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Sheer Power

Okay so this is my first RMT. On top of rating and commenting, could you also explain what “bumping” is and other technicalities? Thanks.

At a glance:
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Basically, I’m going for pure power. Sheer power. Straight out power. Incredible…. You get the point. But I do have a setup and a wildcard. I always have a wildcard. ALWAYS. Anyways…..



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I started with Slaking because I loved the sheer design of this dude. The world’s laziest pokemon, has legendary stats, and one of the worst abilities in the game. Did I mention the world’s laziest pokemon? Comparable to Slow Start and Defeatist. You all know what it is, Truant. Makes you skip every other turn, which practically screams “SETUP!!!” I loved Slaking, but that ability……. Damn. Anyways, I wanted to make a team around Slaking, which involved getting rid of Truant, which led me to my next pokemon…….
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Uh huh. Confagrigus, with one of the most interesting abilities in the metagame. Mummy, which means any attack that makes physical contact changes their ability to Mummy as well. Some of you might be thinking “What does that do for this team? It is not a 2 vs 2 battle or anything.” Well I’ll tell you. I was reading the Smogon forums when I came across another team based around Slaking. Now this team was different than mine, but I found this AMAZING strategy. Thanks to ToastTyrant13 (THANK YOU MY HAPPY MAN) I found Slaking’s saving grace. Confagrigus is sent out, the opponent makes physical contact. Their pokemon’s ability changes to Mummy. Confagrigus switches out. Slaking comes in and uses Pursuit. Guaranteed physical contact, which changes Slaking’s ability to Mummy, and getting rid of Truant. I use this strategy again for a different pokemon, which I will explain later. Again, THANKS TO TOASTTYRANT13! Anyways, I lead with this dude because, well imagine in a battle the first thing you see is a mixed sweeper or a wall. You’d be pissed off right? Yeah I thought so. The other pokemon that benefits from Confagrigus’ ability is……
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Archeops, which again has a crippling ability. Defeatist which halves your Attack/SpAttack when you are lower than half HP. That kinda sucks because Archeops has the perfect sweeper stats. As you can see, Slaking and Archeops are my physical powers, which both heavily rely on the Mummy strategy. If someone can help me with a way to make sure Confagrigus doesn’t die early on, please tell me. I don’t feel like explaining again so just read above for the Mummy strategy. Since I have two physicals already, theoretically my next two would be special, which starts with………
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Hitmontop..... hmmmm... I have used him before for revenge kills (thanks to access to Fake Out, Mach Punch, Bullet Punch, Pursuit and Techician), but ToastTyrant13 gave me a different reason for using it. My team, obvious after ToastTyrant13 pointed it out, is Hydreigon, Lucario, Reuniclus, Gengar and Scrafty weak. What pokemon can counter all 5 of these pokemon? Hitmontop. I like this. So thanks to ToastTyrant13, I have replaced my former Chandelure with this spinny fellow. I hope it works!
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In an actual battle, Zoroark would be the 2nd in my party for Illusion purposes. I love Illusion; it is my all time favorite ability. Mind games, mind games, mind games. The whole “see your team before the battle” thing kinda sucks, but Zoroark can still deal with it. Basically its great SpAtk and speed plus cover under Illusion equal at least one OHKO if I score a super effective, or a 2KO for neutral. Like I said, I love Illusion. Now for my wildcard…….


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Okay, so I got some recommendations to have a wisher on my team. I looked at a bunch of them, and I really like Vaporeon because of its decent HP stat and its decent SpAtk. Also its a water type, so I can replace my Cloyster with it. Basically, first turn I wish, and depending on the scenario, I can either switch out for, mostly Archeops, or I can stay in and do some damage. Not really much else to say here except that I could have gone with Alomomola but I like Vaporeon's SpAtk and movepool better.

