ZU Silvally

uhuhuhu7

I sold my life for ten thousand yen per year.
is a Tiering Contributor
[OVERVIEW]

Thanks to a relatively high Speed tier, reasonable bulk, and a powerful STAB move in Double-Edge, Silvally is able to act as an offensive check to top threats in the metagame, with its Speed tier placing it above a variety of fast sweepers including Rock Polish Torterra, Combusken, and Z-Encore Chatot. Access to U-turn allows Silvally to quickly gain momentum for its team and solidifies it as one of the best Choice Scarf users in the tier. Silvally can also viably run a Swords Dance set with a Z-Crystal to break through bulkier Pokemon like Sandslash and Silvally-Fighting that are ordinarily used to check the Choice Scarf variant. However, using Silvally prevents other Silvally formes with more defensive utility such as Silvally-Fighting and Silvally-Dark from being used, making it difficult to fit on teams. Silvally is also somewhat reliant on its Normal-type moves to do damage and has a hard time dealing with common Pokemon that resist or are immune to them like Golem, Mawile, and Gourgeist-XL as a result. In addition, a weakness to entry hazards alongside recoil from Double-Edge can lead to Silvally being quickly worn down.

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: U-turn
move 3: Explosion
move 4: Surf / Ice Beam
item: Choice Scarf
ability: RKS System
nature: Jolly / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is the STAB move of choice due to the great damage output it can provide, securing OHKOs on Combusken and Rapidash after Stealth Rock damage. U-turn provides Silvally with a way to quickly gain momentum and pivot out of unfavorable matchups against physically defensive Pokemon like Machoke and Mawile. Explosion heavily damages bulky Pokemon such as Silvally-Fighting and Bouffalant and allows Silvally to avoid setup sweepers that may look to take advantage of it being locked into Double-Edge. Surf allows Silvally to revenge kill Shell Smash Crustle while also doing heavy damage to Golem, securing a OHKO on offensive variants after their Sturdy has been broken. Alternatively, Ice Beam not only hits Normal-type checks such as Golem and Gourgeist-XL but also Grass-type sweepers such as Leafeon and Rock Polish Torterra, although Silvally becomes unable to meaningfully hurt Crustle without Surf.

Set Details
========

A Jolly nature should be used with Surf to avoid compromising Silvally's bulk, as Silvally is unable to OHKO Crustle even when using a Naive nature. A Naive nature is preferred when using Ice Beam, however, as the higher damage output allows Silvally to 2HKO Gourgeist-XL and defensive Golem after Stealth Rock damage and gives Silvally a 50% chance to OHKO Rock Polish Torterra after Stealth Rock damage.

Usage Tips
========

While Silvally does have respectable bulk, it's important to conserve its health as much as possible and avoid situations where it could be chipped into KO range of faster moves, such as +2 Aqua Jet or rain-boosted Surf from Swanna's Z-Mirror Move and Z-Rain Dance sets, respectively. To this end, keep the foe's health in mind when revenge killing with Silvally; it is often best to avoid recoil and opt for U-turn instead of Double-Edge if both moves will finish off a foe such as a weakened Simisage or Leafeon. Be careful when locking into Surf or Ice Beam, as they output underwhelming damage without a type advantage and, as such, can give setup opportunities to powerful sweepers like Bellossom and Combusken, respectively. While Double-Edge is notably stronger than these moves, it can also be taken advantage of by Rock-, Steel-, and Ghost-types, particularly setup sweepers like Pawniard and Shell Smash Crustle, so Explosion should sometimes be used to finish off a foe without losing momentum. Try to avoid using Explosion unless it's necessary, however, or Silvally is likely to be KOed regardless, such as by the foe or by recoil from Double-Edge. Silvally's main goal is to revenge kill foes, but it can also act as a strong late-game cleaner. As a result, avoid using Silvally early-game until it's either in a strong position to finish off a weakened team or necessary to revenge kill a foe.

Team Options
========

Silvally appreciates entry hazard support from Stealth Rock users like Mawile and Marowak, putting foes in KO range of its coverage and allowing it to put additional pressure on an opponent with U-turn. Torterra is an especially notable partner, as it is also able to switch into and heavily pressure traditional Normal-type checks such as defensive Mawile and Golem. Similarly, entry hazard removal can help keep Silvally healthy throughout a match, with Rotom-S and Swanna being examples of fantastic partners for this. The former is able to lure in Golem before crippling it with Will-O-Wisp and can soak up Fighting-type attacks from the likes of Machoke and Choice Scarf Electivire, while the latter can more easily break down Rock-, Ghost-, and Steel-types like Shuckle, Gourgeist-XL, and Mawile. Other Pokemon including Leafeon, Pawniard, and Rapidash that can break down Rock-, Ghost-, and Steel-types also make for great partners for Silvally, and they can use the U-turn support that it provides to find more opportunities to exert pressure on the opposing team and facilitate a late-game cleanup. Lastly, Silvally can create efficient VoltTurn cores alongside other pivots such as Monferno and the aforementioned Rotom-S, steadily wearing down foes and putting them in KO range of Silvally's Double-Edge.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge / Return
move 3: Crunch
move 4: Flame Charge / Explosion
item: Normalium Z
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is Silvally's most reliable damage option, notably allowing it to secure KOs on Pokemon such as Silvally-Dragon and non-physically defensive Poliwrath after a Swords Dance boost and Stealth Rock damage. Return is a safe alternative STAB option that does not inflict recoil. Crunch covers Ghost-types in addition to Psychic-types, particularly those that resist Normal-type moves like Bronzor and Metang. Flame Charge allows Silvally to raise its Speed and outspeed Choice Scarf users like Rotom-S and Pinsir in addition to naturally faster Pokemon like Floatzel while also hitting Steel-types like Mawile for moderate damage. Alternatively, Explosion trades the ability to boost Speed for a slightly stronger Breakneck Blitz and allows Silvally to function as a stronger wallbreaker, powering through defensive tanks like physically defensive Poliwrath. Shadow Claw can be used over Crunch to circumvent Colbur Berry users such as Gourgeist-XL, but it has a notably lower damage output outside of this niche.

Set Details
========

Normalium Z turns Double-Edge, Explosion, or Return into Breakneck Blitz, avoiding the negative secondary effects in the case of the former two moves and allowing Silvally to take out defensive targets such as Sandslash, Silvally-Fighting, and Rotom-S after a Swords Dance boost. Maximum Speed investment with a Jolly nature allows Silvally to Speed tie with opposing Silvally formes, Leafeon, and Electivire.

Usage Tips
========

Silvally is vulnerable to being worn down by chip damage, particularly if it is using Double-Edge, so bringing it onto the field with slow pivots and double switches is ideal. While Silvally can threaten out passive Pokemon to set up Swords Dance, one must be careful of status, particularly burn and poison, from the likes of Mareanie and Altaria that may cripple Silvally and limit it to being used as a one-time wallbreaker. Aim to preserve Silvally's Breakneck Blitz until it's necessary to take out a specific target, such as defensive Silvally-Fighting, or to avoid fainting due to recoil damage from Double-Edge. Crunch can be used to catch Ghost- and Psychic-types such as Dusclops and Bronzor on the switch to weaken them for a later sweep. When possible, Flame Charge should be used to finish off a weakened target or after setting up. Explosion can be used to take out bulkier Pokemon such as Bouffalant and Exeggutor. This can be used when Silvally is expected to faint or simply to open the door for a teammate like Bellossom to take advantage of.

Team Options
========

Even after a Swords Dance boost, Silvally can struggle to break past Steel- and Rock-types like Mawile and Golem, so Pokemon that can handle them like Sandslash, Torterra, and Simisage are beneficial. Stealth Rock support from Sandslash and Torterra also helps Silvally secure OHKOs on Pokemon like Leafeon and Muk with Double-Edge after a Swords Dance boost. Pivots like Volt Switch Rotom-S and U-turn Monferno can give Silvally free entry while also pressuring Pokemon like Mawile and Gourgeist-XL that give Silvally trouble. Alolan Golem and Probopass are especially notable as Volt Switch pivots that can also trap Steel-types with Magnet Pull. Silvally is prone to being worn down by entry hazards, so Pokemon that can clear them such as Swanna, Rotom-S, and Sandslash are valuable partners. Toxic Spikes in particular give Silvally trouble, so absorbers such as Mareanie and Muk should also be considered. Flying- and Poison-types such as Rotom-S, Mareanie, and Muk are also notable for pressuring Fighting-type Pokemon like Silvally-Fighting and Poliwrath for Silvally, chipping them into KO range of its Double-Edge. All of these Pokemon also check Gourgeist-XL, one of Silvally's most troublesome foes.

[STRATEGY COMMENTS]
Other Options
=============

Silvally can opt to use a special Choice Scarf set with Hyper Voice / Surf / Ice Beam / U-turn. However, the drop in power is very noticeable, leaving Silvally more reliant on its coverage moves to do damage and opening it up to being taken advantage of by a variety of Pokemon with high Special Defense such as Kecleon, specially defensive Mareanie, and Lickilicky. Defog can also be used over Ice Beam or Surf to provide entry hazard removal in emergency scenarios; however, a weakness to Toxic Spikes and inability to touch Golem, Crustle, and other entry hazard setters without the coverage provided by Surf or Ice Beam make Silvally an inadequate form of entry hazard control. Silvally can use U-turn on the Swords Dance set to bluff a Choice Scarf set and claim chip damage on switch-ins, but the additional utility provided by Explosion and Flame Charge is preferred. Silvally can use Psychium Z alongside Heal Block to increase its Special Attack by two stages and prevent the foe from using healing moves until it switches, giving Silvally a strong matchup against passive Pokemon like Pyukumuku, Bronzor, and Mareanie. Z-Heal Block can only be used once per game, however, and such a set has a hard time breaking through particularly bulky Pokemon such as Lickilicky. This set is also heavily reliant on Z-Heal Block to do damage and, as such, is unreliable against more offensive teams where Silvally is unable to find time to set up.

Checks and Counters
===================

**Physically Defensive Pokemon**: Physically defensive Pokemon such as Machoke, Granbull, and Golem can use their bulk and typing to switch directly into Silvally and threaten it, although Golem has to be wary of being caught by Silvally's coverage options in Surf and Ice Beam, and Granbull is unable to take a +1 Breakneck Blitz without significant defensive investment.

**Steel-types**: Mawile, Metang, Probopass, and Bronzor take virtually nothing from Choice Scarf Silvally's attacks and can take advantage of Silvally's presence to set up Stealth Rock or spread status with Toxic. Metang and Bronzor have to be careful of boosted Crunch, however.

**Ghost-types**: While Gourgeist-XL cannot comfortably switch into Ice Beam, both it and Dusclops do a fantastic job of deterring Choice Scarf Silvally from locking into Double-Edge thanks to their immunity to Normal-type moves. Both Pokemon can also absorb boosted Crunch and cripple Silvally in return with Will-O-Wisp, with Gourgeist-XL in particular being able to tank Silvally's hits thanks to its use of Colbur Berry and further punish it with Foul Play and Leech Seed.

**Residual Damage**: Silvally's lack of recovery leaves it vulnerable to residual damage from Toxic Spikes, Rocky Helmet, and status moves such as Toxic. Burns, in particular, hamper Silvally and can often be activated indirectly by abilities and moves such as Flame Body from Rapidash and Scald from Mareanie.

