Is there a core which can fit in with a screens Kings rock cloyster? I wanna make a team with it because it could easily set up on physical attackers and potentially sweep teams. I will give credit to an RMT that I’m gonna do if I think the team is good enough. Please reply!
It tends to work best on hyper offensive teams, particularly those with some form of setup enabling like sticky webs or dual screens/aurora veil. I'd recommend pairing it with other offensive threats like mimikyu and hawlucha on a HO team personally.
Is there a core which can fit in with a screens Kings rock cloyster? I wanna make a team with it because it could easily set up on physical attackers and potentially sweep teams. I will give credit to an RMT that I’m gonna do if I think the team is good enough. Please reply!
A few good partners are CM Clefable (forces physical attackers such as Excadrill to kill it by using CM to become impervious to special attackers) and Trick Obstagoon (can burn Pokemon such as Body Press Corviknight before dying to allow Cloyster to set up).
Is there a core which can fit in with a screens Kings rock cloyster? I wanna make a team with it because it could easily set up on physical attackers and potentially sweep teams. I will give credit to an RMT that I’m gonna do if I think the team is good enough. Please reply!
I imagine Choice Band Dugtrio would be good to weaken Toxapex and Ferrothorn. Trapping a physical attacker and using Memento could provide set up opportunities too.
Thank You for all of you guys who answered! I'm kind of crying with happiness because a lot of people responded to my post.
I will try make the team by your suggestions, thanks!
A few good partners are CM Clefable (forces physical attackers such as Excadrill to kill it by using CM to become impervious to special attackers) and Trick Obstagoon (can burn Pokemon such as Body Press Corviknight before dying to allow Cloyster to set up).
I imagine Choice Band Dugtrio would be good to weaken Toxapex and Ferrothorn. Trapping a physical attacker and using Memento could provide set up opportunities too.
Why are people just dropping baseless claims in this thread now? Switcheroo Goon isn't even bad because you burn Corvi which is one of the only few semi-reliable defensive counterplays to Goon, and you can also steal important items from shit like Boots Mandi/Lefties on Hippo to get rid of your useless Orb after its activated. Obstruct has niche uses and only ends up really coming into play scouting choiced items, but when you consider what is running Choiced rn it's actually not even that big of a deal. Pults/Hydreigons will just U-turn on you and pretty much everything else that's slower like Vish/Aegi can't really 1v1 Goon anyway.
Banded Duggy can 2HKO Pex even if it gets burned by Scald, something that Sash can't do. It also traps SpDef Clef super reliably too. Like honestly it's not even that much worse than Sash. You still trap the main Pokemon that you're supposed to trap with Sash anyway, so what's so bad about it? It's also far easier to revenge kill with it because it doesn't depend on Sash being intact and it doesn't hit like a flaccid dick.
If you're gonna answer someone's question, answer someone's question. One liners stating an opinion with no substance doesn't help anyone.
Why are people just dropping baseless claims in this thread now? Switcheroo Goon isn't even bad because you burn Corvi which is one of the only few semi-reliable defensive counterplays to Goon, and you can also steal important items from shit like Boots Mandi/Lefties on Toad to get rid of your useless Orb after its activated. Obstruct has niche uses and only ends up really coming into play scouting choiced items, but when you consider what is running Choiced rn it's actually not even that big of a deal. Pults/Hydreigons will just U-turn on you and Aegi dies to Knock.
Banded Duggy can 2HKO Pex even if it gets burned by Scald, something that Sash can't do. It also traps SpDef Clef super reliably too. Like honestly it's not even that much worse than Sash.
If you're gonna answer someone's question, answer someone's question.
I only responded really to make sure you did not go solely off of the baseless post above, for what it's worth. I echo the sentiment of Gary when it comes to justifying your answers so that people understand what is being said.
You can think that and it's fine, but Band Dugtrio is the most common and effective set right now. Dugtrio is not a great Pokemon in general atm in the eyes of some people, but nobody at all is using scarf and your claim about purpose is misleading, unjustified, and just flat wrong. Band is able to remove things that are chipped and also take out metagame staples like Toxapex and SDef Clefable.
