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What does jirachi beat or its new niche right now? Im surprised its still ou since latis, lele, zam and mag arent here anymore and like the top 10 mons in usage beat it
 
What does jirachi beat or its new niche right now? Im surprised its still ou since latis, lele, zam and mag arent here anymore and like the top 10 mons in usage beat it
it's still OU becuz the tier shift hasn't happened lol
Anyways, Jirachi has neat role compression in rocks, paralysis, wish support, healing support, a terrific ability, a nice speed stat and decent stats across the board. It also has trick to cripple defensive stuff that would otherwise wall it such as Toxapex, not to mention it can bring in other mons via U-Turn.
e: also refer to the VR justification for moving it to A-
 
it's still OU becuz the tier shift hasn't happened lol
Anyways, Jirachi has neat role compression in rocks, paralysis, wish support, healing support, a terrific ability, a nice speed stat and decent stats across the board. It also has trick to cripple defensive stuff that would otherwise wall it such as Toxapex, not to mention it can bring in other mons via U-Turn.
e: also refer to the VR justification for moving it to A-
The tier shift just happened and Jirachi is comfortably OU by usage.
 
I don't know if this is the right place to ask but, can someone give me any advice to improve my game? I've been hitting 1550~1600 ladder with multiples accounts with any kind of team, I find easy to get there, but somehow I can't break through that wall. I've been watching some high ladder matches and the only "mechanic" I'm not using is the double switch, should I try to practise that?
Thanks!
 
How good is Avalugg by chance? Thinking of making one on my swsh game.

Saw it as untiered last gen, but seeing it in UU now, so....yeah lol
 
How good is Avalugg by chance? Thinking of making one on my swsh game.

Saw it as untiered last gen, but seeing it in UU now, so....yeah lol
It's considered viable, but only as a niche choice. Its extremely high physical bulk gives it opportunities to spin and it can put offensive pressure on Dragapult, the most common spin spinblocker. However, it is slow, hard to fit on a team, and has a bad defensive typing that can make it incredibly easy to take advantage of. For most teams, Excadrill is a better spinner whereas other hazard control like Mandibuzz, Hatterene, Corviknight or Torkoal will generally support a team more as well.
 
Why is specifically 4.52% usage the limit to be considered a part of a Tier? Why not any other number like 4.5% or 5%?
Thanks in advance!
 

Rabia

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Why is specifically 4.52% usage the limit to be considered a part of a Tier? Why not any other number like 4.5% or 5%?
Thanks in advance!
something about that being the percent chance to see a Pokemon once on a team in 15 games I think? not sure on the game amount but it's that logic iirc
 

zbr

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I know there's 30 things to test first, but will Zamazenta-Crowned ever be tested? It seems... fairly balanced? (On par with older gen Kyurem-B)? Is there anything about it that's immediately broken? The stats are probably too good still but if ever a cover legendary should be tested again it seems like a good candidate...
almost close to impossible. i'd rather test galarian darmanitan back first before that.
 
It almost never matters, but why not be optimal.
Thats what I figured. How do you know whats optimal then? Galar-Weezing currently has the 4 points most commonly in SPA but I would have figured SPD would be the better given that its a defensive Pokemon.
 
Thats what I figured. How do you know whats optimal then? Galar-Weezing currently has the 4 points most commonly in SPA but I would have figured SPD would be the better given that its a defensive Pokemon.
Generally, unless I have already maxed out Speed, I put the leftover points here for easy speedcreeping. Otherwise I put them in HP or not depending whether or not this makes me hit or miss relevant numbers.
 
Generally, unless I have already maxed out Speed, I put the leftover points here for easy speedcreeping. Otherwise I put them in HP or not depending whether or not this makes me hit or miss relevant numbers.
adding on to this, you don't want to do this on corv or other pivots in order to get a slow u-turn/volt switch
 
Just wondering how the 4.52% cutoff is determined for tiering purposes? It used to be 3.41%, which I believe is the probability of having at least a 50% chance of seeing that Pokémon every 20 battles? What about 4.52%, and why was it changed for Gen 8?

Edit: Never mind I saw the previous posts and I think I got my answer... at least a 50% chance every 15 battles instead of 20, because of Dexit
 

TPP

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Just wondering how the 4.52% cutoff is determined for tiering purposes? It used to be 3.41%, which I believe is the probability of having at least a 50% chance of seeing that Pokémon every 20 battles? What about 4.52%, and why was it changed for Gen 8?

Edit: Never mind I saw the previous posts and I think I got my answer... at least a 50% chance every 15 battles instead of 20, because of Dexit
Please refer to this thread: https://www.smogon.com/forums/threads/tiering-for-generation-8.3657121/
 

Wigglytuff

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i'm pretty new to the tier and non randbats formats in general and i think the best way to improve is by playing in tournaments as much as possible. i'm pretty familiar with the tours hosted within smogon - heck, i'm a host for ost lol - but have almost no knowledge of tournaments hosted in outside communities. where are some other places i could get playing experience under my belt?
 

TPP

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i'm pretty new to the tier and non randbats formats in general and i think the best way to improve is by playing in tournaments as much as possible. i'm pretty familiar with the tours hosted within smogon - heck, i'm a host for ost lol - but have almost no knowledge of tournaments hosted in outside communities. where are some other places i could get playing experience under my belt?
Here is a list of tours we'll have throughout the year: https://www.smogon.com/forums/threads/2020-ou-circuit.3658432/

You also have the OU ladder, as well as the option to watch games/replays from tournaments such as SPL. The OU room has room tournaments from time to time as well. Lower tiers and Ruins of Alph also run their own circuits for their tiers, so you can always participate in those too.
 
How do I predict plays as and against protect? Ex the opponent knew I had protect and I knew he knew, so I saved it and threw hazards. He had DD, I thought he would DD. He attacked instead and did 40%. I assume he will DD or switch this time so I throw hazards again and he attacks again, down to 20%. Then I protect and he DDs then sweeps my team. How do I know how to use protect? If I use it at the wrong time they will kill me because it will fail on the second use.
 

Finchinator

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How do I predict plays as and against protect? Ex the opponent knew I had protect and I knew he knew, so I saved it and threw hazards. He had DD, I thought he would DD. He attacked instead and did 40%. I assume he will DD or switch this time so I throw hazards again and he attacks again, down to 20%. Then I protect and he DDs then sweeps my team. How do I know how to use protect? If I use it at the wrong time they will kill me because it will fail on the second use.
A lot of this pretty much boils down to intuition and weighing your options given all other factors relevant to the state of the game. If I am understanding your question, it is basically asking down about battle strategy and there is no definitive, 100% answer to it.
 
I guess what I'm thinking is in situations like this it seems kinda like Rock-Paper-Scissors to a beginner like me. If you assume your opponent is as smart as you, then you can predict their play and outplay them at level 2. But if they aren't smart enough they might not even play into your prediction. Or if they are, they might know you will play at level 2 and outplay you at level 3.

In a lot of other situations in pokemon there is a rather gradual risk reward scale that is easily understood and even if you predict wrong you can play the "safest" or "high risk high reward" etc, but when it comes to protect strategy it seems like it's all-or-nothing RPS. Even if you accurately assess the situation your opponent could just pick randomly and screw it up by not playing "correct". (obviously in my example I know I lost not by chance but because the other opponent knew what I would do but I didn't know what he would do i.e. he outplayed me)

How accurate is that?
 

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