[CREDITS]
- Written by: [[uhuhuhu7, 407249]]
- Quality checked by: [[5gen, 296755], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
 
Last edited:

uhuhuhu7

I sold my life for ten thousand yen per year.
is a Tiering Contributor
while reading the reservation index i realised i had to get mod approval so feel free to lock the thread until then my b
edit: chloe liked my reservation post so im good to go
 
Last edited:

Tuthur1

-log10([H+])
is a Pre-Contributor
AM Check, implement whatever you want. However be aware of analysis format (this also applies for your Alolalem analysis).
[OVERVIEW]

Thanks to a relatively high Speed tier, reasonable bulk and a powerful STAB move in Double-Edge, Silvally is able to act as an offensive check to top threats in the metagame such as Swanna and Combusken. Access to U-Turn also allows Silvally to quickly gain momentum for its team and solidifies it as one of the best Choice Scarf users in the tier. However, using Silvally prevents other Silvally formes with more defensive utility such as Silvally-Fighting or Silvally-Dark from being used and as a result has to fight for a team slot. In addition, a weakness to entry hazards alongside recoil from Double-Edge can lead to Silvally being quickly worn down. Mention that 95 Speed places it at the same speed as Scarf Vire, and is therefore able to outspeeds most Scarfers such as Mime, Chatot, ...
I'd mention that while Silvally hits very hard with STAB Double-Edge/Explosion, it struggles to deal significant damages to


[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: U-Turn
move 3: Explosion
move 4: Surf / Ice Beam
item: Choice Scarf
ability: RKS System
nature: Jolly / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

  • Double-Edge is the STAB move of choice due to the strong damage output it can provide, securing KOs that Return fails to achieve.
  • U-Turn provides Silvally with a way to quickly gain momentum and pivot out of unfavourable matchups.
  • Explosion is a one-time use move that allows Silvally to trade its life for heavy damage on bulky Pokemon such as Silvally-Fighting and Bouffalant.
  • Surf is used to allow Silvally to revenge kill Shell Smash Crustle while also doing heavy damage to Golem after its Sturdy is broken. Alternatively, Ice Beam not only hits Normal resists such as Golem and Gourgeist-Super but can also be used for additional damage on Rock Polish Torterra it's also the best move against the rare Z-Celebrate Leafeon, though Silvally becomes unable to meaningfully hurt Crustle in the process. Mention that these are rather weak moves and can give set up opportunity to Pokemon such as Shiftry, Combusken or Swanna ; and should therefor only be used in case of emergency.

Set Details
========

  • Maximum Speed Investment with a Speed boosting nature and a Choice Scarf allows Silvally to outspeed the entire unboosted metagame as well as a handful of setup sweepers like +2 Combusken, Crustle and Torterra. Fluff
  • A Jolly nature should be used when using Surf to avoid compromising Silvally's bulk, as Silvally is unable to OHKO Crustle even when using a Naive nature.
  • A Naive nature is preferred when using Ice Beam, however, as the additional damage allows Silvally to 2HKO Gourgeist-Super and defensive Golem after Stealth Rock, and gives Silvally a 50% chance to OHKO Rock Polish Torterra after Stealth Rock.

Usage Tips
========

While Silvally does have respectable bulk, it's important to conserve Silvally's health as much as possible, avoiding situations where it could be chipped into range of faster moves such as a +2 Aqua Jet or a Rain boosted Surf from Swanna's Z-Mirror Move and Z-Rain Dance set respectively. To this end, keep an opponent's health in mind when revenge killing; it is often best to avoid recoil and opt for U-Turn instead of Double-Edge if both will finish off a foe, such as a weakened Simisage or Leafeon.
Silvally's main goal is to revenge kill foes, but it can also act as a strong cleaner to finish off a game. As a result, avoid using Silvally early on in a match until it's either in a strong position to finish off a weakened opponent or necessary to revenge kill a foe.

Team Options
========

Silvally appreciates entry hazard support from Stealth Rock users like Mawile and Marowak as it allows Silvally to secure kills and put additional pressure on an opponent with U-Turn. Torterra is an especially notable partner, as it is also able to switch into and heavily pressure traditional Normal resists such as defensive Mawile and Golem.
Similarly, hazard removal can help keep Silvally healthy throughout a match, with Rotom-S being a fantastic partner due to its ability to cripple Golem with Will-O-Wisp and soak up Fighting-type attacks from the likes of Machoke and Choice Scarf Electivire.
Lastly, Silvally can create efficient VoltTurn cores alongside other pivots such as Monferno and the aforementioned Rotom-S, steadily wearing down foes and putting them in range of Silvally's Double-Edge.
Mention Pokemon such as Shiftry, Floatzel and Poliwrath that can beat Rock/Steel/Ghost types for Silvally and appreciate Silvally's U-turn.

[STRATEGY COMMENTS]
Other Options
=============
  • Silvally can opt to use a Special Attacking variant of the Choice Scarf set, using Hyper Voice, Surf, Ice Beam and U-Turn. However, the drop in power is very noticeable, leaving Silvally more reliant on its coverage moves to do damage and opens it up to abuse from a variety of Pokemon with high Special Defence such as Kecleon, Specially Defensive Mareanie and Lickilicky.
  • Silvally can utilise a Swords Dance set with Normalium-Z Double-Edge Explosion to put heavy pressure on passive Pokemon like Licklicky and Sandslash. However, this set faces competition from other Silvally-formes such as Silvally-Fighting, who boasts a superior offensive typing, as well as other Normal-types like Bouffalant and Vigoroth, who offer more defensive utility to greatly ease setup.
  • Similarly, Silvally can use Psychium Z alongside Heal Block to increase its Special Attack by two stages and prevent the foe from using healing moves until they switch. This, in tandem with Hyper Voice, Flamethower, and Surf, gives Silvally a strong matchup against passive Pokemon like Pyukumuku, Bronzor and Mareanie. Z-Heal Block can only be used once per game however, and has a hard time bypassing particularly bulky Pokemon such as Dusclops (+2 252 SpA Silvally Shadow Ball vs. 248 HP / 252+ SpD Eviolite Dusclops: 112-134 (39.5 - 47.3%) -- 43.8% chance to 2HKO after Stealth Rock, i'd rather say that it has a 4mss between Surf/Tbolt/SBall). This set is also heavily reliant on Z-Heal Block to do damage and as such is unreliable against more offensive teams where Silvally has a harder time setting up.
  • I'd mention Defog/Crunch as option over Surf/Ice Beam on main set, though they are inferior.

Checks and Counters
===================

Ghost-Types: While neither Gourgeist-Super nor Trevenant comfortably switch into Ice Beam, both can deter Silvally from locking into Double-Edge thanks to their immunity to Normal-type moves.

Physically Defensive Pokemon: Physically Defensive Pokemon such as Machoke, Mawile and Golem can use their bulk and typing to repeatedly switch directly into Silvally and threaten it, though Golem has to be wary of being caught by Silvally's coverage options in Surf and Ice Beam.

Residual Damage: Silvally's lack of recovery leaves it vulnerable to residual damage from Toxic Spikes, Rocky Helmet, and status moves such as Toxic. Burns in particular hamper Silvally and can often be activated indirectly by abilities and moves such as Flame Body from Rapidash and Scald from Mareanie.

I'd make an own section for Steel-types such as Mawile, Metang and Bronzor that takes almost nothing from Silvally's move.

[CREDITS]
- Written by: [[uhuhuhu7, 407249]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 

uhuhuhu7

I sold my life for ten thousand yen per year.
is a Tiering Contributor
Cheers Tuthur1, implemented (with some caveats) as follows:
[OVERVIEW]

Thanks to a relatively high Speed tier, reasonable bulk and a powerful STAB move in Double-Edge, Silvally is able to act as an offensive check to top threats in the metagame such as Swanna and Combusken. Access to U-Turn also allows Silvally to quickly gain momentum for its team and solidifies it as one of the best Choice Scarf users in the tier. However, using Silvally prevents other Silvally formes with more defensive utility such as Silvally-Fighting or Silvally-Dark from being used and as a result has to fight for a team slot. In addition, a weakness to entry hazards alongside recoil from Double-Edge can lead to Silvally being quickly worn down. Mention that 95 Speed places it at the same speed as Scarf Vire, and is therefore able to outspeeds most Scarfers such as Mime, Chatot, ... Implemented by expanding on Silvally's speed tier in the overview and shortening the Set Details point.
I'd mention that while Silvally hits very hard with STAB Double-Edge/Explosion, it struggles to deal significant damages to
Decided not to include this; Double-Edge is pretty strong and deals with most anything faster than it as long as rocks are up. (Was there more to this sentence?)


[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: U-Turn
move 3: Explosion
move 4: Surf / Ice Beam
item: Choice Scarf
ability: RKS System
nature: Jolly / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========


  • Double-Edge is the STAB move of choice due to the strong damage output it can provide, securing KOs that Return fails to achieve.
  • U-Turn provides Silvally with a way to quickly gain momentum and pivot out of unfavourable matchups.
  • Explosion is a one-time use move that allows Silvally to trade its life for heavy damage on bulky Pokemon such as Silvally-Fighting and Bouffalant.
  • Surf is used to allow Silvally to revenge kill Shell Smash Crustle while also doing heavy damage to Golem after its Sturdy is broken. Alternatively, Ice Beam not only hits Normal resists such as Golem and Gourgeist-Super but can also be used for additional damage on Rock Polish Torterra it's also the best move against the rare Z-Celebrate Leafeon, Included Leafeon overall. Z-Celebrate Leafeon doesn't even get 2HKOd most of the time though. though Silvally becomes unable to meaningfully hurt Crustle in the process. Mention that these are rather weak moves and can give set up opportunity to Pokemon such as Shiftry, Combusken or Swanna ; and should therefor only be used in case of emergency. Included, but in Usage Tips, as I felt it fit better there.

Set Details
========


  • Maximum Speed Investment with a Speed boosting nature and a Choice Scarf allows Silvally to outspeed the entire unboosted metagame as well as a handful of setup sweepers like +2 Combusken, Crustle and Torterra. Fluff Left in but shortened, moving the majority of the text to the Overview where it's more relevant.
  • A Jolly nature should be used when using Surf to avoid compromising Silvally's bulk, as Silvally is unable to OHKO Crustle even when using a Naive nature.
  • A Naive nature is preferred when using Ice Beam, however, as the additional damage allows Silvally to 2HKO Gourgeist-Super and defensive Golem after Stealth Rock, and gives Silvally a 50% chance to OHKO Rock Polish Torterra after Stealth Rock.

Usage Tips
========

While Silvally does have respectable bulk, it's important to conserve Silvally's health as much as possible, avoiding situations where it could be chipped into range of faster moves such as a +2 Aqua Jet or a Rain boosted Surf from Swanna's Z-Mirror Move and Z-Rain Dance set respectively. To this end, keep an opponent's health in mind when revenge killing; it is often best to avoid recoil and opt for U-Turn instead of Double-Edge if both will finish off a foe, such as a weakened Simisage or Leafeon.
Silvally's main goal is to revenge kill foes, but it can also act as a strong cleaner to finish off a game. As a result, avoid using Silvally early on in a match until it's either in a strong position to finish off a weakened opponent or necessary to revenge kill a foe.

Team Options
========

Silvally appreciates entry hazard support from Stealth Rock users like Mawile and Marowak as it allows Silvally to secure kills and put additional pressure on an opponent with U-Turn. Torterra is an especially notable partner, as it is also able to switch into and heavily pressure traditional Normal resists such as defensive Mawile and Golem.
Similarly, hazard removal can help keep Silvally healthy throughout a match, with Rotom-S being a fantastic partner due to its ability to cripple Golem with Will-O-Wisp and soak up Fighting-type attacks from the likes of Machoke and Choice Scarf Electivire.
Lastly, Silvally can create efficient VoltTurn cores alongside other pivots such as Monferno and the aforementioned Rotom-S, steadily wearing down foes and putting them in range of Silvally's Double-Edge.
Mention Pokemon such as Shiftry, Floatzel and Poliwrath that can beat Rock/Steel/Ghost types for Silvally and appreciate Silvally's U-turn.
Done, placed between Hazard Removal and VoltTurn since it leads into the pivoting thing. Good shout.


