, at the expense of being outsped by the aforementioned threats. Even with an Adamant nature, it should be noted that Scraggy outspeeds the entire unboosted metagame after a Dragon Dance Speed boost. Scraggy's ability is a choice between Shed Skin and Moxie. The former makes it less worried about status, giving it the ability to set up against Will-O-Wisp users such as Ponyta and shrug off other statuses that would cripple most sweepers, such as paralysis and sleep. The latter leaves Scraggy comparably more susceptible to status-inducing moves but makes it very difficult to stop after it gets a KO, which means that after it does set up, Scraggy has a much easier time sweeping.
Usage Tips
========
Dragon Dance Scraggy is a late-game sweeper and should be somewhat preserved throughout a match. It is primarily checked by Fairy-types, which resist both of its STAB attacks, and bulky Fighting- and Poison-types, such as Croagunk, Foongus, Timburr, and Mienfoo, so these Pokemon should be weakened and, if possible, hit by Knock Off before Scraggy attempts to sweep. Additionally, when choosing when to set up, keep in mind that Scraggy's coverage moves, especially Poison Jab, aren't particularly powerful even after a boost, so its checks should be weakened as much as possible even if Scraggy does carry a super effective coverage move. However, that doesn't mean it should not be used at all before attempting a sweep: early- to mid-game, Scraggy can lure in its checks and use Knock Off to weaken them for a sweep later in the game. After said checks have been weakened over the course of a battle, Scraggy should be brought in against a Pokemon that can't hit it super effectively, such as Ferroseed or Slowpoke, to set up and then sweep. Be careful, however, about letting Scraggy get worn down too much too early in a match, as if this happens, Scraggy will be susceptible to priority later in the game.
Team Options
========
Scraggy is a terrific choice for type spam cores, as Pokemon that share one of its types can bring in foes that check it and weaken them for Scraggy to sweep late in the game. Timburr and Mienfoo make good Fighting-type partners to Scraggy, as they can draw in Poison- and Fairy-types and weaken them with Knock Off. Vullaby and Carvanha form a potent Dark-type core with Scraggy and can similarly wear down Scraggy's checks over the course of a match. Alolan Grimer makes an especially notable choice, as it is able to come in on and Pursuit trap Focus Sash Abra, hit Fairy-type Pokemon that aim to check Scraggy super effectively, and use Knock Off and Pursuit to weaken Choice Scarf users that outspeed Scraggy even after a Dragon Dance so that Scraggy doesn't need to worry about them later in a match. Other Poison-types also make good partners, able to take on both Fairy- and Fighting-type Pokemon that can threaten Scraggy. Foongus, Croagunk, and Skrelp make good choices for this, with the first also able to bring in Steel-types that Scraggy can set up on.
[SET]
name: Choice Scarf
move 1: High Jump Kick
move 2: Knock Off
move 3: Poison Jab
move 4: Drain Punch / Zen Headbutt
item: Choice Scarf
ability: Moxie
nature: Jolly
evs: 36 HP / 236 Atk / 212 Spe
[SET COMMENTS]
Moves
========
High Jump Kick is an extremely powerful STAB move that can severely dent even the Pokemon that resist it. Knock Off is a far more reliable Dark-type STAB move that Scraggy can spam more freely, and it still hits the majority of the metagame for significant damage while maintaining terrific offensive synergy with High Jump Kick by hitting the Ghost- and Psychic-type Pokemon that resist Fighting. It even comes with the useful side effect of removing foes' items. Poison Jab is Scraggy's most generally useful coverage move, as it hits the Fairy-types that resist its STAB combination and comes with a useful chance of inflicting poison. Drain Punch is an alternate STAB move that can be used when the power of High Jump Kick is not necessary or its chance of missing should not be risked, especially early-game. Zen Headbutt is an alternative that can hit Pokemon such as Croagunk and Foongus that might switch in predicting a resisted hit.
Set Details
========
The given EV spread maximizes Scraggy's Attack and Speed so that it can be as fast as possible while still hitting hard. With a Jolly nature, Scraggy reaches 15 Speed, which, with a Choice Scarf, is enough to outspeed the entire unboosted metagame, and some slower Choice Scarf users such as Mudbray and Modest Magnemite. This turns Scraggy into a powerful revenge killer. The remaining EVs are used to boost Scraggy's HP, improving its mixed bulk as much as possible. Moxie makes Scraggy into an especially threatening revenge killer, as it gets an Attack boost just by revenge killing something, and can give it the ability to clean opposing teams in the late-game.
