Overview
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Positives:
-60% flinch rate is monstrous
-One of the few mons that can revenge +1 mence
-Scarf variant serves as an emergency check on hyper offensive teams assuming toxic spikes are up
-Great utility in healing wish allowing set up sweepers that have been crippled to come -ack fresh, against weakened checks
-Flying type is great in oras, due to being able to play games with primal groudons and avoid spike/tspike/web effects
-Seed flare breaks walls very nicely
Negatives:
-Is screwed by priority
-Weak to rocks, so has a limited number of switch ins
-Extremely frail, relies on flinches to not get hit
Scarfmin
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name: Choice Scarf
move 1: Air Slash
move 2: Seed Flare
move 3: Earth Power/Hidden Power Ice
move 4: Healing Wish
ability:Serene Grace
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spe
iv: 0 attack
nature: Timid
Moves
========
-Air Slash is Shaymin’s main spammable move to flinch other mons to death.
-Seed Flare is for breaking walls such as Blissey and gets a lot of kos on weakened mons.
-Earth power hits Dialga and Zekrom but is interchangeable with Hp ice for Mega Salamence and other dragons.
-Healing wish provides great support and is excellent late game for setting up/preventing a sweep.
Set Details
========
-Choice Scarf with timid 252 outspeeds the entire unboosted metagame barring scarf mewtwo, or scarf deoxys forms, which are all almost never used.
-Rest into special attack to do as much damage as possible.
-Shaymin's hp is at 341 with no investment, allowing it to live 4 stealth rock switch ins.
-Last 4 evs don't really matter but affect what stat genesect gets boosted in. 4 into special defence mean shaymin will live a flamethrower after rocks, and into defence means that iron head/ u-turn do a lot less.
-0 attack ivs minimizes foul play damage.
-Can also go 80 Hp / 244 SpA / 184 Spe to just outspeed 168 Speed Geoxern which is the basically the only threat to outspeed other than Opposing ScarfMins, and gives a bit of extra bulk, although an extra 20 Hp in an frail pokemon doesn't do that much good, so it is up to you which ev spread to run.
Usage Tips
========
-Choose your move wisely, ie. don't just click air slash if the opponent has rock type. Take it into consideration, and if you think they will switch that in then use seed flare or earth power instead.
-Shaymin hates priority, so don't send it in against common priority users such as Arceus-Normal and scizor.
-If the opponent has a rock type or steel type, prediction is required, when you think said rock/steel type is coming in, choose the appropriate coverage move.
-If a crippled teammate becomes more useful than Shaymin is in the situation they are in, use healing wish.
Team Options
========
-Mega gengar running focus blast can easily dispose of rock/steel type pokemon, and can also suicide to take out Extremekiller Arceus.
-Shaymin works really well with toxic spikes, so pokemon such as Greninja/Scollipede/Cloyster/Quilfish work well with it.
-Shaymin likes to come in for free, so U-turn and Volt Switch users such as Yveltal/Scizor/Zekrom/Thundurus are all greatly appreciated.
-Shaymin dislikes stealth rock, so unless you are using toxic spikes (you don't want to get rid of them), a defog user works well on the team.
-As mentioned above, priority wrecks Shaymin, so checks to Extremekiller Arceus such as Giratina-O, and checks to scizor, such as Ho-oh, and Hp fire mega gengar are a necessity on any Shaymin-Sky team.
-Rapid spinners in general are good teammates, because they allow shaymin to not
get hit by stealth rock, while keeping toxic spikes up on the opponents side, good examples include bulky swords dance mold breaker excadrill, which to an extent can also break stall.
Life Orb
########
name: Life Orb
move 1: Air Slash
move 2: Seed Flare
move 3: Hidden Power Ice
move 4: Healing Wish
ability:Serene Grace
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spe
iv: 0 attack
nature: Timid
Moves
========
-Air slash and seed flare in conjunction with life orb dish out heavy damage to anything that is not a steel type and are perfect for cleaning teams.
-Hidden power is there to ohko Mega Salamence, but can be swapped for Hidden power rock if the team doesn't keep rocks up very reliably for Ho-ohs or even earth power for the occasional Dialga/Arceus-Steel.