[STRATEGY COMMENTS]
Other Options
=============

  • Silvally can opt to use a Special Attacking variant of the Choice Scarf set, using Hyper Voice, Surf, Ice Beam and U-Turn. However, the drop in power is very noticeable, leaving Silvally more reliant on its coverage moves to do damage and opens it up to abuse from a variety of Pokemon with high Special Defence such as Kecleon, Specially Defensive Mareanie and Lickilicky.
  • Silvally can utilise a Swords Dance set with Normalium-Z Double-Edge Explosion I know this was the OG set, but unless QC request it I'm not going to advocate for Z-Explosion. Double-Edge is a far more consistent STAB move, Shadow Claw is mandatory for Ghost Types & Bronzor/Metang, and Flame Charge/U-Turn are both vastly superior options to Explosion. It has no place on the set. to put heavy pressure on passive Pokemon like Licklicky and Sandslash. However, this set faces competition from other Silvally-formes such as Silvally-Fighting, who boasts a superior offensive typing, as well as other Normal-types like Bouffalant and Vigoroth, who offer more defensive utility to greatly ease setup.
  • Similarly, Silvally can use Psychium Z alongside Heal Block to increase its Special Attack by two stages and prevent the foe from using healing moves until they switch. This, in tandem with Hyper Voice, Flamethower, and Surf, gives Silvally a strong matchup against passive Pokemon like Pyukumuku, Bronzor and Mareanie. Z-Heal Block can only be used once per game however, and has a hard time bypassing particularly bulky Pokemon such as Dusclops (+2 252 SpA Silvally Shadow Ball vs. 248 HP / 252+ SpD Eviolite Dusclops: 112-134 (39.5 - 47.3%) -- 43.8% chance to 2HKO after Stealth Rock, i'd rather say that it has a 4mss between Surf/Tbolt/SBall). I feel like this is too much attention to give an Other Options set - the main point isn't "It can't break Dusclops" as much as it is "It can't break stall". I've replaced Dusclops' mention with Lickilicky, which doesn't beat it as easily (needs to Toxic/Protect pivot around it) but beats pretty much every variation of this set to make up for it and thus probably works better as an example. This set is also heavily reliant on Z-Heal Block to do damage and as such is unreliable against more offensive teams where Silvally has a harder time setting up.
  • I'd mention Defog/Crunch as option over Surf/Ice Beam on main set, though they are inferior. Included Defog.
252 Atk Silvally Crunch vs. 252 HP / 252+ Def Gourgeist-Super: 90-106 (24 - 28.3%)
252 Atk Silvally Crunch vs. 252 HP / 252+ Def Eviolite Bronzor: 76-90 (23.8 - 28.3%)
252 Atk Silvally Crunch vs. 252 HP / 4 Def Eviolite Bronzor: 108-128 (33.9 - 40.2%)

Surf/Ice Beam are bad enough to be locked into; this is damage on Super Effective targets and makes you easy set-up for pretty much anything that isn't Drifblim. U-Turn is far better than Crunch vs anything you'd want to hit with it 99% of the time.

Checks and Counters
===================

Ghost-Types: While neither Gourgeist-Super nor Trevenant comfortably switch into Ice Beam, both can deter Silvally from locking into Double-Edge thanks to their immunity to Normal-type moves.

Physically Defensive Pokemon: Physically Defensive Pokemon such as Machoke, Mawile and Golem can use their bulk and typing to repeatedly switch directly into Silvally and threaten it, though Golem has to be wary of being caught by Silvally's coverage options in Surf and Ice Beam.

Residual Damage: Silvally's lack of recovery leaves it vulnerable to residual damage from Toxic Spikes, Rocky Helmet, and status moves such as Toxic. Burns in particular hamper Silvally and can often be activated indirectly by abilities and moves such as Flame Body from Rapidash and Scald from Mareanie.

I'd make an own section for Steel-types such as Mawile, Metang and Bronzor that takes almost nothing from Silvally's move.
Agreed, done.


[CREDITS]
- Written by: [[uhuhuhu7, 407249]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 

uhuhuhu7

I sold my life for ten thousand yen per year.
is a Tiering Contributor
Updated the post to account for the post-Shiftry meta. Ready for QC once again.
 

5gen

blessed be the lactose tolerant
is a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Moderator
[OVERVIEW]

Thanks to a relatively high Speed tier, reasonable bulk and a powerful STAB move in Double-Edge, Silvally is able to act as an offensive check to top threats in the metagame, with its Speed tier placing it above a variety of fast sweepers including Rock Polish Torterra, Combusken and Z-Encore Chatot. Access to U-Turn also allows Silvally to quickly gain momentum for its team and solidifies it as one of the best Choice Scarf users in the tier. However, using Silvally prevents other Silvally formes with more defensive utility such as Silvally-Fighting or Silvally-Dark from being used and as a result has to fight for a team slot. In addition, a weakness to entry hazards alongside recoil from Double-Edge can lead to Silvally being quickly worn down.

Needs to be in bullets. Mention Swords Dance and how that plays into Silvally's niche. Should also speak to other negatives such as the abundance of Normal-type checks in the metagame such as Gourgeist-XL, Golem, Mawile, etc and how affects Silvally. Should also mention how other Choice Scarf users such as Electivire give it competition.

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: U-Turn
move 3: Explosion
move 4: Surf / Ice Beam
item: Choice Scarf
ability: RKS System
nature: Jolly / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

  • Double-Edge is the STAB move of choice due to the strong damage output it can provide, securing KOs that Return fails to achieve. Examples of this include OHKOing Combusken and Rapidash after Stealth Rock.
  • U-Turn provides Silvally with a way to quickly gain momentum and pivot out of unfavourable matchups against physically defensive Pokemon like Machoke and Mawile.
  • Explosion is a one-time use move that allows Silvally to trade its life for heavy damage on bulky Pokemon such as Silvally-Fighting and Bouffalant. Especially in situations where being locked into Double-Edge is unfavourable.
  • Surf allows Silvally to revenge kill Shell Smash Crustle while also doing heavy damage to Golem after its Sturdy is broken. Alternatively, Ice Beam not only hits Normal resists such as Golem and Gourgeist-XL but can also be used for additional damage on Leafeon and Rock Polish Torterra, although Silvally becomes unable to meaningfully hurt Crustle in the process.

Set Details
========

  • Maximum Speed and Attack investment maximises Silvally's cleaning and revenge killing ability. Fluff
  • A Jolly nature should be used when using Surf to avoid compromising Silvally's bulk, as Silvally is unable to OHKO Crustle even when using a Naive nature.
  • A Naive nature is preferred when using Ice Beam, however, as the additional damage allows Silvally to 2HKO Gourgeist-XL and defensive Golem after Stealth Rock, and gives Silvally a 50% chance to OHKO Rock Polish Torterra after Stealth Rock.

Usage Tips
========

  • While Silvally does have respectable bulk, it's important to conserve Silvally's health as much as possible and avoid situations where it could be chipped into range of faster moves such as a +2 Aqua Jet or a Rain boosted Surf from Swanna's Z-Mirror Move and Z-Rain Dance set respectively. To this end, keep an opponent's health in mind when revenge killing; it is often best to avoid recoil and opt for U-Turn instead of Double-Edge if both will finish off a foe, such as a weakened Simisage or Leafeon.
  • Be careful when locking into Surf or Ice Beam, as they output underwhelming damage without a type advantage and as such can give setup opportunities to powerful set-up sweepers like Bellossom and Combusken respectively. Similarly, being locked into Double-Edge can also be taken advantage of, so Silvally should always be wary of Rock-, Steel-, and Ghost-types when attempting to revenge kill.
  • Silvally's main goal is to revenge kill foes, but it can also act as a strong cleaner to finish off a game. As a result, avoid using Silvally early on in a match until it's either in a strong position to finish off a weakened opponent or necessary to revenge kill a foe.
Team Options
========

  • Silvally appreciates entry hazard support from Stealth Rock users like Mawile and Marowak, putting foes in range of Silvally's coverage and allowing Silvally to put additional pressure on an opponent with U-Turn. Torterra is an especially notable partner, as it is also able to switch into and heavily pressure traditional Normal-type resists such as defensive Mawile and Golem.
  • Similarly, hazard removal can help keep Silvally healthy throughout a match, with Rotom-S being a fantastic partner due to its ability to cripple Golem with Will-O-Wisp and soak up Fighting-type attacks from the likes of Machoke and Choice Scarf Electivire. Swanna especially, reliable break down Normal-type resists such as Golem, Mawile, and Gourgeist-XL.
  • Pokemon that can break down Rock, Ghost and Steel-type Pokemon such as Leafeon, Simisage and Rapidash make great partners for Silvally, and can use the U-Turn support that Silvally provides to find more opportunities to exert pressure on an opponent. In addition, wallbreakers like these can help pave way for a late-game Silvally clean up.
  • Lastly, Silvally can create efficient VoltTurn cores alongside other pivots such as Monferno and the aforementioned Rotom-S, steadily wearing down foes and putting them in range of Silvally's Double-Edge.
[STRATEGY COMMENTS]
Other Options
=============
  • Silvally can opt to use a Special Attacking variant of the Choice Scarf set, using Hyper Voice, Surf, Ice Beam and U-Turn. However, the drop in power is very noticeable, leaving Silvally more reliant on its coverage moves to do damage and opens it up to abuse from a variety of Pokemon with high Special Defence such as Kecleon, Specially Defensive Mareanie and Lickilicky.
  • Defog can also be used over Ice Beam or Surf to provide hazard removal in emergency scenarios, however a weakness to Toxic Spikes and inability to touch Golem, Crustle, and other hazard setters without the coverage provided by Surf or Ice Beam make Silvally an inadequate form of hazard control.
  • Silvally can utilise a Swords Dance set with Normalium-Z Double-Edge to put heavy pressure on passive Pokemon like Licklicky and Sandslash. However, this set faces competition from other Silvally-formes such as Silvally-Fighting, who boasts a superior offensive typing, as well as other Normal-types like Bouffalant and Vigoroth, who offer more defensive utility to greatly ease setup.
  • Silvally can use Psychium Z alongside Heal Block to increase its Special Attack by two stages and prevent the foe from using healing moves until they switch, giving Silvally a strong matchup against passive Pokemon like Pyukumuku, Bronzor and Mareanie. Z-Heal Block can only be used once per game however, and has a hard time breaking through particularly bulky Pokemon such as Lickilicky. This set is also heavily reliant on Z-Heal Block to do damage and as such is unreliable against more offensive teams where Silvally is unable to find time to set up.

Checks and Counters
===================

Physically Defensive Pokemon: Physically Defensive Pokemon such as Machoke, Granbull and Golem can use their bulk and typing to switch directly into Silvally and threaten it, although Golem has to be wary of being caught by Silvally's coverage options in Surf and Ice Beam.

Steel-types: Mawile, Metang, Probopass, and Bronzor take virtually nothing from Silvally's attacks and can take advantage of Silvally's presence to set up Stealth Rock or spread status with Toxic.

Ghost-types: While neither Gourgeist-XL nor Trevenant comfortably switch into Ice Beam, both can deter Silvally from locking into Double-Edge thanks to their immunity to Normal-type moves.

Residual Damage: Silvally's lack of recovery leaves it vulnerable to residual damage from Toxic Spikes, Rocky Helmet, and status moves such as Toxic. Burns in particular hamper Silvally and can often be activated indirectly by abilities and moves such as Flame Body from Rapidash and Scald from Mareanie.

**Fighting-types** is a notable category too since much of them handily check Silvally.

[CREDITS]
- Written by: [[uhuhuhu7, 407249]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

QC team believes that SD should be a second set, and should look like this:
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge / Return
move 3: Crunch
move 4: Flame Charge / Explosion
item: Normalium Z
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

since we're adding a new set, i'll give qc 1/2 after i check the new analysis
 

5gen

blessed be the lactose tolerant
is a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Moderator
[OVERVIEW]

  • Thanks to a relatively high Speed tier, reasonable bulk and a powerful STAB move in Double-Edge, Silvally is able to act as an offensive check to top threats in the metagame, with its Speed tier placing it above a variety of fast sweepers including Rock Polish Torterra, Combusken and Z-Encore Chatot.
  • Access to U-Turn also allows Silvally to quickly gain momentum for its team and solidifies it as one of the best Choice Scarf users in the tier.
  • Silvally can also viably run a Swords Dance set with a Z-Crystal to break through bulkier Pokemon like Sandslash and Silvally-Fighting that may ordinarily be used to check it.
  • However, using Silvally prevents other Silvally formes with more defensive utility such as Silvally-Fighting or Silvally-Dark from being used and as a result has to fight for a team slot. In addition, a weakness to entry hazards alongside recoil from Double-Edge can lead to Silvally being quickly worn down.
Another important negative to note is how common Normal-type switch-ins such as Gourgeist-XL, Golem, and Mawile hinder Silvally (even if Silv can catch the former two with Ice Beam, being Choice locked into Ice Beam makes it easy to take advantage of). Moreover, another relevant negative is the fact that while Flame Charge helps, SD Silvally is still easily pressured by faster breakers such as Simisage, Swanna, and Combusken.

