Yes, your eyes do not deceive you! This Ubers RMT features Shedinja as the main star of this team! While I was laddering for the Gengarite reqs, I got bored very easily. So I wanted to use a team that was different and fun to use while laddering for the COIL. Shedinja was the first thing that came into mind, then I thought, Wynaut build a team with it? (Bu-doosh. Ding!)
Team Building Process:
Shedinja was the main game and challenge of this team, so it became the first obvious member of the team. It's capability to wall almost anything that does not have Toxic/Will-O-Wisp/Super Effective was well noted.
So the second thing that came into mind was to take care of hazards, as Rocks, Spikes, and Toxic Spikes will stop Shedinja cold. Also with Ho-Oh being present in Ubers, as well as EKiller, I needed a check/counter for both of them. So I slapped Arceus-Rock on the team for these three roles.
THE LORD OF THE DARK BACON HIMSELF!!! Shits and giggles aside, I needed a stall breaker that has offensive presence in the tier, Yveltal was ultimately decided for this reason.
So looking at how my team was, Blaziken was a threat unless I had something for it's dual-STABs better than Yveltal. Lugia was immediately slapped onto the team. Also became a back-up Ho-Oh/EKiller check if Rockceus has taken too much damage.
I needed a Cleric so my team is not worn down by Toxic or slowed down by T-Wave, also a Wish Passer if Yveltal could not regain enough HP with Oblivion Wing. Also my team is incredibly weak to Kyurem-White, so Chansey was the immediate and best choice for this team.
As a filler to the team, I threw in a Specially bulky Mawile so it can tank a hit from a +2 Modest HP Fire from Xerneas while out of the the sun. Also as a sweeper if someone is foolish enough to allow it to set-up.
With Some recent changes to the team, I replaced Mawile with Aegislash as a much better and reliable Xerneas check.
Enough waiting, lets get to the sets!
Soul (Shedinja) @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Phantom Force
- Shadow Sneak
- Toxic
- Protect
So, the main star to my team. It is a solid Kyogre counter to it's choiced sets and defensive sets. Also check to Xerneas that do not have Hp Fire/Rock Slide. Now the question you are most likely asking here is "Why Toxic over Will-O-Wisp?" One of the main reasons is to catch Ho-Oh on the switch-in as it thinks Shedinja cannot do anything, and any Arceus-Forme (baring Steel/Poison) that expect a free switch-in too. Not to mention it works great with Protect as a scouting move for potential choice locks, and to rack up more Toxic damage. Shadow Sneak is just weak priority if it needs to clean something up. It has Phantom Force to stall more with Toxic, and also as a harder hitting STAB. Shedinja is not aimed to be a sweeper here, it is meant to be defensive. It has max Speed to ensure to outspeed Blissey's or any other slower defensive mons.
Rock-It-Out (Arceus-Rock) @ Stone Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Defog
The main and biggest partner to Shedinja that I can argue, Rockceus. It is my Ho-Oh check (counter if they do not have EQ,) and EKiller check. It has enough speed investment to out speed base +100 fully invested in speed, basically Mega-Kangas and Rayquazas (which I will most likely use Judgment on anyways.) Will-O-Wisp is to cripple EKillers and said Mega-Kangas, and any mon that is generally slower than 330 speed. It is also important due to Defog, which if I did not have, Shedinja would be a wasted slot.
Rock-It-Out (Arceus-Rock) @ Stone Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Defog
The main and biggest partner to Shedinja that I can argue, Rockceus. It is my Ho-Oh check (counter if they do not have EQ,) and EKiller check. It has enough speed investment to out speed base +100 fully invested in speed, basically Mega-Kangas and Rayquazas (which I will most likely use Judgment on anyways.) Will-O-Wisp is to cripple EKillers and said Mega-Kangas, and any mon that is generally slower than 330 speed. It is also important due to Defog, which if I did not have, Shedinja would be a wasted slot.
Darkness (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 72 Atk / 252 SpA / 184 Spe
Mild Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Taunt
The dark bacon, yum... Erm, what? I was not daydreaming! Yveltal is my first Mewtwo check in the form of Sucker Punch so I will not get completely steam rolled by it. The Speed investment will always let me out speed Adamant/Modest Max speed base 90's by one point. Taunt is for Stall breaking as my team would take a long time to beat stall without it. Dark Pulse is a mandatory STAB as any offensive Yveltal should have, and Oblivion Wing for the excellent recovery it provides in return.
Storm (Lugia) @ Leftovers
Ability: Multiscale
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Aeroblast
- Toxic
- Roost
- Whirlwind
Lugia, my favorite stall Pokemon of Ubers. I needed a phazer to be a deterrent to set up. But most importantly I needed a check to Blaziken and it's Mega's STABs. And Toxic>Thunder Wave so I may proceed to wear down the opposing Pokemon as I Roost. Aeroblast has been added to account for aforementioned Blaziken, and for Mewtwo-X.
