Seviper (GP 2/2)



[Overview]

<p>With pitiful defenses and lackluster Speed, Seviper struggles to find a spot on teams. Its Poison typing is helpful, as it can absorb Toxic Spikes and check weaker attackers such as Serperior and Gurdurr, but any stronger attacks can land a devastating blow, even if resisted. The best chance Seviper has to pull its weight is to make use of its decent attacking stats and coverage in a mixed set.</p>

[SET]
name: Mixed Attacker
move 1: Sludge Bomb
move 2: Flamethrower
move 3: Giga Drain
move 4: Sucker Punch
item: Life Orb
nature: Naive
ability: Shed Skin
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Seviper's greatest advantage is its coverage, which allows it to hit a lot of NU super effectively. Sludge Bomb is its STAB move and most reliable attacking choice. Flamethrower hits the Steel-types that will switch in on a predicted Sludge Bomb very hard. Giga Drain rounds off Seviper's coverage by nailing Ground-types that resist both Sludge Bomb and Flamethrower, such as Seismitoad and Golem, for 4x damage and also grants Seviper recovery in the process. Sucker Punch is important in the last moveslot because it allows Seviper to damage faster threats.</p>

[ADDITIONAL COMMENTS]

<p>Seviper uses maximum Speed and a Naive nature so it can outspeed Modest Samurott and Modest Ludicolo, which is an important benchmark. Shed Skin is the ability of choice because it makes Seviper reasonably good at switching in status attacks, and as such grants Seviper more Pokemon to switch in on, such as Misdreavus and Tangela. Life Orb is the best item because Seviper needs a high damage output in order to make an impact; it cannot survive many hits anyway, so the residual damage is insignificant. Nevertheless, an Expert Belt can be used instead of a Life Orb, but Seviper's main STAB will rarely receive a boost in this case, owing to Poison's sparse super effective coverage. A cool alternative over Flamethrower is Hidden Power Ground, which turns Seviper into an effective Probopass and Bastiodon lure, since both of them sponge its attacks otherwise. Good defensive partners for Seviper are Musharna and Mandibuzz, which can handle the incoming Ground- and Psychic-type attacks, as well as most of the stronger attacks that tend to break through Seviper. Good offensive partners are stallbreakers, such as Choice Band Sawk and Swords Dance Samurott, which can handle special walls that can take all of Seviper's attacks. Lastly, paralysis support from Pokemon such as Regirock and Rotom-S greatly helps Seviper by allowing it to outspeed and severely damage Pokemon that it wouldn't normally be able to.</p>

[Other Options]

<p>A Choice item + Switcheroo is a decent option for Seviper, but Pokemon such as Musharna pull it off better with its higher bulk. Giving Seviper Choice Specs also turns it into a powerhouse, but it doesn't enjoy locking itself into its STAB move and it can easily be revenge killed. A Coil set with Poison Jab, Seed Bomb, Earthquake, Crunch, and/or Aqua Tail is doable, but Arbok outclasses it in Speed, bulk, and its access to Gunk Shot. Seviper has access to some nifty support moves, such as Glare, Dragon Tail, Haze, Taunt, and Knock Off, but it has trouble fitting any of those moves into a set. Seviper can set up weather, but it is completely outclassed by Pokemon with better abilities, Speed, and/or reliable recovery. Seviper could use Rest in conjunction with Shed Skin for its own recovery, but most attacks will at least 2HKO it, so there is little chance of it being effective.</p>

[Checks and Counters]

<p>Anything faster with a strong attack that does not fear Sucker Punch can eliminate Seviper, such as Sawk, Tauros, Timid Ludicolo, and Charizard, but they all must avoid switching in on a strong attack. Special sponges such as Lickilicky and Audino can take all of Seviper's attacks with little to fear. Musharna can easily KO Seviper with Psychic and will not take too much damage from Sucker Punch. Ground-types that outspeed or take little damage from Giga Drain, such as Camerupt, are great counters as well. Probopass and Bastiodon also take very little from Seviper's attacks and can set up Stealth Rock and/or phaze Seviper out. Entry hazards in general are great at wearing Seviper down, as it has no reliable recovery.</p>