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: U-Turn
move 3: Explosion
move 4: Surf / Ice Beam
item: Choice Scarf
ability: RKS System
nature: Jolly / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

  • Double-Edge is the STAB move of choice due to the strong damage output it can provide, securing KOs that Return fails to achieve. Examples of this include OHKOing Combusken and Rapidash after Stealth Rock.
  • U-Turn provides Silvally with a way to quickly gain momentum and pivot out of unfavourable matchups against physically defensive Pokemon like Machoke and Mawile.
  • Explosion is a one-time use move that allows Silvally to trade its life for heavy damage on bulky Pokemon such as Silvally-Fighting and Bouffalant, and allows Silvally to avoid set-up sweepers that may look to take advantage of a locked-in Double-Edge.
  • Surf allows Silvally to revenge kill Shell Smash Crustle while also doing heavy damage to Golem after its Sturdy is broken. Alternatively, Ice Beam not only hits Normal resists such as Golem and Gourgeist-XL but can also be used for additional damage on Leafeon and Rock Polish Torterra, although Silvally becomes unable to meaningfully hurt Crustle in the process.

Set Details
========
  • A Jolly nature should be used when using Surf to avoid compromising Silvally's bulk, as Silvally is unable to OHKO Crustle even when using a Naive nature.
  • A Naive nature is preferred when using Ice Beam, however, as the additional damage allows Silvally to 2HKO Gourgeist-XL and defensive Golem after Stealth Rock, and gives Silvally a 50% chance to OHKO Rock Polish Torterra after Stealth Rock.

Usage Tips
========
  • While Silvally does have respectable bulk, it's important to conserve Silvally's health as much as possible and avoid situations where it could be chipped into range of faster moves such as a +2 Aqua Jet or a Rain boosted Surf from Swanna's Z-Mirror Move and Z-Rain Dance set respectively. To this end, keep an opponent's health in mind when revenge killing; it is often best to avoid recoil and opt for U-Turn instead of Double-Edge if both will finish off a foe, such as a weakened Simisage or Leafeon.
  • Be careful when locking into Surf or Ice Beam, as they output underwhelming damage without a type advantage and as such can give setup opportunities to powerful set-up sweepers like Bellossom and Combusken respectively. While Double-Edge is notably stronger, it can also be abused by the Rock-, Steel- and Ghost-types, particularly set-up sweepers like Pawniard and Shell Smash Crustle.
  • Silvally's main goal is to revenge kill foes, but it can also act as a strong cleaner to finish off a game. As a result, avoid using Silvally early on in a match until it's either in a strong position to finish off a weakened opponent or necessary to revenge kill a foe.

Team Options
========
  • Silvally appreciates entry hazard support from Stealth Rock users like Mawile and Marowak, putting foes in range of Silvally's coverage and allowing Silvally to put additional pressure on an opponent with U-Turn. Torterra is an especially notable partner, as it is also able to switch into and heavily pressure traditional Normal-type resists such as defensive Mawile and Golem.
  • Similarly, hazard removal can help keep Silvally healthy throughout a match, with Rotom-S and Swanna being examples of fantastic partners. The former is able to lure Golem before crippling it with Will-O-Wisp, and can soak up Fighting-type attacks from the likes of Machoke and Choice Scarf Electivire, while Swanna can more easily break down Rock-, Ghost- and Steel-types like Shuckle, Gourgeist-XL and Mawile thanks to reliable recovery in Roost.
  • Other Pokemon that can break down Rock, Ghost and Steel-type Pokemon including Leafeon, Simisage and Rapidash also make for great partners for Silvally, and can use the U-Turn support that Silvally provides to find more opportunities to exert pressure on an opponent and facilitate a late-game cleanup.
  • Lastly, Silvally can create efficient VoltTurn cores alongside other pivots such as Monferno and the aforementioned Rotom-S, steadily wearing down foes and putting them in range of Silvally's Double-Edge.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge / Return
move 3: Crunch
move 4: Flame Charge / Explosion
item: Normalium Z
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • While Double-Edge is Silvally's strongest move, Return is a safe alternative STAB option that does not carry recoil. Specify a relevant KO or two that DE picks up over Return (helps illustrate why it's better than simply stating a fact).
  • Crunch covers Ghost-types in addition to hitting Psychic-types, particularly those that resist Normal-type moves like Bronzor and Metang.
  • Flame Charge allows Silvally to raise its speed, allowing it to bypass Choice Scarf users such as... while also hitting Steel-types like Mawile for moderate damage.
  • Alternatively, Explosion gives Silvally a slightly stronger Breakneck Blitz while also allowing Silvally to trade its life for a strong, one-time nuke.
  • Shadow Claw can be used over Crunch to circumvent Colbur Berry users such as Gourgeist-XL, but has a notably lower power output outside of this niche.
Should specify the distinction that Flame Charge makes Silvally more of a sweeper while Explosion makes it more of a dedicated breaker. Helps give some context on how Silvally plays differently depending on its fourth move slot.

Set Details
========

  • Normalium Z gives Silvally means to turn Double-Edge, Explosion or Return into Breakneck Blitz, avoiding the negative secondary effects in the case of the former two moves and allowing Silvally to take out defensive targets such as Sandslash, Silvally-Fighting and Rotom-S.
  • Maximum Attack and Speed investment with a Jolly nature allows Silvally to output as much damage as possible while Speed tying with opposing Silvally forms, Leafeon, and Electivire.

Usage Tips
========

  • Silvally is vulnerable to being worn down by chip damage and entry hazards, particularly if it is using Double-Edge, so bringing Silvally onto the field with slow pivots or double switches is ideal. The latter half of the sentence does not really apply to entry hazards
  • While Silvally can threaten out passive Pokemon to set up Swords Dance, one must be careful of status moves from the likes of Mareanie and Altaria, particularly burn and poison, that may cripple Silvally and prevent it from sweeping. While this sentence is true, I think it's worth pointing out that a cripples Silvally can focus on breaking rather than sweeping, because a badly poisoned or burned Silvally can still boost up and break.
  • Aim to preserve Silvally's Breakneck Blitz until it's necessary to take out a specific target such as defensive Silvally-Fighting, or until it's necessary to avoid fainting due to recoil damage from Double-Edge.
  • Crunch can be used to catch Ghost- and Psychic-types such as Dusclops and Bronzor on the switch to weaken them for a later Swords Dance opportunity.
  • Flame Charge can be used to finish off weakened opponents and give Silvally a boost to its Speed, allowing it to outspeed slower Choice Scarf users like Mr. Mime and Rotom-S while forcing a Speed tie with others like Electivire and opposing Silvally. It is also useful against naturally faster threats such as Focus Sash Kadabra and Z-move Swanna. In situations like that Silvally can usually tank a hit, Flame Charge, and proceed to SD on a forced switch or KO the foe with a STAB move.
  • Explosion can be used to trade Silvally's life for that of a bulkier Pokemon's such as Bouffalant and Exeggutor. This can be used for one last burst of power when Silvally is expected to faint, or simply to open the door for a teammate like Bellossom to take advantage.

Team Options
========
  • Even after a Swords Dance boost, Silvally can struggle to break past Steel- and Rock-types like Mawile and Golem, so Pokemon that can handle these Pokemon like Sandslash, Torterra, and Simisage are beneficial.
  • Stealth Rock from the aforementioned Sandslash and Torterra also help Silvally secure kills, nailing a OHKO on Leafeon and Muk with Double-Edge after a Swords Dance.
  • Pivots like Volt Switch Rotom-S and U-turn Monferno can give Silvally free entry while also pressuring Pokemon like Mawile and Gourgeist-XL that give Silvally trouble. Alolan Golem and Probopass are especially notable as Volt Switch pivots that can also trap Steel-types with Magnet Pull.
  • Silvally is prone to being worn down by entry hazards, so Pokemon that can clear them such as Swanna, Rotom-S and Sandslash are valuable partners. Toxic Spikes in particular give Silvally trouble, so absorbers such as Mareanie or Muk should also be considered.
Other Pokemon that can take on Fighting-types such as Swanna, Mareanie, and Kadabra also make for nice partners (they also happen to pressure or beat Gourgeist-XL and other Normal-type switch-ins).

[STRATEGY COMMENTS]
Other Options
=============
  • Silvally can opt to use a Special Attacking variant of the Choice Scarf set, using Hyper Voice, Surf, Ice Beam and U-Turn. However, the drop in power is very noticeable, leaving Silvally more reliant on its coverage moves to do damage and opens it up to abuse from a variety of Pokemon with high Special Defence such as Kecleon, Specially Defensive Mareanie and Lickilicky.
  • Defog can also be used over Ice Beam or Surf to provide hazard removal in emergency scenarios, however a weakness to Toxic Spikes and inability to touch Golem, Crustle, and other hazard setters without the coverage provided by Surf or Ice Beam make Silvally an inadequate form of hazard control.
  • Silvally can use U-turn on the Swords Dance set to bluff a Choice Scarf and claim chip damage on switchins, but the additional utility provided by Explosion and Flame Charge is preferred.
  • Silvally can use Psychium Z alongside Heal Block to increase its Special Attack by two stages and prevent the foe from using healing moves until they switch, giving Silvally a strong matchup against passive Pokemon like Pyukumuku, Bronzor and Mareanie. Z-Heal Block can only be used once per game however, and has a hard time breaking through particularly bulky Pokemon such as Lickilicky. This set is also heavily reliant on Z-Heal Block to do damage and as such is unreliable against more offensive teams where Silvally is unable to find time to set up.

Checks and Counters
===================

**Physically Defensive Pokemon**: Physically Defensive Pokemon such as Machoke, Granbull and Golem can use their bulk and typing to switch directly into Silvally and threaten it, although Golem has to be wary of being caught by Silvally's coverage options in Surf and Ice Beam and Granbull is unable to take a +1 Breakneck Blitz without significant investment.

**Steel-types**: Mawile, Metang, Probopass, and Bronzor take virtually nothing from Choice Scarf Silvally's attacks and can take advantage of Silvally's presence to set up Stealth Rock or spread status with Toxic. Metang and Bronzor have to be careful of a boosted Crunch, however.

**Ghost-types**: While neither Gourgeist-XL nor Trevenant comfortably switch into Ice Beam, both can deter Choice Scarf Silvally from locking into Double-Edge thanks to their immunity to Normal-type moves. Gourgeist-XL can also absorb a boosted Crunch if holding a Colbur Berry and can threaten to cripple Silvally in return with Will-O-Wisp

**Residual Damage**: Silvally's lack of recovery leaves it vulnerable to residual damage from Toxic Spikes, Rocky Helmet, and status moves such as Toxic. Burns in particular hamper Silvally and can often be activated indirectly by abilities and moves such as Flame Body from Rapidash and Scald from Mareanie.

[CREDITS]
- Written by: [[uhuhuhu7, 407249]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

looks good qc 1/2
 

Ho3nConfirm3d

is a member of the Site Staffis a Forum Moderatoris a Contributor to Smogon
Moderator
Comments in bold and strikethrough:
------------------------------------------
[OVERVIEW]
  • Thanks to a relatively high Speed tier, reasonable bulk and a powerful STAB move in Double-Edge, Silvally is able to act as an offensive check to top threats in the metagame, with its Speed tier placing it above a variety of fast sweepers including Rock Polish Torterra, Combusken and Z-Encore Chatot.
  • Access to U-Turn also allows Silvally to quickly gain momentum for its team and solidifies it as one of the best Choice Scarf users in the tier.
  • Silvally can also viably run a Swords Dance set with a Z-Crystal to break through bulkier Pokemon like Sandslash and Silvally-Fighting that may ordinarily be used to check it.
  • However, using Silvally prevents other Silvally formes with more defensive utility such as Silvally-Fighting or Silvally-Dark from being used and as a result has to fight for a team slot.
  • Silvally is also somewhat reliant on its Normal-type moves to do damage, and has a hard time dealing with common resists like Gourgeist-XL, Golem and Mawile as a result.
  • In addition, a weakness to entry hazards alongside recoil from Double-Edge can lead to Silvally being quickly worn down.

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: U-Turn
move 3: Explosion
move 4: Surf / Ice Beam
item: Choice Scarf
ability: RKS System
nature: Jolly / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

  • Double-Edge is the STAB move of choice due to the strong damage output it can provide, securing KOs that Return fails to achieve. Examples of this include OHKOing Combusken and Rapidash after Stealth Rock.
  • U-Turn provides Silvally with a way to quickly gain momentum and pivot out of unfavourable matchups against physically defensive Pokemon like Machoke and Mawile.
  • Explosion is a one-time use move that allows Silvally to trade its life for heavy damage on bulky Pokemon such as Silvally-Fighting and Bouffalant, and allows Silvally to avoid set-up sweepers that may look to take advantage of a locked-in Double-Edge.
  • Surf allows Silvally to revenge kill Shell Smash Crustle while also doing heavy damage to Golem after its Sturdy is broken. Alternatively, Ice Beam not only hits Normal resists such as Golem and Gourgeist-XL but can also be used for additional damage on Leafeon and Rock Polish Torterra, although Silvally becomes unable to meaningfully hurt Crustle in the process.