-Healing wish combined with Shaymin's amazing speed provides great support and is excellent late game for setting up/preventing a sweep.
Set Details
========
-Timid 252 outspeeds most of the meta, and 252 SpA with life orb is there to maximise damage while still keeping Shaymin lightning quick.
-0 attack ivs minimizes foul play damage.
-0 HP evs (341 HP) is a life orb number.
Usage Tips
========
-Make sure the other team is weakened enough for Shaymin to come in, choose your battles, and have a calc ready.
-Shaymin hates priority, so don't send it in against common priority users such as Arceus-Normal and scizor.
-If a crippled teammate becomes more useful than Shaymin is in the situation they are in, use healing wish.
Team Options
========
-Mega gengar running focus blast can easily dispose of rock/steel type pokemon, and can also suicide to take out Extremekiller Arceus.
-Shaymin works really well with spikes/toxic spikes, so pokemon such as Greninja/Scollipede/Cloyster/Quilfish work well with it.
-Shaymin likes to come in for free, so U-turn and Volt Switch users such as Yveltal/Scizor/Zekrom/Thundurus are all greatly appreciated.
-Shaymin gets wore down very quickly with 25C% from Stealth Rock and 10% from Life Orb, so a defogger, or pressure on the opponents Stealth Rock user is very good.
-As mentioned above, priority wrecks Shaymin, so checks to Extremekiller Arceus such as Giratina-O, and checks to scizor, such as Ho-oh, and Hp fire mega gengar are a necessity on any Shaymin-Sky team.
-Rapid spinners are better than defoggers, because they let you keep your own hazards, which Shaymin needs, so if you can fit one on, it is a good idea, examples of this include cloyster, excadrill, or even custap forretress.
SubSeed
########
name: Subseed
move 1: Substitute
move 2: Leech Seed
move 3: Air Slash
move 4: Seed Flare/ Aromatherapy
ability: Serene Grace
item: Leftovers
evs: 44 Hp / 224 SpA / 240 Spe
nature: Timid
iv: 0 Atk
Moves
========
-Substitute/leech seed sets up on a lot of things, and once shaymin has a sub up, it is hard to break unless your name is Mega Kangaskhan or Extremekiller Arceus.
-Air slash increases leech seeds damage, and stops the opponent from doing anything about it by flinching them.
-Seed flare can be used to finish mons or help against fat mons, or aromatherapy can be used instead, it depends on your team, if you already have a cleric, if you are weak to toxicspam etc.
Set Details
========
-Leftovers aid leech seed in recovering Shaymin's hp that goes into a sub.
-0 Atk ivs to reduce damage of foul play.
-240 Speed outspeeds darkrai, 44 hp gives it a lefties number, and rest into special attack.
-Alternatively you can run max speed/special attack and 26 Hp ivs so that leech seed recovers more percentage of the substitute.
Usage Tips
========
-When using this Shaymin make sure to set it up on things that it can tank a hit from, or you can fish for a stone edge miss by repeatedly subbing etc.
-Make sure to conserve pp whenever possible, as substitute and leech seed pp will disappear faster than you think.
Team Options
========
-As with Scarfmin, make sure you have a solid check for priority users.
-Aside from this subseed Shaymin requires little support and next to no opportunity cost.
-Mega gengar is a good option as it removes grass types that are immune to leech seed with ease.
Other Options
########
-Can also run a life orb set, which makes for an excellent cleaner.
-Other moves include grass whistle (very unreliable), growth, and psych up.
-Can also run dazzling gleam on scarf or life orb set.
-Can use Hp fire/Hp rock instead of the third slot on life orb/scarf sets to 2hko scizor and 3hko Ho-oh respectively.
Checks & Counters
########
-Ho-oh
-Priority users (Scizor, Ekiller, Rayquaza, Klefki)
-Most Steel types
-Specially defensive giratina-a
-Defog users that can take air slashes well, eg Specially defensive support arceus
-Phasers that can take hits are a threat to the subseed variant, especially if rocks are up on your side, such as dialga and lugia.
-Aeroblast lugia.
Special thanks to Shrang, ThuglyDuckling and ApplepieFTW for advice.
