Deoxys-S @ Focus Sash / Leftovers
Pressure
Modest
220 HP / 252 SpA / 36 Spe
Spikes
Psychic
Ice Beam
Recover
Standard Spiker but with Ice Beam. Lays down spikes and sweeps/recovers should the need for either arise before it's done. Focus Sash over Leftovers in order to ensure it survives a Shadow Ball from a Modest Gengar sporting the Sash as well. Timid Gengar with 31 IVs and 252 EVs (sans Life Orb, obviously; I'm pretty sure the standard Gar, in any situation, will need a Focus Sash to survive Psychic) leaves Deoxys with 1 HP (tested), in which case Sash would prove pointless and Leftovers might be a better option; but of course there is more than Gengar to consider although no other starter provides more of a prevalent risk. Correct me if I'm missing something, which I probably am. ANYWAY, once switched out Deoxys can come back in for more sweeping later. Garchomp/Salamence/Dragonite come to mind so long as they are not Scarfed/have not used Dragon Dance or recieved a boost in speed in any other way.
Dragonite @ Yache Berry
Inner Focus
Adamant
4 HP / 252 Atk / 252 Spe
Dragon Dance
Outrage
Thunderpunch/Firepunch
Earthquake
Standard DD Physical sweep. Thunderpunch over Firepunch/blast has actually made a HUGE difference in dealing with Gyarados, and I didn't have any anti-pure water attacks otherwise. Though I may take the Fire route in order to handle a few other threats such as Weavile, as I currently have nothing to counter him specifically. The only problem I see is DDing safely, which is why I chose Yache Berry to give me a better chance.
Spiritomb @ Leftovers
Pressure
Bold
252 HP / 252 Def / 4 SpA
Calm Mind
Hypnosis
Shadow Ball
Pain Split
With Spikes set up the opponent can either wait out the Hypnosis or switch and get hurt; both situations give Tomb a chance to CM at least once. Assuming they stay in, I can hopefully fit in several CMs and then Shadow Ball. If not I can take a few hits and Pain Split. After a few CMs (and taking Spikes damage into consideration) Tomb should be able to handle Dusknoir, especially if I opt to take a hit from it first and then Pain Split. Tomb also exists as my anti-spin.
Blissey @ Leftovers
Natural Cure
Bold
252 Def / 80 SpA / 176 SpD
Wish/Softboiled
Protect/Aromatherapy
Toxic
Flamethrower
Blissey. Quite obviously. I may opt for Softboiled over Wish as Jirachi already takes care of the heal the others thing, plus if Deoxys becomes paralyzed then I may need Aromatherapy (thoughts?). The rest is self-explanitory.
Jirachi @ Leftovers
Serene Grace
Impish
240 HP / 56 Atk / 76 Def / 136 Spe
Wish
U-Turn
Zen Headbutt
Reflect
Standard Wish/U-turn. Reflect to lower EQ damage Heals whatever may need it, and can possibly compel the opponent to switch out (and recieve Spikes damage) after I bring in a new teammate. If not, then Deoxys can still make its return, get the Wish after recieving what was meant for Jirachi (should survive after Reflect) and sweep speedily without the possibility of Focus Sash activating after U-turn. Zen Headbutt is for fighters that may later threaten Blissey (or anybody else).
Swampert @ Leftovers
Torrent
Relaxed
240 HP / 216 Def / 52 Atk
Earthquake
Avalanche
Stealth Rock
Roar
Physical sweeper/Stealth Rock. Stealth Rock to add to switch-in damage and Roar to shuffle/shrug off sweepers in the midst of setting up. As Swampert is very slow (135 Speed on this one), Avalanche could come in handy and provides decent type coverage at the very least.
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Anyway, I'm fairly new to competitive team building; any and all criticism is welcomed.
Thanks
