Again, Unaware is necessary to stop Stamina, Beast Boost, and more. If you see an unaware mon just don't set up. Without it those abilities would be broken.Unaware should be banned, it makes set up moves a waste
Again, Unaware is necessary to stop Stamina, Beast Boost, and more. If you see an unaware mon just don't set up. Without it those abilities would be broken.Unaware should be banned, it makes set up moves a waste
Unaware should be banned, it makes set up moves a waste
Going against a flinch team unprepared really does suck as Misty Surge won't stop flinches, but I'm not entirely sure if anything would come up about Serene Grace as there's hard counters to it: Shield Dust and Inner Focus. It could still be seen as a hindrance to teambuilding as, if it's more prevalent than before, forcing teams to run these options isn't healthy to the metagame. I agree that it's uncompetitive just like SwagPlay was as it became a game of chance and that looking to ban it is a good move.i feel serene grace being shared is uncompetitive. pretty sure other people do too, but since the main focus of discussion was about m. guard, bounce I feel like serene grace was just forgotten about. I would say limit serene grace because flinching is just toxic.
There's still Poison Heal with Unaware + Marvel Scale :P It's been weakened with Regenerator and Multiscale banned, but it's still a pretty strong stall. Hopefully the recent bans are enough to make it fair and not unwinnable.Wow, Haaku finally listened. Now there isn't any real Stall on the ladder and I can finally actually play.
Mega Blaziken just destroys youWow, Haaku finally listened. Now there isn't any real Stall on the ladder and I can finally actually play. I would put more, but I'm in school and I don't have much. Maybe give a team? Sure why not.
Durant (M) @ Choice Scarf
Ability: Hustle
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- X-Scissor
- Stone Edge
- Iron Head
- Crunch
Doublade (F) @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Destiny Bond
- Gyro Ball
- Shadow Sneak
- Sacred Sword
Crawdaunt (M) @ Choice Scarf
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Crabhammer
- Rock Slide
- Crunch
Lycanroc-Dusk (M) @ Focus Sash
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Accelerock
- Stone Edge
- Drill Run
- Iron Tail
Tsareena @ Yache Berry
Ability: Queenly Majesty
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Play Rough
- Power Whip
- Rapid Spin
Excadrill (M) @ Focus Sash
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin
btw keep that Magic Guard ban. Helps a lot.
Okkkk, soooooo .. about Serene Grace... Is there a legit reason not to ban it? I know only random Teams run it, but why not just ban it? It is annoying to deal with and nothing of importance would be lost.
Because 'nothing of importance would be lost' is an extremely opinioniated statement, and bans should have some form of logic behind it.
Banning Banette may not have at first, to me, looked like it'd have affected anyone, but immediately afterwards two or so people started messaging about the fact it's gone, and the fact it *did* have niche.
...'Course, if you've got some reason that you wanna see Serene Grace kick the bucket, feel free to state so.
Yes, because Prankster Destiny Bond has a niche. It is a legitimate strategy. Increasing the flinching chance from "something that is haxy" to "something that is around 60% and therefore quite random" is not something that should be encouraged. A 60% chance is neither something that is significantly small and therefore never appears nor is it something that appears almost always. It is in the middle and appears at random. That is just straight uncompetitive. Imo, it is farfetched (lolz) to compare it to something like Prankster D-bond which has a niche and is not unhealthy, whereas Serene Grace is just used to hax. There is no thought put into it, you literally just hope to flinch your opponent to death (preferably with a Scarfer). I just don't see a legit way to defend it and consider it any kind of niche for this Metagame. But I see how it can be abused to become uncompetitive. So I highly recommend this to be banned.
I'm just gonna say that mentality is incredibly flawed. If we ban something because it's "random" then that's setting a horrible precedent for bans. Serene Grace teams are gimmicky and not good, and it shouldn't be banned because it's "annoying" or "RNG dependent" or anything like that. That does not fall within the tiering philosophy's definiton of uncompetitive at all.Yes, because Prankster Destiny Bond has a niche. It is a legitimate strategy. Increasing the flinching chance from "something that is haxy" to "something that is around 60% and therefore quite random" is not something that should be encouraged. A 60% chance is neither something that is significantly small and therefore never appears nor is it something that appears almost always. It is in the middle and appears at random. That is just straight uncompetitive.
How..? I have never seen this and nevermind the fact that these teams are invalidated by Tapu Lele, but how? Can't you just click a status move on the Destiny Bond turn? It just seems incredibly predictable to me.Now, Prankster + DB is uncompetitive. With Mega Banette, you could run it with 4 other DB mons, and one sweeper and ruin whole teams. Nothing checks Prankster + DB.
Serene grace is uncompetitive. It puts the game out of the players hands and forces about a 50% chance to move every turn which is not healthy.Quickly tagging Kris to remove the Emergency Exit ++ Regenerator and the Wimp Out ++ Regenerator thing. Since Regenerator has been banned from sharing, this has no reason to exist anymore, fortunately.
I'm just gonna say that mentality is incredibly flawed. If we ban something because it's "random" then that's setting a horrible precedent for bans. Serene Grace teams are gimmicky and not good, and it shouldn't be banned because it's "annoying" or "RNG dependent" or anything like that. That does not fall within the tiering philosophy's definiton of uncompetitive at all.
