Shuckle (QC 3/3) (GP 2/2)

ScraftyIsTheBest

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One of the most lolworthy Pokemon ever made


I'm a rock...that makes juice

[Overview]

<p>In a nutshell, Shuckle is a bad Pokemon. Despite its massive defenses, it comes with many flaws. It has an absolutely horrendous base 20 HP, which makes it not as bulky as its defenses might suggest. Shuckle also lacks any offensive presence whatsoever&mdash;not even Seismic Toss&mdash;which leaves it setup fodder for many Pokemon. Shuckle's typing is also not remarkable defensively, only giving it one useful resistance in Normal. What Shuckle can do is wall common Normal-types, set up Stealth Rock, and use a couple of utility moves such as Encore, Knock Off, and Toxic. However, this is not enough to justify Shuckle's use, as all of these things can also be done by much better NU Pokemon. Overall, Shuckle is much more trouble than it's worth, and one who intends to build a serious team should stay as far away from it as possible.</p>

[SET]
name: Wall
move 1: Stealth Rock
move 2: Toxic
move 3: Encore
move 4: Knock Off / Protect
item: Leftovers
ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This is Shuckle's best bet at accomplishing anything in NU. With this set, Shuckle can use its somewhat usable bulk to set up Stealth Rock and disrupt the opponent while it dies at a moderate pace. Shuckle can wall Normal-types such as Kangaskhan, which does help it in a few situations. Stealth Rock is Shuckle's most useful support move, especially with the many Pokemon weak to it in NU. Toxic is Shuckle's only real way of doing any damage and can wear down bulkier Pokemon such as Alomomola. Encore can lock other Pokemon into setup moves so Shuckle can switch out to a teammate that can remove them. Finally, Knock Off removes Eviolite from Misdreavus, Roselia, and Metang, among other useful items. Protect, however, is useful if one aims to stall with Toxic damage.</p>

[ADDITIONAL COMMENTS]

<p>Shuckle aims to go physically defensive in order to wall Normal-types and take at least one hit from Sawk. Wartortle, Mold Breaker Sawk, and Taunt Samurott could be useful to prevent entry hazards, as Shuckle is terribly weak to them. Cleric support from the likes of Misdreavus, Audino, and Musharna could also be useful, as Shuckle despises status. Wish support from Alomomola and Audino is also useful because Shuckle lacks reliable recovery.</p>

[Other Options]

<p>Shuckle has very few viable option aside from those listed. It gets Contrary and can use it with Shell Smash to boost its defenses, but no recovery and lack of offensive presence let it down. Rest could serve as a recovery move, but the sleep mechanics along with Shuckle's massive entry hazard weakness make this a bad idea. Shuckle also gets some other gimmicky moves such as Power Split, Power Trick, Sunny Day, Guard Split, and Acupressure. Unfortunately, Shuckle's utility is already very limited, and none of these moves allow Shuckle to do anything useful.</p>

[Checks and Counters]

<p>Entry hazards are the best way to dispose of Shuckle. Any form of entry hazards will wear down Shuckle at a moderate pace and make it much easier to remove. Users of Substitute can also take advantage of Shuckle, although they must beware of Encore. Steel-types such as Metang and Klang can laugh at Shuckle's attempts to do anything useful and hit it hard with their STAB moves. Poison-types such as Roselia and Garbodor do not mind Toxic and can wear Shuckle down with repeated attacks. In general, any Pokemon that can hit Shuckle super effectively can make quick work of it. Finally, Taunt and Trick users such as Mandibuzz and Rotom-S can put Shuckle out of commission and in general prevent it from doing anything meaningful.</p>

[Overview]
  • Massive defenses...but that's all it has going for it
  • No offensive presence at all, not even Seismic Toss, so it just sits there and does nothing
  • Massive setup fodder
  • It has bad HP and Speed, and no recovery which means it also will go down quickly and accomplish nothing
  • A lack of good resistances is not great either
  • Could wall Normal-types and be somewhat of a prick with Encore and Knock Off
  • Only use it if you're looking for something that can sit there and make you opponent laugh until the timer runs out
[SET]
name: Wall
move 1: Stealth Rock
move 2: Toxic
move 3: Encore
move 4: Knock Off / Protect
item: Leftovers
ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
  • Set up Stealth Rock and die at a moderate pace...nothing else to it really
  • Stealth Rock is there because it's Shuckle's only support move
  • Toxic so it can do something moderately meaningful
  • Encore to lock something into a move and proceed to a teammate
  • Knock Off to remove Eviolite from Misdreavus, Roselia, and Metang. One of Shuckle's few ways to do anything meaningful
  • Protect however is useful to stall toxic damage, aka ProTox
[ADDITIONAL COMMENTS]
  • Physically defensive and Impish so it can take at least one hit from Sawk
  • Sturdy so it can get SR up
  • Leftovers because it's Shuckle's only decent recovery
  • Sawk or Wartortle could be useful to keep SR away since Shuckle is incredibly weak to hazards
  • Cleric support could be useful since Shuckle hates status
  • Alomomola's Wish support also helps
[Other Options]
  • Contrary Shell Smash
  • Power Trick
  • Power Split
  • Nothing
[Checks and Counters]
  • Any Sub user, although they must outpredict Encore
  • Metang, Bastiodon, Probopass
  • Poison-types like Scolipede and Roselia
  • Super effective hits take their toll on it.
  • Taunt users, namely Samurott
 
