[OVERVIEW]
Silvally-Ground differentiates itself from other Ground-types thanks to its solid all-around bulk, defensive pivoting, and positive matchups against many physical attackers. Compared to other Silvally formes, Silvally-Ground stands out for its Electric immunity, resistance to Stealth Rock, and STAB Ground-type Multi-Attack. These traits allow Silvally-Ground to be a great Defog user, as entry hazard setters like Golem, Metang, and Mareanie are slower than it and weak to Ground. With defensive investment, Silvally-Ground also functions as a soft check to physical attackers that lack super effective coverage against it like Combusken, Muk, and Pawniard. Furthermore, its Ground typing and good bulk can make it a reliable switch-in to faster Pokemon like Electivire and Rapidash and enable it to generate momentum for the team with its slower U-turn. Silvally-Ground is limited in its use with a lack of recovery options, and that makes it vulnerable to residual damage and status conditions. As entry hazard control, Silvally-Ground can be underwhelming when dealing with some entry hazard setters like Torterra, Marrowak, and Bronzor, as they can easily outdamage or outstall it. While it can threaten some targets with Toxic, Silvally-Ground lacks immediate firepower. This is troublesome in that Silvally-Ground cannot threaten certain defensive threats like Altaria and Dusclops, as well as potentially letting in faster revenge killers like Swanna and Simisage with little consequence. These problems along with its competition with other defensive Ground-types like Golem and Torterra and Silvally formes like Silvally-Water and Silvally-Dragon can make Silvally-Ground hard to fit on teams.
[SET]
name: Bulky Defog
move 1: Multi-Attack
move 2: Toxic
move 3: Defog
move 4: U-turn
item: Ground Memory
ability: RKS System
nature: Impish
evs: 252 HP / 192 Def / 64 Spe
[SET COMMENTS]
Moves
========
Toxic allows Silvally-Ground to punish bulky Pokemon that resist or are immune to Multi-Attack like Torterra, Gourgeist-XL, and Rotom-S. U-turn is for pivoting out against slower Pokemon that Silvally-Ground does not want to stay in on like Bronzor and Poliwrath while also providing super effective coverage against Grass-type Pokemon like Exeggutor and Cacturne.
Set Details
========
The suggested investment maximizes Silvally-Ground's physical bulk while still allowing it to outspeed threats such as Adamant Bibarel, Pawniard, and Torterra.
Usage Tips
========
Silvally-Ground works well early-game by being able to scout with U-turn while still having a STAB Ground-type attack to threaten common entry hazard users such as Golem, Monferno, and Metang. However, given that these threats may have offensive countermeasures like Weakness Policy and Toxic, it might not be worth it to stay in if Silvally-Ground's health is essential for checking sweepers like Combusken and Crustle later on. Silvally-Ground should avoid status effects at all cost, as burn and Toxic limit its capabilities severely. As a result, while it may want to switch into Mareanie while it uses Toxic Spikes, it might not be able to afford switching into a Scald and risking the burn chance. Preserve Silvally-Ground's health by bringing it in on free switches and as a revenge killer to slower threats like Exeggutor, Golem, Muk, and Camerupt. In the same vein, when forcing switches thanks to the revenge kill potential, Silvally-Ground may have a good opportunity to use Defog rather than attacking or pivoting out. Using U-turn against walls that Silvally-Ground cannot break is usually a safe play, but you should consider the opportunity to use Toxic on walls like Gourgeist-XL, Poliwrath, and Sandslash if wearing them down is essential to the team's setup sweeper.
Team Options
========
Silvally-Ground works well on VoltTurn cores that have other pivots that enjoy switching around like Rotom-S, Electivire, Komala, Furfrou, and Mareanie. Mareanie is extra notable for being a Toxic and Toxic Spikes absorber, as otherwise Silvally-Ground has to risk being afflicted with poison or burn to clear Toxic Spikes from opposing Mareanie. Grass- and Water-types are some of Silvally-Ground's biggest concerns, so it is helpful to have offensive teammates that threaten these types like Swanna, Exeggutor, and Rotom-S. These picks also help deter some entry hazard setters like Torterra and Marowak, while Silvally-Ground acts as a defensive pivot that can help bring them in. Water- and Flying-types like Mareanie, Poliwrath, and Toucannon appreciate Silvally-Ground for its immunity to Volt Switch, allowing it to block Choice-locked attackers like Rotom-S and Electivire from revenge killing or building momentum off them. Fire-types like Combusken, Rapidash, and Simisear can help provide a switch-in to Ice- and Grass-type attacks for Silvally-Ground, and it can remove Stealth Rock, switch into Golem and Sandslash, and pivot into them in return. Walls with reliable recovery like Gourgeist-XL, Lickilicky, Komala, and Altaria can help sponge hits for Silvally-Ground, while the latter three can also switch into or cure status effects for it. As common entry hazard setters tend to be Ground-types, Pokemon such as Bronzor, Metang, Monferno, and Corsola can be Stealth Rock options for teams with Silvally-Ground so that the team does not necessarily double down on Ice-, Grass-, and Water-type weaknesses. Silvally-Ground also provides a Knock Off switch-in when these support options are faced against Sandslash and Komala.
