Okay so this is my first RMT. On top of rating and commenting, could you also explain what “bumping” is and other technicalities? Thanks.
At a glance:
Basically, I’m going for pure power. Sheer power. Straight out power. Incredible…. You get the point. But I do have a setup and a wildcard. I always have a wildcard. ALWAYS. Anyways…..
I started with Slaking because I loved the sheer design of this dude. The world’s laziest pokemon, has legendary stats, and one of the worst abilities in the game. Did I mention the world’s laziest pokemon? Comparable to Slow Start and Defeatist. You all know what it is, Truant. Makes you skip every other turn, which practically screams “SETUP!!!” I loved Slaking, but that ability……. Damn. Anyways, I wanted to make a team around Slaking, which involved getting rid of Truant, which led me to my next pokemon…….
Uh huh. Confagrigus, with one of the most interesting abilities in the metagame. Mummy, which means any attack that makes physical contact changes their ability to Mummy as well. Some of you might be thinking “What does that do for this team? It is not a 2 vs 2 battle or anything.” Well I’ll tell you. I was reading the Smogon forums when I came across another team based around Slaking. Now this team was different than mine, but I found this AMAZING strategy. Thanks to ToastTyrant13 (THANK YOU MY HAPPY MAN) I found Slaking’s saving grace. Confagrigus is sent out, the opponent makes physical contact. Their pokemon’s ability changes to Mummy. Confagrigus switches out. Slaking comes in and uses Pursuit. Guaranteed physical contact, which changes Slaking’s ability to Mummy, and getting rid of Truant. I use this strategy again for a different pokemon, which I will explain later. Again, THANKS TO TOASTTYRANT13! Anyways, I lead with this dude because, well imagine in a battle the first thing you see is a mixed sweeper or a wall. You’d be pissed off right? Yeah I thought so. The other pokemon that benefits from Confagrigus’ ability is……
Archeops, which again has a crippling ability. Defeatist which halves your Attack/SpAttack when you are lower than half HP. That kinda sucks because Archeops has the perfect sweeper stats. As you can see, Slaking and Archeops are my physical powers, which both heavily rely on the Mummy strategy. If someone can help me with a way to make sure Confagrigus doesn’t die early on, please tell me. I don’t feel like explaining again so just read above for the Mummy strategy. Since I have two physicals already, theoretically my next two would be special, which starts with………
Hitmontop..... hmmmm... I have used him before for revenge kills (thanks to access to Fake Out, Mach Punch, Bullet Punch, Pursuit and Techician), but ToastTyrant13 gave me a different reason for using it. My team, obvious after ToastTyrant13 pointed it out, is Hydreigon, Lucario, Reuniclus, Gengar and Scrafty weak. What pokemon can counter all 5 of these pokemon? Hitmontop. I like this. So thanks to ToastTyrant13, I have replaced my former Chandelure with this spinny fellow. I hope it works!
In an actual battle, Zoroark would be the 2nd in my party for Illusion purposes. I love Illusion; it is my all time favorite ability. Mind games, mind games, mind games. The whole “see your team before the battle” thing kinda sucks, but Zoroark can still deal with it. Basically its great SpAtk and speed plus cover under Illusion equal at least one OHKO if I score a super effective, or a 2KO for neutral. Like I said, I love Illusion. Now for my wildcard…….
Okay, so I got some recommendations to have a wisher on my team. I looked at a bunch of them, and I really like Vaporeon because of its decent HP stat and its decent SpAtk. Also its a water type, so I can replace my Cloyster with it. Basically, first turn I wish, and depending on the scenario, I can either switch out for, mostly Archeops, or I can stay in and do some damage. Not really much else to say here except that I could have gone with Alomomola but I like Vaporeon's SpAtk and movepool better.
So yeah. That’s my team. Sheer Power and a Wildcard. Now for the team indepth.
Confagrigus @ Leftovers
Trait – Mummy
Nature – Calm
EVs – 252 Def/252 SpDef/4 HP
Moves:
- Will o Wisp
- Power Split
- Night Shade
- Protect
Pretty standard wall set. Leftovers for that recovery, 252 EVs in the defenses and remains into HP. Calm brings its Special Defense up to its already decent Defense. Will o Wisp cripples many pokemon and Confagrigus has the defenses to take the occasional miss. Power Split is for attacking leads, where it takes Confagrigus’ pitiful power and severely lower’s the opponent. Very helpful for a wall. Night Shade is there to prevent being total taunt bait, as well as providing a consistent source of damage. Destiny Bond is there for when Confagrigus is on the edge of death to take out the opponent with it. Again, thanks to ToastTyrant13 for this set.