Usage Tips
========
Throughout the majority of the game, Scraggy should be used to revenge kill foes. Scraggy can bluff a Dragon Dance set early in the game, which will make Ghost-types less likely to switch into it for fear of Knock Off. After Scraggy's Choice Scarf has been revealed, Knock Off and Drain Punch are the safest moves to spam early in the game to wear down opposing teams if there are Ghost-types on the opponent's team. Ghost-types should be defeated before Scraggy locks itself into Drain Punch, but if there are no Ghost-types remaining on the field, Scraggy should lock itself into High Jump Kick when possible, as it is by far its most powerful attack. Be careful, however, of Protect users, such as Spritzee, Carvanha, and Torchic, when locking Scraggy into High Jump Kick, especially if Scraggy has revealed its Choice Scarf. Poison Jab, and Zen Headbutt if it is run, should only be used when absolutely necessary to weaken the Pokemon they are super effective against, as High Jump Kick will almost always hit harder. Late in a game, when the opponent's Fighting-type switch-ins have been worn down, Scraggy can use its Choice Scarf to clean an opposing team with High Jump Kick. The most efficient way to allow Scraggy to clean is to send it in when it can KO a foe and get a Moxie boost, as it immediately becomes very hard to switch into. Although it has decent bulk, Scraggy should usually not be switched in on opposing attacks, as if it is worn down it will be vulnerable to priority moves when attempting to clean late-game.
Team Options
========
The best teammates for Scraggy are those that can give it the support it needs to clean opposing teams in the late-game. Pursuit trappers, such as Alolan Grimer and Pawniard, are essential to remove Ghost-types so that Scraggy can safely use High Jump Kick to clean teams. Both of these Pokemon, along with Fighting-types such as Mienfoo and Timburr, are able to use Knock Off, which is also beneficial to Scraggy because it wears down foes for Scraggy to be able to clean late in a game. Pokemon that share checks with Scraggy, such as Carvanha, Vullaby, Timburr, and Mienfoo, can bring in and wear down these checks for Scraggy, again allowing Scraggy to clean opposing teams without fear of these checks. Checks to Fairy-types, such as Foongus, Pawniard, and Alolan Grimer, are useful to take out opposing Spritzee and Snubbull. Finally, entry hazard support from the likes of Ferroseed and Dwebble can wear down opposing Pokemon and get them within range of a KO from Scraggy.
[STRATEGY COMMENTS]
Other Options
=============
A bulkier set with Intimidate can be used to give Scraggy more setup opportunities against physical attackers, but Scraggy loses either the ability to set up on status inducers or the Attack boosts from Moxie. Various other coverage moves are available to Scraggy, including Head Smash, to hit Vullaby, and Iron Head, as an alternate way to hit Fairy-types that comes with a flinch chance. However, these moves hit a much smaller slice of the metagame than the other coverage moves available to Scraggy. Scraggy can also run Dual Chop to deal with Focus Sash Abra, which otherwise can take a hit with Focus Sash and OHKOes it in return with Dazzling Gleam, but it does very little damage to anything else. Scraggy also has access to the elemental punches and Stone Edge, but most of what these moves hit is hit harder by one of Scraggy's STAB moves anyway. Brick Break is a potential Fighting-type STAB move that can be used to break through Aurora Veil, but it lacks the power of High Jump Kick or the recovery of Drain Punch and is very situational. Finally, various Z-Crystals can be used on Scraggy's Dragon Dance set: Poisonium Z can be used in conjunction with Poison Jab to turn Scraggy into a deadly lure for Fairy-type Pokemon, and Fightinium Z can be used to give Scraggy one extremely high-powered High Jump Kick to take out a weakened foe it otherwise could not KO. However, the lack of Eviolite makes it much harder for Scraggy to set up and leaves it more vulnerable to opposing priority.
Checks and Counters
===================
**Fairy-types**: Fairy-types are among the only Pokemon to resist both of Scraggy's STAB moves, and they OHKO it easily in return with their 4x super effective STAB attacks. Snubbull and Spritzee both serve as good checks to Scraggy, taking even a boosted Poison Jab and OHKOing in return, but they have to be wary of being hit by Knock Off or worn down to the range of a Poison Jab KO. Cottonee also makes a decent check to non-Poison Jab variants of Scraggy.
**Fighting-types**: Bulkier Fighting-types, such as slow Mienfoo and Timburr, can take Scraggy's attacks and OHKO in return with their super effective STAB. Timburr has the additional advantage of super effective priority, which it can use to pick off a weakened Scraggy. Croagunk also makes a potent Scraggy check, as it is the only non-Fairy type in the tier to resist both of Scraggy's STAB moves. However, all of these Pokemon must be wary of taking a boosted Zen Headbutt.
**Powerful Choice Scarf Users**: Many Choice Scarf users can outspeed Scraggy, even after a Dragon Dance boost, and KO it in return, including Mienfoo, Doduo, Rufflet, Dazzling Gleam Gastly, and Vullaby. However, these Pokemon cannot take a hit from Scraggy.
**Abra**: Thanks to Magic Guard, Abra cannot have its Focus Sash broken by entry hazards, and so can take any hit from Scraggy no matter how much it has boosted and OHKO in return with Dazzling Gleam. Thus, opposing Abra must have their Focus Sash broken before Scraggy can set up safely.
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