[STRATEGY COMMENTS]
Other Options
=============
Ice Beam can help target Gourgeist-XL, Torterra, and Altaria, with the ladder two being relevant Pokemon that otherwise check Silvally-Ground, but it comes at the cost of being unable to inflict Toxic on walls that lack status recovery or immunity like Poliwrath and Vigoroth. Faster sets with more Speed investment have opportunities to outspeed or Speed tie more Pokemon such as Servine, Rotom-S, Electivire, and the other Silvally formes. However, Silvally-Ground loses a considerable amount of bulk in these cases, which usually is not worth it. Swords Dance sets with full Attack and Speed investment can potentially sweep unprepared teams and appreciate the coverage and cleaning opportunities from Silvally-Ground's access to moves like Rock Slide and Flame Charge. That said, the abundance of faster Water- and Grass-type Pokemon in the tier like Swanna, Simisage, and Floatzle means that these sets are too easily revenge killed.
Checks and Counters
===================
**Grass-types**: Offensive Grass-types like Leafeon, Simisage, and Servine easily force out Silvally-Ground. Defensive Grass-types such as Gourgeist-XL, Torterra, and Shiinotic take little from Multi-Attack, although they do not appreciate Toxic.
**Water-types**: Multiple Water-types such as Swanna, Floatzel, Simipour, and Golduck outspeed and revenge kill Silvally-Ground. Meanwhile, defensive Water-types like Poliwrath, Mareanie, and Pyukumuku threaten it with Scald and Toxic.
**Residual Damage**: Silvally-Ground lacks recovery of any kind and is easily worn down from status ailments and residual damage. This is potent, as it is a Defog user that is affected by all entry hazards, and Toxic Spikes in particular can easily wear down Silvally-Ground.
**Bronzor**: Bronzor is immune to Multi-Attack and Toxic, and it can threaten Silvally-Ground back with Toxic itself. As Silvally-Ground is usually forced to use U-turn on Bronzor, it can also secure its Stealth Rock placement if Silvally-Ground is the only entry hazard remover on the team.
[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[5gen, 296755], [uhuhuhu7, 407249]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [estronic, 240732]]
Silvally-Ground differentiates itself from other Ground-types thanks to its solid all-around bulk, defensive pivoting, and positive matchups against many physical attackers. Compared to other Silvally formes, Silvally-Ground stands out for its Electric immunity, resistance to Stealth Rock, and STAB Ground-type Multi-Attack. These traits allow Silvally-Ground to be a great Defog user, as entry hazard setters like Golem, Metang, and Mareanie are slower than it and weak to Ground. With defensive investment, Silvally-Ground also functions as a soft check to physical attackers that lack super effective coverage against it like Combusken, Muk, and Pawniard. Furthermore, its Ground typing and good bulk can make it a reliable switch-in to faster Pokemon like Electivire and Rapidash and enable it to generate momentum for the team with its slower U-turn. Silvally-Ground is limited in its use with a lack of recovery options, and that makes it vulnerable to residual damage and status conditions. As entry hazard control, Silvally-Ground can be underwhelming when dealing with some entry hazard setters like Torterra, Marrowak, and Bronzor, as they can easily outdamage or outstall it. While it can threaten some targets with Toxic, Silvally-Ground lacks immediate firepower. This is troublesome in that Silvally-Ground cannot threaten certain defensive threats like Altaria and Dusclops, as well as potentially letting in faster revenge killers like Swanna and Simisage with little consequence. These problems along with its competition with other defensive Ground-types like Golem and Torterra and Silvally formes like Silvally-Water and Silvally-Dragon can make Silvally-Ground hard to fit on teams.
[SET]
name: Bulky Defog
move 1: Multi-Attack
move 2: Toxic
move 3: Defog
move 4: U-turn
item: Ground Memory
ability: RKS System
nature: Impish
evs: 252 HP / 192 Def / 64 Spe
[SET COMMENTS]
Moves
========
Toxic allows Silvally-Ground to punish bulky Pokemon that resist or are immune to Multi-Attack like Torterra, Gourgeist-XL, and Rotom-S. U-turn is for pivoting out against slower Pokemon that Silvally-Ground does not want to stay in on like Bronzor and Poliwrath while also providing super effective coverage against Grass-type Pokemon like Exeggutor and Cacturne.
Set Details
========
The suggested investment maximizes Silvally-Ground's physical bulk while still allowing it to outspeed threats such as Adamant Bibarel, Pawniard, and Torterra.