########
Positives:
-60% flinch rate is monstrous
-One of the few mons that can revenge +1 mence
-Scarf variant serves as an emergency check on hyper offensive teams assuming toxic spikes are up
-Great utility in healing wish allowing set up sweepers that have been crippled to come -ack fresh, against weakened checks
-Flying type is great in oras, due to being able to play games with primal groudons and avoid spike/tspike/web effects
-Seed flare breaks walls very nicely
Negatives:
-Is screwed by priority
-Weak to rocks, so has a limited number of switch ins
-Extremely frail, relies on flinches to not get hit
Scarfmin
########
name: Choice Scarf
move 1: Air Slash
move 2: Seed Flare
move 3: Earth Power/Hidden Power Ice
move 4: Healing Wish
ability:Serene Grace
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spe
iv: 0 attack
nature: Timid
Moves
========
-Air Slash is Shaymin’s main spammable move to flinch other mons to death.
-Seed Flare is for breaking walls such as Blissey and gets a lot of kos on weakened mons.
-Earth power hits Dialga and Zekrom but is interchangeable with Hp ice for Mega Salamence and other dragons.
-Healing wish provides great support and is excellent late game for setting up/preventing a sweep.
Set Details
========
-Choice Scarf with timid 252 outspeeds the entire unboosted metagame barring scarf mewtwo, or scarf deoxys forms, which are all almost never used.
-Rest into special attack to do as much damage as possible.
-Shaymin's hp is at 341 with no investment, allowing it to live 4 stealth rock switch ins.
-Last 4 evs don't really matter but affect what stat genesect gets boosted in. 4 into special defence mean shaymin will live a flamethrower after rocks, and into defence means that iron head/ u-turn do a lot less.
-0 attack ivs minimizes foul play damage.
-Can also go 80 Hp / 244 SpA / 184 Spe to just outspeed 168 Speed Geoxern which is the basically the only threat to outspeed other than Opposing ScarfMins, and gives a bit of extra bulk, although an extra 20 Hp in an frail pokemon doesn't do that much good, so it is up to you which ev spread to run.
Usage Tips
========
-Choose your move wisely, ie. don't just click air slash if the opponent has rock type. Take it into consideration, and if you think they will switch that in then use seed flare or earth power instead.
-Shaymin hates priority, so don't send it in against common priority users such as Arceus-Normal and scizor.
-If the opponent has a rock type or steel type, prediction is required, when you think said rock/steel type is coming in, choose the appropriate coverage move.
-If a crippled teammate becomes more useful than Shaymin is in the situation they are in, use healing wish.
Team Options
========
-Mega gengar running focus blast can easily dispose of rock/steel type pokemon, and can also suicide to take out Extremekiller Arceus.
-Shaymin works really well with toxic spikes, so pokemon such as Greninja/Scollipede/Cloyster/Quilfish work well with it.
-Shaymin likes to come in for free, so U-turn and Volt Switch users such as Yveltal/Scizor/Zekrom/Thundurus are all greatly appreciated.
-Shaymin dislikes stealth rock, so unless you are using toxic spikes (you don't want to get rid of them), a defog user works well on the team.
-As mentioned above, priority wrecks Shaymin, so checks to Extremekiller Arceus such as Giratina-O, and checks to scizor, such as Ho-oh, and Hp fire mega gengar are a necessity on any Shaymin-Sky team.
-Rapid spinners in general are good teammates, because they allow shaymin to not
get hit by stealth rock, while keeping toxic spikes up on the opponents side, good examples include bulky swords dance mold breaker excadrill, which to an extent can also break stall.
Life Orb
########
name: Life Orb
move 1: Air Slash
move 2: Seed Flare
move 3: Hidden Power Ice
move 4: Healing Wish
ability:Serene Grace
item: Choice Scarf
evs: 4 Def / 252 SpA / 252 Spe
iv: 0 attack
nature: Timid
Moves
========
-Air slash and seed flare in conjunction with life orb dish out heavy damage to anything that is not a steel type and are perfect for cleaning teams.
-Hidden power is there to ohko Mega Salamence, but can be swapped for Hidden power rock if the team doesn't keep rocks up very reliably for Ho-ohs or even earth power for the occasional Dialga/Arceus-Steel.