I find Clefable is a mon you build around your team, like Mew so it's hard to recommend a set without knowing your team. You can make it defensive, bulky or offensive. If it's for your Cloyster team I'd use:
Clefable @ Life Orb
Modest Nature
Ability: Magic Guard
EVs: 252 Spe / 252 SpA / 4 SpD
- Calm Mind
- Moonblast
- Thunderbolt/Thunder
- Fire Blast
+1 252+ SpA Life Orb Clefable Thunderbolt vs. 252 HP / 4 SpD Toxapex: 250-294 (82.2 - 96.7%) -- 56.3% chance to OHKO after Stealth Rock and Black Sludge recovery
+1 252+ SpA Life Orb Clefable Fire Blast vs. 252 HP / 0 SpD Aegislash-Blade: 309-364 (95.3 - 112.3%) -- guaranteed OHKO after Stealth Rock
+1 252+ SpA Life Orb Clefable Thunder vs. 252 HP / 4 SpD Toxapex: 304-359 (100 - 118%) -- guaranteed OHKO
Max speed Modest makes you speed tie offensive Aegislash because they never run a +speed nature. Even if you lose the speed tie you live even a Choice Band and Iron Head so I don't think Timid is needed. If you're using a suicide lead or otherwise might have trouble keeping Stealth Rocks Thunder is 100% 70% to OHKO on physically defensive Toxapex.
I find Clefable is a mon you build around your team, like Mew so it's hard to recommend a set without knowing your team. You can make it defensive, bulky or offensive. If it's for your Cloyster team I'd use:
Clefable @ Life Orb
Modest Nature
Ability: Magic Guard
EVs: 252 Spe / 252 SpA / 4 SpD
- Calm Mind
- Moonblast
- Thunderbolt/Thunder
- Fire Blast
+1 252+ SpA Life Orb Clefable Thunderbolt vs. 252 HP / 4 SpD Toxapex: 250-294 (82.2 - 96.7%) -- 56.3% chance to OHKO after Stealth Rock and Black Sludge recovery
+1 252+ SpA Life Orb Clefable Fire Blast vs. 252 HP / 0 SpD Aegislash-Blade: 309-364 (95.3 - 112.3%) -- guaranteed OHKO after Stealth Rock
+1 252+ SpA Life Orb Clefable Thunder vs. 252 HP / 4 SpD Toxapex: 304-359 (100 - 118%) -- guaranteed OHKO
Max speed Modest makes you speed tie offensive Aegislash because they never run a +speed nature. Even if you lose the speed tie you live even a Choice Band and Iron Head so I don't think Timid is needed. If you're using a suicide lead or otherwise might have trouble keeping Stealth Rocks Thunder is 100% 70% to OHKO on physically defensive Toxapex.
Hi everybody! I was looking through Smogon's StrategyDex and I noticed that Galarian Slowpoke is in OU tier. Is that just a temporary placing, or is there something about it that really makes it that strong?
Hi everybody! I was looking through Smogon's StrategyDex and I noticed that Galarian Slowpoke is in OU tier. Is that just a temporary placing, or is there something about it that really makes it that strong?
Oh! I see. But shouldn't it be like, limbo, or something? I know It's actually released, unlike our friend Zeraora in early SM OU, but shouldn't it start as Limbo, since it's basically an incomplete pokemon? I may be absolutely wrong, but maybe "discuss" the possibility it's worth? I dunno, honestly
I don’t know what you plan to do with it but I’ve been saying since the Dynamax ban that CM Clefable is a great wincon with the added bonus of being a good defensive option in the early/mid game. This is the set:
Both are forced out by Specs Dragapult, so I recommend Sylveon to check it. You don't have a stealth rocker, a Rotom variant check, or a Dracovish switch in, so why not slap on a Seismitoad. Ferrothorn could also work here but you'd have to find something that beats Rotom-Heat and put it on the team. Both will lose to Sub NP Rotom-Mow. Corviknight gives you a Defogger and an Excadrill answer with Defog + Roost and the last moveslots can be any combo of Brave Bird, Iron Head, U-Turn, Body Press, etc. I'd go with some sort of speed control next. Some options include Conkeldurr with Mach Punch or other priority users, slapping Thunder Wave on some random mon, or a scarf user.
This gives you: + + + [ or ) + + Speed Control
I usually go with some sort of the following build for bulky offense (which I assume is the build you were looking for here): Breaker 1, Breaker 2, Bulky Core, Hazard Control (if not in Defensive Core), Speed Control. If there's an extra spot due to role compression then just slap on something busted and call it a day. The Bulky Core tries to blanket check a lot of the meta but still has some sort of decent damage output. If it were completely passive it would have stuff like G-Corsola instead. Toxapex still works here though because it's busted.
Disclaimer: None of these suggestions or formulas are hard rules, and I am a solidly mid-ladder, halfway-decent player. Don't try to constrain yourself when making teams and ask better players for advice too. Cores like this are going to be common in SPL so if you peep the replay thread you'll get some good ideas based on what they have.
Edit: I built a team for it. If you need explanations on the sets just ask.
Aegislash @ Choice Band
Ability: Stance Change
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Claw
- Shadow Sneak
- Iron Head
- Close Combat