Atomicllamas' Bitch

[Overview]
  • Another "meh" Pokemon in NU that cannot find a decent niche over others; there aren't many special attacking Poison-types, though.
  • It's Poison-typing allows it to switch in on Fighting-types such as Gurdurr, but both Sawk and Primeape can KO or 2HKO with their Fighting STABs, making it an unreliable check. It still beats most Grass-types one-on-one (most importantly Serperior) which is nice.
  • It is frail and doesn't outspeed much even with investment.
  • Good offenses and a great movepool give it a fighting chance as a mix attacker.
[SET]
name: Mixed Attacker
move 1: Sludge Bomb
move 2: Flamethrower
move 3: Giga Drain
move 4: Sucker Punch
item: Life Orb
nature: Naive
ability: Shed Skin
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
  • Greatest advantage is its great coverage over a lot of NU.
  • Sludge Bomb is its reliable STAB choice.
  • Flamethrower hits Steel-types hard that come in to absorb Sludge Bomb.
  • Giga Drain rounds off the coverage hurting Golem, Carracosta, Golurk, and Seismitoad and gaining some health back as a bonus.
  • Sucker Punch picks off some weakened, faster threats (mainly Jynx).
  • Life Orb offers power and versatility, and Giga Drain slightly makes up for the loss of health. Nevertheless, it won't be surviving very long anyway, so the extra Life Orb recoil damage doesn't mean much.
[ADDITIONAL COMMENTS]
  • The main reason for a naive nature is it outspeeds modest Ludicolo and modest Samurott.
  • Shed Skin makes it a cool status absorber, letting it switch in on Pokemon such as Misdreavus more reliably.
  • Hidden Power Ground makes Seviper a cool Steel-type lure, dealing the most damage to Probopass possible. With Steels gone, Jynx can easily sweep teams.
  • Good defensive partners are Mandibuzz and Musharna, who can sponge the Ground- and Psychic-types aimed towards Seviper. But, strong attackers of most types force Seviper out, so careful teambuilding all-around is important.
  • Seviper really appreciates paralysis support, so pokemon like Regirock and Rotom-S make good partners as well.
  • Good offensive partners are stallbreakers such as Choice Band Sawk and Swords Dance Samurott who can eliminate the Pokemon who can sponge Seviper's diverse coverage, such as Lickilicky and Audino.
  • Expert Belt can be used for slight longevity since it's coverage is super-effective quite often, but Life Orb is preferred because it boosts its STAB, which Expert Belt can rarely do.
[Other Options]
  • Switcheroo+Choice item always works, but Seviper can't do it any better than other Pokemon such as Musharna, Jynx and Rotom-S.
  • A Choice Sssspecssss set hits really hard, but its STAB has unreliable coverage and it is easily killed by most attackers and even heavily dented by some walls.
  • Seviper can use Coil + Physical moves such as Poison Jab, Seed Bomb, Earthquake, Crunch, and/or Aqua Tail, but it is totally outclassed by Arbok who has better bulk, speed, and Gunk Shot.
  • It has a cool support movepool (Taunt, Glare, Haze, Dragon Tail, Knock Off), but they are all situational at best, and Seviper is too frail to accomplish enough.
  • Rain Dance and Sunny Day, but Seviper is too frail and slow to pull it off.
  • RestTalk is an option for healing, but it's so frail and slow it is usually 2HKO'ed or OHKO'ed anyway (and it has nothing to do with just two moveslots).
[Checks and Counters]
  • Anything faster with a strong, neutral attack that does not fear sucker punch can eliminate Seviper such as Sawk, Tauros, Timid Ludicolo, and Charizard, but they must fear switching in on a wrong attack or a random support move such as Glare.
  • Special sponges such as Lickilicky and Audino can take on all of Seviper's attacks with little to fear except for Taunt and Switcheroo.
  • Residual damage from entry hazards wears down Seviper quite quickly, as it has little to no recovery.
  • Psychic-types can easily KO with their STABs, and mons such as Musharna don't even care about Sucker Punch that much.
  • Ground-types that outspeed and/or take little from Giga Drain can also easily smash Seviper, such as Camerupt.
  • Bastiodon and Probopass take little from all their attacks, bar Hidden Power Ground, and can set up Stealth Rock or phaze.
 
Last edited by a moderator:
in the overview and set comments, mention that it does well against fighting types like Gurdurr and Primeape (sawk can just eq), and also against grass types. Mention serperior in particular cos seviper can switch into any of its moves and beat it snake on snake. Also in c&c talk about the fact that it doesn't do so well against psychic types as they can all OHKO with their stab moves, but sucker punch can deal a lot of damage and potentially grab a surprise ko (I know you already touched on this with Jynx a little but expanding is good). Same with ground types; any that outspeed you and/or are neutral to giga drain will destroy you with eq/earth power.