Zoroark @ Life Orb
Trait – Illusion
Nature – Timid
EVs – 252 SpAtk/252 Speed/4 HP
Moves:
- Night Daze
- Focus Blast
- Flamethrower
- U-Turn
First of all, in almost no circumstances would I send Zoroark out first, because I prefer him as a surprise BAM! Life Orb because Zoroark is not gonna be taking hits anyways. Timid is pretty obvious, raise speed while not lowering SpAtk. EVs are standard for a sweeper, 252 SpAtk, 252 Speed and 4 HP because I can’t think of anywhere else to put it. Maybe Attack? Night Daze is Zoroark’s signature, good STAB with that chance to lower accuracy. I used to spam Double Team all the time in 4th Gen, but then I found Smogon and its ban list. Yeah…… Anyways, Focus Blast is standard Special attack, but base 70 accuracy has lost me entire battles. I am thinking of replacing it with Hidden Power Fight, but a difference of 50 base power is kinda a turn off. Extrasensory is for the fighting types that give Zoroark trouble after Illusion wears off, Conkeldurr mainly. U-Turn is not for damage, but just to get the heck outta there for more mind games. That’s why I was thinking of transferring 4 HP EVs to Attack. My biggest problem here is 4 moveslot syndrome, cause I want Flamethrower in there too for the annoying Ferrothorn who likes to completely wall Archeops and Cloyster.
Archeops @ Expert Belt
Trait – Defeatist
Nature – Jolly
EVs – 252 Atk/252 Speed/4 HP
Moves:
- U-Turn
- Stone Edge
- Crunch
- Dragon Claw
Archeops is one of my Mummy receivers, because of that horrifying ability. Since it can’t pack Pursuit (Again thanks ToastyTyrant13) I just have to hope Defeatist + Mummy slips their mind so I can get that physical contact. If not and they switch out, I take a chunk out of their next pokemon, and if I’m lucky, I can land a surprise KO. I have Expert Belt because its moves are super effective against 12/17 types. Jolly is for max speed without lowering Attack. Kinda obvious. The EVs are incredibly obvious, so I won’t explain. U-Turn is for coverage as well as if I don’t get Mummy, I can switch out before I get down to half HP, or if I do get down there, my untouched speed can pull off a U-Turn and get out. Stone Edge is for STAB and coverage. Earthquake is for coverage. Dragon Claw is for dragon types, because its the only thing I got for them. Honestly, Earthquake is for coverage only, so I am thinking of replacing it.
Slaking @ Life Orb
Trait – Truant
Nature – Adamant
EVs – 252 Atk/200 Def/56 Spd (Originally 252 Atk/252 Def/4 HP)
Moves:
- Pursuit
- Earthquake
- Ice Punch
- Slack Off
OH YEAH! The world’s laziest pokemon! Damn this beast is BEAST! Anyways, Slaking is my main Mummy receiver. Confagrigus is sent out, the opponent makes physical contact. Their pokemon’s ability changes to Mummy. Confagrigus switches out. Slaking comes in and uses Pursuit. Guaranteed physical contact, which changes Slaking’s ability to Mummy, and getting rid of Truant. Adamant is for extra power, while the EV spread is for Max power, enough defense to survive STAB fighting moves, and the rest into HP, which, although only 4, is still more than 404 HP. Pursuit is a given, Earthquake is for coverage, but I am considering replacing it with Hammer Arm or Rock Slide. Giga Impact is for STAB on the very rare occasions where they predict Slaking coming out, and I don’t get Mummy. That really sucks. Slack Off is for recovery obviously, and the fact that it has no drawbacks it just great. If I can pull this off (which happens 99% of the time) Slaking is a BEAST. Thanks to…… You know who I mean. (THANKS).