So yeah. That’s my team. Sheer Power and a Wildcard. Now for the team indepth.
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Confagrigus @ Leftovers
Trait – Mummy
Nature – Calm
EVs – 252 Def/252 SpDef/4 HP
Moves:
- Will o Wisp
- Power Split
- Night Shade
- Protect
Pretty standard wall set. Leftovers for that recovery, 252 EVs in the defenses and remains into HP. Calm brings its Special Defense up to its already decent Defense. Will o Wisp cripples many pokemon and Confagrigus has the defenses to take the occasional miss. Power Split is for attacking leads, where it takes Confagrigus’ pitiful power and severely lower’s the opponent. Very helpful for a wall. Night Shade is there to prevent being total taunt bait, as well as providing a consistent source of damage. Destiny Bond is there for when Confagrigus is on the edge of death to take out the opponent with it. Again, thanks to ToastTyrant13 for this set.
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Zoroark @ Life Orb
Trait – Illusion
Nature – Timid
EVs – 252 SpAtk/252 Speed/4 HP
Moves:
- Night Daze
- Focus Blast
- Flamethrower
- U-Turn
First of all, in almost no circumstances would I send Zoroark out first, because I prefer him as a surprise BAM! Life Orb because Zoroark is not gonna be taking hits anyways. Timid is pretty obvious, raise speed while not lowering SpAtk. EVs are standard for a sweeper, 252 SpAtk, 252 Speed and 4 HP because I can’t think of anywhere else to put it. Maybe Attack? Night Daze is Zoroark’s signature, good STAB with that chance to lower accuracy. I used to spam Double Team all the time in 4th Gen, but then I found Smogon and its ban list. Yeah…… Anyways, Focus Blast is standard Special attack, but base 70 accuracy has lost me entire battles. I am thinking of replacing it with Hidden Power Fight, but a difference of 50 base power is kinda a turn off. Extrasensory is for the fighting types that give Zoroark trouble after Illusion wears off, Conkeldurr mainly. U-Turn is not for damage, but just to get the heck outta there for more mind games. That’s why I was thinking of transferring 4 HP EVs to Attack. My biggest problem here is 4 moveslot syndrome, cause I want Flamethrower in there too for the annoying Ferrothorn who likes to completely wall Archeops and Cloyster.
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Archeops @ Expert Belt
Trait – Defeatist
Nature – Jolly
EVs – 252 Atk/252 Speed/4 HP
Moves:
- U-Turn
- Stone Edge
- Crunch
- Dragon Claw
Archeops is one of my Mummy receivers, because of that horrifying ability. Since it can’t pack Pursuit (Again thanks ToastyTyrant13) I just have to hope Defeatist + Mummy slips their mind so I can get that physical contact. If not and they switch out, I take a chunk out of their next pokemon, and if I’m lucky, I can land a surprise KO. I have Expert Belt because its moves are super effective against 12/17 types. Jolly is for max speed without lowering Attack. Kinda obvious. The EVs are incredibly obvious, so I won’t explain. U-Turn is for coverage as well as if I don’t get Mummy, I can switch out before I get down to half HP, or if I do get down there, my untouched speed can pull off a U-Turn and get out. Stone Edge is for STAB and coverage. Earthquake is for coverage. Dragon Claw is for dragon types, because its the only thing I got for them. Honestly, Earthquake is for coverage only, so I am thinking of replacing it.
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Slaking @ Life Orb
Trait – Truant
Nature – Adamant
EVs – 252 Atk/200 Def/56 Spd (Originally 252 Atk/252 Def/4 HP)
Moves:
- Pursuit
- Earthquake
- Ice Punch
- Slack Off
OH YEAH! The world’s laziest pokemon! Damn this beast is BEAST! Anyways, Slaking is my main Mummy receiver. Confagrigus is sent out, the opponent makes physical contact. Their pokemon’s ability changes to Mummy. Confagrigus switches out. Slaking comes in and uses Pursuit. Guaranteed physical contact, which changes Slaking’s ability to Mummy, and getting rid of Truant. Adamant is for extra power, while the EV spread is for Max power, enough defense to survive STAB fighting moves, and the rest into HP, which, although only 4, is still more than 404 HP. Pursuit is a given, Earthquake is for coverage, but I am considering replacing it with Hammer Arm or Rock Slide. Giga Impact is for STAB on the very rare occasions where they predict Slaking coming out, and I don’t get Mummy. That really sucks. Slack Off is for recovery obviously, and the fact that it has no drawbacks it just great. If I can pull this off (which happens 99% of the time) Slaking is a BEAST. Thanks to…… You know who I mean. (THANKS).