Last edited:

scorpdestroyer

it's a skorupi egg
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Taunt should be mentioned in checks and counters imo, and SubSalac Scolipede shouldn't be there because Shuckle might have encore
 
mention that it is setup fodder in the overview as well, since that is a huge reason not to use it. make it 248 HP evs cause of the Stealth rock thing. I would also slash Chesto Berry in the items so it makes Shuckle slightly less reliant on its teammates. Add poison-types also to checks and counters as well, since shuckle can't touch them, and say all steel types counter, not just metang.
 

watashi

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World Defender
-rest is really bad, last slot should be either knock off to annoy the opponent or protect to stall for toxic damage.
-mention how shuckle's typing is actually very useful for walling pure normal types
-it actually doesnt have a lot of weaknesses—only 2—but it doesnt have many resistances either
-take the last point out since only taunt users can set up on it without being encored. mention that for the sub user point as well since they have to outpredict encore
-no bide in oo it's seriously too horrible
-mention sr weakness makes it die at a moderate pace rather than slowly
 
eh most mons will be able to get a boost before shuckle even knows to encore, and it will only work if the pokemon setting up uses the boosting move twice. If they do attack turn 2, the encore was for nothing.
 

watashi

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World Defender
qc 1/3 although i dont think sr needs to be in c&c, just mention it in the set comments or something
 
in c&c, mention that any strong super effective move (ideally stab) will do a lot because of shuckles low hp. So Samurott, golem, Ludicolo etc.
implement this and qc 2/3 write it up
 

soulgazer

I FEEL INFINITE
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in c&c

Finally, Taunt and Trick users such as Samurott and Rotom-S can put Shuckle out of commission, and in general prevent it from doing anything meaningful.
I would personally mention either Mandibuzz or Misdreavus as Taunt users since Samurott doesn't always run Taunt, while those two do. This is just me though so I'll let you choose.


QC 3/3 ScraftyIsTheBest
 

GatoDelFuego

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ScraftyIsTheBest

REMOVE CHANGE COMMENTS

[Overview]

<p>In a nutshell, Shuckle is a bad Pokemon. Despite its massive defenses, it comes with many flaws. It has an absolutely horrendous 20 HP, which makes it not as bulky as its defenses may might suggest. Shuckle also lacks any offensive presence whatsoever, not even Seismic Toss, which leaves it to be setup fodder for many Pokemon. Shuckle's typing is also not remarkable defensively, only giving it one useful resistance to Normal. What Shuckle can do is wall common Normal-types, set up Stealth Rock, and use a couple of utility moves such as Encore, Knock Off, and Toxic. However, this is not enough to justify Shuckle's use, as all of these things are done by much better NU Pokemon. Overall, Shuckle is much more trouble than it's worth, and one who intends to build a serious team should stay as far away from it as possible.</p>

[SET]
name: Wall
move 1: Stealth Rock
move 2: Toxic
move 3: Encore
move 4: Knock Off / Protect
item: Leftovers
ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This is Shuckle's best bet at accomplishing anything in NU. With this set, Shuckle can use its somewhat usable bulk to set up Stealth Rock and disrupt the opponent while it dies at a moderate pace. Shuckle can wall Normal-types such as Kangaskhan, which does help it in a few situations. Stealth Rock is Shuckle's most useful support move, especially with the many Pokemon weak to it in NU. Toxic is Shuckle's only real way of doing any damage, (RC) and can wear down bulkier Pokemon such as Alomomola. Encore can lock other Pokemon into setup moves, (RC) so Shuckle can then resort to a teammate to remove them. Finally, Knock Off removes Eviolite from Misdreavus, Roselia, and IDK something else? Shuckle, among other useful items. Protect, however, is useful if one aims to stall with Toxic damage.</p>

[ADDITIONAL COMMENTS]

<p>Shuckle aims to go physically defensive in order to wall Normal-types as well as being able to take at least one hit from Sawk. Sturdy also allows it to endure one hit before going down if needed. Leftovers serves as Shuckle's sole form of recovery. Watortle, Mold Breaker Sawk, or Taunt Samurott could be useful to prevent entry hazards, as Shuckle is terribly weak to them. Cleric support from the likes of Misdreavus, Audino, or Musharna could also be useful, (AC) as Shuckle despises status. Wish support from Alomomola and the aforementioned Audino is also useful since because Shuckle lacks reliable recovery.</p>

[Other Options]