edit: in c&c also give bastiodon and Probopass a mention as they don't give jack shit about any of your moves and can simply set up hazards / phaze you out / do a lot of damage with earth power
 

soulgazer

I FEEL INFINITE
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Champion
Lolkomori

I could see Hidden Power Ground deserving a mention in AC;
252 SpA Expert Belt Seviper Hidden Power Ground vs. 252 HP / 252+ SpD Probopass: 168-202 (51.85 - 62.34%) -- guaranteed 2HKO after Stealth Rock
252 SpA Expert Belt Seviper Hidden Power Ground vs. 252 HP / 80 SpD Eviolite Metang: 113-134 (34.87 - 41.35%)

This can make Seviper a decent lure (it does it already, but doesn't do much to Bastiodon/Probopass) to support Jynx since it hates Steel-types. You only really miss on Bronzor with HP Ground over Flamethrower too (and to do a little bit more to Metang).

TLDR:
  • HP ground in AC
  • Jynx loves Steel-types removal (good partner)
add that and I'll check back later :)
 
Last edited:

Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Ebelt shouldn't be slashed in b/c Seviper doesn't have any "longevity" to begin with, and it weakens Sludge Bomb due to its poor SE coverage.
 
K i got everything edited. I made more detail on how Seviper's typing doesnt fulfill the spots typical role as a fighting check, particularly mentioning that it even gets 2HKOed by scarf ape cc after rocks sometimes lol.

252 Atk Primeape Close Combat vs. 44 HP / 0 Def Seviper: 127-150 (42.61 - 50.33%) -- 94.92% chance to 2HKO after Stealth Rock
 

soulgazer

I FEEL INFINITE
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Champion
Looks alright to me :), i would just add a mention of Life Orb in AC explaining what it let Serviper do (as much power as possible while being able to use its decent coverage, and that without affecting its survivability much due to Giga Drain and its low bulk anyway)!

qc 1/3
 
mention expert belt in AC and how it provides extra damage when hitting something super effectively which happens a lot with sevipers decent coverage. unfortunately as dat blast said it doesnt do much for the stab in sludge bomb as it only hits grass and fairy super effectively.

dont have to do this since im not qc, but i think it would be good to have that expert belt mention
 
[SET]
  • Under EVs, it should be 4 Atk rather than Att.
[SET COMMENTS]
  • Last point, make sure to specify "the extra damage doesn't mean much" is referring to the Life Orb recoil and not the additional damage it's dealing thanks to Life Orb.
[ADDITIONAL COMMENTS]
  • Expert Belt mention is fine, but make sure to note that the main reason why Life Orb is preferred is because it also boosts its STAB, which Expert Belt will rarely, if ever do.
[Other Options]
  • When you mention RestTalk, it's less that it has nothing to run with it (could do a bulky Coil + Dragon Tail set or something), and more that it has shit bulk which makes this a pretty awful option most of the time.
  • Mention Sssspecssss as an option as well (holla Cherub Agent)
This is fine tho, go ahead and write it up after these changes are made.


QC Approved 2/3
 
Edited thanks Treecko! I will probably write this tonight (if I ever get started on my homework).

Edit: It is written
 
Last edited:

Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Add spaces between each tag.
[Overview]
<p>With pitiful defenses and lackluster Speed, Seviper struggles to find a spot on dedicated most teams. Its Poison-type Poison typing is helpful, as it can absorb Toxic Spikes and check weaker attackers such as Seviper Serperior and Gurdurr, but stronger, even resisted attacks can land a devastating blow. The best chance Seviper has to pull its weight is to use its decent attacking stats and coverage in a mixed set.</p>
  • Looks good, you just made a few writing errors which I fixed.
[SET COMMENTS]
  • Move the mention of LO to AC.
[ADDITIONAL COMMENTS]
Good defensive partners for Seviper are Musharna and Mandibuzz, who can handle the incoming Ground- and Psychic-type attacks. But, since even resisted attacks tend to break through Seviper, all types of coverage need to be checked by its teammates.
  • Mesh these sentences together to say how Mush and Buzz can sponge incoming attacks aimed at Seviper.
[Other Options]
  • Rest + Shed Skin > RestTalk.
[Checks and Counters]
Anything faster with a strong, attack that does not fear Sucker Punch can eliminate Seviper, such as Sawk, Tauros, Timid Ludicolo, and Charizard, but they all must fear switching in on a wrong attack or a random support move such as Glare or Switcheroo.
  • Remove the bolded part since these moves aren't on the full set.
Implement this Lolkomori , and I'll stamp.
 

Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
3/3, but you still need to add spaces between the [Overview], [SET COMMENTS], [ADDITIONAL COMMENTS], [Other Options], and [Checks and Counters] tags and the paragraphs below. Do that then get it to GP Lolkomori
 

GatoDelFuego

The Antimonymph of the Internet
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Lolkomori

REMOVE CHANGE COMMENTS

[Overview]

<p>With pitiful defenses and lackluster Speed, Seviper struggles to find a spot on dedicated teams. Its Poison typing is helpful, as it can absorb Toxic Spikes and check weaker attackers such as Serperior and Gurdurr, but stronger, even resisted, (AC) attacks can land a devastating blow. The best chance Seviper has to pull its weight is to use its decent attacking stats and coverage in a mixed set.</p>

[SET]
name: Mixed Attacker
move 1: Sludge Bomb
move 2: Flamethrower
move 3: Giga Drain
move 4: Sucker Punch
item: Life Orb
nature: Naive
ability: Shed Skin
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Seviper's greatest advantage is its coverage, which nails hits a lot of NU super effectively. Sludge Bomb is its STAB move and most reliable attacking choice. Flamethrower hits the Steel-types that switch in on a predicted Sludge Bomb very hard. Giga Drain rounds off Seviper's coverage by nailing Ground-types, such as Seismitoad and Golem, that resist both Sludge Bomb and Flamethrower for 4x damage, granting Seviper recovery in the process. Sucker Punch is important in the last moveslot, (RC) because it allows Seviper to damage faster threats, most importantly Jynx. </p>

[ADDITIONAL COMMENTS]

<p>Seviper uses max Speed and a Naive nature so it can outspeed Modest Samurott and Modest Ludicolo, which is an important benchmark. Shed Skin is the ability of choice best ability, (RC) because it grants Seviper more Pokemon to switch in on, such as Misdreavus and Tangela. Life Orb is the best item, (RC) because Seviper needs the damage to make an impact; it cannot survive many hits anyway, so the residual damage is insignificant. Nevertheless, an Expert Belt can be used instead of a Life Orb, but Seviper's main STAB will rarely receive a boost with its coverage. A cool alternative over Flamethrower is Hidden Power Ground, which turns Seviper into an effective Probopass and Bastiodon lure, since both of them sponge its attacks. Good defensive partners for Seviper are Musharna and Mandibuzz, who which can handle the incoming Ground- and Psychic-type attacks, as well as most attacks that tend to break through Seviper. Such as? Good offensive partners are stallbreakers, such as Choice Band Sawk and Swords Dance Samurott, who which can handle special walls that can take all of Seviper's attacks. Lastly, paralysis support from Pokemon. (remove period) such as Regirock and Rotom-S, (RC) greatly helps Seviper, allowing it to outspeed and severely damage Pokemon that it wouldn't normally be able to.</p>

[Other Options]

<p>A Choice item + Switcheroo is a decent option for Seviper, but Pokemon such as Musharna and Jynx pull it off better with their respective bulk and Speed. Giving Seviper Sssspecssss Choice Specs I really don't want to make this change but no also turns it into a powerhouse, but it doesn't enjoy locking itself into its STAB and it can easily be revenged. A Coil set with Poison Jab, Seed Bomb, Earthquake, Crunch, and/or Aqua Tail is doable, but Arbok outclasses it in Speed, bulk, and its access to Gunk Shot. Seviper could use some nifty support moves, such as Glare, Dragon Tail, Haze, Taunt, and Knock Off, but it has trouble fitting any of those moves into a set. Seviper can set up weather, but it is completely outclassed by Pokemon with better abilities, Speed, and/or reliable recovery. Seviper could use Rest in conjunction with Shed Skin for its own recovery, but most attacks will at least 2HKO so there is little chance of it being effective.</p>

[Checks and Counters]

<p>Anything faster with a strong, attack that does not fear Sucker Punch can eliminate Seviper, such as Sawk, Tauros, Timid Ludicolo, and Charizard, but they all must avoid fear switching in on a strong attack. Special sponges such as Lickilicky and Audino can take all of Seviper's attacks with little to fear. Musharna can easily KO Seviper with Psychic, (RC) and it will not take too much from Sucker Punch. Ground-types that outspeed or take little damage from Giga Drain, such as Camerupt, are great counters as well. Probopass and Bastiodon also take very little from Seviper's attacks and can set up Stealth Rocks and/or phaze Seviper out. Entry hazards in general are great at wearing Seviper down, as since it has no reliable recovery.</p>

1/2
 
Last edited:
Thank you GatoDelFuego! Fun fact, I have trouble reading blue, but I think I got everything. And you will have to deal with Cherub Agent about removing Sssspecssss.
 