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Hitmontop @ Leftovers
Trait – Technician
Nature – Adamant
EVs – 252 Atk/252 Speed/4 HP
Moves:
- Rapid Spin
- Mach Punch
- Pursuit
- Close Combat/Aerial Ace (Still not sure)
(I am just going to copy and paste ToastTyrant13's description here with some minor changes):
Hitmontop has amazing potential. Okay, let's continue. Hitmontop is wonderful this gen. Rapid Spin is the key selling point that protects the two very pokemon that give your team it's reason to EXIST. Mach Punch coming off of a wonderful STAB Technician leaves huge dents in Hydreigon, Excadrill Tyranitar, Terrakion, Scrafty, Lucario, Heatran, Nattorei, and Cloyster. Your second slot should be Pursuit, because you can hit spinblockers for nice damage, regardless if they do or don't attack. The choice doesn't affect your coverage, as both are great ways to deal with Chandelure, Cofagrigus, Jellicent, Latios, Latias, Gengar, Reuniclus, and Alakazam. Your fourth and final set depends on your needs. If you wan to score bigger and more reliable hits on Skarmory and Ferrothorn, then go with Close Combat. If you'd prefer to hit Whimsicott, Breloom, Virizion, Conkelderr, Machamp, Mienshao, and Scrafty for much better damage, use Aerial Ace. Leftovers maintains your longetivity and allows you to switch in to Stealth Rocks and Spikes mor often to spin.


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Vaporeon @ Leftovers
Trait – Water Absorb
Nature – Timid
EVs – 100 HP/152 SpAtk/252 Spd/4 Def
Moves:
- Wish
- Scald
- Toxic
- Protect
Wish Vaporeon. Base 130 HP stat helps Wish a lot, plus its decent SpAtk can do some damage. Leftovers for slow recovery, Timid for getting Wish up without dying, and the EVs to get Wish up and help Scald. Wish is standard, Scald is for STAB, preventing Taunt, and that burn chance helps. Toxic for instant status, while Protect for Wish stall. That's basically it, and I have replaced Cloyster with it.

That’s my team, in a very lengthy RMT. Now for my threats:
Hydreigon: Basically its speed and variety of attacks can seriously damage my team. Especially Focus Blast and Surf, because a special attack fighting move can OHKO Cloyster and Slaking, while Surf can OHKO Chandelure.[/FONT]

Reuniclus: Again, Focus Blast can destroy my team, but I can take it down with Zoroark and Chandelure, but it will take a chunk out of my team.

Lucario: Focus Blast and Aura Sphere. Not gonna explain again.

Basically anything faster with super effectives can seriously damage my team. Even worse with STAB. So yeah, I know my team has faults, which is why I’m posting it on Smogon right? But I have had many successful wins over Wifi so I think it is decent. Please Rate and Comment.

P.S. Thanks to Temporal, ToastTyrant13 and Jaxx for the suggestions.
 
Would def think about making the font a smaller size. You'll get a lot more honest rates if you do. Don't have time to rate it atm, just thought i'd give ya a lil advice.
 
Any changes I make will be in red, bold.

Okay so this is my first RMT. On top of rating and commenting, could you also explain what “bumping” is and other technicalities? Thanks.
I'll start off by saying that the more posts in a thread there is, the more chance other people will see it as unread and the thread will be at the top of the list. "Bumping" is used to do this.

Also please don't make your text any bigger.


Confagrigus is sent out, the opponent makes physical contact. Their pokemon’s ability changes to Mummy. Confagrigus switches out. Slaking comes in and uses Pursuit.
Ok so the idea behind this is interesting and will probably work when you're lower down on the ladder but this just won't work against better players. Its too complex to work.

Archeops, which again has a crippling ability. Defeatist which halves your Attack/SpAttack when you are lower than half HP. That kinda sucks because Archeops has the perfect sweeper stats. As you can see, Slaking and Archeops are my physical powers, which both heavily rely on the Mummy strategy.
As you said yourself it "which both heavily rely on the Mummy strategy" The problem again is you're trying to make this too complex and against better players this won't work.

Now onto sets.

Zoroark @ Life Orb
Trait – Illusion
Nature – Timid
EVs – 252 SpAtk/252 Speed/4 HP
Moves:
- Night Daze
- Focus Blast/Hidden Power Fight
- Flamethrower
- U-Turn
Flamethrower is so helpful against Ferrothorn and Scizor. Nuff said.

And although I like Zoroark, there are much better special sweepers than him. For example, where is your setup move?


