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Multi Gen Simple Questions, Simple Answers Mk. II (Read Before Making a Thread)

Guys, i wanna build on sdQuaza. What set I should use? I was thinking Dragon ascent, V-Create and Extreme Speed, or aqua tail > v-create is better for Pdon? Maybe I could use latias with rayquaza for keep the offense style of the team that i have in mind, or maybe arceus-ground, it has defog too, hits hard pdon in its every sets and it's not a dragon like latias, so I would not be weak against fairies, but I don't think my team will keep the offense style that I want if I insert arceus-ground.

Well, any suggestion for: the Rayquaza's set, which teammate I must insert (latias/arceus-ground) and what set I should use for this teammate?
Probably something like this for the set:
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Ascent
- Earthquake
- Extreme Speed
Otherwise, on most builds where you're using Rayquaza, its most likely some sort of offensive build, so you probably don't want something like Defog Ground Arceus, which will kill your momentum. Latias is plausible, but you'd probably use a more offensive set with Healing Wish. In regards to hazard removal, I'd honestly prefer an offensive spinner like Cloyster or something.
 
In my experience Ray generally wants to be paired with sweepers who want catch all physical walls weakened ie. your Lugias, Arc Water, Groudon to an extent. Good examples of this include SD Arc formes, Mence, and even more obscure stuff like Kangaskhan. It's also generally a good idea to have a plan in mind for Arceus-Rock as it generally tends to be faster than Jolly Ray and can be a pretty effective stop to some of the partners I listed above with the exception of Arc-ground. As for sets I'd go something like:

Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Swords Dance
- Dragon Ascent
- Extreme Speed
- V-create / Earthquake / Aqua Tail

First 3 slots should be on p. much every SD set, last slot is up to your choosing, I generally prefer V-Create because you can circumvent Shuca Dialga and nuke Skarm, but EQ has it's uses in that it cripples Shuca ttar and Mega Ttar and allows you to chip Arc-Rock on predicted switchins. Aqua Tail provides a kind of middle ground in that between Ascent and Aqua Tail you can hit every steel bar Dialga, and even then +2 Ascent does a decent chunk. It's also useful for checking unboosted pdon without need for setup. Jolly is better right now in my opinion as outspeeding most Lugia and Arc-Water is crucial to this sets effectiveness.
 
Thanks man!

Probably something like this for the set:
I'd honestly prefer an offensive spinner like Cloyster or something.

hmm, what about custap forretress? It's not a good offensive spinner like cloyster, but it's a good leader for a stacking offense and it has rapid spin too... and explosion

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In my experience Ray generally wants to be paired with sweepers who want catch all physical walls weakened ie. your Lugias, Arc Water, Groudon to an extent. Good examples of this include SD Arc formes, Mence, and even more obscure stuff like Kangaskhan. It's also generally a good idea to have a plan in mind for Arceus-Rock

Huuh, it's harder than I expected.
 
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The only viable mixed Mewtwo is Mewtwo-X. This is probably it's best set with Ice Beam and Taunt:
Mewtwo @ Mewtwonite X
Ability: Steadfast
EVs: 152 HP / 104 Def / 252 Spe
Jolly Nature
- Low Kick
- Ice Beam
- Taunt
- Iron Tail
It checks Extreme Killer and kills Mega Salamence and Rayquaza. It's pretty solid versus offense.

Any other mixed Mewtwo(regular Mewtwo or Mewtwo-Y) is a waste as mixed variant and unviable.
 
Why is Jolly recommended over Adamant with a Life Orb on E-Killer, but not with any other item? Is it because it needs the Life Orb boost to beat anything that the Jolly speed boost matters for? I'm thinking of running Silk Scarf (but pretty much the same attacks as the Life Orb set), so could someone explain in detail why Adamant is preferred on that set?
 
Why is Jolly recommended over Adamant with a Life Orb on E-Killer, but not with any other item? Is it because it needs the Life Orb boost to beat anything that the Jolly speed boost matters for? I'm thinking of running Silk Scarf, so could someone explain in detail why Adamant is preferred on that set?
I don't think the initial assumption is necessarily true (for example, Refresh Ekiller likes being pretty fast otherwise to tie Ghostceus at worst and have a better chance of not ending up burned at the end). However, Jolly Ekiller does miss out on some of Adamant Ekiller's power, which is why some might say Life Orb is necessary to make up for the power. So basically, Adamant can be used for Silk Scarf because you get a lot of power from simply running Adamant such that Life Orb isn't necessarily needed. That said, Jolly Silk Scarf Refresh Ekiller or Adamant LO Ekiller aren't really that bad.
 