Hitmontop @ Leftovers
Trait – Technician
Nature – Adamant
EVs – 252 Atk/252 Speed/4 HP
Moves:
- Rapid Spin
- Mach Punch
- Pursuit
- Close Combat/Aerial Ace (Still not sure)
(I am just going to copy and paste ToastTyrant13's description here with some minor changes):
Hitmontop has amazing potential. Okay, let's continue. Hitmontop is wonderful this gen. Rapid Spin is the key selling point that protects the two very pokemon that give your team it's reason to EXIST. Mach Punch coming off of a wonderful STAB Technician leaves huge dents in Hydreigon, Excadrill Tyranitar, Terrakion, Scrafty, Lucario, Heatran, Nattorei, and Cloyster. Your second slot should be Pursuit, because you can hit spinblockers for nice damage, regardless if they do or don't attack. The choice doesn't affect your coverage, as both are great ways to deal with Chandelure, Cofagrigus, Jellicent, Latios, Latias, Gengar, Reuniclus, and Alakazam. Your fourth and final set depends on your needs. If you wan to score bigger and more reliable hits on Skarmory and Ferrothorn, then go with Close Combat. If you'd prefer to hit Whimsicott, Breloom, Virizion, Conkelderr, Machamp, Mienshao, and Scrafty for much better damage, use Aerial Ace. Leftovers maintains your longetivity and allows you to switch in to Stealth Rocks and Spikes mor often to spin.
Vaporeon @ Leftovers
Trait – Water Absorb
Nature – Timid
EVs – 100 HP/152 SpAtk/252 Spd/4 Def
Moves:
- Wish
- Scald
- Toxic
- Protect
Wish Vaporeon. Base 130 HP stat helps Wish a lot, plus its decent SpAtk can do some damage. Leftovers for slow recovery, Timid for getting Wish up without dying, and the EVs to get Wish up and help Scald. Wish is standard, Scald is for STAB, preventing Taunt, and that burn chance helps. Toxic for instant status, while Protect for Wish stall. That's basically it, and I have replaced Cloyster with it.
That’s my team, in a very lengthy RMT. Now for my threats:
Hydreigon: Basically its speed and variety of attacks can seriously damage my team. Especially Focus Blast and Surf, because a special attack fighting move can OHKO Cloyster and Slaking, while Surf can OHKO Chandelure.[/FONT]
Reuniclus: Again, Focus Blast can destroy my team, but I can take it down with Zoroark and Chandelure, but it will take a chunk out of my team.
Lucario: Focus Blast and Aura Sphere. Not gonna explain again.
Basically anything faster with super effectives can seriously damage my team. Even worse with STAB. So yeah, I know my team has faults, which is why I’m posting it on Smogon right? But I have had many successful wins over Wifi so I think it is decent. Please Rate and Comment.
P.S. Thanks to Temporal, ToastTyrant13 and Jaxx for the suggestions.
At a glance:
Basically, I’m going for pure power. Sheer power. Straight out power. Incredible…. You get the point. But I do have a setup and a wildcard. I always have a wildcard. ALWAYS. Anyways…..
Uh huh. Confagrigus, with one of the most interesting abilities in the metagame. Mummy, which means any attack that makes physical contact changes their ability to Mummy as well. Some of you might be thinking “What does that do for this team? It is not a 2 vs 2 battle or anything.” Well I’ll tell you. I was reading the Smogon forums when I came across another team based around Slaking. Now this team was different than mine, but I found this AMAZING strategy. Thanks to ToastTyrant13 (THANK YOU MY HAPPY MAN) I found Slaking’s saving grace. Confagrigus is sent out, the opponent makes physical contact. Their pokemon’s ability changes to Mummy. Confagrigus switches out. Slaking comes in and uses Pursuit. Guaranteed physical contact, which changes Slaking’s ability to Mummy, and getting rid of Truant. I use this strategy again for a different pokemon, which I will explain later. Again, THANKS TO TOASTTYRANT13! Anyways, I lead with this dude because, well imagine in a battle the first thing you see is a mixed sweeper or a wall. You’d be pissed off right? Yeah I thought so. The other pokemon that benefits from Confagrigus’ ability is……
Archeops, which again has a crippling ability. Defeatist which halves your Attack/SpAttack when you are lower than half HP. That kinda sucks because Archeops has the perfect sweeper stats. As you can see, Slaking and Archeops are my physical powers, which both heavily rely on the Mummy strategy. If someone can help me with a way to make sure Confagrigus doesn’t die early on, please tell me. I don’t feel like explaining again so just read above for the Mummy strategy. Since I have two physicals already, theoretically my next two would be special, which starts with………
Hitmontop..... hmmmm... I have used him before for revenge kills (thanks to access to Fake Out, Mach Punch, Bullet Punch, Pursuit and Techician), but ToastTyrant13 gave me a different reason for using it. My team, obvious after ToastTyrant13 pointed it out, is Hydreigon, Lucario, Reuniclus, Gengar and Scrafty weak. What pokemon can counter all 5 of these pokemon? Hitmontop. I like this. So thanks to ToastTyrant13, I have replaced my former Chandelure with this spinny fellow. I hope it works!