Set Details
========

  • A Jolly nature should be used when using Surf to avoid compromising Silvally's bulk, as Silvally is unable to OHKO Crustle even when using a Naive nature.
  • A Naive nature is preferred when using Ice Beam, however, as the additional damage allows Silvally to 2HKO Gourgeist-XL and defensive Golem after Stealth Rock, and gives Silvally a 50% chance to OHKO Rock Polish Torterra after Stealth Rock.

Usage Tips
========

  • While Silvally does have respectable bulk, it's important to conserve Silvally's health as much as possible and avoid situations where it could be chipped into range of faster moves such as a +2 Aqua Jet or a Rain boosted Surf from Swanna's Z-Mirror Move and Z-Rain Dance set respectively. To this end, keep an opponent's health in mind when revenge killing; it is often best to avoid recoil and opt for U-Turn instead of Double-Edge if both will finish off a foe, such as a weakened Simisage or Leafeon.
  • Be careful when locking into Surf or Ice Beam, as they output underwhelming damage without a type advantage and as such can give setup opportunities to powerful set-up sweepers like Bellossom and Combusken respectively. While Double-Edge is notably stronger, it can also be abused by the Rock-, Steel- and Ghost-types, particularly set-up sweepers like Pawniard and Shell Smash Crustle.
  • Silvally's main goal is to revenge kill foes, but it can also act as a strong cleaner to finish off a game. As a result, avoid using Silvally early on in a match until it's either in a strong position to finish off a weakened opponent or necessary to revenge kill a foe.
  • (Mention here to to be very cautious when using Explosion. Sometimes its best to reserve its uses only for the most dire of situations like when Double Edge recoil would also be a self KO, or when Silvally's use and Choice-lock is more of a liability; like being locked into Double Edge when the opponent's Golem or Crustle can capitalize too much when they come in).

Team Options
========

  • Silvally appreciates entry hazard support from Stealth Rock users like Mawile and Marowak, putting foes in range of Silvally's coverage and allowing Silvally to put additional pressure on an opponent with U-Turn. Torterra is an especially notable partner, as it is also able to switch into and heavily pressure traditional Normal-type resists such as defensive Mawile and Golem.
  • Similarly, hazard removal can help keep Silvally healthy throughout a match, with Rotom-S and Swanna being examples of fantastic partners. The former is able to lure Golem before crippling it with Will-O-Wisp, and can soak up Fighting-type attacks from the likes of Machoke and Choice Scarf Electivire, while Swanna can more easily break down Rock-, Ghost- and Steel-types like Shuckle, Gourgeist-XL and Mawile thanks to reliable recovery in Roost.
  • Other Pokemon that can break down Rock, Ghost and Steel-type Pokemon including Leafeon, Simisage Pawniard and Rapidash also make for great partners for Silvally, and can use the U-Turn support that Silvally provides to find more opportunities to exert pressure on an opponent and facilitate a late-game cleanup. (Simisage was already mentioned before and Pawn helps break some ghosts and rocks while also can pursuit trap Bronz when paired with uturn.)
  • Lastly, Silvally can create efficient VoltTurn cores alongside other pivots such as Monferno and the aforementioned Rotom-S, steadily wearing down foes and putting them in range of Silvally's Double-Edge.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge / Return
move 3: Crunch
move 4: Flame Charge / Explosion
item: Normalium Z
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • While Double-Edge is Silvally's strongest move, Return is a safe alternative STAB option that does not carry recoil. Double-Edge is notable for allowing Silvally to secure KOs on Pokemon such as Silvally-Dragon and Special Tank Poliwrath after a Swords Dance boost, provided Stealth Rock is on the field.
  • Crunch covers Ghost-types in addition to hitting Psychic-types, particularly those that resist Normal-type moves like Bronzor and Metang.
  • Flame Charge allows Silvally to raise its speed, allowing it to bypass Choice Scarf users like Rotom-S and Pinsir in addition to naturally faster Pokemon like Floatzel while also hitting Steel-types like Mawile for moderate damage.
  • Alternatively, Explosion trades this for a slightly stronger Breakneck Blitz and allows Silvally to function as more of a breaker, powering through defensive tanks like Physically Defensive Poliwrath after Breakneck Blitz has been used in exchange for the rest of Silvally's life.
  • Shadow Claw can be used over Crunch to circumvent Colbur Berry users such as Gourgeist-XL, but has a notably lower power output outside of this niche.

Set Details
========

  • Normalium Z gives Silvally means to turn Double-Edge, Explosion or Return into Breakneck Blitz, avoiding the negative secondary effects in the case of the former two moves and allowing Silvally to take out defensive targets such as Sandslash, Silvally-Fighting and Rotom-S.
  • Maximum Attack and Speed investment with a Jolly nature allows Silvally to output as much damage as possible while Speed tying with opposing Silvally forms, Leafeon, and Electivire.

Usage Tips
========

  • Silvally is vulnerable to being worn down by chip damage, particularly if it is using Double-Edge, so bringing Silvally onto the field with slow pivots or double switches is ideal.
  • While Silvally can threaten out passive Pokemon to set up Swords Dance, one must be careful of status moves from the likes of Mareanie and Altaria, particularly burn and poison, that may cripple Silvally and limit it to being a one-time breaker.
  • Aim to preserve Silvally's Breakneck Blitz until it's necessary to take out a specific target such as defensive Silvally-Fighting, or until it's necessary to avoid fainting due to recoil damage from Double-Edge.
  • Crunch can be used to catch Ghost- and Psychic-types such as Dusclops and Bronzor on the switch to weaken them for a later Swords Dance opportunity.
  • When possible, Flame Charge should be used to finish off a weakened opponent or after setting up, as the boost to Silvally's speed can allow it to outpace naturally faster Pokemon like Simisage as well as slower Choice Scarf users like Mr. Mime and Rotom-S.
  • Explosion can be used to trade Silvally's life for that of a bulkier Pokemon's such as Bouffalant and Exeggutor. This can be used for one last burst of power when Silvally is expected to faint, or simply to open the door for a teammate like Bellossom to take advantage.

Team Options
========

  • Even after a Swords Dance boost, Silvally can struggle to break past Steel- and Rock-types like Mawile and Golem, so Pokemon that can handle these Pokemon like Sandslash, Torterra, and Simisage are beneficial.
  • Stealth Rock from the aforementioned Sandslash and Torterra also help Silvally secure kills, nailing a OHKO on Leafeon and Muk with Double-Edge after a Swords Dance.
  • Pivots like Volt Switch Rotom-S and U-turn Monferno can give Silvally free entry while also pressuring Pokemon like Mawile and Gourgeist-XL that give Silvally trouble. Alolan Golem and Probopass are especially notable as Volt Switch pivots that can also trap Steel-types with Magnet Pull.
  • Silvally is prone to being worn down by entry hazards, so Pokemon that can clear them such as Swanna, Rotom-S and Sandslash are valuable partners. Toxic Spikes in particular give Silvally trouble, so absorbers such as Mareanie or Muk should also be considered.
  • Flying- and Poison-types such as Rotom-S, Mareanie and Muk are also notable for pressuring Fighting-type Pokemon like Silvally-Fighting and Poliwrath for Silvally, chipping them into range of Silvally's Double-Edge. All of these Pokemon also happen to check Gourgeist-XL, one of Silvally's most troublesome opponents.

[STRATEGY COMMENTS]
Other Options
=============
  • Silvally can opt to use a Special Attacking variant of the Choice Scarf set, using Hyper Voice, Surf, Ice Beam and U-Turn. However, the drop in power is very noticeable, leaving Silvally more reliant on its coverage moves to do damage and opens it up to abuse from a variety of Pokemon with high Special Defence such as Kecleon, Specially Defensive Mareanie and Lickilicky.
  • Defog can also be used over Ice Beam or Surf to provide hazard removal in emergency scenarios, however a weakness to Toxic Spikes and inability to touch Golem, Crustle, and other hazard setters without the coverage provided by Surf or Ice Beam make Silvally an inadequate form of hazard control.
  • Silvally can use U-turn on the Swords Dance set to bluff a Choice Scarf and claim chip damage on switchins, but the additional utility provided by Explosion and Flame Charge is preferred.
  • Silvally can use Psychium Z alongside Heal Block to increase its Special Attack by two stages and prevent the foe from using healing moves until they switch, giving Silvally a strong matchup against passive Pokemon like Pyukumuku, Bronzor and Mareanie. Z-Heal Block can only be used once per game however, and has a hard time breaking through particularly bulky Pokemon such as Lickilicky. This set is also heavily reliant on Z-Heal Block to do damage and as such is unreliable against more offensive teams where Silvally is unable to find time to set up.


Checks and Counters
===================

**Physically Defensive Pokemon**: Physically Defensive Pokemon such as Machoke, Granbull and Golem can use their bulk and typing to switch directly into Silvally and threaten it, although Golem has to be wary of being caught by Silvally's coverage options in Surf and Ice Beam and Granbull is unable to take a +1 Breakneck Blitz without significant investment.

**Steel-types**: Mawile, Metang, Probopass, and Bronzor take virtually nothing from Choice Scarf Silvally's attacks and can take advantage of Silvally's presence to set up Stealth Rock or spread status with Toxic. Metang and Bronzor have to be careful of a boosted Crunch, however.

**Ghost-types Gourgiest-XL**: While neither Gourgeist-XL nor Trevenant comfortably switch into Ice Beam, both can deter Choice ScarfSilvally from locking into Double-Edge thanks to their immunity to Normal-type moves. Gourgeist-XL can also absorb a boosted Crunch if holding a Colbur Berry and can threaten to cripple Silvally in return with Will-O-Wisp (Trev is irrelevant so remove, and making this point all about Gourg is a good idea because of how relevant it is as a check)

**Residual Damage**: Silvally's lack of recovery leaves it vulnerable to residual damage from Toxic Spikes, Rocky Helmet, and status moves such as Toxic. Burns in particular hamper Silvally and can often be activated indirectly by abilities and moves such as Flame Body from Rapidash and Scald from Mareanie.

[CREDITS]
- Written by: [[uhuhuhu7, 407249]]
- Quality checked by: [[5gen, 296755], [, ]]
- Grammar checked by: [[, ], [, ]]
------------------------------------------

Only a few things, great work, qc 2/2
 

bigtalk

Banned deucer.
AMGP check, implement what you want
  • Smogon uses the serial comma (the last comma before "or/and" in a list)
  • "opponent" refers to the opposing player whereas "foe" refers to the opposing Pokemon
  • "resists" should only be used as a verb, don't say "Normal-type resists"; instead, say "Normal-type checks / switch-ins"

add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)
[OVERVIEW]

Thanks to a relatively high Speed tier, reasonable bulk, (AC) and a powerful STAB move in Double-Edge, Silvally is able to act as an offensive check to top threats in the metagame, with its Speed tier placing it above a variety of fast sweepers including Rock Polish Torterra, Combusken, (AC) and Z-Encore Chatot. Access to U-turn also (word repetition) allows Silvally to quickly gain momentum for its team and solidifies it as one of the best Choice Scarf users in the tier. Silvally can also viably run a Swords Dance set with a Z-Crystal to break through bulkier Pokemon like Sandslash and Silvally-Fighting that may ordinarily be are ordinarily used to check the Choice Scarf variant. However, using Silvally prevents other Silvally formes with more defensive utility such as Silvally-Fighting or and Silvally-Dark from being used and as a result it has to fight for a team slot. Silvally is also somewhat reliant on its Normal-type moves to do damage, and has a hard time dealing with common resists Pokemon that resist them like Gourgeist-XL, Golem, (AC) and Mawile as a result. In addition, a weakness to entry hazards alongside recoil from Double-Edge can lead to Silvally being quickly worn down.