bugmaniacbob

Was fun while it lasted
is an Artist Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
REMOVE
ADD
COMMENT


[Overview]

<p>With pitiful defenses and lackluster Speed, Seviper struggles to find a spot on dedicated teams [what kind of team isn't dedicated really]. Its Poison typing is helpful, as it can absorb Toxic Spikes and check weaker attackers such as Serperior and Gurdurr, but any stronger attack , even resisted, attacks can land a devastating blow, even if resisted. The best chance Seviper has to pull its weight is to make use of its decent attacking stats and coverage in a mixed set.</p>

[SET]
name: Mixed Attacker
move 1: Sludge Bomb
move 2: Flamethrower
move 3: Giga Drain
move 4: Sucker Punch
item: Life Orb
nature: Naive
ability: Shed Skin
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Seviper's greatest advantage is its coverage, which hits allows it to hit a lot of NU super effectively. Sludge Bomb is its STAB move and most reliable attacking choice. Flamethrower hits the Steel-types that will switch in on a predicted Sludge Bomb very hard. Giga Drain rounds off Seviper's coverage by nailing Ground-types, such as Seismitoad and Golem, that resist both Sludge Bomb and Flamethrower, such as Seismitoad and Golem, for 4x damage, and also grants granting Seviper recovery in the process. Sucker Punch is important in the last moveslot because it allows Seviper to damage faster threats, most importantly Jynx.</p>

[ADDITIONAL COMMENTS]

<p>Seviper uses max maximum Speed and a Naive nature so it can outspeed Modest Samurott and Modest Ludicolo, which is an important benchmark. Shed Skin is the ability of choice because it makes Seviper reasonably good at absorbing status attacks, and as such grants Seviper more Pokemon to switch in on, such as Misdreavus and Tangela. Life Orb is the best item for this set because Seviper needs the a high damage output in order to make an impact; it cannot survive many hits anyway, so the residual damage is insignificant. Nevertheless, an Expert Belt can be used instead of a Life Orb, but Seviper's main STAB will rarely receive a boost with its coverage in this case, owing to Poison's sparse super effective coverage. A cool alternative over Flamethrower is Hidden Power Ground, which turns Seviper into an effective Probopass and Bastiodon lure, since both of them sponge its attacks otherwise. Good defensive partners for Seviper are Musharna and Mandibuzz, which can handle the incoming Ground- and Psychic-type attacks, as well as most of the stronger attacks that tend to break through Seviper. Good offensive partners are stallbreakers, such as Choice Band Sawk and Swords Dance Samurott, which can handle special walls that can take all of Seviper's attacks. Lastly, paralysis support from Pokemon such as Regirock and Rotom-S greatly helps Seviper,(remove) by allowing it to outspeed and severely damage Pokemon that it wouldn't normally be able to.</p>

[Other Options]

<p>A Choice item + Switcheroo is a decent option for Seviper, but Pokemon such as Musharna and Jynx pull it off better with their respective higher bulk and Speed,(comma) respectively. Giving Seviper Choice Specs also turns it into a powerhouse, but it doesn't enjoy locking itself into its STAB move and it can easily be revenged revenge killed. A Coil set with Poison Jab, Seed Bomb, Earthquake, Crunch, and/or Aqua Tail is doable, but Arbok outclasses it in Speed, bulk, and its access to Gunk Shot. Seviper could use has access to some nifty support moves, such as Glare, Dragon Tail, Haze, Taunt, and Knock Off, but it has trouble fitting any of those moves into a set. Seviper can set up weather, but it is completely outclassed by Pokemon with better abilities, Speed, and/or reliable recovery. Seviper could use Rest in conjunction with Shed Skin for its own recovery, but most attacks will at least 2HKO it, so there is little chance of it being effective.</p>

[Checks and Counters]

<p>Anything faster with a strong, attack that does not fear Sucker Punch can eliminate Seviper, such as Sawk, Tauros, Timid Ludicolo, and Charizard, but they all must avoid switching in on a strong attack. Special sponges such as Lickilicky and Audino can take all of Seviper's attacks with little to fear. Musharna can easily KO Seviper with Psychic and will not take too much damage from Sucker Punch. Ground-types that outspeed or take little damage from Giga Drain, such as Camerupt, are great counters as well. Probopass and Bastiodon also take very little from Seviper's attacks and can set up Stealth Rock and/or phaze Seviper out. Entry hazards in general are great at wearing Seviper down, as it has no reliable recovery.</p>


GP 2/2
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top