In an actual battle, Zoroark would be the 2nd in my party for Illusion purposes. I love Illusion; it is my all time favorite ability. Mind games, mind games, mind games. The whole “see your team before the battle” thing kinda sucks, but Zoroark can still deal with it. Basically its great SpAtk and speed plus cover under Illusion equal at least one OHKO if I score a super effective, or a 2KO for neutral. Like I said, I love Illusion. Now for my wildcard…….
Okay, so I got some recommendations to have a wisher on my team. I looked at a bunch of them, and I really like Vaporeon because of its decent HP stat and its decent SpAtk. Also its a water type, so I can replace my Cloyster with it. Basically, first turn I wish, and depending on the scenario, I can either switch out for, mostly Archeops, or I can stay in and do some damage. Not really much else to say here except that I could have gone with Alomomola but I like Vaporeon's SpAtk and movepool better.
So yeah. That’s my team. Sheer Power and a Wildcard. Now for the team indepth.
Confagrigus @ Leftovers
Trait – Mummy
Nature – Calm
EVs – 252 Def/252 SpDef/4 HP
Moves:
- Will o Wisp
- Power Split
- Night Shade
- Protect
Pretty standard wall set. Leftovers for that recovery, 252 EVs in the defenses and remains into HP. Calm brings its Special Defense up to its already decent Defense. Will o Wisp cripples many pokemon and Confagrigus has the defenses to take the occasional miss. Power Split is for attacking leads, where it takes Confagrigus’ pitiful power and severely lower’s the opponent. Very helpful for a wall. Night Shade is there to prevent being total taunt bait, as well as providing a consistent source of damage. Destiny Bond is there for when Confagrigus is on the edge of death to take out the opponent with it. Again, thanks to ToastTyrant13 for this set.
Zoroark @ Life Orb
Trait – Illusion
Nature – Timid
EVs – 252 SpAtk/252 Speed/4 HP
Moves:
- Night Daze
- Focus Blast
- Flamethrower
- U-Turn
First of all, in almost no circumstances would I send Zoroark out first, because I prefer him as a surprise BAM! Life Orb because Zoroark is not gonna be taking hits anyways. Timid is pretty obvious, raise speed while not lowering SpAtk. EVs are standard for a sweeper, 252 SpAtk, 252 Speed and 4 HP because I can’t think of anywhere else to put it. Maybe Attack? Night Daze is Zoroark’s signature, good STAB with that chance to lower accuracy. I used to spam Double Team all the time in 4th Gen, but then I found Smogon and its ban list. Yeah…… Anyways, Focus Blast is standard Special attack, but base 70 accuracy has lost me entire battles. I am thinking of replacing it with Hidden Power Fight, but a difference of 50 base power is kinda a turn off. Extrasensory is for the fighting types that give Zoroark trouble after Illusion wears off, Conkeldurr mainly. U-Turn is not for damage, but just to get the heck outta there for more mind games. That’s why I was thinking of transferring 4 HP EVs to Attack. My biggest problem here is 4 moveslot syndrome, cause I want Flamethrower in there too for the annoying Ferrothorn who likes to completely wall Archeops and Cloyster.
Archeops @ Expert Belt
Trait – Defeatist
Nature – Jolly
EVs – 252 Atk/252 Speed/4 HP
Moves:
- U-Turn
- Stone Edge
- Crunch
- Dragon Claw
Archeops is one of my Mummy receivers, because of that horrifying ability. Since it can’t pack Pursuit (Again thanks ToastyTyrant13) I just have to hope Defeatist + Mummy slips their mind so I can get that physical contact. If not and they switch out, I take a chunk out of their next pokemon, and if I’m lucky, I can land a surprise KO. I have Expert Belt because its moves are super effective against 12/17 types. Jolly is for max speed without lowering Attack. Kinda obvious. The EVs are incredibly obvious, so I won’t explain. U-Turn is for coverage as well as if I don’t get Mummy, I can switch out before I get down to half HP, or if I do get down there, my untouched speed can pull off a U-Turn and get out. Stone Edge is for STAB and coverage. Earthquake is for coverage. Dragon Claw is for dragon types, because its the only thing I got for them. Honestly, Earthquake is for coverage only, so I am thinking of replacing it.