<p>Shuckle has very few viable option aside from those listed. It gets Contrary, and with Shell Smash, (RC) it can become bulkier with every use of the move. Rest could serve as a recovery move, but the sleep mechanics along with Shuckle's massive entry hazard weakness make this a bad idea. Shuckle also gets some other gimmicky moves such as Power Split, Power Trick, Sunny Day, Guard Split, and Acupressure if you happen to see any gimmicky sets with these. Unfortunately, Shuckle's utility is already very limited, and none of these moves allow Shuckle to do anything useful.</p>

[Checks and Counters]

<p>Entry hazards are the best way to dispose of Shuckle. Any form of entry hazards will wear down Shuckle at a moderate pace and make it much easier to remove. Users of Substitute can also take advantage of Shuckle, although they must beware of Encore. Steel-types such as Metang and Klang can laugh at Shuckle's attempts to do anything useful and hit it hard with their STAB moves. Poison-types such as Roselia and Scolipede do not mind Toxic and can wear it down with repeated attacks. In general, any Pokemon that can hit Shuckle super effectively can make good work of it. Finally, Taunt and Trick users such as Mandibuzz and Rotom-S can put Shuckle out of commission, and in general prevent it from doing anything meaningful.</p>

1/2
 
Last edited:
None of my edits conflict with Gato's
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]

<p>In a nutshell, Shuckle is a bad Pokemon. Despite its massive defenses, it comes with many flaws. It has an absolutely horrendous base 20 HP, which makes it not as bulky as its defenses might suggest. Shuckle also lacks any offensive presence whatsoever, (change to emdash) not even Seismic Toss, (change to emdash) which leaves it to be setup fodder for many Pokemon. Shuckle's typing is also not remarkable defensively, only giving it one useful resistance to in Normal. What Shuckle can do is wall common Normal-types, set up Stealth Rock, and use a couple of utility moves such as Encore, Knock Off, and Toxic. However, this is not enough to justify Shuckle's use, as all of these things are can also be done by much better NU Pokemon. Overall, Shuckle is much more trouble than it's worth, and one who intends to build a serious team should stay as far away from it as possible.</p>

[SET]
name: Wall
move 1: Stealth Rock
move 2: Toxic
move 3: Encore
move 4: Knock Off / Protect
item: Leftovers
ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This is Shuckle's best bet at accomplishing anything in NU. With this set, Shuckle can use its somewhat usable bulk to set up Stealth Rock and disrupt the opponent while it dies at a moderate pace. Shuckle can wall Normal-types such as Kangaskhan, which does help it in a few situations. Stealth Rock is Shuckle's most useful support move, especially with the many Pokemon weak to it in NU. Toxic is Shuckle's only real way of doing any damage and can wear down bulkier Pokemon such as Alomomola. Encore can lock other Pokemon into setup moves so Shuckle can then resort to a teammate to switch out to a teammate that can remove them. Finally, Knock Off removes Eviolite from Misdreavus, Roselia, and Shuckle, among other useful items. Protect, however, is useful if one aims to stall with Toxic damage.</p>

[ADDITIONAL COMMENTS]

<p>Shuckle aims to go physically defensive in order to wall Normal-types as well as being able to and take at least one hit from Mold Breaker Sawk. Sturdy also allows it to endure one hit before going down if needed. Leftovers serves as Shuckle's sole form of recovery. (the reader should already know what Sturdy does and that nothing else on the set restores HP; either make these more specific or remove them) Watortle Wartortle, Mold Breaker Sawk, or and Taunt Samurott could be useful to prevent entry hazards, as Shuckle is terribly weak to them. Cleric support from the likes of Misdreavus, Audino, or and Musharna could also be useful, as Shuckle despises status. Wish support from Alomomola and the aforementioned Audino is also useful because Shuckle lacks reliable recovery.</p>

[Other Options]

<p>Shuckle has very few viable option aside from those listed. It gets Contrary and can use it with Shell Smash, it can become bulkier with every use of the move to boost its defenses, but... (say why this isn't the best option). Rest could serve as a recovery move, but the sleep mechanics along with Shuckle's massive entry hazard weakness make this a bad idea. Shuckle also gets some other gimmicky moves such as Power Split, Power Trick, Sunny Day, Guard Split, and Acupressure if you happen to see any gimmicky sets with these. Unfortunately, Shuckle's utility is already very limited, and none of these moves allow Shuckle to do anything useful.</p>

[Checks and Counters]

<p>Entry hazards are the best way to dispose of Shuckle. Any form of entry hazards will wear down Shuckle at a moderate pace and make it much easier to remove. Users of Substitute can also take advantage of Shuckle, although they must beware of Encore. Steel-types such as Metang and Klang can laugh at Shuckle's attempts to do anything useful and hit it hard with their STAB moves. Poison-types such as Roselia and Scolipede do not mind Toxic and can wear it Shuckle down with repeated attacks. In general, any Pokemon that can hit Shuckle super effectively can make good quick work of it. Finally, Taunt and Trick users such as Mandibuzz and Rotom-S can put Shuckle out of commission, (remove comma) and in general prevent it from doing anything meaningful.</p>


GP: 2/2
 

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