Usage Tips
========
Silvally-Ground works well early-game by being able to scout with U-turn while still having a STAB Ground-type attack to threaten common entry hazard users such as Golem, Monferno, and Metang. However, given that these threats may have offensive countermeasures like Weakness Policy and Toxic, it might not be worth it to stay in if Silvally-Ground's health is essential for checking sweepers like Combusken and Crustle later on. Silvally-Ground should avoid status effects at all cost, as burn and Toxic limit its capabilities severely. As a result, while it may want to switch into Mareanie while it uses Toxic Spikes, it might not be able to afford switching into a Scald and risking the burn chance. Preserve Silvally-Ground's health by bringing it in on free switches and as a revenge killer to slower threats like Exeggutor, Golem, Muk, and Camerupt. In the same vein, when forcing switches thanks to the revenge kill potential, Silvally-Ground may have a good opportunity to use Defog rather than attacking or pivoting out. Using U-turn against walls that Silvally-Ground cannot break is usually a safe play, but you should consider the opportunity to use Toxic on walls like Gourgeist-XL, Poliwrath, and Sandslash if wearing them down is essential to the team's setup sweeper.
Team Options
========
Silvally-Ground works well on VoltTurn cores that have other pivots that enjoy switching around like Rotom-S, Electivire, Komala, Furfrou, and Mareanie. Mareanie is extra notable for being a Toxic and Toxic Spikes absorber, as otherwise Silvally-Ground has to risk being afflicted with poison or burn to clear Toxic Spikes from opposing Mareanie. Grass- and Water-types are some of Silvally-Ground's biggest concerns, so it is helpful to have offensive teammates that threaten these types like Swanna, Exeggutor, and Rotom-S. These picks also help deter some entry hazard setters like Torterra and Marowak, while Silvally-Ground acts as a defensive pivot that can help bring them in. Water- and Flying-types like Mareanie, Poliwrath, and Toucannon appreciate Silvally-Ground for its immunity to Volt Switch, allowing it to block Choice-locked attackers like Rotom-S and Electivire from revenge killing or building momentum off them. Fire-types like Combusken, Rapidash, and Simisear can help provide a switch-in to Ice- and Grass-type attacks for Silvally-Ground, and it can remove Stealth Rock, switch into Golem and Sandslash, and pivot into them in return. Walls with reliable recovery like Gourgeist-XL, Lickilicky, Komala, and Altaria can help sponge hits for Silvally-Ground, while the latter three can also switch into or cure status effects for it. As common entry hazard setters tend to be Ground-types, Pokemon such as Bronzor, Metang, Monferno, and Corsola can be Stealth Rock options for teams with Silvally-Ground so that the team does not necessarily double down on Ice-, Grass-, and Water-type weaknesses. Silvally-Ground also provides a Knock Off switch-in when these support options are faced against Sandslash and Komala.
[STRATEGY COMMENTS]
Other Options
=============
Ice Beam can help target Gourgeist-XL, Torterra, and Altaria, with the ladder two being relevant Pokemon that otherwise check Silvally-Ground, but it comes at the cost of being unable to inflict Toxic on walls that lack status recovery or immunity like Poliwrath and Vigoroth. Faster sets with more Speed investment have opportunities to outspeed or Speed tie more Pokemon such as Servine, Rotom-S, Electivire, and the other Silvally formes. However, Silvally-Ground loses a considerable amount of bulk in these cases, which usually is not worth it. Swords Dance sets with full Attack and Speed investment can potentially sweep unprepared teams and appreciate the coverage and cleaning opportunities from Silvally-Ground's access to moves like Rock Slide and Flame Charge. That said, the abundance of faster Water- and Grass-type Pokemon in the tier like Swanna, Simisage, and Floatzle means that these sets are too easily revenge killed.
Checks and Counters
===================
**Grass-types**: Offensive Grass-types like Leafeon, Simisage, and Servine easily force out Silvally-Ground. Defensive Grass-types such as Gourgeist-XL, Torterra, and Shiinotic take little from Multi-Attack, although they do not appreciate Toxic.
**Water-types**: Multiple Water-types such as Swanna, Floatzel, Simipour, and Golduck outspeed and revenge kill Silvally-Ground. Meanwhile, defensive Water-types like Poliwrath, Mareanie, and Pyukumuku threaten it with Scald and Toxic.
**Residual Damage**: Silvally-Ground lacks recovery of any kind and is easily worn down from status ailments and residual damage. This is potent, as it is a Defog user that is affected by all entry hazards, and Toxic Spikes in particular can easily wear down Silvally-Ground.
**Bronzor**: Bronzor is immune to Multi-Attack and Toxic, and it can threaten Silvally-Ground back with Toxic itself. As Silvally-Ground is usually forced to use U-turn on Bronzor, it can also secure its Stealth Rock placement if Silvally-Ground is the only entry hazard remover on the team.
[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[5gen, 296755], [uhuhuhu7, 407249]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [estronic, 240732]]
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