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: U-turn
move 3: Explosion
move 4: Surf / Ice Beam
item: Choice Scarf
ability: RKS System
nature: Jolly / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is the STAB move of choice due to the strong damage output it can provide, securing KOs that Return fails to achieve. Examples of this include OHKOing OHKOs on Combusken and Rapidash after Stealth Rock damage. U-turn provides Silvally with a way to quickly gain momentum and pivot out of unfavourable matchups against physically defensive Pokemon like Machoke and Mawile. Explosion is a one-time use move that allows Silvally to trade its life for heavy damage on heavily damages (explaining the move's mechanics is unnecessary + avoid mentions of "life", "death", etc.) bulky Pokemon such as Silvally-Fighting and Bouffalant (RC) and allows Silvally to avoid set(RH)up sweepers that may look to take advantage of a locked-in it being locked into Double-Edge. Surf allows Silvally to revenge kill Shell Smash Crustle while also doing heavy damage to Golem after its Sturdy is has been broken. Alternatively, Ice Beam not only hits Normal resists Normal-type checks such as Golem and Gourgeist-XL, (AC) but can also be used for additional damage on also Leafeon and Rock Polish Torterra, although Silvally becomes unable to meaningfully hurt Crustle in the process without Surf.

Set Details
========

A Jolly nature should be used when using with (word repetition) Surf to avoid compromising Silvally's bulk, as Silvally is unable to OHKO (-1 Special Defense?) Crustle even when using a Naive nature. A Naive nature is preferred when using Ice Beam, however, as the higher damage output allows Silvally to 2HKO Gourgeist-XL and defensive Golem after Stealth Rock damage (RC) and gives Silvally a (roughly?) 50% chance to OHKO Rock Polish Torterra after Stealth Rock damage.

Usage Tips
========

While Silvally does have respectable bulk, it's important to conserve Silvally's its health as much as possible and avoid situations where it could be chipped into KO range of faster moves, (AC) such as a +2 Aqua Jet or a Rain boosted rain-boosted Surf from Swanna's Z-Mirror Move and Z-Rain Dance sets, (AC) respectively. To this end, keep an opponent's health in mind when revenge killing with Silvally; it is often best to avoid recoil and opt for U-turn instead of Double-Edge if both moves will finish off a foe, such as a weakened Simisage or Leafeon. Be careful when locking into Surf or Ice Beam, as they output underwhelming damage without a type advantage and, (AC) as such, (AC) can give set(RH)up opportunities to powerful sweepers like Bellossom and Combusken, (AC) respectively. While Double-Edge is notably stronger than these moves, it can also be abused taken advantage of by Rock-, Steel-, (AC) and Ghost-types, particularly set(RH)up sweepers like Pawniard and Shell Smash Crustle, so Explosion should sometimes be used to finish off a foe without losing momentum. Try to avoid using Explosion unless it's necessary, however, or if Silvally is likely to be KOed regardless, such as by the opponent foe or by recoil from Double-Edge. Silvally's main goal is to revenge kill foes, but it can also act as a strong late-game cleaner to finish off a game. As a result, avoid using Silvally early on in a match early-game until it's either in a strong position to finish off a weakened opponent (team / foe) or necessary to revenge kill a foe.

Team Options
========

Silvally appreciates entry hazard support from Stealth Rock users like Mawile and Marowak, putting foes in KO range of Silvally's its coverage and allowing Silvally it to put additional pressure on an opponent the opposing team with U-turn. Torterra is an especially notable partner, as it is also able to switch into and heavily pressure traditional Normal-type resists checks such as defensive Mawile and Golem. Similarly, entry hazard removal can help keep Silvally healthy throughout a match, with Rotom-S and Swanna being examples of fantastic partners for this. The former is able to lure Golem before crippling it with Will-O-Wisp (RC) and can soak up Fighting-type attacks from the likes of Machoke and Choice Scarf Electivire, while Swanna can more easily break down Rock-, Ghost-, (AC) and Steel-types like Shuckle, Gourgeist-XL, (AC) and Mawile thanks to reliable recovery in Roost (this isn't fully clear to me; how does roost, a defensive move, help to "break down" a pokemon?). Other Pokemon including Leafeon, Pawniard, and Rapidash (moved to avoid ambiguity) that can break down Rock-(AH), Ghost-(AH), (AC) and Steel-types Pokemon including Leafeon, Pawniard and Rapidash also make for great partners for Silvally, and they can use the U-turn support that Silvally it provides to find more opportunities to exert pressure on an opponent the opposing team and facilitate a late-game cleanup. Lastly, Silvally can create efficient VoltTurn cores alongside other pivots such as Monferno and the aforementioned Rotom-S, steadily wearing down foes and putting them in KO range of Silvally's Double-Edge.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge / Return
move 3: Crunch
move 4: Flame Charge / Explosion
item: Normalium Z
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

While Double-Edge is Silvally's strongest move (not true, explosion?), Return is a safe alternative STAB option that does not carry recoil. (moved; finish explaining double-edge first) Double-Edge is notable for notably allowing Silvally it to secure KOs on Pokemon such as Silvally-Dragon and Special Tank non-physically defensive (don't refer to particular set names) Poliwrath after a Swords Dance boost (RC) provided Stealth Rock is on the field and Stealth Rock damage. Return is a safe alternative STAB option that does not inflict recoil. Crunch covers Ghost-types in addition to hitting Psychic-types, particularly those that resist Normal-type moves like Bronzor and Metang. Flame Charge allows Silvally to raise its Speed (RC) allowing it to and bypass Choice Scarf users like Rotom-S and Pinsir in addition to naturally faster Pokemon like Floatzel, (AC) while also hitting Steel-types like Mawile for moderate damage. Alternatively, Explosion trades this the ability to boost Speed for a slightly stronger Breakneck Blitz and allows Silvally to function as a stronger wallbreaker, powering through defensive tanks like physically defensive Poliwrath after Breakneck Blitz has been used in exchange for the rest of Silvally's life. Shadow Claw can be used over Crunch to circumvent Colbur Berry users such as Gourgeist-XL, but has a notably lower power damage output outside of this niche.

Set Details
========

Normalium Z gives Silvally means to turn turns Double-Edge, Explosion, (AC) or Return into Breakneck Blitz, avoiding the negative secondary effects in the case of the former two moves and allowing Silvally to take out defensive targets such as Sandslash, Silvally-Fighting, (AC) and Rotom-S (after a Swords Dance boost?). Maximum Attack and Speed investment with a Jolly nature allows Silvally to output as much damage as possible while Speed tying Speed tie with opposing Silvally formes, Leafeon, and Electivire.

Usage Tips
========

Silvally is vulnerable to being worn down by chip damage, particularly if it is using Double-Edge, so bringing Silvally onto the field with slow pivots or and double switches is ideal. While Silvally can threaten out passive Pokemon to set up Swords Dance, one must be careful of status moves (scald isn't a status move) from the likes of Mareanie and Altaria, particularly burn and poison, that may cripple Silvally and limit it to being used as a one-time wallbreaker. Aim to preserve Silvally's Breakneck Blitz until it's necessary to take out a specific target such as defensive Silvally-Fighting, or until it's necessary to avoid fainting due to recoil damage from Double-Edge. Crunch can be used to catch Ghost- and Psychic-types such as Dusclops and Bronzor on the switch to weaken them for a later Swords Dance (optional change) opportunity sweep. When possible, Flame Charge should be used to finish off a weakened opponent or after setting up, as the boost to Silvally's speed can allow it to outpace naturally faster Pokemon like Simisage as well as slower Choice Scarf users like Mr. Mime and Rotom-S (you already went over this in moves). Explosion can be used to trade Silvally's life for that of a bulkier Pokemon's take out bulkier Pokemon such as Bouffalant and Exeggutor. This can be used for one last burst of power when Silvally is expected to faint, or simply to open the door for a teammate like Bellossom to take advantage of.

Team Options
========

Even after a Swords Dance boost, Silvally can struggle to break past Steel- and Rock-types like Mawile and Golem, so Pokemon that can handle these Pokemon them like Sandslash, Torterra, and Simisage are beneficial. Stealth Rock support from the aforementioned (unnecessary since the mention was just last sentence) Sandslash and Torterra also helps Silvally secure kills KOs, nailing a OHKOs on Leafeon and Muk with Double-Edge after a Swords Dance boost. Pivots like Volt Switch Rotom-S and U-turn Monferno can give Silvally free entry while also pressuring Pokemon like Mawile and Gourgeist-XL that give Silvally trouble. Alolan Golem and Probopass are especially notable as Volt Switch pivots that can also trap Steel-types with Magnet Pull. Silvally is prone to being worn down by entry hazards, so Pokemon that can clear them such as Swanna, Rotom-S, (AC) and Sandslash are valuable partners. Toxic Spikes in particular give Silvally trouble, so absorbers such as Mareanie or Muk should also be considered. Flying- and Poison-types such as Rotom-S, Mareanie, (AC) and Muk are also notable for pressuring Fighting-type Pokemon like Silvally-Fighting and Poliwrath for Silvally, chipping them into KO range of Silvally's its Double-Edge. All of these Pokemon also happen to check Gourgeist-XL, one of Silvally's most troublesome opponents foes.

[STRATEGY COMMENTS]
Other Options
=============

Silvally can opt to use a special Attacking variant of the Choice Scarf set (RC) using Hyper Voice, Surf, Ice Beam and U-Turn with Hyper Voice / Surf / Ice Beam / U-turn. However, the drop in power is very noticeable, leaving Silvally more reliant on its coverage moves to do damage and opening it up to abuse from being taken advantage of by a variety of Pokemon with high Special Defense such as Kecleon, specially defensive Mareanie, (AC) and Lickilicky. Defog can also be used over Ice Beam or Surf to provide entry hazard removal in emergency scenarios, however but a weakness to Toxic Spikes and inability to touch Golem, Crustle, and other entry hazard setters without the coverage provided by Surf or Ice Beam make Silvally an inadequate form of entry hazard control. Silvally can use U-turn on the Swords Dance set to bluff a Choice Scarf set and claim chip damage on switch-(AH)ins, but the additional utility provided by Explosion and Flame Charge is preferred. Silvally can use Psychium Z alongside Heal Block to increase its Special Attack by two stages and prevent the foe from using healing moves until they switch it switches, giving Silvally a strong matchup against passive Pokemon like Pyukumuku, Bronzor, (AC) and Mareanie. Z-Heal Block can only be used once per game, (AC) however, and such a set has a hard time breaking through particularly bulky Pokemon such as Lickilicky. This set is also heavily reliant on Z-Heal Block to do damage and, (AC) as such, (AC) is unreliable against more offensive teams where Silvally is unable to find time to set up.

Checks and Counters
===================

**Physically Defensive Pokemon**: Physically defensive Pokemon such as Machoke, Granbull, (AC) and Golem can use their bulk and typing to switch directly into Silvally and threaten it, although Golem has to be wary of being caught by Silvally's coverage options in Surf and Ice Beam and Granbull is unable to take a +1 Breakneck Blitz without significant defensive investment.

**Steel-types**: Mawile, Metang, Probopass, and Bronzor take virtually nothing from Choice Scarf Silvally's attacks and can take advantage of Silvally's presence to set up Stealth Rock or spread status with Toxic. Metang and Bronzor have to be careful of a boosted Crunch, however.

**Ghost-types**: While Gourgeist-XL cannot comfortably switch into Ice Beam, both it and Dusclops do a fantastic job of deterring Choice Scarf Silvally from locking into Double-Edge thanks to their immunity to Normal-type moves. Both Pokemon can also absorb a boosted Crunch and cripple Silvally in return with Will-O-Wisp, with Gourgeist-XL in particular being able to tank Silvally's hits thanks to its use of a Colbur Berry and further punish it with additional utility moves in Foul Play and Leech Seed.

**Residual Damage**: Silvally's lack of recovery leaves it vulnerable to residual damage from Toxic Spikes, Rocky Helmet, and status moves such as Toxic. Burns, (AC) in particular, (AC) hamper Silvally and can often be activated indirectly by abilities and moves such as Flame Body from Rapidash and Scald from Mareanie.
 

uhuhuhu7

I sold my life for ten thousand yen per year.
is a Tiering Contributor
thanks! implemented everything, left a few notes below

AMGP check, implement what you want
:)

and as a result it has to fight for a team slot.
removed this but replaced it with "making it difficult to fit on teams." since it gets the point across more cleanly. i think it's a p. important downside specific to silvally forms (especially this one). don't mind removing this if pushed by a check tho.