Chandelure @ Choice specs
Trait – Flash Fire
Nature – Modest
EVs – 252 SpAtk/252 Speed/4 Def
Moves:
- Hidden Power Ground
- Overheat
- Psychic/energy ball
- Shadow Ball


The reason I recommend Choice specs is because you want to hit hard and a specs Overheat from modest Chandelure is not to be laughed at. HP ground over ice for those pesky Heatrans that wall you otherwise. With the set given Overheat will cripple any Dragon that dares to switch in anyways.

If you have any questions please feel free to ask

I hope this helped.
 
Hello! Nice to see your team. Anyways time to rate.

Since there is team preview it is going to be hard to conceal the fact of what you are trying to do. However, if you can get cofagrigus hit by a physical attack the mummy ability shoulld activate and so will the eject button (sadly, eject button activates for special attacks so careful you can only use it once). Once eject button activates bring in slaking and they won't be able to switch in time as you will pursuit. I don't think Archeops can take advantage of this as well. Some people as you said might just expect flight jewel + acrobatics so they might switch to something that resists it.
Try out eject button =D/

You should also note that trick room has been getting a little popular. Though rare your team is a bit weak to trick room Reunicilus as they usually pack Trick room, shadow ball, focus blast, and pyschic. Most Likely only Cofag would survive this, maybe chandelure, but if chandelure is struck into a move other than shadow ball =(. TR Reuniclus is just a scary site and has great coverage.


You might want to invest speed into Slaking as Jumpluff(really rare now-a-days), amoogonus(rare), Breloom (not so rare but probably can't take your attacks),Venomoth(rare) can all spore/sleep powder respectively., Or Erufunn which could stun spore.

I think you shouldn't abuse this strategy with mummy though. Most people will predict it with Archeops so I say swapping archeops would be a good idea. However, if you want to keep ARcheops Try to put in someone who can Stealth rock or (toxic) spikes. If you do introduce this mummy strategy and they try to switch you will still do a ton of damage with archeops (as long as healthy) and the opponent will face entry damage. If you feel there is no room for an entry hazarder then get a wish passer for sure. a big wish pass to archeops will give it a 2nd chance in battle.

Hope this helps=D! Good team though when focusing on 1 thing.
 
mummy+archeops imo is pointless, because archeops really isn't capable of taking more than one hit as it is, so his ability won't really be a problem.

personally i would just take out archeops
 
^Not true. This team isn't as predictable ARcheops has its uses, especially with a wish user and if it pulls off a switch which it usually can do, a big wish passer gives archeops a 2nd chance. it isn't just a mummy+archeops.
 
^Not true. This team isn't as predictable ARcheops has its uses, especially with a wish user and if it pulls off a switch which it usually can do, a big wish passer gives archeops a 2nd chance. it isn't just a mummy+archeops.

but it won't be able to survive the FIRST hit to begin with in most cases, especially without a focus sash
 
^Hmm. archeops is known for acrobatics+ flight jewel on first turn which is huge damage. Also, archeops is unpredictable at times whether it'll u-turn out or acrobatics or EQ. Archeops is really good if used correctly. Mummy strategy would pay off sometimes but not often. Mummy strategy is best with Slaking + eject button Confagrigus as it allows automatic mummy on slaking if a physical move hits cofagrigus.
 
Ah. I thought Chandelure w/ shadow Tag was banned in general(could be wrong). I know lolgothitelle is still allowed though.
 
Ah. I thought Chandelure w/ shadow Tag was banned in general(could be wrong). I know lolgothitelle is still allowed though.

It isn't banned, it is illegal. Chandelure with Shadow tag isn't released via dream world.

I don't know where everyone is getting "its banned" from.
 
The reason I didn't go with Eject Button on Confagrigus is because I didn't want to take the risk of not getting that physcial contact. Just so you people know. Also, Archeops is freaking beast if used correctly, and is great for revenge kill because I don't have to predict a setup to switch in.
 
You have two of the three worst abilities on one team: Truant and Defeatist. i you could get mummy on Archeops too, that would be okay. If you have Pursuit Slaking because you think the opponent will switch out after it's gotten Mummy, if they wanted too, they would have done it the same turn you switched into Slaking. Or, switching into Slaking, the opponent attacks, giving you Mummy. There's still a chance that this won't happen, so you need a move for Cofagrigus that switches it out, like U-Turn. However, as far as I know, it can't learn any moves like that, so this strategy is almost useless, unless you get lucky or the opponent doesn't want to switch out. In that case, teach Slaking a new, better move, because Pursuit isn't that great. Correct me if I'm wrong about any of this.
 
