Edit Morningstar Not sure if this is the answer you're looking for, but the most common archetypes I've seen on the ladder are rain offense and hail offense. Sand is still a thing but less common from what I've seen. Rain uses Pelipper as the rain setter and generally has the usual Kingdra, as well as Alolan Raichu and Tapu Koko. Hail always has Alolan Ninetales and Alolan Sandslash in my experiences. As for terrains, some teams are built around Tapu Koko's electric terrain (ie rain offense/electric spam) and Tapu Lele's psychic terrain (ie mons abuse the lack of priority/psychic spam). Tapu Bulu's grassy terrain and Tapu Fini's misty terrain are both solid, but teams are generally not built around their terrains. They can be, though, as fat balance/stall appreciates the effects of grassy/misty terrain.
Thank you, I know that Rain and Misty/Psychic Terrains were the most Splashable form of what I decide to dub "Geomancy" (No relationship to Xerneas' move, but I felt the term rolls off the tongue easier than "Environmental manipulation"), and that the Rain/Electric combination would be the most viable combination (and the only thing I know could be viable in an OU environment given that rocks screw up Sun and hail users.
Guess I'll check aroudn the UU SQSA thread and both Metagame discussion threads for more on the topic of Weather and Terrains.
To keep the thread on topic, I presume that all teams that make use of Terrains and Weather don't use the Moves, but the abilities (and with them, the tapus)?
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