Slaking @ Life Orb
Trait – Truant
Nature – Adamant
EVs – 252 Atk/200 Def/56 Spd (Originally 252 Atk/252 Def/4 HP)
Moves:
- Pursuit
- Earthquake
- Ice Punch
- Slack Off
OH YEAH! The world’s laziest pokemon! Damn this beast is BEAST! Anyways, Slaking is my main Mummy receiver. Confagrigus is sent out, the opponent makes physical contact. Their pokemon’s ability changes to Mummy. Confagrigus switches out. Slaking comes in and uses Pursuit. Guaranteed physical contact, which changes Slaking’s ability to Mummy, and getting rid of Truant. Adamant is for extra power, while the EV spread is for Max power, enough defense to survive STAB fighting moves, and the rest into HP, which, although only 4, is still more than 404 HP. Pursuit is a given, Earthquake is for coverage, but I am considering replacing it with Hammer Arm or Rock Slide. Giga Impact is for STAB on the very rare occasions where they predict Slaking coming out, and I don’t get Mummy. That really sucks. Slack Off is for recovery obviously, and the fact that it has no drawbacks it just great. If I can pull this off (which happens 99% of the time) Slaking is a BEAST. Thanks to…… You know who I mean. (THANKS).
Hitmontop @ Leftovers
Trait – Technician
Nature – Adamant
EVs – 252 Atk/252 Speed/4 HP
Moves:
- Rapid Spin
- Mach Punch
- Pursuit
- Close Combat/Aerial Ace (Still not sure)
(I am just going to copy and paste ToastTyrant13's description here with some minor changes):
Hitmontop has amazing potential. Okay, let's continue. Hitmontop is wonderful this gen. Rapid Spin is the key selling point that protects the two very pokemon that give your team it's reason to EXIST. Mach Punch coming off of a wonderful STAB Technician leaves huge dents in Hydreigon, Excadrill Tyranitar, Terrakion, Scrafty, Lucario, Heatran, Nattorei, and Cloyster. Your second slot should be Pursuit, because you can hit spinblockers for nice damage, regardless if they do or don't attack. The choice doesn't affect your coverage, as both are great ways to deal with Chandelure, Cofagrigus, Jellicent, Latios, Latias, Gengar, Reuniclus, and Alakazam. Your fourth and final set depends on your needs. If you wan to score bigger and more reliable hits on Skarmory and Ferrothorn, then go with Close Combat. If you'd prefer to hit Whimsicott, Breloom, Virizion, Conkelderr, Machamp, Mienshao, and Scrafty for much better damage, use Aerial Ace. Leftovers maintains your longetivity and allows you to switch in to Stealth Rocks and Spikes mor often to spin.
Vaporeon @ Leftovers
Trait – Water Absorb
Nature – Timid
EVs – 100 HP/152 SpAtk/252 Spd/4 Def
Moves:
- Wish
- Scald
- Toxic
- Protect
Wish Vaporeon. Base 130 HP stat helps Wish a lot, plus its decent SpAtk can do some damage. Leftovers for slow recovery, Timid for getting Wish up without dying, and the EVs to get Wish up and help Scald. Wish is standard, Scald is for STAB, preventing Taunt, and that burn chance helps. Toxic for instant status, while Protect for Wish stall. That's basically it, and I have replaced Cloyster with it.
That’s my team, in a very lengthy RMT. Now for my threats:
Hydreigon: Basically its speed and variety of attacks can seriously damage my team. Especially Focus Blast and Surf, because a special attack fighting move can OHKO Cloyster and Slaking, while Surf can OHKO Chandelure.[/FONT]
Reuniclus: Again, Focus Blast can destroy my team, but I can take it down with Zoroark and Chandelure, but it will take a chunk out of my team.
Lucario: Focus Blast and Aura Sphere. Not gonna explain again.
Basically anything faster with super effectives can seriously damage my team. Even worse with STAB. So yeah, I know my team has faults, which is why I’m posting it on Smogon right? But I have had many successful wins over Wifi so I think it is decent. Please Rate and Comment.
P.S. Thanks to Temporal, ToastTyrant13 and Jaxx for the suggestions.


)