Okay, so im super new to the Pokemon Competitive Scene and so on, i have just bread a Perfect Honedge and i was wondering what Pokemon go well with it, and what move sets and so on, also what ivs should i use, im sorry if its so much, its just im not great, I kind of want to use shuckle for the fun of it and maybe a Ferrothorn!

Thanks In Advanced!
 
The main aegi set is posted here: http://www.smogon.com/dex/xy/pokemon/aegislash/

Thing is, Aegi, Shuckle, and Ferrothorn do not synergize well together at all. Aegi and Ferro are too redundant, and the teams Shuckle wants to be on are different than the teams Aegi and Ferro want to be on.

I would suggest studying the Sample Teams Thread, and looking at how the pokemon work together in each of them.

Also, don't actually use Vespiquen (I know you posted this:http://www.smogon.com/forums/threads/please-help.3554512/) It's got too many problems in this tier (read: too slow, a *4 Rock weakness without regenerator, just to name a few)
 
It's a little wierd to ask about tiering here, but is it theoretically possible for Base Arceus/Giratina to be Uber, but any of their other Formes to be not? Those two are the only ones who need to hold an item to be a different forme I know (It's also permanent compared to Mega Pokémon, who could opt out of Mega Evolving).
 
It's a little wierd to ask about tiering here, but is it theoretically possible for Base Arceus/Giratina to be Uber, but any of their other Formes to be not? Those two are the only ones who need to hold an item to be a different forme I know (It's also permanent compared to Mega Pokémon, who could opt out of Mega Evolving).

Yeah it is possible but they're still deemed to strong for OU standards and thus are still banned
 
While I can understand its position, unbanning Giratina-O would create the wierd situation where it is forced to hold a specific item to be usable, that's why I asked.
 
Why why is Aegislash still in Ubers? There are a lot of counters now up in OU, especially 'mons like Lando-T and Garchomp.

Earthquake does not make contact, so no Attack drop on Kings Shield. Also, (unless you want to attempt the legendary Double Protect) with 'mons like Talonflame you set up on the turn it protects and continue to sweep in the next turn.

Aegislash is also a great revenge killer in that it has Shadow Sneak... but other Pokemon do its job better. For instance, everyone knows the turn after an Aegislash SS's it will King Shield after, because no one wants to catch any move in Blade Forme. It just seems like set up fodder.

With that said, can someone better explain this to me?
 
Why why is Aegislash still in Ubers? There are a lot of counters now up in OU, especially 'mons like Lando-T and Garchomp.

Earthquake does not make contact, so no Attack drop on Kings Shield. Also, (unless you want to attempt the legendary Double Protect) with 'mons like Talonflame you set up on the turn it protects and continue to sweep in the next turn.

Aegislash is also a great revenge killer in that it has Shadow Sneak... but other Pokemon do its job better. For instance, everyone knows the turn after an Aegislash SS's it will King Shield after, because no one wants to catch any move in Blade Forme. It just seems like set up fodder.

With that said, can someone better explain this to me?

Yo, welcome to Smogon!

Aegislash was considered for a drop to OU recently. However, after heated arguments, ladder testing, and voting, it was deemed to still be unhealthy for the metagame.

Its versatility, power and bulk still made it absolutely incredible: those Pokemon you listed as counters could be eliminated through powerful Shadow Balls and Hidden Power Ices, while you described Pokemon as always being able to set up on the turn Aegislash uses King's Shield - this is not a guaranteed set up, this is a 50/50 which the Aegislash user can win by simply attacking the Pokemon in front of it. Aegislash also didn't have to King's Shield the turn after it KOes something; some Aegislash ran four attacks and didn't even have King's Shield!

The suspect thread can be found here - you'll find proper arguments instead of my brief and probably highly inaccurate explanation. Also, since this question is more suited to the OU subforum, you may want to post in their SQSA thread next time!
 
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Yo, welcome to Smogon!

Aegislash was considered for a drop to OU recently. However, after heated arguments, ladder testing, and voting, it was deemed to still be unhealthy for the metagame.

Its versatility, power and bulk still made it absolutely incredible: those Pokemon you listed as counters could be eliminated through powerful Shadow Balls and Hidden Power Ices, while you described Pokemon as always being able to set up on the turn Aegislash uses King's Shield - this is not a guaranteed set up, this is a 50/50 which the Aegislash user can win by simply attacking the Pokemon in front of it. Aegislash also didn't have to King's Shield the turn after it KOes something; some Aegislash ran four attacks and didn't even have King's Shield!