-Healing wish combined with Shaymin's amazing speed provides great support and is excellent late game for setting up/preventing a sweep.
Set Details
========
-Timid 252 outspeeds most of the meta, and 252 SpA with life orb is there to maximise damage while still keeping Shaymin lightning quick.
-0 attack ivs minimizes foul play damage.
-0 HP evs (341 HP) is a life orb number.
Usage Tips
========
-Make sure the other team is weakened enough for Shaymin to come in, choose your battles, and have a calc ready.
-Shaymin hates priority, so don't send it in against common priority users such as Arceus-Normal and scizor.
-If a crippled teammate becomes more useful than Shaymin is in the situation they are in, use healing wish.
Team Options
========
-Mega gengar running focus blast can easily dispose of rock/steel type pokemon, and can also suicide to take out Extremekiller Arceus.
-Shaymin works really well with spikes/toxic spikes, so pokemon such as Greninja/Scollipede/Cloyster/Quilfish work well with it.
-Shaymin likes to come in for free, so U-turn and Volt Switch users such as Yveltal/Scizor/Zekrom/Thundurus are all greatly appreciated.
-Shaymin gets wore down very quickly with 25C% from Stealth Rock and 10% from Life Orb, so a defogger, or pressure on the opponents Stealth Rock user is very good.
-As mentioned above, priority wrecks Shaymin, so checks to Extremekiller Arceus such as Giratina-O, and checks to scizor, such as Ho-oh, and Hp fire mega gengar are a necessity on any Shaymin-Sky team.
-Rapid spinners are better than defoggers, because they let you keep your own hazards, which Shaymin needs, so if you can fit one on, it is a good idea, examples of this include cloyster, excadrill, or even custap forretress.
SubSeed
########
name: Subseed
move 1: Substitute
move 2: Leech Seed
move 3: Air Slash
move 4: Seed Flare/ Aromatherapy
ability: Serene Grace
item: Leftovers
evs: 44 Hp / 224 SpA / 240 Spe
nature: Timid
iv: 0 Atk
Moves
========
-Substitute/leech seed sets up on a lot of things, and once shaymin has a sub up, it is hard to break unless your name is Mega Kangaskhan or Extremekiller Arceus.
-Air slash increases leech seeds damage, and stops the opponent from doing anything about it by flinching them.
-Seed flare can be used to finish mons or help against fat mons, or aromatherapy can be used instead, it depends on your team, if you already have a cleric, if you are weak to toxicspam etc.
Set Details
========
-Leftovers aid leech seed in recovering Shaymin's hp that goes into a sub.
-0 Atk ivs to reduce damage of foul play.
-240 Speed outspeeds darkrai, 44 hp gives it a lefties number, and rest into special attack.
-Alternatively you can run max speed/special attack and 26 Hp ivs so that leech seed recovers more percentage of the substitute.
Usage Tips
========
-When using this Shaymin make sure to set it up on things that it can tank a hit from, or you can fish for a stone edge miss by repeatedly subbing etc.
-Make sure to conserve pp whenever possible, as substitute and leech seed pp will disappear faster than you think.
Team Options
========
-As with Scarfmin, make sure you have a solid check for priority users.
-Aside from this subseed Shaymin requires little support and next to no opportunity cost.
-Mega gengar is a good option as it removes grass types that are immune to leech seed with ease.
Other Options
########
-Can also run a life orb set, which makes for an excellent cleaner.
-Other moves include grass whistle (very unreliable), growth, and psych up.
-Can also run dazzling gleam on scarf or life orb set.
-Can use Hp fire/Hp rock instead of the third slot on life orb/scarf sets to 2hko scizor and 3hko Ho-oh respectively.
Checks & Counters
########
-Ho-oh
-Priority users (Scizor, Ekiller, Rayquaza, Klefki)
-Most Steel types
-Specially defensive giratina-a
-Defog users that can take air slashes well, eg Specially defensive support arceus
-Phasers that can take hits are a threat to the subseed variant, especially if rocks are up on your side, such as dialga and lugia.
-Aeroblast lugia.
Special thanks to Shrang, ThuglyDuckling and ApplepieFTW for advice.
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