k.
Alakazam @ Flame Orb (Magic Guard, obvs)
Timid, 4 HP, 252 Sp. Atk, 252 Speed
- Psychic
- Protect
- Encore
- Disable
Hard to explain, but as a lead it just dickbaggishly (yes I just pulled this out of my ass and called it a word) forces the opponent to Struggle to death by Encoring a Disabled move, or locks it into Protect or some other free setup bait. ALWAYS Protect on Turn 1, troll to death turn 2+. The AI is fairly stupid; it'll consistently use the same attack twice. ie, if it tries to Night Slash you Turn 1, it'll do it again on Turn 2, which means its just a free Disable -> Encore -> lol Struggle. If you do Protect -> Disable -> Encore, the next two turns are both Struggle. You can get 2 free Psychics if desired while foe loses 50% HP in recoil, switch to a setup sweeper, whatevs. Struggle is only a threat from strong, physical Pokémon like Rampardos. Funny enough, Zammy can actually tank a few Struggles. Flame Orb is to stop Paralysis/Sleep/Toxic and turn it into free hits with Psychic. No joke, this is the main killing machine.
If your foe is faster (Aerodactyl, Greninja, Noivern, Weavile, etc), run like hell. However, Scarf Pokémon (Mr. Mime, Manectric) are instantly crippled by Disable and usually fail to KO. Hilarious, and almost always Scarfed.
If they use Trick Room, shit your pants and get Khan out there.
If you see Spiritomb, it can't do a damn thing so just Protect and Struggle it.
If you see Priority, it will kill you if you don't Disable immediately.
If they use Phantom Force, switch to Khan. Protect DOES NOT block it.
MegaKhan (Its the AI, we're not being merciful)
Adamant, 180 HP, 252 Atk, 76 Speed
- Return
- Fake Out
- Drain Punch / Power Up Punch / Hammer Arm
- Sucker Punch
Unfortunately, I have at least 4 different Kangaskhan with different EVs, so I have no idea if that's actually what I ran >_>
HOWEVER, a tankish spread is vital, as you're largely spamming priority against Trick Room and sponging hits on the way in. Drain Punch is a Bank exclusive, so use Hammer Arm or Power-Up Punch if that's not available.
Khan is pretty simple; Fake Out first, smash second, avoid strong Fighting types and Ghosts. Opponent has Will-o-Miss? Zammy adores a free switch in on something harmless to Encore.
Salamence @ Life Orb (Intimidate, I reccommend Moxie)
Adamant, 4 HP, 252 Atk, 252 Speed
- Dragon Claw / Outrage
- Dragon Dance
- Stone Edge
- Earthquake
Don't use this, it failed to OHKO so much shit it's sad AND ended my streak at 95.
If you can, use Outrage (Bank exclusive), Dragon Claw means everyone and their mom survives with 1-10% HP and OHKO's you. Not entirely sure what to use here.
Dragon + Ground is obviously good coverage, Stone Edge is purely for Togekiss. Things like Skarmory, Alakazam tears apart. Thanks to Alakazam, you get a giggle on the switch in, plus a free Dragon Dance.
EVs look obvious, but thanks to DD you outspeed all non-Scarf Pokémon and max Attack for max disappointment when you fail a KO. The HP lets you survive 10 turns of Life Orb (171 HP at 50).
Beyond that, it's here to provide a good Fighting resist for Khan (Don't switch Zammy into attacks. Ever).
What to fix here:
1. I only need to outrun +130's after a single boost really, AI has no Megas and Accelgor / Electrode really aren't scary.
2. Perfect coverage, or close.
3. Fighting resist.
4. The ability to OHKO a Samurott. Or take a hit.
5. Special sweeper is probably best; Khan does good physically and two Pokémon fucked by Ferrothorn is why I lost. It kind of ignored the Encore/Disable and killed Alakazam.
6. Potent in 1 turn of setup. Its usually all you get.
I was thinking Volcarona? Fire/Bug/Psychic is only walled by Heatran.
If this is the wrong place / subject, I can drop this, no questions asked.