Yes I know I have two of the worst abilities in the game. Thats what this team bases around. Without those abilities, they have the ability (pun intended) to sweep entire teams.

1. The point is that they don't know I am switching into Slaking therefore they don't switch out, unless they are solely dependant on their ability. If that is the case, I can tell if they switch out or not.
2. A pokemon with mummy doesn't pass it on if they attack the pokemon without mummy. It only works if the pokemon without attacks.
3. Again, the point is that they don't know I am switching out. Therefore I do not need to give Confagrigus U-turn or anything (which it can't learn anyways). Plus, if they use a ghost type move, hoping for a super effective on Confagrigus, then Slaking will take no damage.
4. Pursuit guarantees physical contact unless they attack first with U-Turn/Volt Switch. Pursuit is necessary for the set. If it wasn't, I would have replaced it with Sucker Punch.
5. Archeops doesn't have access to Pursuit, but Defeatist is not the most obvious ability. Archeops' speed should be able to land the first hit if they don't switch out, but if they do, I just got a free hit. Also, Defeatist is significantly easier to over come than Truant, because if I get below 50% or right above it, I can always U-Turn out.

So yeah, that's it. By the way.... Did you even read the intro? I am pretty sure I explained the general idea.
 
Your opponent will still see a slaking sitting on your team, and will likely know about this strategy.

The concept is flawed, but your team is decent given that flaw. I'm too tired to give a full rate, but I thought I should warn you.
 
I know that, but I am willing to take that risk. Plus, what are the chances that they will survive even one Giga Impact+Choice Band from Slaking unresisted? Even with Truant, taking them down with me is pretty good.
 
You can't guarantee that the move the opponent uses will be a physical move. Now that Mummy came out in 5th Gen, this strategy is getting more popular. A lot of people know about it now. Anybody who does this probably knows about Defeatist too. A lot of people will see you switching out. And unless you know their strategy, you won't know if it's dependent on the ability. And if they switch out after Mummy, trying and setting it back up again is difficult.

I'm not saying it's a bad strategy. I just think you're riding on a lot of luck and information you probably won't that you need to pull this off.
 
Alright, I know I'm new here, but I wanted to remind raters that we should try to improve the team, not change its entire character (I'm fresh off the advice post) In that sense, we should think about threats to the Mummy/Crippling Ability team.

Now, the main one is indeed focus blast, as it, like other fighting attacks, can really harm this team. That being said, we want something that can switch in on fighting probably. Also, your Chandelure is not really all that precious to you. So, I have a suggestion - Gengar. Gengar can get Psychic- for those annoying physical counters, shadow Ball if you want to deal with Reun/Alakazam blasting you, HP Fire if you still want that for coverage, or another hidden power if you'd prefer it, Giga Drain or Thunder/T-bolt for Bulky Waters, and I'd really suggest adding this- Choice Scarf Trick it. Lock Fighting pokemon into fighting moves, get a free attack on the switch, mess a bit with their game (especially since you'll have two ghosts).
 
Server Crash, that's why Kingdra has the wild card.

For Archeops, putting those last 4 EVs into HP puts you at exactly half health after two stealth rock switch ins. I'm not sure if this activates Defeatist or not, but just keep that in mind.

However, for Vaporeon, you can get one more HP out of your wish with that last point in HP instead of defense.
 
Giga Impact is an inferior choice, to, say Double-Edge or Return because you lose a turn, and whether or not you've acquired Mummy yet, the inability to switch is incredibly dangerous. What if a Lucario comes in, then sets up, and kills not only Slaking with Aura Sphere after a Plot/CM, but other team members as well?
 
Okay so this is my first RMT. On top of rating and commenting, could you also explain what “bumping” is and other technicalities? Thanks.

Ah, well hello Kingdra! I'm glad to see you're getting furhter into the metagame and have come up with your own style (With EVERYBODY and there mama running weather, hyper offense, or stall. I can run sand without being criticized 'cause I'm Toast. :toast:)

Anyways! On to the rate!!

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Okay, I'm glad you inserted a first glance. I definetley see that you have a BIG weakness to Gengar and Scrafty, where they could just run (from left to right) Focus Blast/Drain Punch -> Shadow Ball or Focus Blast / Drain Punch ->Shadow Ball / Crunch -> whatever they feel works best -> Shadow Ball / Crunch -> Focus Blast/Drain Punch. Now, after skimming through your teammates and commentary, I definetley feel that something more beneficial to your team instead of Chandelure to deal with these problems.