How..? I have never seen this and nevermind the fact that these teams are invalidated by Tapu Lele, but how? Can't you just click a status move on the Destiny Bond turn? It just seems incredibly predictable to me.
Quickly tagging Kris to remove the Emergency Exit ++ Regenerator and the Wimp Out ++ Regenerator thing. Since Regenerator has been banned from sharing, this has no reason to exist anymore, fortunately.
I'm just gonna say that mentality is incredibly flawed. If we ban something because it's "random" then that's setting a horrible precedent for bans. Serene Grace teams are gimmicky and not good, and it shouldn't be banned because it's "annoying" or "RNG dependent" or anything like that. That does not fall within the tiering philosophy's definiton of uncompetitive at all.
How..? I have never seen this and nevermind the fact that these teams are invalidated by Tapu Lele, but how? Can't you just click a status move on the Destiny Bond turn? It just seems incredibly predictable to me.
I just recently made a team, purely for self challenge. Is there any way I can improve it? I want to see if I can win with it. It revolves around having Archeops, Slaking, and Regigigas in the team, crippling the entire party with their abilities, but still trying to win. The sets for them I use are faiurly standard sets from smogon, but how can the other three go? I did two special (Slow Start halves physical attack) Hyper Beam sweepers, who can usually get a kill if they don't get one shot. The last is Toxapex, who doesn't care about any of the abilties besides Truant.
Archeops @ Life Orb
Ability: Defeatist
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Acrobatics
- Stone Edge
- Earth Power
- Roost
Slaking @ Choice Scarf
Ability: Truant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Earthquake
- Night Slash
- Encore
Regigigas @ Leftovers
Ability: Slow Start
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Return
- Knock Off
- Thunder Wave
- Drain Punch
HYPER_BEAM.EXE (Porygon-Z) @ Choice Scarf
Ability: Adaptability
IVs: 0 Atk
- Hyper Beam
- Dark Pulse
Greninja-Ash @ Choice Scarf
Ability: Battle Bond
- Hydro Cannon
- Dark Pulse
- Ice Beam
Toxapex @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Infestation
- Baneful Bunker
- Recover
Quickly tagging Kris to remove the Emergency Exit ++ Regenerator and the Wimp Out ++ Regenerator thing. Since Regenerator has been banned from sharing, this has no reason to exist anymore, fortunately.
I'm just gonna say that mentality is incredibly flawed. If we ban something because it's "random" then that's setting a horrible precedent for bans. Serene Grace teams are gimmicky and not good, and it shouldn't be banned because it's "annoying" or "RNG dependent" or anything like that. That does not fall within the tiering philosophy's definiton of uncompetitive at all.
How..? I have never seen this and nevermind the fact that these teams are invalidated by Tapu Lele, but how? Can't you just click a status move on the Destiny Bond turn? It just seems incredibly predictable to me.
I agree with Golurk being ranked, I find doublade sometimes lacking and doesn't do much in a match, it's access to priority isn't even that good of a upside thanks to Bruxish being everywhere, It's not a bad mon at all obviously but sometimes I find it mehFrom what I've seen, the Hustle + No Guard teams that are pretty common on the ladder run Durant + Doublade as the suppliers for that combo. And Durant is all well and good, but Doublade has always seemed underwhelming. Its typing doesn't save it nearly as well as it does in standard, what with everything being stronger here, and it's far too slow to have any sweeping potential. So when I went about making my own such team I decided to go with a more proactive option in Golurk, and it has quite honestly exceeded all of my expectations. Take a look:
![]()
Golurk @ Focus Sash
Ability: No Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dynamic Punch
- Shadow Punch
- Rock Polish
- Filler
Now at this juncture I should mention that I've been using this with Technician support, but I'm sure you could find something valid to put in over Shadow Punch (or use up the filler slot for coverage) if you're not using Technician. Beast Boost is also present, but honestly I'm of the opinion that (nearly) every serious offense team should run Beast Boost anyways. It's fantastic and there are some great donors. ANYWAYS. Golurk is actually pretty damn strong, and with fantastic two-move coverage using powerful moves, it actually has pretty considerable sweeping potential. It has the added bonus of never being revenged by Pangoro thanks to its Ghost typing.
If you're looking to try this out, I'd really just recommend swapping it in for Doublade or whatever your current No Guard user is -- it's only justifiable if the team needs No Guard for something. Give it Stealth Rock in the last slot if you feel that it's not pulling its weight, or Power-Up Punch if you wantto capitalize on things brought down to their sashes.
P.S. Sash spam is ridiculous, please do something about it. I'm running a gimmicky Serene Grace team just to have a shot at circumventing it, and even then I'M running four sashes!
The biggest problem with this is the snowball effect, where getting the first kill goes a long way to outright winning you the match. Catch one key mon (say with a surprise Explosion against Poison Heal Gliscor), and the entire team falls apart.I was thinking about it and I think I might've had an idea that might make this meta more balanced/more strategic: when a Pokemon faints, its team no longer has its ability.
I don't know if this would completely redefine the metagame, but it would make battles more strategic by making it so players have to be more strategic about what Pokemon are fainting and how to keep their wincons going. Idk what else to say, some thoughts or feedback would be appreciated I guess