Surf to avoid compromising Silvally's bulk, as Silvally is unable to OHKO (-1 Special Defense?) Crustle even when using a Naive nature.

0 SpA Silvally Surf vs. -1 0 HP / 4 SpD Crustle: 236-278 (83.9 - 98.9%)
suprisingly ye, even with rocks up it doesn't mean anything if it's a white herb variant - no need to go in-depth on that matchup imo.


and gives Silvally a (roughly?) 50% chance to OHKO Rock Polish Torterra after Stealth Rock

0 SpA Silvally Ice Beam vs. 0 HP / 0 SpD Torterra: 284-336 (85.8 - 101.5%) -- 50% chance to OHKO after Stealth Rock
nah not roughly, it's bang on. don't blame you for doubting these calcs though.


while Swanna can more easily break down Rock-, Ghost-, and Steel-types like Shuckle, Gourgeist-XL, and Mawile thanks to reliable recovery in Roost (this isn't fully clear to me; how does roost, a defensive move, help to "break down" a pokemon?).
it was meant to read more as "this mon can switch in multiple times" but i decided just to take out the struck-through text since it's not really necessary to explain regardless.
 

The Dutch Plumberjack

ace of wands
is a member of the Site Staffis a Top Smogon Social Media Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator
C&C & TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Thanks to a relatively high Speed tier, reasonable bulk, and a powerful STAB move in Double-Edge, Silvally is able to act as an offensive check to top threats in the metagame, with its Speed tier placing it above a variety of fast sweepers including Rock Polish Torterra, Combusken, and Z-Encore Chatot. Access to U-turn allows Silvally to quickly gain momentum for its team and solidifies it as one of the best Choice Scarf users in the tier. Silvally can also viably run a Swords Dance set with a Z-Crystal to break through bulkier Pokemon like Sandslash and Silvally-Fighting that are ordinarily used to check the Choice Scarf variant. However, using Silvally prevents other Silvally formes with more defensive utility such as Silvally-Fighting and Silvally-Dark from being used, making it difficult to fit on teams. Silvally is also somewhat reliant on its Normal-type moves to do damage (RC) and has a hard time dealing with common Pokemon that resist them like Gourgeist-XL, Golem, and Mawile as a result. In addition, a weakness to entry hazards alongside recoil from Double-Edge can lead to Silvally being quickly worn down.

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: U-turn
move 3: Explosion
move 4: Surf / Ice Beam
item: Choice Scarf
ability: RKS System
nature: Jolly / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is the STAB move of choice due to the strong great damage output it can provide, securing OHKOs on Combusken and Rapidash after Stealth Rock damage. U-turn provides Silvally with a way to quickly gain momentum and pivot out of unfavorable matchups against physically defensive Pokemon like Machoke and Mawile. Explosion heavily damages bulky Pokemon such as Silvally-Fighting and Bouffalant and allows Silvally to avoid setup sweepers that may look to take advantage of it being locked into Double-Edge. Surf allows Silvally to revenge kill Shell Smash Crustle while also doing heavy damage to Golem, securing a OHKO on offensive variants after its their Sturdy has been broken. Alternatively, Ice Beam not only hits Normal-type checks such as Golem and Gourgeist-XL (RC) but also (insert category like "Grass-type sweepers" here optimally if applicable) Leafeon and Rock Polish Torterra, although Silvally becomes unable to meaningfully hurt Crustle without Surf.

Set Details
========

A Jolly nature should be used with Surf to avoid compromising Silvally's bulk, as Silvally is unable to OHKO Crustle even when using a Naive nature. A Naive nature is preferred when using Ice Beam, however, as the higher damage output allows Silvally to 2HKO Gourgeist-XL and defensive Golem after Stealth Rock damage and gives Silvally a 50% chance to OHKO Rock Polish Torterra after Stealth Rock damage.

Usage Tips
========

While Silvally does have respectable bulk, it's important to conserve its health as much as possible and avoid situations where it could be chipped into KO range of faster moves, such as +2 Aqua Jet or rain-boosted Surf from Swanna's Z-Mirror Move and Z-Rain Dance sets, respectively. To this end, keep an opponent's health in mind when revenge killing with Silvally; it is often best to avoid recoil and opt for U-turn instead of Double-Edge if both moves will finish off a foe, such as a weakened Simisage or Leafeon. Be careful when locking into Surf or Ice Beam, as they output underwhelming damage without a type advantage and, as such, can give setup opportunities to powerful sweepers like Bellossom and Combusken, respectively. While Double-Edge is notably stronger than these moves, it can also be taken advantage of by Rock-, Steel-, and Ghost-types, particularly setup sweepers like Pawniard and Shell Smash Crustle, so Explosion should sometimes be used to finish off a foe without losing momentum. Try to avoid using Explosion unless it's necessary, however, or if Silvally is likely to be KOed regardless, such as by the foe or by recoil from Double-Edge. Silvally's main goal is to revenge kill foes, but it can also act as a strong late-game cleaner. As a result, avoid using Silvally early-game until it's either in a strong position to finish off a weakened team or necessary to revenge kill a foe.

Team Options
========

Silvally appreciates entry hazard support from Stealth Rock users like Mawile and Marowak, putting foes in KO range of its coverage and allowing it to put additional pressure on an opponent with U-turn. Torterra is an especially notable partner, as it is also able to switch into and heavily pressure traditional Normal-type checks such as defensive Mawile and Golem. Similarly, entry hazard removal can help keep Silvally healthy throughout a match, with Rotom-S and Swanna being examples of fantastic partners for this. The former is able to lure Golem before crippling it with Will-O-Wisp and can soak up Fighting-type attacks from the likes of Machoke and Choice Scarf Electivire, while Swanna can more easily break down Rock-, Ghost- and Steel-types, like Shuckle, Gourgeist-XL, and Mawile. Other Pokemon including Leafeon, Pawniard, and Rapidash that can break down Rock-, (AH) Ghost-, (AH, AC) and Steel-types also make for great partners for Silvally, and they can use the U-turn support that it provides to find more opportunities to exert pressure on the opposing team and facilitate a late-game cleanup. Lastly, Silvally can create efficient VoltTurn cores alongside other pivots such as Monferno and the aforementioned Rotom-S, steadily wearing down foes and putting them in KO range of Silvally's Double-Edge.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge / Return
move 3: Crunch
move 4: Flame Charge / Explosion
item: Normalium Z
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is Silvally's most reliable damage option, notably allowing it to secure KOes KOs on Pokemon such as Silvally-Dragon and non-physically defensive Poliwrath after a Swords Dance boost and Stealth Rock damage. Return is a safe alternative STAB option that does not inflict recoil. Crunch covers Ghost-types in addition to Psychic-types, particularly those that resist Normal-type moves like Bronzor and Metang. Flame Charge allows Silvally to raise its Speed and bypass Choice Scarf users like Rotom-S and Pinsir in addition to naturally faster Pokemon like Floatzel (RC) while also hitting Steel-types like Mawile for moderate damage. Alternatively, Explosion trades the ability to boost Speed for a slightly stronger Breakneck Blitz and allows Silvally to function as a stronger wallbreaker, powering through defensive tanks like physically defensive Poliwrath. Shadow Claw can be used over Crunch to circumvent Colbur Berry users such as Gourgeist-XL, but it has a notably lower damage output outside of this niche.

Set Details
========

Normalium Z turns Double-Edge, Explosion, or Return into Breakneck Blitz, avoiding the negative secondary effects in the case of the former two moves and allowing Silvally to take out defensive targets such as Sandslash, Silvally-Fighting, and Rotom-S after a Swords Dance boost. Maximum Speed investment with a Jolly nature allows Silvally to Speed tie with opposing Silvally formes, Leafeon, and Electivire.

Usage Tips
========

Silvally is vulnerable to being worn down by chip damage, particularly if it is using Double-Edge, so bringing Silvally it onto the field with slow pivots and double switches is ideal. While Silvally can threaten out passive Pokemon to set up Swords Dance, one must be careful of status from the likes of Mareanie and Altaria, particularly burn and poison, that may cripple Silvally and limit it to being used as a one-time wallbreaker. Aim to preserve Silvally's Breakneck Blitz until it's necessary to take out a specific target such as defensive Silvally-Fighting, or to avoid fainting due to recoil damage from Double-Edge. Crunch can be used to catch Ghost- and Psychic-types such as Dusclops and Bronzor on the switch to weaken them for a later sweep. When possible, Flame Charge should be used to finish off a weakened opponent target or after setting up. Explosion can be used to take out bulkier Pokemon such as Bouffalant and Exeggutor. This can be used when Silvally is expected to faint (RC) or simply to open the door for a teammate like Bellossom to take advantage of.

Team Options
========

Even after a Swords Dance boost, Silvally can struggle to break past Steel- and Rock-types like Mawile and Golem, so Pokemon that can handle them like Sandslash, Torterra, and Simisage are beneficial. Stealth Rock support from the Sandslash and Torterra also helps Silvally secure KOs, nailing OHKOs on (add "Pokemon like" here if you want) Leafeon and Muk with Double-Edge after a Swords Dance boost. Pivots like Volt Switch Rotom-S, and U-turn Monferno can give Silvally free entry while also pressuring Pokemon like Mawile and Gourgeist-XL that give Silvally trouble. Alolan Golem and Probopass are especially notable as Volt Switch pivots that can also trap Steel-types with Magnet Pull. Silvally is prone to being worn down by entry hazards, so Pokemon that can clear them such as Swanna, Rotom-S and Sandslash are valuable partners. Toxic Spikes in particular give Silvally trouble, so absorbers such as Mareanie or and Muk should also be considered. Flying- and Poison-types such as Rotom-S, Mareanie, and Muk are also notable for pressuring Fighting-type Pokemon like Silvally-Fighting and Poliwrath for Silvally, chipping them into KO range of its Double-Edge. All of these Pokemon also check Gourgeist-XL, one of Silvally's most troublesome foes.

[STRATEGY COMMENTS]
Other Options
=============

Silvally can opt to use a special Choice Scarf set with Hyper Voice / Surf / Ice Beam / U-turn. However, the drop in power is very noticeable, leaving Silvally more reliant on its coverage moves to do damage and opening it up to being taken advantage of by a variety of Pokemon with high Special Defense such as Kecleon, specially defensive Mareanie, and Lickilicky. Defog can also be used over Ice Beam or Surf to provide entry hazard removal in emergency scenarios; (SC) however, (AC) a weakness to Toxic Spikes and inability to touch Golem, Crustle, and other entry hazard setters without the coverage provided by Surf or Ice Beam make Silvally an inadequate form of entry hazard control. Silvally can use U-turn on the Swords Dance set to bluff a Choice Scarf set and claim chip damage on switch-ins, but the additional utility provided by Explosion and Flame Charge is preferred. Silvally can use Psychium Z alongside Heal Block to increase its Special Attack by two stages and prevent the foe from using healing moves until it switches, giving Silvally a strong matchup against passive Pokemon like Pyukumuku, Bronzor, and Mareanie. Z-Heal Block can only be used once per game, however, and such a set has a hard time breaking through particularly bulky Pokemon such as Lickilicky. This set is also heavily reliant on Z-Heal Block to do damage and, as such, is unreliable against more offensive teams where Silvally is unable to find time to set up.

Checks and Counters
===================

**Physically Defensive Pokemon**: Physically defensive Pokemon such as Machoke, Granbull, and Golem can use their bulk and typing to switch directly into Silvally and threaten it, although Golem has to be wary of being caught by Silvally's coverage options in Surf and Ice Beam and Granbull is unable to take a +1 Breakneck Blitz without significant defensive investment.

**Steel-types**: Mawile, Metang, Probopass, and Bronzor take virtually nothing from Choice Scarf Silvally's attacks and can take advantage of Silvally's presence to set up Stealth Rock or spread status with Toxic. Metang and Bronzor have to be careful of boosted Crunch, however.

**Ghost-types**: While Gourgeist-XL cannot comfortably switch into Ice Beam, both it and Dusclops do a fantastic job of deterring Choice Scarf Silvally from locking into Double-Edge thanks to their immunity to Normal-type moves. Both Pokemon can also absorb boosted Crunch and cripple Silvally in return with Will-O-Wisp, with Gourgeist-XL in particular being able to tank Silvally's hits thanks to its use of Colbur Berry and further punish it with Foul Play and Leech Seed.