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Confagrigus @ Leftovers
Trait – Mummy
Nature – Calm
EVs – 252 Def/252 SpDef/4 HP
Moves:
- Will o Wisp
- Power Split
- Night Shade
- Destiny Bond
Pretty standard wall set. Leftovers for that recovery, 252 EVs in the defenses and remains into HP. Calm brings its Special Defense up to its already decent Defense. Will o Wisp cripples many pokemon and Confagrigus has the defenses to take the occasional miss. Power Split is for attacking leads, where it takes Confagrigus’ pitiful power and severely lower’s the opponent. Very helpful for a wall. Night Shade is there to prevent being total taunt bait, as well as providing a consistent source of damage. Destiny Bond is there for when Confagrigus is on the edge of death to take out the opponent with it. Again, thanks to ToastTyrant13 for this set.

Very nice...oh yeah. :p Forgot I gave you this set. Well, my main concern for your Cofagrigus is its longetivity. Because you don't want to wait for and anticipate Cofagrigus' death, Protect and Rest could both be very good options instead of Destiny Bond. Besides, it's pathetic speed makes an effective Destiny Bond hard to pull off. Protect allows you to scout a little while acquiring extra Lefties recovery. Rest is a much more reliable means of recovery, but requires you to play carefuly and plan ahead.
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Zoroark @ Life Orb
Trait – Illusion
Nature – Timid
EVs – 252 SpAtk/252 Speed/4 HP
Moves:
- Night Daze
- Focus Blast/Hidden Power Fight
- Flamethrower
- U-Turn
First of all, in almost no circumstances would I send Zoroark out first, because I prefer him as a surprise BAM! Life Orb because Zoroark is not gonna be taking hits anyways. Timid is pretty obvious, raise speed while not lowering SpAtk. EVs are standard for a sweeper, 252 SpAtk, 252 Speed and 4 HP because I can’t think of anywhere else to put it. Maybe Attack? Night Daze is Zoroark’s signature, good STAB with that chance to lower accuracy. I used to spam Double Team all the time in 4th Gen, but then I found Smogon and its ban list. Yeah…… Anyways, Focus Blast is standard Special attack, but base 70 accuracy has lost me entire battles. I am thinking of replacing it with Hidden Power Fight, but a difference of 50 base power is kinda a turn off. Extrasensory is for the fighting types that give Zoroark trouble after Illusion wears off, Conkeldurr mainly. U-Turn is not for damage, but just to get the heck outta there for more mind games. That’s why I was thinking of transferring 4 HP EVs to Attack. My biggest problem here is 4 moveslot syndrome, cause I want Flamethrower in there too for the annoying Ferrothorn who likes to completely wall Archeops and Cloyster.
I for one would keep Focus Blast. I tried HP Fighting on my Gengar to see if the boost in accuracy would help, but it was a severe letdown. I lost out on alot of KOs that could have given me the upper hand and, most likely, a win on my record. While a miss can be a pain, the raw power and usefullness of Focus Blast far surpasses what would be done with HP Fighting.

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Archeops @ Expert Belt
Trait – Defeatist
Nature – Jolly
EVs – 252 Atk/252 Speed/4 HP
Moves:
- U-Turn
- Stone Edge
- Earthquake
- Dragon Claw
Archeops is one of my Mummy receivers, because of that horrifying ability. Since it can’t pack Pursuit (Again thanks ToastyTyrant13) I just have to hope Defeatist + Mummy slips their mind so I can get that physical contact. If not and they switch out, I take a chunk out of their next pokemon, and if I’m lucky, I can land a surprise KO. I have Expert Belt because its moves are super effective against 12/17 types. Jolly is for max speed without lowering Attack. Kinda obvious. The EVs are incredibly obvious, so I won’t explain. U-Turn is for coverage as well as if I don’t get Mummy, I can switch out before I get down to half HP, or if I do get down there, my untouched speed can pull off a U-Turn and get out. Stone Edge is for STAB and coverage. Earthquake is for coverage. Dragon Claw is for dragon types, because the only other thing I got for them is Cloyster. Honestly, Earthquake is for coverage only, so I am thinking of replacing it.
The only thing I could see Earthquake beeing replaced with, and honestly the only viable options in his movepool, Crunch and Acrobatics....and only Acrobatics if you were to use something like a berry or herb. The coverage with Crunch would allow you to KO Gengar, even if these two tie at 350.