The suspect thread can be found here - you'll find proper arguments instead of my brief and probably highly inaccurate explanation. Also, since this question is more suited to the OU subforum, you may want to post in their SQSA thread next time!

Thanks man! I think I understand now why this thing is such a threat... It just sucks that the spoopy sword is stuck in Ubers. I read the link and I'm surprised at how many people wanted it gone. Poor Aegi.

Guess I have to go play in Ubers, although I did have one on my Spooky Cup Team... and now that I think about it, it annihilated everything on the opposing side (even though they were all mainly ghost types).

It's very hard to work around, and I don't see it moving back down for generations to come.
 
Ice Beam Mega Mewtwo X was more viable in XY as checks like Lando-T and Gliscor were more commonplace, but in ORAS it prevents it from being set up on or KOed by Mega Salamence, which it can kinda do with Ice Punch if it's a bulky set or Intimidates the Mewtwo. That being said, Ice Beam barely scratches Latios or Latias, meaning they become more annoying to you. Mixed regular Mewtwo or Mega Mewtwo Y are not viable, please don't use.

-1 252 Atk Mega Mewtwo X Ice Punch vs. 0 HP / 4 Def Mega Salamence: 232-276 (70 - 83.3%) -- guaranteed 2HKO

252 Atk Mega Mewtwo X Ice Punch vs. 248 HP / 136+ Def Mega Salamence: 288-340 (73.2 - 86.5%) -- guaranteed 2HKO

Ice Beam from a neutral SpA nature OHKOes every viable Mence spread dw
 
Ice Beam Mega Mewtwo X was more viable in XY as checks like Lando-T and Gliscor were more commonplace, but in ORAS it prevents it from being set up on or KOed by Mega Salamence, which it can kinda do with Ice Punch if it's a bulky set or Intimidates the Mewtwo. That being said, Ice Beam barely scratches Latios or Latias, meaning they become more annoying to you. Mixed regular Mewtwo or Mega Mewtwo Y are not viable, please don't use.

-1 252 Atk Mega Mewtwo X Ice Punch vs. 0 HP / 4 Def Mega Salamence: 232-276 (70 - 83.3%) -- guaranteed 2HKO

252 Atk Mega Mewtwo X Ice Punch vs. 248 HP / 136+ Def Mega Salamence: 288-340 (73.2 - 86.5%) -- guaranteed 2HKO

Ice Beam from a neutral SpA nature OHKOes every viable Mence spread dw
Cheers I figured Mega X was only viable option and even then it's not great.
 
Not strictly an ubers question, but where did the images of alternate Arceus forms come from in the viability ranking thread? Were they custom made or was there a gen where the small sprite was actually differently coloured?
 
I had an idea that I imagine will probably turn out to be ill-conceived or just useless, but...

Would a Geomancy Xerneas set with Moonblast, one coverage slot, and Protect, be useful for anything? EV's into Special Attack, perhaps HP, or more likely Speed. Item could be Leftovers or Life Orb?

I don't really know much more than the basics in setting up those numbers and the Nature so I'll leave that out of this post.
 
The only possible use I can imagine for GeoXern with Protect is to (unreliably) stall out Aegislash's King's Shields, and not only is Aegislash very uncommon and often suboptimal in ORAS Ubers, but GeoXern already has 4MSS without an unnecessary accessory such as Protect being considered. If you must, Substitute Xern is rising in popularity, and actually has use outside of helping vs Aegislash.
 
Why is Ubers not usage based? Why can Ubers not be the usage based tier above OU instead of the banlist above OU? I understood why it was like this in older gens because they barely had Ubers but now it seems to me that Ubers could be usage based.
 
That is a better question to ask ou, as they are the ones who control that, but there are a number of reasons. Here's some:

1)bad publicity. When you're playing with your friends you ban rayquaza and kyogre ext, and suddenly changing the rules so that they are allowed would not be good publicity for smogon.
2) over centralisation is something they want to avoid. It's impossible to avoid it with uber mons.
3) if they decided to ban the over centralising thing, we'd just waste a few months to get back to where we are now.
4) there is no reason to change to this system suddenly.
5) doing so would alienate the largest playerbase currently on smogon.

There was more on the subject in this thread here if you want to read more:
http://www.smogon.com/forums/threads/re-initial-ou-tiering.3539811/
 
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2) is such a subjective point but you're making it seem objective... Some meta games have been better as a result of so called "over centralisation" around a threat or a group of threats.
 
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