**Residual Damage**: Silvally's lack of recovery leaves it vulnerable to residual damage from Toxic Spikes, Rocky Helmet, and status moves such as Toxic. Burns, in particular, hamper Silvally and can often be activated indirectly by abilities and moves such as Flame Body from Rapidash and Scald from Mareanie.

[CREDITS]
- Written by: [[uhuhuhu7, 407249]]
- Quality checked by: [[5gen, 296755], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[, ], [, ]]
 

Estronic

give me a corpse
is a Smogon Social Media Contributoris a Contributor to Smogonis a Smogon Media Contributor
add remove
[OVERVIEW]
Thanks to a relatively high Speed tier, reasonable bulk, and a powerful STAB move in Double-Edge, Silvally is able to act as an offensive check to top threats in the metagame, with its Speed tier placing it above a variety of fast sweepers including Rock Polish Torterra, Combusken, and Z-Encore Chatot. Access to U-turn allows Silvally to quickly gain momentum for its team and solidifies it as one of the best Choice Scarf users in the tier. Silvally can also viably run a Swords Dance set with a Z-Crystal to break through bulkier Pokemon like Sandslash and Silvally-Fighting that are ordinarily used to check the Choice Scarf variant. However, using Silvally prevents other Silvally formes with more defensive utility such as Silvally-Fighting and Silvally-Dark from being used, making it difficult to fit on teams. Silvally is also somewhat reliant on its Normal-type moves to do damage and has a hard time dealing with common Pokemon that resist or are immune to them like Gourgeist-XL, Golem, and Mawile Golem, Mawile, and Gourgeist-XL as a result. In addition, a weakness to entry hazards alongside recoil from Double-Edge can lead to Silvally being quickly worn down.

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: U-turn
move 3: Explosion
move 4: Surf / Ice Beam
item: Choice Scarf
ability: RKS System
nature: Jolly / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is the STAB move of choice due to the great damage output it can provide, securing OHKOs on Combusken and Rapidash after Stealth Rock damage. U-turn provides Silvally with a way to quickly gain momentum and pivot out of unfavorable matchups against physically defensive Pokemon like Machoke and Mawile. Explosion heavily damages bulky Pokemon such as Silvally-Fighting and Bouffalant and allows Silvally to avoid setup sweepers that may look to take advantage of it being locked into Double-Edge. Surf allows Silvally to revenge kill Shell Smash Crustle while also doing heavy damage to Golem, securing a OHKO on offensive variants after their Sturdy has been broken. Alternatively, Ice Beam not only hits Normal-type checks such as Golem and Gourgeist-XL but also Grass-type sweepers such as Leafeon and Rock Polish Torterra, although Silvally becomes unable to meaningfully hurt Crustle without Surf.

Set Details
========

A Jolly nature should be used with Surf to avoid compromising Silvally's bulk, as Silvally is unable to OHKO Crustle even when using a Naive nature. A Naive nature is preferred when using Ice Beam, however, as the higher damage output allows Silvally to 2HKO Gourgeist-XL and defensive Golem after Stealth Rock damage and gives Silvally a 50% chance to OHKO Rock Polish Torterra after Stealth Rock damage.

Usage Tips
========

While Silvally does have respectable bulk, it's important to conserve its health as much as possible and avoid situations where it could be chipped into KO range of faster moves, such as +2 Aqua Jet or rain-boosted Surf from Swanna's Z-Mirror Move and Z-Rain Dance sets, respectively. To this end, keep an opponent's the foe's health in mind when revenge killing with Silvally; it is often best to avoid recoil and opt for U-turn instead of Double-Edge if both moves will finish off a foe, (RC) such as a weakened Simisage or Leafeon. Be careful when locking into Surf or Ice Beam, as they output underwhelming damage without a type advantage and, as such, can give setup opportunities to powerful sweepers like Bellossom and Combusken, respectively. While Double-Edge is notably stronger than these moves, it can also be taken advantage of by Rock-, Steel-, and Ghost-types, particularly setup sweepers like Pawniard and Shell Smash Crustle, so Explosion should sometimes be used to finish off a foe without losing momentum. Try to avoid using Explosion unless it's necessary, however, or Silvally is likely to be KOed regardless, such as by the foe or by recoil from Double-Edge. Silvally's main goal is to revenge kill foes, but it can also act as a strong late-game cleaner. As a result, avoid using Silvally early-game until it's either in a strong position to finish off a weakened team or necessary to revenge kill a foe.

Team Options
========

Silvally appreciates entry hazard support from Stealth Rock users like Mawile and Marowak, putting foes in KO range of its coverage and allowing it to put additional pressure on an opponent with U-turn. Torterra is an especially notable partner, as it is also able to switch into and heavily pressure traditional Normal-type checks such as defensive Mawile and Golem. Similarly, entry hazard removal can help keep Silvally healthy throughout a match, with Rotom-S and Swanna being examples of fantastic partners for this. The former is able to lure in Golem before crippling it with Will-O-Wisp and can soak up Fighting-type attacks from the likes of Machoke and Choice Scarf Electivire, while Swanna the latter can more easily break down Rock-, Ghost-, and Steel-types, (RC) like Shuckle, Gourgeist-XL, and Mawile. Other Pokemon including Leafeon, Pawniard, and Rapidash that can break down Rock-, Ghost-, and Steel-types also make for great partners for Silvally, and they can use the U-turn support that it provides to find more opportunities to exert pressure on the opposing team and facilitate a late-game cleanup. Lastly, Silvally can create efficient VoltTurn cores alongside other pivots such as Monferno and the aforementioned Rotom-S, steadily wearing down foes and putting them in KO range of Silvally's Double-Edge.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge / Return
move 3: Crunch
move 4: Flame Charge / Explosion
item: Normalium Z
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is Silvally's most reliable damage option, notably allowing it to secure KOs on Pokemon such as Silvally-Dragon and non-physically defensive Poliwrath after a Swords Dance boost and Stealth Rock damage. Return is a safe alternative STAB option that does not inflict recoil. Crunch covers Ghost-types in addition to Psychic-types, particularly those that resist Normal-type moves like Bronzor and Metang. Flame Charge allows Silvally to raise its Speed and bypass outspeed Choice Scarf users like Rotom-S and Pinsir in addition to naturally faster Pokemon like Floatzel, (RC) while also hitting Steel-types like Mawile for moderate damage. Alternatively, Explosion trades the ability to boost Speed for a slightly stronger Breakneck Blitz and allows Silvally to function as a stronger wallbreaker, powering through defensive tanks like physically defensive Poliwrath. Shadow Claw can be used over Crunch to circumvent Colbur Berry users such as Gourgeist-XL, but it has a notably lower damage output outside of this niche.

Set Details
========

Normalium Z turns Double-Edge, Explosion, or Return into Breakneck Blitz, avoiding the negative secondary effects in the case of the former two moves and allowing Silvally to take out defensive targets such as Sandslash, Silvally-Fighting, and Rotom-S after a Swords Dance boost. Maximum Speed investment with a Jolly nature allows Silvally to Speed tie with opposing Silvally formes, Leafeon, and Electivire.

Usage Tips
========

Silvally is vulnerable to being worn down by chip damage, particularly if it is using Double-Edge, so bringing it onto the field with slow pivots and double switches is ideal. While Silvally can threaten out passive Pokemon to set up Swords Dance, one must be careful of status, (AC) particularly burn and poison, (AC) from the likes of Mareanie and Altaria, particularly burn and poison, that may cripple Silvally and limit it to being used as a one-time wallbreaker. Aim to preserve Silvally's Breakneck Blitz until it's necessary to take out a specific target, (AC) such as defensive Silvally-Fighting, or to avoid fainting due to recoil damage from Double-Edge. Crunch can be used to catch Ghost- and Psychic-types such as Dusclops and Bronzor on the switch to weaken them for a later sweep. When possible, Flame Charge should be used to finish off a weakened target or after setting up. Explosion can be used to take out bulkier Pokemon such as Bouffalant and Exeggutor. This can be used when Silvally is expected to faint, (RC) or simply to open the door for a teammate like Bellossom to take advantage of.

Team Options
========

Even after a Swords Dance boost, Silvally can struggle to break past Steel- and Rock-types like Mawile and Golem, so Pokemon that can handle them like Sandslash, Torterra, and Simisage are beneficial. Stealth Rock support from Sandslash and Torterra also helps Silvally secure OHKOs on Pokemon like Leafeon and Muk with Double-Edge after a Swords Dance boost. Pivots like Volt Switch Rotom-S, (RC) and U-turn Monferno can give Silvally free entry while also pressuring Pokemon like Mawile and Gourgeist-XL that give Silvally trouble. Alolan Golem and Probopass are especially notable as Volt Switch pivots that can also trap Steel-types with Magnet Pull. Silvally is prone to being worn down by entry hazards, so Pokemon that can clear them such as Swanna, Rotom-S, (AC) and Sandslash are valuable partners. Toxic Spikes in particular give Silvally trouble, so absorbers such as Mareanie and Muk should also be considered. Flying- and Poison-types such as Rotom-S, Mareanie, and Muk are also notable for pressuring Fighting-type Pokemon like Silvally-Fighting and Poliwrath for Silvally, chipping them into KO range of its Double-Edge. All of these Pokemon also check Gourgeist-XL, one of Silvally's most troublesome foes.

[STRATEGY COMMENTS]
Other Options
=============

Silvally can opt to use a special Choice Scarf set with Hyper Voice / Surf / Ice Beam / U-turn. However, the drop in power is very noticeable, leaving Silvally more reliant on its coverage moves to do damage and opening it up to being taken advantage of by a variety of Pokemon with high Special Defense such as Kecleon, specially defensive Mareanie, and Lickilicky. Defog can also be used over Ice Beam or Surf to provide entry hazard removal in emergency scenarios; however, a weakness to Toxic Spikes and inability to touch Golem, Crustle, and other entry hazard setters without the coverage provided by Surf or Ice Beam make Silvally an inadequate form of entry hazard control. Silvally can use U-turn on the Swords Dance set to bluff a Choice Scarf set and claim chip damage on switch-ins, but the additional utility provided by Explosion and Flame Charge is preferred. Silvally can use Psychium Z alongside Heal Block to increase its Special Attack by two stages and prevent the foe from using healing moves until it switches, giving Silvally a strong matchup against passive Pokemon like Pyukumuku, Bronzor, and Mareanie. Z-Heal Block can only be used once per game, however, and such a set has a hard time breaking through particularly bulky Pokemon such as Lickilicky. This set is also heavily reliant on Z-Heal Block to do damage and, as such, is unreliable against more offensive teams where Silvally is unable to find time to set up.

Checks and Counters
===================

**Physically Defensive Pokemon**: Physically defensive Pokemon such as Machoke, Granbull, and Golem can use their bulk and typing to switch directly into Silvally and threaten it, although Golem has to be wary of being caught by Silvally's coverage options in Surf and Ice Beam, (AC) and Granbull is unable to take a +1 Breakneck Blitz without significant defensive investment.

**Steel-types**: Mawile, Metang, Probopass, and Bronzor take virtually nothing from Choice Scarf Silvally's attacks and can take advantage of Silvally's presence to set up Stealth Rock or spread status with Toxic. Metang and Bronzor have to be careful of boosted Crunch, however.

**Ghost-types**: While Gourgeist-XL cannot comfortably switch into Ice Beam, both it and Dusclops do a fantastic job of deterring Choice Scarf Silvally from locking into Double-Edge thanks to their immunity to Normal-type moves. Both Pokemon can also absorb boosted Crunch and cripple Silvally in return with Will-O-Wisp, with Gourgeist-XL in particular being able to tank Silvally's hits thanks to its use of Colbur Berry and further punish it with Foul Play and Leech Seed.

**Residual Damage**: Silvally's lack of recovery leaves it vulnerable to residual damage from Toxic Spikes, Rocky Helmet, and status moves such as Toxic. Burns, in particular, hamper Silvally and can often be activated indirectly by abilities and moves such as Flame Body from Rapidash and Scald from Mareanie.

[CREDITS]
- Written by: [[uhuhuhu7, 407249]]
- Quality checked by: [[5gen, 296755], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
2/2 :blobthumbsup:
Estronic-GP-small.gif
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top