INTRO
This team is mainly offensive. I make teams like I usually do: get as many different types as possible. However, unlike other teams, this team has gotten me some success, getting me to the mid 1300's (I know that is still low but it's better than what I do normally) so I want to see if there is anything I can improve on or not.
THE TEAM
Cacturne @ Focus Sash
Ability: Water Absorb
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Drain Punch
- Seed Bomb
- Swords Dance
This is what I believe to be the standard physical Cacturne set. It is surprisingly strong even without a Swords Dance, so its Sucker Punches can deal damage while making up for its lackluster speed. There's also potential in heaing through Drain Punch should the opponent choose not to go for the attacking move (except for Will-O-Wisp)
Omastar @ Focus Sash
Ability: Weak Armor
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Shell Smash
- Surf
- Earth Power
- Ice Beam
PRAISE THE HELIX! Another standard set, mainly for the offensive and sweeping capabilities. Also provides good type coverage. Weak Armor boosts speed, which allows me a choice between immediately Shell Smashing or taking a hit and being able to outspeed other Pokemon.
Vivillon @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Sleep Powder
- Quiver Dance
- Bug Buzz
One more standard set, with Vivillon having the only ensured status move (i.e. moves intended for status, not as a side effect). The Timid Nature is to outspeed others to put to sleep, as power can me made up in Quiver Dance. Hurricane and Bug Buzz are for STAB and type coverage.
Klinklang @ Air Balloon
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Shift Gear
- Wild Charge
- Gear Grind
- Facade
The last in the "sweeper series" in my team. Air Balloon to switch into Ground Type attacks and have an opportunity to set up at least 1 Shift Gear. With the Facade boost in Gen 6, it is viable as the Burn no longer lowers the power of it. This gives you an opportunity as there are popular Will-O-Wisp users in the tier such as the 3 Rotoms, 2 which you can retaliate against with this move. Although many of them are indeed Ghost types, you can power through the rest of their team once they are gone. I also believe that HP is more useful over Speed as it can be made up for in Shift Gear.
Dragalge @ Assault Vest
Ability: Poison Point
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Draco Meteor
- Sludge Wave
- Scald
- Focus Blast
The Assault Vest allows Dragalge to take some hits on the special side, while the potential Scald burn can help it take some hits on the physical side. The coverage on Dragalge is great, while it's special attack stat is usable. The Poison Point is useful from physical hits, as Dragalge is weaker on the physical side while poisoning them as well.
Sandslash @ Leftovers
Ability: Sand Rush
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Knock Off
As 3 Pokemon on my team rely on Focus Sash to work effectively, especially Vivillon, I require a spinner. Sandslash also works as a physical wall to my Dragalge's special wall, having both walls. As a result of Sandslash, my team can have Stealth Rocks and Knock Off, which has been buffed this gen.
This team allows me to have many switch-ins for each others' weaknesses. I am not much of a team-builder but I would like to see some feedback on this team. Thanks! :]
This team is mainly offensive. I make teams like I usually do: get as many different types as possible. However, unlike other teams, this team has gotten me some success, getting me to the mid 1300's (I know that is still low but it's better than what I do normally) so I want to see if there is anything I can improve on or not.
THE TEAM
Cacturne @ Focus Sash
Ability: Water Absorb
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Drain Punch
- Seed Bomb
- Swords Dance
This is what I believe to be the standard physical Cacturne set. It is surprisingly strong even without a Swords Dance, so its Sucker Punches can deal damage while making up for its lackluster speed. There's also potential in heaing through Drain Punch should the opponent choose not to go for the attacking move (except for Will-O-Wisp)
Omastar @ Focus Sash
Ability: Weak Armor
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Shell Smash
- Surf
- Earth Power
- Ice Beam
PRAISE THE HELIX! Another standard set, mainly for the offensive and sweeping capabilities. Also provides good type coverage. Weak Armor boosts speed, which allows me a choice between immediately Shell Smashing or taking a hit and being able to outspeed other Pokemon.
Vivillon @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Sleep Powder
- Quiver Dance
- Bug Buzz
One more standard set, with Vivillon having the only ensured status move (i.e. moves intended for status, not as a side effect). The Timid Nature is to outspeed others to put to sleep, as power can me made up in Quiver Dance. Hurricane and Bug Buzz are for STAB and type coverage.
Klinklang @ Air Balloon
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Shift Gear
- Wild Charge
- Gear Grind
- Facade
The last in the "sweeper series" in my team. Air Balloon to switch into Ground Type attacks and have an opportunity to set up at least 1 Shift Gear. With the Facade boost in Gen 6, it is viable as the Burn no longer lowers the power of it. This gives you an opportunity as there are popular Will-O-Wisp users in the tier such as the 3 Rotoms, 2 which you can retaliate against with this move. Although many of them are indeed Ghost types, you can power through the rest of their team once they are gone. I also believe that HP is more useful over Speed as it can be made up for in Shift Gear.
Dragalge @ Assault Vest
Ability: Poison Point
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Draco Meteor
- Sludge Wave
- Scald
- Focus Blast
The Assault Vest allows Dragalge to take some hits on the special side, while the potential Scald burn can help it take some hits on the physical side. The coverage on Dragalge is great, while it's special attack stat is usable. The Poison Point is useful from physical hits, as Dragalge is weaker on the physical side while poisoning them as well.
Sandslash @ Leftovers
Ability: Sand Rush
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Knock Off
As 3 Pokemon on my team rely on Focus Sash to work effectively, especially Vivillon, I require a spinner. Sandslash also works as a physical wall to my Dragalge's special wall, having both walls. As a result of Sandslash, my team can have Stealth Rocks and Knock Off, which has been buffed this gen.
This team allows me to have many switch-ins for each others' weaknesses. I am not much of a team-builder but I would like to see some feedback on this team. Thanks! :]