#NurseJoyLeo (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Heal Bell
One of the most crucial members of the team, Chansey! I desperately needed Cleric support with Heal Bell for my team, and a Kyurem-W counter/check for my team. It is also a Wish Passer so Mega Mawile has more lasting time as Mawile can get worn down very fast without recovery, and if the other teammates need to get back to full. Protect has been added onto Chansey over Soft-Boiled for more Toxic damage to rack up, and for safe Wish if Chansey needs it.
(If you get the reference of the nickname, you are a boss^^)
Blade (Aegislash) (M) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Shadow Sneak
- Toxic
- King's Shield
The replacement to M-Mawile and a much better Xerneas check. Also some help to check Zekrom much easier too with the assist of King Shield. Gyro Ball is the obvious move choice to help check GeoXern, and Shadow Sneak to finish off said Xerneas after hitting it. Aegislash is also my to-go Lugia switch in, as it most of the time cannot do anything to Aegi.
---
Threats
---
Zekrom
It's electric STAB Bolt Strike is a pain to take, and if it is the choice banded set it will demolish whatever I bring in. Rockceus can handle it, but once it is gone it becomes a big issue and will get a free kill.
Groudon
In particular the offensive sets give me the most trouble. It's EdgeQuake combination with a SD boost greatly hurts my team and is a problem for that reason.
---
These are all the threats I can think off the top of my head. I will add more in later when I have time.
TEAM IMPORT
And that is my Shedinja Ubers team. Any feedback and and thoughts on the team is very much appreciated!
Credits to (Users on Showdown:)
STAHP THE HAX - He has joined in for the Shedinja hype and has faced my team.
MKB - Being the first tester of this team and has helped me test many teams, and always there to be a bud.
That is really it. Thanks for rating!
(Me getting the Reqs)
VVV
Storm (Lugia) @ Leftovers
Ability: Multiscale
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Aeroblast
- Toxic
- Roost
- Whirlwind
Lugia, my favorite stall Pokemon of Ubers. I needed a phazer to be a deterrent to set up. But most importantly I needed a check to Blaziken and it's Mega's STABs. And Toxic>Thunder Wave so I may proceed to wear down the opposing Pokemon as I Roost. Aeroblast has been added to account for aforementioned Blaziken, and for Mewtwo-X.
#NurseJoyLeo (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Heal Bell
One of the most crucial members of the team, Chansey! I desperately needed Cleric support with Heal Bell for my team, and a Kyurem-W counter/check for my team. It is also a Wish Passer so Mega Mawile has more lasting time as Mawile can get worn down very fast without recovery, and if the other teammates need to get back to full. Protect has been added onto Chansey over Soft-Boiled for more Toxic damage to rack up, and for safe Wish if Chansey needs it.
(If you get the reference of the nickname, you are a boss^^)
Blade (Aegislash) (M) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Shadow Sneak
- Toxic
- King's Shield
The replacement to M-Mawile and a much better Xerneas check. Also some help to check Zekrom much easier too with the assist of King Shield. Gyro Ball is the obvious move choice to help check GeoXern, and Shadow Sneak to finish off said Xerneas after hitting it. Aegislash is also my to-go Lugia switch in, as it most of the time cannot do anything to Aegi.
---
Threats
---
Zekrom
It's electric STAB Bolt Strike is a pain to take, and if it is the choice banded set it will demolish whatever I bring in. Rockceus can handle it, but once it is gone it becomes a big issue and will get a free kill.
Groudon
In particular the offensive sets give me the most trouble. It's EdgeQuake combination with a SD boost greatly hurts my team and is a problem for that reason.
---
These are all the threats I can think off the top of my head. I will add more in later when I have time.
TEAM IMPORT
Soul (Shedinja) @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- X-Scissor
- Shadow Sneak
- Toxic
- Protect
Rock-It-Out (Arceus-Rock) @ Stone Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Defog
Darkness (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 72 Atk / 252 SpA / 184 Spe
Mild Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Taunt
Storm (Lugia) @ Leftovers
Ability: Multiscale
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Toxic
- Roost
- Whirlwind
#NurseJoyLeo (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Soft-Boiled
- Toxic
- Heal Bell
Blade (Aegislash) (M) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Shadow Sneak
- Toxic
- King's Shield
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- X-Scissor
- Shadow Sneak
- Toxic
- Protect
Rock-It-Out (Arceus-Rock) @ Stone Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Defog
Darkness (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 72 Atk / 252 SpA / 184 Spe
Mild Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Taunt
Storm (Lugia) @ Leftovers
Ability: Multiscale
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Toxic
- Roost
- Whirlwind
#NurseJoyLeo (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Soft-Boiled
- Toxic
- Heal Bell
Blade (Aegislash) (M) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Shadow Sneak
- Toxic
- King's Shield
And that is my Shedinja Ubers team. Any feedback and and thoughts on the team is very much appreciated!
Credits to (Users on Showdown:)
STAHP THE HAX - He has joined in for the Shedinja hype and has faced my team.
MKB - Being the first tester of this team and has helped me test many teams, and always there to be a bud.
That is really it. Thanks for rating!
(Me getting the Reqs)
VVV
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