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Slaking @ Life Orb
Trait – Truant
Nature – Adamant
EVs – 252 Atk/200 Def/56 Spd (Originally 252 Atk/252 Def/4 HP)
Moves:
- Pursuit
- Earthquake
- Giga Impact/Hammer Arm/Rock Slide
- Slack Off
OH YEAH! The world’s laziest pokemon! Damn this beast is BEAST! Anyways, Slaking is my main Mummy receiver. Confagrigus is sent out, the opponent makes physical contact. Their pokemon’s ability changes to Mummy. Confagrigus switches out. Slaking comes in and uses Pursuit. Guaranteed physical contact, which changes Slaking’s ability to Mummy, and getting rid of Truant. Adamant is for extra power, while the EV spread is for Max power, enough defense to survive STAB fighting moves, and the rest into HP, which, although only 4, is still more than 404 HP. Pursuit is a given, Earthquake is for coverage, but I am considering replacing it with Hammer Arm or Rock Slide. Giga Impact is for STAB on the very rare occasions where they predict Slaking coming out, and I don’t get Mummy. That really sucks. Slack Off is for recovery obviously, and the fact that it has no drawbacks it just great. If I can pull this off (which happens 99% of the time) Slaking is a BEAST. Thanks to…… You know who I mean. (THANKS).

Now let's see. I would have to say that the best option for your third slot would be Ice Punch. This allows you to wreck the likes of dragons, Gliscor, Landlos, Hippowdon, Whimsicott, Voltolos, Venusaur(Sunny Day man), and neutral damage on Skarmory.
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Chandelure @ Choice Specs
Trait – Flash Fire
Nature – Modest
EVs – 252 SpAtk/252 Speed/4 Def
Moves:
- Hidden Power Ground
- Overheat
- Psychic/Energy Ball
- Shadow Ball
Like I said, this would be the first to go if anyone gives me suggestions. But still, its 145 Base SpAtk is BEAST. Life Orb is because Chandelure is not gonna be taking hits. Flash Fire, well since Shadow Tag is illegal, Flash Fire is my next choice. I might use it, maybe. Modest is for more power, since Speed is pointless. Basically, if I get a super effective off, Bye-Bye. EVs are standard Sweeper, except for Defense because I want to survive a unboosted Pursuit. Hidden Power Ice is a nice surprise for any Dragons that come my way. Flamethrower is basic STAB, but I might change that to Fire Blast for power, but that accuracy drop is a killer. Help? Psychic is for coverage, mainly Conkeldurr and Mienshao. Shadow Ball is another STAB for coverage as well. Again, this would be the first one out.
Because I feel that this should be replaced, I shall adress this at the end.
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Vaporeon @ Leftovers
Trait – Water Absorb
Nature – Timid
EVs – 252 SpAtk/252 Spd/4 Def
Moves:
- Wish
- Scald
- Toxic
- Protect
Wish Vaporeon. Base 130 HP stat helps Wish a lot, plus its decent SpAtk can do some damage. Leftovers for slow recovery, Timid for getting Wish up without dying, and the EVs to get Wish up and help Scald. Wish is standard, Scald is for STAB, preventing Taunt, and that burn chance helps. Toxic for instant status, while Protect for Wish stall. That's basically it, and I have replaced Cloyster with it.
Sounds like a nice set, although because I run a much different playstyle than you, I am a little inexperienced with Wish passing. Even though Vaporeon has great HP, you should still take some consideration into investing some EVs in HP to increase your bulk and create much better Wishes.

That’s my team, in a very lengthy RMT. Now for my threats:
Hydreigon: Basically its speed and variety of attacks can seriously damage my team. Especially Focus Blast and Surf, because a special attack fighting move can OHKO Cloyster and Slaking, while Surf can OHKO Chandelure.[/FONT]

Reuniclus: Again, Focus Blast can destroy my team, but I can take it down with Zoroark and Chandelure, but it will take a chunk out of my team.

Lucario: Focus Blast and Aura Sphere. Not gonna explain again.

Basically anything faster with super effectives can seriously damage my team. Even worse with STAB. So yeah, I know my team has faults, which is why I’m posting it on Smogon right? But I have had many successful wins over Wifi so I think it is decent. Please Rate and Comment.

P.S. Thanks to Temporal and Jaxx for the suggestions.

Now, here's my long and elaborate thought process that has made me come up with a GREAT team mate that could benefit your team much more. Now, you say you're weak to Hydreigon, Lucario, and Rankurusu, as well as Gengar and Scrafty; all of which have something in common that makes them easier to take down while utilizong certain moves and types, considerably Fighting and Dark. Both of these are also usable through priority. Interesting. Now, I notice that in order for Archeops and Slaking to function properly, you can not have Toxic Spikes, Rocks, or
Spikes. These would ruin your power, longetivity, and momentum. What relieves you of all of these problems? A spinner. Hmmm, let's do some math...

Fighting coverage + Dark coverage + Priority + Spinning x 2:toast:
2:toast: x 1 because yesterday was April Fools

Let's see. If not my calculations are correct, and if Toast is an actual value, then the perfect pokemon for your team would be.....

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@ Lum Berry / Leftovers
Technician
Adamant 4 HP / 252 Atk / 252 Spe
~Rapid Spin
~FALCO PAWNCH! No wait.....Mach Punch
~Sucker Punch / Pursuit
~Aerial Ace / Close Combat

"But Toast, that's just a silly Hitmontop! Isn't it weak? Isn't it UU-Ish? Are you craving a Pink Lemonade right now?" The answers? It's MUCH more than a silly Hitmontop, Absolutely not go drown in a river, perhaps but it has amazing potential, and yes. Very much. Okay, let's continue. Hitmontop is wonderful this gen. Rapid Spin is the key selling point that protects the two very pokemon that give your team it's reason to EXIST. Mach Punch coming off of a wonderful STAB Technician leaves huge dents in Hydreigon, Excadrill Tyranitar, Terrakion, Scrafty, Lucario, Heatran, Nattorei, and Cloyster. Your second slot is a choice between power or slightly more reliability. Reason being, with Sucker Punch, things like SubSplit Gengar and CM+Substitue Chandelure gain easy set up. With Pursuit, however, you can hit spinblockers for nice damage, regardless if they do or don't attack. The choice doesn't affect your coverage, as both are great ways to deal with Chandelure, Cofagrigus, Jellicent, Latios, Latias, Gengar, Reuniclus, and Alakazam. Your fourth and final set depends on your needs. If you wan to score bigger and more reliable hits on Skarmory and Ferrothorn, then go with Close Combat. If you'd prefer to hit Whimsicott, Breloom, Virizion, Conkelderr, Machamp, Mienshao, and Scrafty for much better damage, use Aerial Ace. Your item determines some of your effectiveness. Lum Berry allows you to come in and Spin away Toxic Spikes without consequences. Leftovers, however, maintains your longetivity and allows you to switch in to Stealth Rocks and Spikes mor often to spin.
 
slaking DEFINETLY needs a STAB move. Giga Impact is awful, so I recommend double edge. his already massive HP and slack off easily help him deal with the recoil. Also, Archeops seems like the weakest link in the team, since your mummy strategy doesnt help him one bit. I'd replace it, but im not sure for what....
 
@ ToastTyrant13:
Thanks man, that should help a lot. I will change it when I have the time, which might not be for a while. Thanks though.
@Cherub Agent:
Slaking can't learn Double Edge. I know right? Sucks.
 
Might want to consider Mean Look on Cofagarius since with team preview, the foe can see this from miles away. Also, give them a good reason to switch out of Cofagarius after you used Mean Look (I'm thinking of Curse but it's risky). This method isn't as good as the Eject Button but it can be executed with more ease. In all other words though, you need a good reason for your foe to switch into a physical attacker (which is the only way this will work) and Vaporeon plays that role well. As for Slaking, there are loads of Will-O-Wisp users making a Lum Berry a good idea.

I was planning a similar strategy but haven't tested it yet. I plan to use attacking lead Machamp, dual screen Magic Bounce Espeon, Trick Heat Rotom and Whimsicott. Just throwing these ideas out there.
 
Okay. I'm just here to say, Thank you to all the people who commented, rated, etc on my team. I mean, this is my first RMT ever, and I was greeted with a warm welcome. All these posts will be great for helping me improve my team. Just as a shoutout to everyone who comments, THANK YOU!
 
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